Init with basic generation of first level a primitive movement
This commit is contained in:
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4
.gitignore
vendored
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4
.gitignore
vendored
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.DS_Store
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node_modules
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package-lock.json
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public/bundle*
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LICENSE
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LICENSE
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Copyright (c) 2017 [these people](https://github.com/rollup/rollup-starter-app/graphs/contributors)
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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20
package.json
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package.json
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{
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"name": "rollup-starter-app",
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"devDependencies": {
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"@rollup/plugin-commonjs": "^17.0.0",
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"@rollup/plugin-node-resolve": "^11.1.0",
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"npm-run-all": "^4.1.5",
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"rollup": "^2.36.2",
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"rollup-plugin-terser": "^7.0.2",
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"serve": "^11.3.2"
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},
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"dependencies": {
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"date-fns": "^2.16.1"
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},
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"scripts": {
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"build": "rollup -c",
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"watch": "rollup -c -w",
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"dev": "npm-run-all --parallel start watch",
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"start": "serve public"
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}
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}
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BIN
public/favicon.ico
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BIN
public/favicon.ico
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Binary file not shown.
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After Width: | Height: | Size: 15 KiB |
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public/index.html
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public/index.html
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<!doctype html>
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<html>
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<head lang='en'>
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<meta charset='utf-8'>
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<meta name='viewport' content='width=device-width'>
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<title>BattleCity.js</title>
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<script src='bundle.js'></script>
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</head>
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<body>
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<canvas id="canvas" height="1000" width="1000"></canvas>
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</body>
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</html>
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BIN
public/nesBattle.png
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BIN
public/nesBattle.png
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Binary file not shown.
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After Width: | Height: | Size: 120 KiB |
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rollup.config.js
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rollup.config.js
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import resolve from '@rollup/plugin-node-resolve';
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import commonjs from '@rollup/plugin-commonjs';
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import { terser } from 'rollup-plugin-terser';
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// `npm run build` -> `production` is true
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// `npm run dev` -> `production` is false
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const production = !process.env.ROLLUP_WATCH;
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export default {
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input: 'src/main.js',
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output: {
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file: 'public/bundle.js',
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format: 'iife', // immediately-invoked function expression — suitable for <script> tags
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sourcemap: true
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},
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plugins: [
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resolve(), // tells Rollup how to find date-fns in node_modules
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commonjs(), // converts date-fns to ES modules
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production && terser() // minify, but only in production
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]
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};
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src/Graphics/Tileset/tile.js
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src/Graphics/Tileset/tile.js
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export class Tile {
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constructor(x, y, width, height, id){
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.id = id;
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this.isTransperent = false;
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this.img = null;
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}
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addImage(img){
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this.img = img;
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}
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}
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src/Graphics/Tileset/tileset.js
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src/Graphics/Tileset/tileset.js
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import {Tile} from "./tile"
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export class Tileset {
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tiles = [];
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constructor(imageName) {
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this.image = new Image();
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this.image.src = `./${imageName}`;
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}
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addTile(x, y, width, height, id){
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this.tiles.push(new Tile(x, y, width, height, id));
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}
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loadAll() {
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return new Promise(resolve => {
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this.image.onload = (() => {
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for (let i = 0; i < this.tiles.length; i++) {
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let tile = this.tiles[i];
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tile.addImage(this.generateImg(tile.x, tile.y, tile.width, tile.height));
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}
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resolve("Resolved");
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})
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});
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}
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generateImg(x, y, width, height) {
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var canvas = document.createElement('canvas');
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canvas.width = width;
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canvas.height = height;
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var context = canvas.getContext('2d');
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context.drawImage(this.image, x, y, width, height, 0, 0, width, height);
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return canvas;
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}
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getImageOf(id){
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for (let i = 0; i < this.tiles.length; i++){
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if (this.tiles[i].id == id){
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return this.tiles[i].img;
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}
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}
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return null;
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}
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}
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src/Graphics/map.js
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src/Graphics/map.js
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export class Map {
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//0 - empty
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//1 - brick
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//2 - brick right
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//3 - brick down
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//4 - brick left
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//5 - brick up
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//6 - steel
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//7 - steel right
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//8 - steel down
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//9 - steel left
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//10 - steel up
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tiles = [
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
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0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
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0, 1, 0, 1, 0, 1, 6, 1, 0, 1, 0, 1, 0,
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0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
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0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0,
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3, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 3,
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10, 0, 5, 5, 0, 3, 0, 3, 0, 5, 5, 0, 10,
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0, 3, 0, 3, 0, 1, 1, 1, 0, 3, 0, 3, 0,
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0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
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0, 1, 0, 1, 0, 5, 0, 5, 0, 1, 0, 1, 0,
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0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 2, 0, 4, 0, 0, 0, 0, 0
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];
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constructor() {
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}
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}
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3
src/KeyAdapters/gameKeyAdapterInterface.js
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src/KeyAdapters/gameKeyAdapterInterface.js
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export class GameKeyAdapterInterface {
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handleEvent(ev){}
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}
