From 2da82c3f4c5deaf814cad8241918f227e22c9327 Mon Sep 17 00:00:00 2001 From: musilto9 Date: Thu, 11 Jun 2020 17:49:34 +0200 Subject: [PATCH] test --- .gitignore | 20 +- javadoc/allclasses-index.html | 463 + javadoc/allpackages-index.html | 183 + javadoc/constant-values.html | 357 + javadoc/deprecated-list.html | 111 + javadoc/element-list | 14 + javadoc/help-doc.html | 231 + javadoc/index-files/index-1.html | 212 + javadoc/index-files/index-10.html | 116 + javadoc/index-files/index-11.html | 130 + javadoc/index-files/index-12.html | 217 + javadoc/index-files/index-13.html | 254 + javadoc/index-files/index-14.html | 156 + javadoc/index-files/index-15.html | 128 + javadoc/index-files/index-16.html | 236 + javadoc/index-files/index-17.html | 235 + javadoc/index-files/index-18.html | 498 + javadoc/index-files/index-19.html | 207 + javadoc/index-files/index-2.html | 160 + javadoc/index-files/index-20.html | 138 + javadoc/index-files/index-21.html | 167 + javadoc/index-files/index-22.html | 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100644 --- a/.gitignore +++ b/.gitignore @@ -2,14 +2,18 @@ /target BattleLog.log BattleLog.log.lck -doorimage.log -doorimage.log.lck -imagecell.log -imagecell.log.lck -imageperson.log -imageperson.log.lck -imagedialog.log -imagedialog.log.lck +ImageDoorLog.log +ImageDoorLog.log.lck +ImageCellLog.log +ImageCellLog.log.lck +ImagePersonLog.log +ImagePersonLog.log.lck +ImageDialogLog.log +ImageDialogLog.log.lck +InteractionCellLog.log +InteractionCellLog.log.lck +LoadManagerLog.log +LoadManagerLog.log.lck gameOfProd.iml Game_of_Prod.zip diff --git a/javadoc/allclasses-index.html b/javadoc/allclasses-index.html new file mode 100644 index 0000000..bee5c31 --- /dev/null +++ b/javadoc/allclasses-index.html @@ -0,0 +1,463 @@ + + + + + +All Classes + + + + + + + + + + + + + + + +
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All Classes

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    ClassDescription
    AStar +
    A Star Algorithm
    +
    Battle +
    Class for Battle with graphic implementation
    +
    BattlePerson +
    General class for all battle actors
    +
    Block +
    Cell with collision to Player
    +
    Camera +
    This class handles movement of camera, resp movement of canvas
    +
    Cell +
    General class for Cell
    +
    CellSetConfig +
    This class displays cellMap configuration
    +
    CommandList +
    JPanel with commands to game command line + Used, but because of Text Parser doesn't have any of commands
    +
    ConsoleInput +
    JPanel with command line + Used, but because of Text Parser doesn't work
    +
    ChestCell +
    Special type of Interaction cell that holds an inventory
    +
    DetailedCellInfo +
    This class holds and displays detailed cell info for Physical layer
    +
    Dialog +
    Class for showing text on Dialog Bar
    +
    DialogBar +
    Graphical interpretation for Dialog, used to show text
    +
    Direction +
    Enumeration for different directions
    +
    DoorCell +
    Special type of Interaction cell that can act as a Block or as Empty
    +
    EditorSaveManager +
    This class manages saving map from level editor to files that can be used in game
    +
    Enemy +
    Enemy class for battle
    +
    EnemyDescription +
    JPanel with info about Enemies and Heroes
    +
    EventMoveToCell +
    Cell that moves Player between maps
    +
    Game +
    The main class of our application that holds JFrame which displays the whole game
    +
    Hero +
    Hero class for Battle
    +
    ImageCell +
    This class manages and holds tileset and all matrices of images to be pained
    +
    ImageDialog +
    This class holds images to be painted in dialog
    +
    ImageDoor +
    This class images of doors to be painted
    +
    ImagePerson +
    This class holds image of hero to be painted
    +
    InfoManager +
    This class displays detailed info about selected cell
    +
    InteractionCell +
    Cell that is interactible by Player
    +
    InventoryManager +
    Class for working with Inventory (fully static)
    +
    Item +
    Class, describing Item in Game
    +
    ItemAction +
    Enumerations for Item, describing what action provide
    +
    ItemPanel +
    Graphic representation of Item for Battle
    +
    ItemsInventory +
    JPanel with Inventory
    +
    LevelEditor +
    This class hold the JFrame that displays level editor + It also holds references to all major classes used in level editor
    +
    LoadManager +
    This class manages loading all saved data into current game
    +
    Map +
    This class hold all information about map that is loaded into application
    +
    MapLayersManager +
    This class manages all map layers (object layer, physical layer, tile layer)
    +
    MapManager +
    This class manages all currently loaded maps and transfers hero between maps
    +
    MenuOfActions +
    JPanel with menu of Action, that User can do
    +
    MusicManager +
    This class handles all music being played in the game
    +
    Node +
    Node Class
    +
    Npc +
    Person-like cell that is controlled by application
    +
    PathFinder +
    This class handles translation between the output of A* algorithm and our internal movement directions
    +
    Person +
    Class managing Player
    +
    SaveManager +
    This class manages saving current progress into text files
    +
    SituationText +
    JPanel with text, describing fight
    +
    SoundManager +
    This class handles all sounds being played in the game
    +
    TextParser +
    This class parses text form player into a set of commands + This class is currently not being used in our game, though it will be implemented at a later date
    +
    TilesetOverview +
    This class handles creating tileset from selected images and displaying them with corresponding numbers
    +
    TriggerCell +
    Special type of Interaction cell that is triggered on Player stepping onto it
    +
    TypeOfCell +
    Enumeration of basic cell types
    +
    Utils 
    WindowOfBattle +
    This class holds JPanel used for battle sequences + It also holds references to all main classes used for battle
    +
    WindowOfFreeMove +
    This class holds JLayeredPane with the main part of our game - the maps + It also holds references to all major classes
    +
    WindowOfMenu +
    This class holds JPanel with menu of our game
    +
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/allpackages-index.html b/javadoc/allpackages-index.html new file mode 100644 index 0000000..48bce27 --- /dev/null +++ b/javadoc/allpackages-index.html @@ -0,0 +1,183 @@ + + + + + +All Packages + + + + + + + + + + + + + + + +
+ +
+
+
+

All Packages

+
+ +
+ + + diff --git a/javadoc/constant-values.html b/javadoc/constant-values.html new file mode 100644 index 0000000..9c9d881 --- /dev/null +++ b/javadoc/constant-values.html @@ -0,0 +1,357 @@ + + + + + +Constant Field Values + + + + + + + + + + + + + + + +
+ +
+
+
+

Constant Field Values

+
+

Contents

+ +
+
+
+ + +
+

ruscz.game.*

+
    +
  • +
    + + + + + + + + + + + + + + +
    ruscz.game.gameOfProd.Game 
    Modifier and TypeConstant FieldValue
    + +public static final intCELL_SIZE60
    +
    +
  • +
+ +
    +
  • +
    + + + + + + + + + + + + + + +
    ruscz.game.gameOfProd.Cells.Person 
    Modifier and TypeConstant FieldValue
    + +private final intWALKING_SPEED3
    +
    +
  • +
+
    +
  • +
    + + + + + + + + + + + + + + +
    ruscz.game.gameOfProd.Scripts.PathFinder 
    Modifier and TypeConstant FieldValue
    + +private static final intMAX_STEPS200
    +
    +
  • +
+ +
+
+
+ + + diff --git a/javadoc/deprecated-list.html b/javadoc/deprecated-list.html new file mode 100644 index 0000000..00e5fb4 --- /dev/null +++ b/javadoc/deprecated-list.html @@ -0,0 +1,111 @@ + + + + + +Deprecated List + + + + + + + + + + + + + + + +
+ +
+
+
+

Deprecated API

+

Contents

+
+
+ + + diff --git a/javadoc/element-list b/javadoc/element-list new file mode 100644 index 0000000..4df87f4 --- /dev/null +++ b/javadoc/element-list @@ -0,0 +1,14 @@ +ruscz.game.gameOfProd +ruscz.game.gameOfProd.AStar +ruscz.game.gameOfProd.Battle +ruscz.game.gameOfProd.BattleUI +ruscz.game.gameOfProd.Cells +ruscz.game.gameOfProd.Dialog +ruscz.game.gameOfProd.Image +ruscz.game.gameOfProd.Inventory +ruscz.game.gameOfProd.LevelEditor +ruscz.game.gameOfProd.Map +ruscz.game.gameOfProd.Save +ruscz.game.gameOfProd.Scripts +ruscz.game.gameOfProd.Sounds +ruscz.game.gameOfProd.Windows diff --git a/javadoc/help-doc.html b/javadoc/help-doc.html new file mode 100644 index 0000000..d713fd0 --- /dev/null +++ b/javadoc/help-doc.html @@ -0,0 +1,231 @@ + + + + + +API Help + + + + + + + + + + + + + + + +
+ +
+
+
+

How This API Document Is Organized

+
This API (Application Programming Interface) document has pages corresponding to the items in the navigation bar, described as follows.
+
+
+
    +
  • +
    +

    Overview

    +

    The Overview page is the front page of this API document and provides a list of all packages with a summary for each. This page can also contain an overall description of the set of packages.

    +
    +
  • +
  • +
    +

    Package

    +

    Each package has a page that contains a list of its classes and interfaces, with a summary for each. These pages may contain six categories:

    +
      +
    • Interfaces
    • +
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    • +
    • Exceptions
    • +
    • Errors
    • +
    • Annotation Types
    • +
    +
    +
  • +
  • +
    +

    Class or Interface

    +

    Each class, interface, nested class and nested interface has its own separate page. Each of these pages has three sections consisting of a class/interface description, summary tables, and detailed member descriptions:

    +
      +
    • Class Inheritance Diagram
    • +
    • Direct Subclasses
    • +
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    • +
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    • +
    • Class or Interface Declaration
    • +
    • Class or Interface Description
    • +
    +
    +
      +
    • Nested Class Summary
    • +
    • Field Summary
    • +
    • Property Summary
    • +
    • Constructor Summary
    • +
    • Method Summary
    • +
    +
    +
      +
    • Field Detail
    • +
    • Property Detail
    • +
    • Constructor Detail
    • +
    • Method Detail
    • +
    +

    Each summary entry contains the first sentence from the detailed description for that item. The summary entries are alphabetical, while the detailed descriptions are in the order they appear in the source code. This preserves the logical groupings established by the programmer.

    +
    +
  • +
  • +
    +

    Annotation Type

    +

    Each annotation type has its own separate page with the following sections:

    +
      +
    • Annotation Type Declaration
    • +
    • Annotation Type Description
    • +
    • Required Element Summary
    • +
    • Optional Element Summary
    • +
    • Element Detail
    • +
    +
    +
  • +
  • +
    +

    Enum

    +

    Each enum has its own separate page with the following sections:

    +
      +
    • Enum Declaration
    • +
    • Enum Description
    • +
    • Enum Constant Summary
    • +
    • Enum Constant Detail
    • +
    +
    +
  • +
  • +
    +

    Tree (Class Hierarchy)

    +

    There is a Class Hierarchy page for all packages, plus a hierarchy for each package. Each hierarchy page contains a list of classes and a list of interfaces. Classes are organized by inheritance structure starting with java.lang.Object. Interfaces do not inherit from java.lang.Object.

    +
      +
    • When viewing the Overview page, clicking on "Tree" displays the hierarchy for all packages.
    • +
    • When viewing a particular package, class or interface page, clicking on "Tree" displays the hierarchy for only that package.
    • +
    +
    +
  • +
  • +
    +

    Deprecated API

    +

    The Deprecated API page lists all of the API that have been deprecated. A deprecated API is not recommended for use, generally due to improvements, and a replacement API is usually given. Deprecated APIs may be removed in future implementations.

    +
    +
  • +
  • +
    +

    Index

    +

    The Index contains an alphabetic index of all classes, interfaces, constructors, methods, and fields, as well as lists of all packages and all classes.

    +
    +
  • +
  • +
    +

    Serialized Form

    +

    Each serializable or externalizable class has a description of its serialization fields and methods. This information is of interest to re-implementors, not to developers using the API. While there is no link in the navigation bar, you can get to this information by going to any serialized class and clicking "Serialized Form" in the "See also" section of the class description.

    +
    +
  • +
  • +
    +

    Constant Field Values

    +

    The Constant Field Values page lists the static final fields and their values.

    +
    +
  • +
  • +
    +

    Search

    +

    You can search for definitions of modules, packages, types, fields, methods and other terms defined in the API, using some or all of the name. "Camel-case" abbreviations are supported: for example, "InpStr" will find "InputStream" and "InputStreamReader".

    +
    +
  • +
+
+This help file applies to API documentation generated by the standard doclet.
+
+ + + diff --git a/javadoc/index-files/index-1.html b/javadoc/index-files/index-1.html new file mode 100644 index 0000000..8f29c04 --- /dev/null +++ b/javadoc/index-files/index-1.html @@ -0,0 +1,212 @@ + + + + + +A-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

A

+
+
a - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
+
 
+
action - Variable in class ruscz.game.gameOfProd.Scripts.TextParser
+
 
+
activeTilesets - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
 
+
actualMap - Variable in class ruscz.game.gameOfProd.Map.MapManager
+
 
+
addAdjacentLowerRow(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
addAdjacentMiddleRow(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
addAdjacentNodes(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
addAdjacentUpperRow(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
addDefence(int) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
addDefence(int) - Method in class ruscz.game.gameOfProd.Battle.Enemy
+
 
+
addDefence(int) - Method in class ruscz.game.gameOfProd.Battle.Hero
+
 
+
addImage(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
+
+
Adds image into list of images to be displayed and sets it as the current image
+
+
addInteractionEvent(DoorCell) - Method in class ruscz.game.gameOfProd.Map.Map
+
+
Updates map's cell matrix and adds cell to corresponding list
+
+
addInteractionEvent(ChestCell) - Method in class ruscz.game.gameOfProd.Map.Map
+
+
Updates map's cell matrix and adds cell to corresponding list
+
+
addInteractionEvent(InteractionCell) - Method in class ruscz.game.gameOfProd.Map.Map
+
+
Updates map's cell matrix and adds cell to corresponding list
+
+
addInteractionEvent(TriggerCell) - Method in class ruscz.game.gameOfProd.Map.Map
+
+
Updates map's cell matrix and adds cell to corresponding list
+
+
addItem(Item) - Static method in class ruscz.game.gameOfProd.Inventory.InventoryManager
+
+
Increase multiplicity of items, if exists in Inventory, or add to List
+
+
addMana(int) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
addMana(int) - Method in class ruscz.game.gameOfProd.Battle.Enemy
+
 
+
addMana(int) - Method in class ruscz.game.gameOfProd.Battle.Hero
+
 
+
addMoveToEvent(EventMoveToCell) - Method in class ruscz.game.gameOfProd.Map.Map
+
+
Updates map's cell matrix and adds cell to corresponding list
+
+
addNewDescription() - Method in class ruscz.game.gameOfProd.BattleUI.EnemyDescription
+
+
Add all Components to JPanel (Description of Person: name, level, health)
+
+
addStrength(int) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
addStrength(int) - Method in class ruscz.game.gameOfProd.Battle.Enemy
+
 
+
addStrength(int) - Method in class ruscz.game.gameOfProd.Battle.Hero
+
 
+
addToTurnOrder(BattlePerson) - Method in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
animateMove(Graphics2D, int) - Method in class ruscz.game.gameOfProd.Cells.Person
+
+
Animates Players move throughout the map
+
+
AStar - Class in ruscz.game.gameOfProd.AStar
+
+
A Star Algorithm
+
+
AStar(int, int, Node, Node) - Constructor for class ruscz.game.gameOfProd.AStar.AStar
+
 
+
AStar(int, int, Node, Node, int, int) - Constructor for class ruscz.game.gameOfProd.AStar.AStar
+
 
+
attack - Variable in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
+
 
+
attack(BattlePerson) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
attack(BattlePerson) - Method in class ruscz.game.gameOfProd.Battle.Enemy
+
 
+
attack(BattlePerson) - Method in class ruscz.game.gameOfProd.Battle.Hero
+
 
+
attackByHero(Enemy) - Method in class ruscz.game.gameOfProd.Battle.Battle
+
+
Attack with animation and logic + Do delay of 2 seconds
+
+
attackByMonster(Hero) - Method in class ruscz.game.gameOfProd.Battle.Battle
+
+
Attack with animation and logic + Do delay of 2 seconds
+
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages
+
+ + + diff --git a/javadoc/index-files/index-10.html b/javadoc/index-files/index-10.html new file mode 100644 index 0000000..953f93f --- /dev/null +++ b/javadoc/index-files/index-10.html @@ -0,0 +1,116 @@ + + + + + +J-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

J

+
+
j - Variable in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
 
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages
+
+ + + diff --git a/javadoc/index-files/index-11.html b/javadoc/index-files/index-11.html new file mode 100644 index 0000000..53e5e77 --- /dev/null +++ b/javadoc/index-files/index-11.html @@ -0,0 +1,130 @@ + + + + + +K-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

K

+
+
KEY - ruscz.game.gameOfProd.Inventory.ItemAction
+
 
+
KEY_DOWN - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
KEY_ESCAPE - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
KEY_ESCAPE - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
KEY_EVENT - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
KEY_LEFT - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
KEY_RIGHT - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
KEY_UP - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages
+
+ + + diff --git a/javadoc/index-files/index-12.html b/javadoc/index-files/index-12.html new file mode 100644 index 0000000..c023a96 --- /dev/null +++ b/javadoc/index-files/index-12.html @@ -0,0 +1,217 @@ + + + + + +L-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

L

+
+
LEFT - ruscz.game.gameOfProd.Scripts.Direction
+
 
+
level - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
LevelEditor - Class in ruscz.game.gameOfProd.LevelEditor
+
+
This class hold the JFrame that displays level editor + It also holds references to all major classes used in level editor
+
+
LevelEditor() - Constructor for class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
linkMaps(Map, WindowOfFreeMove) - Method in class ruscz.game.gameOfProd.Map.Map
+
+
Parses MOVETO and DOORTO cells, which link different maps together
+
+
list - Variable in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
+
 
+
listFilesForFolder(File) - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
+
Displays menu all possible images to be parsed into tileset
+
+
loadCellMap(String[]) - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
+
Parses text into a hash map
+
+
loadEvents() - Method in class ruscz.game.gameOfProd.Save.LoadManager
+
+
Loads all events(triggers, chests and doors) from file and sets them corresponding attributes
+
+
loadInventory() - Method in class ruscz.game.gameOfProd.Save.LoadManager
+
+
Loads hero's inventory from file
+
+
loadManager - Variable in class ruscz.game.gameOfProd.Map.MapManager
+
 
+
LoadManager - Class in ruscz.game.gameOfProd.Save
+
+
This class manages loading all saved data into current game
+
+
LoadManager(MapManager) - Constructor for class ruscz.game.gameOfProd.Save.LoadManager
+
 
+
loadMap(Map, String, String[], int, WindowOfFreeMove) - Static method in class ruscz.game.gameOfProd.Map.Map
+
+
Parses line of text into corresponding cells with attributes and populates corresponding lists wit them
+
+
loadMapFromFile(String, WindowOfFreeMove) - Static method in class ruscz.game.gameOfProd.Map.Map
+
+
Creates map and prepares all fields, then passes map on loadMap
+
+
loadMaps() - Method in class ruscz.game.gameOfProd.Save.LoadManager
+
+
Loads maps in current chapter
+
+
loadNewGame() - Method in class ruscz.game.gameOfProd.Save.LoadManager
+
+
Loads new game
+
+
loadNextChapter() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
+
Loads next chapter of game
+
+
loadNpc() - Method in class ruscz.game.gameOfProd.Cells.Npc
+
+
Loads NPC's attributes from file
+
+
loadNpcs() - Method in class ruscz.game.gameOfProd.Save.LoadManager
+
+
Loads all NPCs
+
+
loadPerson() - Method in class ruscz.game.gameOfProd.Save.LoadManager
+
+
Loads hero's position from file
+
+
loadSavedGame - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
 
+
loadSavedGame() - Method in class ruscz.game.gameOfProd.Save.LoadManager
+
+
Loads new game and aplicates current progress
+
+
loadSoundMap(String) - Method in class ruscz.game.gameOfProd.Sounds.SoundManager
+
+
Parses sound map for different entities (currently only for doors)
+
+
loadTileset(String) - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
+
Displays name of file with a designated checkbox
+
+
LOG - Static variable in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
LOG - Static variable in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
LOG - Static variable in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
LOG - Static variable in class ruscz.game.gameOfProd.Image.ImageDialog
+
 
+
LOG - Static variable in class ruscz.game.gameOfProd.Image.ImageDoor
+
 
+
LOG - Static variable in class ruscz.game.gameOfProd.Image.ImagePerson
+
 
+
LOG - Static variable in class ruscz.game.gameOfProd.Save.LoadManager
+
 
+
loseCutscene - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages
+
+ + + diff --git a/javadoc/index-files/index-13.html b/javadoc/index-files/index-13.html new file mode 100644 index 0000000..c638b9b --- /dev/null +++ b/javadoc/index-files/index-13.html @@ -0,0 +1,254 @@ + + + + + +M-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

M

+
+
main(String[]) - Static method in class ruscz.game.gameOfProd.Game
+
 
+
mana - Variable in class ruscz.game.gameOfProd.Battle.Hero
+
 
+
MANA - ruscz.game.gameOfProd.Inventory.ItemAction
+
 
+
map - Variable in class ruscz.game.gameOfProd.Cells.EventMoveToCell
+
 
+
map - Variable in class ruscz.game.gameOfProd.Cells.Person
+
 
+
map - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
map - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
map - Variable in class ruscz.game.gameOfProd.Scripts.PathFinder
+
 
+
Map - Class in ruscz.game.gameOfProd.Map
+
+
This class hold all information about map that is loaded into application
+
+
Map(TypeOfCell[][]) - Constructor for class ruscz.game.gameOfProd.Map.Map
+
 
+
mapArray - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
mapBackground - Variable in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
mapForeground - Variable in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
mapLayers - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
mapLayers - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
mapLayersManager - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
MapLayersManager - Class in ruscz.game.gameOfProd.LevelEditor
+
+
This class manages all map layers (object layer, physical layer, tile layer)
+
+
MapLayersManager(LevelEditor) - Constructor for class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
mapLinkedList - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
mapManager - Variable in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
mapManager - Variable in class ruscz.game.gameOfProd.Save.LoadManager
+
 
+
mapManager - Variable in class ruscz.game.gameOfProd.Save.SaveManager
+
 
+
mapManager - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
MapManager - Class in ruscz.game.gameOfProd.Map
+
+
This class manages all currently loaded maps and transfers hero between maps
+
+
MapManager(LinkedList<Map>, WindowOfFreeMove.Canvas, WindowOfFreeMove) - Constructor for class ruscz.game.gameOfProd.Map.MapManager
+
 
+
maps - Variable in class ruscz.game.gameOfProd.Map.MapManager
+
 
+
mapWithSpawn - Static variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
MAX_STEPS - Static variable in class ruscz.game.gameOfProd.Scripts.PathFinder
+
 
+
maxHealth - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
maxVolume - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
+
 
+
menu - Variable in class ruscz.game.gameOfProd.Game
+
 
+
menu - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
menuOfActions - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
MenuOfActions - Class in ruscz.game.gameOfProd.BattleUI
+
+
JPanel with menu of Action, that User can do
+
+
MenuOfActions(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.MenuOfActions
+
 
+
message - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
move() - Method in class ruscz.game.gameOfProd.Cells.Person
+
+
Checks for user input then checks if movement is possible then moves Player
+
+
move(int, int) - Method in class ruscz.game.gameOfProd.Cells.Npc
+
+
Finds closest path from current position to end and moves NPC accordingly
+
+
moveBoundCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
+
+
Moves camera so that hero is always in the center if possible
+
+
moveCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
+
+
Decides which type of camera movement to use
+
+
moveDown() - Method in class ruscz.game.gameOfProd.Cells.Npc
+
+
Moves NPC down one cell
+
+
moveFreeCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
+
+
Moves camera from current position to a designated end point
+
+
moveLeft() - Method in class ruscz.game.gameOfProd.Cells.Npc
+
+
Moves NPC left one cell
+
+
moveRight() - Method in class ruscz.game.gameOfProd.Cells.Npc
+
+
Moves NPC right one cell
+
+
MOVETO - ruscz.game.gameOfProd.Cells.TypeOfCell
+
 
+
moveToCells - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
moveToMap() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
+
+
Moves player to map that is linked with this Moveto cell
+
+
moveUp() - Method in class ruscz.game.gameOfProd.Cells.Npc
+
+
Moves NPC up one cell
+
+
multiplicity - Variable in class ruscz.game.gameOfProd.Inventory.Item
+
 
+
musicManager - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
musicManager - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
musicManager - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
 
+
MusicManager - Class in ruscz.game.gameOfProd.Sounds
+
+
This class handles all music being played in the game
+
+
MusicManager(String, float) - Constructor for class ruscz.game.gameOfProd.Sounds.MusicManager
+
 
+
musicName - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
+
 
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
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+
+ + + diff --git a/javadoc/index-files/index-14.html b/javadoc/index-files/index-14.html new file mode 100644 index 0000000..44363d1 --- /dev/null +++ b/javadoc/index-files/index-14.html @@ -0,0 +1,156 @@ + + + + + +N-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

N

+
+
name - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
name - Variable in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
name - Variable in class ruscz.game.gameOfProd.Image.ImageDialog
+
 
+
name - Variable in class ruscz.game.gameOfProd.Inventory.Item
+
 
+
name - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
name - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
nameLabel(String, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
+
+
Creates new JLabel with name of cell type
+
+
nextMove - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
nextTurn() - Method in class ruscz.game.gameOfProd.Battle.Battle
+
+
Function, which decide who will attack next
+
+
Node - Class in ruscz.game.gameOfProd.AStar
+
+
Node Class
+
+
Node(int, int) - Constructor for class ruscz.game.gameOfProd.AStar.Node
+
 
+
Npc - Class in ruscz.game.gameOfProd.Cells
+
+
Person-like cell that is controlled by application
+
+
Npc(int, int, String, Map, MapManager) - Constructor for class ruscz.game.gameOfProd.Cells.Npc
+
 
+
Npc(int, int, Map, MapManager) - Constructor for class ruscz.game.gameOfProd.Cells.Npc
+
 
+
npcs - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
numField(String, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
+
+
Creates text field for value input
+
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
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+
+ + + diff --git a/javadoc/index-files/index-15.html b/javadoc/index-files/index-15.html new file mode 100644 index 0000000..7dcb168 --- /dev/null +++ b/javadoc/index-files/index-15.html @@ -0,0 +1,128 @@ + + + + + +O-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

O

+
+
objectSet - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
objectSet - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
offset - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
 
+
offsetX - Variable in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
offsetY - Variable in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
openList - Variable in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
overview - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
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+
+ + + diff --git a/javadoc/index-files/index-16.html b/javadoc/index-files/index-16.html new file mode 100644 index 0000000..d0ed2ef --- /dev/null +++ b/javadoc/index-files/index-16.html @@ -0,0 +1,236 @@ + + + + + +P-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

P

+
+
paint - Variable in class ruscz.game.gameOfProd.Cells.Block
+
 
+
paint - Variable in class ruscz.game.gameOfProd.Cells.EventMoveToCell
+
 
+
paint - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
paint(Graphics) - Method in class ruscz.game.gameOfProd.Dialog.DialogBar
+
 
+
paint(Graphics) - Method in class ruscz.game.gameOfProd.Inventory.ItemPanel
+
 
+
paint(Graphics) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
+
 
+
paint(Graphics) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas
+
 
+
paint(Graphics) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
+
 
+
paint(Graphics2D) - Method in class ruscz.game.gameOfProd.Cells.Block
+
 
+
paint(Graphics2D) - Method in class ruscz.game.gameOfProd.Cells.Cell
+
 
+
paint(Graphics2D) - Method in class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
paint(Graphics2D) - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
+
 
+
paint(Graphics2D) - Method in class ruscz.game.gameOfProd.Cells.ChestCell
+
 
+
paint(Graphics2D) - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
paint(Graphics2D) - Method in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
paint(Graphics2D) - Method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
paint(Graphics2D) - Method in class ruscz.game.gameOfProd.Cells.TriggerCell
+
 
+
paintBackground(Graphics, int, int) - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
paintComponent(Graphics) - Method in class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
 
+
paintForeground(Graphics, int, int) - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
paintMapOnWindow() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
parent - Variable in class ruscz.game.gameOfProd.AStar.Node
+
 
+
parseBackground() - Static method in class ruscz.game.gameOfProd.Image.ImageDialog
+
+
Parses background image for dialog
+
+
parseBattleAction(String) - Method in class ruscz.game.gameOfProd.Scripts.TextParser
+
+
Calls corresponding action to user input
+
+
parseBattlePerson(String) - Method in class ruscz.game.gameOfProd.Scripts.TextParser
+
+
Finds battle person based on text input and sets it as actor of action
+
+
parseBattleTarget(String) - Method in class ruscz.game.gameOfProd.Scripts.TextParser
+
+
Finds battle person based on text input and sets it as target of action
+
+
parseBattleText(String) - Method in class ruscz.game.gameOfProd.Scripts.TextParser
+
+
Separates incoming text into parts and passes them on to be parsed further
+
+
parseImage() - Method in class ruscz.game.gameOfProd.Image.ImageDialog
+
+
Parses face image for dialog
+
+
parseImage(String) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
+
Parses image to be displayed
+
+
parseName(String) - Method in class ruscz.game.gameOfProd.Inventory.Item
+
+
Removes all "-" in text
+
+
partial - Variable in class ruscz.game.gameOfProd.Cells.Block
+
 
+
PathFinder - Class in ruscz.game.gameOfProd.Scripts
+
+
This class handles translation between the output of A* algorithm and our internal movement directions
+
+
PathFinder(Map) - Constructor for class ruscz.game.gameOfProd.Scripts.PathFinder
+
 
+
person - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
person - Variable in class ruscz.game.gameOfProd.Scripts.TextParser
+
 
+
Person - Class in ruscz.game.gameOfProd.Cells
+
+
Class managing Player
+
+
Person(int, int, Map) - Constructor for class ruscz.game.gameOfProd.Cells.Person
+
 
+
Person(Map) - Constructor for class ruscz.game.gameOfProd.Cells.Person
+
 
+
playCustscene(String, int) - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
+
+
Parses line of cut-scene text into a set of commands if the sequence numbers are equal
+
+
playerAttack - Variable in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
playMusic() - Method in class ruscz.game.gameOfProd.Sounds.MusicManager
+
+
Starts playing music
+
+
playSound(String, float) - Method in class ruscz.game.gameOfProd.Sounds.SoundManager
+
+
Plays sound once
+
+
playSoundRepeatedly(String, int, float) - Method in class ruscz.game.gameOfProd.Sounds.SoundManager
+
+
Plays sound repeatedly after delay
+
+
prepareDialogBar(String) - Method in class ruscz.game.gameOfProd.Dialog.Dialog
+
+
Takes String of Text and prepare JLabel with all settings needed
+
+
putItemToInventory() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
+
+
Puts an item in Players inventory
+
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
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+
+ + + diff --git a/javadoc/index-files/index-17.html b/javadoc/index-files/index-17.html new file mode 100644 index 0000000..4af8b7e --- /dev/null +++ b/javadoc/index-files/index-17.html @@ -0,0 +1,235 @@ + + + + + +R-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

R

+
+
r - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
+
 
+
radioButtons - Variable in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
 
+
randomEnemy() - Method in class ruscz.game.gameOfProd.Battle.Battle
+
+
Random enemy from list
+
+
randomHero() - Method in class ruscz.game.gameOfProd.Battle.Battle
+
+
Random hero from list
+
+
readDialogFile(String) - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
+
+
Reads event file and passes in on to readNextLine
+
+
readMapFile(int, int) - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
+
Creates new matrices based on width and height values
+
+
readMapFile(String) - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
+
Reads and parses (map-name)-tileset.txt file into matrices and arrays, separates values and passes them on for further parsing
+
+
readNextLine() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
+
 
+
readNextLine() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
+
+
Parses line of event text into set of commands
+
+
refreshItemsInField() - Method in class ruscz.game.gameOfProd.BattleUI.ItemsInventory
+
+
Refresh all Items by deleting all previous info and adding new (Description of Item: image, name, multiplicity and action of that) + Have enabled or disabled button Use
+
+
removeItem(Item, int) - Static method in class ruscz.game.gameOfProd.Inventory.InventoryManager
+
+
Removes count of Item, if it possible
+
+
removePersonFromList(BattlePerson) - Method in class ruscz.game.gameOfProd.Battle.Battle
+
+
Remove person from one of the list, if died
+
+
REPAINT_DELAY - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
repaintCanvas() - Method in class ruscz.game.gameOfProd.Map.MapManager
+
 
+
repaintCanvas() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
+
Forces all panels to repaint
+
+
repaintCellSet() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
+
Creates new Physical layer from map cell matrix (mapArray)
+
+
repaintObjectset() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
+
Creates new Object layer from map foreground matrix
+
+
repaintSets() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
+
Repaints all layers
+
+
repaintTileset() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
+
Creates new Tile layer from map background matrix
+
+
resize(BufferedImage) - Method in class ruscz.game.gameOfProd.Image.ImagePerson
+
+
Resizes image to be properly displayed in game
+
+
resizeCanvas(int[]) - Method in class ruscz.game.gameOfProd.Map.MapManager
+
+
Sets canvas size based on current map
+
+
returnControlToPlayer() - Method in class ruscz.game.gameOfProd.Battle.Battle
+
+
Show all Menus and Enemy Description
+
+
returnFreeCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
+
+
Returns camera to the player
+
+
RIGHT - ruscz.game.gameOfProd.Scripts.Direction
+
 
+
row - Variable in class ruscz.game.gameOfProd.AStar.Node
+
 
+
runAway() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
runAway() - Method in class ruscz.game.gameOfProd.Battle.Enemy
+
 
+
runAway() - Method in class ruscz.game.gameOfProd.Battle.Hero
+
 
+
ruscz.game.gameOfProd - package ruscz.game.gameOfProd
+
 
+
ruscz.game.gameOfProd.AStar - package ruscz.game.gameOfProd.AStar
+
 
+
ruscz.game.gameOfProd.Battle - package ruscz.game.gameOfProd.Battle
+
 
+
ruscz.game.gameOfProd.BattleUI - package ruscz.game.gameOfProd.BattleUI
+
 
+
ruscz.game.gameOfProd.Cells - package ruscz.game.gameOfProd.Cells
+
 
+
ruscz.game.gameOfProd.Dialog - package ruscz.game.gameOfProd.Dialog
+
 
+
ruscz.game.gameOfProd.Image - package ruscz.game.gameOfProd.Image
+
 
+
ruscz.game.gameOfProd.Inventory - package ruscz.game.gameOfProd.Inventory
+
 
+
ruscz.game.gameOfProd.LevelEditor - package ruscz.game.gameOfProd.LevelEditor
+
 
+
ruscz.game.gameOfProd.Map - package ruscz.game.gameOfProd.Map
+
 
+
ruscz.game.gameOfProd.Save - package ruscz.game.gameOfProd.Save
+
 
+
ruscz.game.gameOfProd.Scripts - package ruscz.game.gameOfProd.Scripts
+
 
+
ruscz.game.gameOfProd.Sounds - package ruscz.game.gameOfProd.Sounds
+
 
+
ruscz.game.gameOfProd.Windows - package ruscz.game.gameOfProd.Windows
+
 
+
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+
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+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

S

+
+
saveCellSet() - Method in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
+
+
Saves Physical layer (mapArray) into (map-name).txt file
+
+
saveDoor(String, int, int) - Method in class ruscz.game.gameOfProd.LevelEditor.InfoManager
+
+
Puts DOOR cell into correct places in map's cell matrix
+
+
saveEvents() - Method in class ruscz.game.gameOfProd.Save.SaveManager
+
+
Saves all TRIGGER, CHEST and DOOR cells with their position and activeness (+ other attributes)
+
+
saveGame() - Method in class ruscz.game.gameOfProd.Save.SaveManager
+
+
Saves game progress
+
+
saveInventory() - Method in class ruscz.game.gameOfProd.Save.SaveManager
+
+
Saves current hero's invemtory
+
+
saveManager - Variable in class ruscz.game.gameOfProd.Map.MapManager
+
 
+
SaveManager - Class in ruscz.game.gameOfProd.Save
+
+
This class manages saving current progress into text files
+
+
SaveManager(MapManager) - Constructor for class ruscz.game.gameOfProd.Save.SaveManager
+
 
+
saveMap() - Method in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
+
+
Saves map into files
+
+
saveObjectSet() - Method in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
+
+
Saves Object layer into (map-name)-objectset.txt file
+
+
savePerson() - Method in class ruscz.game.gameOfProd.Save.SaveManager
+
+
Saves current hero's position and direction
+
+
saveTileSet() - Method in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
+
+
Saves Tile layer (mapArray) into (map-name)-tileset.txt file
+
+
scanner - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
scanner - Static variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
screenSize - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
 
+
scrollInfo - Variable in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
+
 
+
scrollInfo - Variable in class ruscz.game.gameOfProd.LevelEditor.InfoManager
+
 
+
scrollPane - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
 
+
searchArea - Variable in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
selectButton(JButton, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
+
+
Creates new button for selecting a tile in Tileset Overview
+
+
set(int, int) - Method in class ruscz.game.gameOfProd.Cells.Cell
+
+
Set position of Cell
+
+
setActive(boolean) - Method in class ruscz.game.gameOfProd.Cells.ChestCell
+
 
+
setActive(boolean) - Method in class ruscz.game.gameOfProd.Cells.TriggerCell
+
 
+
setActiveTilesets(LinkedList<String>) - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
 
+
setAllImagesOfDirection(Rectangle[]) - Method in class ruscz.game.gameOfProd.Image.ImagePerson
+
+
Parses images of hero into an array
+
+
setAllImagesOfDoor(Rectangle[]) - Method in class ruscz.game.gameOfProd.Image.ImageDoor
+
+
Parses images of door into an array
+
+
setBlock(boolean) - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
setBlock(int, int) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
setBlocks(int[][]) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
setCameraBound(boolean) - Method in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
setCameraEnd(int, int) - Method in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
setCameraFirstMove(boolean) - Method in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
setCameraStart() - Method in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
setCameraStopped(boolean) - Method in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
setCameraTime(double) - Method in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
setCanPersonMove(boolean) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
setCanvasSize(int[]) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
setCanvasSize(int[]) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
setCellArray(String[][]) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
setCellIcon(JLabel, int, int) - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
+
Sets cell a corresponding icon from cellMap dictionary
+
+
setCellMap(HashMap<String, Integer>) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
setClosedSet(Set<Node>) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
setCol(int) - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
setColor(Color) - Method in class ruscz.game.gameOfProd.Cells.Cell
+
 
+
setColorForeground(int, int, int, int) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
+
 
+
setDelay(int) - Method in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
setDiagonalCost(int) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
setDirection(int) - Method in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
setDirectionInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Parses value and checks corresponding button
+
+
setDirectionMove(int) - Method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
setDirectionMoveLast(int) - Method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
setDirectionSight(int) - Method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
setDistance(int) - Method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
setDoorImage(JLabel, String[]) - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
+
Sets corresponding image to a door cell (and one cell above/lower)
+
+
setF(int) - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
setFieldInfo(String, String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Fills a selected field with value
+
+
setFinalNode(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
setG(int) - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
setH(int) - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
setHealth(int) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
setHvCost(int) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
setCHAPTER(String) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
setIdExit(int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
setImage(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
+
 
+
setImageDialog(ImageDialog) - Method in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
setImageDialog(ImageDialog) - Method in class ruscz.game.gameOfProd.Dialog.DialogBar
+
 
+
setImageEffect(String) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
setImageForeground(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
+
 
+
setImagePerson(String, Rectangle[]) - Method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
setImagesOfTiles(LinkedList<BufferedImage>) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
setInEvent(boolean) - Static method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
setInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Loads cell info into fields
+
+
setInitialNode(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
setIsMoving(boolean) - Method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
setItemActionByName(String) - Method in class ruscz.game.gameOfProd.Inventory.Item
+
+
Choose enumeration by String you provide
+
+
setLocked(boolean) - Method in class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
setMap(Map) - Method in class ruscz.game.gameOfProd.Map.MapManager
+
+
Sets map as the one that is currently used, if that map is not present in map list, the map is added
+
+
setMapBackground(int[][]) - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
setMapForeground(int[][]) - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
setMapManager(Map) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
setMultiplicity(int) - Method in class ruscz.game.gameOfProd.Inventory.Item
+
 
+
setName(String) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
setNextMove(int) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
setNodeData(Node, int) - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
setNodes() - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
setNpcs(Npc) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
setOpen(boolean) - Method in class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
setOpenList(PriorityQueue<Node>) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
setOverview(TilesetOverview) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
setParent(Node) - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
setPersonByMoveToEvent() - Method in class ruscz.game.gameOfProd.Map.MapManager
+
+
Sets person on a new map based on MOVETO or DOORTO cell
+
+
setPlayerAttack(boolean) - Method in class ruscz.game.gameOfProd.Battle.Battle
+
+
Hide Menu and Enemy Description + Set Attack of Player
+
+
setRow(int) - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
setSearchArea(Node[][]) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
setSettingsToLogger(Logger, String) - Static method in class ruscz.game.gameOfProd.Scripts.Utils
+
 
+
setSound() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
+
+
Sets sound that is played on interaction
+
+
setSpawnPoint(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
setText(String) - Method in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
setTimerStopped(boolean) - Method in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
setTrueFalseInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Parses value and checks corresponding button
+
+
setTurnBelongTo(BattlePerson) - Method in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
setUpperLowerInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Parses value and checks corresponding button
+
+
setVoice(String) - Method in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
setVoiceover(boolean) - Method in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
setVolumeToMaxVolume() - Method in class ruscz.game.gameOfProd.Sounds.MusicManager
+
 
+
setVolumeToNormalVolume() - Method in class ruscz.game.gameOfProd.Sounds.MusicManager
+
 
+
showByChar() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
+
+
Function, that add next symbol from text to DialogBar + Stop timer of adding symbols, if full text is showed
+
+
showFastText() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
+
+
Showing block of text with fast changing of text (while, not Timer)
+
+
showItem - Variable in class ruscz.game.gameOfProd.Cells.ChestCell
+
 
+
showMenu - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
 
+
showText() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
+
+
Showing DialogBar with animation of adding symbol
+
+
situationText - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
SituationText - Class in ruscz.game.gameOfProd.BattleUI
+
+
JPanel with text, describing fight
+
+
SituationText(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.SituationText
+
 
+
size - Variable in class ruscz.game.gameOfProd.Cells.Cell
+
 
+
size - Variable in class ruscz.game.gameOfProd.Image.ImageDoor
+
 
+
skipShowText() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
+
+
Skip for animation of symbols
+
+
sleep(long) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
+
Pauses thread for a designated length of time
+
+
sound - Variable in class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
soundManager - Variable in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
soundManager - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
soundManager - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
soundManager - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
SoundManager - Class in ruscz.game.gameOfProd.Sounds
+
+
This class handles all sounds being played in the game
+
+
SoundManager() - Constructor for class ruscz.game.gameOfProd.Sounds.SoundManager
+
 
+
soundMap - Variable in class ruscz.game.gameOfProd.Sounds.SoundManager
+
 
+
SPAWNPOINT - ruscz.game.gameOfProd.Cells.TypeOfCell
+
 
+
start() - Method in class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
+
Displays menu after initial 'Powered by CellEngine' image
+
+
start(boolean) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
+
Starts the game itself - loads all needed maps, starts a new game or loads saved game and starts timer for repainting
+
+
start(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
+
Starts battle sequence - parses actors and other assets
+
+
startBattle() - Method in class ruscz.game.gameOfProd.Battle.Battle
+
+
Start fight by showing menu and creating Timer of battle
+
+
startBattle(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
+
Starts new battle sequence
+
+
startEvent() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
+
 
+
startEvent() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
+
+
Starts regular event or cut-scene
+
+
startLevelEditor - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
 
+
startMapEditor() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
+
Displays level editor containing newly created map
+
+
startNewGame - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
 
+
startX - Variable in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
startY - Variable in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
stopEffectTimer() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
stopMusic() - Method in class ruscz.game.gameOfProd.Sounds.MusicManager
+
+
Stops playing music
+
+
stopNPCMove(int, int) - Method in class ruscz.game.gameOfProd.Cells.Npc
+
+
Stops NPC's movement and if battle name is not null and there is Player in front of NPC, is starts battle sequence
+
+
strength - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
STRENGTH - ruscz.game.gameOfProd.Inventory.ItemAction
+
 
+
style(JButton) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
+
Styles button
+
+
subimageHeight - Variable in class ruscz.game.gameOfProd.Image.ImagePerson
+
 
+
subimageWidth - Variable in class ruscz.game.gameOfProd.Image.ImagePerson
+
 
+
submit - Variable in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
+
 
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages
+
+ + + diff --git a/javadoc/index-files/index-19.html b/javadoc/index-files/index-19.html new file mode 100644 index 0000000..b18aca2 --- /dev/null +++ b/javadoc/index-files/index-19.html @@ -0,0 +1,207 @@ + + + + + +T-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

T

+
+
target - Variable in class ruscz.game.gameOfProd.Scripts.TextParser
+
 
+
text - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
textFields - Variable in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
 
+
textLength - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
TextParser - Class in ruscz.game.gameOfProd.Scripts
+
+
This class parses text form player into a set of commands + This class is currently not being used in our game, though it will be implemented at a later date
+
+
TextParser() - Constructor for class ruscz.game.gameOfProd.Scripts.TextParser
+
 
+
textTimer - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
textToParse - Variable in class ruscz.game.gameOfProd.Scripts.TextParser
+
 
+
tileSet - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
tileSet - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
tilesetOffset - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
 
+
TilesetOverview - Class in ruscz.game.gameOfProd.LevelEditor
+
+
This class handles creating tileset from selected images and displaying them with corresponding numbers
+
+
TilesetOverview() - Constructor for class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
 
+
tilesetPanel - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
 
+
tilify(BufferedImage, boolean) - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
+
Converts regulat image (50x50px) to a half block (upper or lower)
+
+
time - Variable in class ruscz.game.gameOfProd.Cells.Person
+
 
+
time - Variable in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
timer - Variable in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
timer - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
timer - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
timer - Variable in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
timer - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
timer - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
+
 
+
timerIn - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
+
 
+
timerIsRunning - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
timerOut - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
+
 
+
timerStopped - Variable in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
toBufferedImage(Image) - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
+
Converts image to buffered image
+
+
toString() - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
toString() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
TriggerCell - Class in ruscz.game.gameOfProd.Cells
+
+
Special type of Interaction cell that is triggered on Player stepping onto it
+
+
TriggerCell(int, int, String, Dialog, Map, WindowOfFreeMove) - Constructor for class ruscz.game.gameOfProd.Cells.TriggerCell
+
 
+
TriggerCell(int, int, String, Dialog, Map, WindowOfFreeMove, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.TriggerCell
+
 
+
triggerCells - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
trueFalseInfo(String, String, String, int) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Displays set of radio buttons for true/false selection
+
+
turnBelongTo - Variable in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
turnOrder - Variable in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
TypeOfCell - Enum in ruscz.game.gameOfProd.Cells
+
+
Enumeration of basic cell types
+
+
TypeOfCell() - Constructor for enum ruscz.game.gameOfProd.Cells.TypeOfCell
+
 
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages
+
+ + + diff --git a/javadoc/index-files/index-2.html b/javadoc/index-files/index-2.html new file mode 100644 index 0000000..bcb3256 --- /dev/null +++ b/javadoc/index-files/index-2.html @@ -0,0 +1,160 @@ + + + + + +B-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

B

+
+
b - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
+
 
+
battle - Variable in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
battle - Variable in class ruscz.game.gameOfProd.Game
+
 
+
battle - Variable in class ruscz.game.gameOfProd.Scripts.TextParser
+
 
+
battle - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
Battle - Class in ruscz.game.gameOfProd.Battle
+
+
Class for Battle with graphic implementation
+
+
Battle(LinkedList<Hero>, LinkedList<Enemy>, WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.Battle.Battle
+
 
+
BattlePerson - Class in ruscz.game.gameOfProd.Battle
+
+
General class for all battle actors
+
+
BattlePerson(int, int, String, int) - Constructor for class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
BattlePerson(int, int, String, int, String) - Constructor for class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
block - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
block() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
block() - Method in class ruscz.game.gameOfProd.Battle.Enemy
+
 
+
block() - Method in class ruscz.game.gameOfProd.Battle.Hero
+
 
+
Block - Class in ruscz.game.gameOfProd.Cells
+
+
Cell with collision to Player
+
+
Block(int, int, Map, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.Block
+
 
+
Block(int, int, Map, String, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.Block
+
 
+
BLOCK - ruscz.game.gameOfProd.Cells.TypeOfCell
+
 
+
boundCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
+
+
Bounds camera back to player
+
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages
+
+ + + diff --git a/javadoc/index-files/index-20.html b/javadoc/index-files/index-20.html new file mode 100644 index 0000000..e215fe2 --- /dev/null +++ b/javadoc/index-files/index-20.html @@ -0,0 +1,138 @@ + + + + + +U-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

U

+
+
unsetImageDialog() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
unsetImageDialog() - Method in class ruscz.game.gameOfProd.Dialog.DialogBar
+
 
+
UP - ruscz.game.gameOfProd.Scripts.Direction
+
 
+
updateDescription() - Method in class ruscz.game.gameOfProd.BattleUI.EnemyDescription
+
+
Updates info about all persons in battle
+
+
upperLowerInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Displays set of three radio buttons for selection
+
+
useItem(Item) - Method in class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
useItem(Item) - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
+
+
Uses a selected item
+
+
Utils - Class in ruscz.game.gameOfProd.Scripts
+
 
+
Utils() - Constructor for class ruscz.game.gameOfProd.Scripts.Utils
+
 
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages
+
+ + + diff --git a/javadoc/index-files/index-21.html b/javadoc/index-files/index-21.html new file mode 100644 index 0000000..f16b791 --- /dev/null +++ b/javadoc/index-files/index-21.html @@ -0,0 +1,167 @@ + + + + + +V-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

V

+
+
validate() - Method in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
+
+
Checks if a tileset exists and is not empty
+
+
valueLabel(int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
+
+
Creates label with 'Inner Value:' text
+
+
valueOf(String) - Static method in enum ruscz.game.gameOfProd.Cells.TypeOfCell
+
+
Returns the enum constant of this type with the specified name.
+
+
valueOf(String) - Static method in enum ruscz.game.gameOfProd.Inventory.ItemAction
+
+
Returns the enum constant of this type with the specified name.
+
+
valueOf(String) - Static method in enum ruscz.game.gameOfProd.Scripts.Direction
+
+
Returns the enum constant of this type with the specified name.
+
+
values() - Static method in enum ruscz.game.gameOfProd.Cells.TypeOfCell
+
+
Returns an array containing the constants of this enum type, in +the order they are declared.
+
+
values() - Static method in enum ruscz.game.gameOfProd.Inventory.ItemAction
+
+
Returns an array containing the constants of this enum type, in +the order they are declared.
+
+
values() - Static method in enum ruscz.game.gameOfProd.Scripts.Direction
+
+
Returns an array containing the constants of this enum type, in +the order they are declared.
+
+
view - Variable in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
+
 
+
view - Variable in class ruscz.game.gameOfProd.LevelEditor.InfoManager
+
 
+
view - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
view - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
view - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
 
+
voice - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
voiceover - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
volume - Variable in class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
volume - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
+
 
+
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+
+ + + diff --git a/javadoc/index-files/index-22.html b/javadoc/index-files/index-22.html new file mode 100644 index 0000000..382cc1e --- /dev/null +++ b/javadoc/index-files/index-22.html @@ -0,0 +1,183 @@ + + + + + +W-Index + + + + + + + + + + + + + + + +
+ +
+
+
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W

+
+
WALKING_SPEED - Variable in class ruscz.game.gameOfProd.Cells.Person
+
 
+
width - Variable in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
width - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
width - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
widthCoef - Variable in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
winCutscene - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
window - Variable in class ruscz.game.gameOfProd.Cells.EventMoveToCell
+
 
+
window - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
window - Variable in class ruscz.game.gameOfProd.Map.MapManager
+
 
+
window - Variable in class ruscz.game.gameOfProd.Save.LoadManager
+
 
+
window - Variable in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
WINDOW_HEIGHT - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
WINDOW_WIDTH - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
windowOfBattle - Variable in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
windowOfBattle - Variable in class ruscz.game.gameOfProd.BattleUI.EnemyDescription
+
 
+
windowOfBattle - Variable in class ruscz.game.gameOfProd.BattleUI.ItemsInventory
+
 
+
WindowOfBattle - Class in ruscz.game.gameOfProd.Windows
+
+
This class holds JPanel used for battle sequences + It also holds references to all main classes used for battle
+
+
WindowOfBattle(Game) - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
WindowOfBattle.Canvas - Class in ruscz.game.gameOfProd.Windows
+
+
This class handles repainting of all battle elements and entities
+
+
WindowOfFreeMove - Class in ruscz.game.gameOfProd.Windows
+
+
This class holds JLayeredPane with the main part of our game - the maps + It also holds references to all major classes
+
+
WindowOfFreeMove(Game) - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
WindowOfFreeMove.Canvas - Class in ruscz.game.gameOfProd.Windows
+
+
This class handles repainting of all game elements and entities
+
+
WindowOfFreeMove.Foreground - Class in ruscz.game.gameOfProd.Windows
+
+
This class handles displaying images or color on top of the whole game + It is used in cut-scenes or for atmosphere
+
+
WindowOfMenu - Class in ruscz.game.gameOfProd.Windows
+
+
This class holds JPanel with menu of our game
+
+
WindowOfMenu(Game) - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
 
+
writeToOutput(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
+
Displays text in situationText field
+
+
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X

+
+
x - Variable in class ruscz.game.gameOfProd.Cells.Cell
+
 
+
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Y

+
+
y - Variable in class ruscz.game.gameOfProd.Cells.Cell
+
 
+
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C

+
+
calculateFinalCost() - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
calculateHeuristic(Node) - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
camera - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
Camera - Class in ruscz.game.gameOfProd.Windows
+
+
This class handles movement of camera, resp movement of canvas
+
+
Camera(WindowOfFreeMove, WindowOfFreeMove.Canvas) - Constructor for class ruscz.game.gameOfProd.Windows.Camera
+
 
+
canPersonMove - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
canPersonMove() - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
canvas - Variable in class ruscz.game.gameOfProd.Map.MapManager
+
 
+
canvas - Variable in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
canvas - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
canvas - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
Canvas() - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
+
 
+
Canvas() - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas
+
 
+
CANVAS_HEIGHT - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
CANVAS_HEIGHT - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
CANVAS_WIDTH - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
CANVAS_WIDTH - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
canvasSize - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
Cell - Class in ruscz.game.gameOfProd.Cells
+
+
General class for Cell
+
+
Cell(int, int, int, Color) - Constructor for class ruscz.game.gameOfProd.Cells.Cell
+
 
+
CELL_SIZE - Static variable in class ruscz.game.gameOfProd.Game
+
 
+
CELL_SIZE - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
CELL_SIZE - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
CELL_SIZE - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
 
+
cellArray - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
cellMap - Variable in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
cellMap - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
cellSet - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
cellSet - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
CellSetConfig - Class in ruscz.game.gameOfProd.LevelEditor
+
+
This class displays cellMap configuration
+
+
CellSetConfig(LevelEditor, JScrollPane) - Constructor for class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
+
 
+
centerContent() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
+
Centers game window on screen
+
+
cleanUp() - Method in class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
+
Cleans menu and empties it to pass the action listeners to WindowOfFreeMove
+
+
clearSave() - Method in class ruscz.game.gameOfProd.Save.LoadManager
+
+
Clears all save files
+
+
clip - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
+
 
+
clip - Variable in class ruscz.game.gameOfProd.Sounds.SoundManager
+
 
+
closedSet - Variable in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
col - Variable in class ruscz.game.gameOfProd.AStar.Node
+
 
