Add default spawn of tank
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@ -15,7 +15,7 @@
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"X Bf X Bf X B8 Bc B4 X Bf X Bf X ",
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"X X X X X Ba Ef B5 X X X X X "
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],
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"bots": 20,
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"bots": 1,
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"size": {
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"width": 13,
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"height": 13
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@ -15,7 +15,7 @@
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"X BF X X X B8 BC B4 X BF X BF X ",
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"X BF X BF X BA Ef B5 X BF BF BF X "
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],
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"bots": 20,
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"bots": 1,
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"size": {
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"width": 13,
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"height": 13
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@ -88,6 +88,9 @@ export class GameField {
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async play(level) {
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this.ctx.clearRect(0,0, this.width, this.height);
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this.tank.x = Constants.TANK_DEFAULT_SPAWN_X.getValue();
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this.tank.y = Constants.TANK_DEFAULT_SPAWN_Y.getValue();
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this.aiTanks = new AITankManager(this.collisionManager);
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if (!this.tileset || !this.map || this.map.mapLevel != level) {
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$(".loading").show();
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$(".text-loading").show();
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@ -108,13 +111,11 @@ export class GameField {
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}
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lose() {
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this.soundManager.playSound(SoundEnum.GameOver);
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requestAnimationFrame(() => this.drawFieldRecursive())
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}
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win() {
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this.play(this.map.mapLevel + 1);
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}
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@ -3,6 +3,9 @@ export class Constants {
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static TANK_SIZE = new Constants(24);
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static TANK_COLL_OFFSET = new Constants(0.05);
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static TANK_SPEED = new Constants(2.0);
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static TANK_DEFAULT_SPAWN_X = new Constants(4*this.TILE_SIZE.getValue());
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static TANK_DEFAULT_SPAWN_Y = new Constants(12*this.TILE_SIZE.getValue());
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static SHOT_SPEED = new Constants(2.0);
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static SHOT_SIZE = new Constants(5);
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