Some formatting and redoing enum to class
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e969cdd606
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@ -1,5 +1,5 @@
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export class Tile {
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constructor(x, y, width, height, id){
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constructor(x, y, width, height, id) {
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this.x = x;
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this.y = y;
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this.width = width;
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@ -10,7 +10,7 @@ export class Tile {
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this.img = null;
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}
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addImage(img){
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addImage(img) {
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this.img = img;
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}
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}
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@ -1,19 +1,19 @@
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import {Tile} from "./tile"
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import { Tile } from "./tile"
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export class Tileset {
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tiles = [];
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constructor(imageName) {
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constructor(imageName) {
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this.image = new Image();
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this.image.src = `./${imageName}`;
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}
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addTile(x, y, width, height, id){
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addTile(x, y, width, height, id) {
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this.tiles.push(new Tile(x, y, width, height, id));
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}
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loadAll() {
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return new Promise(resolve => {
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return new Promise(resolve => {
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this.image.onload = (() => {
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for (let i = 0; i < this.tiles.length; i++) {
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let tile = this.tiles[i];
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@ -31,17 +31,17 @@ export class Tileset {
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var context = canvas.getContext('2d');
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context.drawImage(this.image, x, y, width, height, 0, 0, width, height);
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return canvas;
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return canvas;
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}
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getImageOf(id){
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for (let i = 0; i < this.tiles.length; i++){
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if (this.tiles[i].id == id){
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getImageOf(id) {
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for (let i = 0; i < this.tiles.length; i++) {
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if (this.tiles[i].id == id) {
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return this.tiles[i].img;
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}
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}
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return null;
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}
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}
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@ -6,7 +6,7 @@ export class Map {
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//3 - brick down
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//4 - brick left
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//5 - brick up
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//6 - steel
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//7 - steel right
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//8 - steel down
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@ -1,3 +1,3 @@
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export class GameKeyAdapterInterface {
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handleEvent(ev){}
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handleEvent(ev) { }
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}
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@ -1,5 +1,5 @@
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import { GameKeyAdapterInterface } from "./gameKeyAdapterInterface";
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import Direction from "./../directionEnum";
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import {DirectionEnum} from "./../directionEnum";
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export class TankKeyAdapter extends GameKeyAdapterInterface{
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@ -11,16 +11,16 @@ export class TankKeyAdapter extends GameKeyAdapterInterface{
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handleEvent(event){
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switch(event.key){
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case "ArrowLeft":
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this.tank.move(Direction().left);
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this.tank.move(DirectionEnum.Left);
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break;
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case "ArrowRight":
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this.tank.move(Direction().right);
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this.tank.move(DirectionEnum.Right);
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break;
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case "ArrowUp":
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this.tank.move(Direction().up);
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this.tank.move(DirectionEnum.Up);
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break;
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case "ArrowDown":
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this.tank.move(Direction().down);
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this.tank.move(DirectionEnum.Down);
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break;
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}
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@ -1,6 +1,6 @@
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import {Game} from "./game";
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import { Game } from "./game";
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export function init(){
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export function init() {
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const canvas = document.getElementById("canvas");
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const ctx = canvas.getContext("2d");
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if (ctx) {
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@ -1,6 +1,15 @@
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const DirectionEnum = {"up":1, "left":2, "down": 3, "right": 4};
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Object.freeze(DirectionEnum);
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export class DirectionEnum {
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static Up = new DirectionEnum(1);
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static Left = new DirectionEnum(2);
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static Down = new DirectionEnum(3);
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static Right = new DirectionEnum(4);
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constructor(value){
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this._value = value;
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}
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getValue(){
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return this._value;
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}
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export default function Direction(){
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return DirectionEnum;
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}
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@ -2,7 +2,7 @@ import { GameField } from "./gameField";
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import { TankKeyAdapter } from "./KeyAdapters/tankKeyAdapter";
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export class Game {
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constructor(width = 500, height = 500, ctx){
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constructor(width = 500, height = 500, ctx) {
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this.gameField = new GameField(width, height, ctx, canvas);
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this.gameKeyAdapter = new TankKeyAdapter(this.gameField.tank);
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}
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@ -1,5 +1,5 @@
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import {Tileset} from "./Graphics/Tileset/tileset"
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import {Map} from "./Graphics/map";
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import { Tileset } from "./Graphics/Tileset/tileset"
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import { Map } from "./Graphics/map";
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import { PlayerTank } from "./playerTank";
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export class GameField {
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@ -7,17 +7,17 @@ export class GameField {
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GAME_WIDTH = 13;
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GAME_HEIGHT = 13;
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constructor(width = 512, height = 512, ctx, canvas){
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constructor(width = 512, height = 512, ctx, canvas) {
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this.height = height;
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this.width = width;
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this.ctx = ctx;
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this.canvas = canvas
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this.tank = new PlayerTank(0,0,0);
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this.tank = new PlayerTank(0, 0, 0);
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this.tileset = null;
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}
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//add all tiles here!