+
color - Variable in class ruscz.game.gameOfProd.Cells.Cell
+
 
+
commandList - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
CommandList - Class in ruscz.game.gameOfProd.BattleUI
+
+
JPanel with commands to game command line + Used, but because of Text Parser doesn't have any of commands
+
+
CommandList(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.CommandList
+
 
+
console - Variable in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
+
 
+
consoleInput - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
ConsoleInput - Class in ruscz.game.gameOfProd.BattleUI
+
+
JPanel with command line + Used, but because of Text Parser doesn't work
+
+
ConsoleInput(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.ConsoleInput
+
 
+
count - Variable in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
createMap() - Method in class ruscz.game.gameOfProd.Map.MapManager
+
+
Sets person on a new map based on SPAWN cell
+
+
createNewMap(String, int, int) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
+
Creates new map and populates it's cell matrix and passes it on
+
+
CHAPTER - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
charNumber - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
checkBetterPath(Node, int) - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
checkHealthOfEnemies() - Method in class ruscz.game.gameOfProd.Battle.Battle
+
+
Checks, if all enemies died
+
+
checkHealthOfHeroes() - Method in class ruscz.game.gameOfProd.Battle.Battle
+
+
Checks, if all heroes died
+
+
checkIfTurnOrderIsFull(LinkedList<BattlePerson>) - Method in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
checkNode(Node, int, int, int) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
ChestCell - Class in ruscz.game.gameOfProd.Cells
+
+
Special type of Interaction cell that holds an inventory
+
+
ChestCell(int, int, String, Dialog, Map, WindowOfFreeMove) - Constructor for class ruscz.game.gameOfProd.Cells.ChestCell
+
 
+
ChestCell(int, int, String, Dialog, Map, WindowOfFreeMove, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.ChestCell
+
 
+
chestCells - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
chestInventory - Variable in class ruscz.game.gameOfProd.Cells.ChestCell
+
 
+
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+ +
+
+
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D

+
+
DEFAULT_DIAGONAL_COST - Static variable in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
DEFAULT_HV_COST - Static variable in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
defence - Variable in class ruscz.game.gameOfProd.Battle.Hero
+
 
+
DEFENCE - ruscz.game.gameOfProd.Inventory.ItemAction
+
 
+
delay - Variable in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
delay - Variable in class ruscz.game.gameOfProd.Sounds.SoundManager
+
 
+
deletePreviousDescription() - Method in class ruscz.game.gameOfProd.BattleUI.EnemyDescription
+
+
Delete all Components from JPanel
+
+
detailedCellInfo - Variable in class ruscz.game.gameOfProd.LevelEditor.InfoManager
+
 
+
DetailedCellInfo - Class in ruscz.game.gameOfProd.LevelEditor
+
+
This class holds and displays detailed cell info for Physical layer
+
+
DetailedCellInfo(LevelEditor, int, int) - Constructor for class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
 
+
diagonalCost - Variable in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
dialog - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
Dialog - Class in ruscz.game.gameOfProd.Dialog
+
+
Class for showing text on Dialog Bar
+
+
Dialog(DialogBar) - Constructor for class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
dialogBack - Static variable in class ruscz.game.gameOfProd.Image.ImageDialog
+
 
+
dialogBar - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
dialogBar - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
DialogBar - Class in ruscz.game.gameOfProd.Dialog
+
+
Graphical interpretation for Dialog, used to show text
+
+
DialogBar() - Constructor for class ruscz.game.gameOfProd.Dialog.DialogBar
+
 
+
direction - Variable in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
Direction - Enum in ruscz.game.gameOfProd.Scripts
+
+
Enumeration for different directions
+
+
Direction() - Constructor for enum ruscz.game.gameOfProd.Scripts.Direction
+
 
+
directionInfo(int) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Displays set of four radio buttons for direction selection
+
+
directionMove - Variable in class ruscz.game.gameOfProd.Cells.Person
+
 
+
directionMoveLast - Variable in class ruscz.game.gameOfProd.Cells.Person
+
 
+
directionOut - Variable in class ruscz.game.gameOfProd.Cells.EventMoveToCell
+
 
+
directionSight - Variable in class ruscz.game.gameOfProd.Cells.Person
+
 
+
directionSightSwitch(int, int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
+
Translates direction of sight into new coords
+
+
directionVert - Variable in class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
displayCellInfo(JLabel, int, int) - Method in class ruscz.game.gameOfProd.LevelEditor.InfoManager
+
+
Displays info regarding 'physical' cells (from mapArray)
+
+
displayCellSetConfig() - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
+
+
Displays fields with values from cellMap
+
+
displayDetailedCellInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Displays detailed info based on the type of cell provided
+
+
displayError(String) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
+
Displays message as an error in the error field
+
+
displayInfo(JLabel, String, int, int) - Method in class ruscz.game.gameOfProd.LevelEditor.InfoManager
+
+
Decides which type of info is needed for a selected cell
+
+
displayMessage(String) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
+
Displays message as a normal text in the error field
+
+
displayObjectAndTileInfo(JLabel, int, int, boolean) - Method in class ruscz.game.gameOfProd.LevelEditor.InfoManager
+
+
Displays info regarding object cells and tile cells
+
+
distanceOfAnimation - Variable in class ruscz.game.gameOfProd.Cells.Person
+
 
+
dividerLabel(int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
+
+
Creates new label that is used as a divider between different blocks of fields
+
+
DoorCell - Class in ruscz.game.gameOfProd.Cells
+
+
Special type of Interaction cell that can act as a Block or as Empty
+
+
DoorCell(int, int, boolean, String, Dialog, Map, WindowOfFreeMove) - Constructor for class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
DoorCell(int, int, boolean, Map, WindowOfFreeMove) - Constructor for class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
doorCells - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
DOWN - ruscz.game.gameOfProd.Scripts.Direction
+
 
+
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+ +
+
+
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E

+
+
editor - Variable in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
+
 
+
editor - Variable in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
 
+
editor - Variable in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
+
 
+
editor - Variable in class ruscz.game.gameOfProd.LevelEditor.InfoManager
+
 
+
editor - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
EditorSaveManager - Class in ruscz.game.gameOfProd.LevelEditor
+
+
This class manages saving map from level editor to files that can be used in game
+
+
EditorSaveManager(LevelEditor) - Constructor for class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
+
 
+
effectCoords(String) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
+
Starts timer that is effecting person's coordinates - creates movement effects
+
+
effectedCoords - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
effectTimer - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
EMPTY - ruscz.game.gameOfProd.Cells.TypeOfCell
+
 
+
endBattle(boolean) - Method in class ruscz.game.gameOfProd.Battle.Battle
+
+
End battle and start cutscene of win or lose
+
+
endEvent() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
+
+
Ends event and bounds camera
+
+
endEvent() - Method in class ruscz.game.gameOfProd.Cells.TriggerCell
+
 
+
endX - Variable in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
endY - Variable in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
enemies - Variable in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
Enemy - Class in ruscz.game.gameOfProd.Battle
+
+
Enemy class for battle
+
+
Enemy(int, int, String, int, int) - Constructor for class ruscz.game.gameOfProd.Battle.Enemy
+
 
+
Enemy(int, int, String, int, int, String) - Constructor for class ruscz.game.gameOfProd.Battle.Enemy
+
 
+
enemyDescription - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
EnemyDescription - Class in ruscz.game.gameOfProd.BattleUI
+
+
JPanel with info about Enemies and Heroes
+
+
EnemyDescription(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.EnemyDescription
+
 
+
equals(Object) - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
equals(Object) - Method in class ruscz.game.gameOfProd.Cells.Block
+
 
+
equals(Object) - Method in class ruscz.game.gameOfProd.Cells.Cell
+
 
+
equals(Object) - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
equals(Object) - Method in class ruscz.game.gameOfProd.Cells.TriggerCell
+
 
+
equals(Object) - Method in class ruscz.game.gameOfProd.Inventory.Item
+
 
+
errorMessage - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
escape - Variable in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
+
 
+
EVENT - ruscz.game.gameOfProd.Cells.TypeOfCell
+
 
+
EventMoveToCell - Class in ruscz.game.gameOfProd.Cells
+
+
Cell that moves Player between maps
+
+
EventMoveToCell(int, int, int, int, Map, WindowOfFreeMove, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.EventMoveToCell
+
 
+
exit - Variable in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
+
 
+
exitGame - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
 
+
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+ +
+
+
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F

+
+
f - Variable in class ruscz.game.gameOfProd.AStar.Node
+
 
+
fade(int, int, int) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
+
+
Gradually changes alpha value of a displayed color
+
+
fadeIn(int) - Method in class ruscz.game.gameOfProd.Sounds.MusicManager
+
+
Fades music in (slowly raises volume to maxVolume)
+
+
fadeOut(int) - Method in class ruscz.game.gameOfProd.Sounds.MusicManager
+
+
Fades music out (slowly lowers volume to 'zero')
+
+
fadeTimer - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
+
 
+
fieldInfo(String, String, int) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Displays one text field with a name
+
+
fillChest(String) - Method in class ruscz.game.gameOfProd.Cells.ChestCell
+
+
Fills chest with item from file
+
+
finalNode - Variable in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
findBlockByXY(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
findCellByXY(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
findDoorByXY(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
findDoorByXY(int, int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
findEventByXY(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
findChestByXY(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
findChestByXY(int, int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
findInteractionByXY(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
findInteractionByXY(int, int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
findItemByName(String) - Static method in class ruscz.game.gameOfProd.Inventory.InventoryManager
+
+
Return Item, if exists in List with this Name
+
+
findMapByName(String, WindowOfFreeMove) - Static method in class ruscz.game.gameOfProd.Map.Map
+
+
Finds map by name in a list of loaded maps
+
+
findMoveToByXY(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
findNpcByName(String) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
findPath() - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
findTriggerByXY(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
flicker(int) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
+
+
Selects random inmage from list of images to be displayed -creates flickering effect
+
+
flushInventory() - Static method in class ruscz.game.gameOfProd.Inventory.InventoryManager
+
+
Deletes all items from Inventory
+
+
foreground - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
Foreground() - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
+
 
+
freeMove - Variable in class ruscz.game.gameOfProd.Game
+
 
+
freeMove - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
 
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages
+
+ + + diff --git a/javadoc/index-files/index-7.html b/javadoc/index-files/index-7.html new file mode 100644 index 0000000..945e89d --- /dev/null +++ b/javadoc/index-files/index-7.html @@ -0,0 +1,470 @@ + + + + + +G-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

G

+
+
g - Variable in class ruscz.game.gameOfProd.AStar.Node
+
 
+
g - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
+
 
+
gainControl - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
+
 
+
gainControl - Variable in class ruscz.game.gameOfProd.Sounds.SoundManager
+
 
+
game - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
game - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
game - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
+
 
+
game() - Method in class ruscz.game.gameOfProd.Game
+
 
+
Game - Class in ruscz.game.gameOfProd
+
+
The main class of our application that holds JFrame which displays the whole game
+
+
Game() - Constructor for class ruscz.game.gameOfProd.Game
+
 
+
generateOverview() - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
+
Generates tileset from selected images and displays is as a matrix
+
+
getActive() - Method in class ruscz.game.gameOfProd.Cells.TriggerCell
+
 
+
getActiveTilesets() - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
 
+
getActualMap() - Method in class ruscz.game.gameOfProd.Map.MapManager
+
 
+
getAttack() - Method in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
+
 
+
getBattle() - Method in class ruscz.game.gameOfProd.Game
+
 
+
getBattle() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getBlocks() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getCamera() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
getCameraBound() - Method in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
getCanvas() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getCanvasSize() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getCellArray() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
getCellInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Saves all attributes from menu into text
+
+
getCellMap() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
getCellSet() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
getClosedSet() - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
getCol() - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
getCommandList() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getConsole() - Method in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
+
 
+
getConsoleInput() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getDiagonalCost() - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
getDialog() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
getDialogBack() - Static method in class ruscz.game.gameOfProd.Image.ImageDialog
+
 
+
getDialogBar() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
getDirectionInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Saves direction info as text
+
+
getDirectionMoveLast() - Method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
getDirectionOut() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
+
 
+
getDirectionSight() - Method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
getDistance() - Method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
getDoorCells() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getDoorInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Changes type of cell based on direction value
+
+
getEditor() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
getEffectedCoords() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
getEnemies() - Method in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
getEnemyDescription() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getEscape() - Method in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
+
 
+
getExit() - Method in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
+
 
+
getF() - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
getFieldInfo(String, boolean) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Saves field value
+
+
getFieldIntegerInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Checks id field value is an integer and saves it
+
+
getFinalNode() - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
getForegroundPanel() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
getFreeMove() - Method in class ruscz.game.gameOfProd.Game
+
 
+
getG() - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
getGame() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getGame() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
getH() - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
getHealed() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
+
Displays a line effect of getting healed
+
+
getHealth() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
getHeroes() - Method in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
getHitSound() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getHurt() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
+
Displays a flashing effect of getting hurt
+
+
getHvCost() - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
getCHAPTER() - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
getChestCells() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getId() - Method in class ruscz.game.gameOfProd.Battle.Enemy
+
 
+
getId() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
+
 
+
getIdExit() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getImage() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
getImage() - Method in class ruscz.game.gameOfProd.Image.ImageDialog
+
 
+
getImage() - Method in class ruscz.game.gameOfProd.Inventory.Item
+
 
+
getImageCell() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
getImageCell() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getImageDoor() - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
getImageFromCellMap(String) - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
getImagesOfDirection() - Method in class ruscz.game.gameOfProd.Image.ImagePerson
+
 
+
getImagesOfDoor() - Method in class ruscz.game.gameOfProd.Image.ImageDoor
+
 
+
getImagesOfItems() - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
getImagesOfTiles() - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
getImagesOfTiles() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
getImagesOfTiles() - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
 
+
getInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.InfoManager
+
 
+
getInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
 
+
getInfoManager() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
getInitialNode() - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
getInput() - Method in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
+
 
+
getInteractionEventCells() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getInventory() - Method in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
+
 
+
getInventory() - Static method in class ruscz.game.gameOfProd.Inventory.InventoryManager
+
 
+
getIsFirstMove() - Method in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
getIsMoving() - Method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
getItemAction() - Method in class ruscz.game.gameOfProd.Inventory.Item
+
 
+
getItemsInventory() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getKilled(Battle) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
+
Displays grid effect of dying and removes person from battle
+
+
getLevel() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
getList() - Method in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
+
 
+
getLoadManager() - Method in class ruscz.game.gameOfProd.Map.MapManager
+
 
+
getLockedInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Saves if door is supposed to be locked
+
+
getLoseCutscene() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getMap() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
+
 
+
getMap() - Method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
getMap() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
getMapArray() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getMapBackground() - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
getMapForeground() - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
getMapHeight() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
getMapLayers() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
getMapLayers() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
getMapLinkedList() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
getMapManager() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
getMaps() - Method in class ruscz.game.gameOfProd.Map.MapManager
+
 
+
getMapWidth() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
getMapWithSpawn() - Static method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getMaxHealth() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
getMenuOfActions() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getMoveToCells() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getMultiplicity() - Method in class ruscz.game.gameOfProd.Inventory.Item
+
 
+
getMusicManager() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getMusicManager() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
getName() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
getName() - Method in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
getName() - Method in class ruscz.game.gameOfProd.Inventory.Item
+
 
+
getName() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getName() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getNpcs() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getObjectSet() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
getOpenList() - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
getOverview() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
getPaint() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
+
 
+
getParent() - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
getPath(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
getPerson() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getRow() - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
getSaveManager() - Method in class ruscz.game.gameOfProd.Map.MapManager
+
 
+
getSearchArea() - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
getShowItem() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
+
 
+
getSituationText() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getSize() - Method in class ruscz.game.gameOfProd.Cells.Cell
+
 
+
getSound() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
getSoundManager() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
getSoundManager() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
getSoundManager() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getSoundMap() - Method in class ruscz.game.gameOfProd.Sounds.SoundManager
+
 
+
getSpawnPoint() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getStrength() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
getSubmit() - Method in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
+
 
+
getTileSet() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
getTimer() - Method in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
getTimer() - Method in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
getTimerIsRunning() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
getTriggerCells() - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
getTrueFalseInfo(String, String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Saves true/false value as text
+
+
getUpperLowerInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Checks if a block is supposed to be half-block
+
+
getValue(String) - Method in class ruscz.game.gameOfProd.Save.LoadManager
+
 
+
getView() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
getVisibleInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
+
Changes type of cell based on visibility value
+
+
getVolume() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
getWayWithCollision(int, int, int, int) - Method in class ruscz.game.gameOfProd.Scripts.PathFinder
+
+
Finds path with A* algorithm and translates it to directions using Direction enumeration
+
+
getWinCutscene() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
getWindow() - Method in class ruscz.game.gameOfProd.Map.MapManager
+
 
+
getX() - Method in class ruscz.game.gameOfProd.Cells.Cell
+
 
+
getY() - Method in class ruscz.game.gameOfProd.Cells.Cell
+
 
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages
+
+ + + diff --git a/javadoc/index-files/index-8.html b/javadoc/index-files/index-8.html new file mode 100644 index 0000000..74a5e66 --- /dev/null +++ b/javadoc/index-files/index-8.html @@ -0,0 +1,160 @@ + + + + + +H-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

H

+
+
h - Variable in class ruscz.game.gameOfProd.AStar.Node
+
 
+
hashCode() - Method in class ruscz.game.gameOfProd.Inventory.Item
+
 
+
heal(int) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
heal(int) - Method in class ruscz.game.gameOfProd.Battle.Enemy
+
 
+
heal(int) - Method in class ruscz.game.gameOfProd.Battle.Hero
+
 
+
HEAL - ruscz.game.gameOfProd.Inventory.ItemAction
+
 
+
health - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
height - Variable in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
height - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
height - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
heightCoef - Variable in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
Hero - Class in ruscz.game.gameOfProd.Battle
+
+
Hero class for Battle
+
+
Hero(int, int, String, int, int, int) - Constructor for class ruscz.game.gameOfProd.Battle.Hero
+
 
+
Hero(int, int, String, int, int, int, String) - Constructor for class ruscz.game.gameOfProd.Battle.Hero
+
 
+
heroes - Variable in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
hideError() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
hideText() - Method in class ruscz.game.gameOfProd.BattleUI.SituationText
+
+
Hide text from JPanel (Just deleting them)
+
+
hideText() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
+
+
Hide text from Dialog Bar
+
+
hitSound - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
hvCost - Variable in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages
+
+ + + diff --git a/javadoc/index-files/index-9.html b/javadoc/index-files/index-9.html new file mode 100644 index 0000000..f37cedd --- /dev/null +++ b/javadoc/index-files/index-9.html @@ -0,0 +1,402 @@ + + + + + +I-Index + + + + + + + + + + + + + + + +
+ +
+
+
A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages + + +

I

+
+
i - Variable in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
+
 
+
iconLabel(String, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
+
+
Creates new JLabel with image of the selected tile
+
+
id - Variable in class ruscz.game.gameOfProd.Battle.Enemy
+
 
+
id - Variable in class ruscz.game.gameOfProd.Cells.EventMoveToCell
+
 
+
idExit - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
image - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
+
 
+
image - Static variable in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
image - Variable in class ruscz.game.gameOfProd.Image.ImageDialog
+
 
+
image - Variable in class ruscz.game.gameOfProd.Image.ImageDoor
+
 
+
image - Variable in class ruscz.game.gameOfProd.Image.ImagePerson
+
 
+
image - Variable in class ruscz.game.gameOfProd.Inventory.Item
+
 
+
image - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
+
 
+
imageCell - Variable in class ruscz.game.gameOfProd.BattleUI.ItemsInventory
+
 
+
imageCell - Variable in class ruscz.game.gameOfProd.Cells.Block
+
 
+
imageCell - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
imageCell - Variable in class ruscz.game.gameOfProd.Inventory.ItemPanel
+
 
+
imageCell - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
ImageCell - Class in ruscz.game.gameOfProd.Image
+
+
This class manages and holds tileset and all matrices of images to be pained
+
+
ImageCell() - Constructor for class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
imageDialog - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
+
 
+
imageDialog - Variable in class ruscz.game.gameOfProd.Dialog.DialogBar
+
 
+
ImageDialog - Class in ruscz.game.gameOfProd.Image
+
+
This class holds images to be painted in dialog
+
+
ImageDialog(String) - Constructor for class ruscz.game.gameOfProd.Image.ImageDialog
+
 
+
imageDoor - Variable in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
ImageDoor - Class in ruscz.game.gameOfProd.Image
+
+
This class images of doors to be painted
+
+
ImageDoor(String, Rectangle[]) - Constructor for class ruscz.game.gameOfProd.Image.ImageDoor
+
 
+
imageForeground - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
+
 
+
imageItem(String) - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
+
Parses item image into array
+
+
imageNpc - Variable in class ruscz.game.gameOfProd.Cells.Npc
+
 
+
imageObjectset(String) - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
+
Parses (map-name)-objectset.txt file into a matrix
+
+
imagePerson - Variable in class ruscz.game.gameOfProd.Cells.Person
+
 
+
ImagePerson - Class in ruscz.game.gameOfProd.Image
+
+
This class holds image of hero to be painted
+
+
ImagePerson(String, Rectangle[]) - Constructor for class ruscz.game.gameOfProd.Image.ImagePerson
+
 
+
images - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
+
 
+
imagesOfDirection - Variable in class ruscz.game.gameOfProd.Image.ImagePerson
+
 
+
imagesOfDoor - Variable in class ruscz.game.gameOfProd.Image.ImageDoor
+
 
+
imagesOfItems - Variable in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
imagesOfTiles - Variable in class ruscz.game.gameOfProd.Image.ImageCell
+
 
+
imagesOfTiles - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
imagesOfTiles - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
+
 
+
imagesOfTiles - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
 
+
imageTileset(String[]) - Method in class ruscz.game.gameOfProd.Image.ImageCell
+
+
Parses tileset image into a tileset (array)
+
+
importButton(JLabel, JTextField, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
+
+
Creates new button for importing value from Tileset Overview
+
+
info - Variable in class ruscz.game.gameOfProd.LevelEditor.InfoManager
+
 
+
info - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
+
 
+
infoManager - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
 
+
InfoManager - Class in ruscz.game.gameOfProd.LevelEditor
+
+
This class displays detailed info about selected cell
+
+
InfoManager(LevelEditor) - Constructor for class ruscz.game.gameOfProd.LevelEditor.InfoManager
+
 
+
initializeCellMap() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
+
+
Populates cellMap with starting values
+
+
initialNode - Variable in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
input - Variable in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
+
 
+
inputTimer - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
InteractionCell - Class in ruscz.game.gameOfProd.Cells
+
+
Cell that is interactible by Player
+
+
InteractionCell(int, int, String, Dialog, Map, WindowOfFreeMove, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.InteractionCell
+
 
+
interactionCells - Variable in class ruscz.game.gameOfProd.Map.Map
+
 
+
inventory - Variable in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
+
 
+
inventory - Static variable in class ruscz.game.gameOfProd.Inventory.InventoryManager
+
 
+
InventoryManager - Class in ruscz.game.gameOfProd.Inventory
+
+
Class for working with Inventory (fully static)
+
+
InventoryManager() - Constructor for class ruscz.game.gameOfProd.Inventory.InventoryManager
+
 
+
isActive - Variable in class ruscz.game.gameOfProd.Cells.ChestCell
+
 
+
isActive - Variable in class ruscz.game.gameOfProd.Cells.TriggerCell
+
 
+
isActive() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
+
 
+
isActiveChest(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
isActiveTriggerBehindMoveTo() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
+
+
Checks for active Trigger cells in the directionOut from Door
+
+
isActiveTriggerCell(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
isBlock - Variable in class ruscz.game.gameOfProd.AStar.Node
+
 
+
isBlock() - Method in class ruscz.game.gameOfProd.AStar.Node
+
 
+
isBlocking - Variable in class ruscz.game.gameOfProd.Battle.Hero
+
 
+
isBound - Variable in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
isBusyCell(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
isBusyCell(int, int, boolean) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
isCellMoveTo(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
isClosedDoor(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
isDoor(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
isDoorInFront(int, int, int) - Method in class ruscz.game.gameOfProd.Cells.Person
+
+
Checks if there is a Door cell in front of Player
+
+
isEmpty(PriorityQueue<Node>) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
isEventInFront(int, int, int) - Method in class ruscz.game.gameOfProd.Cells.Person
+
+
Checks if there is an Event cell in front of Player
+
+
isFinalNode(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
+
 
+
isFirstMove - Variable in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
isChest(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
isChestInFront(int, int, int) - Method in class ruscz.game.gameOfProd.Cells.Person
+
+
Checks if there is a Chest cell in front of Player
+
+
isInBlock(int, int) - Method in class ruscz.game.gameOfProd.Cells.Block
+
+
Checks if this Block in this position
+
+
isInBlock(int, int, boolean) - Method in class ruscz.game.gameOfProd.Cells.Block
+
 
+
isInEvent - Static variable in class ruscz.game.gameOfProd.Cells.Person
+
 
+
isInEvent() - Static method in class ruscz.game.gameOfProd.Cells.Person
+
 
+
isInInventory(Item) - Static method in class ruscz.game.gameOfProd.Inventory.InventoryManager
+
+
Checks, if item in Inventory
+
+
isInteractionCell(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
isinView(int, int) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas
+
+
Checks if a cell (referenced by X and Y) is being shown in window and has to be repainted
+
+
isinView(Cell) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas
+
+
Checks if a cell is being shown in window and has to be repainted
+
+
isLocked - Variable in class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
isLocked() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
isMoving - Variable in class ruscz.game.gameOfProd.Cells.Person
+
 
+
isOpen - Variable in class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
isOpen() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
+
 
+
isPartial() - Method in class ruscz.game.gameOfProd.Cells.Block
+
 
+
isReadyToPaint - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
isReadyToPaint - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
+
 
+
isReturning - Variable in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
isRunAwayPossible - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
isRunAwayPossible() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
isSaveEmpty() - Static method in class ruscz.game.gameOfProd.Save.LoadManager
+
+
Checks if save files are empty (if there is no saved progress)
+
+
isStopped - Variable in class ruscz.game.gameOfProd.Windows.Camera
+
 
+
isTimerStopped() - Method in class ruscz.game.gameOfProd.Battle.Battle
+
 
+
isTriggerCell(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
+
 
+
item - Variable in class ruscz.game.gameOfProd.Inventory.ItemPanel
+
 
+
item - Variable in class ruscz.game.gameOfProd.Scripts.TextParser
+
 
+
Item - Class in ruscz.game.gameOfProd.Inventory
+
+
Class, describing Item in Game
+
+
Item(String, int, int, String) - Constructor for class ruscz.game.gameOfProd.Inventory.Item
+
 
+
Item(String, int, String) - Constructor for class ruscz.game.gameOfProd.Inventory.Item
+
 
+
itemAction - Variable in class ruscz.game.gameOfProd.Inventory.Item
+
 
+
ItemAction - Enum in ruscz.game.gameOfProd.Inventory
+
+
Enumerations for Item, describing what action provide
+
+
ItemAction() - Constructor for enum ruscz.game.gameOfProd.Inventory.ItemAction
+
 
+
ItemPanel - Class in ruscz.game.gameOfProd.Inventory
+
+
Graphic representation of Item for Battle
+
+
ItemPanel(ImageCell, int) - Constructor for class ruscz.game.gameOfProd.Inventory.ItemPanel
+
 
+
items - Variable in class ruscz.game.gameOfProd.BattleUI.ItemsInventory
+
 
+
itemsInventory - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
+
 
+
ItemsInventory - Class in ruscz.game.gameOfProd.BattleUI
+
+
JPanel with Inventory
+
+
ItemsInventory(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.ItemsInventory
+
 
