Constants, balance, staying on level after death

This commit is contained in:
Nikita Iryupin 2021-06-05 18:07:51 +02:00
parent b807825832
commit ac87e817b8
8 changed files with 11 additions and 8 deletions

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@ -15,7 +15,7 @@
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@ -15,7 +15,7 @@
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@ -15,7 +15,7 @@
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@ -87,6 +87,5 @@ export class Box {
this._hBox = this._hBox - (this._hOriginBox / 2);
break;
}
console.log(this._hBox + " " + this._wBox);
}
}

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@ -129,7 +129,7 @@ export class GameField {
setTimeout(() => {
cancelAnimationFrame(this.lastRequest);
this.lastRequest = undefined;
this.play(1, false);
this.play(Constants.STAY_ON_LEVEL_AFTER_DEATH.getValue() ? this.map.mapLevel : 0, false);
}, 2000);
}

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@ -9,7 +9,7 @@ export class AITankManager {
* @param {CollisionManager} collisionManager
*/
constructor(collisionManager) {
this.MAX_TANKS_ON_FIELD = 2;
this.maxTanks = Constants.MAX_ACTIVE_TANKS_ON_LEVEL.getValue();
this._count = null;
this._collision = collisionManager;
@ -38,7 +38,7 @@ export class AITankManager {
this._collision.addNewAITank(tank);
}
if (this._activeTanks.length >= this.MAX_TANKS_ON_FIELD)
if (this._activeTanks.length >= this.maxTanks)
this._canSpawn = false;
}

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@ -6,6 +6,10 @@ export class Constants {
static TANK_DEFAULT_SPAWN_X = new Constants(4*this.TILE_SIZE.getValue());
static TANK_DEFAULT_SPAWN_Y = new Constants(12*this.TILE_SIZE.getValue());
static MAX_ACTIVE_TANKS_ON_LEVEL = new Constants(3);
static STAY_ON_LEVEL_AFTER_DEATH = new Constants(true);
static SHOT_SPEED = new Constants(2.0);
static SHOT_SIZE = new Constants(5);