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async setupTileset(){
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async setupTileset() {
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this.tileset = new Tileset("nesBattle.png");
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//Bricks
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@ -44,24 +44,24 @@ export class GameField {
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}
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async drawField() {
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if (!this.tileset){
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if (!this.tileset) {
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await this.setupTileset();
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this.canvas.height = this.height;
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this.canvas.width = this.width;
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}
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let map = new Map().tiles;
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for (let x = 0; x < this.GAME_WIDTH; x += 1){
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for (let x = 0; x < this.GAME_WIDTH; x += 1) {
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for (let y = 0; y <= this.GAME_HEIGHT; y += 1) {
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let id = map[x + y*this.GAME_WIDTH];
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let id = map[x + y * this.GAME_WIDTH];
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if (id != 0) {
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this.ctx.drawImage(this.tileset.getImageOf(id), x*this.TILE_SIZE, y*this.TILE_SIZE, this.TILE_SIZE, this.TILE_SIZE);
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this.ctx.drawImage(this.tileset.getImageOf(id), x * this.TILE_SIZE, y * this.TILE_SIZE, this.TILE_SIZE, this.TILE_SIZE);
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} else {
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this.ctx.fillStyle = "black";
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this.ctx.fillRect(x*this.TILE_SIZE, y*this.TILE_SIZE, this.TILE_SIZE, this.TILE_SIZE);
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this.ctx.fillRect(x * this.TILE_SIZE, y * this.TILE_SIZE, this.TILE_SIZE, this.TILE_SIZE);
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}
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}
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}
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@ -1,42 +1,39 @@
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import Direction from "./directionEnum";
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import {DirectionEnum} from "./directionEnum";
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export class PlayerTank {
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constructor(x, y){
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.speed = 2.0;
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this.direction = Direction().up;
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this.speed = 5.0;
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this.direction = DirectionEnum.Up;
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}
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move(direction){
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switch(direction){
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case Direction().up:
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move(direction) {
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switch (direction) {
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case DirectionEnum.Up:
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this.y -= this.speed;
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this.direction = Direction().up;
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break;
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case Direction().left:
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case DirectionEnum.Left:
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this.x -= this.speed;
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this.direction = Direction().left;
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break;
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case Direction().right:
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case DirectionEnum.Right:
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this.x += this.speed;
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this.direction = Direction().right;
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break;
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case Direction().down:
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case DirectionEnum.Down:
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this.y += this.speed;
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this.direction = Direction().down;
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break;
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}
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this.direction = direction;
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console.log(this.x + " " + this.y);
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}
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draw(tileset, ctx, tilesize){
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ctx.drawImage(tileset.getImageOf(100 + this.direction), this.x, this.y, tilesize, tilesize);
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draw(tileset, ctx, tilesize) {
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ctx.drawImage(tileset.getImageOf(100 + this.direction.getValue()), this.x, this.y, tilesize, tilesize);
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}
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}
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