+
+A B C D E F G H I J K L M N O P R S T U V W X Y 
All Classes All Packages
+
+ + + diff --git a/javadoc/index.html b/javadoc/index.html new file mode 100644 index 0000000..705eb95 --- /dev/null +++ b/javadoc/index.html @@ -0,0 +1,176 @@ + + + + + +Overview + + + + + + + + + + + + + + + +
+ +
+
+ +
+ + + diff --git a/javadoc/jquery/external/jquery/jquery.js b/javadoc/jquery/external/jquery/jquery.js new file mode 100644 index 0000000..9b5206b --- /dev/null +++ b/javadoc/jquery/external/jquery/jquery.js @@ -0,0 +1,10364 @@ +/*! + * jQuery JavaScript Library v3.3.1 + * https://jquery.com/ + * + * Includes Sizzle.js + * https://sizzlejs.com/ + * + * Copyright JS Foundation and other contributors + * Released under the MIT license + * https://jquery.org/license + * + * Date: 2018-01-20T17:24Z + */ +( function( global, factory ) { + + "use strict"; + + if ( typeof module === "object" && typeof module.exports === "object" ) { + + // For CommonJS and CommonJS-like environments where a proper `window` + // is present, execute the factory and get jQuery. + // For environments that do not have a `window` with a `document` + // (such as Node.js), expose a factory as module.exports. + // This accentuates the need for the creation of a real `window`. + // e.g. var jQuery = require("jquery")(window); + // See ticket #14549 for more info. + module.exports = global.document ? + factory( global, true ) : + function( w ) { + if ( !w.document ) { + throw new Error( "jQuery requires a window with a document" ); + } + return factory( w ); + }; + } else { + factory( global ); + } + +// Pass this if window is not defined yet +} )( typeof window !== "undefined" ? window : this, function( window, noGlobal ) { + +// Edge <= 12 - 13+, Firefox <=18 - 45+, IE 10 - 11, Safari 5.1 - 9+, iOS 6 - 9.1 +// throw exceptions when non-strict code (e.g., ASP.NET 4.5) accesses strict mode +// arguments.callee.caller (trac-13335). But as of jQuery 3.0 (2016), strict mode should be common +// enough that all such attempts are guarded in a try block. +"use strict"; + +var arr = []; + +var document = window.document; + +var getProto = Object.getPrototypeOf; + +var slice = arr.slice; + +var concat = arr.concat; + +var push = arr.push; + +var indexOf = arr.indexOf; + +var class2type = {}; + +var toString = class2type.toString; + +var hasOwn = class2type.hasOwnProperty; + +var fnToString = hasOwn.toString; + +var ObjectFunctionString = fnToString.call( Object ); + +var support = {}; + +var isFunction = function isFunction( obj ) { + + // Support: Chrome <=57, Firefox <=52 + // In some browsers, typeof returns "function" for HTML elements + // (i.e., `typeof document.createElement( "object" ) === "function"`). + // We don't want to classify *any* DOM node as a function. + return typeof obj === "function" && typeof obj.nodeType !== "number"; + }; + + +var isWindow = function isWindow( obj ) { + return obj != null && obj === obj.window; + }; + + + + + var preservedScriptAttributes = { + type: true, + src: true, + noModule: true + }; + + function DOMEval( code, doc, node ) { + doc = doc || document; + + var i, + script = doc.createElement( "script" ); + + script.text = code; + if ( node ) { + for ( i in preservedScriptAttributes ) { + if ( node[ i ] ) { + script[ i ] = node[ i ]; + } + } + } + doc.head.appendChild( script ).parentNode.removeChild( script ); + } + + +function toType( obj ) { + if ( obj == null ) { + return obj + ""; + } + + // Support: Android <=2.3 only (functionish RegExp) + return typeof obj === "object" || typeof obj === "function" ? + class2type[ toString.call( obj ) ] || "object" : + typeof obj; +} +/* global Symbol */ +// Defining this global in .eslintrc.json would create a danger of using the global +// unguarded in another place, it seems safer to define global only for this module + + + +var + version = "3.3.1", + + // Define a local copy of jQuery + jQuery = function( selector, context ) { + + // The jQuery object is actually just the init constructor 'enhanced' + // Need init if jQuery is called (just allow error to be thrown if not included) + return new jQuery.fn.init( selector, context ); + }, + + // Support: Android <=4.0 only + // Make sure we trim BOM and NBSP + rtrim = /^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g; + +jQuery.fn = jQuery.prototype = { + + // The current version of jQuery being used + jquery: version, + + constructor: jQuery, + + // The default length of a jQuery object is 0 + length: 0, + + toArray: function() { + return slice.call( this ); + }, + + // Get the Nth element in the matched element set OR + // Get the whole matched element set as a clean array + get: function( num ) { + + // Return all the elements in a clean array + if ( num == null ) { + return slice.call( this ); + } + + // Return just the one element from the set + return num < 0 ? this[ num + this.length ] : this[ num ]; + }, + + // Take an array of elements and push it onto the stack + // (returning the new matched element set) + pushStack: function( elems ) { + + // Build a new jQuery matched element set + var ret = jQuery.merge( this.constructor(), elems ); + + // Add the old object onto the stack (as a reference) + ret.prevObject = this; + + // Return the newly-formed element set + return ret; + }, + + // Execute a callback for every element in the matched set. + each: function( callback ) { + return jQuery.each( this, callback ); + }, + + map: function( callback ) { + return this.pushStack( jQuery.map( this, function( elem, i ) { + return callback.call( elem, i, elem ); + } ) ); + }, + + slice: function() { + return this.pushStack( slice.apply( this, arguments ) ); + }, + + first: function() { + return this.eq( 0 ); + }, + + last: function() { + return this.eq( -1 ); + }, + + eq: function( i ) { + var len = this.length, + j = +i + ( i < 0 ? len : 0 ); + return this.pushStack( j >= 0 && j < len ? [ this[ j ] ] : [] ); + }, + + end: function() { + return this.prevObject || this.constructor(); + }, + + // For internal use only. + // Behaves like an Array's method, not like a jQuery method. + push: push, + sort: arr.sort, + splice: arr.splice +}; + +jQuery.extend = jQuery.fn.extend = function() { + var options, name, src, copy, copyIsArray, clone, + target = arguments[ 0 ] || {}, + i = 1, + length = arguments.length, + deep = false; + + // Handle a deep copy situation + if ( typeof target === "boolean" ) { + deep = target; + + // Skip the boolean and the target + target = arguments[ i ] || {}; + i++; + } + + // Handle case when target is a string or something (possible in deep copy) + if ( typeof target !== "object" && !isFunction( target ) ) { + target = {}; + } + + // Extend jQuery itself if only one argument is passed + if ( i === length ) { + target = this; + i--; + } + + for ( ; i < length; i++ ) { + + // Only deal with non-null/undefined values + if ( ( options = arguments[ i ] ) != null ) { + + // Extend the base object + for ( name in options ) { + src = target[ name ]; + copy = options[ name ]; + + // Prevent never-ending loop + if ( target === copy ) { + continue; + } + + // Recurse if we're merging plain objects or arrays + if ( deep && copy && ( jQuery.isPlainObject( copy ) || + ( copyIsArray = Array.isArray( copy ) ) ) ) { + + if ( copyIsArray ) { + copyIsArray = false; + clone = src && Array.isArray( src ) ? src : []; + + } else { + clone = src && jQuery.isPlainObject( src ) ? src : {}; + } + + // Never move original objects, clone them + target[ name ] = jQuery.extend( deep, clone, copy ); + + // Don't bring in undefined values + } else if ( copy !== undefined ) { + target[ name ] = copy; + } + } + } + } + + // Return the modified object + return target; +}; + +jQuery.extend( { + + // Unique for each copy of jQuery on the page + expando: "jQuery" + ( version + Math.random() ).replace( /\D/g, "" ), + + // Assume jQuery is ready without the ready module + isReady: true, + + error: function( msg ) { + throw new Error( msg ); + }, + + noop: function() {}, + + isPlainObject: function( obj ) { + var proto, Ctor; + + // Detect obvious negatives + // Use toString instead of jQuery.type to catch host objects + if ( !obj || toString.call( obj ) !== "[object Object]" ) { + return false; + } + + proto = getProto( obj ); + + // Objects with no prototype (e.g., `Object.create( null )`) are plain + if ( !proto ) { + return true; + } + + // Objects with prototype are plain iff they were constructed by a global Object function + Ctor = hasOwn.call( proto, "constructor" ) && proto.constructor; + return typeof Ctor === "function" && fnToString.call( Ctor ) === ObjectFunctionString; + }, + + isEmptyObject: function( obj ) { + + /* eslint-disable no-unused-vars */ + // See https://github.com/eslint/eslint/issues/6125 + var name; + + for ( name in obj ) { + return false; + } + return true; + }, + + // Evaluates a script in a global context + globalEval: function( code ) { + DOMEval( code ); + }, + + each: function( obj, callback ) { + var length, i = 0; + + if ( isArrayLike( obj ) ) { + length = obj.length; + for ( ; i < length; i++ ) { + if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) { + break; + } + } + } else { + for ( i in obj ) { + if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) { + break; + } + } + } + + return obj; + }, + + // Support: Android <=4.0 only + trim: function( text ) { + return text == null ? + "" : + ( text + "" ).replace( rtrim, "" ); + }, + + // results is for internal usage only + makeArray: function( arr, results ) { + var ret = results || []; + + if ( arr != null ) { + if ( isArrayLike( Object( arr ) ) ) { + jQuery.merge( ret, + typeof arr === "string" ? + [ arr ] : arr + ); + } else { + push.call( ret, arr ); + } + } + + return ret; + }, + + inArray: function( elem, arr, i ) { + return arr == null ? -1 : indexOf.call( arr, elem, i ); + }, + + // Support: Android <=4.0 only, PhantomJS 1 only + // push.apply(_, arraylike) throws on ancient WebKit + merge: function( first, second ) { + var len = +second.length, + j = 0, + i = first.length; + + for ( ; j < len; j++ ) { + first[ i++ ] = second[ j ]; + } + + first.length = i; + + return first; + }, + + grep: function( elems, callback, invert ) { + var callbackInverse, + matches = [], + i = 0, + length = elems.length, + callbackExpect = !invert; + + // Go through the array, only saving the items + // that pass the validator function + for ( ; i < length; i++ ) { + callbackInverse = !callback( elems[ i ], i ); + if ( callbackInverse !== callbackExpect ) { + matches.push( elems[ i ] ); + } + } + + return matches; + }, + + // arg is for internal usage only + map: function( elems, callback, arg ) { + var length, value, + i = 0, + ret = []; + + // Go through the array, translating each of the items to their new values + if ( isArrayLike( elems ) ) { + length = elems.length; + for ( ; i < length; i++ ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret.push( value ); + } + } + + // Go through every key on the object, + } else { + for ( i in elems ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret.push( value ); + } + } + } + + // Flatten any nested arrays + return concat.apply( [], ret ); + }, + + // A global GUID counter for objects + guid: 1, + + // jQuery.support is not used in Core but other projects attach their + // properties to it so it needs to exist. + support: support +} ); + +if ( typeof Symbol === "function" ) { + jQuery.fn[ Symbol.iterator ] = arr[ Symbol.iterator ]; +} + +// Populate the class2type map +jQuery.each( "Boolean Number String Function Array Date RegExp Object Error Symbol".split( " " ), +function( i, name ) { + class2type[ "[object " + name + "]" ] = name.toLowerCase(); +} ); + +function isArrayLike( obj ) { + + // Support: real iOS 8.2 only (not reproducible in simulator) + // `in` check used to prevent JIT error (gh-2145) + // hasOwn isn't used here due to false negatives + // regarding Nodelist length in IE + var length = !!obj && "length" in obj && obj.length, + type = toType( obj ); + + if ( isFunction( obj ) || isWindow( obj ) ) { + return false; + } + + return type === "array" || length === 0 || + typeof length === "number" && length > 0 && ( length - 1 ) in obj; +} +var Sizzle = +/*! + * Sizzle CSS Selector Engine v2.3.3 + * https://sizzlejs.com/ + * + * Copyright jQuery Foundation and other contributors + * Released under the MIT license + * http://jquery.org/license + * + * Date: 2016-08-08 + */ +(function( window ) { + +var i, + support, + Expr, + getText, + isXML, + tokenize, + compile, + select, + outermostContext, + sortInput, + hasDuplicate, + + // Local document vars + setDocument, + document, + docElem, + documentIsHTML, + rbuggyQSA, + rbuggyMatches, + matches, + contains, + + // Instance-specific data + expando = "sizzle" + 1 * new Date(), + preferredDoc = window.document, + dirruns = 0, + done = 0, + classCache = createCache(), + tokenCache = createCache(), + compilerCache = createCache(), + sortOrder = function( a, b ) { + if ( a === b ) { + hasDuplicate = true; + } + return 0; + }, + + // Instance methods + hasOwn = ({}).hasOwnProperty, + arr = [], + pop = arr.pop, + push_native = arr.push, + push = arr.push, + slice = arr.slice, + // Use a stripped-down indexOf as it's faster than native + // https://jsperf.com/thor-indexof-vs-for/5 + indexOf = function( list, elem ) { + var i = 0, + len = list.length; + for ( ; i < len; i++ ) { + if ( list[i] === elem ) { + return i; + } + } + return -1; + }, + + booleans = "checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped", + + // Regular expressions + + // http://www.w3.org/TR/css3-selectors/#whitespace + whitespace = "[\\x20\\t\\r\\n\\f]", + + // http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier + identifier = "(?:\\\\.|[\\w-]|[^\0-\\xa0])+", + + // Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors + attributes = "\\[" + whitespace + "*(" + identifier + ")(?:" + whitespace + + // Operator (capture 2) + "*([*^$|!~]?=)" + whitespace + + // "Attribute values must be CSS identifiers [capture 5] or strings [capture 3 or capture 4]" + "*(?:'((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\"|(" + identifier + "))|)" + whitespace + + "*\\]", + + pseudos = ":(" + identifier + ")(?:\\((" + + // To reduce the number of selectors needing tokenize in the preFilter, prefer arguments: + // 1. quoted (capture 3; capture 4 or capture 5) + "('((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\")|" + + // 2. simple (capture 6) + "((?:\\\\.|[^\\\\()[\\]]|" + attributes + ")*)|" + + // 3. anything else (capture 2) + ".*" + + ")\\)|)", + + // Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter + rwhitespace = new RegExp( whitespace + "+", "g" ), + rtrim = new RegExp( "^" + whitespace + "+|((?:^|[^\\\\])(?:\\\\.)*)" + whitespace + "+$", "g" ), + + rcomma = new RegExp( "^" + whitespace + "*," + whitespace + "*" ), + rcombinators = new RegExp( "^" + whitespace + "*([>+~]|" + whitespace + ")" + whitespace + "*" ), + + rattributeQuotes = new RegExp( "=" + whitespace + "*([^\\]'\"]*?)" + whitespace + "*\\]", "g" ), + + rpseudo = new RegExp( pseudos ), + ridentifier = new RegExp( "^" + identifier + "$" ), + + matchExpr = { + "ID": new RegExp( "^#(" + identifier + ")" ), + "CLASS": new RegExp( "^\\.(" + identifier + ")" ), + "TAG": new RegExp( "^(" + identifier + "|[*])" ), + "ATTR": new RegExp( "^" + attributes ), + "PSEUDO": new RegExp( "^" + pseudos ), + "CHILD": new RegExp( "^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\(" + whitespace + + "*(even|odd|(([+-]|)(\\d*)n|)" + whitespace + "*(?:([+-]|)" + whitespace + + "*(\\d+)|))" + whitespace + "*\\)|)", "i" ), + "bool": new RegExp( "^(?:" + booleans + ")$", "i" ), + // For use in libraries implementing .is() + // We use this for POS matching in `select` + "needsContext": new RegExp( "^" + whitespace + "*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\(" + + whitespace + "*((?:-\\d)?\\d*)" + whitespace + "*\\)|)(?=[^-]|$)", "i" ) + }, + + rinputs = /^(?:input|select|textarea|button)$/i, + rheader = /^h\d$/i, + + rnative = /^[^{]+\{\s*\[native \w/, + + // Easily-parseable/retrievable ID or TAG or CLASS selectors + rquickExpr = /^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/, + + rsibling = /[+~]/, + + // CSS escapes + // http://www.w3.org/TR/CSS21/syndata.html#escaped-characters + runescape = new RegExp( "\\\\([\\da-f]{1,6}" + whitespace + "?|(" + whitespace + ")|.)", "ig" ), + funescape = function( _, escaped, escapedWhitespace ) { + var high = "0x" + escaped - 0x10000; + // NaN means non-codepoint + // Support: Firefox<24 + // Workaround erroneous numeric interpretation of +"0x" + return high !== high || escapedWhitespace ? + escaped : + high < 0 ? + // BMP codepoint + String.fromCharCode( high + 0x10000 ) : + // Supplemental Plane codepoint (surrogate pair) + String.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 ); + }, + + // CSS string/identifier serialization + // https://drafts.csswg.org/cssom/#common-serializing-idioms + rcssescape = /([\0-\x1f\x7f]|^-?\d)|^-$|[^\0-\x1f\x7f-\uFFFF\w-]/g, + fcssescape = function( ch, asCodePoint ) { + if ( asCodePoint ) { + + // U+0000 NULL becomes U+FFFD REPLACEMENT CHARACTER + if ( ch === "\0" ) { + return "\uFFFD"; + } + + // Control characters and (dependent upon position) numbers get escaped as code points + return ch.slice( 0, -1 ) + "\\" + ch.charCodeAt( ch.length - 1 ).toString( 16 ) + " "; + } + + // Other potentially-special ASCII characters get backslash-escaped + return "\\" + ch; + }, + + // Used for iframes + // See setDocument() + // Removing the function wrapper causes a "Permission Denied" + // error in IE + unloadHandler = function() { + setDocument(); + }, + + disabledAncestor = addCombinator( + function( elem ) { + return elem.disabled === true && ("form" in elem || "label" in elem); + }, + { dir: "parentNode", next: "legend" } + ); + +// Optimize for push.apply( _, NodeList ) +try { + push.apply( + (arr = slice.call( preferredDoc.childNodes )), + preferredDoc.childNodes + ); + // Support: Android<4.0 + // Detect silently failing push.apply + arr[ preferredDoc.childNodes.length ].nodeType; +} catch ( e ) { + push = { apply: arr.length ? + + // Leverage slice if possible + function( target, els ) { + push_native.apply( target, slice.call(els) ); + } : + + // Support: IE<9 + // Otherwise append directly + function( target, els ) { + var j = target.length, + i = 0; + // Can't trust NodeList.length + while ( (target[j++] = els[i++]) ) {} + target.length = j - 1; + } + }; +} + +function Sizzle( selector, context, results, seed ) { + var m, i, elem, nid, match, groups, newSelector, + newContext = context && context.ownerDocument, + + // nodeType defaults to 9, since context defaults to document + nodeType = context ? context.nodeType : 9; + + results = results || []; + + // Return early from calls with invalid selector or context + if ( typeof selector !== "string" || !selector || + nodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) { + + return results; + } + + // Try to shortcut find operations (as opposed to filters) in HTML documents + if ( !seed ) { + + if ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) { + setDocument( context ); + } + context = context || document; + + if ( documentIsHTML ) { + + // If the selector is sufficiently simple, try using a "get*By*" DOM method + // (excepting DocumentFragment context, where the methods don't exist) + if ( nodeType !== 11 && (match = rquickExpr.exec( selector )) ) { + + // ID selector + if ( (m = match[1]) ) { + + // Document context + if ( nodeType === 9 ) { + if ( (elem = context.getElementById( m )) ) { + + // Support: IE, Opera, Webkit + // TODO: identify versions + // getElementById can match elements by name instead of ID + if ( elem.id === m ) { + results.push( elem ); + return results; + } + } else { + return results; + } + + // Element context + } else { + + // Support: IE, Opera, Webkit + // TODO: identify versions + // getElementById can match elements by name instead of ID + if ( newContext && (elem = newContext.getElementById( m )) && + contains( context, elem ) && + elem.id === m ) { + + results.push( elem ); + return results; + } + } + + // Type selector + } else if ( match[2] ) { + push.apply( results, context.getElementsByTagName( selector ) ); + return results; + + // Class selector + } else if ( (m = match[3]) && support.getElementsByClassName && + context.getElementsByClassName ) { + + push.apply( results, context.getElementsByClassName( m ) ); + return results; + } + } + + // Take advantage of querySelectorAll + if ( support.qsa && + !compilerCache[ selector + " " ] && + (!rbuggyQSA || !rbuggyQSA.test( selector )) ) { + + if ( nodeType !== 1 ) { + newContext = context; + newSelector = selector; + + // qSA looks outside Element context, which is not what we want + // Thanks to Andrew Dupont for this workaround technique + // Support: IE <=8 + // Exclude object elements + } else if ( context.nodeName.toLowerCase() !== "object" ) { + + // Capture the context ID, setting it first if necessary + if ( (nid = context.getAttribute( "id" )) ) { + nid = nid.replace( rcssescape, fcssescape ); + } else { + context.setAttribute( "id", (nid = expando) ); + } + + // Prefix every selector in the list + groups = tokenize( selector ); + i = groups.length; + while ( i-- ) { + groups[i] = "#" + nid + " " + toSelector( groups[i] ); + } + newSelector = groups.join( "," ); + + // Expand context for sibling selectors + newContext = rsibling.test( selector ) && testContext( context.parentNode ) || + context; + } + + if ( newSelector ) { + try { + push.apply( results, + newContext.querySelectorAll( newSelector ) + ); + return results; + } catch ( qsaError ) { + } finally { + if ( nid === expando ) { + context.removeAttribute( "id" ); + } + } + } + } + } + } + + // All others + return select( selector.replace( rtrim, "$1" ), context, results, seed ); +} + +/** + * Create key-value caches of limited size + * @returns {function(string, object)} Returns the Object data after storing it on itself with + * property name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength) + * deleting the oldest entry + */ +function createCache() { + var keys = []; + + function cache( key, value ) { + // Use (key + " ") to avoid collision with native prototype properties (see Issue #157) + if ( keys.push( key + " " ) > Expr.cacheLength ) { + // Only keep the most recent entries + delete cache[ keys.shift() ]; + } + return (cache[ key + " " ] = value); + } + return cache; +} + +/** + * Mark a function for special use by Sizzle + * @param {Function} fn The function to mark + */ +function markFunction( fn ) { + fn[ expando ] = true; + return fn; +} + +/** + * Support testing using an element + * @param {Function} fn Passed the created element and returns a boolean result + */ +function assert( fn ) { + var el = document.createElement("fieldset"); + + try { + return !!fn( el ); + } catch (e) { + return false; + } finally { + // Remove from its parent by default + if ( el.parentNode ) { + el.parentNode.removeChild( el ); + } + // release memory in IE + el = null; + } +} + +/** + * Adds the same handler for all of the specified attrs + * @param {String} attrs Pipe-separated list of attributes + * @param {Function} handler The method that will be applied + */ +function addHandle( attrs, handler ) { + var arr = attrs.split("|"), + i = arr.length; + + while ( i-- ) { + Expr.attrHandle[ arr[i] ] = handler; + } +} + +/** + * Checks document order of two siblings + * @param {Element} a + * @param {Element} b + * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b + */ +function siblingCheck( a, b ) { + var cur = b && a, + diff = cur && a.nodeType === 1 && b.nodeType === 1 && + a.sourceIndex - b.sourceIndex; + + // Use IE sourceIndex if available on both nodes + if ( diff ) { + return diff; + } + + // Check if b follows a + if ( cur ) { + while ( (cur = cur.nextSibling) ) { + if ( cur === b ) { + return -1; + } + } + } + + return a ? 1 : -1; +} + +/** + * Returns a function to use in pseudos for input types + * @param {String} type + */ +function createInputPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === type; + }; +} + +/** + * Returns a function to use in pseudos for buttons + * @param {String} type + */ +function createButtonPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return (name === "input" || name === "button") && elem.type === type; + }; +} + +/** + * Returns a function to use in pseudos for :enabled/:disabled + * @param {Boolean} disabled true for :disabled; false for :enabled + */ +function createDisabledPseudo( disabled ) { + + // Known :disabled false positives: fieldset[disabled] > legend:nth-of-type(n+2) :can-disable + return function( elem ) { + + // Only certain elements can match :enabled or :disabled + // https://html.spec.whatwg.org/multipage/scripting.html#selector-enabled + // https://html.spec.whatwg.org/multipage/scripting.html#selector-disabled + if ( "form" in elem ) { + + // Check for inherited disabledness on relevant non-disabled elements: + // * listed form-associated elements in a disabled fieldset + // https://html.spec.whatwg.org/multipage/forms.html#category-listed + // https://html.spec.whatwg.org/multipage/forms.html#concept-fe-disabled + // * option elements in a disabled optgroup + // https://html.spec.whatwg.org/multipage/forms.html#concept-option-disabled + // All such elements have a "form" property. + if ( elem.parentNode && elem.disabled === false ) { + + // Option elements defer to a parent optgroup if present + if ( "label" in elem ) { + if ( "label" in elem.parentNode ) { + return elem.parentNode.disabled === disabled; + } else { + return elem.disabled === disabled; + } + } + + // Support: IE 6 - 11 + // Use the isDisabled shortcut property to check for disabled fieldset ancestors + return elem.isDisabled === disabled || + + // Where there is no isDisabled, check manually + /* jshint -W018 */ + elem.isDisabled !== !disabled && + disabledAncestor( elem ) === disabled; + } + + return elem.disabled === disabled; + + // Try to winnow out elements that can't be disabled before trusting the disabled property. + // Some victims get caught in our net (label, legend, menu, track), but it shouldn't + // even exist on them, let alone have a boolean value. + } else if ( "label" in elem ) { + return elem.disabled === disabled; + } + + // Remaining elements are neither :enabled nor :disabled + return false; + }; +} + +/** + * Returns a function to use in pseudos for positionals + * @param {Function} fn + */ +function createPositionalPseudo( fn ) { + return markFunction(function( argument ) { + argument = +argument; + return markFunction(function( seed, matches ) { + var j, + matchIndexes = fn( [], seed.length, argument ), + i = matchIndexes.length; + + // Match elements found at the specified indexes + while ( i-- ) { + if ( seed[ (j = matchIndexes[i]) ] ) { + seed[j] = !(matches[j] = seed[j]); + } + } + }); + }); +} + +/** + * Checks a node for validity as a Sizzle context + * @param {Element|Object=} context + * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value + */ +function testContext( context ) { + return context && typeof context.getElementsByTagName !== "undefined" && context; +} + +// Expose support vars for convenience +support = Sizzle.support = {}; + +/** + * Detects XML nodes + * @param {Element|Object} elem An element or a document + * @returns {Boolean} True iff elem is a non-HTML XML node + */ +isXML = Sizzle.isXML = function( elem ) { + // documentElement is verified for cases where it doesn't yet exist + // (such as loading iframes in IE - #4833) + var documentElement = elem && (elem.ownerDocument || elem).documentElement; + return documentElement ? documentElement.nodeName !== "HTML" : false; +}; + +/** + * Sets document-related variables once based on the current document + * @param {Element|Object} [doc] An element or document object to use to set the document + * @returns {Object} Returns the current document + */ +setDocument = Sizzle.setDocument = function( node ) { + var hasCompare, subWindow, + doc = node ? node.ownerDocument || node : preferredDoc; + + // Return early if doc is invalid or already selected + if ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) { + return document; + } + + // Update global variables + document = doc; + docElem = document.documentElement; + documentIsHTML = !isXML( document ); + + // Support: IE 9-11, Edge + // Accessing iframe documents after unload throws "permission denied" errors (jQuery #13936) + if ( preferredDoc !== document && + (subWindow = document.defaultView) && subWindow.top !== subWindow ) { + + // Support: IE 11, Edge + if ( subWindow.addEventListener ) { + subWindow.addEventListener( "unload", unloadHandler, false ); + + // Support: IE 9 - 10 only + } else if ( subWindow.attachEvent ) { + subWindow.attachEvent( "onunload", unloadHandler ); + } + } + + /* Attributes + ---------------------------------------------------------------------- */ + + // Support: IE<8 + // Verify that getAttribute really returns attributes and not properties + // (excepting IE8 booleans) + support.attributes = assert(function( el ) { + el.className = "i"; + return !el.getAttribute("className"); + }); + + /* getElement(s)By* + ---------------------------------------------------------------------- */ + + // Check if getElementsByTagName("*") returns only elements + support.getElementsByTagName = assert(function( el ) { + el.appendChild( document.createComment("") ); + return !el.getElementsByTagName("*").length; + }); + + // Support: IE<9 + support.getElementsByClassName = rnative.test( document.getElementsByClassName ); + + // Support: IE<10 + // Check if getElementById returns elements by name + // The broken getElementById methods don't pick up programmatically-set names, + // so use a roundabout getElementsByName test + support.getById = assert(function( el ) { + docElem.appendChild( el ).id = expando; + return !document.getElementsByName || !document.getElementsByName( expando ).length; + }); + + // ID filter and find + if ( support.getById ) { + Expr.filter["ID"] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + return elem.getAttribute("id") === attrId; + }; + }; + Expr.find["ID"] = function( id, context ) { + if ( typeof context.getElementById !== "undefined" && documentIsHTML ) { + var elem = context.getElementById( id ); + return elem ? [ elem ] : []; + } + }; + } else { + Expr.filter["ID"] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + var node = typeof elem.getAttributeNode !== "undefined" && + elem.getAttributeNode("id"); + return node && node.value === attrId; + }; + }; + + // Support: IE 6 - 7 only + // getElementById is not reliable as a find shortcut + Expr.find["ID"] = function( id, context ) { + if ( typeof context.getElementById !== "undefined" && documentIsHTML ) { + var node, i, elems, + elem = context.getElementById( id ); + + if ( elem ) { + + // Verify the id attribute + node = elem.getAttributeNode("id"); + if ( node && node.value === id ) { + return [ elem ]; + } + + // Fall back on getElementsByName + elems = context.getElementsByName( id ); + i = 0; + while ( (elem = elems[i++]) ) { + node = elem.getAttributeNode("id"); + if ( node && node.value === id ) { + return [ elem ]; + } + } + } + + return []; + } + }; + } + + // Tag + Expr.find["TAG"] = support.getElementsByTagName ? + function( tag, context ) { + if ( typeof context.getElementsByTagName !== "undefined" ) { + return context.getElementsByTagName( tag ); + + // DocumentFragment nodes don't have gEBTN + } else if ( support.qsa ) { + return context.querySelectorAll( tag ); + } + } : + + function( tag, context ) { + var elem, + tmp = [], + i = 0, + // By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too + results = context.getElementsByTagName( tag ); + + // Filter out possible comments + if ( tag === "*" ) { + while ( (elem = results[i++]) ) { + if ( elem.nodeType === 1 ) { + tmp.push( elem ); + } + } + + return tmp; + } + return results; + }; + + // Class + Expr.find["CLASS"] = support.getElementsByClassName && function( className, context ) { + if ( typeof context.getElementsByClassName !== "undefined" && documentIsHTML ) { + return context.getElementsByClassName( className ); + } + }; + + /* QSA/matchesSelector + ---------------------------------------------------------------------- */ + + // QSA and matchesSelector support + + // matchesSelector(:active) reports false when true (IE9/Opera 11.5) + rbuggyMatches = []; + + // qSa(:focus) reports false when true (Chrome 21) + // We allow this because of a bug in IE8/9 that throws an error + // whenever `document.activeElement` is accessed on an iframe + // So, we allow :focus to pass through QSA all the time to avoid the IE error + // See https://bugs.jquery.com/ticket/13378 + rbuggyQSA = []; + + if ( (support.qsa = rnative.test( document.querySelectorAll )) ) { + // Build QSA regex + // Regex strategy adopted from Diego Perini + assert(function( el ) { + // Select is set to empty string on purpose + // This is to test IE's treatment of not explicitly + // setting a boolean content attribute, + // since its presence should be enough + // https://bugs.jquery.com/ticket/12359 + docElem.appendChild( el ).innerHTML = "" + + ""; + + // Support: IE8, Opera 11-12.16 + // Nothing should be selected when empty strings follow ^= or $= or *= + // The test attribute must be unknown in Opera but "safe" for WinRT + // https://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section + if ( el.querySelectorAll("[msallowcapture^='']").length ) { + rbuggyQSA.push( "[*^$]=" + whitespace + "*(?:''|\"\")" ); + } + + // Support: IE8 + // Boolean attributes and "value" are not treated correctly + if ( !el.querySelectorAll("[selected]").length ) { + rbuggyQSA.push( "\\[" + whitespace + "*(?:value|" + booleans + ")" ); + } + + // Support: Chrome<29, Android<4.4, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.8+ + if ( !el.querySelectorAll( "[id~=" + expando + "-]" ).length ) { + rbuggyQSA.push("~="); + } + + // Webkit/Opera - :checked should return selected option elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + // IE8 throws error here and will not see later tests + if ( !el.querySelectorAll(":checked").length ) { + rbuggyQSA.push(":checked"); + } + + // Support: Safari 8+, iOS 8+ + // https://bugs.webkit.org/show_bug.cgi?id=136851 + // In-page `selector#id sibling-combinator selector` fails + if ( !el.querySelectorAll( "a#" + expando + "+*" ).length ) { + rbuggyQSA.push(".#.+[+~]"); + } + }); + + assert(function( el ) { + el.innerHTML = "" + + ""; + + // Support: Windows 8 Native Apps + // The type and name attributes are restricted during .innerHTML assignment + var input = document.createElement("input"); + input.setAttribute( "type", "hidden" ); + el.appendChild( input ).setAttribute( "name", "D" ); + + // Support: IE8 + // Enforce case-sensitivity of name attribute + if ( el.querySelectorAll("[name=d]").length ) { + rbuggyQSA.push( "name" + whitespace + "*[*^$|!~]?=" ); + } + + // FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled) + // IE8 throws error here and will not see later tests + if ( el.querySelectorAll(":enabled").length !== 2 ) { + rbuggyQSA.push( ":enabled", ":disabled" ); + } + + // Support: IE9-11+ + // IE's :disabled selector does not pick up the children of disabled fieldsets + docElem.appendChild( el ).disabled = true; + if ( el.querySelectorAll(":disabled").length !== 2 ) { + rbuggyQSA.push( ":enabled", ":disabled" ); + } + + // Opera 10-11 does not throw on post-comma invalid pseudos + el.querySelectorAll("*,:x"); + rbuggyQSA.push(",.*:"); + }); + } + + if ( (support.matchesSelector = rnative.test( (matches = docElem.matches || + docElem.webkitMatchesSelector || + docElem.mozMatchesSelector || + docElem.oMatchesSelector || + docElem.msMatchesSelector) )) ) { + + assert(function( el ) { + // Check to see if it's possible to do matchesSelector + // on a disconnected node (IE 9) + support.disconnectedMatch = matches.call( el, "*" ); + + // This should fail with an exception + // Gecko does not error, returns false instead + matches.call( el, "[s!='']:x" ); + rbuggyMatches.push( "!=", pseudos ); + }); + } + + rbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join("|") ); + rbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join("|") ); + + /* Contains + ---------------------------------------------------------------------- */ + hasCompare = rnative.test( docElem.compareDocumentPosition ); + + // Element contains another + // Purposefully self-exclusive + // As in, an element does not contain itself + contains = hasCompare || rnative.test( docElem.contains ) ? + function( a, b ) { + var adown = a.nodeType === 9 ? a.documentElement : a, + bup = b && b.parentNode; + return a === bup || !!( bup && bup.nodeType === 1 && ( + adown.contains ? + adown.contains( bup ) : + a.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16 + )); + } : + function( a, b ) { + if ( b ) { + while ( (b = b.parentNode) ) { + if ( b === a ) { + return true; + } + } + } + return false; + }; + + /* Sorting + ---------------------------------------------------------------------- */ + + // Document order sorting + sortOrder = hasCompare ? + function( a, b ) { + + // Flag for duplicate removal + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + // Sort on method existence if only one input has compareDocumentPosition + var compare = !a.compareDocumentPosition - !b.compareDocumentPosition; + if ( compare ) { + return compare; + } + + // Calculate position if both inputs belong to the same document + compare = ( a.ownerDocument || a ) === ( b.ownerDocument || b ) ? + a.compareDocumentPosition( b ) : + + // Otherwise we know they are disconnected + 1; + + // Disconnected nodes + if ( compare & 1 || + (!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) { + + // Choose the first element that is related to our preferred document + if ( a === document || a.ownerDocument === preferredDoc && contains(preferredDoc, a) ) { + return -1; + } + if ( b === document || b.ownerDocument === preferredDoc && contains(preferredDoc, b) ) { + return 1; + } + + // Maintain original order + return sortInput ? + ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) : + 0; + } + + return compare & 4 ? -1 : 1; + } : + function( a, b ) { + // Exit early if the nodes are identical + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + var cur, + i = 0, + aup = a.parentNode, + bup = b.parentNode, + ap = [ a ], + bp = [ b ]; + + // Parentless nodes are either documents or disconnected + if ( !aup || !bup ) { + return a === document ? -1 : + b === document ? 1 : + aup ? -1 : + bup ? 1 : + sortInput ? + ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) : + 0; + + // If the nodes are siblings, we can do a quick check + } else if ( aup === bup ) { + return siblingCheck( a, b ); + } + + // Otherwise we need full lists of their ancestors for comparison + cur = a; + while ( (cur = cur.parentNode) ) { + ap.unshift( cur ); + } + cur = b; + while ( (cur = cur.parentNode) ) { + bp.unshift( cur ); + } + + // Walk down the tree looking for a discrepancy + while ( ap[i] === bp[i] ) { + i++; + } + + return i ? + // Do a sibling check if the nodes have a common ancestor + siblingCheck( ap[i], bp[i] ) : + + // Otherwise nodes in our document sort first + ap[i] === preferredDoc ? -1 : + bp[i] === preferredDoc ? 1 : + 0; + }; + + return document; +}; + +Sizzle.matches = function( expr, elements ) { + return Sizzle( expr, null, null, elements ); +}; + +Sizzle.matchesSelector = function( elem, expr ) { + // Set document vars if needed + if ( ( elem.ownerDocument || elem ) !== document ) { + setDocument( elem ); + } + + // Make sure that attribute selectors are quoted + expr = expr.replace( rattributeQuotes, "='$1']" ); + + if ( support.matchesSelector && documentIsHTML && + !compilerCache[ expr + " " ] && + ( !rbuggyMatches || !rbuggyMatches.test( expr ) ) && + ( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) { + + try { + var ret = matches.call( elem, expr ); + + // IE 9's matchesSelector returns false on disconnected nodes + if ( ret || support.disconnectedMatch || + // As well, disconnected nodes are said to be in a document + // fragment in IE 9 + elem.document && elem.document.nodeType !== 11 ) { + return ret; + } + } catch (e) {} + } + + return Sizzle( expr, document, null, [ elem ] ).length > 0; +}; + +Sizzle.contains = function( context, elem ) { + // Set document vars if needed + if ( ( context.ownerDocument || context ) !== document ) { + setDocument( context ); + } + return contains( context, elem ); +}; + +Sizzle.attr = function( elem, name ) { + // Set document vars if needed + if ( ( elem.ownerDocument || elem ) !== document ) { + setDocument( elem ); + } + + var fn = Expr.attrHandle[ name.toLowerCase() ], + // Don't get fooled by Object.prototype properties (jQuery #13807) + val = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ? + fn( elem, name, !documentIsHTML ) : + undefined; + + return val !== undefined ? + val : + support.attributes || !documentIsHTML ? + elem.getAttribute( name ) : + (val = elem.getAttributeNode(name)) && val.specified ? + val.value : + null; +}; + +Sizzle.escape = function( sel ) { + return (sel + "").replace( rcssescape, fcssescape ); +}; + +Sizzle.error = function( msg ) { + throw new Error( "Syntax error, unrecognized expression: " + msg ); +}; + +/** + * Document sorting and removing duplicates + * @param {ArrayLike} results + */ +Sizzle.uniqueSort = function( results ) { + var elem, + duplicates = [], + j = 0, + i = 0; + + // Unless we *know* we can detect duplicates, assume their presence + hasDuplicate = !support.detectDuplicates; + sortInput = !support.sortStable && results.slice( 0 ); + results.sort( sortOrder ); + + if ( hasDuplicate ) { + while ( (elem = results[i++]) ) { + if ( elem === results[ i ] ) { + j = duplicates.push( i ); + } + } + while ( j-- ) { + results.splice( duplicates[ j ], 1 ); + } + } + + // Clear input after sorting to release objects + // See https://github.com/jquery/sizzle/pull/225 + sortInput = null; + + return results; +}; + +/** + * Utility function for retrieving the text value of an array of DOM nodes + * @param {Array|Element} elem + */ +getText = Sizzle.getText = function( elem ) { + var node, + ret = "", + i = 0, + nodeType = elem.nodeType; + + if ( !nodeType ) { + // If no nodeType, this is expected to be an array + while ( (node = elem[i++]) ) { + // Do not traverse comment nodes + ret += getText( node ); + } + } else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) { + // Use textContent for elements + // innerText usage removed for consistency of new lines (jQuery #11153) + if ( typeof elem.textContent === "string" ) { + return elem.textContent; + } else { + // Traverse its children + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + ret += getText( elem ); + } + } + } else if ( nodeType === 3 || nodeType === 4 ) { + return elem.nodeValue; + } + // Do not include comment or processing instruction nodes + + return ret; +}; + +Expr = Sizzle.selectors = { + + // Can be adjusted by the user + cacheLength: 50, + + createPseudo: markFunction, + + match: matchExpr, + + attrHandle: {}, + + find: {}, + + relative: { + ">": { dir: "parentNode", first: true }, + " ": { dir: "parentNode" }, + "+": { dir: "previousSibling", first: true }, + "~": { dir: "previousSibling" } + }, + + preFilter: { + "ATTR": function( match ) { + match[1] = match[1].replace( runescape, funescape ); + + // Move the given value to match[3] whether quoted or unquoted + match[3] = ( match[3] || match[4] || match[5] || "" ).replace( runescape, funescape ); + + if ( match[2] === "~=" ) { + match[3] = " " + match[3] + " "; + } + + return match.slice( 0, 4 ); + }, + + "CHILD": function( match ) { + /* matches from matchExpr["CHILD"] + 1 type (only|nth|...) + 2 what (child|of-type) + 3 argument (even|odd|\d*|\d*n([+-]\d+)?|...) + 4 xn-component of xn+y argument ([+-]?\d*n|) + 5 sign of xn-component + 6 x of xn-component + 7 sign of y-component + 8 y of y-component + */ + match[1] = match[1].toLowerCase(); + + if ( match[1].slice( 0, 3 ) === "nth" ) { + // nth-* requires argument + if ( !match[3] ) { + Sizzle.error( match[0] ); + } + + // numeric x and y parameters for Expr.filter.CHILD + // remember that false/true cast respectively to 0/1 + match[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === "even" || match[3] === "odd" ) ); + match[5] = +( ( match[7] + match[8] ) || match[3] === "odd" ); + + // other types prohibit arguments + } else if ( match[3] ) { + Sizzle.error( match[0] ); + } + + return match; + }, + + "PSEUDO": function( match ) { + var excess, + unquoted = !match[6] && match[2]; + + if ( matchExpr["CHILD"].test( match[0] ) ) { + return null; + } + + // Accept quoted arguments as-is + if ( match[3] ) { + match[2] = match[4] || match[5] || ""; + + // Strip excess characters from unquoted arguments + } else if ( unquoted && rpseudo.test( unquoted ) && + // Get excess from tokenize (recursively) + (excess = tokenize( unquoted, true )) && + // advance to the next closing parenthesis + (excess = unquoted.indexOf( ")", unquoted.length - excess ) - unquoted.length) ) { + + // excess is a negative index + match[0] = match[0].slice( 0, excess ); + match[2] = unquoted.slice( 0, excess ); + } + + // Return only captures needed by the pseudo filter method (type and argument) + return match.slice( 0, 3 ); + } + }, + + filter: { + + "TAG": function( nodeNameSelector ) { + var nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase(); + return nodeNameSelector === "*" ? + function() { return true; } : + function( elem ) { + return elem.nodeName && elem.nodeName.toLowerCase() === nodeName; + }; + }, + + "CLASS": function( className ) { + var pattern = classCache[ className + " " ]; + + return pattern || + (pattern = new RegExp( "(^|" + whitespace + ")" + className + "(" + whitespace + "|$)" )) && + classCache( className, function( elem ) { + return pattern.test( typeof elem.className === "string" && elem.className || typeof elem.getAttribute !== "undefined" && elem.getAttribute("class") || "" ); + }); + }, + + "ATTR": function( name, operator, check ) { + return function( elem ) { + var result = Sizzle.attr( elem, name ); + + if ( result == null ) { + return operator === "!="; + } + if ( !operator ) { + return true; + } + + result += ""; + + return operator === "=" ? result === check : + operator === "!=" ? result !== check : + operator === "^=" ? check && result.indexOf( check ) === 0 : + operator === "*=" ? check && result.indexOf( check ) > -1 : + operator === "$=" ? check && result.slice( -check.length ) === check : + operator === "~=" ? ( " " + result.replace( rwhitespace, " " ) + " " ).indexOf( check ) > -1 : + operator === "|=" ? result === check || result.slice( 0, check.length + 1 ) === check + "-" : + false; + }; + }, + + "CHILD": function( type, what, argument, first, last ) { + var simple = type.slice( 0, 3 ) !== "nth", + forward = type.slice( -4 ) !== "last", + ofType = what === "of-type"; + + return first === 1 && last === 0 ? + + // Shortcut for :nth-*(n) + function( elem ) { + return !!elem.parentNode; + } : + + function( elem, context, xml ) { + var cache, uniqueCache, outerCache, node, nodeIndex, start, + dir = simple !== forward ? "nextSibling" : "previousSibling", + parent = elem.parentNode, + name = ofType && elem.nodeName.toLowerCase(), + useCache = !xml && !ofType, + diff = false; + + if ( parent ) { + + // :(first|last|only)-(child|of-type) + if ( simple ) { + while ( dir ) { + node = elem; + while ( (node = node[ dir ]) ) { + if ( ofType ? + node.nodeName.toLowerCase() === name : + node.nodeType === 1 ) { + + return false; + } + } + // Reverse direction for :only-* (if we haven't yet done so) + start = dir = type === "only" && !start && "nextSibling"; + } + return true; + } + + start = [ forward ? parent.firstChild : parent.lastChild ]; + + // non-xml :nth-child(...) stores cache data on `parent` + if ( forward && useCache ) { + + // Seek `elem` from a previously-cached index + + // ...in a gzip-friendly way + node = parent; + outerCache = node[ expando ] || (node[ expando ] = {}); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ node.uniqueID ] || + (outerCache[ node.uniqueID ] = {}); + + cache = uniqueCache[ type ] || []; + nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ]; + diff = nodeIndex && cache[ 2 ]; + node = nodeIndex && parent.childNodes[ nodeIndex ]; + + while ( (node = ++nodeIndex && node && node[ dir ] || + + // Fallback to seeking `elem` from the start + (diff = nodeIndex = 0) || start.pop()) ) { + + // When found, cache indexes on `parent` and break + if ( node.nodeType === 1 && ++diff && node === elem ) { + uniqueCache[ type ] = [ dirruns, nodeIndex, diff ]; + break; + } + } + + } else { + // Use previously-cached element index if available + if ( useCache ) { + // ...in a gzip-friendly way + node = elem; + outerCache = node[ expando ] || (node[ expando ] = {}); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ node.uniqueID ] || + (outerCache[ node.uniqueID ] = {}); + + cache = uniqueCache[ type ] || []; + nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ]; + diff = nodeIndex; + } + + // xml :nth-child(...) + // or :nth-last-child(...) or :nth(-last)?-of-type(...) + if ( diff === false ) { + // Use the same loop as above to seek `elem` from the start + while ( (node = ++nodeIndex && node && node[ dir ] || + (diff = nodeIndex = 0) || start.pop()) ) { + + if ( ( ofType ? + node.nodeName.toLowerCase() === name : + node.nodeType === 1 ) && + ++diff ) { + + // Cache the index of each encountered element + if ( useCache ) { + outerCache = node[ expando ] || (node[ expando ] = {}); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ node.uniqueID ] || + (outerCache[ node.uniqueID ] = {}); + + uniqueCache[ type ] = [ dirruns, diff ]; + } + + if ( node === elem ) { + break; + } + } + } + } + } + + // Incorporate the offset, then check against cycle size + diff -= last; + return diff === first || ( diff % first === 0 && diff / first >= 0 ); + } + }; + }, + + "PSEUDO": function( pseudo, argument ) { + // pseudo-class names are case-insensitive + // http://www.w3.org/TR/selectors/#pseudo-classes + // Prioritize by case sensitivity in case custom pseudos are added with uppercase letters + // Remember that setFilters inherits from pseudos + var args, + fn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] || + Sizzle.error( "unsupported pseudo: " + pseudo ); + + // The user may use createPseudo to indicate that + // arguments are needed to create the filter function + // just as Sizzle does + if ( fn[ expando ] ) { + return fn( argument ); + } + + // But maintain support for old signatures + if ( fn.length > 1 ) { + args = [ pseudo, pseudo, "", argument ]; + return Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ? + markFunction(function( seed, matches ) { + var idx, + matched = fn( seed, argument ), + i = matched.length; + while ( i-- ) { + idx = indexOf( seed, matched[i] ); + seed[ idx ] = !( matches[ idx ] = matched[i] ); + } + }) : + function( elem ) { + return fn( elem, 0, args ); + }; + } + + return fn; + } + }, + + pseudos: { + // Potentially complex pseudos + "not": markFunction(function( selector ) { + // Trim the selector passed to compile + // to avoid treating leading and trailing + // spaces as combinators + var input = [], + results = [], + matcher = compile( selector.replace( rtrim, "$1" ) ); + + return matcher[ expando ] ? + markFunction(function( seed, matches, context, xml ) { + var elem, + unmatched = matcher( seed, null, xml, [] ), + i = seed.length; + + // Match elements unmatched by `matcher` + while ( i-- ) { + if ( (elem = unmatched[i]) ) { + seed[i] = !(matches[i] = elem); + } + } + }) : + function( elem, context, xml ) { + input[0] = elem; + matcher( input, null, xml, results ); + // Don't keep the element (issue #299) + input[0] = null; + return !results.pop(); + }; + }), + + "has": markFunction(function( selector ) { + return function( elem ) { + return Sizzle( selector, elem ).length > 0; + }; + }), + + "contains": markFunction(function( text ) { + text = text.replace( runescape, funescape ); + return function( elem ) { + return ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1; + }; + }), + + // "Whether an element is represented by a :lang() selector + // is based solely on the element's language value + // being equal to the identifier C, + // or beginning with the identifier C immediately followed by "-". + // The matching of C against the element's language value is performed case-insensitively. + // The identifier C does not have to be a valid language name." + // http://www.w3.org/TR/selectors/#lang-pseudo + "lang": markFunction( function( lang ) { + // lang value must be a valid identifier + if ( !ridentifier.test(lang || "") ) { + Sizzle.error( "unsupported lang: " + lang ); + } + lang = lang.replace( runescape, funescape ).toLowerCase(); + return function( elem ) { + var elemLang; + do { + if ( (elemLang = documentIsHTML ? + elem.lang : + elem.getAttribute("xml:lang") || elem.getAttribute("lang")) ) { + + elemLang = elemLang.toLowerCase(); + return elemLang === lang || elemLang.indexOf( lang + "-" ) === 0; + } + } while ( (elem = elem.parentNode) && elem.nodeType === 1 ); + return false; + }; + }), + + // Miscellaneous + "target": function( elem ) { + var hash = window.location && window.location.hash; + return hash && hash.slice( 1 ) === elem.id; + }, + + "root": function( elem ) { + return elem === docElem; + }, + + "focus": function( elem ) { + return elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex); + }, + + // Boolean properties + "enabled": createDisabledPseudo( false ), + "disabled": createDisabledPseudo( true ), + + "checked": function( elem ) { + // In CSS3, :checked should return both checked and selected elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + var nodeName = elem.nodeName.toLowerCase(); + return (nodeName === "input" && !!elem.checked) || (nodeName === "option" && !!elem.selected); + }, + + "selected": function( elem ) { + // Accessing this property makes selected-by-default + // options in Safari work properly + if ( elem.parentNode ) { + elem.parentNode.selectedIndex; + } + + return elem.selected === true; + }, + + // Contents + "empty": function( elem ) { + // http://www.w3.org/TR/selectors/#empty-pseudo + // :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5), + // but not by others (comment: 8; processing instruction: 7; etc.) + // nodeType < 6 works because attributes (2) do not appear as children + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + if ( elem.nodeType < 6 ) { + return false; + } + } + return true; + }, + + "parent": function( elem ) { + return !Expr.pseudos["empty"]( elem ); + }, + + // Element/input types + "header": function( elem ) { + return rheader.test( elem.nodeName ); + }, + + "input": function( elem ) { + return rinputs.test( elem.nodeName ); + }, + + "button": function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === "button" || name === "button"; + }, + + "text": function( elem ) { + var attr; + return elem.nodeName.toLowerCase() === "input" && + elem.type === "text" && + + // Support: IE<8 + // New HTML5 attribute values (e.g., "search") appear with elem.type === "text" + ( (attr = elem.getAttribute("type")) == null || attr.toLowerCase() === "text" ); + }, + + // Position-in-collection + "first": createPositionalPseudo(function() { + return [ 0 ]; + }), + + "last": createPositionalPseudo(function( matchIndexes, length ) { + return [ length - 1 ]; + }), + + "eq": createPositionalPseudo(function( matchIndexes, length, argument ) { + return [ argument < 0 ? argument + length : argument ]; + }), + + "even": createPositionalPseudo(function( matchIndexes, length ) { + var i = 0; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "odd": createPositionalPseudo(function( matchIndexes, length ) { + var i = 1; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "lt": createPositionalPseudo(function( matchIndexes, length, argument ) { + var i = argument < 0 ? argument + length : argument; + for ( ; --i >= 0; ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "gt": createPositionalPseudo(function( matchIndexes, length, argument ) { + var i = argument < 0 ? argument + length : argument; + for ( ; ++i < length; ) { + matchIndexes.push( i ); + } + return matchIndexes; + }) + } +}; + +Expr.pseudos["nth"] = Expr.pseudos["eq"]; + +// Add button/input type pseudos +for ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) { + Expr.pseudos[ i ] = createInputPseudo( i ); +} +for ( i in { submit: true, reset: true } ) { + Expr.pseudos[ i ] = createButtonPseudo( i ); +} + +// Easy API for creating new setFilters +function setFilters() {} +setFilters.prototype = Expr.filters = Expr.pseudos; +Expr.setFilters = new setFilters(); + +tokenize = Sizzle.tokenize = function( selector, parseOnly ) { + var matched, match, tokens, type, + soFar, groups, preFilters, + cached = tokenCache[ selector + " " ]; + + if ( cached ) { + return parseOnly ? 0 : cached.slice( 0 ); + } + + soFar = selector; + groups = []; + preFilters = Expr.preFilter; + + while ( soFar ) { + + // Comma and first run + if ( !matched || (match = rcomma.exec( soFar )) ) { + if ( match ) { + // Don't consume trailing commas as valid + soFar = soFar.slice( match[0].length ) || soFar; + } + groups.push( (tokens = []) ); + } + + matched = false; + + // Combinators + if ( (match = rcombinators.exec( soFar )) ) { + matched = match.shift(); + tokens.push({ + value: matched, + // Cast descendant combinators to space + type: match[0].replace( rtrim, " " ) + }); + soFar = soFar.slice( matched.length ); + } + + // Filters + for ( type in Expr.filter ) { + if ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] || + (match = preFilters[ type ]( match ))) ) { + matched = match.shift(); + tokens.push({ + value: matched, + type: type, + matches: match + }); + soFar = soFar.slice( matched.length ); + } + } + + if ( !matched ) { + break; + } + } + + // Return the length of the invalid excess + // if we're just parsing + // Otherwise, throw an error or return tokens + return parseOnly ? + soFar.length : + soFar ? + Sizzle.error( selector ) : + // Cache the tokens + tokenCache( selector, groups ).slice( 0 ); +}; + +function toSelector( tokens ) { + var i = 0, + len = tokens.length, + selector = ""; + for ( ; i < len; i++ ) { + selector += tokens[i].value; + } + return selector; +} + +function addCombinator( matcher, combinator, base ) { + var dir = combinator.dir, + skip = combinator.next, + key = skip || dir, + checkNonElements = base && key === "parentNode", + doneName = done++; + + return combinator.first ? + // Check against closest ancestor/preceding element + function( elem, context, xml ) { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + return matcher( elem, context, xml ); + } + } + return false; + } : + + // Check against all ancestor/preceding elements + function( elem, context, xml ) { + var oldCache, uniqueCache, outerCache, + newCache = [ dirruns, doneName ]; + + // We can't set arbitrary data on XML nodes, so they don't benefit from combinator caching + if ( xml ) { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + if ( matcher( elem, context, xml ) ) { + return true; + } + } + } + } else { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + outerCache = elem[ expando ] || (elem[ expando ] = {}); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ elem.uniqueID ] || (outerCache[ elem.uniqueID ] = {}); + + if ( skip && skip === elem.nodeName.toLowerCase() ) { + elem = elem[ dir ] || elem; + } else if ( (oldCache = uniqueCache[ key ]) && + oldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) { + + // Assign to newCache so results back-propagate to previous elements + return (newCache[ 2 ] = oldCache[ 2 ]); + } else { + // Reuse newcache so results back-propagate to previous elements + uniqueCache[ key ] = newCache; + + // A match means we're done; a fail means we have to keep checking + if ( (newCache[ 2 ] = matcher( elem, context, xml )) ) { + return true; + } + } + } + } + } + return false; + }; +} + +function elementMatcher( matchers ) { + return matchers.length > 1 ? + function( elem, context, xml ) { + var i = matchers.length; + while ( i-- ) { + if ( !matchers[i]( elem, context, xml ) ) { + return false; + } + } + return true; + } : + matchers[0]; +} + +function multipleContexts( selector, contexts, results ) { + var i = 0, + len = contexts.length; + for ( ; i < len; i++ ) { + Sizzle( selector, contexts[i], results ); + } + return results; +} + +function condense( unmatched, map, filter, context, xml ) { + var elem, + newUnmatched = [], + i = 0, + len = unmatched.length, + mapped = map != null; + + for ( ; i < len; i++ ) { + if ( (elem = unmatched[i]) ) { + if ( !filter || filter( elem, context, xml ) ) { + newUnmatched.push( elem ); + if ( mapped ) { + map.push( i ); + } + } + } + } + + return newUnmatched; +} + +function setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) { + if ( postFilter && !postFilter[ expando ] ) { + postFilter = setMatcher( postFilter ); + } + if ( postFinder && !postFinder[ expando ] ) { + postFinder = setMatcher( postFinder, postSelector ); + } + return markFunction(function( seed, results, context, xml ) { + var temp, i, elem, + preMap = [], + postMap = [], + preexisting = results.length, + + // Get initial elements from seed or context + elems = seed || multipleContexts( selector || "*", context.nodeType ? [ context ] : context, [] ), + + // Prefilter to get matcher input, preserving a map for seed-results synchronization + matcherIn = preFilter && ( seed || !selector ) ? + condense( elems, preMap, preFilter, context, xml ) : + elems, + + matcherOut = matcher ? + // If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results, + postFinder || ( seed ? preFilter : preexisting || postFilter ) ? + + // ...intermediate processing is necessary + [] : + + // ...otherwise use results directly + results : + matcherIn; + + // Find primary matches + if ( matcher ) { + matcher( matcherIn, matcherOut, context, xml ); + } + + // Apply postFilter + if ( postFilter ) { + temp = condense( matcherOut, postMap ); + postFilter( temp, [], context, xml ); + + // Un-match failing elements by moving them back to matcherIn + i = temp.length; + while ( i-- ) { + if ( (elem = temp[i]) ) { + matcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem); + } + } + } + + if ( seed ) { + if ( postFinder || preFilter ) { + if ( postFinder ) { + // Get the final matcherOut by condensing this intermediate into postFinder contexts + temp = []; + i = matcherOut.length; + while ( i-- ) { + if ( (elem = matcherOut[i]) ) { + // Restore matcherIn since elem is not yet a final match + temp.push( (matcherIn[i] = elem) ); + } + } + postFinder( null, (matcherOut = []), temp, xml ); + } + + // Move matched elements from seed to results to keep them synchronized + i = matcherOut.length; + while ( i-- ) { + if ( (elem = matcherOut[i]) && + (temp = postFinder ? indexOf( seed, elem ) : preMap[i]) > -1 ) { + + seed[temp] = !