battle-city-js/src/GameLogic/collisionManager.js
2021-06-05 10:14:16 +02:00

167 lines
4.8 KiB
JavaScript

import { BlockTypeEnum } from "../Blocks/blockTypeEnum";
import { Constants } from "../constants";
import { Map } from "../Graphics/Map/map";
import { Tank } from "../Tanks/tank";
import { SoundEnum, SoundManager } from "./soundManager";
export class CollisionManager {
/**
* @type {Map}
*/
_map;
/**
* @type {Tank}
*/
_mainTank;
/**
* @type {Tank[]}
*/
_aiTanks = [];
/**
* @param {SoundManager} soundManager
*/
constructor(soundManager) {
this.soundManager = soundManager;
}
attachMap(map) {
this._map = map;
}
setMainTank(tank) {
this._mainTank = tank;
}
addNewAITank(tank) {
if (tank)
this._aiTanks.push(tank);
}
deleteFromAITank(tank) {
this._aiTanks = this._aiTanks.filter(t => tank.x != t.x && tank.y != t.y);
}
checkCollisionForTank(xMin, xMax, yMin, yMax, tank) {
if (!this._map)
return false;
return (this._checkTankCollision(xMin, xMax, yMin, yMax, tank) != null) ||
(this._checkBoundaries(xMin, xMax, yMin, yMax) != null) ||
(this._checkBlockCollision(xMin, xMax, yMin, yMax, false) != null);
}
checkCollisionForShots(xMin, xMax, yMin, yMax, direction, tank) {
if (!this._map)
return false;
let blockColl = this._checkBlockCollision(xMin, xMax, yMin, yMax, true);
if (blockColl) {
for (let blockInfo of Array.from(blockColl)) {
blockInfo.block.resolveAttack(blockInfo.boxId, direction);
switch(blockInfo.block.getType()) {
case BlockTypeEnum.Brick:
this.soundManager.playSound(SoundEnum.BrickCollision);
break;
case BlockTypeEnum.Iron:
this.soundManager.playSound(SoundEnum.SteelCollision);
break;
}
}
return true;
}
if (this._checkBoundaries(xMin, xMax, yMin, yMax) != null)
return true;
let collTank = this._checkTankCollision(xMin, xMax, yMin, yMax, tank);
if (collTank && collTank.id != tank.id) {
collTank.isDestroyed = true;
this.soundManager.playSound(SoundEnum.Explosion);
return true;
}
else {
return false;
}
}
_checkTankCollision(xMin, xMax, yMin, yMax, tank) {
let tanks = [this._mainTank].concat(this._aiTanks).filter(t => t !== tank);
for (let tankToCheck of tanks) {
let box = tankToCheck.getCollisionBox();
if (this.intersect(xMin, xMax, yMin, yMax, box.minX, box.maxX, box.minY, box.maxY)) return tankToCheck;
}
return null;
}
_checkBoundaries(xMin, xMax, yMin, yMax) {
const tilesize = Constants.TILE_SIZE.getValue();
if (xMin < 0 || yMin < 0 || xMax > this._map.width * tilesize || yMax > this._map.height * tilesize)
return [];
return null;
}
_checkBlockCollision(xMin, xMax, yMin, yMax, isShot) {
const blocksToCheck = this._getAllElementsOfMapOn(xMin, xMax, yMin, yMax);
const tilesize = Constants.TILE_SIZE.getValue();
let blockColl = new Set();
for (let i = 0; i < blocksToCheck.length; i++) {
if (isShot && blocksToCheck[i].block.getType() == BlockTypeEnum.River)
continue;
let boxes = blocksToCheck[i].block.getAllBoxes();
let x = blocksToCheck[i].xPos;
let y = blocksToCheck[i].yPos;
for (let j = 0; j < boxes.length; j++) {
const box = boxes[j];
if (this.intersect(xMin, xMax, yMin, yMax, x * tilesize + box.getXMin(), x * tilesize + box.getXMax(),
y * tilesize + box.getYMin(), y * tilesize + box.getYMax())) blockColl.add({block:blocksToCheck[i].block, boxId:j});
}
}
if (blockColl.size != 0){
return blockColl.values();
}
return null;
}
_getAllElementsOfMapOn(xMin, xMax, yMin, yMax) {
const tilesize = Constants.TILE_SIZE.getValue();
let elements = [];
for (let x = 0; x < this._map.width; x++) {
for (let y = 0; y < this._map.height; y++) {
if (this.intersect(xMin, xMax, yMin, yMax, x * tilesize, (x + 1) * tilesize, y * tilesize, (y + 1) * tilesize))
elements.push({
block: this._map.getElement(x, y),
xPos: x,
yPos: y
});
}
}
return elements;
}
intersect(xMin, xMax, yMin, yMax, anXMin, anXMax, anYMin, anYMax) {
return (xMin <= anXMax && xMax >= anXMin) &&
(yMin <= anYMax && yMax >= anYMin);
}
}