PathFinder simpleAI

This commit is contained in:
iryupnik 2020-03-19 22:33:50 +01:00
parent e395067ab5
commit 1d6a44aa37
4 changed files with 76 additions and 38 deletions

View File

@ -2,6 +2,8 @@ package ruscz.game.gameOfProd.Cells;
import ruscz.game.gameOfProd.Map.Map;
import ruscz.game.gameOfProd.Map.MapPainter;
import ruscz.game.gameOfProd.Scripts.Direction;
import ruscz.game.gameOfProd.Scripts.PathFinder;
import ruscz.game.gameOfProd.Windows.WindowOfFreeMove;
import java.awt.*;
@ -22,41 +24,41 @@ public class Npc extends Person {
public void move(int endX, int endY) {
x = this.getX();
y = this.getY();
path = new int[2];
path[0] = endX-x;
path[1] = endY-y;
for (int i = 0; i < Math.abs(path[0]); i++) {
PathFinder pathFinder = new PathFinder(getMap());
for (Direction direction: pathFinder.getWayBySimpleAI(getX(), getY(), endX, endY)){
WindowOfFreeMove.sleep(500);
moveX();
mapPainter.repaintCanvas();
}
for (int i = 0; i < Math.abs(path[1]); i++) {
WindowOfFreeMove.sleep(500);
moveY();
switch (direction){
case UP:
moveUp();
break;
case DOWN:
moveDown();
break;
case LEFT:
moveLeft();
break;
case RIGHT:
moveRight();
break;
}
mapPainter.repaintCanvas();
}
}
public void moveX() {
if (path[0] > 0) {
x++;
set(x, y);
}
else {
x--;
set(x,y);
}
public void moveUp() {
set(x, y--);
}
public void moveY() {
if (path[1] > 0) {
y++;
set(x, y);
}
else {
y--;
set(x,y);
}
public void moveDown() {
set(x, y++);
}
public void moveLeft() {
set(x--, y);
}
public void moveRight() {
set(x++, y);
}
@Override

View File

@ -16,6 +16,10 @@ public class Person extends Cell {
private static boolean isInEvent;
private int size;
public Map getMap() {
return map;
}
public void setDirectionMoveLast(int directionMoveLast) {
this.directionMoveLast = directionMoveLast;
}

View File

@ -0,0 +1,5 @@
package ruscz.game.gameOfProd.Scripts;
public enum Direction {
UP, DOWN, LEFT, RIGHT
}

View File

@ -1,19 +1,46 @@
package ruscz.game.gameOfProd.Scripts;
import ruscz.game.gameOfProd.Cells.*;
import ruscz.game.gameOfProd.Map.Map;
import ruscz.game.gameOfProd.Windows.WindowOfFreeMove;
import java.util.LinkedList;
public class PathFinder {
Map map;
private int startX;
private int startY;
private int endX;
private int endY;
private Map map;
private boolean foundWay;
PathFinder(Map map, Npc npc, int endX, int endY){
public PathFinder(Map map) {
this.map = map;
startX = npc.getX();
startY = npc.getY();
this.endX = endX;
this.endY = endY;
foundWay = false;
}
public LinkedList<Direction> getWayBySimpleAI(int startX, int startY, int endX, int endY) {
int nowX = startX;
int nowY = startY;
LinkedList<Direction> directions = new LinkedList<>();
while (!foundWay) {
if (nowX == endX && nowY == endY) {
foundWay = true;
}
if (nowX != endX) {
if (endX > nowX) {
directions.add(Direction.RIGHT);
nowX++;
} else {
directions.add(Direction.LEFT);
nowX--;
}
} else {
if (endY > nowY) {
directions.add(Direction.DOWN);
nowY++;
} else {
directions.add(Direction.UP);
nowY--;
}
}
}
return directions;
}
}