(results[temp] = elem); + } + } + } + + // Add elements to results, through postFinder if defined + } else { + matcherOut = condense( + matcherOut === results ? + matcherOut.splice( preexisting, matcherOut.length ) : + matcherOut + ); + if ( postFinder ) { + postFinder( null, results, matcherOut, xml ); + } else { + push.apply( results, matcherOut ); + } + } + }); +} + +function matcherFromTokens( tokens ) { + var checkContext, matcher, j, + len = tokens.length, + leadingRelative = Expr.relative[ tokens[0].type ], + implicitRelative = leadingRelative || Expr.relative[" "], + i = leadingRelative ? 1 : 0, + + // The foundational matcher ensures that elements are reachable from top-level context(s) + matchContext = addCombinator( function( elem ) { + return elem === checkContext; + }, implicitRelative, true ), + matchAnyContext = addCombinator( function( elem ) { + return indexOf( checkContext, elem ) > -1; + }, implicitRelative, true ), + matchers = [ function( elem, context, xml ) { + var ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || ( + (checkContext = context).nodeType ? + matchContext( elem, context, xml ) : + matchAnyContext( elem, context, xml ) ); + // Avoid hanging onto element (issue #299) + checkContext = null; + return ret; + } ]; + + for ( ; i < len; i++ ) { + if ( (matcher = Expr.relative[ tokens[i].type ]) ) { + matchers = [ addCombinator(elementMatcher( matchers ), matcher) ]; + } else { + matcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches ); + + // Return special upon seeing a positional matcher + if ( matcher[ expando ] ) { + // Find the next relative operator (if any) for proper handling + j = ++i; + for ( ; j < len; j++ ) { + if ( Expr.relative[ tokens[j].type ] ) { + break; + } + } + return setMatcher( + i > 1 && elementMatcher( matchers ), + i > 1 && toSelector( + // If the preceding token was a descendant combinator, insert an implicit any-element `*` + tokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === " " ? "*" : "" }) + ).replace( rtrim, "$1" ), + matcher, + i < j && matcherFromTokens( tokens.slice( i, j ) ), + j < len && matcherFromTokens( (tokens = tokens.slice( j )) ), + j < len && toSelector( tokens ) + ); + } + matchers.push( matcher ); + } + } + + return elementMatcher( matchers ); +} + +function matcherFromGroupMatchers( elementMatchers, setMatchers ) { + var bySet = setMatchers.length > 0, + byElement = elementMatchers.length > 0, + superMatcher = function( seed, context, xml, results, outermost ) { + var elem, j, matcher, + matchedCount = 0, + i = "0", + unmatched = seed && [], + setMatched = [], + contextBackup = outermostContext, + // We must always have either seed elements or outermost context + elems = seed || byElement && Expr.find["TAG"]( "*", outermost ), + // Use integer dirruns iff this is the outermost matcher + dirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1), + len = elems.length; + + if ( outermost ) { + outermostContext = context === document || context || outermost; + } + + // Add elements passing elementMatchers directly to results + // Support: IE<9, Safari + // Tolerate NodeList properties (IE: "length"; Safari: ) matching elements by id + for ( ; i !== len && (elem = elems[i]) != null; i++ ) { + if ( byElement && elem ) { + j = 0; + if ( !context && elem.ownerDocument !== document ) { + setDocument( elem ); + xml = !documentIsHTML; + } + while ( (matcher = elementMatchers[j++]) ) { + if ( matcher( elem, context || document, xml) ) { + results.push( elem ); + break; + } + } + if ( outermost ) { + dirruns = dirrunsUnique; + } + } + + // Track unmatched elements for set filters + if ( bySet ) { + // They will have gone through all possible matchers + if ( (elem = !matcher && elem) ) { + matchedCount--; + } + + // Lengthen the array for every element, matched or not + if ( seed ) { + unmatched.push( elem ); + } + } + } + + // `i` is now the count of elements visited above, and adding it to `matchedCount` + // makes the latter nonnegative. + matchedCount += i; + + // Apply set filters to unmatched elements + // NOTE: This can be skipped if there are no unmatched elements (i.e., `matchedCount` + // equals `i`), unless we didn't visit _any_ elements in the above loop because we have + // no element matchers and no seed. + // Incrementing an initially-string "0" `i` allows `i` to remain a string only in that + // case, which will result in a "00" `matchedCount` that differs from `i` but is also + // numerically zero. + if ( bySet && i !== matchedCount ) { + j = 0; + while ( (matcher = setMatchers[j++]) ) { + matcher( unmatched, setMatched, context, xml ); + } + + if ( seed ) { + // Reintegrate element matches to eliminate the need for sorting + if ( matchedCount > 0 ) { + while ( i-- ) { + if ( !(unmatched[i] || setMatched[i]) ) { + setMatched[i] = pop.call( results ); + } + } + } + + // Discard index placeholder values to get only actual matches + setMatched = condense( setMatched ); + } + + // Add matches to results + push.apply( results, setMatched ); + + // Seedless set matches succeeding multiple successful matchers stipulate sorting + if ( outermost && !seed && setMatched.length > 0 && + ( matchedCount + setMatchers.length ) > 1 ) { + + Sizzle.uniqueSort( results ); + } + } + + // Override manipulation of globals by nested matchers + if ( outermost ) { + dirruns = dirrunsUnique; + outermostContext = contextBackup; + } + + return unmatched; + }; + + return bySet ? + markFunction( superMatcher ) : + superMatcher; +} + +compile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) { + var i, + setMatchers = [], + elementMatchers = [], + cached = compilerCache[ selector + " " ]; + + if ( !cached ) { + // Generate a function of recursive functions that can be used to check each element + if ( !match ) { + match = tokenize( selector ); + } + i = match.length; + while ( i-- ) { + cached = matcherFromTokens( match[i] ); + if ( cached[ expando ] ) { + setMatchers.push( cached ); + } else { + elementMatchers.push( cached ); + } + } + + // Cache the compiled function + cached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) ); + + // Save selector and tokenization + cached.selector = selector; + } + return cached; +}; + +/** + * A low-level selection function that works with Sizzle's compiled + * selector functions + * @param {String|Function} selector A selector or a pre-compiled + * selector function built with Sizzle.compile + * @param {Element} context + * @param {Array} [results] + * @param {Array} [seed] A set of elements to match against + */ +select = Sizzle.select = function( selector, context, results, seed ) { + var i, tokens, token, type, find, + compiled = typeof selector === "function" && selector, + match = !seed && tokenize( (selector = compiled.selector || selector) ); + + results = results || []; + + // Try to minimize operations if there is only one selector in the list and no seed + // (the latter of which guarantees us context) + if ( match.length === 1 ) { + + // Reduce context if the leading compound selector is an ID + tokens = match[0] = match[0].slice( 0 ); + if ( tokens.length > 2 && (token = tokens[0]).type === "ID" && + context.nodeType === 9 && documentIsHTML && Expr.relative[ tokens[1].type ] ) { + + context = ( Expr.find["ID"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0]; + if ( !context ) { + return results; + + // Precompiled matchers will still verify ancestry, so step up a level + } else if ( compiled ) { + context = context.parentNode; + } + + selector = selector.slice( tokens.shift().value.length ); + } + + // Fetch a seed set for right-to-left matching + i = matchExpr["needsContext"].test( selector ) ? 0 : tokens.length; + while ( i-- ) { + token = tokens[i]; + + // Abort if we hit a combinator + if ( Expr.relative[ (type = token.type) ] ) { + break; + } + if ( (find = Expr.find[ type ]) ) { + // Search, expanding context for leading sibling combinators + if ( (seed = find( + token.matches[0].replace( runescape, funescape ), + rsibling.test( tokens[0].type ) && testContext( context.parentNode ) || context + )) ) { + + // If seed is empty or no tokens remain, we can return early + tokens.splice( i, 1 ); + selector = seed.length && toSelector( tokens ); + if ( !selector ) { + push.apply( results, seed ); + return results; + } + + break; + } + } + } + } + + // Compile and execute a filtering function if one is not provided + // Provide `match` to avoid retokenization if we modified the selector above + ( compiled || compile( selector, match ) )( + seed, + context, + !documentIsHTML, + results, + !context || rsibling.test( selector ) && testContext( context.parentNode ) || context + ); + return results; +}; + +// One-time assignments + +// Sort stability +support.sortStable = expando.split("").sort( sortOrder ).join("") === expando; + +// Support: Chrome 14-35+ +// Always assume duplicates if they aren't passed to the comparison function +support.detectDuplicates = !!hasDuplicate; + +// Initialize against the default document +setDocument(); + +// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27) +// Detached nodes confoundingly follow *each other* +support.sortDetached = assert(function( el ) { + // Should return 1, but returns 4 (following) + return el.compareDocumentPosition( document.createElement("fieldset") ) & 1; +}); + +// Support: IE<8 +// Prevent attribute/property "interpolation" +// https://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx +if ( !assert(function( el ) { + el.innerHTML = ""; + return el.firstChild.getAttribute("href") === "#" ; +}) ) { + addHandle( "type|href|height|width", function( elem, name, isXML ) { + if ( !isXML ) { + return elem.getAttribute( name, name.toLowerCase() === "type" ? 1 : 2 ); + } + }); +} + +// Support: IE<9 +// Use defaultValue in place of getAttribute("value") +if ( !support.attributes || !assert(function( el ) { + el.innerHTML = ""; + el.firstChild.setAttribute( "value", "" ); + return el.firstChild.getAttribute( "value" ) === ""; +}) ) { + addHandle( "value", function( elem, name, isXML ) { + if ( !isXML && elem.nodeName.toLowerCase() === "input" ) { + return elem.defaultValue; + } + }); +} + +// Support: IE<9 +// Use getAttributeNode to fetch booleans when getAttribute lies +if ( !assert(function( el ) { + return el.getAttribute("disabled") == null; +}) ) { + addHandle( booleans, function( elem, name, isXML ) { + var val; + if ( !isXML ) { + return elem[ name ] === true ? name.toLowerCase() : + (val = elem.getAttributeNode( name )) && val.specified ? + val.value : + null; + } + }); +} + +return Sizzle; + +})( window ); + + + +jQuery.find = Sizzle; +jQuery.expr = Sizzle.selectors; + +// Deprecated +jQuery.expr[ ":" ] = jQuery.expr.pseudos; +jQuery.uniqueSort = jQuery.unique = Sizzle.uniqueSort; +jQuery.text = Sizzle.getText; +jQuery.isXMLDoc = Sizzle.isXML; +jQuery.contains = Sizzle.contains; +jQuery.escapeSelector = Sizzle.escape; + + + + +var dir = function( elem, dir, until ) { + var matched = [], + truncate = until !== undefined; + + while ( ( elem = elem[ dir ] ) && elem.nodeType !== 9 ) { + if ( elem.nodeType === 1 ) { + if ( truncate && jQuery( elem ).is( until ) ) { + break; + } + matched.push( elem ); + } + } + return matched; +}; + + +var siblings = function( n, elem ) { + var matched = []; + + for ( ; n; n = n.nextSibling ) { + if ( n.nodeType === 1 && n !== elem ) { + matched.push( n ); + } + } + + return matched; +}; + + +var rneedsContext = jQuery.expr.match.needsContext; + + + +function nodeName( elem, name ) { + + return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase(); + +}; +var rsingleTag = ( /^<([a-z][^\/\0>:\x20\t\r\n\f]*)[\x20\t\r\n\f]*\/?>(?:<\/\1>|)$/i ); + + + +// Implement the identical functionality for filter and not +function winnow( elements, qualifier, not ) { + if ( isFunction( qualifier ) ) { + return jQuery.grep( elements, function( elem, i ) { + return !!qualifier.call( elem, i, elem ) !== not; + } ); + } + + // Single element + if ( qualifier.nodeType ) { + return jQuery.grep( elements, function( elem ) { + return ( elem === qualifier ) !== not; + } ); + } + + // Arraylike of elements (jQuery, arguments, Array) + if ( typeof qualifier !== "string" ) { + return jQuery.grep( elements, function( elem ) { + return ( indexOf.call( qualifier, elem ) > -1 ) !== not; + } ); + } + + // Filtered directly for both simple and complex selectors + return jQuery.filter( qualifier, elements, not ); +} + +jQuery.filter = function( expr, elems, not ) { + var elem = elems[ 0 ]; + + if ( not ) { + expr = ":not(" + expr + ")"; + } + + if ( elems.length === 1 && elem.nodeType === 1 ) { + return jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : []; + } + + return jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) { + return elem.nodeType === 1; + } ) ); +}; + +jQuery.fn.extend( { + find: function( selector ) { + var i, ret, + len = this.length, + self = this; + + if ( typeof selector !== "string" ) { + return this.pushStack( jQuery( selector ).filter( function() { + for ( i = 0; i < len; i++ ) { + if ( jQuery.contains( self[ i ], this ) ) { + return true; + } + } + } ) ); + } + + ret = this.pushStack( [] ); + + for ( i = 0; i < len; i++ ) { + jQuery.find( selector, self[ i ], ret ); + } + + return len > 1 ? jQuery.uniqueSort( ret ) : ret; + }, + filter: function( selector ) { + return this.pushStack( winnow( this, selector || [], false ) ); + }, + not: function( selector ) { + return this.pushStack( winnow( this, selector || [], true ) ); + }, + is: function( selector ) { + return !!winnow( + this, + + // If this is a positional/relative selector, check membership in the returned set + // so $("p:first").is("p:last") won't return true for a doc with two "p". + typeof selector === "string" && rneedsContext.test( selector ) ? + jQuery( selector ) : + selector || [], + false + ).length; + } +} ); + + +// Initialize a jQuery object + + +// A central reference to the root jQuery(document) +var rootjQuery, + + // A simple way to check for HTML strings + // Prioritize #id over to avoid XSS via location.hash (#9521) + // Strict HTML recognition (#11290: must start with <) + // Shortcut simple #id case for speed + rquickExpr = /^(?:\s*(<[\w\W]+>)[^>]*|#([\w-]+))$/, + + init = jQuery.fn.init = function( selector, context, root ) { + var match, elem; + + // HANDLE: $(""), $(null), $(undefined), $(false) + if ( !selector ) { + return this; + } + + // Method init() accepts an alternate rootjQuery + // so migrate can support jQuery.sub (gh-2101) + root = root || rootjQuery; + + // Handle HTML strings + if ( typeof selector === "string" ) { + if ( selector[ 0 ] === "<" && + selector[ selector.length - 1 ] === ">" && + selector.length >= 3 ) { + + // Assume that strings that start and end with <> are HTML and skip the regex check + match = [ null, selector, null ]; + + } else { + match = rquickExpr.exec( selector ); + } + + // Match html or make sure no context is specified for #id + if ( match && ( match[ 1 ] || !context ) ) { + + // HANDLE: $(html) -> $(array) + if ( match[ 1 ] ) { + context = context instanceof jQuery ? context[ 0 ] : context; + + // Option to run scripts is true for back-compat + // Intentionally let the error be thrown if parseHTML is not present + jQuery.merge( this, jQuery.parseHTML( + match[ 1 ], + context && context.nodeType ? context.ownerDocument || context : document, + true + ) ); + + // HANDLE: $(html, props) + if ( rsingleTag.test( match[ 1 ] ) && jQuery.isPlainObject( context ) ) { + for ( match in context ) { + + // Properties of context are called as methods if possible + if ( isFunction( this[ match ] ) ) { + this[ match ]( context[ match ] ); + + // ...and otherwise set as attributes + } else { + this.attr( match, context[ match ] ); + } + } + } + + return this; + + // HANDLE: $(#id) + } else { + elem = document.getElementById( match[ 2 ] ); + + if ( elem ) { + + // Inject the element directly into the jQuery object + this[ 0 ] = elem; + this.length = 1; + } + return this; + } + + // HANDLE: $(expr, $(...)) + } else if ( !context || context.jquery ) { + return ( context || root ).find( selector ); + + // HANDLE: $(expr, context) + // (which is just equivalent to: $(context).find(expr) + } else { + return this.constructor( context ).find( selector ); + } + + // HANDLE: $(DOMElement) + } else if ( selector.nodeType ) { + this[ 0 ] = selector; + this.length = 1; + return this; + + // HANDLE: $(function) + // Shortcut for document ready + } else if ( isFunction( selector ) ) { + return root.ready !== undefined ? + root.ready( selector ) : + + // Execute immediately if ready is not present + selector( jQuery ); + } + + return jQuery.makeArray( selector, this ); + }; + +// Give the init function the jQuery prototype for later instantiation +init.prototype = jQuery.fn; + +// Initialize central reference +rootjQuery = jQuery( document ); + + +var rparentsprev = /^(?:parents|prev(?:Until|All))/, + + // Methods guaranteed to produce a unique set when starting from a unique set + guaranteedUnique = { + children: true, + contents: true, + next: true, + prev: true + }; + +jQuery.fn.extend( { + has: function( target ) { + var targets = jQuery( target, this ), + l = targets.length; + + return this.filter( function() { + var i = 0; + for ( ; i < l; i++ ) { + if ( jQuery.contains( this, targets[ i ] ) ) { + return true; + } + } + } ); + }, + + closest: function( selectors, context ) { + var cur, + i = 0, + l = this.length, + matched = [], + targets = typeof selectors !== "string" && jQuery( selectors ); + + // Positional selectors never match, since there's no _selection_ context + if ( !rneedsContext.test( selectors ) ) { + for ( ; i < l; i++ ) { + for ( cur = this[ i ]; cur && cur !== context; cur = cur.parentNode ) { + + // Always skip document fragments + if ( cur.nodeType < 11 && ( targets ? + targets.index( cur ) > -1 : + + // Don't pass non-elements to Sizzle + cur.nodeType === 1 && + jQuery.find.matchesSelector( cur, selectors ) ) ) { + + matched.push( cur ); + break; + } + } + } + } + + return this.pushStack( matched.length > 1 ? jQuery.uniqueSort( matched ) : matched ); + }, + + // Determine the position of an element within the set + index: function( elem ) { + + // No argument, return index in parent + if ( !elem ) { + return ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1; + } + + // Index in selector + if ( typeof elem === "string" ) { + return indexOf.call( jQuery( elem ), this[ 0 ] ); + } + + // Locate the position of the desired element + return indexOf.call( this, + + // If it receives a jQuery object, the first element is used + elem.jquery ? elem[ 0 ] : elem + ); + }, + + add: function( selector, context ) { + return this.pushStack( + jQuery.uniqueSort( + jQuery.merge( this.get(), jQuery( selector, context ) ) + ) + ); + }, + + addBack: function( selector ) { + return this.add( selector == null ? + this.prevObject : this.prevObject.filter( selector ) + ); + } +} ); + +function sibling( cur, dir ) { + while ( ( cur = cur[ dir ] ) && cur.nodeType !== 1 ) {} + return cur; +} + +jQuery.each( { + parent: function( elem ) { + var parent = elem.parentNode; + return parent && parent.nodeType !== 11 ? parent : null; + }, + parents: function( elem ) { + return dir( elem, "parentNode" ); + }, + parentsUntil: function( elem, i, until ) { + return dir( elem, "parentNode", until ); + }, + next: function( elem ) { + return sibling( elem, "nextSibling" ); + }, + prev: function( elem ) { + return sibling( elem, "previousSibling" ); + }, + nextAll: function( elem ) { + return dir( elem, "nextSibling" ); + }, + prevAll: function( elem ) { + return dir( elem, "previousSibling" ); + }, + nextUntil: function( elem, i, until ) { + return dir( elem, "nextSibling", until ); + }, + prevUntil: function( elem, i, until ) { + return dir( elem, "previousSibling", until ); + }, + siblings: function( elem ) { + return siblings( ( elem.parentNode || {} ).firstChild, elem ); + }, + children: function( elem ) { + return siblings( elem.firstChild ); + }, + contents: function( elem ) { + if ( nodeName( elem, "iframe" ) ) { + return elem.contentDocument; + } + + // Support: IE 9 - 11 only, iOS 7 only, Android Browser <=4.3 only + // Treat the template element as a regular one in browsers that + // don't support it. + if ( nodeName( elem, "template" ) ) { + elem = elem.content || elem; + } + + return jQuery.merge( [], elem.childNodes ); + } +}, function( name, fn ) { + jQuery.fn[ name ] = function( until, selector ) { + var matched = jQuery.map( this, fn, until ); + + if ( name.slice( -5 ) !== "Until" ) { + selector = until; + } + + if ( selector && typeof selector === "string" ) { + matched = jQuery.filter( selector, matched ); + } + + if ( this.length > 1 ) { + + // Remove duplicates + if ( !guaranteedUnique[ name ] ) { + jQuery.uniqueSort( matched ); + } + + // Reverse order for parents* and prev-derivatives + if ( rparentsprev.test( name ) ) { + matched.reverse(); + } + } + + return this.pushStack( matched ); + }; +} ); +var rnothtmlwhite = ( /[^\x20\t\r\n\f]+/g ); + + + +// Convert String-formatted options into Object-formatted ones +function createOptions( options ) { + var object = {}; + jQuery.each( options.match( rnothtmlwhite ) || [], function( _, flag ) { + object[ flag ] = true; + } ); + return object; +} + +/* + * Create a callback list using the following parameters: + * + * options: an optional list of space-separated options that will change how + * the callback list behaves or a more traditional option object + * + * By default a callback list will act like an event callback list and can be + * "fired" multiple times. + * + * Possible options: + * + * once: will ensure the callback list can only be fired once (like a Deferred) + * + * memory: will keep track of previous values and will call any callback added + * after the list has been fired right away with the latest "memorized" + * values (like a Deferred) + * + * unique: will ensure a callback can only be added once (no duplicate in the list) + * + * stopOnFalse: interrupt callings when a callback returns false + * + */ +jQuery.Callbacks = function( options ) { + + // Convert options from String-formatted to Object-formatted if needed + // (we check in cache first) + options = typeof options === "string" ? + createOptions( options ) : + jQuery.extend( {}, options ); + + var // Flag to know if list is currently firing + firing, + + // Last fire value for non-forgettable lists + memory, + + // Flag to know if list was already fired + fired, + + // Flag to prevent firing + locked, + + // Actual callback list + list = [], + + // Queue of execution data for repeatable lists + queue = [], + + // Index of currently firing callback (modified by add/remove as needed) + firingIndex = -1, + + // Fire callbacks + fire = function() { + + // Enforce single-firing + locked = locked || options.once; + + // Execute callbacks for all pending executions, + // respecting firingIndex overrides and runtime changes + fired = firing = true; + for ( ; queue.length; firingIndex = -1 ) { + memory = queue.shift(); + while ( ++firingIndex < list.length ) { + + // Run callback and check for early termination + if ( list[ firingIndex ].apply( memory[ 0 ], memory[ 1 ] ) === false && + options.stopOnFalse ) { + + // Jump to end and forget the data so .add doesn't re-fire + firingIndex = list.length; + memory = false; + } + } + } + + // Forget the data if we're done with it + if ( !options.memory ) { + memory = false; + } + + firing = false; + + // Clean up if we're done firing for good + if ( locked ) { + + // Keep an empty list if we have data for future add calls + if ( memory ) { + list = []; + + // Otherwise, this object is spent + } else { + list = ""; + } + } + }, + + // Actual Callbacks object + self = { + + // Add a callback or a collection of callbacks to the list + add: function() { + if ( list ) { + + // If we have memory from a past run, we should fire after adding + if ( memory && !firing ) { + firingIndex = list.length - 1; + queue.push( memory ); + } + + ( function add( args ) { + jQuery.each( args, function( _, arg ) { + if ( isFunction( arg ) ) { + if ( !options.unique || !self.has( arg ) ) { + list.push( arg ); + } + } else if ( arg && arg.length && toType( arg ) !== "string" ) { + + // Inspect recursively + add( arg ); + } + } ); + } )( arguments ); + + if ( memory && !firing ) { + fire(); + } + } + return this; + }, + + // Remove a callback from the list + remove: function() { + jQuery.each( arguments, function( _, arg ) { + var index; + while ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) { + list.splice( index, 1 ); + + // Handle firing indexes + if ( index <= firingIndex ) { + firingIndex--; + } + } + } ); + return this; + }, + + // Check if a given callback is in the list. + // If no argument is given, return whether or not list has callbacks attached. + has: function( fn ) { + return fn ? + jQuery.inArray( fn, list ) > -1 : + list.length > 0; + }, + + // Remove all callbacks from the list + empty: function() { + if ( list ) { + list = []; + } + return this; + }, + + // Disable .fire and .add + // Abort any current/pending executions + // Clear all callbacks and values + disable: function() { + locked = queue = []; + list = memory = ""; + return this; + }, + disabled: function() { + return !list; + }, + + // Disable .fire + // Also disable .add unless we have memory (since it would have no effect) + // Abort any pending executions + lock: function() { + locked = queue = []; + if ( !memory && !firing ) { + list = memory = ""; + } + return this; + }, + locked: function() { + return !!locked; + }, + + // Call all callbacks with the given context and arguments + fireWith: function( context, args ) { + if ( !locked ) { + args = args || []; + args = [ context, args.slice ? args.slice() : args ]; + queue.push( args ); + if ( !firing ) { + fire(); + } + } + return this; + }, + + // Call all the callbacks with the given arguments + fire: function() { + self.fireWith( this, arguments ); + return this; + }, + + // To know if the callbacks have already been called at least once + fired: function() { + return !!fired; + } + }; + + return self; +}; + + +function Identity( v ) { + return v; +} +function Thrower( ex ) { + throw ex; +} + +function adoptValue( value, resolve, reject, noValue ) { + var method; + + try { + + // Check for promise aspect first to privilege synchronous behavior + if ( value && isFunction( ( method = value.promise ) ) ) { + method.call( value ).done( resolve ).fail( reject ); + + // Other thenables + } else if ( value && isFunction( ( method = value.then ) ) ) { + method.call( value, resolve, reject ); + + // Other non-thenables + } else { + + // Control `resolve` arguments by letting Array#slice cast boolean `noValue` to integer: + // * false: [ value ].slice( 0 ) => resolve( value ) + // * true: [ value ].slice( 1 ) => resolve() + resolve.apply( undefined, [ value ].slice( noValue ) ); + } + + // For Promises/A+, convert exceptions into rejections + // Since jQuery.when doesn't unwrap thenables, we can skip the extra checks appearing in + // Deferred#then to conditionally suppress rejection. + } catch ( value ) { + + // Support: Android 4.0 only + // Strict mode functions invoked without .call/.apply get global-object context + reject.apply( undefined, [ value ] ); + } +} + +jQuery.extend( { + + Deferred: function( func ) { + var tuples = [ + + // action, add listener, callbacks, + // ... .then handlers, argument index, [final state] + [ "notify", "progress", jQuery.Callbacks( "memory" ), + jQuery.Callbacks( "memory" ), 2 ], + [ "resolve", "done", jQuery.Callbacks( "once memory" ), + jQuery.Callbacks( "once memory" ), 0, "resolved" ], + [ "reject", "fail", jQuery.Callbacks( "once memory" ), + jQuery.Callbacks( "once memory" ), 1, "rejected" ] + ], + state = "pending", + promise = { + state: function() { + return state; + }, + always: function() { + deferred.done( arguments ).fail( arguments ); + return this; + }, + "catch": function( fn ) { + return promise.then( null, fn ); + }, + + // Keep pipe for back-compat + pipe: function( /* fnDone, fnFail, fnProgress */ ) { + var fns = arguments; + + return jQuery.Deferred( function( newDefer ) { + jQuery.each( tuples, function( i, tuple ) { + + // Map tuples (progress, done, fail) to arguments (done, fail, progress) + var fn = isFunction( fns[ tuple[ 4 ] ] ) && fns[ tuple[ 4 ] ]; + + // deferred.progress(function() { bind to newDefer or newDefer.notify }) + // deferred.done(function() { bind to newDefer or newDefer.resolve }) + // deferred.fail(function() { bind to newDefer or newDefer.reject }) + deferred[ tuple[ 1 ] ]( function() { + var returned = fn && fn.apply( this, arguments ); + if ( returned && isFunction( returned.promise ) ) { + returned.promise() + .progress( newDefer.notify ) + .done( newDefer.resolve ) + .fail( newDefer.reject ); + } else { + newDefer[ tuple[ 0 ] + "With" ]( + this, + fn ? [ returned ] : arguments + ); + } + } ); + } ); + fns = null; + } ).promise(); + }, + then: function( onFulfilled, onRejected, onProgress ) { + var maxDepth = 0; + function resolve( depth, deferred, handler, special ) { + return function() { + var that = this, + args = arguments, + mightThrow = function() { + var returned, then; + + // Support: Promises/A+ section 2.3.3.3.3 + // https://promisesaplus.com/#point-59 + // Ignore double-resolution attempts + if ( depth < maxDepth ) { + return; + } + + returned = handler.apply( that, args ); + + // Support: Promises/A+ section 2.3.1 + // https://promisesaplus.com/#point-48 + if ( returned === deferred.promise() ) { + throw new TypeError( "Thenable self-resolution" ); + } + + // Support: Promises/A+ sections 2.3.3.1, 3.5 + // https://promisesaplus.com/#point-54 + // https://promisesaplus.com/#point-75 + // Retrieve `then` only once + then = returned && + + // Support: Promises/A+ section 2.3.4 + // https://promisesaplus.com/#point-64 + // Only check objects and functions for thenability + ( typeof returned === "object" || + typeof returned === "function" ) && + returned.then; + + // Handle a returned thenable + if ( isFunction( then ) ) { + + // Special processors (notify) just wait for resolution + if ( special ) { + then.call( + returned, + resolve( maxDepth, deferred, Identity, special ), + resolve( maxDepth, deferred, Thrower, special ) + ); + + // Normal processors (resolve) also hook into progress + } else { + + // ...and disregard older resolution values + maxDepth++; + + then.call( + returned, + resolve( maxDepth, deferred, Identity, special ), + resolve( maxDepth, deferred, Thrower, special ), + resolve( maxDepth, deferred, Identity, + deferred.notifyWith ) + ); + } + + // Handle all other returned values + } else { + + // Only substitute handlers pass on context + // and multiple values (non-spec behavior) + if ( handler !== Identity ) { + that = undefined; + args = [ returned ]; + } + + // Process the value(s) + // Default process is resolve + ( special || deferred.resolveWith )( that, args ); + } + }, + + // Only normal processors (resolve) catch and reject exceptions + process = special ? + mightThrow : + function() { + try { + mightThrow(); + } catch ( e ) { + + if ( jQuery.Deferred.exceptionHook ) { + jQuery.Deferred.exceptionHook( e, + process.stackTrace ); + } + + // Support: Promises/A+ section 2.3.3.3.4.1 + // https://promisesaplus.com/#point-61 + // Ignore post-resolution exceptions + if ( depth + 1 >= maxDepth ) { + + // Only substitute handlers pass on context + // and multiple values (non-spec behavior) + if ( handler !== Thrower ) { + that = undefined; + args = [ e ]; + } + + deferred.rejectWith( that, args ); + } + } + }; + + // Support: Promises/A+ section 2.3.3.3.1 + // https://promisesaplus.com/#point-57 + // Re-resolve promises immediately to dodge false rejection from + // subsequent errors + if ( depth ) { + process(); + } else { + + // Call an optional hook to record the stack, in case of exception + // since it's otherwise lost when execution goes async + if ( jQuery.Deferred.getStackHook ) { + process.stackTrace = jQuery.Deferred.getStackHook(); + } + window.setTimeout( process ); + } + }; + } + + return jQuery.Deferred( function( newDefer ) { + + // progress_handlers.add( ... ) + tuples[ 0 ][ 3 ].add( + resolve( + 0, + newDefer, + isFunction( onProgress ) ? + onProgress : + Identity, + newDefer.notifyWith + ) + ); + + // fulfilled_handlers.add( ... ) + tuples[ 1 ][ 3 ].add( + resolve( + 0, + newDefer, + isFunction( onFulfilled ) ? + onFulfilled : + Identity + ) + ); + + // rejected_handlers.add( ... ) + tuples[ 2 ][ 3 ].add( + resolve( + 0, + newDefer, + isFunction( onRejected ) ? + onRejected : + Thrower + ) + ); + } ).promise(); + }, + + // Get a promise for this deferred + // If obj is provided, the promise aspect is added to the object + promise: function( obj ) { + return obj != null ? jQuery.extend( obj, promise ) : promise; + } + }, + deferred = {}; + + // Add list-specific methods + jQuery.each( tuples, function( i, tuple ) { + var list = tuple[ 2 ], + stateString = tuple[ 5 ]; + + // promise.progress = list.add + // promise.done = list.add + // promise.fail = list.add + promise[ tuple[ 1 ] ] = list.add; + + // Handle state + if ( stateString ) { + list.add( + function() { + + // state = "resolved" (i.e., fulfilled) + // state = "rejected" + state = stateString; + }, + + // rejected_callbacks.disable + // fulfilled_callbacks.disable + tuples[ 3 - i ][ 2 ].disable, + + // rejected_handlers.disable + // fulfilled_handlers.disable + tuples[ 3 - i ][ 3 ].disable, + + // progress_callbacks.lock + tuples[ 0 ][ 2 ].lock, + + // progress_handlers.lock + tuples[ 0 ][ 3 ].lock + ); + } + + // progress_handlers.fire + // fulfilled_handlers.fire + // rejected_handlers.fire + list.add( tuple[ 3 ].fire ); + + // deferred.notify = function() { deferred.notifyWith(...) } + // deferred.resolve = function() { deferred.resolveWith(...) } + // deferred.reject = function() { deferred.rejectWith(...) } + deferred[ tuple[ 0 ] ] = function() { + deferred[ tuple[ 0 ] + "With" ]( this === deferred ? undefined : this, arguments ); + return this; + }; + + // deferred.notifyWith = list.fireWith + // deferred.resolveWith = list.fireWith + // deferred.rejectWith = list.fireWith + deferred[ tuple[ 0 ] + "With" ] = list.fireWith; + } ); + + // Make the deferred a promise + promise.promise( deferred ); + + // Call given func if any + if ( func ) { + func.call( deferred, deferred ); + } + + // All done! + return deferred; + }, + + // Deferred helper + when: function( singleValue ) { + var + + // count of uncompleted subordinates + remaining = arguments.length, + + // count of unprocessed arguments + i = remaining, + + // subordinate fulfillment data + resolveContexts = Array( i ), + resolveValues = slice.call( arguments ), + + // the master Deferred + master = jQuery.Deferred(), + + // subordinate callback factory + updateFunc = function( i ) { + return function( value ) { + resolveContexts[ i ] = this; + resolveValues[ i ] = arguments.length > 1 ? slice.call( arguments ) : value; + if ( !( --remaining ) ) { + master.resolveWith( resolveContexts, resolveValues ); + } + }; + }; + + // Single- and empty arguments are adopted like Promise.resolve + if ( remaining <= 1 ) { + adoptValue( singleValue, master.done( updateFunc( i ) ).resolve, master.reject, + !remaining ); + + // Use .then() to unwrap secondary thenables (cf. gh-3000) + if ( master.state() === "pending" || + isFunction( resolveValues[ i ] && resolveValues[ i ].then ) ) { + + return master.then(); + } + } + + // Multiple arguments are aggregated like Promise.all array elements + while ( i-- ) { + adoptValue( resolveValues[ i ], updateFunc( i ), master.reject ); + } + + return master.promise(); + } +} ); + + +// These usually indicate a programmer mistake during development, +// warn about them ASAP rather than swallowing them by default. +var rerrorNames = /^(Eval|Internal|Range|Reference|Syntax|Type|URI)Error$/; + +jQuery.Deferred.exceptionHook = function( error, stack ) { + + // Support: IE 8 - 9 only + // Console exists when dev tools are open, which can happen at any time + if ( window.console && window.console.warn && error && rerrorNames.test( error.name ) ) { + window.console.warn( "jQuery.Deferred exception: " + error.message, error.stack, stack ); + } +}; + + + + +jQuery.readyException = function( error ) { + window.setTimeout( function() { + throw error; + } ); +}; + + + + +// The deferred used on DOM ready +var readyList = jQuery.Deferred(); + +jQuery.fn.ready = function( fn ) { + + readyList + .then( fn ) + + // Wrap jQuery.readyException in a function so that the lookup + // happens at the time of error handling instead of callback + // registration. + .catch( function( error ) { + jQuery.readyException( error ); + } ); + + return this; +}; + +jQuery.extend( { + + // Is the DOM ready to be used? Set to true once it occurs. + isReady: false, + + // A counter to track how many items to wait for before + // the ready event fires. See #6781 + readyWait: 1, + + // Handle when the DOM is ready + ready: function( wait ) { + + // Abort if there are pending holds or we're already ready + if ( wait === true ? --jQuery.readyWait : jQuery.isReady ) { + return; + } + + // Remember that the DOM is ready + jQuery.isReady = true; + + // If a normal DOM Ready event fired, decrement, and wait if need be + if ( wait !== true && --jQuery.readyWait > 0 ) { + return; + } + + // If there are functions bound, to execute + readyList.resolveWith( document, [ jQuery ] ); + } +} ); + +jQuery.ready.then = readyList.then; + +// The ready event handler and self cleanup method +function completed() { + document.removeEventListener( "DOMContentLoaded", completed ); + window.removeEventListener( "load", completed ); + jQuery.ready(); +} + +// Catch cases where $(document).ready() is called +// after the browser event has already occurred. +// Support: IE <=9 - 10 only +// Older IE sometimes signals "interactive" too soon +if ( document.readyState === "complete" || + ( document.readyState !== "loading" && !document.documentElement.doScroll ) ) { + + // Handle it asynchronously to allow scripts the opportunity to delay ready + window.setTimeout( jQuery.ready ); + +} else { + + // Use the handy event callback + document.addEventListener( "DOMContentLoaded", completed ); + + // A fallback to window.onload, that will always work + window.addEventListener( "load", completed ); +} + + + + +// Multifunctional method to get and set values of a collection +// The value/s can optionally be executed if it's a function +var access = function( elems, fn, key, value, chainable, emptyGet, raw ) { + var i = 0, + len = elems.length, + bulk = key == null; + + // Sets many values + if ( toType( key ) === "object" ) { + chainable = true; + for ( i in key ) { + access( elems, fn, i, key[ i ], true, emptyGet, raw ); + } + + // Sets one value + } else if ( value !== undefined ) { + chainable = true; + + if ( !isFunction( value ) ) { + raw = true; + } + + if ( bulk ) { + + // Bulk operations run against the entire set + if ( raw ) { + fn.call( elems, value ); + fn = null; + + // ...except when executing function values + } else { + bulk = fn; + fn = function( elem, key, value ) { + return bulk.call( jQuery( elem ), value ); + }; + } + } + + if ( fn ) { + for ( ; i < len; i++ ) { + fn( + elems[ i ], key, raw ? + value : + value.call( elems[ i ], i, fn( elems[ i ], key ) ) + ); + } + } + } + + if ( chainable ) { + return elems; + } + + // Gets + if ( bulk ) { + return fn.call( elems ); + } + + return len ? fn( elems[ 0 ], key ) : emptyGet; +}; + + +// Matches dashed string for camelizing +var rmsPrefix = /^-ms-/, + rdashAlpha = /-([a-z])/g; + +// Used by camelCase as callback to replace() +function fcamelCase( all, letter ) { + return letter.toUpperCase(); +} + +// Convert dashed to camelCase; used by the css and data modules +// Support: IE <=9 - 11, Edge 12 - 15 +// Microsoft forgot to hump their vendor prefix (#9572) +function camelCase( string ) { + return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase ); +} +var acceptData = function( owner ) { + + // Accepts only: + // - Node + // - Node.ELEMENT_NODE + // - Node.DOCUMENT_NODE + // - Object + // - Any + return owner.nodeType === 1 || owner.nodeType === 9 || !( +owner.nodeType ); +}; + + + + +function Data() { + this.expando = jQuery.expando + Data.uid++; +} + +Data.uid = 1; + +Data.prototype = { + + cache: function( owner ) { + + // Check if the owner object already has a cache + var value = owner[ this.expando ]; + + // If not, create one + if ( !value ) { + value = {}; + + // We can accept data for non-element nodes in modern browsers, + // but we should not, see #8335. + // Always return an empty object. + if ( acceptData( owner ) ) { + + // If it is a node unlikely to be stringify-ed or looped over + // use plain assignment + if ( owner.nodeType ) { + owner[ this.expando ] = value; + + // Otherwise secure it in a non-enumerable property + // configurable must be true to allow the property to be + // deleted when data is removed + } else { + Object.defineProperty( owner, this.expando, { + value: value, + configurable: true + } ); + } + } + } + + return value; + }, + set: function( owner, data, value ) { + var prop, + cache = this.cache( owner ); + + // Handle: [ owner, key, value ] args + // Always use camelCase key (gh-2257) + if ( typeof data === "string" ) { + cache[ camelCase( data ) ] = value; + + // Handle: [ owner, { properties } ] args + } else { + + // Copy the properties one-by-one to the cache object + for ( prop in data ) { + cache[ camelCase( prop ) ] = data[ prop ]; + } + } + return cache; + }, + get: function( owner, key ) { + return key === undefined ? + this.cache( owner ) : + + // Always use camelCase key (gh-2257) + owner[ this.expando ] && owner[ this.expando ][ camelCase( key ) ]; + }, + access: function( owner, key, value ) { + + // In cases where either: + // + // 1. No key was specified + // 2. A string key was specified, but no value provided + // + // Take the "read" path and allow the get method to determine + // which value to return, respectively either: + // + // 1. The entire cache object + // 2. The data stored at the key + // + if ( key === undefined || + ( ( key && typeof key === "string" ) && value === undefined ) ) { + + return this.get( owner, key ); + } + + // When the key is not a string, or both a key and value + // are specified, set or extend (existing objects) with either: + // + // 1. An object of properties + // 2. A key and value + // + this.set( owner, key, value ); + + // Since the "set" path can have two possible entry points + // return the expected data based on which path was taken[*] + return value !== undefined ? value : key; + }, + remove: function( owner, key ) { + var i, + cache = owner[ this.expando ]; + + if ( cache === undefined ) { + return; + } + + if ( key !== undefined ) { + + // Support array or space separated string of keys + if ( Array.isArray( key ) ) { + + // If key is an array of keys... + // We always set camelCase keys, so remove that. + key = key.map( camelCase ); + } else { + key = camelCase( key ); + + // If a key with the spaces exists, use it. + // Otherwise, create an array by matching non-whitespace + key = key in cache ? + [ key ] : + ( key.match( rnothtmlwhite ) || [] ); + } + + i = key.length; + + while ( i-- ) { + delete cache[ key[ i ] ]; + } + } + + // Remove the expando if there's no more data + if ( key === undefined || jQuery.isEmptyObject( cache ) ) { + + // Support: Chrome <=35 - 45 + // Webkit & Blink performance suffers when deleting properties + // from DOM nodes, so set to undefined instead + // https://bugs.chromium.org/p/chromium/issues/detail?id=378607 (bug restricted) + if ( owner.nodeType ) { + owner[ this.expando ] = undefined; + } else { + delete owner[ this.expando ]; + } + } + }, + hasData: function( owner ) { + var cache = owner[ this.expando ]; + return cache !== undefined && !jQuery.isEmptyObject( cache ); + } +}; +var dataPriv = new Data(); + +var dataUser = new Data(); + + + +// Implementation Summary +// +// 1. Enforce API surface and semantic compatibility with 1.9.x branch +// 2. Improve the module's maintainability by reducing the storage +// paths to a single mechanism. +// 3. Use the same single mechanism to support "private" and "user" data. +// 4. _Never_ expose "private" data to user code (TODO: Drop _data, _removeData) +// 5. Avoid exposing implementation details on user objects (eg. expando properties) +// 6. Provide a clear path for implementation upgrade to WeakMap in 2014 + +var rbrace = /^(?:\{[\w\W]*\}|\[[\w\W]*\])$/, + rmultiDash = /[A-Z]/g; + +function getData( data ) { + if ( data === "true" ) { + return true; + } + + if ( data === "false" ) { + return false; + } + + if ( data === "null" ) { + return null; + } + + // Only convert to a number if it doesn't change the string + if ( data === +data + "" ) { + return +data; + } + + if ( rbrace.test( data ) ) { + return JSON.parse( data ); + } + + return data; +} + +function dataAttr( elem, key, data ) { + var name; + + // If nothing was found internally, try to fetch any + // data from the HTML5 data-* attribute + if ( data === undefined && elem.nodeType === 1 ) { + name = "data-" + key.replace( rmultiDash, "-$&" ).toLowerCase(); + data = elem.getAttribute( name ); + + if ( typeof data === "string" ) { + try { + data = getData( data ); + } catch ( e ) {} + + // Make sure we set the data so it isn't changed later + dataUser.set( elem, key, data ); + } else { + data = undefined; + } + } + return data; +} + +jQuery.extend( { + hasData: function( elem ) { + return dataUser.hasData( elem ) || dataPriv.hasData( elem ); + }, + + data: function( elem, name, data ) { + return dataUser.access( elem, name, data ); + }, + + removeData: function( elem, name ) { + dataUser.remove( elem, name ); + }, + + // TODO: Now that all calls to _data and _removeData have been replaced + // with direct calls to dataPriv methods, these can be deprecated. + _data: function( elem, name, data ) { + return dataPriv.access( elem, name, data ); + }, + + _removeData: function( elem, name ) { + dataPriv.remove( elem, name ); + } +} ); + +jQuery.fn.extend( { + data: function( key, value ) { + var i, name, data, + elem = this[ 0 ], + attrs = elem && elem.attributes; + + // Gets all values + if ( key === undefined ) { + if ( this.length ) { + data = dataUser.get( elem ); + + if ( elem.nodeType === 1 && !dataPriv.get( elem, "hasDataAttrs" ) ) { + i = attrs.length; + while ( i-- ) { + + // Support: IE 11 only + // The attrs elements can be null (#14894) + if ( attrs[ i ] ) { + name = attrs[ i ].name; + if ( name.indexOf( "data-" ) === 0 ) { + name = camelCase( name.slice( 5 ) ); + dataAttr( elem, name, data[ name ] ); + } + } + } + dataPriv.set( elem, "hasDataAttrs", true ); + } + } + + return data; + } + + // Sets multiple values + if ( typeof key === "object" ) { + return this.each( function() { + dataUser.set( this, key ); + } ); + } + + return access( this, function( value ) { + var data; + + // The calling jQuery object (element matches) is not empty + // (and therefore has an element appears at this[ 0 ]) and the + // `value` parameter was not undefined. An empty jQuery object + // will result in `undefined` for elem = this[ 0 ] which will + // throw an exception if an attempt to read a data cache is made. + if ( elem && value === undefined ) { + + // Attempt to get data from the cache + // The key will always be camelCased in Data + data = dataUser.get( elem, key ); + if ( data !== undefined ) { + return data; + } + + // Attempt to "discover" the data in + // HTML5 custom data-* attrs + data = dataAttr( elem, key ); + if ( data !== undefined ) { + return data; + } + + // We tried really hard, but the data doesn't exist. + return; + } + + // Set the data... + this.each( function() { + + // We always store the camelCased key + dataUser.set( this, key, value ); + } ); + }, null, value, arguments.length > 1, null, true ); + }, + + removeData: function( key ) { + return this.each( function() { + dataUser.remove( this, key ); + } ); + } +} ); + + +jQuery.extend( { + queue: function( elem, type, data ) { + var queue; + + if ( elem ) { + type = ( type || "fx" ) + "queue"; + queue = dataPriv.get( elem, type ); + + // Speed up dequeue by getting out quickly if this is just a lookup + if ( data ) { + if ( !queue || Array.isArray( data ) ) { + queue = dataPriv.access( elem, type, jQuery.makeArray( data ) ); + } else { + queue.push( data ); + } + } + return queue || []; + } + }, + + dequeue: function( elem, type ) { + type = type || "fx"; + + var queue = jQuery.queue( elem, type ), + startLength = queue.length, + fn = queue.shift(), + hooks = jQuery._queueHooks( elem, type ), + next = function() { + jQuery.dequeue( elem, type ); + }; + + // If the fx queue is dequeued, always remove the progress sentinel + if ( fn === "inprogress" ) { + fn = queue.shift(); + startLength--; + } + + if ( fn ) { + + // Add a progress sentinel to prevent the fx queue from being + // automatically dequeued + if ( type === "fx" ) { + queue.unshift( "inprogress" ); + } + + // Clear up the last queue stop function + delete hooks.stop; + fn.call( elem, next, hooks ); + } + + if ( !startLength && hooks ) { + hooks.empty.fire(); + } + }, + + // Not public - generate a queueHooks object, or return the current one + _queueHooks: function( elem, type ) { + var key = type + "queueHooks"; + return dataPriv.get( elem, key ) || dataPriv.access( elem, key, { + empty: jQuery.Callbacks( "once memory" ).add( function() { + dataPriv.remove( elem, [ type + "queue", key ] ); + } ) + } ); + } +} ); + +jQuery.fn.extend( { + queue: function( type, data ) { + var setter = 2; + + if ( typeof type !== "string" ) { + data = type; + type = "fx"; + setter--; + } + + if ( arguments.length < setter ) { + return jQuery.queue( this[ 0 ], type ); + } + + return data === undefined ? + this : + this.each( function() { + var queue = jQuery.queue( this, type, data ); + + // Ensure a hooks for this queue + jQuery._queueHooks( this, type ); + + if ( type === "fx" && queue[ 0 ] !== "inprogress" ) { + jQuery.dequeue( this, type ); + } + } ); + }, + dequeue: function( type ) { + return this.each( function() { + jQuery.dequeue( this, type ); + } ); + }, + clearQueue: function( type ) { + return this.queue( type || "fx", [] ); + }, + + // Get a promise resolved when queues of a certain type + // are emptied (fx is the type by default) + promise: function( type, obj ) { + var tmp, + count = 1, + defer = jQuery.Deferred(), + elements = this, + i = this.length, + resolve = function() { + if ( !( --count ) ) { + defer.resolveWith( elements, [ elements ] ); + } + }; + + if ( typeof type !== "string" ) { + obj = type; + type = undefined; + } + type = type || "fx"; + + while ( i-- ) { + tmp = dataPriv.get( elements[ i ], type + "queueHooks" ); + if ( tmp && tmp.empty ) { + count++; + tmp.empty.add( resolve ); + } + } + resolve(); + return defer.promise( obj ); + } +} ); +var pnum = ( /[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/ ).source; + +var rcssNum = new RegExp( "^(?:([+-])=|)(" + pnum + ")([a-z%]*)$", "i" ); + + +var cssExpand = [ "Top", "Right", "Bottom", "Left" ]; + +var isHiddenWithinTree = function( elem, el ) { + + // isHiddenWithinTree might be called from jQuery#filter function; + // in that case, element will be second argument + elem = el || elem; + + // Inline style trumps all + return elem.style.display === "none" || + elem.style.display === "" && + + // Otherwise, check computed style + // Support: Firefox <=43 - 45 + // Disconnected elements can have computed display: none, so first confirm that elem is + // in the document. + jQuery.contains( elem.ownerDocument, elem ) && + + jQuery.css( elem, "display" ) === "none"; + }; + +var swap = function( elem, options, callback, args ) { + var ret, name, + old = {}; + + // Remember the old values, and insert the new ones + for ( name in options ) { + old[ name ] = elem.style[ name ]; + elem.style[ name ] = options[ name ]; + } + + ret = callback.apply( elem, args || [] ); + + // Revert the old values + for ( name in options ) { + elem.style[ name ] = old[ name ]; + } + + return ret; +}; + + + + +function adjustCSS( elem, prop, valueParts, tween ) { + var adjusted, scale, + maxIterations = 20, + currentValue = tween ? + function() { + return tween.cur(); + } : + function() { + return jQuery.css( elem, prop, "" ); + }, + initial = currentValue(), + unit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? "" : "px" ), + + // Starting value computation is required for potential unit mismatches + initialInUnit = ( jQuery.cssNumber[ prop ] || unit !== "px" && +initial ) && + rcssNum.exec( jQuery.css( elem, prop ) ); + + if ( initialInUnit && initialInUnit[ 3 ] !== unit ) { + + // Support: Firefox <=54 + // Halve the iteration target value to prevent interference from CSS upper bounds (gh-2144) + initial = initial / 2; + + // Trust units reported by jQuery.css + unit = unit || initialInUnit[ 3 ]; + + // Iteratively approximate from a nonzero starting point + initialInUnit = +initial || 1; + + while ( maxIterations-- ) { + + // Evaluate and update our best guess (doubling guesses that zero out). + // Finish if the scale equals or crosses 1 (making the old*new product non-positive). + jQuery.style( elem, prop, initialInUnit + unit ); + if ( ( 1 - scale ) * ( 1 - ( scale = currentValue() / initial || 0.5 ) ) <= 0 ) { + maxIterations = 0; + } + initialInUnit = initialInUnit / scale; + + } + + initialInUnit = initialInUnit * 2; + jQuery.style( elem, prop, initialInUnit + unit ); + + // Make sure we update the tween properties later on + valueParts = valueParts || []; + } + + if ( valueParts ) { + initialInUnit = +initialInUnit || +initial || 0; + + // Apply relative offset (+=/-=) if specified + adjusted = valueParts[ 1 ] ? + initialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] : + +valueParts[ 2 ]; + if ( tween ) { + tween.unit = unit; + tween.start = initialInUnit; + tween.end = adjusted; + } + } + return adjusted; +} + + +var defaultDisplayMap = {}; + +function getDefaultDisplay( elem ) { + var temp, + doc = elem.ownerDocument, + nodeName = elem.nodeName, + display = defaultDisplayMap[ nodeName ]; + + if ( display ) { + return display; + } + + temp = doc.body.appendChild( doc.createElement( nodeName ) ); + display = jQuery.css( temp, "display" ); + + temp.parentNode.removeChild( temp ); + + if ( display === "none" ) { + display = "block"; + } + defaultDisplayMap[ nodeName ] = display; + + return display; +} + +function showHide( elements, show ) { + var display, elem, + values = [], + index = 0, + length = elements.length; + + // Determine new display value for elements that need to change + for ( ; index < length; index++ ) { + elem = elements[ index ]; + if ( !elem.style ) { + continue; + } + + display = elem.style.display; + if ( show ) { + + // Since we force visibility upon cascade-hidden elements, an immediate (and slow) + // check is required in this first loop unless we have a nonempty display value (either + // inline or about-to-be-restored) + if ( display === "none" ) { + values[ index ] = dataPriv.get( elem, "display" ) || null; + if ( !values[ index ] ) { + elem.style.display = ""; + } + } + if ( elem.style.display === "" && isHiddenWithinTree( elem ) ) { + values[ index ] = getDefaultDisplay( elem ); + } + } else { + if ( display !== "none" ) { + values[ index ] = "none"; + + // Remember what we're overwriting + dataPriv.set( elem, "display", display ); + } + } + } + + // Set the display of the elements in a second loop to avoid constant reflow + for ( index = 0; index < length; index++ ) { + if ( values[ index ] != null ) { + elements[ index ].style.display = values[ index ]; + } + } + + return elements; +} + +jQuery.fn.extend( { + show: function() { + return showHide( this, true ); + }, + hide: function() { + return showHide( this ); + }, + toggle: function( state ) { + if ( typeof state === "boolean" ) { + return state ? this.show() : this.hide(); + } + + return this.each( function() { + if ( isHiddenWithinTree( this ) ) { + jQuery( this ).show(); + } else { + jQuery( this ).hide(); + } + } ); + } +} ); +var rcheckableType = ( /^(?:checkbox|radio)$/i ); + +var rtagName = ( /<([a-z][^\/\0>\x20\t\r\n\f]+)/i ); + +var rscriptType = ( /^$|^module$|\/(?:java|ecma)script/i ); + + + +// We have to close these tags to support XHTML (#13200) +var wrapMap = { + + // Support: IE <=9 only + option: [ 1, "" ], + + // XHTML parsers do not magically insert elements in the + // same way that tag soup parsers do. So we cannot shorten + // this by omitting or other required elements. + thead: [ 1, "", "
" ], + col: [ 2, "", "
" ], + tr: [ 2, "", "
" ], + td: [ 3, "", "