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src/KeyAdapters/tankKeyAdapter.js
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src/KeyAdapters/tankKeyAdapter.js
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import { GameKeyAdapterInterface } from "./gameKeyAdapterInterface";
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import Direction from "./../directionEnum";
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export class TankKeyAdapter extends GameKeyAdapterInterface{
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constructor(tank){
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super();
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this.tank = tank;
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}
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handleEvent(event){
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switch(event.key){
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case "ArrowLeft":
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this.tank.move(Direction().left);
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break;
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case "ArrowRight":
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this.tank.move(Direction().right);
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break;
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case "ArrowUp":
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this.tank.move(Direction().up);
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break;
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case "ArrowDown":
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this.tank.move(Direction().down);
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break;
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}
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console.log(event.key);
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}
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}
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src/canvas.js
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src/canvas.js
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import {Game} from "./game";
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export function init(){
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const canvas = document.getElementById("canvas");
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const ctx = canvas.getContext("2d");
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if (ctx) {
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const game = new Game(500, 500, ctx, canvas);
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game.start();
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}
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}
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6
src/directionEnum.js
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src/directionEnum.js
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const DirectionEnum = {"up":1, "left":2, "down": 3, "right": 4};
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Object.freeze(DirectionEnum);
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export default function Direction(){
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return DirectionEnum;
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}
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src/game.js
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src/game.js
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import { GameField } from "./gameField";
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import { TankKeyAdapter } from "./KeyAdapters/tankKeyAdapter";
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export class Game {
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constructor(width = 500, height = 500, ctx){
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this.gameField = new GameField(width, height, ctx, canvas);
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this.gameKeyAdapter = new TankKeyAdapter(this.gameField.tank);
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}
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start() {
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addEventListener("keydown", (ev) => this.gameKeyAdapter.handleEvent(ev));
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requestAnimationFrame(() => this.gameField.drawField());
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}
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}
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src/gameField.js
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src/gameField.js
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import {Tileset} from "./Graphics/Tileset/tileset"
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import {Map} from "./Graphics/map";
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import { PlayerTank } from "./playerTank";
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export class GameField {
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TILE_SIZE = 32;
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GAME_WIDTH = 13;
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GAME_HEIGHT = 13;
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constructor(width = 512, height = 512, ctx, canvas){
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this.height = height;
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this.width = width;
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this.ctx = ctx;
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this.canvas = canvas
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this.tank = new PlayerTank(0,0,0);
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this.tileset = null;
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}
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//add all tiles here!
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async setupTileset(){
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this.tileset = new Tileset("nesBattle.png");
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//Bricks
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this.tileset.addTile(512, 0, 32, 31, 1);
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this.tileset.addTile(545, 0, 30, 31, 2);
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this.tileset.addTile(577, 0, 30, 31, 3);
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this.tileset.addTile(607, 0, 30, 31, 4);
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this.tileset.addTile(640, 0, 32, 31, 5);
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//Metal
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this.tileset.addTile(512, 32, 32, 31, 6);
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this.tileset.addTile(544, 32, 32, 31, 7);
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this.tileset.addTile(576, 32, 32, 31, 8);
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this.tileset.addTile(608, 32, 32, 31, 9);
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this.tileset.addTile(640, 32, 32, 31, 10);
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//Tank
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this.tileset.addTile(0, 0, 32, 32, 101);
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this.tileset.addTile(64, 0, 32, 32, 102);
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this.tileset.addTile(128, 0, 32, 32, 103);
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this.tileset.addTile(192, 0, 32, 32, 104);
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await this.tileset.loadAll();
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}
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async drawField() {
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if (!this.tileset){
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await this.setupTileset();
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this.canvas.height = this.height;
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this.canvas.width = this.width;
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}
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let map = new Map().tiles;
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for (let x = 0; x < this.GAME_WIDTH; x += 1){
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for (let y = 0; y <= this.GAME_HEIGHT; y += 1) {
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let id = map[x + y*this.GAME_WIDTH];
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if (id != 0) {
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this.ctx.drawImage(this.tileset.getImageOf(id), x*this.TILE_SIZE, y*this.TILE_SIZE, this.TILE_SIZE, this.TILE_SIZE);
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} else {
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this.ctx.fillStyle = "black";
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this.ctx.fillRect(x*this.TILE_SIZE, y*this.TILE_SIZE, this.TILE_SIZE, this.TILE_SIZE);
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}
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}
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}
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this.tank.draw(this.tileset, this.ctx, this.TILE_SIZE);
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requestAnimationFrame(() => this.drawField());
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}
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}
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3
src/main.js
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src/main.js
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import * as canvas from "./canvas";
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addEventListener("load", () => canvas.init());
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42
src/playerTank.js
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42
src/playerTank.js
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import Direction from "./directionEnum";
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export class PlayerTank {
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constructor(x, y){
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this.x = x;
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this.y = y;
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this.speed = 2.0;
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this.direction = Direction().up;
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}
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move(direction){
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switch(direction){
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case Direction().up:
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this.y -= this.speed;
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this.direction = Direction().up;
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break;
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case Direction().left:
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this.x -= this.speed;
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this.direction = Direction().left;
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break;
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case Direction().right:
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this.x += this.speed;
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this.direction = Direction().right;
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break;
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case Direction().down:
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this.y += this.speed;
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this.direction = Direction().down;
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break;
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}
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console.log(this.x + " " + this.y);
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}
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draw(tileset, ctx, tilesize){
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ctx.drawImage(tileset.getImageOf(100 + this.direction), this.x, this.y, tilesize, tilesize);
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}
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|
}
|
||||||
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