" ], + + _default: [ 0, "", "" ] +}; + +// Support: IE <=9 only +wrapMap.optgroup = wrapMap.option; + +wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead; +wrapMap.th = wrapMap.td; + + +function getAll( context, tag ) { + + // Support: IE <=9 - 11 only + // Use typeof to avoid zero-argument method invocation on host objects (#15151) + var ret; + + if ( typeof context.getElementsByTagName !== "undefined" ) { + ret = context.getElementsByTagName( tag || "*" ); + + } else if ( typeof context.querySelectorAll !== "undefined" ) { + ret = context.querySelectorAll( tag || "*" ); + + } else { + ret = []; + } + + if ( tag === undefined || tag && nodeName( context, tag ) ) { + return jQuery.merge( [ context ], ret ); + } + + return ret; +} + + +// Mark scripts as having already been evaluated +function setGlobalEval( elems, refElements ) { + var i = 0, + l = elems.length; + + for ( ; i < l; i++ ) { + dataPriv.set( + elems[ i ], + "globalEval", + !refElements || dataPriv.get( refElements[ i ], "globalEval" ) + ); + } +} + + +var rhtml = /<|&#?\w+;/; + +function buildFragment( elems, context, scripts, selection, ignored ) { + var elem, tmp, tag, wrap, contains, j, + fragment = context.createDocumentFragment(), + nodes = [], + i = 0, + l = elems.length; + + for ( ; i < l; i++ ) { + elem = elems[ i ]; + + if ( elem || elem === 0 ) { + + // Add nodes directly + if ( toType( elem ) === "object" ) { + + // Support: Android <=4.0 only, PhantomJS 1 only + // push.apply(_, arraylike) throws on ancient WebKit + jQuery.merge( nodes, elem.nodeType ? [ elem ] : elem ); + + // Convert non-html into a text node + } else if ( !rhtml.test( elem ) ) { + nodes.push( context.createTextNode( elem ) ); + + // Convert html into DOM nodes + } else { + tmp = tmp || fragment.appendChild( context.createElement( "div" ) ); + + // Deserialize a standard representation + tag = ( rtagName.exec( elem ) || [ "", "" ] )[ 1 ].toLowerCase(); + wrap = wrapMap[ tag ] || wrapMap._default; + tmp.innerHTML = wrap[ 1 ] + jQuery.htmlPrefilter( elem ) + wrap[ 2 ]; + + // Descend through wrappers to the right content + j = wrap[ 0 ]; + while ( j-- ) { + tmp = tmp.lastChild; + } + + // Support: Android <=4.0 only, PhantomJS 1 only + // push.apply(_, arraylike) throws on ancient WebKit + jQuery.merge( nodes, tmp.childNodes ); + + // Remember the top-level container + tmp = fragment.firstChild; + + // Ensure the created nodes are orphaned (#12392) + tmp.textContent = ""; + } + } + } + + // Remove wrapper from fragment + fragment.textContent = ""; + + i = 0; + while ( ( elem = nodes[ i++ ] ) ) { + + // Skip elements already in the context collection (trac-4087) + if ( selection && jQuery.inArray( elem, selection ) > -1 ) { + if ( ignored ) { + ignored.push( elem ); + } + continue; + } + + contains = jQuery.contains( elem.ownerDocument, elem ); + + // Append to fragment + tmp = getAll( fragment.appendChild( elem ), "script" ); + + // Preserve script evaluation history + if ( contains ) { + setGlobalEval( tmp ); + } + + // Capture executables + if ( scripts ) { + j = 0; + while ( ( elem = tmp[ j++ ] ) ) { + if ( rscriptType.test( elem.type || "" ) ) { + scripts.push( elem ); + } + } + } + } + + return fragment; +} + + +( function() { + var fragment = document.createDocumentFragment(), + div = fragment.appendChild( document.createElement( "div" ) ), + input = document.createElement( "input" ); + + // Support: Android 4.0 - 4.3 only + // Check state lost if the name is set (#11217) + // Support: Windows Web Apps (WWA) + // `name` and `type` must use .setAttribute for WWA (#14901) + input.setAttribute( "type", "radio" ); + input.setAttribute( "checked", "checked" ); + input.setAttribute( "name", "t" ); + + div.appendChild( input ); + + // Support: Android <=4.1 only + // Older WebKit doesn't clone checked state correctly in fragments + support.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked; + + // Support: IE <=11 only + // Make sure textarea (and checkbox) defaultValue is properly cloned + div.innerHTML = ""; + support.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue; +} )(); +var documentElement = document.documentElement; + + + +var + rkeyEvent = /^key/, + rmouseEvent = /^(?:mouse|pointer|contextmenu|drag|drop)|click/, + rtypenamespace = /^([^.]*)(?:\.(.+)|)/; + +function returnTrue() { + return true; +} + +function returnFalse() { + return false; +} + +// Support: IE <=9 only +// See #13393 for more info +function safeActiveElement() { + try { + return document.activeElement; + } catch ( err ) { } +} + +function on( elem, types, selector, data, fn, one ) { + var origFn, type; + + // Types can be a map of types/handlers + if ( typeof types === "object" ) { + + // ( types-Object, selector, data ) + if ( typeof selector !== "string" ) { + + // ( types-Object, data ) + data = data || selector; + selector = undefined; + } + for ( type in types ) { + on( elem, type, selector, data, types[ type ], one ); + } + return elem; + } + + if ( data == null && fn == null ) { + + // ( types, fn ) + fn = selector; + data = selector = undefined; + } else if ( fn == null ) { + if ( typeof selector === "string" ) { + + // ( types, selector, fn ) + fn = data; + data = undefined; + } else { + + // ( types, data, fn ) + fn = data; + data = selector; + selector = undefined; + } + } + if ( fn === false ) { + fn = returnFalse; + } else if ( !fn ) { + return elem; + } + + if ( one === 1 ) { + origFn = fn; + fn = function( event ) { + + // Can use an empty set, since event contains the info + jQuery().off( event ); + return origFn.apply( this, arguments ); + }; + + // Use same guid so caller can remove using origFn + fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ ); + } + return elem.each( function() { + jQuery.event.add( this, types, fn, data, selector ); + } ); +} + +/* + * Helper functions for managing events -- not part of the public interface. + * Props to Dean Edwards' addEvent library for many of the ideas. + */ +jQuery.event = { + + global: {}, + + add: function( elem, types, handler, data, selector ) { + + var handleObjIn, eventHandle, tmp, + events, t, handleObj, + special, handlers, type, namespaces, origType, + elemData = dataPriv.get( elem ); + + // Don't attach events to noData or text/comment nodes (but allow plain objects) + if ( !elemData ) { + return; + } + + // Caller can pass in an object of custom data in lieu of the handler + if ( handler.handler ) { + handleObjIn = handler; + handler = handleObjIn.handler; + selector = handleObjIn.selector; + } + + // Ensure that invalid selectors throw exceptions at attach time + // Evaluate against documentElement in case elem is a non-element node (e.g., document) + if ( selector ) { + jQuery.find.matchesSelector( documentElement, selector ); + } + + // Make sure that the handler has a unique ID, used to find/remove it later + if ( !handler.guid ) { + handler.guid = jQuery.guid++; + } + + // Init the element's event structure and main handler, if this is the first + if ( !( events = elemData.events ) ) { + events = elemData.events = {}; + } + if ( !( eventHandle = elemData.handle ) ) { + eventHandle = elemData.handle = function( e ) { + + // Discard the second event of a jQuery.event.trigger() and + // when an event is called after a page has unloaded + return typeof jQuery !== "undefined" && jQuery.event.triggered !== e.type ? + jQuery.event.dispatch.apply( elem, arguments ) : undefined; + }; + } + + // Handle multiple events separated by a space + types = ( types || "" ).match( rnothtmlwhite ) || [ "" ]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[ t ] ) || []; + type = origType = tmp[ 1 ]; + namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort(); + + // There *must* be a type, no attaching namespace-only handlers + if ( !type ) { + continue; + } + + // If event changes its type, use the special event handlers for the changed type + special = jQuery.event.special[ type ] || {}; + + // If selector defined, determine special event api type, otherwise given type + type = ( selector ? special.delegateType : special.bindType ) || type; + + // Update special based on newly reset type + special = jQuery.event.special[ type ] || {}; + + // handleObj is passed to all event handlers + handleObj = jQuery.extend( { + type: type, + origType: origType, + data: data, + handler: handler, + guid: handler.guid, + selector: selector, + needsContext: selector && jQuery.expr.match.needsContext.test( selector ), + namespace: namespaces.join( "." ) + }, handleObjIn ); + + // Init the event handler queue if we're the first + if ( !( handlers = events[ type ] ) ) { + handlers = events[ type ] = []; + handlers.delegateCount = 0; + + // Only use addEventListener if the special events handler returns false + if ( !special.setup || + special.setup.call( elem, data, namespaces, eventHandle ) === false ) { + + if ( elem.addEventListener ) { + elem.addEventListener( type, eventHandle ); + } + } + } + + if ( special.add ) { + special.add.call( elem, handleObj ); + + if ( !handleObj.handler.guid ) { + handleObj.handler.guid = handler.guid; + } + } + + // Add to the element's handler list, delegates in front + if ( selector ) { + handlers.splice( handlers.delegateCount++, 0, handleObj ); + } else { + handlers.push( handleObj ); + } + + // Keep track of which events have ever been used, for event optimization + jQuery.event.global[ type ] = true; + } + + }, + + // Detach an event or set of events from an element + remove: function( elem, types, handler, selector, mappedTypes ) { + + var j, origCount, tmp, + events, t, handleObj, + special, handlers, type, namespaces, origType, + elemData = dataPriv.hasData( elem ) && dataPriv.get( elem ); + + if ( !elemData || !( events = elemData.events ) ) { + return; + } + + // Once for each type.namespace in types; type may be omitted + types = ( types || "" ).match( rnothtmlwhite ) || [ "" ]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[ t ] ) || []; + type = origType = tmp[ 1 ]; + namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort(); + + // Unbind all events (on this namespace, if provided) for the element + if ( !type ) { + for ( type in events ) { + jQuery.event.remove( elem, type + types[ t ], handler, selector, true ); + } + continue; + } + + special = jQuery.event.special[ type ] || {}; + type = ( selector ? special.delegateType : special.bindType ) || type; + handlers = events[ type ] || []; + tmp = tmp[ 2 ] && + new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" ); + + // Remove matching events + origCount = j = handlers.length; + while ( j-- ) { + handleObj = handlers[ j ]; + + if ( ( mappedTypes || origType === handleObj.origType ) && + ( !handler || handler.guid === handleObj.guid ) && + ( !tmp || tmp.test( handleObj.namespace ) ) && + ( !selector || selector === handleObj.selector || + selector === "**" && handleObj.selector ) ) { + handlers.splice( j, 1 ); + + if ( handleObj.selector ) { + handlers.delegateCount--; + } + if ( special.remove ) { + special.remove.call( elem, handleObj ); + } + } + } + + // Remove generic event handler if we removed something and no more handlers exist + // (avoids potential for endless recursion during removal of special event handlers) + if ( origCount && !handlers.length ) { + if ( !special.teardown || + special.teardown.call( elem, namespaces, elemData.handle ) === false ) { + + jQuery.removeEvent( elem, type, elemData.handle ); + } + + delete events[ type ]; + } + } + + // Remove data and the expando if it's no longer used + if ( jQuery.isEmptyObject( events ) ) { + dataPriv.remove( elem, "handle events" ); + } + }, + + dispatch: function( nativeEvent ) { + + // Make a writable jQuery.Event from the native event object + var event = jQuery.event.fix( nativeEvent ); + + var i, j, ret, matched, handleObj, handlerQueue, + args = new Array( arguments.length ), + handlers = ( dataPriv.get( this, "events" ) || {} )[ event.type ] || [], + special = jQuery.event.special[ event.type ] || {}; + + // Use the fix-ed jQuery.Event rather than the (read-only) native event + args[ 0 ] = event; + + for ( i = 1; i < arguments.length; i++ ) { + args[ i ] = arguments[ i ]; + } + + event.delegateTarget = this; + + // Call the preDispatch hook for the mapped type, and let it bail if desired + if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) { + return; + } + + // Determine handlers + handlerQueue = jQuery.event.handlers.call( this, event, handlers ); + + // Run delegates first; they may want to stop propagation beneath us + i = 0; + while ( ( matched = handlerQueue[ i++ ] ) && !event.isPropagationStopped() ) { + event.currentTarget = matched.elem; + + j = 0; + while ( ( handleObj = matched.handlers[ j++ ] ) && + !event.isImmediatePropagationStopped() ) { + + // Triggered event must either 1) have no namespace, or 2) have namespace(s) + // a subset or equal to those in the bound event (both can have no namespace). + if ( !event.rnamespace || event.rnamespace.test( handleObj.namespace ) ) { + + event.handleObj = handleObj; + event.data = handleObj.data; + + ret = ( ( jQuery.event.special[ handleObj.origType ] || {} ).handle || + handleObj.handler ).apply( matched.elem, args ); + + if ( ret !== undefined ) { + if ( ( event.result = ret ) === false ) { + event.preventDefault(); + event.stopPropagation(); + } + } + } + } + } + + // Call the postDispatch hook for the mapped type + if ( special.postDispatch ) { + special.postDispatch.call( this, event ); + } + + return event.result; + }, + + handlers: function( event, handlers ) { + var i, handleObj, sel, matchedHandlers, matchedSelectors, + handlerQueue = [], + delegateCount = handlers.delegateCount, + cur = event.target; + + // Find delegate handlers + if ( delegateCount && + + // Support: IE <=9 + // Black-hole SVG instance trees (trac-13180) + cur.nodeType && + + // Support: Firefox <=42 + // Suppress spec-violating clicks indicating a non-primary pointer button (trac-3861) + // https://www.w3.org/TR/DOM-Level-3-Events/#event-type-click + // Support: IE 11 only + // ...but not arrow key "clicks" of radio inputs, which can have `button` -1 (gh-2343) + !( event.type === "click" && event.button >= 1 ) ) { + + for ( ; cur !== this; cur = cur.parentNode || this ) { + + // Don't check non-elements (#13208) + // Don't process clicks on disabled elements (#6911, #8165, #11382, #11764) + if ( cur.nodeType === 1 && !( event.type === "click" && cur.disabled === true ) ) { + matchedHandlers = []; + matchedSelectors = {}; + for ( i = 0; i < delegateCount; i++ ) { + handleObj = handlers[ i ]; + + // Don't conflict with Object.prototype properties (#13203) + sel = handleObj.selector + " "; + + if ( matchedSelectors[ sel ] === undefined ) { + matchedSelectors[ sel ] = handleObj.needsContext ? + jQuery( sel, this ).index( cur ) > -1 : + jQuery.find( sel, this, null, [ cur ] ).length; + } + if ( matchedSelectors[ sel ] ) { + matchedHandlers.push( handleObj ); + } + } + if ( matchedHandlers.length ) { + handlerQueue.push( { elem: cur, handlers: matchedHandlers } ); + } + } + } + } + + // Add the remaining (directly-bound) handlers + cur = this; + if ( delegateCount < handlers.length ) { + handlerQueue.push( { elem: cur, handlers: handlers.slice( delegateCount ) } ); + } + + return handlerQueue; + }, + + addProp: function( name, hook ) { + Object.defineProperty( jQuery.Event.prototype, name, { + enumerable: true, + configurable: true, + + get: isFunction( hook ) ? + function() { + if ( this.originalEvent ) { + return hook( this.originalEvent ); + } + } : + function() { + if ( this.originalEvent ) { + return this.originalEvent[ name ]; + } + }, + + set: function( value ) { + Object.defineProperty( this, name, { + enumerable: true, + configurable: true, + writable: true, + value: value + } ); + } + } ); + }, + + fix: function( originalEvent ) { + return originalEvent[ jQuery.expando ] ? + originalEvent : + new jQuery.Event( originalEvent ); + }, + + special: { + load: { + + // Prevent triggered image.load events from bubbling to window.load + noBubble: true + }, + focus: { + + // Fire native event if possible so blur/focus sequence is correct + trigger: function() { + if ( this !== safeActiveElement() && this.focus ) { + this.focus(); + return false; + } + }, + delegateType: "focusin" + }, + blur: { + trigger: function() { + if ( this === safeActiveElement() && this.blur ) { + this.blur(); + return false; + } + }, + delegateType: "focusout" + }, + click: { + + // For checkbox, fire native event so checked state will be right + trigger: function() { + if ( this.type === "checkbox" && this.click && nodeName( this, "input" ) ) { + this.click(); + return false; + } + }, + + // For cross-browser consistency, don't fire native .click() on links + _default: function( event ) { + return nodeName( event.target, "a" ); + } + }, + + beforeunload: { + postDispatch: function( event ) { + + // Support: Firefox 20+ + // Firefox doesn't alert if the returnValue field is not set. + if ( event.result !== undefined && event.originalEvent ) { + event.originalEvent.returnValue = event.result; + } + } + } + } +}; + +jQuery.removeEvent = function( elem, type, handle ) { + + // This "if" is needed for plain objects + if ( elem.removeEventListener ) { + elem.removeEventListener( type, handle ); + } +}; + +jQuery.Event = function( src, props ) { + + // Allow instantiation without the 'new' keyword + if ( !( this instanceof jQuery.Event ) ) { + return new jQuery.Event( src, props ); + } + + // Event object + if ( src && src.type ) { + this.originalEvent = src; + this.type = src.type; + + // Events bubbling up the document may have been marked as prevented + // by a handler lower down the tree; reflect the correct value. + this.isDefaultPrevented = src.defaultPrevented || + src.defaultPrevented === undefined && + + // Support: Android <=2.3 only + src.returnValue === false ? + returnTrue : + returnFalse; + + // Create target properties + // Support: Safari <=6 - 7 only + // Target should not be a text node (#504, #13143) + this.target = ( src.target && src.target.nodeType === 3 ) ? + src.target.parentNode : + src.target; + + this.currentTarget = src.currentTarget; + this.relatedTarget = src.relatedTarget; + + // Event type + } else { + this.type = src; + } + + // Put explicitly provided properties onto the event object + if ( props ) { + jQuery.extend( this, props ); + } + + // Create a timestamp if incoming event doesn't have one + this.timeStamp = src && src.timeStamp || Date.now(); + + // Mark it as fixed + this[ jQuery.expando ] = true; +}; + +// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding +// https://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html +jQuery.Event.prototype = { + constructor: jQuery.Event, + isDefaultPrevented: returnFalse, + isPropagationStopped: returnFalse, + isImmediatePropagationStopped: returnFalse, + isSimulated: false, + + preventDefault: function() { + var e = this.originalEvent; + + this.isDefaultPrevented = returnTrue; + + if ( e && !this.isSimulated ) { + e.preventDefault(); + } + }, + stopPropagation: function() { + var e = this.originalEvent; + + this.isPropagationStopped = returnTrue; + + if ( e && !this.isSimulated ) { + e.stopPropagation(); + } + }, + stopImmediatePropagation: function() { + var e = this.originalEvent; + + this.isImmediatePropagationStopped = returnTrue; + + if ( e && !this.isSimulated ) { + e.stopImmediatePropagation(); + } + + this.stopPropagation(); + } +}; + +// Includes all common event props including KeyEvent and MouseEvent specific props +jQuery.each( { + altKey: true, + bubbles: true, + cancelable: true, + changedTouches: true, + ctrlKey: true, + detail: true, + eventPhase: true, + metaKey: true, + pageX: true, + pageY: true, + shiftKey: true, + view: true, + "char": true, + charCode: true, + key: true, + keyCode: true, + button: true, + buttons: true, + clientX: true, + clientY: true, + offsetX: true, + offsetY: true, + pointerId: true, + pointerType: true, + screenX: true, + screenY: true, + targetTouches: true, + toElement: true, + touches: true, + + which: function( event ) { + var button = event.button; + + // Add which for key events + if ( event.which == null && rkeyEvent.test( event.type ) ) { + return event.charCode != null ? event.charCode : event.keyCode; + } + + // Add which for click: 1 === left; 2 === middle; 3 === right + if ( !event.which && button !== undefined && rmouseEvent.test( event.type ) ) { + if ( button & 1 ) { + return 1; + } + + if ( button & 2 ) { + return 3; + } + + if ( button & 4 ) { + return 2; + } + + return 0; + } + + return event.which; + } +}, jQuery.event.addProp ); + +// Create mouseenter/leave events using mouseover/out and event-time checks +// so that event delegation works in jQuery. +// Do the same for pointerenter/pointerleave and pointerover/pointerout +// +// Support: Safari 7 only +// Safari sends mouseenter too often; see: +// https://bugs.chromium.org/p/chromium/issues/detail?id=470258 +// for the description of the bug (it existed in older Chrome versions as well). +jQuery.each( { + mouseenter: "mouseover", + mouseleave: "mouseout", + pointerenter: "pointerover", + pointerleave: "pointerout" +}, function( orig, fix ) { + jQuery.event.special[ orig ] = { + delegateType: fix, + bindType: fix, + + handle: function( event ) { + var ret, + target = this, + related = event.relatedTarget, + handleObj = event.handleObj; + + // For mouseenter/leave call the handler if related is outside the target. + // NB: No relatedTarget if the mouse left/entered the browser window + if ( !related || ( related !== target && !jQuery.contains( target, related ) ) ) { + event.type = handleObj.origType; + ret = handleObj.handler.apply( this, arguments ); + event.type = fix; + } + return ret; + } + }; +} ); + +jQuery.fn.extend( { + + on: function( types, selector, data, fn ) { + return on( this, types, selector, data, fn ); + }, + one: function( types, selector, data, fn ) { + return on( this, types, selector, data, fn, 1 ); + }, + off: function( types, selector, fn ) { + var handleObj, type; + if ( types && types.preventDefault && types.handleObj ) { + + // ( event ) dispatched jQuery.Event + handleObj = types.handleObj; + jQuery( types.delegateTarget ).off( + handleObj.namespace ? + handleObj.origType + "." + handleObj.namespace : + handleObj.origType, + handleObj.selector, + handleObj.handler + ); + return this; + } + if ( typeof types === "object" ) { + + // ( types-object [, selector] ) + for ( type in types ) { + this.off( type, selector, types[ type ] ); + } + return this; + } + if ( selector === false || typeof selector === "function" ) { + + // ( types [, fn] ) + fn = selector; + selector = undefined; + } + if ( fn === false ) { + fn = returnFalse; + } + return this.each( function() { + jQuery.event.remove( this, types, fn, selector ); + } ); + } +} ); + + +var + + /* eslint-disable max-len */ + + // See https://github.com/eslint/eslint/issues/3229 + rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([a-z][^\/\0>\x20\t\r\n\f]*)[^>]*)\/>/gi, + + /* eslint-enable */ + + // Support: IE <=10 - 11, Edge 12 - 13 only + // In IE/Edge using regex groups here causes severe slowdowns. + // See https://connect.microsoft.com/IE/feedback/details/1736512/ + rnoInnerhtml = /\s*$/g; + +// Prefer a tbody over its parent table for containing new rows +function manipulationTarget( elem, content ) { + if ( nodeName( elem, "table" ) && + nodeName( content.nodeType !== 11 ? content : content.firstChild, "tr" ) ) { + + return jQuery( elem ).children( "tbody" )[ 0 ] || elem; + } + + return elem; +} + +// Replace/restore the type attribute of script elements for safe DOM manipulation +function disableScript( elem ) { + elem.type = ( elem.getAttribute( "type" ) !== null ) + "/" + elem.type; + return elem; +} +function restoreScript( elem ) { + if ( ( elem.type || "" ).slice( 0, 5 ) === "true/" ) { + elem.type = elem.type.slice( 5 ); + } else { + elem.removeAttribute( "type" ); + } + + return elem; +} + +function cloneCopyEvent( src, dest ) { + var i, l, type, pdataOld, pdataCur, udataOld, udataCur, events; + + if ( dest.nodeType !== 1 ) { + return; + } + + // 1. Copy private data: events, handlers, etc. + if ( dataPriv.hasData( src ) ) { + pdataOld = dataPriv.access( src ); + pdataCur = dataPriv.set( dest, pdataOld ); + events = pdataOld.events; + + if ( events ) { + delete pdataCur.handle; + pdataCur.events = {}; + + for ( type in events ) { + for ( i = 0, l = events[ type ].length; i < l; i++ ) { + jQuery.event.add( dest, type, events[ type ][ i ] ); + } + } + } + } + + // 2. Copy user data + if ( dataUser.hasData( src ) ) { + udataOld = dataUser.access( src ); + udataCur = jQuery.extend( {}, udataOld ); + + dataUser.set( dest, udataCur ); + } +} + +// Fix IE bugs, see support tests +function fixInput( src, dest ) { + var nodeName = dest.nodeName.toLowerCase(); + + // Fails to persist the checked state of a cloned checkbox or radio button. + if ( nodeName === "input" && rcheckableType.test( src.type ) ) { + dest.checked = src.checked; + + // Fails to return the selected option to the default selected state when cloning options + } else if ( nodeName === "input" || nodeName === "textarea" ) { + dest.defaultValue = src.defaultValue; + } +} + +function domManip( collection, args, callback, ignored ) { + + // Flatten any nested arrays + args = concat.apply( [], args ); + + var fragment, first, scripts, hasScripts, node, doc, + i = 0, + l = collection.length, + iNoClone = l - 1, + value = args[ 0 ], + valueIsFunction = isFunction( value ); + + // We can't cloneNode fragments that contain checked, in WebKit + if ( valueIsFunction || + ( l > 1 && typeof value === "string" && + !support.checkClone && rchecked.test( value ) ) ) { + return collection.each( function( index ) { + var self = collection.eq( index ); + if ( valueIsFunction ) { + args[ 0 ] = value.call( this, index, self.html() ); + } + domManip( self, args, callback, ignored ); + } ); + } + + if ( l ) { + fragment = buildFragment( args, collection[ 0 ].ownerDocument, false, collection, ignored ); + first = fragment.firstChild; + + if ( fragment.childNodes.length === 1 ) { + fragment = first; + } + + // Require either new content or an interest in ignored elements to invoke the callback + if ( first || ignored ) { + scripts = jQuery.map( getAll( fragment, "script" ), disableScript ); + hasScripts = scripts.length; + + // Use the original fragment for the last item + // instead of the first because it can end up + // being emptied incorrectly in certain situations (#8070). + for ( ; i < l; i++ ) { + node = fragment; + + if ( i !== iNoClone ) { + node = jQuery.clone( node, true, true ); + + // Keep references to cloned scripts for later restoration + if ( hasScripts ) { + + // Support: Android <=4.0 only, PhantomJS 1 only + // push.apply(_, arraylike) throws on ancient WebKit + jQuery.merge( scripts, getAll( node, "script" ) ); + } + } + + callback.call( collection[ i ], node, i ); + } + + if ( hasScripts ) { + doc = scripts[ scripts.length - 1 ].ownerDocument; + + // Reenable scripts + jQuery.map( scripts, restoreScript ); + + // Evaluate executable scripts on first document insertion + for ( i = 0; i < hasScripts; i++ ) { + node = scripts[ i ]; + if ( rscriptType.test( node.type || "" ) && + !dataPriv.access( node, "globalEval" ) && + jQuery.contains( doc, node ) ) { + + if ( node.src && ( node.type || "" ).toLowerCase() !== "module" ) { + + // Optional AJAX dependency, but won't run scripts if not present + if ( jQuery._evalUrl ) { + jQuery._evalUrl( node.src ); + } + } else { + DOMEval( node.textContent.replace( rcleanScript, "" ), doc, node ); + } + } + } + } + } + } + + return collection; +} + +function remove( elem, selector, keepData ) { + var node, + nodes = selector ? jQuery.filter( selector, elem ) : elem, + i = 0; + + for ( ; ( node = nodes[ i ] ) != null; i++ ) { + if ( !keepData && node.nodeType === 1 ) { + jQuery.cleanData( getAll( node ) ); + } + + if ( node.parentNode ) { + if ( keepData && jQuery.contains( node.ownerDocument, node ) ) { + setGlobalEval( getAll( node, "script" ) ); + } + node.parentNode.removeChild( node ); + } + } + + return elem; +} + +jQuery.extend( { + htmlPrefilter: function( html ) { + return html.replace( rxhtmlTag, "<$1>" ); + }, + + clone: function( elem, dataAndEvents, deepDataAndEvents ) { + var i, l, srcElements, destElements, + clone = elem.cloneNode( true ), + inPage = jQuery.contains( elem.ownerDocument, elem ); + + // Fix IE cloning issues + if ( !support.noCloneChecked && ( elem.nodeType === 1 || elem.nodeType === 11 ) && + !jQuery.isXMLDoc( elem ) ) { + + // We eschew Sizzle here for performance reasons: https://jsperf.com/getall-vs-sizzle/2 + destElements = getAll( clone ); + srcElements = getAll( elem ); + + for ( i = 0, l = srcElements.length; i < l; i++ ) { + fixInput( srcElements[ i ], destElements[ i ] ); + } + } + + // Copy the events from the original to the clone + if ( dataAndEvents ) { + if ( deepDataAndEvents ) { + srcElements = srcElements || getAll( elem ); + destElements = destElements || getAll( clone ); + + for ( i = 0, l = srcElements.length; i < l; i++ ) { + cloneCopyEvent( srcElements[ i ], destElements[ i ] ); + } + } else { + cloneCopyEvent( elem, clone ); + } + } + + // Preserve script evaluation history + destElements = getAll( clone, "script" ); + if ( destElements.length > 0 ) { + setGlobalEval( destElements, !inPage && getAll( elem, "script" ) ); + } + + // Return the cloned set + return clone; + }, + + cleanData: function( elems ) { + var data, elem, type, + special = jQuery.event.special, + i = 0; + + for ( ; ( elem = elems[ i ] ) !== undefined; i++ ) { + if ( acceptData( elem ) ) { + if ( ( data = elem[ dataPriv.expando ] ) ) { + if ( data.events ) { + for ( type in data.events ) { + if ( special[ type ] ) { + jQuery.event.remove( elem, type ); + + // This is a shortcut to avoid jQuery.event.remove's overhead + } else { + jQuery.removeEvent( elem, type, data.handle ); + } + } + } + + // Support: Chrome <=35 - 45+ + // Assign undefined instead of using delete, see Data#remove + elem[ dataPriv.expando ] = undefined; + } + if ( elem[ dataUser.expando ] ) { + + // Support: Chrome <=35 - 45+ + // Assign undefined instead of using delete, see Data#remove + elem[ dataUser.expando ] = undefined; + } + } + } + } +} ); + +jQuery.fn.extend( { + detach: function( selector ) { + return remove( this, selector, true ); + }, + + remove: function( selector ) { + return remove( this, selector ); + }, + + text: function( value ) { + return access( this, function( value ) { + return value === undefined ? + jQuery.text( this ) : + this.empty().each( function() { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + this.textContent = value; + } + } ); + }, null, value, arguments.length ); + }, + + append: function() { + return domManip( this, arguments, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + var target = manipulationTarget( this, elem ); + target.appendChild( elem ); + } + } ); + }, + + prepend: function() { + return domManip( this, arguments, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + var target = manipulationTarget( this, elem ); + target.insertBefore( elem, target.firstChild ); + } + } ); + }, + + before: function() { + return domManip( this, arguments, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this ); + } + } ); + }, + + after: function() { + return domManip( this, arguments, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this.nextSibling ); + } + } ); + }, + + empty: function() { + var elem, + i = 0; + + for ( ; ( elem = this[ i ] ) != null; i++ ) { + if ( elem.nodeType === 1 ) { + + // Prevent memory leaks + jQuery.cleanData( getAll( elem, false ) ); + + // Remove any remaining nodes + elem.textContent = ""; + } + } + + return this; + }, + + clone: function( dataAndEvents, deepDataAndEvents ) { + dataAndEvents = dataAndEvents == null ? false : dataAndEvents; + deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents; + + return this.map( function() { + return jQuery.clone( this, dataAndEvents, deepDataAndEvents ); + } ); + }, + + html: function( value ) { + return access( this, function( value ) { + var elem = this[ 0 ] || {}, + i = 0, + l = this.length; + + if ( value === undefined && elem.nodeType === 1 ) { + return elem.innerHTML; + } + + // See if we can take a shortcut and just use innerHTML + if ( typeof value === "string" && !rnoInnerhtml.test( value ) && + !wrapMap[ ( rtagName.exec( value ) || [ "", "" ] )[ 1 ].toLowerCase() ] ) { + + value = jQuery.htmlPrefilter( value ); + + try { + for ( ; i < l; i++ ) { + elem = this[ i ] || {}; + + // Remove element nodes and prevent memory leaks + if ( elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem, false ) ); + elem.innerHTML = value; + } + } + + elem = 0; + + // If using innerHTML throws an exception, use the fallback method + } catch ( e ) {} + } + + if ( elem ) { + this.empty().append( value ); + } + }, null, value, arguments.length ); + }, + + replaceWith: function() { + var ignored = []; + + // Make the changes, replacing each non-ignored context element with the new content + return domManip( this, arguments, function( elem ) { + var parent = this.parentNode; + + if ( jQuery.inArray( this, ignored ) < 0 ) { + jQuery.cleanData( getAll( this ) ); + if ( parent ) { + parent.replaceChild( elem, this ); + } + } + + // Force callback invocation + }, ignored ); + } +} ); + +jQuery.each( { + appendTo: "append", + prependTo: "prepend", + insertBefore: "before", + insertAfter: "after", + replaceAll: "replaceWith" +}, function( name, original ) { + jQuery.fn[ name ] = function( selector ) { + var elems, + ret = [], + insert = jQuery( selector ), + last = insert.length - 1, + i = 0; + + for ( ; i <= last; i++ ) { + elems = i === last ? this : this.clone( true ); + jQuery( insert[ i ] )[ original ]( elems ); + + // Support: Android <=4.0 only, PhantomJS 1 only + // .get() because push.apply(_, arraylike) throws on ancient WebKit + push.apply( ret, elems.get() ); + } + + return this.pushStack( ret ); + }; +} ); +var rnumnonpx = new RegExp( "^(" + pnum + ")(?!px)[a-z%]+$", "i" ); + +var getStyles = function( elem ) { + + // Support: IE <=11 only, Firefox <=30 (#15098, #14150) + // IE throws on elements created in popups + // FF meanwhile throws on frame elements through "defaultView.getComputedStyle" + var view = elem.ownerDocument.defaultView; + + if ( !view || !view.opener ) { + view = window; + } + + return view.getComputedStyle( elem ); + }; + +var rboxStyle = new RegExp( cssExpand.join( "|" ), "i" ); + + + +( function() { + + // Executing both pixelPosition & boxSizingReliable tests require only one layout + // so they're executed at the same time to save the second computation. + function computeStyleTests() { + + // This is a singleton, we need to execute it only once + if ( !div ) { + return; + } + + container.style.cssText = "position:absolute;left:-11111px;width:60px;" + + "margin-top:1px;padding:0;border:0"; + div.style.cssText = + "position:relative;display:block;box-sizing:border-box;overflow:scroll;" + + "margin:auto;border:1px;padding:1px;" + + "width:60%;top:1%"; + documentElement.appendChild( container ).appendChild( div ); + + var divStyle = window.getComputedStyle( div ); + pixelPositionVal = divStyle.top !== "1%"; + + // Support: Android 4.0 - 4.3 only, Firefox <=3 - 44 + reliableMarginLeftVal = roundPixelMeasures( divStyle.marginLeft ) === 12; + + // Support: Android 4.0 - 4.3 only, Safari <=9.1 - 10.1, iOS <=7.0 - 9.3 + // Some styles come back with percentage values, even though they shouldn't + div.style.right = "60%"; + pixelBoxStylesVal = roundPixelMeasures( divStyle.right ) === 36; + + // Support: IE 9 - 11 only + // Detect misreporting of content dimensions for box-sizing:border-box elements + boxSizingReliableVal = roundPixelMeasures( divStyle.width ) === 36; + + // Support: IE 9 only + // Detect overflow:scroll screwiness (gh-3699) + div.style.position = "absolute"; + scrollboxSizeVal = div.offsetWidth === 36 || "absolute"; + + documentElement.removeChild( container ); + + // Nullify the div so it wouldn't be stored in the memory and + // it will also be a sign that checks already performed + div = null; + } + + function roundPixelMeasures( measure ) { + return Math.round( parseFloat( measure ) ); + } + + var pixelPositionVal, boxSizingReliableVal, scrollboxSizeVal, pixelBoxStylesVal, + reliableMarginLeftVal, + container = document.createElement( "div" ), + div = document.createElement( "div" ); + + // Finish early in limited (non-browser) environments + if ( !div.style ) { + return; + } + + // Support: IE <=9 - 11 only + // Style of cloned element affects source element cloned (#8908) + div.style.backgroundClip = "content-box"; + div.cloneNode( true ).style.backgroundClip = ""; + support.clearCloneStyle = div.style.backgroundClip === "content-box"; + + jQuery.extend( support, { + boxSizingReliable: function() { + computeStyleTests(); + return boxSizingReliableVal; + }, + pixelBoxStyles: function() { + computeStyleTests(); + return pixelBoxStylesVal; + }, + pixelPosition: function() { + computeStyleTests(); + return pixelPositionVal; + }, + reliableMarginLeft: function() { + computeStyleTests(); + return reliableMarginLeftVal; + }, + scrollboxSize: function() { + computeStyleTests(); + return scrollboxSizeVal; + } + } ); +} )(); + + +function curCSS( elem, name, computed ) { + var width, minWidth, maxWidth, ret, + + // Support: Firefox 51+ + // Retrieving style before computed somehow + // fixes an issue with getting wrong values + // on detached elements + style = elem.style; + + computed = computed || getStyles( elem ); + + // getPropertyValue is needed for: + // .css('filter') (IE 9 only, #12537) + // .css('--customProperty) (#3144) + if ( computed ) { + ret = computed.getPropertyValue( name ) || computed[ name ]; + + if ( ret === "" && !jQuery.contains( elem.ownerDocument, elem ) ) { + ret = jQuery.style( elem, name ); + } + + // A tribute to the "awesome hack by Dean Edwards" + // Android Browser returns percentage for some values, + // but width seems to be reliably pixels. + // This is against the CSSOM draft spec: + // https://drafts.csswg.org/cssom/#resolved-values + if ( !support.pixelBoxStyles() && rnumnonpx.test( ret ) && rboxStyle.test( name ) ) { + + // Remember the original values + width = style.width; + minWidth = style.minWidth; + maxWidth = style.maxWidth; + + // Put in the new values to get a computed value out + style.minWidth = style.maxWidth = style.width = ret; + ret = computed.width; + + // Revert the changed values + style.width = width; + style.minWidth = minWidth; + style.maxWidth = maxWidth; + } + } + + return ret !== undefined ? + + // Support: IE <=9 - 11 only + // IE returns zIndex value as an integer. + ret + "" : + ret; +} + + +function addGetHookIf( conditionFn, hookFn ) { + + // Define the hook, we'll check on the first run if it's really needed. + return { + get: function() { + if ( conditionFn() ) { + + // Hook not needed (or it's not possible to use it due + // to missing dependency), remove it. + delete this.get; + return; + } + + // Hook needed; redefine it so that the support test is not executed again. + return ( this.get = hookFn ).apply( this, arguments ); + } + }; +} + + +var + + // Swappable if display is none or starts with table + // except "table", "table-cell", or "table-caption" + // See here for display values: https://developer.mozilla.org/en-US/docs/CSS/display + rdisplayswap = /^(none|table(?!-c[ea]).+)/, + rcustomProp = /^--/, + cssShow = { position: "absolute", visibility: "hidden", display: "block" }, + cssNormalTransform = { + letterSpacing: "0", + fontWeight: "400" + }, + + cssPrefixes = [ "Webkit", "Moz", "ms" ], + emptyStyle = document.createElement( "div" ).style; + +// Return a css property mapped to a potentially vendor prefixed property +function vendorPropName( name ) { + + // Shortcut for names that are not vendor prefixed + if ( name in emptyStyle ) { + return name; + } + + // Check for vendor prefixed names + var capName = name[ 0 ].toUpperCase() + name.slice( 1 ), + i = cssPrefixes.length; + + while ( i-- ) { + name = cssPrefixes[ i ] + capName; + if ( name in emptyStyle ) { + return name; + } + } +} + +// Return a property mapped along what jQuery.cssProps suggests or to +// a vendor prefixed property. +function finalPropName( name ) { + var ret = jQuery.cssProps[ name ]; + if ( !ret ) { + ret = jQuery.cssProps[ name ] = vendorPropName( name ) || name; + } + return ret; +} + +function setPositiveNumber( elem, value, subtract ) { + + // Any relative (+/-) values have already been + // normalized at this point + var matches = rcssNum.exec( value ); + return matches ? + + // Guard against undefined "subtract", e.g., when used as in cssHooks + Math.max( 0, matches[ 2 ] - ( subtract || 0 ) ) + ( matches[ 3 ] || "px" ) : + value; +} + +function boxModelAdjustment( elem, dimension, box, isBorderBox, styles, computedVal ) { + var i = dimension === "width" ? 1 : 0, + extra = 0, + delta = 0; + + // Adjustment may not be necessary + if ( box === ( isBorderBox ? "border" : "content" ) ) { + return 0; + } + + for ( ; i < 4; i += 2 ) { + + // Both box models exclude margin + if ( box === "margin" ) { + delta += jQuery.css( elem, box + cssExpand[ i ], true, styles ); + } + + // If we get here with a content-box, we're seeking "padding" or "border" or "margin" + if ( !isBorderBox ) { + + // Add padding + delta += jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); + + // For "border" or "margin", add border + if ( box !== "padding" ) { + delta += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + + // But still keep track of it otherwise + } else { + extra += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + } + + // If we get here with a border-box (content + padding + border), we're seeking "content" or + // "padding" or "margin" + } else { + + // For "content", subtract padding + if ( box === "content" ) { + delta -= jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); + } + + // For "content" or "padding", subtract border + if ( box !== "margin" ) { + delta -= jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + } + } + } + + // Account for positive content-box scroll gutter when requested by providing computedVal + if ( !isBorderBox && computedVal >= 0 ) { + + // offsetWidth/offsetHeight is a rounded sum of content, padding, scroll gutter, and border + // Assuming integer scroll gutter, subtract the rest and round down + delta += Math.max( 0, Math.ceil( + elem[ "offset" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] - + computedVal - + delta - + extra - + 0.5 + ) ); + } + + return delta; +} + +function getWidthOrHeight( elem, dimension, extra ) { + + // Start with computed style + var styles = getStyles( elem ), + val = curCSS( elem, dimension, styles ), + isBorderBox = jQuery.css( elem, "boxSizing", false, styles ) === "border-box", + valueIsBorderBox = isBorderBox; + + // Support: Firefox <=54 + // Return a confounding non-pixel value or feign ignorance, as appropriate. + if ( rnumnonpx.test( val ) ) { + if ( !extra ) { + return val; + } + val = "auto"; + } + + // Check for style in case a browser which returns unreliable values + // for getComputedStyle silently falls back to the reliable elem.style + valueIsBorderBox = valueIsBorderBox && + ( support.boxSizingReliable() || val === elem.style[ dimension ] ); + + // Fall back to offsetWidth/offsetHeight when value is "auto" + // This happens for inline elements with no explicit setting (gh-3571) + // Support: Android <=4.1 - 4.3 only + // Also use offsetWidth/offsetHeight for misreported inline dimensions (gh-3602) + if ( val === "auto" || + !parseFloat( val ) && jQuery.css( elem, "display", false, styles ) === "inline" ) { + + val = elem[ "offset" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ]; + + // offsetWidth/offsetHeight provide border-box values + valueIsBorderBox = true; + } + + // Normalize "" and auto + val = parseFloat( val ) || 0; + + // Adjust for the element's box model + return ( val + + boxModelAdjustment( + elem, + dimension, + extra || ( isBorderBox ? "border" : "content" ), + valueIsBorderBox, + styles, + + // Provide the current computed size to request scroll gutter calculation (gh-3589) + val + ) + ) + "px"; +} + +jQuery.extend( { + + // Add in style property hooks for overriding the default + // behavior of getting and setting a style property + cssHooks: { + opacity: { + get: function( elem, computed ) { + if ( computed ) { + + // We should always get a number back from opacity + var ret = curCSS( elem, "opacity" ); + return ret === "" ? "1" : ret; + } + } + } + }, + + // Don't automatically add "px" to these possibly-unitless properties + cssNumber: { + "animationIterationCount": true, + "columnCount": true, + "fillOpacity": true, + "flexGrow": true, + "flexShrink": true, + "fontWeight": true, + "lineHeight": true, + "opacity": true, + "order": true, + "orphans": true, + "widows": true, + "zIndex": true, + "zoom": true + }, + + // Add in properties whose names you wish to fix before + // setting or getting the value + cssProps: {}, + + // Get and set the style property on a DOM Node + style: function( elem, name, value, extra ) { + + // Don't set styles on text and comment nodes + if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) { + return; + } + + // Make sure that we're working with the right name + var ret, type, hooks, + origName = camelCase( name ), + isCustomProp = rcustomProp.test( name ), + style = elem.style; + + // Make sure that we're working with the right name. We don't + // want to query the value if it is a CSS custom property + // since they are user-defined. + if ( !isCustomProp ) { + name = finalPropName( origName ); + } + + // Gets hook for the prefixed version, then unprefixed version + hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; + + // Check if we're setting a value + if ( value !== undefined ) { + type = typeof value; + + // Convert "+=" or "-=" to relative numbers (#7345) + if ( type === "string" && ( ret = rcssNum.exec( value ) ) && ret[ 1 ] ) { + value = adjustCSS( elem, name, ret ); + + // Fixes bug #9237 + type = "number"; + } + + // Make sure that null and NaN values aren't set (#7116) + if ( value == null || value !== value ) { + return; + } + + // If a number was passed in, add the unit (except for certain CSS properties) + if ( type === "number" ) { + value += ret && ret[ 3 ] || ( jQuery.cssNumber[ origName ] ? "" : "px" ); + } + + // background-* props affect original clone's values + if ( !support.clearCloneStyle && value === "" && name.indexOf( "background" ) === 0 ) { + style[ name ] = "inherit"; + } + + // If a hook was provided, use that value, otherwise just set the specified value + if ( !hooks || !( "set" in hooks ) || + ( value = hooks.set( elem, value, extra ) ) !== undefined ) { + + if ( isCustomProp ) { + style.setProperty( name, value ); + } else { + style[ name ] = value; + } + } + + } else { + + // If a hook was provided get the non-computed value from there + if ( hooks && "get" in hooks && + ( ret = hooks.get( elem, false, extra ) ) !== undefined ) { + + return ret; + } + + // Otherwise just get the value from the style object + return style[ name ]; + } + }, + + css: function( elem, name, extra, styles ) { + var val, num, hooks, + origName = camelCase( name ), + isCustomProp = rcustomProp.test( name ); + + // Make sure that we're working with the right name. We don't + // want to modify the value if it is a CSS custom property + // since they are user-defined. + if ( !isCustomProp ) { + name = finalPropName( origName ); + } + + // Try prefixed name followed by the unprefixed name + hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; + + // If a hook was provided get the computed value from there + if ( hooks && "get" in hooks ) { + val = hooks.get( elem, true, extra ); + } + + // Otherwise, if a way to get the computed value exists, use that + if ( val === undefined ) { + val = curCSS( elem, name, styles ); + } + + // Convert "normal" to computed value + if ( val === "normal" && name in cssNormalTransform ) { + val = cssNormalTransform[ name ]; + } + + // Make numeric if forced or a qualifier was provided and val looks numeric + if ( extra === "" || extra ) { + num = parseFloat( val ); + return extra === true || isFinite( num ) ? num || 0 : val; + } + + return val; + } +} ); + +jQuery.each( [ "height", "width" ], function( i, dimension ) { + jQuery.cssHooks[ dimension ] = { + get: function( elem, computed, extra ) { + if ( computed ) { + + // Certain elements can have dimension info if we invisibly show them + // but it must have a current display style that would benefit + return rdisplayswap.test( jQuery.css( elem, "display" ) ) && + + // Support: Safari 8+ + // Table columns in Safari have non-zero offsetWidth & zero + // getBoundingClientRect().width unless display is changed. + // Support: IE <=11 only + // Running getBoundingClientRect on a disconnected node + // in IE throws an error. + ( !elem.getClientRects().length || !elem.getBoundingClientRect().width ) ? + swap( elem, cssShow, function() { + return getWidthOrHeight( elem, dimension, extra ); + } ) : + getWidthOrHeight( elem, dimension, extra ); + } + }, + + set: function( elem, value, extra ) { + var matches, + styles = getStyles( elem ), + isBorderBox = jQuery.css( elem, "boxSizing", false, styles ) === "border-box", + subtract = extra && boxModelAdjustment( + elem, + dimension, + extra, + isBorderBox, + styles + ); + + // Account for unreliable border-box dimensions by comparing offset* to computed and + // faking a content-box to get border and padding (gh-3699) + if ( isBorderBox && support.scrollboxSize() === styles.position ) { + subtract -= Math.ceil( + elem[ "offset" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] - + parseFloat( styles[ dimension ] ) - + boxModelAdjustment( elem, dimension, "border", false, styles ) - + 0.5 + ); + } + + // Convert to pixels if value adjustment is needed + if ( subtract && ( matches = rcssNum.exec( value ) ) && + ( matches[ 3 ] || "px" ) !== "px" ) { + + elem.style[ dimension ] = value; + value = jQuery.css( elem, dimension ); + } + + return setPositiveNumber( elem, value, subtract ); + } + }; +} ); + +jQuery.cssHooks.marginLeft = addGetHookIf( support.reliableMarginLeft, + function( elem, computed ) { + if ( computed ) { + return ( parseFloat( curCSS( elem, "marginLeft" ) ) || + elem.getBoundingClientRect().left - + swap( elem, { marginLeft: 0 }, function() { + return elem.getBoundingClientRect().left; + } ) + ) + "px"; + } + } +); + +// These hooks are used by animate to expand properties +jQuery.each( { + margin: "", + padding: "", + border: "Width" +}, function( prefix, suffix ) { + jQuery.cssHooks[ prefix + suffix ] = { + expand: function( value ) { + var i = 0, + expanded = {}, + + // Assumes a single number if not a string + parts = typeof value === "string" ? value.split( " " ) : [ value ]; + + for ( ; i < 4; i++ ) { + expanded[ prefix + cssExpand[ i ] + suffix ] = + parts[ i ] || parts[ i - 2 ] || parts[ 0 ]; + } + + return expanded; + } + }; + + if ( prefix !== "margin" ) { + jQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber; + } +} ); + +jQuery.fn.extend( { + css: function( name, value ) { + return access( this, function( elem, name, value ) { + var styles, len, + map = {}, + i = 0; + + if ( Array.isArray( name ) ) { + styles = getStyles( elem ); + len = name.length; + + for ( ; i < len; i++ ) { + map[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles ); + } + + return map; + } + + return value !== undefined ? + jQuery.style( elem, name, value ) : + jQuery.css( elem, name ); + }, name, value, arguments.length > 1 ); + } +} ); + + +function Tween( elem, options, prop, end, easing ) { + return new Tween.prototype.init( elem, options, prop, end, easing ); +} +jQuery.Tween = Tween; + +Tween.prototype = { + constructor: Tween, + init: function( elem, options, prop, end, easing, unit ) { + this.elem = elem; + this.prop = prop; + this.easing = easing || jQuery.easing._default; + this.options = options; + this.start = this.now = this.cur(); + this.end = end; + this.unit = unit || ( jQuery.cssNumber[ prop ] ? "" : "px" ); + }, + cur: function() { + var hooks = Tween.propHooks[ this.prop ]; + + return hooks && hooks.get ? + hooks.get( this ) : + Tween.propHooks._default.get( this ); + }, + run: function( percent ) { + var eased, + hooks = Tween.propHooks[ this.prop ]; + + if ( this.options.duration ) { + this.pos = eased = jQuery.easing[ this.easing ]( + percent, this.options.duration * percent, 0, 1, this.options.duration + ); + } else { + this.pos = eased = percent; + } + this.now = ( this.end - this.start ) * eased + this.start; + + if ( this.options.step ) { + this.options.step.call( this.elem, this.now, this ); + } + + if ( hooks && hooks.set ) { + hooks.set( this ); + } else { + Tween.propHooks._default.set( this ); + } + return this; + } +}; + +Tween.prototype.init.prototype = Tween.prototype; + +Tween.propHooks = { + _default: { + get: function( tween ) { + var result; + + // Use a property on the element directly when it is not a DOM element, + // or when there is no matching style property that exists. + if ( tween.elem.nodeType !== 1 || + tween.elem[ tween.prop ] != null && tween.elem.style[ tween.prop ] == null ) { + return tween.elem[ tween.prop ]; + } + + // Passing an empty string as a 3rd parameter to .css will automatically + // attempt a parseFloat and fallback to a string if the parse fails. + // Simple values such as "10px" are parsed to Float; + // complex values such as "rotate(1rad)" are returned as-is. + result = jQuery.css( tween.elem, tween.prop, "" ); + + // Empty strings, null, undefined and "auto" are converted to 0. + return !result || result === "auto" ? 0 : result; + }, + set: function( tween ) { + + // Use step hook for back compat. + // Use cssHook if its there. + // Use .style if available and use plain properties where available. + if ( jQuery.fx.step[ tween.prop ] ) { + jQuery.fx.step[ tween.prop ]( tween ); + } else if ( tween.elem.nodeType === 1 && + ( tween.elem.style[ jQuery.cssProps[ tween.prop ] ] != null || + jQuery.cssHooks[ tween.prop ] ) ) { + jQuery.style( tween.elem, tween.prop, tween.now + tween.unit ); + } else { + tween.elem[ tween.prop ] = tween.now; + } + } + } +}; + +// Support: IE <=9 only +// Panic based approach to setting things on disconnected nodes +Tween.propHooks.scrollTop = Tween.propHooks.scrollLeft = { + set: function( tween ) { + if ( tween.elem.nodeType && tween.elem.parentNode ) { + tween.elem[ tween.prop ] = tween.now; + } + } +}; + +jQuery.easing = { + linear: function( p ) { + return p; + }, + swing: function( p ) { + return 0.5 - Math.cos( p * Math.PI ) / 2; + }, + _default: "swing" +}; + +jQuery.fx = Tween.prototype.init; + +// Back compat <1.8 extension point +jQuery.fx.step = {}; + + + + +var + fxNow, inProgress, + rfxtypes = /^(?:toggle|show|hide)$/, + rrun = /queueHooks$/; + +function schedule() { + if ( inProgress ) { + if ( document.hidden === false && window.requestAnimationFrame ) { + window.requestAnimationFrame( schedule ); + } else { + window.setTimeout( schedule, jQuery.fx.interval ); + } + + jQuery.fx.tick(); + } +} + +// Animations created synchronously will run synchronously +function createFxNow() { + window.setTimeout( function() { + fxNow = undefined; + } ); + return ( fxNow = Date.now() ); +} + +// Generate parameters to create a standard animation +function genFx( type, includeWidth ) { + var which, + i = 0, + attrs = { height: type }; + + // If we include width, step value is 1 to do all cssExpand values, + // otherwise step value is 2 to skip over Left and Right + includeWidth = includeWidth ? 1 : 0; + for ( ; i < 4; i += 2 - includeWidth ) { + which = cssExpand[ i ]; + attrs[ "margin" + which ] = attrs[ "padding" + which ] = type; + } + + if ( includeWidth ) { + attrs.opacity = attrs.width = type; + } + + return attrs; +} + +function createTween( value, prop, animation ) { + var tween, + collection = ( Animation.tweeners[ prop ] || [] ).concat( Animation.tweeners[ "*" ] ), + index = 0, + length = collection.length; + for ( ; index < length; index++ ) { + if ( ( tween = collection[ index ].call( animation, prop, value ) ) ) { + + // We're done with this property + return tween; + } + } +} + +function defaultPrefilter( elem, props, opts ) { + var prop, value, toggle, hooks, oldfire, propTween, restoreDisplay, display, + isBox = "width" in props || "height" in props, + anim = this, + orig = {}, + style = elem.style, + hidden = elem.nodeType && isHiddenWithinTree( elem ), + dataShow = dataPriv.get( elem, "fxshow" ); + + // Queue-skipping animations hijack the fx hooks + if ( !opts.queue ) { + hooks = jQuery._queueHooks( elem, "fx" ); + if ( hooks.unqueued == null ) { + hooks.unqueued = 0; + oldfire = hooks.empty.fire; + hooks.empty.fire = function() { + if ( !hooks.unqueued ) { + oldfire(); + } + }; + } + hooks.unqueued++; + + anim.always( function() { + + // Ensure the complete handler is called before this completes + anim.always( function() { + hooks.unqueued--; + if ( !jQuery.queue( elem, "fx" ).length ) { + hooks.empty.fire(); + } + } ); + } ); + } + + // Detect show/hide animations + for ( prop in props ) { + value = props[ prop ]; + if ( rfxtypes.test( value ) ) { + delete props[ prop ]; + toggle = toggle || value === "toggle"; + if ( value === ( hidden ? "hide" : "show" ) ) { + + // Pretend to be hidden if this is a "show" and + // there is still data from a stopped show/hide + if ( value === "show" && dataShow && dataShow[ prop ] !== undefined ) { + hidden = true; + + // Ignore all other no-op show/hide data + } else { + continue; + } + } + orig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop ); + } + } + + // Bail out if this is a no-op like .hide().hide() + propTween = !jQuery.isEmptyObject( props ); + if ( !propTween && jQuery.isEmptyObject( orig ) ) { + return; + } + + // Restrict "overflow" and "display" styles during box animations + if ( isBox && elem.nodeType === 1 ) { + + // Support: IE <=9 - 11, Edge 12 - 15 + // Record all 3 overflow attributes because IE does not infer the shorthand + // from identically-valued overflowX and overflowY and Edge just mirrors + // the overflowX value there. + opts.overflow = [ style.overflow, style.overflowX, style.overflowY ]; + + // Identify a display type, preferring old show/hide data over the CSS cascade + restoreDisplay = dataShow && dataShow.display; + if ( restoreDisplay == null ) { + restoreDisplay = dataPriv.get( elem, "display" ); + } + display = jQuery.css( elem, "display" ); + if ( display === "none" ) { + if ( restoreDisplay ) { + display = restoreDisplay; + } else { + + // Get nonempty value(s) by temporarily forcing visibility + showHide( [ elem ], true ); + restoreDisplay = elem.style.display || restoreDisplay; + display = jQuery.css( elem, "display" ); + showHide( [ elem ] ); + } + } + + // Animate inline elements as inline-block + if ( display === "inline" || display === "inline-block" && restoreDisplay != null ) { + if ( jQuery.css( elem, "float" ) === "none" ) { + + // Restore the original display value at the end of pure show/hide animations + if ( !propTween ) { + anim.done( function() { + style.display = restoreDisplay; + } ); + if ( restoreDisplay == null ) { + display = style.display; + restoreDisplay = display === "none" ? "" : display; + } + } + style.display = "inline-block"; + } + } + } + + if ( opts.overflow ) { + style.overflow = "hidden"; + anim.always( function() { + style.overflow = opts.overflow[ 0 ]; + style.overflowX = opts.overflow[ 1 ]; + style.overflowY = opts.overflow[ 2 ]; + } ); + } + + // Implement show/hide animations + propTween = false; + for ( prop in orig ) { + + // General show/hide setup for this element animation + if ( !propTween ) { + if ( dataShow ) { + if ( "hidden" in dataShow ) { + hidden = dataShow.hidden; + } + } else { + dataShow = dataPriv.access( elem, "fxshow", { display: restoreDisplay } ); + } + + // Store hidden/visible for toggle so `.stop().toggle()` "reverses" + if ( toggle ) { + dataShow.hidden = !hidden; + } + + // Show elements before animating them + if ( hidden ) { + showHide( [ elem ], true ); + } + + /* eslint-disable no-loop-func */ + + anim.done( function() { + + /* eslint-enable no-loop-func */ + + // The final step of a "hide" animation is actually hiding the element + if ( !hidden ) { + showHide( [ elem ] ); + } + dataPriv.remove( elem, "fxshow" ); + for ( prop in orig ) { + jQuery.style( elem, prop, orig[ prop ] ); + } + } ); + } + + // Per-property setup + propTween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim ); + if ( !( prop in dataShow ) ) { + dataShow[ prop ] = propTween.start; + if ( hidden ) { + propTween.end = propTween.start; + propTween.start = 0; + } + } + } +} + +function propFilter( props, specialEasing ) { + var index, name, easing, value, hooks; + + // camelCase, specialEasing and expand cssHook pass + for ( index in props ) { + name = camelCase( index ); + easing = specialEasing[ name ]; + value = props[ index ]; + if ( Array.isArray( value ) ) { + easing = value[ 1 ]; + value = props[ index ] = value[ 0 ]; + } + + if ( index !== name ) { + props[ name ] = value; + delete props[ index ]; + } + + hooks = jQuery.cssHooks[ name ]; + if ( hooks && "expand" in hooks ) { + value = hooks.expand( value ); + delete props[ name ]; + + // Not quite $.extend, this won't overwrite existing keys. + // Reusing 'index' because we have the correct "name" + for ( index in value ) { + if ( !( index in props ) ) { + props[ index ] = value[ index ]; + specialEasing[ index ] = easing; + } + } + } else { + specialEasing[ name ] = easing; + } + } +} + +function Animation( elem, properties, options ) { + var result, + stopped, + index = 0, + length = Animation.prefilters.length, + deferred = jQuery.Deferred().always( function() { + + // Don't match elem in the :animated selector + delete tick.elem; + } ), + tick = function() { + if ( stopped ) { + return false; + } + var currentTime = fxNow || createFxNow(), + remaining = Math.max( 0, animation.startTime + animation.duration - currentTime ), + + // Support: Android 2.3 only + // Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497) + temp = remaining / animation.duration || 0, + percent = 1 - temp, + index = 0, + length = animation.tweens.length; + + for ( ; index < length; index++ ) { + animation.tweens[ index ].run( percent ); + } + + deferred.notifyWith( elem, [ animation, percent, remaining ] ); + + // If there's more to do, yield + if ( percent < 1 && length ) { + return remaining; + } + + // If this was an empty animation, synthesize a final progress notification + if ( !length ) { + deferred.notifyWith( elem, [ animation, 1, 0 ] ); + } + + // Resolve the animation and report its conclusion + deferred.resolveWith( elem, [ animation ] ); + return false; + }, + animation = deferred.promise( { + elem: elem, + props: jQuery.extend( {}, properties ), + opts: jQuery.extend( true, { + specialEasing: {}, + easing: jQuery.easing._default + }, options ), + originalProperties: properties, + originalOptions: options, + startTime: fxNow || createFxNow(), + duration: options.duration, + tweens: [], + createTween: function( prop, end ) { + var tween = jQuery.Tween( elem, animation.opts, prop, end, + animation.opts.specialEasing[ prop ] || animation.opts.easing ); + animation.tweens.push( tween ); + return tween; + }, + stop: function( gotoEnd ) { + var index = 0, + + // If we are going to the end, we want to run all the tweens + // otherwise we skip this part + length = gotoEnd ? animation.tweens.length : 0; + if ( stopped ) { + return this; + } + stopped = true; + for ( ; index < length; index++ ) { + animation.tweens[ index ].run( 1 ); + } + + // Resolve when we played the last frame; otherwise, reject + if ( gotoEnd ) { + deferred.notifyWith( elem, [ animation, 1, 0 ] ); + deferred.resolveWith( elem, [ animation, gotoEnd ] ); + } else { + deferred.rejectWith( elem, [ animation, gotoEnd ] ); + } + return this; + } + } ), + props = animation.props; + + propFilter( props, animation.opts.specialEasing ); + + for ( ; index < length; index++ ) { + result = Animation.prefilters[ index ].call( animation, elem, props, animation.opts ); + if ( result ) { + if ( isFunction( result.stop ) ) { + jQuery._queueHooks( animation.elem, animation.opts.queue ).stop = + result.stop.bind( result ); + } + return result; + } + } + + jQuery.map( props, createTween, animation ); + + if ( isFunction( animation.opts.start ) ) { + animation.opts.start.call( elem, animation ); + } + + // Attach callbacks from options + animation + .progress( animation.opts.progress ) + .done( animation.opts.done, animation.opts.complete ) + .fail( animation.opts.fail ) + .always( animation.opts.always ); + + jQuery.fx.timer( + jQuery.extend( tick, { + elem: elem, + anim: animation, + queue: animation.opts.queue + } ) + ); + + return animation; +} + +jQuery.Animation = jQuery.extend( Animation, { + + tweeners: { + "*": [ function( prop, value ) { + var tween = this.createTween( prop, value ); + adjustCSS( tween.elem, prop, rcssNum.exec( value ), tween ); + return tween; + } ] + }, + + tweener: function( props, callback ) { + if ( isFunction( props ) ) { + callback = props; + props = [ "*" ]; + } else { + props = props.match( rnothtmlwhite ); + } + + var prop, + index = 0, + length = props.length; + + for ( ; index < length; index++ ) { + prop = props[ index ]; + Animation.tweeners[ prop ] = Animation.tweeners[ prop ] || []; + Animation.tweeners[ prop ].unshift( callback ); + } + }, + + prefilters: [ defaultPrefilter ], + + prefilter: function( callback, prepend ) { + if ( prepend ) { + Animation.prefilters.unshift( callback ); + } else { + Animation.prefilters.push( callback ); + } + } +} ); + +jQuery.speed = function( speed, easing, fn ) { + var opt = speed && typeof speed === "object" ? jQuery.extend( {}, speed ) : { + complete: fn || !fn && easing || + isFunction( speed ) && speed, + duration: speed, + easing: fn && easing || easing && !isFunction( easing ) && easing + }; + + // Go to the end state if fx are off + if ( jQuery.fx.off ) { + opt.duration = 0; + + } else { + if ( typeof opt.duration !== "number" ) { + if ( opt.duration in jQuery.fx.speeds ) { + opt.duration = jQuery.fx.speeds[ opt.duration ]; + + } else { + opt.duration = jQuery.fx.speeds._default; + } + } + } + + // Normalize opt.queue - true/undefined/null -> "fx" + if ( opt.queue == null || opt.queue === true ) { + opt.queue = "fx"; + } + + // Queueing + opt.old = opt.complete; + + opt.complete = function() { + if ( isFunction( opt.old ) ) { + opt.old.call( this ); + } + + if ( opt.queue ) { + jQuery.dequeue( this, opt.queue ); + } + }; + + return opt; +}; + +jQuery.fn.extend( { + fadeTo: function( speed, to, easing, callback ) { + + // Show any hidden elements after setting opacity to 0 + return this.filter( isHiddenWithinTree ).css( "opacity", 0 ).show() + + // Animate to the value specified + .end().animate( { opacity: to }, speed, easing, callback ); + }, + animate: function( prop, speed, easing, callback ) { + var empty = jQuery.isEmptyObject( prop ), + optall = jQuery.speed( speed, easing, callback ), + doAnimation = function() { + + // Operate on a copy of prop so per-property easing won't be lost + var anim = Animation( this, jQuery.extend( {}, prop ), optall ); + + // Empty animations, or finishing resolves immediately + if ( empty || dataPriv.get( this, "finish" ) ) { + anim.stop( true ); + } + }; + doAnimation.finish = doAnimation; + + return empty || optall.queue === false ? + this.each( doAnimation ) : + this.queue( optall.queue, doAnimation ); + }, + stop: function( type, clearQueue, gotoEnd ) { + var stopQueue = function( hooks ) { + var stop = hooks.stop; + delete hooks.stop; + stop( gotoEnd ); + }; + + if ( typeof type !== "string" ) { + gotoEnd = clearQueue; + clearQueue = type; + type = undefined; + } + if ( clearQueue && type !== false ) { + this.queue( type || "fx", [] ); + } + + return this.each( function() { + var dequeue = true, + index = type != null && type + "queueHooks", + timers = jQuery.timers, + data = dataPriv.get( this ); + + if ( index ) { + if ( data[ index ] && data[ index ].stop ) { + stopQueue( data[ index ] ); + } + } else { + for ( index in data ) { + if ( data[ index ] && data[ index ].stop && rrun.test( index ) ) { + stopQueue( data[ index ] ); + } + } + } + + for ( index = timers.length; index--; ) { + if ( timers[ index ].elem === this && + ( type == null || timers[ index ].queue === type ) ) { + + timers[ index ].anim.stop( gotoEnd ); + dequeue = false; + timers.splice( index, 1 ); + } + } + + // Start the next in the queue if the last step wasn't forced. + // Timers currently will call their complete callbacks, which + // will dequeue but only if they were gotoEnd. + if ( dequeue || !gotoEnd ) { + jQuery.dequeue( this, type ); + } + } ); + }, + finish: function( type ) { + if ( type !== false ) { + type = type || "fx"; + } + return this.each( function() { + var index, + data = dataPriv.get( this ), + queue = data[ type + "queue" ], + hooks = data[ type + "queueHooks" ], + timers = jQuery.timers, + length = queue ? queue.length : 0; + + // Enable finishing flag on private data + data.finish = true; + + // Empty the queue first + jQuery.queue( this, type, [] ); + + if ( hooks && hooks.stop ) { + hooks.stop.call( this, true ); + } + + // Look for any active animations, and finish them + for ( index = timers.length; index--; ) { + if ( timers[ index ].elem === this && timers[ index ].queue === type ) { + timers[ index ].anim.stop( true ); + timers.splice( index, 1 ); + } + } + + // Look for any animations in the old queue and finish them + for ( index = 0; index < length; index++ ) { + if ( queue[ index ] && queue[ index ].finish ) { + queue[ index ].finish.call( this ); + } + } + + // Turn off finishing flag + delete data.finish; + } ); + } +} ); + +jQuery.each( [ "toggle", "show", "hide" ], function( i, name ) { + var cssFn = jQuery.fn[ name ]; + jQuery.fn[ name ] = function( speed, easing, callback ) { + return speed == null || typeof speed === "boolean" ? + cssFn.apply( this, arguments ) : + this.animate( genFx( name, true ), speed, easing, callback ); + }; +} ); + +// Generate shortcuts for custom animations +jQuery.each( { + slideDown: genFx( "show" ), + slideUp: genFx( "hide" ), + slideToggle: genFx( "toggle" ), + fadeIn: { opacity: "show" }, + fadeOut: { opacity: "hide" }, + fadeToggle: { opacity: "toggle" } +}, function( name, props ) { + jQuery.fn[ name ] = function( speed, easing, callback ) { + return this.animate( props, speed, easing, callback ); + }; +} ); + +jQuery.timers = []; +jQuery.fx.tick = function() { + var timer, + i = 0, + timers = jQuery.timers; + + fxNow = Date.now(); + + for ( ; i < timers.length; i++ ) { + timer = timers[ i ]; + + // Run the timer and safely remove it when done (allowing for external removal) + if ( !timer() && timers[ i ] === timer ) { + timers.splice( i--, 1 ); + } + } + + if ( !timers.length ) { + jQuery.fx.stop(); + } + fxNow = undefined; +}; + +jQuery.fx.timer = function( timer ) { + jQuery.timers.push( timer ); + jQuery.fx.start(); +}; + +jQuery.fx.interval = 13; +jQuery.fx.start = function() { + if ( inProgress ) { + return; + } + + inProgress = true; + schedule(); +}; + +jQuery.fx.stop = function() { + inProgress = null; +}; + +jQuery.fx.speeds = { + slow: 600, + fast: 200, + + // Default speed + _default: 400 +}; + + +// Based off of the plugin by Clint Helfers, with permission. +// https://web.archive.org/web/20100324014747/http://blindsignals.com/index.php/2009/07/jquery-delay/ +jQuery.fn.delay = function( time, type ) { + time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time; + type = type || "fx"; + + return this.queue( type, function( next, hooks ) { + var timeout = window.setTimeout( next, time ); + hooks.stop = function() { + window.clearTimeout( timeout ); + }; + } ); +}; + + +( function() { + var input = document.createElement( "input" ), + select = document.createElement( "select" ), + opt = select.appendChild( document.createElement( "option" ) ); + + input.type = "checkbox"; + + // Support: Android <=4.3 only + // Default value for a checkbox should be "on" + support.checkOn = input.value !== ""; + + // Support: IE <=11 only + // Must access selectedIndex to make default options select + support.optSelected = opt.selected; + + // Support: IE <=11 only + // An input loses its value after becoming a radio + input = document.createElement( "input" ); + input.value = "t"; + input.type = "radio"; + support.radioValue = input.value === "t"; +} )(); + + +var boolHook, + attrHandle = jQuery.expr.attrHandle; + +jQuery.fn.extend( { + attr: function( name, value ) { + return access( this, jQuery.attr, name, value, arguments.length > 1 ); + }, + + removeAttr: function( name ) { + return this.each( function() { + jQuery.removeAttr( this, name ); + } ); + } +} ); + +jQuery.extend( { + attr: function( elem, name, value ) { + var ret, hooks, + nType = elem.nodeType; + + // Don't get/set attributes on text, comment and attribute nodes + if ( nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + // Fallback to prop when attributes are not supported + if ( typeof elem.getAttribute === "undefined" ) { + return jQuery.prop( elem, name, value ); + } + + // Attribute hooks are determined by the lowercase version + // Grab necessary hook if one is defined + if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) { + hooks = jQuery.attrHooks[ name.toLowerCase() ] || + ( jQuery.expr.match.bool.test( name ) ? boolHook : undefined ); + } + + if ( value !== undefined ) { + if ( value === null ) { + jQuery.removeAttr( elem, name ); + return; + } + + if ( hooks && "set" in hooks && + ( ret = hooks.set( elem, value, name ) ) !== undefined ) { + return ret; + } + + elem.setAttribute( name, value + "" ); + return value; + } + + if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) { + return ret; + } + + ret = jQuery.find.attr( elem, name ); + + // Non-existent attributes return null, we normalize to undefined + return ret == null ? undefined : ret; + }, + + attrHooks: { + type: { + set: function( elem, value ) { + if ( !support.radioValue && value === "radio" && + nodeName( elem, "input" ) ) { + var val = elem.value; + elem.setAttribute( "type", value ); + if ( val ) { + elem.value = val; + } + return value; + } + } + } + }, + + removeAttr: function( elem, value ) { + var name, + i = 0, + + // Attribute names can contain non-HTML whitespace characters + // https://html.spec.whatwg.org/multipage/syntax.html#attributes-2 + attrNames = value && value.match( rnothtmlwhite ); + + if ( attrNames && elem.nodeType === 1 ) { + while ( ( name = attrNames[ i++ ] ) ) { + elem.removeAttribute( name ); + } + } + } +} ); + +// Hooks for boolean attributes +boolHook = { + set: function( elem, value, name ) { + if ( value === false ) { + + // Remove boolean attributes when set to false + jQuery.removeAttr( elem, name ); + } else { + elem.setAttribute( name, name ); + } + return name; + } +}; + +jQuery.each( jQuery.expr.match.bool.source.match( /\w+/g ), function( i, name ) { + var getter = attrHandle[ name ] || jQuery.find.attr; + + attrHandle[ name ] = function( elem, name, isXML ) { + var ret, handle, + lowercaseName = name.toLowerCase(); + + if ( !isXML ) { + + // Avoid an infinite loop by temporarily removing this function from the getter + handle = attrHandle[ lowercaseName ]; + attrHandle[ lowercaseName ] = ret; + ret = getter( elem, name, isXML ) != null ? + lowercaseName : + null; + attrHandle[ lowercaseName ] = handle; + } + return ret; + }; +} ); + + + + +var rfocusable = /^(?:input|select|textarea|button)$/i, + rclickable = /^(?:a|area)$/i; + +jQuery.fn.extend( { + prop: function( name, value ) { + return access( this, jQuery.prop, name, value, arguments.length > 1 ); + }, + + removeProp: function( name ) { + return this.each( function() { + delete this[ jQuery.propFix[ name ] || name ]; + } ); + } +} ); + +jQuery.extend( { + prop: function( elem, name, value ) { + var ret, hooks, + nType = elem.nodeType; + + // Don't get/set properties on text, comment and attribute nodes + if ( nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) { + + // Fix name and attach hooks + name = jQuery.propFix[ name ] || name; + hooks = jQuery.propHooks[ name ]; + } + + if ( value !== undefined ) { + if ( hooks && "set" in hooks && + ( ret = hooks.set( elem, value, name ) ) !== undefined ) { + return ret; + } + + return ( elem[ name ] = value ); + } + + if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) { + return ret; + } + + return elem[ name ]; + }, + + propHooks: { + tabIndex: { + get: function( elem ) { + + // Support: IE <=9 - 11 only + // elem.tabIndex doesn't always return the + // correct value when it hasn't been explicitly set + // https://web.archive.org/web/20141116233347/http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/ + // Use proper attribute retrieval(#12072) + var tabindex = jQuery.find.attr( elem, "tabindex" ); + + if ( tabindex ) { + return parseInt( tabindex, 10 ); + } + + if ( + rfocusable.test( elem.nodeName ) || + rclickable.test( elem.nodeName ) && + elem.href + ) { + return 0; + } + + return -1; + } + } + }, + + propFix: { + "for": "htmlFor", + "class": "className" + } +} ); + +// Support: IE <=11 only +// Accessing the selectedIndex property +// forces the browser to respect setting selected +// on the option +// The getter ensures a default option is selected +// when in an optgroup +// eslint rule "no-unused-expressions" is disabled for this code +// since it considers such accessions noop +if ( !support.optSelected ) { + jQuery.propHooks.selected = { + get: function( elem ) { + + /* eslint no-unused-expressions: "off" */ + + var parent = elem.parentNode; + if ( parent && parent.parentNode ) { + parent.parentNode.selectedIndex; + } + return null; + }, + set: function( elem ) { + + /* eslint no-unused-expressions: "off" */ + + var parent = elem.parentNode; + if ( parent ) { + parent.selectedIndex; + + if ( parent.parentNode ) { + parent.parentNode.selectedIndex; + } + } + } + }; +} + +jQuery.each( [ + "tabIndex", + "readOnly", + "maxLength", + "cellSpacing", + "cellPadding", + "rowSpan", + "colSpan", + "useMap", + "frameBorder", + "contentEditable" +], function() { + jQuery.propFix[ this.toLowerCase() ] = this; +} ); + + + + + // Strip and collapse whitespace according to HTML spec + // https://infra.spec.whatwg.org/#strip-and-collapse-ascii-whitespace + function stripAndCollapse( value ) { + var tokens = value.match( rnothtmlwhite ) || []; + return tokens.join( " " ); + } + + +function getClass( elem ) { + return elem.getAttribute && elem.getAttribute( "class" ) || ""; +} + +function classesToArray( value ) { + if ( Array.isArray( value ) ) { + return value; + } + if ( typeof value === "string" ) { + return value.match( rnothtmlwhite ) || []; + } + return []; +} + +jQuery.fn.extend( { + addClass: function( value ) { + var classes, elem, cur, curValue, clazz, j, finalValue, + i = 0; + + if ( isFunction( value ) ) { + return this.each( function( j ) { + jQuery( this ).addClass( value.call( this, j, getClass( this ) ) ); + } ); + } + + classes = classesToArray( value ); + + if ( classes.length ) { + while ( ( elem = this[ i++ ] ) ) { + curValue = getClass( elem ); + cur = elem.nodeType === 1 && ( " " + stripAndCollapse( curValue ) + " " ); + + if ( cur ) { + j = 0; + while ( ( clazz = classes[ j++ ] ) ) { + if ( cur.indexOf( " " + clazz + " " ) < 0 ) { + cur += clazz + " "; + } + } + + // Only assign if different to avoid unneeded rendering. + finalValue = stripAndCollapse( cur ); + if ( curValue !== finalValue ) { + elem.setAttribute( "class", finalValue ); + } + } + } + } + + return this; + }, + + removeClass: function( value ) { + var classes, elem, cur, curValue, clazz, j, finalValue, + i = 0; + + if ( isFunction( value ) ) { + return this.each( function( j ) { + jQuery( this ).removeClass( value.call( this, j, getClass( this ) ) ); + } ); + } + + if ( !arguments.length ) { + return this.attr( "class", "" ); + } + + classes = classesToArray( value ); + + if ( classes.length ) { + while ( ( elem = this[ i++ ] ) ) { + curValue = getClass( elem ); + + // This expression is here for better compressibility (see addClass) + cur = elem.nodeType === 1 && ( " " + stripAndCollapse( curValue ) + " " ); + + if ( cur ) { + j = 0; + while ( ( clazz = classes[ j++ ] ) ) { + + // Remove *all* instances + while ( cur.indexOf( " " + clazz + " " ) > -1 ) { + cur = cur.replace( " " + clazz + " ", " " ); + } + } + + // Only assign if different to avoid unneeded rendering. + finalValue = stripAndCollapse( cur ); + if ( curValue !== finalValue ) { + elem.setAttribute( "class", finalValue ); + } + } + } + } + + return this; + }, + + toggleClass: function( value, stateVal ) { + var type = typeof value, + isValidValue = type === "string" || Array.isArray( value ); + + if ( typeof stateVal === "boolean" && isValidValue ) { + return stateVal ? this.addClass( value ) : this.removeClass( value ); + } + + if ( isFunction( value ) ) { + return this.each( function( i ) { + jQuery( this ).toggleClass( + value.call( this, i, getClass( this ), stateVal ), + stateVal + ); + } ); + } + + return this.each( function() { + var className, i, self, classNames; + + if ( isValidValue ) { + + // Toggle individual class names + i = 0; + self = jQuery( this ); + classNames = classesToArray( value ); + + while ( ( className = classNames[ i++ ] ) ) { + + // Check each className given, space separated list + if ( self.hasClass( className ) ) { + self.removeClass( className ); + } else { + self.addClass( className ); + } + } + + // Toggle whole class name + } else if ( value === undefined || type === "boolean" ) { + className = getClass( this ); + if ( className ) { + + // Store className if set + dataPriv.set( this, "__className__", className ); + } + + // If the element has a class name or if we're passed `false`, + // then remove the whole classname (if there was one, the above saved it). + // Otherwise bring back whatever was previously saved (if anything), + // falling back to the empty string if nothing was stored. + if ( this.setAttribute ) { + this.setAttribute( "class", + className || value === false ? + "" : + dataPriv.get( this, "__className__" ) || "" + ); + } + } + } ); + }, + + hasClass: function( selector ) { + var className, elem, + i = 0; + + className = " " + selector + " "; + while ( ( elem = this[ i++ ] ) ) { + if ( elem.nodeType === 1 && + ( " " + stripAndCollapse( getClass( elem ) ) + " " ).indexOf( className ) > -1 ) { + return true; + } + } + + return false; + } +} ); + + + + +var rreturn = /\r/g; + +jQuery.fn.extend( { + val: function( value ) { + var hooks, ret, valueIsFunction, + elem = this[ 0 ]; + + if ( !arguments.length ) { + if ( elem ) { + hooks = jQuery.valHooks[ elem.type ] || + jQuery.valHooks[ elem.nodeName.toLowerCase() ]; + + if ( hooks && + "get" in hooks && + ( ret = hooks.get( elem, "value" ) ) !== undefined + ) { + return ret; + } + + ret = elem.value; + + // Handle most common string cases + if ( typeof ret === "string" ) { + return ret.replace( rreturn, "" ); + } + + // Handle cases where value is null/undef or number + return ret == null ? "" : ret; + } + + return; + } + + valueIsFunction = isFunction( value ); + + return this.each( function( i ) { + var val; + + if ( this.nodeType !== 1 ) { + return; + } + + if ( valueIsFunction ) { + val = value.call( this, i, jQuery( this ).val() ); + } else { + val = value; + } + + // Treat null/undefined as ""; convert numbers to string + if ( val == null ) { + val = ""; + + } else if ( typeof val === "number" ) { + val += ""; + + } else if ( Array.isArray( val ) ) { + val = jQuery.map( val, function( value ) { + return value == null ? "" : value + ""; + } ); + } + + hooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ]; + + // If set returns undefined, fall back to normal setting + if ( !hooks || !( "set" in hooks ) || hooks.set( this, val, "value" ) === undefined ) { + this.value = val; + } + } ); + } +} ); + +jQuery.extend( { + valHooks: { + option: { + get: function( elem ) { + + var val = jQuery.find.attr( elem, "value" ); + return val != null ? + val : + + // Support: IE <=10 - 11 only + // option.text throws exceptions (#14686, #14858) + // Strip and collapse whitespace + // https://html.spec.whatwg.org/#strip-and-collapse-whitespace + stripAndCollapse( jQuery.text( elem ) ); + } + }, + select: { + get: function( elem ) { + var value, option, i, + options = elem.options, + index = elem.selectedIndex, + one = elem.type === "select-one", + values = one ? null : [], + max = one ? index + 1 : options.length; + + if ( index < 0 ) { + i = max; + + } else { + i = one ? index : 0; + } + + // Loop through all the selected options + for ( ; i < max; i++ ) { + option = options[ i ]; + + // Support: IE <=9 only + // IE8-9 doesn't update selected after form reset (#2551) + if ( ( option.selected || i === index ) && + + // Don't return options that are disabled or in a disabled optgroup + !option.disabled && + ( !option.parentNode.disabled || + !nodeName( option.parentNode, "optgroup" ) ) ) { + + // Get the specific value for the option + value = jQuery( option ).val(); + + // We don't need an array for one selects + if ( one ) { + return value; + } + + // Multi-Selects return an array + values.push( value ); + } + } + + return values; + }, + + set: function( elem, value ) { + var optionSet, option, + options = elem.options, + values = jQuery.makeArray( value ), + i = options.length; + + while ( i-- ) { + option = options[ i ]; + + /* eslint-disable no-cond-assign */ + + if ( option.selected = + jQuery.inArray( jQuery.valHooks.option.get( option ), values ) > -1 + ) { + optionSet = true; + } + + /* eslint-enable no-cond-assign */ + } + + // Force browsers to behave consistently when non-matching value is set + if ( !optionSet ) { + elem.selectedIndex = -1; + } + return values; + } + } + } +} ); + +// Radios and checkboxes getter/setter +jQuery.each( [ "radio", "checkbox" ], function() { + jQuery.valHooks[ this ] = { + set: function( elem, value ) { + if ( Array.isArray( value ) ) { + return ( elem.checked = jQuery.inArray( jQuery( elem ).val(), value ) > -1 ); + } + } + }; + if ( !support.checkOn ) { + jQuery.valHooks[ this ].get = function( elem ) { + return elem.getAttribute( "value" ) === null ? "on" : elem.value; + }; + } +} ); + + + + +// Return jQuery for attributes-only inclusion + + +support.focusin = "onfocusin" in window; + + +var rfocusMorph = /^(?:focusinfocus|focusoutblur)$/, + stopPropagationCallback = function( e ) { + e.stopPropagation(); + }; + +jQuery.extend( jQuery.event, { + + trigger: function( event, data, elem, onlyHandlers ) { + + var i, cur, tmp, bubbleType, ontype, handle, special, lastElement, + eventPath = [ elem || document ], + type = hasOwn.call( event, "type" ) ? event.type : event, + namespaces = hasOwn.call( event, "namespace" ) ? event.namespace.split( "." ) : []; + + cur = lastElement = tmp = elem = elem || document; + + // Don't do events on text and comment nodes + if ( elem.nodeType === 3 || elem.nodeType === 8 ) { + return; + } + + // focus/blur morphs to focusin/out; ensure we're not firing them right now + if ( rfocusMorph.test( type + jQuery.event.triggered ) ) { + return; + } + + if ( type.indexOf( "." ) > -1 ) { + + // Namespaced trigger; create a regexp to match event type in handle() + namespaces = type.split( "." ); + type = namespaces.shift(); + namespaces.sort(); + } + ontype = type.indexOf( ":" ) < 0 && "on" + type; + + // Caller can pass in a jQuery.Event object, Object, or just an event type string + event = event[ jQuery.expando ] ? + event : + new jQuery.Event( type, typeof event === "object" && event ); + + // Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true) + event.isTrigger = onlyHandlers ? 2 : 3; + event.namespace = namespaces.join( "." ); + event.rnamespace = event.namespace ? + new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" ) : + null; + + // Clean up the event in case it is being reused + event.result = undefined; + if ( !event.target ) { + event.target = elem; + } + + // Clone any incoming data and prepend the event, creating the handler arg list + data = data == null ? + [ event ] : + jQuery.makeArray( data, [ event ] ); + + // Allow special events to draw outside the lines + special = jQuery.event.special[ type ] || {}; + if ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) { + return; + } + + // Determine event propagation path in advance, per W3C events spec (#9951) + // Bubble up to document, then to window; watch for a global ownerDocument var (#9724) + if ( !onlyHandlers && !special.noBubble && !isWindow( elem ) ) { + + bubbleType = special.delegateType || type; + if ( !rfocusMorph.test( bubbleType + type ) ) { + cur = cur.parentNode; + } + for ( ; cur; cur = cur.parentNode ) { + eventPath.push( cur ); + tmp = cur; + } + + // Only add window if we got to document (e.g., not plain obj or detached DOM) + if ( tmp === ( elem.ownerDocument || document ) ) { + eventPath.push( tmp.defaultView || tmp.parentWindow || window ); + } + } + + // Fire handlers on the event path + i = 0; + while ( ( cur = eventPath[ i++ ] ) && !event.isPropagationStopped() ) { + lastElement = cur; + event.type = i > 1 ? + bubbleType : + special.bindType || type; + + // jQuery handler + handle = ( dataPriv.get( cur, "events" ) || {} )[ event.type ] && + dataPriv.get( cur, "handle" ); + if ( handle ) { + handle.apply( cur, data ); + } + + // Native handler + handle = ontype && cur[ ontype ]; + if ( handle && handle.apply && acceptData( cur ) ) { + event.result = handle.apply( cur, data ); + if ( event.result === false ) { + event.preventDefault(); + } + } + } + event.type = type; + + // If nobody prevented the default action, do it now + if ( !onlyHandlers && !event.isDefaultPrevented() ) { + + if ( ( !special._default || + special._default.apply( eventPath.pop(), data ) === false ) && + acceptData( elem ) ) { + + // Call a native DOM method on the target with the same name as the event. + // Don't do default actions on window, that's where global variables be (#6170) + if ( ontype && isFunction( elem[ type ] ) && !isWindow( elem ) ) { + + // Don't re-trigger an onFOO event when we call its FOO() method + tmp = elem[ ontype ]; + + if ( tmp ) { + elem[ ontype ] = null; + } + + // Prevent re-triggering of the same event, since we already bubbled it above + jQuery.event.triggered = type; + + if ( event.isPropagationStopped() ) { + lastElement.addEventListener( type, stopPropagationCallback ); + } + + elem[ type ](); + + if ( event.isPropagationStopped() ) { + lastElement.removeEventListener( type, stopPropagationCallback ); + } + + jQuery.event.triggered = undefined; + + if ( tmp ) { + elem[ ontype ] = tmp; + } + } + } + } + + return event.result; + }, + + // Piggyback on a donor event to simulate a different one + // Used only for `focus(in | out)` events + simulate: function( type, elem, event ) { + var e = jQuery.extend( + new jQuery.Event(), + event, + { + type: type, + isSimulated: true + } + ); + + jQuery.event.trigger( e, null, elem ); + } + +} ); + +jQuery.fn.extend( { + + trigger: function( type, data ) { + return this.each( function() { + jQuery.event.trigger( type, data, this ); + } ); + }, + triggerHandler: function( type, data ) { + var elem = this[ 0 ]; + if ( elem ) { + return jQuery.event.trigger( type, data, elem, true ); + } + } +} ); + + +// Support: Firefox <=44 +// Firefox doesn't have focus(in | out) events +// Related ticket - https://bugzilla.mozilla.org/show_bug.cgi?id=687787 +// +// Support: Chrome <=48 - 49, Safari <=9.0 - 9.1 +// focus(in | out) events fire after focus & blur events, +// which is spec violation - http://www.w3.org/TR/DOM-Level-3-Events/#events-focusevent-event-order +// Related ticket - https://bugs.chromium.org/p/chromium/issues/detail?id=449857 +if ( !support.focusin ) { + jQuery.each( { focus: "focusin", blur: "focusout" }, function( orig, fix ) { + + // Attach a single capturing handler on the document while someone wants focusin/focusout + var handler = function( event ) { + jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ) ); + }; + + jQuery.event.special[ fix ] = { + setup: function() { + var doc = this.ownerDocument || this, + attaches = dataPriv.access( doc, fix ); + + if ( !attaches ) { + doc.addEventListener( orig, handler, true ); + } + dataPriv.access( doc, fix, ( attaches || 0 ) + 1 ); + }, + teardown: function() { + var doc = this.ownerDocument || this, + attaches = dataPriv.access( doc, fix ) - 1; + + if ( !attaches ) { + doc.removeEventListener( orig, handler, true ); + dataPriv.remove( doc, fix ); + + } else { + dataPriv.access( doc, fix, attaches ); + } + } + }; + } ); +} +var location = window.location; + +var nonce = Date.now(); + +var rquery = ( /\?/ ); + + + +// Cross-browser xml parsing +jQuery.parseXML = function( data ) { + var xml; + if ( !data || typeof data !== "string" ) { + return null; + } + + // Support: IE 9 - 11 only + // IE throws on parseFromString with invalid input. + try { + xml = ( new window.DOMParser() ).parseFromString( data, "text/xml" ); + } catch ( e ) { + xml = undefined; + } + + if ( !xml || xml.getElementsByTagName( "parsererror" ).length ) { + jQuery.error( "Invalid XML: " + data ); + } + return xml; +}; + + +var + rbracket = /\[\]$/, + rCRLF = /\r?\n/g, + rsubmitterTypes = /^(?:submit|button|image|reset|file)$/i, + rsubmittable = /^(?:input|select|textarea|keygen)/i; + +function buildParams( prefix, obj, traditional, add ) { + var name; + + if ( Array.isArray( obj ) ) { + + // Serialize array item. + jQuery.each( obj, function( i, v ) { + if ( traditional || rbracket.test( prefix ) ) { + + // Treat each array item as a scalar. + add( prefix, v ); + + } else { + + // Item is non-scalar (array or object), encode its numeric index. + buildParams( + prefix + "[" + ( typeof v === "object" && v != null ? i : "" ) + "]", + v, + traditional, + add + ); + } + } ); + + } else if ( !traditional && toType( obj ) === "object" ) { + + // Serialize object item. + for ( name in obj ) { + buildParams( prefix + "[" + name + "]", obj[ name ], traditional, add ); + } + + } else { + + // Serialize scalar item. + add( prefix, obj ); + } +} + +// Serialize an array of form elements or a set of +// key/values into a query string +jQuery.param = function( a, traditional ) { + var prefix, + s = [], + add = function( key, valueOrFunction ) { + + // If value is a function, invoke it and use its return value + var value = isFunction( valueOrFunction ) ? + valueOrFunction() : + valueOrFunction; + + s[ s.length ] = encodeURIComponent( key ) + "=" + + encodeURIComponent( value == null ? "" : value ); + }; + + // If an array was passed in, assume that it is an array of form elements. + if ( Array.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) { + + // Serialize the form elements + jQuery.each( a, function() { + add( this.name, this.value ); + } ); + + } else { + + // If traditional, encode the "old" way (the way 1.3.2 or older + // did it), otherwise encode params recursively. + for ( prefix in a ) { + buildParams( prefix, a[ prefix ], traditional, add ); + } + } + + // Return the resulting serialization + return s.join( "&" ); +}; + +jQuery.fn.extend( { + serialize: function() { + return jQuery.param( this.serializeArray() ); + }, + serializeArray: function() { + return this.map( function() { + + // Can add propHook for "elements" to filter or add form elements + var elements = jQuery.prop( this, "elements" ); + return elements ? jQuery.makeArray( elements ) : this; + } ) + .filter( function() { + var type = this.type; + + // Use .is( ":disabled" ) so that fieldset[disabled] works + return this.name && !jQuery( this ).is( ":disabled" ) && + rsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) && + ( this.checked || !rcheckableType.test( type ) ); + } ) + .map( function( i, elem ) { + var val = jQuery( this ).val(); + + if ( val == null ) { + return null; + } + + if ( Array.isArray( val ) ) { + return jQuery.map( val, function( val ) { + return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) }; + } ); + } + + return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) }; + } ).get(); + } +} ); + + +var + r20 = /%20/g, + rhash = /#.*$/, + rantiCache = /([?&])_=[^&]*/, + rheaders = /^(.*?):[ \t]*([^\r\n]*)$/mg, + + // #7653, #8125, #8152: local protocol detection + rlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/, + rnoContent = /^(?:GET|HEAD)$/, + rprotocol = /^\/\//, + + /* Prefilters + * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example) + * 2) These are called: + * - BEFORE asking for a transport + * - AFTER param serialization (s.data is a string if s.processData is true) + * 3) key is the dataType + * 4) the catchall symbol "*" can be used + * 5) execution will start with transport dataType and THEN continue down to "*" if needed + */ + prefilters = {}, + + /* Transports bindings + * 1) key is the dataType + * 2) the catchall symbol "*" can be used + * 3) selection will start with transport dataType and THEN go to "*" if needed + */ + transports = {}, + + // Avoid comment-prolog char sequence (#10098); must appease lint and evade compression + allTypes = "*/".concat( "*" ), + + // Anchor tag for parsing the document origin + originAnchor = document.createElement( "a" ); + originAnchor.href = location.href; + +// Base "constructor" for jQuery.ajaxPrefilter and jQuery.ajaxTransport +function addToPrefiltersOrTransports( structure ) { + + // dataTypeExpression is optional and defaults to "*" + return function( dataTypeExpression, func ) { + + if ( typeof dataTypeExpression !== "string" ) { + func = dataTypeExpression; + dataTypeExpression = "*"; + } + + var dataType, + i = 0, + dataTypes = dataTypeExpression.toLowerCase().match( rnothtmlwhite ) || []; + + if ( isFunction( func ) ) { + + // For each dataType in the dataTypeExpression + while ( ( dataType = dataTypes[ i++ ] ) ) { + + // Prepend if requested + if ( dataType[ 0 ] === "+" ) { + dataType = dataType.slice( 1 ) || "*"; + ( structure[ dataType ] = structure[ dataType ] || [] ).unshift( func ); + + // Otherwise append + } else { + ( structure[ dataType ] = structure[ dataType ] || [] ).push( func ); + } + } + } + }; +} + +// Base inspection function for prefilters and transports +function inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) { + + var inspected = {}, + seekingTransport = ( structure === transports ); + + function inspect( dataType ) { + var selected; + inspected[ dataType ] = true; + jQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) { + var dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR ); + if ( typeof dataTypeOrTransport === "string" && + !seekingTransport && !inspected[ dataTypeOrTransport ] ) { + + options.dataTypes.unshift( dataTypeOrTransport ); + inspect( dataTypeOrTransport ); + return false; + } else if ( seekingTransport ) { + return !( selected = dataTypeOrTransport ); + } + } ); + return selected; + } + + return inspect( options.dataTypes[ 0 ] ) || !inspected[ "*" ] && inspect( "*" ); +} + +// A special extend for ajax options +// that takes "flat" options (not to be deep extended) +// Fixes #9887 +function ajaxExtend( target, src ) { + var key, deep, + flatOptions = jQuery.ajaxSettings.flatOptions || {}; + + for ( key in src ) { + if ( src[ key ] !== undefined ) { + ( flatOptions[ key ] ? target : ( deep || ( deep = {} ) ) )[ key ] = src[ key ]; + } + } + if ( deep ) { + jQuery.extend( true, target, deep ); + } + + return target; +} + +/* Handles responses to an ajax request: + * - finds the right dataType (mediates between content-type and expected dataType) + * - returns the corresponding response + */ +function ajaxHandleResponses( s, jqXHR, responses ) { + + var ct, type, finalDataType, firstDataType, + contents = s.contents, + dataTypes = s.dataTypes; + + // Remove auto dataType and get content-type in the process + while ( dataTypes[ 0 ] === "*" ) { + dataTypes.shift(); + if ( ct === undefined ) { + ct = s.mimeType || jqXHR.getResponseHeader( "Content-Type" ); + } + } + + // Check if we're dealing with a known content-type + if ( ct ) { + for ( type in contents ) { + if ( contents[ type ] && contents[ type ].test( ct ) ) { + dataTypes.unshift( type ); + break; + } + } + } + + // Check to see if we have a response for the expected dataType + if ( dataTypes[ 0 ] in responses ) { + finalDataType = dataTypes[ 0 ]; + } else { + + // Try convertible dataTypes + for ( type in responses ) { + if ( !dataTypes[ 0 ] || s.converters[ type + " " + dataTypes[ 0 ] ] ) { + finalDataType = type; + break; + } + if ( !firstDataType ) { + firstDataType = type; + } + } + + // Or just use first one + finalDataType = finalDataType || firstDataType; + } + + // If we found a dataType + // We add the dataType to the list if needed + // and return the corresponding response + if ( finalDataType ) { + if ( finalDataType !== dataTypes[ 0 ] ) { + dataTypes.unshift( finalDataType ); + } + return responses[ finalDataType ]; + } +} + +/* Chain conversions given the request and the original response + * Also sets the responseXXX fields on the jqXHR instance + */ +function ajaxConvert( s, response, jqXHR, isSuccess ) { + var conv2, current, conv, tmp, prev, + converters = {}, + + // Work with a copy of dataTypes in case we need to modify it for conversion + dataTypes = s.dataTypes.slice(); + + // Create converters map with lowercased keys + if ( dataTypes[ 1 ] ) { + for ( conv in s.converters ) { + converters[ conv.toLowerCase() ] = s.converters[ conv ]; + } + } + + current = dataTypes.shift(); + + // Convert to each sequential dataType + while ( current ) { + + if ( s.responseFields[ current ] ) { + jqXHR[ s.responseFields[ current ] ] = response; + } + + // Apply the dataFilter if provided + if ( !prev && isSuccess && s.dataFilter ) { + response = s.dataFilter( response, s.dataType ); + } + + prev = current; + current = dataTypes.shift(); + + if ( current ) { + + // There's only work to do if current dataType is non-auto + if ( current === "*" ) { + + current = prev; + + // Convert response if prev dataType is non-auto and differs from current + } else if ( prev !== "*" && prev !== current ) { + + // Seek a direct converter + conv = converters[ prev + " " + current ] || converters[ "* " + current ]; + + // If none found, seek a pair + if ( !conv ) { + for ( conv2 in converters ) { + + // If conv2 outputs current + tmp = conv2.split( " " ); + if ( tmp[ 1 ] === current ) { + + // If prev can be converted to accepted input + conv = converters[ prev + " " + tmp[ 0 ] ] || + converters[ "* " + tmp[ 0 ] ]; + if ( conv ) { + + // Condense equivalence converters + if ( conv === true ) { + conv = converters[ conv2 ]; + + // Otherwise, insert the intermediate dataType + } else if ( converters[ conv2 ] !== true ) { + current = tmp[ 0 ]; + dataTypes.unshift( tmp[ 1 ] ); + } + break; + } + } + } + } + + // Apply converter (if not an equivalence) + if ( conv !== true ) { + + // Unless errors are allowed to bubble, catch and return them + if ( conv && s.throws ) { + response = conv( response ); + } else { + try { + response = conv( response ); + } catch ( e ) { + return { + state: "parsererror", + error: conv ? e : "No conversion from " + prev + " to " + current + }; + } + } + } + } + } + } + + return { state: "success", data: response }; +} + +jQuery.extend( { + + // Counter for holding the number of active queries + active: 0, + + // Last-Modified header cache for next request + lastModified: {}, + etag: {}, + + ajaxSettings: { + url: location.href, + type: "GET", + isLocal: rlocalProtocol.test( location.protocol ), + global: true, + processData: true, + async: true, + contentType: "application/x-www-form-urlencoded; charset=UTF-8", + + /* + timeout: 0, + data: null, + dataType: null, + username: null, + password: null, + cache: null, + throws: false, + traditional: false, + headers: {}, + */ + + accepts: { + "*": allTypes, + text: "text/plain", + html: "text/html", + xml: "application/xml, text/xml", + json: "application/json, text/javascript" + }, + + contents: { + xml: /\bxml\b/, + html: /\bhtml/, + json: /\bjson\b/ + }, + + responseFields: { + xml: "responseXML", + text: "responseText", + json: "responseJSON" + }, + + // Data converters + // Keys separate source (or catchall "*") and destination types with a single space + converters: { + + // Convert anything to text + "* text": String, + + // Text to html (true = no transformation) + "text html": true, + + // Evaluate text as a json expression + "text json": JSON.parse, + + // Parse text as xml + "text xml": jQuery.parseXML + }, + + // For options that shouldn't be deep extended: + // you can add your own custom options here if + // and when you create one that shouldn't be + // deep extended (see ajaxExtend) + flatOptions: { + url: true, + context: true + } + }, + + // Creates a full fledged settings object into target + // with both ajaxSettings and settings fields. + // If target is omitted, writes into ajaxSettings. + ajaxSetup: function( target, settings ) { + return settings ? + + // Building a settings object + ajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) : + + // Extending ajaxSettings + ajaxExtend( jQuery.ajaxSettings, target ); + }, + + ajaxPrefilter: addToPrefiltersOrTransports( prefilters ), + ajaxTransport: addToPrefiltersOrTransports( transports ), + + // Main method + ajax: function( url, options ) { + + // If url is an object, simulate pre-1.5 signature + if ( typeof url === "object" ) { + options = url; + url = undefined; + } + + // Force options to be an object + options = options || {}; + + var transport, + + // URL without anti-cache param + cacheURL, + + // Response headers + responseHeadersString, + responseHeaders, + + // timeout handle + timeoutTimer, + + // Url cleanup var + urlAnchor, + + // Request state (becomes false upon send and true upon completion) + completed, + + // To know if global events are to be dispatched + fireGlobals, + + // Loop variable + i, + + // uncached part of the url + uncached, + + // Create the final options object + s = jQuery.ajaxSetup( {}, options ), + + // Callbacks context + callbackContext = s.context || s, + + // Context for global events is callbackContext if it is a DOM node or jQuery collection + globalEventContext = s.context && + ( callbackContext.nodeType || callbackContext.jquery ) ? + jQuery( callbackContext ) : + jQuery.event, + + // Deferreds + deferred = jQuery.Deferred(), + completeDeferred = jQuery.Callbacks( "once memory" ), + + // Status-dependent callbacks + statusCode = s.statusCode || {}, + + // Headers (they are sent all at once) + requestHeaders = {}, + requestHeadersNames = {}, + + // Default abort message + strAbort = "canceled", + + // Fake xhr + jqXHR = { + readyState: 0, + + // Builds headers hashtable if needed + getResponseHeader: function( key ) { + var match; + if ( completed ) { + if ( !responseHeaders ) { + responseHeaders = {}; + while ( ( match = rheaders.exec( responseHeadersString ) ) ) { + responseHeaders[ match[ 1 ].toLowerCase() ] = match[ 2 ]; + } + } + match = responseHeaders[ key.toLowerCase() ]; + } + return match == null ? null : match; + }, + + // Raw string + getAllResponseHeaders: function() { + return completed ? responseHeadersString : null; + }, + + // Caches the header + setRequestHeader: function( name, value ) { + if ( completed == null ) { + name = requestHeadersNames[ name.toLowerCase() ] = + requestHeadersNames[ name.toLowerCase() ] || name; + requestHeaders[ name ] = value; + } + return this; + }, + + // Overrides response content-type header + overrideMimeType: function( type ) { + if ( completed == null ) { + s.mimeType = type; + } + return this; + }, + + // Status-dependent callbacks + statusCode: function( map ) { + var code; + if ( map ) { + if ( completed ) { + + // Execute the appropriate callbacks + jqXHR.always( map[ jqXHR.status ] ); + } else { + + // Lazy-add the new callbacks in a way that preserves old ones + for ( code in map ) { + statusCode[ code ] = [ statusCode[ code ], map[ code ] ]; + } + } + } + return this; + }, + + // Cancel the request + abort: function( statusText ) { + var finalText = statusText || strAbort; + if ( transport ) { + transport.abort( finalText ); + } + done( 0, finalText ); + return this; + } + }; + + // Attach deferreds + deferred.promise( jqXHR ); + + // Add protocol if not provided (prefilters might expect it) + // Handle falsy url in the settings object (#10093: consistency with old signature) + // We also use the url parameter if available + s.url = ( ( url || s.url || location.href ) + "" ) + .replace( rprotocol, location.protocol + "//" ); + + // Alias method option to type as per ticket #12004 + s.type = options.method || options.type || s.method || s.type; + + // Extract dataTypes list + s.dataTypes = ( s.dataType || "*" ).toLowerCase().match( rnothtmlwhite ) || [ "" ]; + + // A cross-domain request is in order when the origin doesn't match the current origin. + if ( s.crossDomain == null ) { + urlAnchor = document.createElement( "a" ); + + // Support: IE <=8 - 11, Edge 12 - 15 + // IE throws exception on accessing the href property if url is malformed, + // e.g. http://example.com:80x/ + try { + urlAnchor.href = s.url; + + // Support: IE <=8 - 11 only + // Anchor's host property isn't correctly set when s.url is relative + urlAnchor.href = urlAnchor.href; + s.crossDomain = originAnchor.protocol + "//" + originAnchor.host !== + urlAnchor.protocol + "//" + urlAnchor.host; + } catch ( e ) { + + // If there is an error parsing the URL, assume it is crossDomain, + // it can be rejected by the transport if it is invalid + s.crossDomain = true; + } + } + + // Convert data if not already a string + if ( s.data && s.processData && typeof s.data !== "string" ) { + s.data = jQuery.param( s.data, s.traditional ); + } + + // Apply prefilters + inspectPrefiltersOrTransports( prefilters, s, options, jqXHR ); + + // If request was aborted inside a prefilter, stop there + if ( completed ) { + return jqXHR; + } + + // We can fire global events as of now if asked to + // Don't fire events if jQuery.event is undefined in an AMD-usage scenario (#15118) + fireGlobals = jQuery.event && s.global; + + // Watch for a new set of requests + if ( fireGlobals && jQuery.active++ === 0 ) { + jQuery.event.trigger( "ajaxStart" ); + } + + // Uppercase the type + s.type = s.type.toUpperCase(); + + // Determine if request has content + s.hasContent = !rnoContent.test( s.type ); + + // Save the URL in case we're toying with the If-Modified-Since + // and/or If-None-Match header later on + // Remove hash to simplify url manipulation + cacheURL = s.url.replace( rhash, "" ); + + // More options handling for requests with no content + if ( !s.hasContent ) { + + // Remember the hash so we can put it back + uncached = s.url.slice( cacheURL.length ); + + // If data is available and should be processed, append data to url + if ( s.data && ( s.processData || typeof s.data === "string" ) ) { + cacheURL += ( rquery.test( cacheURL ) ? "&" : "?" ) + s.data; + + // #9682: remove data so that it's not used in an eventual retry + delete s.data; + } + + // Add or update anti-cache param if needed + if ( s.cache === false ) { + cacheURL = cacheURL.replace( rantiCache, "$1" ); + uncached = ( rquery.test( cacheURL ) ? "&" : "?" ) + "_=" + ( nonce++ ) + uncached; + } + + // Put hash and anti-cache on the URL that will be requested (gh-1732) + s.url = cacheURL + uncached; + + // Change '%20' to '+' if this is encoded form body content (gh-2658) + } else if ( s.data && s.processData && + ( s.contentType || "" ).indexOf( "application/x-www-form-urlencoded" ) === 0 ) { + s.data = s.data.replace( r20, "+" ); + } + + // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode. + if ( s.ifModified ) { + if ( jQuery.lastModified[ cacheURL ] ) { + jqXHR.setRequestHeader( "If-Modified-Since", jQuery.lastModified[ cacheURL ] ); + } + if ( jQuery.etag[ cacheURL ] ) { + jqXHR.setRequestHeader( "If-None-Match", jQuery.etag[ cacheURL ] ); + } + } + + // Set the correct header, if data is being sent + if ( s.data && s.hasContent && s.contentType !== false || options.contentType ) { + jqXHR.setRequestHeader( "Content-Type", s.contentType ); + } + + // Set the Accepts header for the server, depending on the dataType + jqXHR.setRequestHeader( + "Accept", + s.dataTypes[ 0 ] && s.accepts[ s.dataTypes[ 0 ] ] ? + s.accepts[ s.dataTypes[ 0 ] ] + + ( s.dataTypes[ 0 ] !== "*" ? ", " + allTypes + "; q=0.01" : "" ) : + s.accepts[ "*" ] + ); + + // Check for headers option + for ( i in s.headers ) { + jqXHR.setRequestHeader( i, s.headers[ i ] ); + } + + // Allow custom headers/mimetypes and early abort + if ( s.beforeSend && + ( s.beforeSend.call( callbackContext, jqXHR, s ) === false || completed ) ) { + + // Abort if not done already and return + return jqXHR.abort(); + } + + // Aborting is no longer a cancellation + strAbort = "abort"; + + // Install callbacks on deferreds + completeDeferred.add( s.complete ); + jqXHR.done( s.success ); + jqXHR.fail( s.error ); + + // Get transport + transport = inspectPrefiltersOrTransports( transports, s, options, jqXHR ); + + // If no transport, we auto-abort + if ( !transport ) { + done( -1, "No Transport" ); + } else { + jqXHR.readyState = 1; + + // Send global event + if ( fireGlobals ) { + globalEventContext.trigger( "ajaxSend", [ jqXHR, s ] ); + } + + // If request was aborted inside ajaxSend, stop there + if ( completed ) { + return jqXHR; + } + + // Timeout + if ( s.async && s.timeout > 0 ) { + timeoutTimer = window.setTimeout( function() { + jqXHR.abort( "timeout" ); + }, s.timeout ); + } + + try { + completed = false; + transport.send( requestHeaders, done ); + } catch ( e ) { + + // Rethrow post-completion exceptions + if ( completed ) { + throw e; + } + + // Propagate others as results + done( -1, e ); + } + } + + // Callback for when everything is done + function done( status, nativeStatusText, responses, headers ) { + var isSuccess, success, error, response, modified, + statusText = nativeStatusText; + + // Ignore repeat invocations + if ( completed ) { + return; + } + + completed = true; + + // Clear timeout if it exists + if ( timeoutTimer ) { + window.clearTimeout( timeoutTimer ); + } + + // Dereference transport for early garbage collection + // (no matter how long the jqXHR object will be used) + transport = undefined; + + // Cache response headers + responseHeadersString = headers || ""; + + // Set readyState + jqXHR.readyState = status > 0 ? 4 : 0; + + // Determine if successful + isSuccess = status >= 200 && status < 300 || status === 304; + + // Get response data + if ( responses ) { + response = ajaxHandleResponses( s, jqXHR, responses ); + } + + // Convert no matter what (that way responseXXX fields are always set) + response = ajaxConvert( s, response, jqXHR, isSuccess ); + + // If successful, handle type chaining + if ( isSuccess ) { + + // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode. + if ( s.ifModified ) { + modified = jqXHR.getResponseHeader( "Last-Modified" ); + if ( modified ) { + jQuery.lastModified[ cacheURL ] = modified; + } + modified = jqXHR.getResponseHeader( "etag" ); + if ( modified ) { + jQuery.etag[ cacheURL ] = modified; + } + } + + // if no content + if ( status === 204 || s.type === "HEAD" ) { + statusText = "nocontent"; + + // if not modified + } else if ( status === 304 ) { + statusText = "notmodified"; + + // If we have data, let's convert it + } else { + statusText = response.state; + success = response.data; + error = response.error; + isSuccess = !error; + } + } else { + + // Extract error from statusText and normalize for non-aborts + error = statusText; + if ( status || !statusText ) { + statusText = "error"; + if ( status < 0 ) { + status = 0; + } + } + } + + // Set data for the fake xhr object + jqXHR.status = status; + jqXHR.statusText = ( nativeStatusText || statusText ) + ""; + + // Success/Error + if ( isSuccess ) { + deferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] ); + } else { + deferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] ); + } + + // Status-dependent callbacks + jqXHR.statusCode( statusCode ); + statusCode = undefined; + + if ( fireGlobals ) { + globalEventContext.trigger( isSuccess ? "ajaxSuccess" : "ajaxError", + [ jqXHR, s, isSuccess ? success : error ] ); + } + + // Complete + completeDeferred.fireWith( callbackContext, [ jqXHR, statusText ] ); + + if ( fireGlobals ) { + globalEventContext.trigger( "ajaxComplete", [ jqXHR, s ] ); + + // Handle the global AJAX counter + if ( !( --jQuery.active ) ) { + jQuery.event.trigger( "ajaxStop" ); + } + } + } + + return jqXHR; + }, + + getJSON: function( url, data, callback ) { + return jQuery.get( url, data, callback, "json" ); + }, + + getScript: function( url, callback ) { + return jQuery.get( url, undefined, callback, "script" ); + } +} ); + +jQuery.each( [ "get", "post" ], function( i, method ) { + jQuery[ method ] = function( url, data, callback, type ) { + + // Shift arguments if data argument was omitted + if ( isFunction( data ) ) { + type = type || callback; + callback = data; + data = undefined; + } + + // The url can be an options object (which then must have .url) + return jQuery.ajax( jQuery.extend( { + url: url, + type: method, + dataType: type, + data: data, + success: callback + }, jQuery.isPlainObject( url ) && url ) ); + }; +} ); + + +jQuery._evalUrl = function( url ) { + return jQuery.ajax( { + url: url, + + // Make this explicit, since user can override this through ajaxSetup (#11264) + type: "GET", + dataType: "script", + cache: true, + async: false, + global: false, + "throws": true + } ); +}; + + +jQuery.fn.extend( { + wrapAll: function( html ) { + var wrap; + + if ( this[ 0 ] ) { + if ( isFunction( html ) ) { + html = html.call( this[ 0 ] ); + } + + // The elements to wrap the target around + wrap = jQuery( html, this[ 0 ].ownerDocument ).eq( 0 ).clone( true ); + + if ( this[ 0 ].parentNode ) { + wrap.insertBefore( this[ 0 ] ); + } + + wrap.map( function() { + var elem = this; + + while ( elem.firstElementChild ) { + elem = elem.firstElementChild; + } + + return elem; + } ).append( this ); + } + + return this; + }, + + wrapInner: function( html ) { + if ( isFunction( html ) ) { + return this.each( function( i ) { + jQuery( this ).wrapInner( html.call( this, i ) ); + } ); + } + + return this.each( function() { + var self = jQuery( this ), + contents = self.contents(); + + if ( contents.length ) { + contents.wrapAll( html ); + + } else { + self.append( html ); + } + } ); + }, + + wrap: function( html ) { + var htmlIsFunction = isFunction( html ); + + return this.each( function( i ) { + jQuery( this ).wrapAll( htmlIsFunction ? html.call( this, i ) : html ); + } ); + }, + + unwrap: function( selector ) { + this.parent( selector ).not( "body" ).each( function() { + jQuery( this ).replaceWith( this.childNodes ); + } ); + return this; + } +} ); + + +jQuery.expr.pseudos.hidden = function( elem ) { + return !jQuery.expr.pseudos.visible( elem ); +}; +jQuery.expr.pseudos.visible = function( elem ) { + return !!( elem.offsetWidth || elem.offsetHeight || elem.getClientRects().length ); +}; + + + + +jQuery.ajaxSettings.xhr = function() { + try { + return new window.XMLHttpRequest(); + } catch ( e ) {} +}; + +var xhrSuccessStatus = { + + // File protocol always yields status code 0, assume 200 + 0: 200, + + // Support: IE <=9 only + // #1450: sometimes IE returns 1223 when it should be 204 + 1223: 204 + }, + xhrSupported = jQuery.ajaxSettings.xhr(); + +support.cors = !!xhrSupported && ( "withCredentials" in xhrSupported ); +support.ajax = xhrSupported = !!xhrSupported; + +jQuery.ajaxTransport( function( options ) { + var callback, errorCallback; + + // Cross domain only allowed if supported through XMLHttpRequest + if ( support.cors || xhrSupported && !options.crossDomain ) { + return { + send: function( headers, complete ) { + var i, + xhr = options.xhr(); + + xhr.open( + options.type, + options.url, + options.async, + options.username, + options.password + ); + + // Apply custom fields if provided + if ( options.xhrFields ) { + for ( i in options.xhrFields ) { + xhr[ i ] = options.xhrFields[ i ]; + } + } + + // Override mime type if needed + if ( options.mimeType && xhr.overrideMimeType ) { + xhr.overrideMimeType( options.mimeType ); + } + + // X-Requested-With header + // For cross-domain requests, seeing as conditions for a preflight are + // akin to a jigsaw puzzle, we simply never set it to be sure. + // (it can always be set on a per-request basis or even using ajaxSetup) + // For same-domain requests, won't change header if already provided. + if ( !options.crossDomain && !headers[ "X-Requested-With" ] ) { + headers[ "X-Requested-With" ] = "XMLHttpRequest"; + } + + // Set headers + for ( i in headers ) { + xhr.setRequestHeader( i, headers[ i ] ); + } + + // Callback + callback = function( type ) { + return function() { + if ( callback ) { + callback = errorCallback = xhr.onload = + xhr.onerror = xhr.onabort = xhr.ontimeout = + xhr.onreadystatechange = null; + + if ( type === "abort" ) { + xhr.abort(); + } else if ( type === "error" ) { + + // Support: IE <=9 only + // On a manual native abort, IE9 throws + // errors on any property access that is not readyState + if ( typeof xhr.status !== "number" ) { + complete( 0, "error" ); + } else { + complete( + + // File: protocol always yields status 0; see #8605, #14207 + xhr.status, + xhr.statusText + ); + } + } else { + complete( + xhrSuccessStatus[ xhr.status ] || xhr.status, + xhr.statusText, + + // Support: IE <=9 only + // IE9 has no XHR2 but throws on binary (trac-11426) + // For XHR2 non-text, let the caller handle it (gh-2498) + ( xhr.responseType || "text" ) !== "text" || + typeof xhr.responseText !== "string" ? + { binary: xhr.response } : + { text: xhr.responseText }, + xhr.getAllResponseHeaders() + ); + } + } + }; + }; + + // Listen to events + xhr.onload = callback(); + errorCallback = xhr.onerror = xhr.ontimeout = callback( "error" ); + + // Support: IE 9 only + // Use onreadystatechange to replace onabort + // to handle uncaught aborts + if ( xhr.onabort !== undefined ) { + xhr.onabort = errorCallback; + } else { + xhr.onreadystatechange = function() { + + // Check readyState before timeout as it changes + if ( xhr.readyState === 4 ) { + + // Allow onerror to be called first, + // but that will not handle a native abort + // Also, save errorCallback to a variable + // as xhr.onerror cannot be accessed + window.setTimeout( function() { + if ( callback ) { + errorCallback(); + } + } ); + } + }; + } + + // Create the abort callback + callback = callback( "abort" ); + + try { + + // Do send the request (this may raise an exception) + xhr.send( options.hasContent && options.data || null ); + } catch ( e ) { + + // #14683: Only rethrow if this hasn't been notified as an error yet + if ( callback ) { + throw e; + } + } + }, + + abort: function() { + if ( callback ) { + callback(); + } + } + }; + } +} ); + + + + +// Prevent auto-execution of scripts when no explicit dataType was provided (See gh-2432) +jQuery.ajaxPrefilter( function( s ) { + if ( s.crossDomain ) { + s.contents.script = false; + } +} ); + +// Install script dataType +jQuery.ajaxSetup( { + accepts: { + script: "text/javascript, application/javascript, " + + "application/ecmascript, application/x-ecmascript" + }, + contents: { + script: /\b(?:java|ecma)script\b/ + }, + converters: { + "text script": function( text ) { + jQuery.globalEval( text ); + return text; + } + } +} ); + +// Handle cache's special case and crossDomain +jQuery.ajaxPrefilter( "script", function( s ) { + if ( s.cache === undefined ) { + s.cache = false; + } + if ( s.crossDomain ) { + s.type = "GET"; + } +} ); + +// Bind script tag hack transport +jQuery.ajaxTransport( "script", function( s ) { + + // This transport only deals with cross domain requests + if ( s.crossDomain ) { + var script, callback; + return { + send: function( _, complete ) { + script = jQuery( "\r\n"; + +// inject VBScript +document.write(IEBinaryToArray_ByteStr_Script); + +global.JSZipUtils._getBinaryFromXHR = function (xhr) { + var binary = xhr.responseBody; + var byteMapping = {}; + for ( var i = 0; i < 256; i++ ) { + for ( var j = 0; j < 256; j++ ) { + byteMapping[ String.fromCharCode( i + (j << 8) ) ] = + String.fromCharCode(i) + String.fromCharCode(j); + } + } + var rawBytes = IEBinaryToArray_ByteStr(binary); + var lastChr = IEBinaryToArray_ByteStr_Last(binary); + return rawBytes.replace(/[\s\S]/g, function( match ) { + return byteMapping[match]; + }) + lastChr; +}; + +// enforcing Stuk's coding style +// vim: set shiftwidth=4 softtabstop=4: + +},{}]},{},[1]) +; diff --git a/javadoc/jquery/jszip-utils/dist/jszip-utils-ie.min.js b/javadoc/jquery/jszip-utils/dist/jszip-utils-ie.min.js new file mode 100644 index 0000000..93d8bc8 --- /dev/null +++ b/javadoc/jquery/jszip-utils/dist/jszip-utils-ie.min.js @@ -0,0 +1,10 @@ +/*! + +JSZipUtils - A collection of cross-browser utilities to go along with JSZip. + + +(c) 2014 Stuart Knightley, David Duponchel +Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip-utils/master/LICENSE.markdown. + +*/ +!function a(b,c,d){function e(g,h){if(!c[g]){if(!b[g]){var i="function"==typeof require&&require;if(!h&&i)return i(g,!0);if(f)return f(g,!0);throw new Error("Cannot find module '"+g+"'")}var j=c[g]={exports:{}};b[g][0].call(j.exports,function(a){var c=b[g][1][a];return e(c?c:a)},j,j.exports,a,b,c,d)}return c[g].exports}for(var f="function"==typeof require&&require,g=0;g\r\n";document.write(b),a.JSZipUtils._getBinaryFromXHR=function(a){for(var b=a.responseBody,c={},d=0;256>d;d++)for(var e=0;256>e;e++)c[String.fromCharCode(d+(e<<8))]=String.fromCharCode(d)+String.fromCharCode(e);var f=IEBinaryToArray_ByteStr(b),g=IEBinaryToArray_ByteStr_Last(b);return f.replace(/[\s\S]/g,function(a){return c[a]})+g}},{}]},{},[1]); diff --git a/javadoc/jquery/jszip-utils/dist/jszip-utils.js b/javadoc/jquery/jszip-utils/dist/jszip-utils.js new file mode 100644 index 0000000..775895e --- /dev/null +++ b/javadoc/jquery/jszip-utils/dist/jszip-utils.js @@ -0,0 +1,118 @@ +/*! + +JSZipUtils - A collection of cross-browser utilities to go along with JSZip. + + +(c) 2014 Stuart Knightley, David Duponchel +Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip-utils/master/LICENSE.markdown. + +*/ +!function(e){"object"==typeof exports?module.exports=e():"function"==typeof define&&define.amd?define(e):"undefined"!=typeof window?window.JSZipUtils=e():"undefined"!=typeof global?global.JSZipUtils=e():"undefined"!=typeof self&&(self.JSZipUtils=e())}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);throw new Error("Cannot find module '"+o+"'")}var f=n[o]={exports:{}};t[o][0].call(f.exports,function(e){var n=t[o][1][e];return s(n?n:e)},f,f.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o + +(c) 2014 Stuart Knightley, David Duponchel +Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip-utils/master/LICENSE.markdown. + +*/ +!function(a){"object"==typeof exports?module.exports=a():"function"==typeof define&&define.amd?define(a):"undefined"!=typeof window?window.JSZipUtils=a():"undefined"!=typeof global?global.JSZipUtils=a():"undefined"!=typeof self&&(self.JSZipUtils=a())}(function(){return function a(b,c,d){function e(g,h){if(!c[g]){if(!b[g]){var i="function"==typeof require&&require;if(!h&&i)return i(g,!0);if(f)return f(g,!0);throw new Error("Cannot find module '"+g+"'")}var j=c[g]={exports:{}};b[g][0].call(j.exports,function(a){var c=b[g][1][a];return e(c?c:a)},j,j.exports,a,b,c,d)}return c[g].exports}for(var f="function"==typeof require&&require,g=0;g + +(c) 2009-2016 Stuart Knightley +Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip/master/LICENSE.markdown. + +JSZip uses the library pako released under the MIT license : +https://github.com/nodeca/pako/blob/master/LICENSE +*/ + +(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.JSZip = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o> 2; + enc2 = ((chr1 & 3) << 4) | (chr2 >> 4); + enc3 = remainingBytes > 1 ? (((chr2 & 15) << 2) | (chr3 >> 6)) : 64; + enc4 = remainingBytes > 2 ? (chr3 & 63) : 64; + + output.push(_keyStr.charAt(enc1) + _keyStr.charAt(enc2) + _keyStr.charAt(enc3) + _keyStr.charAt(enc4)); + + } + + return output.join(""); +}; + +// public method for decoding +exports.decode = function(input) { + var chr1, chr2, chr3; + var enc1, enc2, enc3, enc4; + var i = 0, resultIndex = 0; + + var dataUrlPrefix = "data:"; + + if (input.substr(0, dataUrlPrefix.length) === dataUrlPrefix) { + // This is a common error: people give a data url + // (data:image/png;base64,iVBOR...) with a {base64: true} and + // wonders why things don't work. + // We can detect that the string input looks like a data url but we + // *can't* be sure it is one: removing everything up to the comma would + // be too dangerous. + throw new Error("Invalid base64 input, it looks like a data url."); + } + + input = input.replace(/[^A-Za-z0-9\+\/\=]/g, ""); + + var totalLength = input.length * 3 / 4; + if(input.charAt(input.length - 1) === _keyStr.charAt(64)) { + totalLength--; + } + if(input.charAt(input.length - 2) === _keyStr.charAt(64)) { + totalLength--; + } + if (totalLength % 1 !== 0) { + // totalLength is not an integer, the length does not match a valid + // base64 content. That can happen if: + // - the input is not a base64 content + // - the input is *almost* a base64 content, with a extra chars at the + // beginning or at the end + // - the input uses a base64 variant (base64url for example) + throw new Error("Invalid base64 input, bad content length."); + } + var output; + if (support.uint8array) { + output = new Uint8Array(totalLength|0); + } else { + output = new Array(totalLength|0); + } + + while (i < input.length) { + + enc1 = _keyStr.indexOf(input.charAt(i++)); + enc2 = _keyStr.indexOf(input.charAt(i++)); + enc3 = _keyStr.indexOf(input.charAt(i++)); + enc4 = _keyStr.indexOf(input.charAt(i++)); + + chr1 = (enc1 << 2) | (enc2 >> 4); + chr2 = ((enc2 & 15) << 4) | (enc3 >> 2); + chr3 = ((enc3 & 3) << 6) | enc4; + + output[resultIndex++] = chr1; + + if (enc3 !== 64) { + output[resultIndex++] = chr2; + } + if (enc4 !== 64) { + output[resultIndex++] = chr3; + } + + } + + return output; +}; + +},{"./support":30,"./utils":32}],2:[function(require,module,exports){ +'use strict'; + +var external = require("./external"); +var DataWorker = require('./stream/DataWorker'); +var DataLengthProbe = require('./stream/DataLengthProbe'); +var Crc32Probe = require('./stream/Crc32Probe'); +var DataLengthProbe = require('./stream/DataLengthProbe'); + +/** + * Represent a compressed object, with everything needed to decompress it. + * @constructor + * @param {number} compressedSize the size of the data compressed. + * @param {number} uncompressedSize the size of the data after decompression. + * @param {number} crc32 the crc32 of the decompressed file. + * @param {object} compression the type of compression, see lib/compressions.js. + * @param {String|ArrayBuffer|Uint8Array|Buffer} data the compressed data. + */ +function CompressedObject(compressedSize, uncompressedSize, crc32, compression, data) { + this.compressedSize = compressedSize; + this.uncompressedSize = uncompressedSize; + this.crc32 = crc32; + this.compression = compression; + this.compressedContent = data; +} + +CompressedObject.prototype = { + /** + * Create a worker to get the uncompressed content. + * @return {GenericWorker} the worker. + */ + getContentWorker : function () { + var worker = new DataWorker(external.Promise.resolve(this.compressedContent)) + .pipe(this.compression.uncompressWorker()) + .pipe(new DataLengthProbe("data_length")); + + var that = this; + worker.on("end", function () { + if(this.streamInfo['data_length'] !== that.uncompressedSize) { + throw new Error("Bug : uncompressed data size mismatch"); + } + }); + return worker; + }, + /** + * Create a worker to get the compressed content. + * @return {GenericWorker} the worker. + */ + getCompressedWorker : function () { + return new DataWorker(external.Promise.resolve(this.compressedContent)) + .withStreamInfo("compressedSize", this.compressedSize) + .withStreamInfo("uncompressedSize", this.uncompressedSize) + .withStreamInfo("crc32", this.crc32) + .withStreamInfo("compression", this.compression) + ; + } +}; + +/** + * Chain the given worker with other workers to compress the content with the + * given compresion. + * @param {GenericWorker} uncompressedWorker the worker to pipe. + * @param {Object} compression the compression object. + * @param {Object} compressionOptions the options to use when compressing. + * @return {GenericWorker} the new worker compressing the content. + */ +CompressedObject.createWorkerFrom = function (uncompressedWorker, compression, compressionOptions) { + return uncompressedWorker + .pipe(new Crc32Probe()) + .pipe(new DataLengthProbe("uncompressedSize")) + .pipe(compression.compressWorker(compressionOptions)) + .pipe(new DataLengthProbe("compressedSize")) + .withStreamInfo("compression", compression); +}; + +module.exports = CompressedObject; + +},{"./external":6,"./stream/Crc32Probe":25,"./stream/DataLengthProbe":26,"./stream/DataWorker":27}],3:[function(require,module,exports){ +'use strict'; + +var GenericWorker = require("./stream/GenericWorker"); + +exports.STORE = { + magic: "\x00\x00", + compressWorker : function (compressionOptions) { + return new GenericWorker("STORE compression"); + }, + uncompressWorker : function () { + return new GenericWorker("STORE decompression"); + } +}; +exports.DEFLATE = require('./flate'); + +},{"./flate":7,"./stream/GenericWorker":28}],4:[function(require,module,exports){ +'use strict'; + +var utils = require('./utils'); + +/** + * The following functions come from pako, from pako/lib/zlib/crc32.js + * released under the MIT license, see pako https://github.com/nodeca/pako/ + */ + +// Use ordinary array, since untyped makes no boost here +function makeTable() { + var c, table = []; + + for(var n =0; n < 256; n++){ + c = n; + for(var k =0; k < 8; k++){ + c = ((c&1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1)); + } + table[n] = c; + } + + return table; +} + +// Create table on load. Just 255 signed longs. Not a problem. +var crcTable = makeTable(); + + +function crc32(crc, buf, len, pos) { + var t = crcTable, end = pos + len; + + crc = crc ^ (-1); + + for (var i = pos; i < end; i++ ) { + crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF]; + } + + return (crc ^ (-1)); // >>> 0; +} + +// That's all for the pako functions. + +/** + * Compute the crc32 of a string. + * This is almost the same as the function crc32, but for strings. Using the + * same function for the two use cases leads to horrible performances. + * @param {Number} crc the starting value of the crc. + * @param {String} str the string to use. + * @param {Number} len the length of the string. + * @param {Number} pos the starting position for the crc32 computation. + * @return {Number} the computed crc32. + */ +function crc32str(crc, str, len, pos) { + var t = crcTable, end = pos + len; + + crc = crc ^ (-1); + + for (var i = pos; i < end; i++ ) { + crc = (crc >>> 8) ^ t[(crc ^ str.charCodeAt(i)) & 0xFF]; + } + + return (crc ^ (-1)); // >>> 0; +} + +module.exports = function crc32wrapper(input, crc) { + if (typeof input === "undefined" || !input.length) { + return 0; + } + + var isArray = utils.getTypeOf(input) !== "string"; + + if(isArray) { + return crc32(crc|0, input, input.length, 0); + } else { + return crc32str(crc|0, input, input.length, 0); + } +}; + +},{"./utils":32}],5:[function(require,module,exports){ +'use strict'; +exports.base64 = false; +exports.binary = false; +exports.dir = false; +exports.createFolders = true; +exports.date = null; +exports.compression = null; +exports.compressionOptions = null; +exports.comment = null; +exports.unixPermissions = null; +exports.dosPermissions = null; + +},{}],6:[function(require,module,exports){ +/* global Promise */ +'use strict'; + +// load the global object first: +// - it should be better integrated in the system (unhandledRejection in node) +// - the environment may have a custom Promise implementation (see zone.js) +var ES6Promise = null; +if (typeof Promise !== "undefined") { + ES6Promise = Promise; +} else { + ES6Promise = require("lie"); +} + +/** + * Let the user use/change some implementations. + */ +module.exports = { + Promise: ES6Promise +}; + +},{"lie":58}],7:[function(require,module,exports){ +'use strict'; +var USE_TYPEDARRAY = (typeof Uint8Array !== 'undefined') && (typeof Uint16Array !== 'undefined') && (typeof Uint32Array !== 'undefined'); + +var pako = require("pako"); +var utils = require("./utils"); +var GenericWorker = require("./stream/GenericWorker"); + +var ARRAY_TYPE = USE_TYPEDARRAY ? "uint8array" : "array"; + +exports.magic = "\x08\x00"; + +/** + * Create a worker that uses pako to inflate/deflate. + * @constructor + * @param {String} action the name of the pako function to call : either "Deflate" or "Inflate". + * @param {Object} options the options to use when (de)compressing. + */ +function FlateWorker(action, options) { + GenericWorker.call(this, "FlateWorker/" + action); + + this._pako = null; + this._pakoAction = action; + this._pakoOptions = options; + // the `meta` object from the last chunk received + // this allow this worker to pass around metadata + this.meta = {}; +} + +utils.inherits(FlateWorker, GenericWorker); + +/** + * @see GenericWorker.processChunk + */ +FlateWorker.prototype.processChunk = function (chunk) { + this.meta = chunk.meta; + if (this._pako === null) { + this._createPako(); + } + this._pako.push(utils.transformTo(ARRAY_TYPE, chunk.data), false); +}; + +/** + * @see GenericWorker.flush + */ +FlateWorker.prototype.flush = function () { + GenericWorker.prototype.flush.call(this); + if (this._pako === null) { + this._createPako(); + } + this._pako.push([], true); +}; +/** + * @see GenericWorker.cleanUp + */ +FlateWorker.prototype.cleanUp = function () { + GenericWorker.prototype.cleanUp.call(this); + this._pako = null; +}; + +/** + * Create the _pako object. + * TODO: lazy-loading this object isn't the best solution but it's the + * quickest. The best solution is to lazy-load the worker list. See also the + * issue #446. + */ +FlateWorker.prototype._createPako = function () { + this._pako = new pako[this._pakoAction]({ + raw: true, + level: this._pakoOptions.level || -1 // default compression + }); + var self = this; + this._pako.onData = function(data) { + self.push({ + data : data, + meta : self.meta + }); + }; +}; + +exports.compressWorker = function (compressionOptions) { + return new FlateWorker("Deflate", compressionOptions); +}; +exports.uncompressWorker = function () { + return new FlateWorker("Inflate", {}); +}; + +},{"./stream/GenericWorker":28,"./utils":32,"pako":59}],8:[function(require,module,exports){ +'use strict'; + +var utils = require('../utils'); +var GenericWorker = require('../stream/GenericWorker'); +var utf8 = require('../utf8'); +var crc32 = require('../crc32'); +var signature = require('../signature'); + +/** + * Transform an integer into a string in hexadecimal. + * @private + * @param {number} dec the number to convert. + * @param {number} bytes the number of bytes to generate. + * @returns {string} the result. + */ +var decToHex = function(dec, bytes) { + var hex = "", i; + for (i = 0; i < bytes; i++) { + hex += String.fromCharCode(dec & 0xff); + dec = dec >>> 8; + } + return hex; +}; + +/** + * Generate the UNIX part of the external file attributes. + * @param {Object} unixPermissions the unix permissions or null. + * @param {Boolean} isDir true if the entry is a directory, false otherwise. + * @return {Number} a 32 bit integer. + * + * adapted from http://unix.stackexchange.com/questions/14705/the-zip-formats-external-file-attribute : + * + * TTTTsstrwxrwxrwx0000000000ADVSHR + * ^^^^____________________________ file type, see zipinfo.c (UNX_*) + * ^^^_________________________ setuid, setgid, sticky + * ^^^^^^^^^________________ permissions + * ^^^^^^^^^^______ not used ? + * ^^^^^^ DOS attribute bits : Archive, Directory, Volume label, System file, Hidden, Read only + */ +var generateUnixExternalFileAttr = function (unixPermissions, isDir) { + + var result = unixPermissions; + if (!unixPermissions) { + // I can't use octal values in strict mode, hence the hexa. + // 040775 => 0x41fd + // 0100664 => 0x81b4 + result = isDir ? 0x41fd : 0x81b4; + } + return (result & 0xFFFF) << 16; +}; + +/** + * Generate the DOS part of the external file attributes. + * @param {Object} dosPermissions the dos permissions or null. + * @param {Boolean} isDir true if the entry is a directory, false otherwise. + * @return {Number} a 32 bit integer. + * + * Bit 0 Read-Only + * Bit 1 Hidden + * Bit 2 System + * Bit 3 Volume Label + * Bit 4 Directory + * Bit 5 Archive + */ +var generateDosExternalFileAttr = function (dosPermissions, isDir) { + + // the dir flag is already set for compatibility + return (dosPermissions || 0) & 0x3F; +}; + +/** + * Generate the various parts used in the construction of the final zip file. + * @param {Object} streamInfo the hash with informations about the compressed file. + * @param {Boolean} streamedContent is the content streamed ? + * @param {Boolean} streamingEnded is the stream finished ? + * @param {number} offset the current offset from the start of the zip file. + * @param {String} platform let's pretend we are this platform (change platform dependents fields) + * @param {Function} encodeFileName the function to encode the file name / comment. + * @return {Object} the zip parts. + */ +var generateZipParts = function(streamInfo, streamedContent, streamingEnded, offset, platform, encodeFileName) { + var file = streamInfo['file'], + compression = streamInfo['compression'], + useCustomEncoding = encodeFileName !== utf8.utf8encode, + encodedFileName = utils.transformTo("string", encodeFileName(file.name)), + utfEncodedFileName = utils.transformTo("string", utf8.utf8encode(file.name)), + comment = file.comment, + encodedComment = utils.transformTo("string", encodeFileName(comment)), + utfEncodedComment = utils.transformTo("string", utf8.utf8encode(comment)), + useUTF8ForFileName = utfEncodedFileName.length !== file.name.length, + useUTF8ForComment = utfEncodedComment.length !== comment.length, + dosTime, + dosDate, + extraFields = "", + unicodePathExtraField = "", + unicodeCommentExtraField = "", + dir = file.dir, + date = file.date; + + + var dataInfo = { + crc32 : 0, + compressedSize : 0, + uncompressedSize : 0 + }; + + // if the content is streamed, the sizes/crc32 are only available AFTER + // the end of the stream. + if (!streamedContent || streamingEnded) { + dataInfo.crc32 = streamInfo['crc32']; + dataInfo.compressedSize = streamInfo['compressedSize']; + dataInfo.uncompressedSize = streamInfo['uncompressedSize']; + } + + var bitflag = 0; + if (streamedContent) { + // Bit 3: the sizes/crc32 are set to zero in the local header. + // The correct values are put in the data descriptor immediately + // following the compressed data. + bitflag |= 0x0008; + } + if (!useCustomEncoding && (useUTF8ForFileName || useUTF8ForComment)) { + // Bit 11: Language encoding flag (EFS). + bitflag |= 0x0800; + } + + + var extFileAttr = 0; + var versionMadeBy = 0; + if (dir) { + // dos or unix, we set the dos dir flag + extFileAttr |= 0x00010; + } + if(platform === "UNIX") { + versionMadeBy = 0x031E; // UNIX, version 3.0 + extFileAttr |= generateUnixExternalFileAttr(file.unixPermissions, dir); + } else { // DOS or other, fallback to DOS + versionMadeBy = 0x0014; // DOS, version 2.0 + extFileAttr |= generateDosExternalFileAttr(file.dosPermissions, dir); + } + + // date + // @see http://www.delorie.com/djgpp/doc/rbinter/it/52/13.html + // @see http://www.delorie.com/djgpp/doc/rbinter/it/65/16.html + // @see http://www.delorie.com/djgpp/doc/rbinter/it/66/16.html + + dosTime = date.getUTCHours(); + dosTime = dosTime << 6; + dosTime = dosTime | date.getUTCMinutes(); + dosTime = dosTime << 5; + dosTime = dosTime | date.getUTCSeconds() / 2; + + dosDate = date.getUTCFullYear() - 1980; + dosDate = dosDate << 4; + dosDate = dosDate | (date.getUTCMonth() + 1); + dosDate = dosDate << 5; + dosDate = dosDate | date.getUTCDate(); + + if (useUTF8ForFileName) { + // set the unicode path extra field. unzip needs at least one extra + // field to correctly handle unicode path, so using the path is as good + // as any other information. This could improve the situation with + // other archive managers too. + // This field is usually used without the utf8 flag, with a non + // unicode path in the header (winrar, winzip). This helps (a bit) + // with the messy Windows' default compressed folders feature but + // breaks on p7zip which doesn't seek the unicode path extra field. + // So for now, UTF-8 everywhere ! + unicodePathExtraField = + // Version + decToHex(1, 1) + + // NameCRC32 + decToHex(crc32(encodedFileName), 4) + + // UnicodeName + utfEncodedFileName; + + extraFields += + // Info-ZIP Unicode Path Extra Field + "\x75\x70" + + // size + decToHex(unicodePathExtraField.length, 2) + + // content + unicodePathExtraField; + } + + if(useUTF8ForComment) { + + unicodeCommentExtraField = + // Version + decToHex(1, 1) + + // CommentCRC32 + decToHex(crc32(encodedComment), 4) + + // UnicodeName + utfEncodedComment; + + extraFields += + // Info-ZIP Unicode Path Extra Field + "\x75\x63" + + // size + decToHex(unicodeCommentExtraField.length, 2) + + // content + unicodeCommentExtraField; + } + + var header = ""; + + // version needed to extract + header += "\x0A\x00"; + // general purpose bit flag + header += decToHex(bitflag, 2); + // compression method + header += compression.magic; + // last mod file time + header += decToHex(dosTime, 2); + // last mod file date + header += decToHex(dosDate, 2); + // crc-32 + header += decToHex(dataInfo.crc32, 4); + // compressed size + header += decToHex(dataInfo.compressedSize, 4); + // uncompressed size + header += decToHex(dataInfo.uncompressedSize, 4); + // file name length + header += decToHex(encodedFileName.length, 2); + // extra field length + header += decToHex(extraFields.length, 2); + + + var fileRecord = signature.LOCAL_FILE_HEADER + header + encodedFileName + extraFields; + + var dirRecord = signature.CENTRAL_FILE_HEADER + + // version made by (00: DOS) + decToHex(versionMadeBy, 2) + + // file header (common to file and central directory) + header + + // file comment length + decToHex(encodedComment.length, 2) + + // disk number start + "\x00\x00" + + // internal file attributes TODO + "\x00\x00" + + // external file attributes + decToHex(extFileAttr, 4) + + // relative offset of local header + decToHex(offset, 4) + + // file name + encodedFileName + + // extra field + extraFields + + // file comment + encodedComment; + + return { + fileRecord: fileRecord, + dirRecord: dirRecord + }; +}; + +/** + * Generate the EOCD record. + * @param {Number} entriesCount the number of entries in the zip file. + * @param {Number} centralDirLength the length (in bytes) of the central dir. + * @param {Number} localDirLength the length (in bytes) of the local dir. + * @param {String} comment the zip file comment as a binary string. + * @param {Function} encodeFileName the function to encode the comment. + * @return {String} the EOCD record. + */ +var generateCentralDirectoryEnd = function (entriesCount, centralDirLength, localDirLength, comment, encodeFileName) { + var dirEnd = ""; + var encodedComment = utils.transformTo("string", encodeFileName(comment)); + + // end of central dir signature + dirEnd = signature.CENTRAL_DIRECTORY_END + + // number of this disk + "\x00\x00" + + // number of the disk with the start of the central directory + "\x00\x00" + + // total number of entries in the central directory on this disk + decToHex(entriesCount, 2) + + // total number of entries in the central directory + decToHex(entriesCount, 2) + + // size of the central directory 4 bytes + decToHex(centralDirLength, 4) + + // offset of start of central directory with respect to the starting disk number + decToHex(localDirLength, 4) + + // .ZIP file comment length + decToHex(encodedComment.length, 2) + + // .ZIP file comment + encodedComment; + + return dirEnd; +}; + +/** + * Generate data descriptors for a file entry. + * @param {Object} streamInfo the hash generated by a worker, containing informations + * on the file entry. + * @return {String} the data descriptors. + */ +var generateDataDescriptors = function (streamInfo) { + var descriptor = ""; + descriptor = signature.DATA_DESCRIPTOR + + // crc-32 4 bytes + decToHex(streamInfo['crc32'], 4) + + // compressed size 4 bytes + decToHex(streamInfo['compressedSize'], 4) + + // uncompressed size 4 bytes + decToHex(streamInfo['uncompressedSize'], 4); + + return descriptor; +}; + + +/** + * A worker to concatenate other workers to create a zip file. + * @param {Boolean} streamFiles `true` to stream the content of the files, + * `false` to accumulate it. + * @param {String} comment the comment to use. + * @param {String} platform the platform to use, "UNIX" or "DOS". + * @param {Function} encodeFileName the function to encode file names and comments. + */ +function ZipFileWorker(streamFiles, comment, platform, encodeFileName) { + GenericWorker.call(this, "ZipFileWorker"); + // The number of bytes written so far. This doesn't count accumulated chunks. + this.bytesWritten = 0; + // The comment of the zip file + this.zipComment = comment; + // The platform "generating" the zip file. + this.zipPlatform = platform; + // the function to encode file names and comments. + this.encodeFileName = encodeFileName; + // Should we stream the content of the files ? + this.streamFiles = streamFiles; + // If `streamFiles` is false, we will need to accumulate the content of the + // files to calculate sizes / crc32 (and write them *before* the content). + // This boolean indicates if we are accumulating chunks (it will change a lot + // during the lifetime of this worker). + this.accumulate = false; + // The buffer receiving chunks when accumulating content. + this.contentBuffer = []; + // The list of generated directory records. + this.dirRecords = []; + // The offset (in bytes) from the beginning of the zip file for the current source. + this.currentSourceOffset = 0; + // The total number of entries in this zip file. + this.entriesCount = 0; + // the name of the file currently being added, null when handling the end of the zip file. + // Used for the emited metadata. + this.currentFile = null; + + + + this._sources = []; +} +utils.inherits(ZipFileWorker, GenericWorker); + +/** + * @see GenericWorker.push + */ +ZipFileWorker.prototype.push = function (chunk) { + + var currentFilePercent = chunk.meta.percent || 0; + var entriesCount = this.entriesCount; + var remainingFiles = this._sources.length; + + if(this.accumulate) { + this.contentBuffer.push(chunk); + } else { + this.bytesWritten += chunk.data.length; + + GenericWorker.prototype.push.call(this, { + data : chunk.data, + meta : { + currentFile : this.currentFile, + percent : entriesCount ? (currentFilePercent + 100 * (entriesCount - remainingFiles - 1)) / entriesCount : 100 + } + }); + } +}; + +/** + * The worker started a new source (an other worker). + * @param {Object} streamInfo the streamInfo object from the new source. + */ +ZipFileWorker.prototype.openedSource = function (streamInfo) { + this.currentSourceOffset = this.bytesWritten; + this.currentFile = streamInfo['file'].name; + + var streamedContent = this.streamFiles && !streamInfo['file'].dir; + + // don't stream folders (because they don't have any content) + if(streamedContent) { + var record = generateZipParts(streamInfo, streamedContent, false, this.currentSourceOffset, this.zipPlatform, this.encodeFileName); + this.push({ + data : record.fileRecord, + meta : {percent:0} + }); + } else { + // we need to wait for the whole file before pushing anything + this.accumulate = true; + } +}; + +/** + * The worker finished a source (an other worker). + * @param {Object} streamInfo the streamInfo object from the finished source. + */ +ZipFileWorker.prototype.closedSource = function (streamInfo) { + this.accumulate = false; + var streamedContent = this.streamFiles && !streamInfo['file'].dir; + var record = generateZipParts(streamInfo, streamedContent, true, this.currentSourceOffset, this.zipPlatform, this.encodeFileName); + + this.dirRecords.push(record.dirRecord); + if(streamedContent) { + // after the streamed file, we put data descriptors + this.push({ + data : generateDataDescriptors(streamInfo), + meta : {percent:100} + }); + } else { + // the content wasn't streamed, we need to push everything now + // first the file record, then the content + this.push({ + data : record.fileRecord, + meta : {percent:0} + }); + while(this.contentBuffer.length) { + this.push(this.contentBuffer.shift()); + } + } + this.currentFile = null; +}; + +/** + * @see GenericWorker.flush + */ +ZipFileWorker.prototype.flush = function () { + + var localDirLength = this.bytesWritten; + for(var i = 0; i < this.dirRecords.length; i++) { + this.push({ + data : this.dirRecords[i], + meta : {percent:100} + }); + } + var centralDirLength = this.bytesWritten - localDirLength; + + var dirEnd = generateCentralDirectoryEnd(this.dirRecords.length, centralDirLength, localDirLength, this.zipComment, this.encodeFileName); + + this.push({ + data : dirEnd, + meta : {percent:100} + }); +}; + +/** + * Prepare the next source to be read. + */ +ZipFileWorker.prototype.prepareNextSource = function () { + this.previous = this._sources.shift(); + this.openedSource(this.previous.streamInfo); + if (this.isPaused) { + this.previous.pause(); + } else { + this.previous.resume(); + } +}; + +/** + * @see GenericWorker.registerPrevious + */ +ZipFileWorker.prototype.registerPrevious = function (previous) { + this._sources.push(previous); + var self = this; + + previous.on('data', function (chunk) { + self.processChunk(chunk); + }); + previous.on('end', function () { + self.closedSource(self.previous.streamInfo); + if(self._sources.length) { + self.prepareNextSource(); + } else { + self.end(); + } + }); + previous.on('error', function (e) { + self.error(e); + }); + return this; +}; + +/** + * @see GenericWorker.resume + */ +ZipFileWorker.prototype.resume = function () { + if(!GenericWorker.prototype.resume.call(this)) { + return false; + } + + if (!this.previous && this._sources.length) { + this.prepareNextSource(); + return true; + } + if (!this.previous && !this._sources.length && !this.generatedError) { + this.end(); + return true; + } +}; + +/** + * @see GenericWorker.error + */ +ZipFileWorker.prototype.error = function (e) { + var sources = this._sources; + if(!GenericWorker.prototype.error.call(this, e)) { + return false; + } + for(var i = 0; i < sources.length; i++) { + try { + sources[i].error(e); + } catch(e) { + // the `error` exploded, nothing to do + } + } + return true; +}; + +/** + * @see GenericWorker.lock + */ +ZipFileWorker.prototype.lock = function () { + GenericWorker.prototype.lock.call(this); + var sources = this._sources; + for(var i = 0; i < sources.length; i++) { + sources[i].lock(); + } +}; + +module.exports = ZipFileWorker; + +},{"../crc32":4,"../signature":23,"../stream/GenericWorker":28,"../utf8":31,"../utils":32}],9:[function(require,module,exports){ +'use strict'; + +var compressions = require('../compressions'); +var ZipFileWorker = require('./ZipFileWorker'); + +/** + * Find the compression to use. + * @param {String} fileCompression the compression defined at the file level, if any. + * @param {String} zipCompression the compression defined at the load() level. + * @return {Object} the compression object to use. + */ +var getCompression = function (fileCompression, zipCompression) { + + var compressionName = fileCompression || zipCompression; + var compression = compressions[compressionName]; + if (!compression) { + throw new Error(compressionName + " is not a valid compression method !"); + } + return compression; +}; + +/** + * Create a worker to generate a zip file. + * @param {JSZip} zip the JSZip instance at the right root level. + * @param {Object} options to generate the zip file. + * @param {String} comment the comment to use. + */ +exports.generateWorker = function (zip, options, comment) { + + var zipFileWorker = new ZipFileWorker(options.streamFiles, comment, options.platform, options.encodeFileName); + var entriesCount = 0; + try { + + zip.forEach(function (relativePath, file) { + entriesCount++; + var compression = getCompression(file.options.compression, options.compression); + var compressionOptions = file.options.compressionOptions || options.compressionOptions || {}; + var dir = file.dir, date = file.date; + + file._compressWorker(compression, compressionOptions) + .withStreamInfo("file", { + name : relativePath, + dir : dir, + date : date, + comment : file.comment || "", + unixPermissions : file.unixPermissions, + dosPermissions : file.dosPermissions + }) + .pipe(zipFileWorker); + }); + zipFileWorker.entriesCount = entriesCount; + } catch (e) { + zipFileWorker.error(e); + } + + return zipFileWorker; +}; + +},{"../compressions":3,"./ZipFileWorker":8}],10:[function(require,module,exports){ +'use strict'; + +/** + * Representation a of zip file in js + * @constructor + */ +function JSZip() { + // if this constructor is used without `new`, it adds `new` before itself: + if(!(this instanceof JSZip)) { + return new JSZip(); + } + + if(arguments.length) { + throw new Error("The constructor with parameters has been removed in JSZip 3.0, please check the upgrade guide."); + } + + // object containing the files : + // { + // "folder/" : {...}, + // "folder/data.txt" : {...} + // } + this.files = {}; + + this.comment = null; + + // Where we are in the hierarchy + this.root = ""; + this.clone = function() { + var newObj = new JSZip(); + for (var i in this) { + if (typeof this[i] !== "function") { + newObj[i] = this[i]; + } + } + return newObj; + }; +} +JSZip.prototype = require('./object'); +JSZip.prototype.loadAsync = require('./load'); +JSZip.support = require('./support'); +JSZip.defaults = require('./defaults'); + +// TODO find a better way to handle this version, +// a require('package.json').version doesn't work with webpack, see #327 +JSZip.version = "3.1.5"; + +JSZip.loadAsync = function (content, options) { + return new JSZip().loadAsync(content, options); +}; + +JSZip.external = require("./external"); +module.exports = JSZip; + +},{"./defaults":5,"./external":6,"./load":11,"./object":15,"./support":30}],11:[function(require,module,exports){ +'use strict'; +var utils = require('./utils'); +var external = require("./external"); +var utf8 = require('./utf8'); +var utils = require('./utils'); +var ZipEntries = require('./zipEntries'); +var Crc32Probe = require('./stream/Crc32Probe'); +var nodejsUtils = require("./nodejsUtils"); + +/** + * Check the CRC32 of an entry. + * @param {ZipEntry} zipEntry the zip entry to check. + * @return {Promise} the result. + */ +function checkEntryCRC32(zipEntry) { + return new external.Promise(function (resolve, reject) { + var worker = zipEntry.decompressed.getContentWorker().pipe(new Crc32Probe()); + worker.on("error", function (e) { + reject(e); + }) + .on("end", function () { + if (worker.streamInfo.crc32 !== zipEntry.decompressed.crc32) { + reject(new Error("Corrupted zip : CRC32 mismatch")); + } else { + resolve(); + } + }) + .resume(); + }); +} + +module.exports = function(data, options) { + var zip = this; + options = utils.extend(options || {}, { + base64: false, + checkCRC32: false, + optimizedBinaryString: false, + createFolders: false, + decodeFileName: utf8.utf8decode + }); + + if (nodejsUtils.isNode && nodejsUtils.isStream(data)) { + return external.Promise.reject(new Error("JSZip can't accept a stream when loading a zip file.")); + } + + return utils.prepareContent("the loaded zip file", data, true, options.optimizedBinaryString, options.base64) + .then(function(data) { + var zipEntries = new ZipEntries(options); + zipEntries.load(data); + return zipEntries; + }).then(function checkCRC32(zipEntries) { + var promises = [external.Promise.resolve(zipEntries)]; + var files = zipEntries.files; + if (options.checkCRC32) { + for (var i = 0; i < files.length; i++) { + promises.push(checkEntryCRC32(files[i])); + } + } + return external.Promise.all(promises); + }).then(function addFiles(results) { + var zipEntries = results.shift(); + var files = zipEntries.files; + for (var i = 0; i < files.length; i++) { + var input = files[i]; + zip.file(input.fileNameStr, input.decompressed, { + binary: true, + optimizedBinaryString: true, + date: input.date, + dir: input.dir, + comment : input.fileCommentStr.length ? input.fileCommentStr : null, + unixPermissions : input.unixPermissions, + dosPermissions : input.dosPermissions, + createFolders: options.createFolders + }); + } + if (zipEntries.zipComment.length) { + zip.comment = zipEntries.zipComment; + } + + return zip; + }); +}; + +},{"./external":6,"./nodejsUtils":14,"./stream/Crc32Probe":25,"./utf8":31,"./utils":32,"./zipEntries":33}],12:[function(require,module,exports){ +"use strict"; + +var utils = require('../utils'); +var GenericWorker = require('../stream/GenericWorker'); + +/** + * A worker that use a nodejs stream as source. + * @constructor + * @param {String} filename the name of the file entry for this stream. + * @param {Readable} stream the nodejs stream. + */ +function NodejsStreamInputAdapter(filename, stream) { + GenericWorker.call(this, "Nodejs stream input adapter for " + filename); + this._upstreamEnded = false; + this._bindStream(stream); +} + +utils.inherits(NodejsStreamInputAdapter, GenericWorker); + +/** + * Prepare the stream and bind the callbacks on it. + * Do this ASAP on node 0.10 ! A lazy binding doesn't always work. + * @param {Stream} stream the nodejs stream to use. + */ +NodejsStreamInputAdapter.prototype._bindStream = function (stream) { + var self = this; + this._stream = stream; + stream.pause(); + stream + .on("data", function (chunk) { + self.push({ + data: chunk, + meta : { + percent : 0 + } + }); + }) + .on("error", function (e) { + if(self.isPaused) { + this.generatedError = e; + } else { + self.error(e); + } + }) + .on("end", function () { + if(self.isPaused) { + self._upstreamEnded = true; + } else { + self.end(); + } + }); +}; +NodejsStreamInputAdapter.prototype.pause = function () { + if(!GenericWorker.prototype.pause.call(this)) { + return false; + } + this._stream.pause(); + return true; +}; +NodejsStreamInputAdapter.prototype.resume = function () { + if(!GenericWorker.prototype.resume.call(this)) { + return false; + } + + if(this._upstreamEnded) { + this.end(); + } else { + this._stream.resume(); + } + + return true; +}; + +module.exports = NodejsStreamInputAdapter; + +},{"../stream/GenericWorker":28,"../utils":32}],13:[function(require,module,exports){ +'use strict'; + +var Readable = require('readable-stream').Readable; + +var utils = require('../utils'); +utils.inherits(NodejsStreamOutputAdapter, Readable); + +/** +* A nodejs stream using a worker as source. +* @see the SourceWrapper in http://nodejs.org/api/stream.html +* @constructor +* @param {StreamHelper} helper the helper wrapping the worker +* @param {Object} options the nodejs stream options +* @param {Function} updateCb the update callback. +*/ +function NodejsStreamOutputAdapter(helper, options, updateCb) { + Readable.call(this, options); + this._helper = helper; + + var self = this; + helper.on("data", function (data, meta) { + if (!self.push(data)) { + self._helper.pause(); + } + if(updateCb) { + updateCb(meta); + } + }) + .on("error", function(e) { + self.emit('error', e); + }) + .on("end", function () { + self.push(null); + }); +} + + +NodejsStreamOutputAdapter.prototype._read = function() { + this._helper.resume(); +}; + +module.exports = NodejsStreamOutputAdapter; + +},{"../utils":32,"readable-stream":16}],14:[function(require,module,exports){ +'use strict'; + +module.exports = { + /** + * True if this is running in Nodejs, will be undefined in a browser. + * In a browser, browserify won't include this file and the whole module + * will be resolved an empty object. + */ + isNode : typeof Buffer !== "undefined", + /** + * Create a new nodejs Buffer from an existing content. + * @param {Object} data the data to pass to the constructor. + * @param {String} encoding the encoding to use. + * @return {Buffer} a new Buffer. + */ + newBufferFrom: function(data, encoding) { + // XXX We can't use `Buffer.from` which comes from `Uint8Array.from` + // in nodejs v4 (< v.4.5). It's not the expected implementation (and + // has a different signature). + // see https://github.com/nodejs/node/issues/8053 + // A condition on nodejs' version won't solve the issue as we don't + // control the Buffer polyfills that may or may not be used. + return new Buffer(data, encoding); + }, + /** + * Create a new nodejs Buffer with the specified size. + * @param {Integer} size the size of the buffer. + * @return {Buffer} a new Buffer. + */ + allocBuffer: function (size) { + if (Buffer.alloc) { + return Buffer.alloc(size); + } else { + return new Buffer(size); + } + }, + /** + * Find out if an object is a Buffer. + * @param {Object} b the object to test. + * @return {Boolean} true if the object is a Buffer, false otherwise. + */ + isBuffer : function(b){ + return Buffer.isBuffer(b); + }, + + isStream : function (obj) { + return obj && + typeof obj.on === "function" && + typeof obj.pause === "function" && + typeof obj.resume === "function"; + } +}; + +},{}],15:[function(require,module,exports){ +'use strict'; +var utf8 = require('./utf8'); +var utils = require('./utils'); +var GenericWorker = require('./stream/GenericWorker'); +var StreamHelper = require('./stream/StreamHelper'); +var defaults = require('./defaults'); +var CompressedObject = require('./compressedObject'); +var ZipObject = require('./zipObject'); +var generate = require("./generate"); +var nodejsUtils = require("./nodejsUtils"); +var NodejsStreamInputAdapter = require("./nodejs/NodejsStreamInputAdapter"); + + +/** + * Add a file in the current folder. + * @private + * @param {string} name the name of the file + * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data of the file + * @param {Object} originalOptions the options of the file + * @return {Object} the new file. + */ +var fileAdd = function(name, data, originalOptions) { + // be sure sub folders exist + var dataType = utils.getTypeOf(data), + parent; + + + /* + * Correct options. + */ + + var o = utils.extend(originalOptions || {}, defaults); + o.date = o.date || new Date(); + if (o.compression !== null) { + o.compression = o.compression.toUpperCase(); + } + + if (typeof o.unixPermissions === "string") { + o.unixPermissions = parseInt(o.unixPermissions, 8); + } + + // UNX_IFDIR 0040000 see zipinfo.c + if (o.unixPermissions && (o.unixPermissions & 0x4000)) { + o.dir = true; + } + // Bit 4 Directory + if (o.dosPermissions && (o.dosPermissions & 0x0010)) { + o.dir = true; + } + + if (o.dir) { + name = forceTrailingSlash(name); + } + if (o.createFolders && (parent = parentFolder(name))) { + folderAdd.call(this, parent, true); + } + + var isUnicodeString = dataType === "string" && o.binary === false && o.base64 === false; + if (!originalOptions || typeof originalOptions.binary === "undefined") { + o.binary = !isUnicodeString; + } + + + var isCompressedEmpty = (data instanceof CompressedObject) && data.uncompressedSize === 0; + + if (isCompressedEmpty || o.dir || !data || data.length === 0) { + o.base64 = false; + o.binary = true; + data = ""; + o.compression = "STORE"; + dataType = "string"; + } + + /* + * Convert content to fit. + */ + + var zipObjectContent = null; + if (data instanceof CompressedObject || data instanceof GenericWorker) { + zipObjectContent = data; + } else if (nodejsUtils.isNode && nodejsUtils.isStream(data)) { + zipObjectContent = new NodejsStreamInputAdapter(name, data); + } else { + zipObjectContent = utils.prepareContent(name, data, o.binary, o.optimizedBinaryString, o.base64); + } + + var object = new ZipObject(name, zipObjectContent, o); + this.files[name] = object; + /* + TODO: we can't throw an exception because we have async promises + (we can have a promise of a Date() for example) but returning a + promise is useless because file(name, data) returns the JSZip + object for chaining. Should we break that to allow the user + to catch the error ? + + return external.Promise.resolve(zipObjectContent) + .then(function () { + return object; + }); + */ +}; + +/** + * Find the parent folder of the path. + * @private + * @param {string} path the path to use + * @return {string} the parent folder, or "" + */ +var parentFolder = function (path) { + if (path.slice(-1) === '/') { + path = path.substring(0, path.length - 1); + } + var lastSlash = path.lastIndexOf('/'); + return (lastSlash > 0) ? path.substring(0, lastSlash) : ""; +}; + +/** + * Returns the path with a slash at the end. + * @private + * @param {String} path the path to check. + * @return {String} the path with a trailing slash. + */ +var forceTrailingSlash = function(path) { + // Check the name ends with a / + if (path.slice(-1) !== "/") { + path += "/"; // IE doesn't like substr(-1) + } + return path; +}; + +/** + * Add a (sub) folder in the current folder. + * @private + * @param {string} name the folder's name + * @param {boolean=} [createFolders] If true, automatically create sub + * folders. Defaults to false. + * @return {Object} the new folder. + */ +var folderAdd = function(name, createFolders) { + createFolders = (typeof createFolders !== 'undefined') ? createFolders : defaults.createFolders; + + name = forceTrailingSlash(name); + + // Does this folder already exist? + if (!this.files[name]) { + fileAdd.call(this, name, null, { + dir: true, + createFolders: createFolders + }); + } + return this.files[name]; +}; + +/** +* Cross-window, cross-Node-context regular expression detection +* @param {Object} object Anything +* @return {Boolean} true if the object is a regular expression, +* false otherwise +*/ +function isRegExp(object) { + return Object.prototype.toString.call(object) === "[object RegExp]"; +} + +// return the actual prototype of JSZip +var out = { + /** + * @see loadAsync + */ + load: function() { + throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide."); + }, + + + /** + * Call a callback function for each entry at this folder level. + * @param {Function} cb the callback function: + * function (relativePath, file) {...} + * It takes 2 arguments : the relative path and the file. + */ + forEach: function(cb) { + var filename, relativePath, file; + for (filename in this.files) { + if (!this.files.hasOwnProperty(filename)) { + continue; + } + file = this.files[filename]; + relativePath = filename.slice(this.root.length, filename.length); + if (relativePath && filename.slice(0, this.root.length) === this.root) { // the file is in the current root + cb(relativePath, file); // TODO reverse the parameters ? need to be clean AND consistent with the filter search fn... + } + } + }, + + /** + * Filter nested files/folders with the specified function. + * @param {Function} search the predicate to use : + * function (relativePath, file) {...} + * It takes 2 arguments : the relative path and the file. + * @return {Array} An array of matching elements. + */ + filter: function(search) { + var result = []; + this.forEach(function (relativePath, entry) { + if (search(relativePath, entry)) { // the file matches the function + result.push(entry); + } + + }); + return result; + }, + + /** + * Add a file to the zip file, or search a file. + * @param {string|RegExp} name The name of the file to add (if data is defined), + * the name of the file to find (if no data) or a regex to match files. + * @param {String|ArrayBuffer|Uint8Array|Buffer} data The file data, either raw or base64 encoded + * @param {Object} o File options + * @return {JSZip|Object|Array} this JSZip object (when adding a file), + * a file (when searching by string) or an array of files (when searching by regex). + */ + file: function(name, data, o) { + if (arguments.length === 1) { + if (isRegExp(name)) { + var regexp = name; + return this.filter(function(relativePath, file) { + return !file.dir && regexp.test(relativePath); + }); + } + else { // text + var obj = this.files[this.root + name]; + if (obj && !obj.dir) { + return obj; + } else { + return null; + } + } + } + else { // more than one argument : we have data ! + name = this.root + name; + fileAdd.call(this, name, data, o); + } + return this; + }, + + /** + * Add a directory to the zip file, or search. + * @param {String|RegExp} arg The name of the directory to add, or a regex to search folders. + * @return {JSZip} an object with the new directory as the root, or an array containing matching folders. + */ + folder: function(arg) { + if (!arg) { + return this; + } + + if (isRegExp(arg)) { + return this.filter(function(relativePath, file) { + return file.dir && arg.test(relativePath); + }); + } + + // else, name is a new folder + var name = this.root + arg; + var newFolder = folderAdd.call(this, name); + + // Allow chaining by returning a new object with this folder as the root + var ret = this.clone(); + ret.root = newFolder.name; + return ret; + }, + + /** + * Delete a file, or a directory and all sub-files, from the zip + * @param {string} name the name of the file to delete + * @return {JSZip} this JSZip object + */ + remove: function(name) { + name = this.root + name; + var file = this.files[name]; + if (!file) { + // Look for any folders + if (name.slice(-1) !== "/") { + name += "/"; + } + file = this.files[name]; + } + + if (file && !file.dir) { + // file + delete this.files[name]; + } else { + // maybe a folder, delete recursively + var kids = this.filter(function(relativePath, file) { + return file.name.slice(0, name.length) === name; + }); + for (var i = 0; i < kids.length; i++) { + delete this.files[kids[i].name]; + } + } + + return this; + }, + + /** + * Generate the complete zip file + * @param {Object} options the options to generate the zip file : + * - compression, "STORE" by default. + * - type, "base64" by default. Values are : string, base64, uint8array, arraybuffer, blob. + * @return {String|Uint8Array|ArrayBuffer|Buffer|Blob} the zip file + */ + generate: function(options) { + throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide."); + }, + + /** + * Generate the complete zip file as an internal stream. + * @param {Object} options the options to generate the zip file : + * - compression, "STORE" by default. + * - type, "base64" by default. Values are : string, base64, uint8array, arraybuffer, blob. + * @return {StreamHelper} the streamed zip file. + */ + generateInternalStream: function(options) { + var worker, opts = {}; + try { + opts = utils.extend(options || {}, { + streamFiles: false, + compression: "STORE", + compressionOptions : null, + type: "", + platform: "DOS", + comment: null, + mimeType: 'application/zip', + encodeFileName: utf8.utf8encode + }); + + opts.type = opts.type.toLowerCase(); + opts.compression = opts.compression.toUpperCase(); + + // "binarystring" is prefered but the internals use "string". + if(opts.type === "binarystring") { + opts.type = "string"; + } + + if (!opts.type) { + throw new Error("No output type specified."); + } + + utils.checkSupport(opts.type); + + // accept nodejs `process.platform` + if( + opts.platform === 'darwin' || + opts.platform === 'freebsd' || + opts.platform === 'linux' || + opts.platform === 'sunos' + ) { + opts.platform = "UNIX"; + } + if (opts.platform === 'win32') { + opts.platform = "DOS"; + } + + var comment = opts.comment || this.comment || ""; + worker = generate.generateWorker(this, opts, comment); + } catch (e) { + worker = new GenericWorker("error"); + worker.error(e); + } + return new StreamHelper(worker, opts.type || "string", opts.mimeType); + }, + /** + * Generate the complete zip file asynchronously. + * @see generateInternalStream + */ + generateAsync: function(options, onUpdate) { + return this.generateInternalStream(options).accumulate(onUpdate); + }, + /** + * Generate the complete zip file asynchronously. + * @see generateInternalStream + */ + generateNodeStream: function(options, onUpdate) { + options = options || {}; + if (!options.type) { + options.type = "nodebuffer"; + } + return this.generateInternalStream(options).toNodejsStream(onUpdate); + } +}; +module.exports = out; + +},{"./compressedObject":2,"./defaults":5,"./generate":9,"./nodejs/NodejsStreamInputAdapter":12,"./nodejsUtils":14,"./stream/GenericWorker":28,"./stream/StreamHelper":29,"./utf8":31,"./utils":32,"./zipObject":35}],16:[function(require,module,exports){ +/* + * This file is used by module bundlers (browserify/webpack/etc) when + * including a stream implementation. We use "readable-stream" to get a + * consistent behavior between nodejs versions but bundlers often have a shim + * for "stream". Using this shim greatly improve the compatibility and greatly + * reduce the final size of the bundle (only one stream implementation, not + * two). + */ +module.exports = require("stream"); + +},{"stream":undefined}],17:[function(require,module,exports){ +'use strict'; +var DataReader = require('./DataReader'); +var utils = require('../utils'); + +function ArrayReader(data) { + DataReader.call(this, data); + for(var i = 0; i < this.data.length; i++) { + data[i] = data[i] & 0xFF; + } +} +utils.inherits(ArrayReader, DataReader); +/** + * @see DataReader.byteAt + */ +ArrayReader.prototype.byteAt = function(i) { + return this.data[this.zero + i]; +}; +/** + * @see DataReader.lastIndexOfSignature + */ +ArrayReader.prototype.lastIndexOfSignature = function(sig) { + var sig0 = sig.charCodeAt(0), + sig1 = sig.charCodeAt(1), + sig2 = sig.charCodeAt(2), + sig3 = sig.charCodeAt(3); + for (var i = this.length - 4; i >= 0; --i) { + if (this.data[i] === sig0 && this.data[i + 1] === sig1 && this.data[i + 2] === sig2 && this.data[i + 3] === sig3) { + return i - this.zero; + } + } + + return -1; +}; +/** + * @see DataReader.readAndCheckSignature + */ +ArrayReader.prototype.readAndCheckSignature = function (sig) { + var sig0 = sig.charCodeAt(0), + sig1 = sig.charCodeAt(1), + sig2 = sig.charCodeAt(2), + sig3 = sig.charCodeAt(3), + data = this.readData(4); + return sig0 === data[0] && sig1 === data[1] && sig2 === data[2] && sig3 === data[3]; +}; +/** + * @see DataReader.readData + */ +ArrayReader.prototype.readData = function(size) { + this.checkOffset(size); + if(size === 0) { + return []; + } + var result = this.data.slice(this.zero + this.index, this.zero + this.index + size); + this.index += size; + return result; +}; +module.exports = ArrayReader; + +},{"../utils":32,"./DataReader":18}],18:[function(require,module,exports){ +'use strict'; +var utils = require('../utils'); + +function DataReader(data) { + this.data = data; // type : see implementation + this.length = data.length; + this.index = 0; + this.zero = 0; +} +DataReader.prototype = { + /** + * Check that the offset will not go too far. + * @param {string} offset the additional offset to check. + * @throws {Error} an Error if the offset is out of bounds. + */ + checkOffset: function(offset) { + this.checkIndex(this.index + offset); + }, + /** + * Check that the specified index will not be too far. + * @param {string} newIndex the index to check. + * @throws {Error} an Error if the index is out of bounds. + */ + checkIndex: function(newIndex) { + if (this.length < this.zero + newIndex || newIndex < 0) { + throw new Error("End of data reached (data length = " + this.length + ", asked index = " + (newIndex) + "). Corrupted zip ?"); + } + }, + /** + * Change the index. + * @param {number} newIndex The new index. + * @throws {Error} if the new index is out of the data. + */ + setIndex: function(newIndex) { + this.checkIndex(newIndex); + this.index = newIndex; + }, + /** + * Skip the next n bytes. + * @param {number} n the number of bytes to skip. + * @throws {Error} if the new index is out of the data. + */ + skip: function(n) { + this.setIndex(this.index + n); + }, + /** + * Get the byte at the specified index. + * @param {number} i the index to use. + * @return {number} a byte. + */ + byteAt: function(i) { + // see implementations + }, + /** + * Get the next number with a given byte size. + * @param {number} size the number of bytes to read. + * @return {number} the corresponding number. + */ + readInt: function(size) { + var result = 0, + i; + this.checkOffset(size); + for (i = this.index + size - 1; i >= this.index; i--) { + result = (result << 8) + this.byteAt(i); + } + this.index += size; + return result; + }, + /** + * Get the next string with a given byte size. + * @param {number} size the number of bytes to read. + * @return {string} the corresponding string. + */ + readString: function(size) { + return utils.transformTo("string", this.readData(size)); + }, + /** + * Get raw data without conversion, bytes. + * @param {number} size the number of bytes to read. + * @return {Object} the raw data, implementation specific. + */ + readData: function(size) { + // see implementations + }, + /** + * Find the last occurence of a zip signature (4 bytes). + * @param {string} sig the signature to find. + * @return {number} the index of the last occurence, -1 if not found. + */ + lastIndexOfSignature: function(sig) { + // see implementations + }, + /** + * Read the signature (4 bytes) at the current position and compare it with sig. + * @param {string} sig the expected signature + * @return {boolean} true if the signature matches, false otherwise. + */ + readAndCheckSignature: function(sig) { + // see implementations + }, + /** + * Get the next date. + * @return {Date} the date. + */ + readDate: function() { + var dostime = this.readInt(4); + return new Date(Date.UTC( + ((dostime >> 25) & 0x7f) + 1980, // year + ((dostime >> 21) & 0x0f) - 1, // month + (dostime >> 16) & 0x1f, // day + (dostime >> 11) & 0x1f, // hour + (dostime >> 5) & 0x3f, // minute + (dostime & 0x1f) << 1)); // second + } +}; +module.exports = DataReader; + +},{"../utils":32}],19:[function(require,module,exports){ +'use strict'; +var Uint8ArrayReader = require('./Uint8ArrayReader'); +var utils = require('../utils'); + +function NodeBufferReader(data) { + Uint8ArrayReader.call(this, data); +} +utils.inherits(NodeBufferReader, Uint8ArrayReader); + +/** + * @see DataReader.readData + */ +NodeBufferReader.prototype.readData = function(size) { + this.checkOffset(size); + var result = this.data.slice(this.zero + this.index, this.zero + this.index + size); + this.index += size; + return result; +}; +module.exports = NodeBufferReader; + +},{"../utils":32,"./Uint8ArrayReader":21}],20:[function(require,module,exports){ +'use strict'; +var DataReader = require('./DataReader'); +var utils = require('../utils'); + +function StringReader(data) { + DataReader.call(this, data); +} +utils.inherits(StringReader, DataReader); +/** + * @see DataReader.byteAt + */ +StringReader.prototype.byteAt = function(i) { + return this.data.charCodeAt(this.zero + i); +}; +/** + * @see DataReader.lastIndexOfSignature + */ +StringReader.prototype.lastIndexOfSignature = function(sig) { + return this.data.lastIndexOf(sig) - this.zero; +}; +/** + * @see DataReader.readAndCheckSignature + */ +StringReader.prototype.readAndCheckSignature = function (sig) { + var data = this.readData(4); + return sig === data; +}; +/** + * @see DataReader.readData + */ +StringReader.prototype.readData = function(size) { + this.checkOffset(size); + // this will work because the constructor applied the "& 0xff" mask. + var result = this.data.slice(this.zero + this.index, this.zero + this.index + size); + this.index += size; + return result; +}; +module.exports = StringReader; + +},{"../utils":32,"./DataReader":18}],21:[function(require,module,exports){ +'use strict'; +var ArrayReader = require('./ArrayReader'); +var utils = require('../utils'); + +function Uint8ArrayReader(data) { + ArrayReader.call(this, data); +} +utils.inherits(Uint8ArrayReader, ArrayReader); +/** + * @see DataReader.readData + */ +Uint8ArrayReader.prototype.readData = function(size) { + this.checkOffset(size); + if(size === 0) { + // in IE10, when using subarray(idx, idx), we get the array [0x00] instead of []. + return new Uint8Array(0); + } + var result = this.data.subarray(this.zero + this.index, this.zero + this.index + size); + this.index += size; + return result; +}; +module.exports = Uint8ArrayReader; + +},{"../utils":32,"./ArrayReader":17}],22:[function(require,module,exports){ +'use strict'; + +var utils = require('../utils'); +var support = require('../support'); +var ArrayReader = require('./ArrayReader'); +var StringReader = require('./StringReader'); +var NodeBufferReader = require('./NodeBufferReader'); +var Uint8ArrayReader = require('./Uint8ArrayReader'); + +/** + * Create a reader adapted to the data. + * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data to read. + * @return {DataReader} the data reader. + */ +module.exports = function (data) { + var type = utils.getTypeOf(data); + utils.checkSupport(type); + if (type === "string" && !support.uint8array) { + return new StringReader(data); + } + if (type === "nodebuffer") { + return new NodeBufferReader(data); + } + if (support.uint8array) { + return new Uint8ArrayReader(utils.transformTo("uint8array", data)); + } + return new ArrayReader(utils.transformTo("array", data)); +}; + +},{"../support":30,"../utils":32,"./ArrayReader":17,"./NodeBufferReader":19,"./StringReader":20,"./Uint8ArrayReader":21}],23:[function(require,module,exports){ +'use strict'; +exports.LOCAL_FILE_HEADER = "PK\x03\x04"; +exports.CENTRAL_FILE_HEADER = "PK\x01\x02"; +exports.CENTRAL_DIRECTORY_END = "PK\x05\x06"; +exports.ZIP64_CENTRAL_DIRECTORY_LOCATOR = "PK\x06\x07"; +exports.ZIP64_CENTRAL_DIRECTORY_END = "PK\x06\x06"; +exports.DATA_DESCRIPTOR = "PK\x07\x08"; + +},{}],24:[function(require,module,exports){ +'use strict'; + +var GenericWorker = require('./GenericWorker'); +var utils = require('../utils'); + +/** + * A worker which convert chunks to a specified type. + * @constructor + * @param {String} destType the destination type. + */ +function ConvertWorker(destType) { + GenericWorker.call(this, "ConvertWorker to " + destType); + this.destType = destType; +} +utils.inherits(ConvertWorker, GenericWorker); + +/** + * @see GenericWorker.processChunk + */ +ConvertWorker.prototype.processChunk = function (chunk) { + this.push({ + data : utils.transformTo(this.destType, chunk.data), + meta : chunk.meta + }); +}; +module.exports = ConvertWorker; + +},{"../utils":32,"./GenericWorker":28}],25:[function(require,module,exports){ +'use strict'; + +var GenericWorker = require('./GenericWorker'); +var crc32 = require('../crc32'); +var utils = require('../utils'); + +/** + * A worker which calculate the crc32 of the data flowing through. + * @constructor + */ +function Crc32Probe() { + GenericWorker.call(this, "Crc32Probe"); + this.withStreamInfo("crc32", 0); +} +utils.inherits(Crc32Probe, GenericWorker); + +/** + * @see GenericWorker.processChunk + */ +Crc32Probe.prototype.processChunk = function (chunk) { + this.streamInfo.crc32 = crc32(chunk.data, this.streamInfo.crc32 || 0); + this.push(chunk); +}; +module.exports = Crc32Probe; + +},{"../crc32":4,"../utils":32,"./GenericWorker":28}],26:[function(require,module,exports){ +'use strict'; + +var utils = require('../utils'); +var GenericWorker = require('./GenericWorker'); + +/** + * A worker which calculate the total length of the data flowing through. + * @constructor + * @param {String} propName the name used to expose the length + */ +function DataLengthProbe(propName) { + GenericWorker.call(this, "DataLengthProbe for " + propName); + this.propName = propName; + this.withStreamInfo(propName, 0); +} +utils.inherits(DataLengthProbe, GenericWorker); + +/** + * @see GenericWorker.processChunk + */ +DataLengthProbe.prototype.processChunk = function (chunk) { + if(chunk) { + var length = this.streamInfo[this.propName] || 0; + this.streamInfo[this.propName] = length + chunk.data.length; + } + GenericWorker.prototype.processChunk.call(this, chunk); +}; +module.exports = DataLengthProbe; + + +},{"../utils":32,"./GenericWorker":28}],27:[function(require,module,exports){ +'use strict'; + +var utils = require('../utils'); +var GenericWorker = require('./GenericWorker'); + +// the size of the generated chunks +// TODO expose this as a public variable +var DEFAULT_BLOCK_SIZE = 16 * 1024; + +/** + * A worker that reads a content and emits chunks. + * @constructor + * @param {Promise} dataP the promise of the data to split + */ +function DataWorker(dataP) { + GenericWorker.call(this, "DataWorker"); + var self = this; + this.dataIsReady = false; + this.index = 0; + this.max = 0; + this.data = null; + this.type = ""; + + this._tickScheduled = false; + + dataP.then(function (data) { + self.dataIsReady = true; + self.data = data; + self.max = data && data.length || 0; + self.type = utils.getTypeOf(data); + if(!self.isPaused) { + self._tickAndRepeat(); + } + }, function (e) { + self.error(e); + }); +} + +utils.inherits(DataWorker, GenericWorker); + +/** + * @see GenericWorker.cleanUp + */ +DataWorker.prototype.cleanUp = function () { + GenericWorker.prototype.cleanUp.call(this); + this.data = null; +}; + +/** + * @see GenericWorker.resume + */ +DataWorker.prototype.resume = function () { + if(!GenericWorker.prototype.resume.call(this)) { + return false; + } + + if (!this._tickScheduled && this.dataIsReady) { + this._tickScheduled = true; + utils.delay(this._tickAndRepeat, [], this); + } + return true; +}; + +/** + * Trigger a tick a schedule an other call to this function. + */ +DataWorker.prototype._tickAndRepeat = function() { + this._tickScheduled = false; + if(this.isPaused || this.isFinished) { + return; + } + this._tick(); + if(!this.isFinished) { + utils.delay(this._tickAndRepeat, [], this); + this._tickScheduled = true; + } +}; + +/** + * Read and push a chunk. + */ +DataWorker.prototype._tick = function() { + + if(this.isPaused || this.isFinished) { + return false; + } + + var size = DEFAULT_BLOCK_SIZE; + var data = null, nextIndex = Math.min(this.max, this.index + size); + if (this.index >= this.max) { + // EOF + return this.end(); + } else { + switch(this.type) { + case "string": + data = this.data.substring(this.index, nextIndex); + break; + case "uint8array": + data = this.data.subarray(this.index, nextIndex); + break; + case "array": + case "nodebuffer": + data = this.data.slice(this.index, nextIndex); + break; + } + this.index = nextIndex; + return this.push({ + data : data, + meta : { + percent : this.max ? this.index / this.max * 100 : 0 + } + }); + } +}; + +module.exports = DataWorker; + +},{"../utils":32,"./GenericWorker":28}],28:[function(require,module,exports){ +'use strict'; + +/** + * A worker that does nothing but passing chunks to the next one. This is like + * a nodejs stream but with some differences. On the good side : + * - it works on IE 6-9 without any issue / polyfill + * - it weights less than the full dependencies bundled with browserify + * - it forwards errors (no need to declare an error handler EVERYWHERE) + * + * A chunk is an object with 2 attributes : `meta` and `data`. The former is an + * object containing anything (`percent` for example), see each worker for more + * details. The latter is the real data (String, Uint8Array, etc). + * + * @constructor + * @param {String} name the name of the stream (mainly used for debugging purposes) + */ +function GenericWorker(name) { + // the name of the worker + this.name = name || "default"; + // an object containing metadata about the workers chain + this.streamInfo = {}; + // an error which happened when the worker was paused + this.generatedError = null; + // an object containing metadata to be merged by this worker into the general metadata + this.extraStreamInfo = {}; + // true if the stream is paused (and should not do anything), false otherwise + this.isPaused = true; + // true if the stream is finished (and should not do anything), false otherwise + this.isFinished = false; + // true if the stream is locked to prevent further structure updates (pipe), false otherwise + this.isLocked = false; + // the event listeners + this._listeners = { + 'data':[], + 'end':[], + 'error':[] + }; + // the previous worker, if any + this.previous = null; +} + +GenericWorker.prototype = { + /** + * Push a chunk to the next workers. + * @param {Object} chunk the chunk to push + */ + push : function (chunk) { + this.emit("data", chunk); + }, + /** + * End the stream. + * @return {Boolean} true if this call ended the worker, false otherwise. + */ + end : function () { + if (this.isFinished) { + return false; + } + + this.flush(); + try { + this.emit("end"); + this.cleanUp(); + this.isFinished = true; + } catch (e) { + this.emit("error", e); + } + return true; + }, + /** + * End the stream with an error. + * @param {Error} e the error which caused the premature end. + * @return {Boolean} true if this call ended the worker with an error, false otherwise. + */ + error : function (e) { + if (this.isFinished) { + return false; + } + + if(this.isPaused) { + this.generatedError = e; + } else { + this.isFinished = true; + + this.emit("error", e); + + // in the workers chain exploded in the middle of the chain, + // the error event will go downward but we also need to notify + // workers upward that there has been an error. + if(this.previous) { + this.previous.error(e); + } + + this.cleanUp(); + } + return true; + }, + /** + * Add a callback on an event. + * @param {String} name the name of the event (data, end, error) + * @param {Function} listener the function to call when the event is triggered + * @return {GenericWorker} the current object for chainability + */ + on : function (name, listener) { + this._listeners[name].push(listener); + return this; + }, + /** + * Clean any references when a worker is ending. + */ + cleanUp : function () { + this.streamInfo = this.generatedError = this.extraStreamInfo = null; + this._listeners = []; + }, + /** + * Trigger an event. This will call registered callback with the provided arg. + * @param {String} name the name of the event (data, end, error) + * @param {Object} arg the argument to call the callback with. + */ + emit : function (name, arg) { + if (this._listeners[name]) { + for(var i = 0; i < this._listeners[name].length; i++) { + this._listeners[name][i].call(this, arg); + } + } + }, + /** + * Chain a worker with an other. + * @param {Worker} next the worker receiving events from the current one. + * @return {worker} the next worker for chainability + */ + pipe : function (next) { + return next.registerPrevious(this); + }, + /** + * Same as `pipe` in the other direction. + * Using an API with `pipe(next)` is very easy. + * Implementing the API with the point of view of the next one registering + * a source is easier, see the ZipFileWorker. + * @param {Worker} previous the previous worker, sending events to this one + * @return {Worker} the current worker for chainability + */ + registerPrevious : function (previous) { + if (this.isLocked) { + throw new Error("The stream '" + this + "' has already been used."); + } + + // sharing the streamInfo... + this.streamInfo = previous.streamInfo; + // ... and adding our own bits + this.mergeStreamInfo(); + this.previous = previous; + var self = this; + previous.on('data', function (chunk) { + self.processChunk(chunk); + }); + previous.on('end', function () { + self.end(); + }); + previous.on('error', function (e) { + self.error(e); + }); + return this; + }, + /** + * Pause the stream so it doesn't send events anymore. + * @return {Boolean} true if this call paused the worker, false otherwise. + */ + pause : function () { + if(this.isPaused || this.isFinished) { + return false; + } + this.isPaused = true; + + if(this.previous) { + this.previous.pause(); + } + return true; + }, + /** + * Resume a paused stream. + * @return {Boolean} true if this call resumed the worker, false otherwise. + */ + resume : function () { + if(!this.isPaused || this.isFinished) { + return false; + } + this.isPaused = false; + + // if true, the worker tried to resume but failed + var withError = false; + if(this.generatedError) { + this.error(this.generatedError); + withError = true; + } + if(this.previous) { + this.previous.resume(); + } + + return !withError; + }, + /** + * Flush any remaining bytes as the stream is ending. + */ + flush : function () {}, + /** + * Process a chunk. This is usually the method overridden. + * @param {Object} chunk the chunk to process. + */ + processChunk : function(chunk) { + this.push(chunk); + }, + /** + * Add a key/value to be added in the workers chain streamInfo once activated. + * @param {String} key the key to use + * @param {Object} value the associated value + * @return {Worker} the current worker for chainability + */ + withStreamInfo : function (key, value) { + this.extraStreamInfo[key] = value; + this.mergeStreamInfo(); + return this; + }, + /** + * Merge this worker's streamInfo into the chain's streamInfo. + */ + mergeStreamInfo : function () { + for(var key in this.extraStreamInfo) { + if (!this.extraStreamInfo.hasOwnProperty(key)) { + continue; + } + this.streamInfo[key] = this.extraStreamInfo[key]; + } + }, + + /** + * Lock the stream to prevent further updates on the workers chain. + * After calling this method, all calls to pipe will fail. + */ + lock: function () { + if (this.isLocked) { + throw new Error("The stream '" + this + "' has already been used."); + } + this.isLocked = true; + if (this.previous) { + this.previous.lock(); + } + }, + + /** + * + * Pretty print the workers chain. + */ + toString : function () { + var me = "Worker " + this.name; + if (this.previous) { + return this.previous + " -> " + me; + } else { + return me; + } + } +}; + +module.exports = GenericWorker; + +},{}],29:[function(require,module,exports){ +'use strict'; + +var utils = require('../utils'); +var ConvertWorker = require('./ConvertWorker'); +var GenericWorker = require('./GenericWorker'); +var base64 = require('../base64'); +var support = require("../support"); +var external = require("../external"); + +var NodejsStreamOutputAdapter = null; +if (support.nodestream) { + try { + NodejsStreamOutputAdapter = require('../nodejs/NodejsStreamOutputAdapter'); + } catch(e) {} +} + +/** + * Apply the final transformation of the data. If the user wants a Blob for + * example, it's easier to work with an U8intArray and finally do the + * ArrayBuffer/Blob conversion. + * @param {String} type the name of the final type + * @param {String|Uint8Array|Buffer} content the content to transform + * @param {String} mimeType the mime type of the content, if applicable. + * @return {String|Uint8Array|ArrayBuffer|Buffer|Blob} the content in the right format. + */ +function transformZipOutput(type, content, mimeType) { + switch(type) { + case "blob" : + return utils.newBlob(utils.transformTo("arraybuffer", content), mimeType); + case "base64" : + return base64.encode(content); + default : + return utils.transformTo(type, content); + } +} + +/** + * Concatenate an array of data of the given type. + * @param {String} type the type of the data in the given array. + * @param {Array} dataArray the array containing the data chunks to concatenate + * @return {String|Uint8Array|Buffer} the concatenated data + * @throws Error if the asked type is unsupported + */ +function concat (type, dataArray) { + var i, index = 0, res = null, totalLength = 0; + for(i = 0; i < dataArray.length; i++) { + totalLength += dataArray[i].length; + } + switch(type) { + case "string": + return dataArray.join(""); + case "array": + return Array.prototype.concat.apply([], dataArray); + case "uint8array": + res = new Uint8Array(totalLength); + for(i = 0; i < dataArray.length; i++) { + res.set(dataArray[i], index); + index += dataArray[i].length; + } + return res; + case "nodebuffer": + return Buffer.concat(dataArray); + default: + throw new Error("concat : unsupported type '" + type + "'"); + } +} + +/** + * Listen a StreamHelper, accumulate its content and concatenate it into a + * complete block. + * @param {StreamHelper} helper the helper to use. + * @param {Function} updateCallback a callback called on each update. Called + * with one arg : + * - the metadata linked to the update received. + * @return Promise the promise for the accumulation. + */ +function accumulate(helper, updateCallback) { + return new external.Promise(function (resolve, reject){ + var dataArray = []; + var chunkType = helper._internalType, + resultType = helper._outputType, + mimeType = helper._mimeType; + helper + .on('data', function (data, meta) { + dataArray.push(data); + if(updateCallback) { + updateCallback(meta); + } + }) + .on('error', function(err) { + dataArray = []; + reject(err); + }) + .on('end', function (){ + try { + var result = transformZipOutput(resultType, concat(chunkType, dataArray), mimeType); + resolve(result); + } catch (e) { + reject(e); + } + dataArray = []; + }) + .resume(); + }); +} + +/** + * An helper to easily use workers outside of JSZip. + * @constructor + * @param {Worker} worker the worker to wrap + * @param {String} outputType the type of data expected by the use + * @param {String} mimeType the mime type of the content, if applicable. + */ +function StreamHelper(worker, outputType, mimeType) { + var internalType = outputType; + switch(outputType) { + case "blob": + case "arraybuffer": + internalType = "uint8array"; + break; + case "base64": + internalType = "string"; + break; + } + + try { + // the type used internally + this._internalType = internalType; + // the type used to output results + this._outputType = outputType; + // the mime type + this._mimeType = mimeType; + utils.checkSupport(internalType); + this._worker = worker.pipe(new ConvertWorker(internalType)); + // the last workers can be rewired without issues but we need to + // prevent any updates on previous workers. + worker.lock(); + } catch(e) { + this._worker = new GenericWorker("error"); + this._worker.error(e); + } +} + +StreamHelper.prototype = { + /** + * Listen a StreamHelper, accumulate its content and concatenate it into a + * complete block. + * @param {Function} updateCb the update callback. + * @return Promise the promise for the accumulation. + */ + accumulate : function (updateCb) { + return accumulate(this, updateCb); + }, + /** + * Add a listener on an event triggered on a stream. + * @param {String} evt the name of the event + * @param {Function} fn the listener + * @return {StreamHelper} the current helper. + */ + on : function (evt, fn) { + var self = this; + + if(evt === "data") { + this._worker.on(evt, function (chunk) { + fn.call(self, chunk.data, chunk.meta); + }); + } else { + this._worker.on(evt, function () { + utils.delay(fn, arguments, self); + }); + } + return this; + }, + /** + * Resume the flow of chunks. + * @return {StreamHelper} the current helper. + */ + resume : function () { + utils.delay(this._worker.resume, [], this._worker); + return this; + }, + /** + * Pause the flow of chunks. + * @return {StreamHelper} the current helper. + */ + pause : function () { + this._worker.pause(); + return this; + }, + /** + * Return a nodejs stream for this helper. + * @param {Function} updateCb the update callback. + * @return {NodejsStreamOutputAdapter} the nodejs stream. + */ + toNodejsStream : function (updateCb) { + utils.checkSupport("nodestream"); + if (this._outputType !== "nodebuffer") { + // an object stream containing blob/arraybuffer/uint8array/string + // is strange and I don't know if it would be useful. + // I you find this comment and have a good usecase, please open a + // bug report ! + throw new Error(this._outputType + " is not supported by this method"); + } + + return new NodejsStreamOutputAdapter(this, { + objectMode : this._outputType !== "nodebuffer" + }, updateCb); + } +}; + + +module.exports = StreamHelper; + +},{"../base64":1,"../external":6,"../nodejs/NodejsStreamOutputAdapter":13,"../support":30,"../utils":32,"./ConvertWorker":24,"./GenericWorker":28}],30:[function(require,module,exports){ +'use strict'; + +exports.base64 = true; +exports.array = true; +exports.string = true; +exports.arraybuffer = typeof ArrayBuffer !== "undefined" && typeof Uint8Array !== "undefined"; +exports.nodebuffer = typeof Buffer !== "undefined"; +// contains true if JSZip can read/generate Uint8Array, false otherwise. +exports.uint8array = typeof Uint8Array !== "undefined"; + +if (typeof ArrayBuffer === "undefined") { + exports.blob = false; +} +else { + var buffer = new ArrayBuffer(0); + try { + exports.blob = new Blob([buffer], { + type: "application/zip" + }).size === 0; + } + catch (e) { + try { + var Builder = self.BlobBuilder || self.WebKitBlobBuilder || self.MozBlobBuilder || self.MSBlobBuilder; + var builder = new Builder(); + builder.append(buffer); + exports.blob = builder.getBlob('application/zip').size === 0; + } + catch (e) { + exports.blob = false; + } + } +} + +try { + exports.nodestream = !!require('readable-stream').Readable; +} catch(e) { + exports.nodestream = false; +} + +},{"readable-stream":16}],31:[function(require,module,exports){ +'use strict'; + +var utils = require('./utils'); +var support = require('./support'); +var nodejsUtils = require('./nodejsUtils'); +var GenericWorker = require('./stream/GenericWorker'); + +/** + * The following functions come from pako, from pako/lib/utils/strings + * released under the MIT license, see pako https://github.com/nodeca/pako/ + */ + +// Table with utf8 lengths (calculated by first byte of sequence) +// Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS, +// because max possible codepoint is 0x10ffff +var _utf8len = new Array(256); +for (var i=0; i<256; i++) { + _utf8len[i] = (i >= 252 ? 6 : i >= 248 ? 5 : i >= 240 ? 4 : i >= 224 ? 3 : i >= 192 ? 2 : 1); +} +_utf8len[254]=_utf8len[254]=1; // Invalid sequence start + +// convert string to array (typed, when possible) +var string2buf = function (str) { + var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0; + + // count binary size + for (m_pos = 0; m_pos < str_len; m_pos++) { + c = str.charCodeAt(m_pos); + if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) { + c2 = str.charCodeAt(m_pos+1); + if ((c2 & 0xfc00) === 0xdc00) { + c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); + m_pos++; + } + } + buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4; + } + + // allocate buffer + if (support.uint8array) { + buf = new Uint8Array(buf_len); + } else { + buf = new Array(buf_len); + } + + // convert + for (i=0, m_pos = 0; i < buf_len; m_pos++) { + c = str.charCodeAt(m_pos); + if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) { + c2 = str.charCodeAt(m_pos+1); + if ((c2 & 0xfc00) === 0xdc00) { + c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00); + m_pos++; + } + } + if (c < 0x80) { + /* one byte */ + buf[i++] = c; + } else if (c < 0x800) { + /* two bytes */ + buf[i++] = 0xC0 | (c >>> 6); + buf[i++] = 0x80 | (c & 0x3f); + } else if (c < 0x10000) { + /* three bytes */ + buf[i++] = 0xE0 | (c >>> 12); + buf[i++] = 0x80 | (c >>> 6 & 0x3f); + buf[i++] = 0x80 | (c & 0x3f); + } else { + /* four bytes */ + buf[i++] = 0xf0 | (c >>> 18); + buf[i++] = 0x80 | (c >>> 12 & 0x3f); + buf[i++] = 0x80 | (c >>> 6 & 0x3f); + buf[i++] = 0x80 | (c & 0x3f); + } + } + + return buf; +}; + +// Calculate max possible position in utf8 buffer, +// that will not break sequence. If that's not possible +// - (very small limits) return max size as is. +// +// buf[] - utf8 bytes array +// max - length limit (mandatory); +var utf8border = function(buf, max) { + var pos; + + max = max || buf.length; + if (max > buf.length) { max = buf.length; } + + // go back from last position, until start of sequence found + pos = max-1; + while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; } + + // Fuckup - very small and broken sequence, + // return max, because we should return something anyway. + if (pos < 0) { return max; } + + // If we came to start of buffer - that means vuffer is too small, + // return max too. + if (pos === 0) { return max; } + + return (pos + _utf8len[buf[pos]] > max) ? pos : max; +}; + +// convert array to string +var buf2string = function (buf) { + var str, i, out, c, c_len; + var len = buf.length; + + // Reserve max possible length (2 words per char) + // NB: by unknown reasons, Array is significantly faster for + // String.fromCharCode.apply than Uint16Array. + var utf16buf = new Array(len*2); + + for (out=0, i=0; i 4) { utf16buf[out++] = 0xfffd; i += c_len-1; continue; } + + // apply mask on first byte + c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07; + // join the rest + while (c_len > 1 && i < len) { + c = (c << 6) | (buf[i++] & 0x3f); + c_len--; + } + + // terminated by end of string? + if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; } + + if (c < 0x10000) { + utf16buf[out++] = c; + } else { + c -= 0x10000; + utf16buf[out++] = 0xd800 | ((c >> 10) & 0x3ff); + utf16buf[out++] = 0xdc00 | (c & 0x3ff); + } + } + + // shrinkBuf(utf16buf, out) + if (utf16buf.length !== out) { + if(utf16buf.subarray) { + utf16buf = utf16buf.subarray(0, out); + } else { + utf16buf.length = out; + } + } + + // return String.fromCharCode.apply(null, utf16buf); + return utils.applyFromCharCode(utf16buf); +}; + + +// That's all for the pako functions. + + +/** + * Transform a javascript string into an array (typed if possible) of bytes, + * UTF-8 encoded. + * @param {String} str the string to encode + * @return {Array|Uint8Array|Buffer} the UTF-8 encoded string. + */ +exports.utf8encode = function utf8encode(str) { + if (support.nodebuffer) { + return nodejsUtils.newBufferFrom(str, "utf-8"); + } + + return string2buf(str); +}; + + +/** + * Transform a bytes array (or a representation) representing an UTF-8 encoded + * string into a javascript string. + * @param {Array|Uint8Array|Buffer} buf the data de decode + * @return {String} the decoded string. + */ +exports.utf8decode = function utf8decode(buf) { + if (support.nodebuffer) { + return utils.transformTo("nodebuffer", buf).toString("utf-8"); + } + + buf = utils.transformTo(support.uint8array ? "uint8array" : "array", buf); + + return buf2string(buf); +}; + +/** + * A worker to decode utf8 encoded binary chunks into string chunks. + * @constructor + */ +function Utf8DecodeWorker() { + GenericWorker.call(this, "utf-8 decode"); + // the last bytes if a chunk didn't end with a complete codepoint. + this.leftOver = null; +} +utils.inherits(Utf8DecodeWorker, GenericWorker); + +/** + * @see GenericWorker.processChunk + */ +Utf8DecodeWorker.prototype.processChunk = function (chunk) { + + var data = utils.transformTo(support.uint8array ? "uint8array" : "array", chunk.data); + + // 1st step, re-use what's left of the previous chunk + if (this.leftOver && this.leftOver.length) { + if(support.uint8array) { + var previousData = data; + data = new Uint8Array(previousData.length + this.leftOver.length); + data.set(this.leftOver, 0); + data.set(previousData, this.leftOver.length); + } else { + data = this.leftOver.concat(data); + } + this.leftOver = null; + } + + var nextBoundary = utf8border(data); + var usableData = data; + if (nextBoundary !== data.length) { + if (support.uint8array) { + usableData = data.subarray(0, nextBoundary); + this.leftOver = data.subarray(nextBoundary, data.length); + } else { + usableData = data.slice(0, nextBoundary); + this.leftOver = data.slice(nextBoundary, data.length); + } + } + + this.push({ + data : exports.utf8decode(usableData), + meta : chunk.meta + }); +}; + +/** + * @see GenericWorker.flush + */ +Utf8DecodeWorker.prototype.flush = function () { + if(this.leftOver && this.leftOver.length) { + this.push({ + data : exports.utf8decode(this.leftOver), + meta : {} + }); + this.leftOver = null; + } +}; +exports.Utf8DecodeWorker = Utf8DecodeWorker; + +/** + * A worker to endcode string chunks into utf8 encoded binary chunks. + * @constructor + */ +function Utf8EncodeWorker() { + GenericWorker.call(this, "utf-8 encode"); +} +utils.inherits(Utf8EncodeWorker, GenericWorker); + +/** + * @see GenericWorker.processChunk + */ +Utf8EncodeWorker.prototype.processChunk = function (chunk) { + this.push({ + data : exports.utf8encode(chunk.data), + meta : chunk.meta + }); +}; +exports.Utf8EncodeWorker = Utf8EncodeWorker; + +},{"./nodejsUtils":14,"./stream/GenericWorker":28,"./support":30,"./utils":32}],32:[function(require,module,exports){ +'use strict'; + +var support = require('./support'); +var base64 = require('./base64'); +var nodejsUtils = require('./nodejsUtils'); +var setImmediate = require('core-js/library/fn/set-immediate'); +var external = require("./external"); + + +/** + * Convert a string that pass as a "binary string": it should represent a byte + * array but may have > 255 char codes. Be sure to take only the first byte + * and returns the byte array. + * @param {String} str the string to transform. + * @return {Array|Uint8Array} the string in a binary format. + */ +function string2binary(str) { + var result = null; + if (support.uint8array) { + result = new Uint8Array(str.length); + } else { + result = new Array(str.length); + } + return stringToArrayLike(str, result); +} + +/** + * Create a new blob with the given content and the given type. + * @param {String|ArrayBuffer} part the content to put in the blob. DO NOT use + * an Uint8Array because the stock browser of android 4 won't accept it (it + * will be silently converted to a string, "[object Uint8Array]"). + * + * Use only ONE part to build the blob to avoid a memory leak in IE11 / Edge: + * when a large amount of Array is used to create the Blob, the amount of + * memory consumed is nearly 100 times the original data amount. + * + * @param {String} type the mime type of the blob. + * @return {Blob} the created blob. + */ +exports.newBlob = function(part, type) { + exports.checkSupport("blob"); + + try { + // Blob constructor + return new Blob([part], { + type: type + }); + } + catch (e) { + + try { + // deprecated, browser only, old way + var Builder = self.BlobBuilder || self.WebKitBlobBuilder || self.MozBlobBuilder || self.MSBlobBuilder; + var builder = new Builder(); + builder.append(part); + return builder.getBlob(type); + } + catch (e) { + + // well, fuck ?! + throw new Error("Bug : can't construct the Blob."); + } + } + + +}; +/** + * The identity function. + * @param {Object} input the input. + * @return {Object} the same input. + */ +function identity(input) { + return input; +} + +/** + * Fill in an array with a string. + * @param {String} str the string to use. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to fill in (will be mutated). + * @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated array. + */ +function stringToArrayLike(str, array) { + for (var i = 0; i < str.length; ++i) { + array[i] = str.charCodeAt(i) & 0xFF; + } + return array; +} + +/** + * An helper for the function arrayLikeToString. + * This contains static informations and functions that + * can be optimized by the browser JIT compiler. + */ +var arrayToStringHelper = { + /** + * Transform an array of int into a string, chunk by chunk. + * See the performances notes on arrayLikeToString. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform. + * @param {String} type the type of the array. + * @param {Integer} chunk the chunk size. + * @return {String} the resulting string. + * @throws Error if the chunk is too big for the stack. + */ + stringifyByChunk: function(array, type, chunk) { + var result = [], k = 0, len = array.length; + // shortcut + if (len <= chunk) { + return String.fromCharCode.apply(null, array); + } + while (k < len) { + if (type === "array" || type === "nodebuffer") { + result.push(String.fromCharCode.apply(null, array.slice(k, Math.min(k + chunk, len)))); + } + else { + result.push(String.fromCharCode.apply(null, array.subarray(k, Math.min(k + chunk, len)))); + } + k += chunk; + } + return result.join(""); + }, + /** + * Call String.fromCharCode on every item in the array. + * This is the naive implementation, which generate A LOT of intermediate string. + * This should be used when everything else fail. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform. + * @return {String} the result. + */ + stringifyByChar: function(array){ + var resultStr = ""; + for(var i = 0; i < array.length; i++) { + resultStr += String.fromCharCode(array[i]); + } + return resultStr; + }, + applyCanBeUsed : { + /** + * true if the browser accepts to use String.fromCharCode on Uint8Array + */ + uint8array : (function () { + try { + return support.uint8array && String.fromCharCode.apply(null, new Uint8Array(1)).length === 1; + } catch (e) { + return false; + } + })(), + /** + * true if the browser accepts to use String.fromCharCode on nodejs Buffer. + */ + nodebuffer : (function () { + try { + return support.nodebuffer && String.fromCharCode.apply(null, nodejsUtils.allocBuffer(1)).length === 1; + } catch (e) { + return false; + } + })() + } +}; + +/** + * Transform an array-like object to a string. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform. + * @return {String} the result. + */ +function arrayLikeToString(array) { + // Performances notes : + // -------------------- + // String.fromCharCode.apply(null, array) is the fastest, see + // see http://jsperf.com/converting-a-uint8array-to-a-string/2 + // but the stack is limited (and we can get huge arrays !). + // + // result += String.fromCharCode(array[i]); generate too many strings ! + // + // This code is inspired by http://jsperf.com/arraybuffer-to-string-apply-performance/2 + // TODO : we now have workers that split the work. Do we still need that ? + var chunk = 65536, + type = exports.getTypeOf(array), + canUseApply = true; + if (type === "uint8array") { + canUseApply = arrayToStringHelper.applyCanBeUsed.uint8array; + } else if (type === "nodebuffer") { + canUseApply = arrayToStringHelper.applyCanBeUsed.nodebuffer; + } + + if (canUseApply) { + while (chunk > 1) { + try { + return arrayToStringHelper.stringifyByChunk(array, type, chunk); + } catch (e) { + chunk = Math.floor(chunk / 2); + } + } + } + + // no apply or chunk error : slow and painful algorithm + // default browser on android 4.* + return arrayToStringHelper.stringifyByChar(array); +} + +exports.applyFromCharCode = arrayLikeToString; + + +/** + * Copy the data from an array-like to an other array-like. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayFrom the origin array. + * @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayTo the destination array which will be mutated. + * @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated destination array. + */ +function arrayLikeToArrayLike(arrayFrom, arrayTo) { + for (var i = 0; i < arrayFrom.length; i++) { + arrayTo[i] = arrayFrom[i]; + } + return arrayTo; +} + +// a matrix containing functions to transform everything into everything. +var transform = {}; + +// string to ? +transform["string"] = { + "string": identity, + "array": function(input) { + return stringToArrayLike(input, new Array(input.length)); + }, + "arraybuffer": function(input) { + return transform["string"]["uint8array"](input).buffer; + }, + "uint8array": function(input) { + return stringToArrayLike(input, new Uint8Array(input.length)); + }, + "nodebuffer": function(input) { + return stringToArrayLike(input, nodejsUtils.allocBuffer(input.length)); + } +}; + +// array to ? +transform["array"] = { + "string": arrayLikeToString, + "array": identity, + "arraybuffer": function(input) { + return (new Uint8Array(input)).buffer; + }, + "uint8array": function(input) { + return new Uint8Array(input); + }, + "nodebuffer": function(input) { + return nodejsUtils.newBufferFrom(input); + } +}; + +// arraybuffer to ? +transform["arraybuffer"] = { + "string": function(input) { + return arrayLikeToString(new Uint8Array(input)); + }, + "array": function(input) { + return arrayLikeToArrayLike(new Uint8Array(input), new Array(input.byteLength)); + }, + "arraybuffer": identity, + "uint8array": function(input) { + return new Uint8Array(input); + }, + "nodebuffer": function(input) { + return nodejsUtils.newBufferFrom(new Uint8Array(input)); + } +}; + +// uint8array to ? +transform["uint8array"] = { + "string": arrayLikeToString, + "array": function(input) { + return arrayLikeToArrayLike(input, new Array(input.length)); + }, + "arraybuffer": function(input) { + return input.buffer; + }, + "uint8array": identity, + "nodebuffer": function(input) { + return nodejsUtils.newBufferFrom(input); + } +}; + +// nodebuffer to ? +transform["nodebuffer"] = { + "string": arrayLikeToString, + "array": function(input) { + return arrayLikeToArrayLike(input, new Array(input.length)); + }, + "arraybuffer": function(input) { + return transform["nodebuffer"]["uint8array"](input).buffer; + }, + "uint8array": function(input) { + return arrayLikeToArrayLike(input, new Uint8Array(input.length)); + }, + "nodebuffer": identity +}; + +/** + * Transform an input into any type. + * The supported output type are : string, array, uint8array, arraybuffer, nodebuffer. + * If no output type is specified, the unmodified input will be returned. + * @param {String} outputType the output type. + * @param {String|Array|ArrayBuffer|Uint8Array|Buffer} input the input to convert. + * @throws {Error} an Error if the browser doesn't support the requested output type. + */ +exports.transformTo = function(outputType, input) { + if (!input) { + // undefined, null, etc + // an empty string won't harm. + input = ""; + } + if (!outputType) { + return input; + } + exports.checkSupport(outputType); + var inputType = exports.getTypeOf(input); + var result = transform[inputType][outputType](input); + return result; +}; + +/** + * Return the type of the input. + * The type will be in a format valid for JSZip.utils.transformTo : string, array, uint8array, arraybuffer. + * @param {Object} input the input to identify. + * @return {String} the (lowercase) type of the input. + */ +exports.getTypeOf = function(input) { + if (typeof input === "string") { + return "string"; + } + if (Object.prototype.toString.call(input) === "[object Array]") { + return "array"; + } + if (support.nodebuffer && nodejsUtils.isBuffer(input)) { + return "nodebuffer"; + } + if (support.uint8array && input instanceof Uint8Array) { + return "uint8array"; + } + if (support.arraybuffer && input instanceof ArrayBuffer) { + return "arraybuffer"; + } +}; + +/** + * Throw an exception if the type is not supported. + * @param {String} type the type to check. + * @throws {Error} an Error if the browser doesn't support the requested type. + */ +exports.checkSupport = function(type) { + var supported = support[type.toLowerCase()]; + if (!supported) { + throw new Error(type + " is not supported by this platform"); + } +}; + +exports.MAX_VALUE_16BITS = 65535; +exports.MAX_VALUE_32BITS = -1; // well, "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF" is parsed as -1 + +/** + * Prettify a string read as binary. + * @param {string} str the string to prettify. + * @return {string} a pretty string. + */ +exports.pretty = function(str) { + var res = '', + code, i; + for (i = 0; i < (str || "").length; i++) { + code = str.charCodeAt(i); + res += '\\x' + (code < 16 ? "0" : "") + code.toString(16).toUpperCase(); + } + return res; +}; + +/** + * Defer the call of a function. + * @param {Function} callback the function to call asynchronously. + * @param {Array} args the arguments to give to the callback. + */ +exports.delay = function(callback, args, self) { + setImmediate(function () { + callback.apply(self || null, args || []); + }); +}; + +/** + * Extends a prototype with an other, without calling a constructor with + * side effects. Inspired by nodejs' `utils.inherits` + * @param {Function} ctor the constructor to augment + * @param {Function} superCtor the parent constructor to use + */ +exports.inherits = function (ctor, superCtor) { + var Obj = function() {}; + Obj.prototype = superCtor.prototype; + ctor.prototype = new Obj(); +}; + +/** + * Merge the objects passed as parameters into a new one. + * @private + * @param {...Object} var_args All objects to merge. + * @return {Object} a new object with the data of the others. + */ +exports.extend = function() { + var result = {}, i, attr; + for (i = 0; i < arguments.length; i++) { // arguments is not enumerable in some browsers + for (attr in arguments[i]) { + if (arguments[i].hasOwnProperty(attr) && typeof result[attr] === "undefined") { + result[attr] = arguments[i][attr]; + } + } + } + return result; +}; + +/** + * Transform arbitrary content into a Promise. + * @param {String} name a name for the content being processed. + * @param {Object} inputData the content to process. + * @param {Boolean} isBinary true if the content is not an unicode string + * @param {Boolean} isOptimizedBinaryString true if the string content only has one byte per character. + * @param {Boolean} isBase64 true if the string content is encoded with base64. + * @return {Promise} a promise in a format usable by JSZip. + */ +exports.prepareContent = function(name, inputData, isBinary, isOptimizedBinaryString, isBase64) { + + // if inputData is already a promise, this flatten it. + var promise = external.Promise.resolve(inputData).then(function(data) { + + + var isBlob = support.blob && (data instanceof Blob || ['[object File]', '[object Blob]'].indexOf(Object.prototype.toString.call(data)) !== -1); + + if (isBlob && typeof FileReader !== "undefined") { + return new external.Promise(function (resolve, reject) { + var reader = new FileReader(); + + reader.onload = function(e) { + resolve(e.target.result); + }; + reader.onerror = function(e) { + reject(e.target.error); + }; + reader.readAsArrayBuffer(data); + }); + } else { + return data; + } + }); + + return promise.then(function(data) { + var dataType = exports.getTypeOf(data); + + if (!dataType) { + return external.Promise.reject( + new Error("Can't read the data of '" + name + "'. Is it " + + "in a supported JavaScript type (String, Blob, ArrayBuffer, etc) ?") + ); + } + // special case : it's way easier to work with Uint8Array than with ArrayBuffer + if (dataType === "arraybuffer") { + data = exports.transformTo("uint8array", data); + } else if (dataType === "string") { + if (isBase64) { + data = base64.decode(data); + } + else if (isBinary) { + // optimizedBinaryString === true means that the file has already been filtered with a 0xFF mask + if (isOptimizedBinaryString !== true) { + // this is a string, not in a base64 format. + // Be sure that this is a correct "binary string" + data = string2binary(data); + } + } + } + return data; + }); +}; + +},{"./base64":1,"./external":6,"./nodejsUtils":14,"./support":30,"core-js/library/fn/set-immediate":36}],33:[function(require,module,exports){ +'use strict'; +var readerFor = require('./reader/readerFor'); +var utils = require('./utils'); +var sig = require('./signature'); +var ZipEntry = require('./zipEntry'); +var utf8 = require('./utf8'); +var support = require('./support'); +// class ZipEntries {{{ +/** + * All the entries in the zip file. + * @constructor + * @param {Object} loadOptions Options for loading the stream. + */ +function ZipEntries(loadOptions) { + this.files = []; + this.loadOptions = loadOptions; +} +ZipEntries.prototype = { + /** + * Check that the reader is on the specified signature. + * @param {string} expectedSignature the expected signature. + * @throws {Error} if it is an other signature. + */ + checkSignature: function(expectedSignature) { + if (!this.reader.readAndCheckSignature(expectedSignature)) { + this.reader.index -= 4; + var signature = this.reader.readString(4); + throw new Error("Corrupted zip or bug: unexpected signature " + "(" + utils.pretty(signature) + ", expected " + utils.pretty(expectedSignature) + ")"); + } + }, + /** + * Check if the given signature is at the given index. + * @param {number} askedIndex the index to check. + * @param {string} expectedSignature the signature to expect. + * @return {boolean} true if the signature is here, false otherwise. + */ + isSignature: function(askedIndex, expectedSignature) { + var currentIndex = this.reader.index; + this.reader.setIndex(askedIndex); + var signature = this.reader.readString(4); + var result = signature === expectedSignature; + this.reader.setIndex(currentIndex); + return result; + }, + /** + * Read the end of the central directory. + */ + readBlockEndOfCentral: function() { + this.diskNumber = this.reader.readInt(2); + this.diskWithCentralDirStart = this.reader.readInt(2); + this.centralDirRecordsOnThisDisk = this.reader.readInt(2); + this.centralDirRecords = this.reader.readInt(2); + this.centralDirSize = this.reader.readInt(4); + this.centralDirOffset = this.reader.readInt(4); + + this.zipCommentLength = this.reader.readInt(2); + // warning : the encoding depends of the system locale + // On a linux machine with LANG=en_US.utf8, this field is utf8 encoded. + // On a windows machine, this field is encoded with the localized windows code page. + var zipComment = this.reader.readData(this.zipCommentLength); + var decodeParamType = support.uint8array ? "uint8array" : "array"; + // To get consistent behavior with the generation part, we will assume that + // this is utf8 encoded unless specified otherwise. + var decodeContent = utils.transformTo(decodeParamType, zipComment); + this.zipComment = this.loadOptions.decodeFileName(decodeContent); + }, + /** + * Read the end of the Zip 64 central directory. + * Not merged with the method readEndOfCentral : + * The end of central can coexist with its Zip64 brother, + * I don't want to read the wrong number of bytes ! + */ + readBlockZip64EndOfCentral: function() { + this.zip64EndOfCentralSize = this.reader.readInt(8); + this.reader.skip(4); + // this.versionMadeBy = this.reader.readString(2); + // this.versionNeeded = this.reader.readInt(2); + this.diskNumber = this.reader.readInt(4); + this.diskWithCentralDirStart = this.reader.readInt(4); + this.centralDirRecordsOnThisDisk = this.reader.readInt(8); + this.centralDirRecords = this.reader.readInt(8); + this.centralDirSize = this.reader.readInt(8); + this.centralDirOffset = this.reader.readInt(8); + + this.zip64ExtensibleData = {}; + var extraDataSize = this.zip64EndOfCentralSize - 44, + index = 0, + extraFieldId, + extraFieldLength, + extraFieldValue; + while (index < extraDataSize) { + extraFieldId = this.reader.readInt(2); + extraFieldLength = this.reader.readInt(4); + extraFieldValue = this.reader.readData(extraFieldLength); + this.zip64ExtensibleData[extraFieldId] = { + id: extraFieldId, + length: extraFieldLength, + value: extraFieldValue + }; + } + }, + /** + * Read the end of the Zip 64 central directory locator. + */ + readBlockZip64EndOfCentralLocator: function() { + this.diskWithZip64CentralDirStart = this.reader.readInt(4); + this.relativeOffsetEndOfZip64CentralDir = this.reader.readInt(8); + this.disksCount = this.reader.readInt(4); + if (this.disksCount > 1) { + throw new Error("Multi-volumes zip are not supported"); + } + }, + /** + * Read the local files, based on the offset read in the central part. + */ + readLocalFiles: function() { + var i, file; + for (i = 0; i < this.files.length; i++) { + file = this.files[i]; + this.reader.setIndex(file.localHeaderOffset); + this.checkSignature(sig.LOCAL_FILE_HEADER); + file.readLocalPart(this.reader); + file.handleUTF8(); + file.processAttributes(); + } + }, + /** + * Read the central directory. + */ + readCentralDir: function() { + var file; + + this.reader.setIndex(this.centralDirOffset); + while (this.reader.readAndCheckSignature(sig.CENTRAL_FILE_HEADER)) { + file = new ZipEntry({ + zip64: this.zip64 + }, this.loadOptions); + file.readCentralPart(this.reader); + this.files.push(file); + } + + if (this.centralDirRecords !== this.files.length) { + if (this.centralDirRecords !== 0 && this.files.length === 0) { + // We expected some records but couldn't find ANY. + // This is really suspicious, as if something went wrong. + throw new Error("Corrupted zip or bug: expected " + this.centralDirRecords + " records in central dir, got " + this.files.length); + } else { + // We found some records but not all. + // Something is wrong but we got something for the user: no error here. + // console.warn("expected", this.centralDirRecords, "records in central dir, got", this.files.length); + } + } + }, + /** + * Read the end of central directory. + */ + readEndOfCentral: function() { + var offset = this.reader.lastIndexOfSignature(sig.CENTRAL_DIRECTORY_END); + if (offset < 0) { + // Check if the content is a truncated zip or complete garbage. + // A "LOCAL_FILE_HEADER" is not required at the beginning (auto + // extractible zip for example) but it can give a good hint. + // If an ajax request was used without responseType, we will also + // get unreadable data. + var isGarbage = !this.isSignature(0, sig.LOCAL_FILE_HEADER); + + if (isGarbage) { + throw new Error("Can't find end of central directory : is this a zip file ? " + + "If it is, see https://stuk.github.io/jszip/documentation/howto/read_zip.html"); + } else { + throw new Error("Corrupted zip: can't find end of central directory"); + } + + } + this.reader.setIndex(offset); + var endOfCentralDirOffset = offset; + this.checkSignature(sig.CENTRAL_DIRECTORY_END); + this.readBlockEndOfCentral(); + + + /* extract from the zip spec : + 4) If one of the fields in the end of central directory + record is too small to hold required data, the field + should be set to -1 (0xFFFF or 0xFFFFFFFF) and the + ZIP64 format record should be created. + 5) The end of central directory record and the + Zip64 end of central directory locator record must + reside on the same disk when splitting or spanning + an archive. + */ + if (this.diskNumber === utils.MAX_VALUE_16BITS || this.diskWithCentralDirStart === utils.MAX_VALUE_16BITS || this.centralDirRecordsOnThisDisk === utils.MAX_VALUE_16BITS || this.centralDirRecords === utils.MAX_VALUE_16BITS || this.centralDirSize === utils.MAX_VALUE_32BITS || this.centralDirOffset === utils.MAX_VALUE_32BITS) { + this.zip64 = true; + + /* + Warning : the zip64 extension is supported, but ONLY if the 64bits integer read from + the zip file can fit into a 32bits integer. This cannot be solved : JavaScript represents + all numbers as 64-bit double precision IEEE 754 floating point numbers. + So, we have 53bits for integers and bitwise operations treat everything as 32bits. + see https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/Bitwise_Operators + and http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf section 8.5 + */ + + // should look for a zip64 EOCD locator + offset = this.reader.lastIndexOfSignature(sig.ZIP64_CENTRAL_DIRECTORY_LOCATOR); + if (offset < 0) { + throw new Error("Corrupted zip: can't find the ZIP64 end of central directory locator"); + } + this.reader.setIndex(offset); + this.checkSignature(sig.ZIP64_CENTRAL_DIRECTORY_LOCATOR); + this.readBlockZip64EndOfCentralLocator(); + + // now the zip64 EOCD record + if (!this.isSignature(this.relativeOffsetEndOfZip64CentralDir, sig.ZIP64_CENTRAL_DIRECTORY_END)) { + // console.warn("ZIP64 end of central directory not where expected."); + this.relativeOffsetEndOfZip64CentralDir = this.reader.lastIndexOfSignature(sig.ZIP64_CENTRAL_DIRECTORY_END); + if (this.relativeOffsetEndOfZip64CentralDir < 0) { + throw new Error("Corrupted zip: can't find the ZIP64 end of central directory"); + } + } + this.reader.setIndex(this.relativeOffsetEndOfZip64CentralDir); + this.checkSignature(sig.ZIP64_CENTRAL_DIRECTORY_END); + this.readBlockZip64EndOfCentral(); + } + + var expectedEndOfCentralDirOffset = this.centralDirOffset + this.centralDirSize; + if (this.zip64) { + expectedEndOfCentralDirOffset += 20; // end of central dir 64 locator + expectedEndOfCentralDirOffset += 12 /* should not include the leading 12 bytes */ + this.zip64EndOfCentralSize; + } + + var extraBytes = endOfCentralDirOffset - expectedEndOfCentralDirOffset; + + if (extraBytes > 0) { + // console.warn(extraBytes, "extra bytes at beginning or within zipfile"); + if (this.isSignature(endOfCentralDirOffset, sig.CENTRAL_FILE_HEADER)) { + // The offsets seem wrong, but we have something at the specified offset. + // So… we keep it. + } else { + // the offset is wrong, update the "zero" of the reader + // this happens if data has been prepended (crx files for example) + this.reader.zero = extraBytes; + } + } else if (extraBytes < 0) { + throw new Error("Corrupted zip: missing " + Math.abs(extraBytes) + " bytes."); + } + }, + prepareReader: function(data) { + this.reader = readerFor(data); + }, + /** + * Read a zip file and create ZipEntries. + * @param {String|ArrayBuffer|Uint8Array|Buffer} data the binary string representing a zip file. + */ + load: function(data) { + this.prepareReader(data); + this.readEndOfCentral(); + this.readCentralDir(); + this.readLocalFiles(); + } +}; +// }}} end of ZipEntries +module.exports = ZipEntries; + +},{"./reader/readerFor":22,"./signature":23,"./support":30,"./utf8":31,"./utils":32,"./zipEntry":34}],34:[function(require,module,exports){ +'use strict'; +var readerFor = require('./reader/readerFor'); +var utils = require('./utils'); +var CompressedObject = require('./compressedObject'); +var crc32fn = require('./crc32'); +var utf8 = require('./utf8'); +var compressions = require('./compressions'); +var support = require('./support'); + +var MADE_BY_DOS = 0x00; +var MADE_BY_UNIX = 0x03; + +/** + * Find a compression registered in JSZip. + * @param {string} compressionMethod the method magic to find. + * @return {Object|null} the JSZip compression object, null if none found. + */ +var findCompression = function(compressionMethod) { + for (var method in compressions) { + if (!compressions.hasOwnProperty(method)) { + continue; + } + if (compressions[method].magic === compressionMethod) { + return compressions[method]; + } + } + return null; +}; + +// class ZipEntry {{{ +/** + * An entry in the zip file. + * @constructor + * @param {Object} options Options of the current file. + * @param {Object} loadOptions Options for loading the stream. + */ +function ZipEntry(options, loadOptions) { + this.options = options; + this.loadOptions = loadOptions; +} +ZipEntry.prototype = { + /** + * say if the file is encrypted. + * @return {boolean} true if the file is encrypted, false otherwise. + */ + isEncrypted: function() { + // bit 1 is set + return (this.bitFlag & 0x0001) === 0x0001; + }, + /** + * say if the file has utf-8 filename/comment. + * @return {boolean} true if the filename/comment is in utf-8, false otherwise. + */ + useUTF8: function() { + // bit 11 is set + return (this.bitFlag & 0x0800) === 0x0800; + }, + /** + * Read the local part of a zip file and add the info in this object. + * @param {DataReader} reader the reader to use. + */ + readLocalPart: function(reader) { + var compression, localExtraFieldsLength; + + // we already know everything from the central dir ! + // If the central dir data are false, we are doomed. + // On the bright side, the local part is scary : zip64, data descriptors, both, etc. + // The less data we get here, the more reliable this should be. + // Let's skip the whole header and dash to the data ! + reader.skip(22); + // in some zip created on windows, the filename stored in the central dir contains \ instead of /. + // Strangely, the filename here is OK. + // I would love to treat these zip files as corrupted (see http://www.info-zip.org/FAQ.html#backslashes + // or APPNOTE#4.4.17.1, "All slashes MUST be forward slashes '/'") but there are a lot of bad zip generators... + // Search "unzip mismatching "local" filename continuing with "central" filename version" on + // the internet. + // + // I think I see the logic here : the central directory is used to display + // content and the local directory is used to extract the files. Mixing / and \ + // may be used to display \ to windows users and use / when extracting the files. + // Unfortunately, this lead also to some issues : http://seclists.org/fulldisclosure/2009/Sep/394 + this.fileNameLength = reader.readInt(2); + localExtraFieldsLength = reader.readInt(2); // can't be sure this will be the same as the central dir + // the fileName is stored as binary data, the handleUTF8 method will take care of the encoding. + this.fileName = reader.readData(this.fileNameLength); + reader.skip(localExtraFieldsLength); + + if (this.compressedSize === -1 || this.uncompressedSize === -1) { + throw new Error("Bug or corrupted zip : didn't get enough informations from the central directory " + "(compressedSize === -1 || uncompressedSize === -1)"); + } + + compression = findCompression(this.compressionMethod); + if (compression === null) { // no compression found + throw new Error("Corrupted zip : compression " + utils.pretty(this.compressionMethod) + " unknown (inner file : " + utils.transformTo("string", this.fileName) + ")"); + } + this.decompressed = new CompressedObject(this.compressedSize, this.uncompressedSize, this.crc32, compression, reader.readData(this.compressedSize)); + }, + + /** + * Read the central part of a zip file and add the info in this object. + * @param {DataReader} reader the reader to use. + */ + readCentralPart: function(reader) { + this.versionMadeBy = reader.readInt(2); + reader.skip(2); + // this.versionNeeded = reader.readInt(2); + this.bitFlag = reader.readInt(2); + this.compressionMethod = reader.readString(2); + this.date = reader.readDate(); + this.crc32 = reader.readInt(4); + this.compressedSize = reader.readInt(4); + this.uncompressedSize = reader.readInt(4); + var fileNameLength = reader.readInt(2); + this.extraFieldsLength = reader.readInt(2); + this.fileCommentLength = reader.readInt(2); + this.diskNumberStart = reader.readInt(2); + this.internalFileAttributes = reader.readInt(2); + this.externalFileAttributes = reader.readInt(4); + this.localHeaderOffset = reader.readInt(4); + + if (this.isEncrypted()) { + throw new Error("Encrypted zip are not supported"); + } + + // will be read in the local part, see the comments there + reader.skip(fileNameLength); + this.readExtraFields(reader); + this.parseZIP64ExtraField(reader); + this.fileComment = reader.readData(this.fileCommentLength); + }, + + /** + * Parse the external file attributes and get the unix/dos permissions. + */ + processAttributes: function () { + this.unixPermissions = null; + this.dosPermissions = null; + var madeBy = this.versionMadeBy >> 8; + + // Check if we have the DOS directory flag set. + // We look for it in the DOS and UNIX permissions + // but some unknown platform could set it as a compatibility flag. + this.dir = this.externalFileAttributes & 0x0010 ? true : false; + + if(madeBy === MADE_BY_DOS) { + // first 6 bits (0 to 5) + this.dosPermissions = this.externalFileAttributes & 0x3F; + } + + if(madeBy === MADE_BY_UNIX) { + this.unixPermissions = (this.externalFileAttributes >> 16) & 0xFFFF; + // the octal permissions are in (this.unixPermissions & 0x01FF).toString(8); + } + + // fail safe : if the name ends with a / it probably means a folder + if (!this.dir && this.fileNameStr.slice(-1) === '/') { + this.dir = true; + } + }, + + /** + * Parse the ZIP64 extra field and merge the info in the current ZipEntry. + * @param {DataReader} reader the reader to use. + */ + parseZIP64ExtraField: function(reader) { + + if (!this.extraFields[0x0001]) { + return; + } + + // should be something, preparing the extra reader + var extraReader = readerFor(this.extraFields[0x0001].value); + + // I really hope that these 64bits integer can fit in 32 bits integer, because js + // won't let us have more. + if (this.uncompressedSize === utils.MAX_VALUE_32BITS) { + this.uncompressedSize = extraReader.readInt(8); + } + if (this.compressedSize === utils.MAX_VALUE_32BITS) { + this.compressedSize = extraReader.readInt(8); + } + if (this.localHeaderOffset === utils.MAX_VALUE_32BITS) { + this.localHeaderOffset = extraReader.readInt(8); + } + if (this.diskNumberStart === utils.MAX_VALUE_32BITS) { + this.diskNumberStart = extraReader.readInt(4); + } + }, + /** + * Read the central part of a zip file and add the info in this object. + * @param {DataReader} reader the reader to use. + */ + readExtraFields: function(reader) { + var end = reader.index + this.extraFieldsLength, + extraFieldId, + extraFieldLength, + extraFieldValue; + + if (!this.extraFields) { + this.extraFields = {}; + } + + while (reader.index < end) { + extraFieldId = reader.readInt(2); + extraFieldLength = reader.readInt(2); + extraFieldValue = reader.readData(extraFieldLength); + + this.extraFields[extraFieldId] = { + id: extraFieldId, + length: extraFieldLength, + value: extraFieldValue + }; + } + }, + /** + * Apply an UTF8 transformation if needed. + */ + handleUTF8: function() { + var decodeParamType = support.uint8array ? "uint8array" : "array"; + if (this.useUTF8()) { + this.fileNameStr = utf8.utf8decode(this.fileName); + this.fileCommentStr = utf8.utf8decode(this.fileComment); + } else { + var upath = this.findExtraFieldUnicodePath(); + if (upath !== null) { + this.fileNameStr = upath; + } else { + // ASCII text or unsupported code page + var fileNameByteArray = utils.transformTo(decodeParamType, this.fileName); + this.fileNameStr = this.loadOptions.decodeFileName(fileNameByteArray); + } + + var ucomment = this.findExtraFieldUnicodeComment(); + if (ucomment !== null) { + this.fileCommentStr = ucomment; + } else { + // ASCII text or unsupported code page + var commentByteArray = utils.transformTo(decodeParamType, this.fileComment); + this.fileCommentStr = this.loadOptions.decodeFileName(commentByteArray); + } + } + }, + + /** + * Find the unicode path declared in the extra field, if any. + * @return {String} the unicode path, null otherwise. + */ + findExtraFieldUnicodePath: function() { + var upathField = this.extraFields[0x7075]; + if (upathField) { + var extraReader = readerFor(upathField.value); + + // wrong version + if (extraReader.readInt(1) !== 1) { + return null; + } + + // the crc of the filename changed, this field is out of date. + if (crc32fn(this.fileName) !== extraReader.readInt(4)) { + return null; + } + + return utf8.utf8decode(extraReader.readData(upathField.length - 5)); + } + return null; + }, + + /** + * Find the unicode comment declared in the extra field, if any. + * @return {String} the unicode comment, null otherwise. + */ + findExtraFieldUnicodeComment: function() { + var ucommentField = this.extraFields[0x6375]; + if (ucommentField) { + var extraReader = readerFor(ucommentField.value); + + // wrong version + if (extraReader.readInt(1) !== 1) { + return null; + } + + // the crc of the comment changed, this field is out of date. + if (crc32fn(this.fileComment) !== extraReader.readInt(4)) { + return null; + } + + return utf8.utf8decode(extraReader.readData(ucommentField.length - 5)); + } + return null; + } +}; +module.exports = ZipEntry; + +},{"./compressedObject":2,"./compressions":3,"./crc32":4,"./reader/readerFor":22,"./support":30,"./utf8":31,"./utils":32}],35:[function(require,module,exports){ +'use strict'; + +var StreamHelper = require('./stream/StreamHelper'); +var DataWorker = require('./stream/DataWorker'); +var utf8 = require('./utf8'); +var CompressedObject = require('./compressedObject'); +var GenericWorker = require('./stream/GenericWorker'); + +/** + * A simple object representing a file in the zip file. + * @constructor + * @param {string} name the name of the file + * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data + * @param {Object} options the options of the file + */ +var ZipObject = function(name, data, options) { + this.name = name; + this.dir = options.dir; + this.date = options.date; + this.comment = options.comment; + this.unixPermissions = options.unixPermissions; + this.dosPermissions = options.dosPermissions; + + this._data = data; + this._dataBinary = options.binary; + // keep only the compression + this.options = { + compression : options.compression, + compressionOptions : options.compressionOptions + }; +}; + +ZipObject.prototype = { + /** + * Create an internal stream for the content of this object. + * @param {String} type the type of each chunk. + * @return StreamHelper the stream. + */ + internalStream: function (type) { + var result = null, outputType = "string"; + try { + if (!type) { + throw new Error("No output type specified."); + } + outputType = type.toLowerCase(); + var askUnicodeString = outputType === "string" || outputType === "text"; + if (outputType === "binarystring" || outputType === "text") { + outputType = "string"; + } + result = this._decompressWorker(); + + var isUnicodeString = !this._dataBinary; + + if (isUnicodeString && !askUnicodeString) { + result = result.pipe(new utf8.Utf8EncodeWorker()); + } + if (!isUnicodeString && askUnicodeString) { + result = result.pipe(new utf8.Utf8DecodeWorker()); + } + } catch (e) { + result = new GenericWorker("error"); + result.error(e); + } + + return new StreamHelper(result, outputType, ""); + }, + + /** + * Prepare the content in the asked type. + * @param {String} type the type of the result. + * @param {Function} onUpdate a function to call on each internal update. + * @return Promise the promise of the result. + */ + async: function (type, onUpdate) { + return this.internalStream(type).accumulate(onUpdate); + }, + + /** + * Prepare the content as a nodejs stream. + * @param {String} type the type of each chunk. + * @param {Function} onUpdate a function to call on each internal update. + * @return Stream the stream. + */ + nodeStream: function (type, onUpdate) { + return this.internalStream(type || "nodebuffer").toNodejsStream(onUpdate); + }, + + /** + * Return a worker for the compressed content. + * @private + * @param {Object} compression the compression object to use. + * @param {Object} compressionOptions the options to use when compressing. + * @return Worker the worker. + */ + _compressWorker: function (compression, compressionOptions) { + if ( + this._data instanceof CompressedObject && + this._data.compression.magic === compression.magic + ) { + return this._data.getCompressedWorker(); + } else { + var result = this._decompressWorker(); + if(!this._dataBinary) { + result = result.pipe(new utf8.Utf8EncodeWorker()); + } + return CompressedObject.createWorkerFrom(result, compression, compressionOptions); + } + }, + /** + * Return a worker for the decompressed content. + * @private + * @return Worker the worker. + */ + _decompressWorker : function () { + if (this._data instanceof CompressedObject) { + return this._data.getContentWorker(); + } else if (this._data instanceof GenericWorker) { + return this._data; + } else { + return new DataWorker(this._data); + } + } +}; + +var removedMethods = ["asText", "asBinary", "asNodeBuffer", "asUint8Array", "asArrayBuffer"]; +var removedFn = function () { + throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide."); +}; + +for(var i = 0; i < removedMethods.length; i++) { + ZipObject.prototype[removedMethods[i]] = removedFn; +} +module.exports = ZipObject; + +},{"./compressedObject":2,"./stream/DataWorker":27,"./stream/GenericWorker":28,"./stream/StreamHelper":29,"./utf8":31}],36:[function(require,module,exports){ +require('../modules/web.immediate'); +module.exports = require('../modules/_core').setImmediate; +},{"../modules/_core":40,"../modules/web.immediate":56}],37:[function(require,module,exports){ +module.exports = function(it){ + if(typeof it != 'function')throw TypeError(it + ' is not a function!'); + return it; +}; +},{}],38:[function(require,module,exports){ +var isObject = require('./_is-object'); +module.exports = function(it){ + if(!isObject(it))throw TypeError(it + ' is not an object!'); + return it; +}; +},{"./_is-object":51}],39:[function(require,module,exports){ +var toString = {}.toString; + +module.exports = function(it){ + return toString.call(it).slice(8, -1); +}; +},{}],40:[function(require,module,exports){ +var core = module.exports = {version: '2.3.0'}; +if(typeof __e == 'number')__e = core; // eslint-disable-line no-undef +},{}],41:[function(require,module,exports){ +// optional / simple context binding +var aFunction = require('./_a-function'); +module.exports = function(fn, that, length){ + aFunction(fn); + if(that === undefined)return fn; + switch(length){ + case 1: return function(a){ + return fn.call(that, a); + }; + case 2: return function(a, b){ + return fn.call(that, a, b); + }; + case 3: return function(a, b, c){ + return fn.call(that, a, b, c); + }; + } + return function(/* ...args */){ + return fn.apply(that, arguments); + }; +}; +},{"./_a-function":37}],42:[function(require,module,exports){ +// Thank's IE8 for his funny defineProperty +module.exports = !require('./_fails')(function(){ + return Object.defineProperty({}, 'a', {get: function(){ return 7; }}).a != 7; +}); +},{"./_fails":45}],43:[function(require,module,exports){ +var isObject = require('./_is-object') + , document = require('./_global').document + // in old IE typeof document.createElement is 'object' + , is = isObject(document) && isObject(document.createElement); +module.exports = function(it){ + return is ? document.createElement(it) : {}; +}; +},{"./_global":46,"./_is-object":51}],44:[function(require,module,exports){ +var global = require('./_global') + , core = require('./_core') + , ctx = require('./_ctx') + , hide = require('./_hide') + , PROTOTYPE = 'prototype'; + +var $export = function(type, name, source){ + var IS_FORCED = type & $export.F + , IS_GLOBAL = type & $export.G + , IS_STATIC = type & $export.S + , IS_PROTO = type & $export.P + , IS_BIND = type & $export.B + , IS_WRAP = type & $export.W + , exports = IS_GLOBAL ? core : core[name] || (core[name] = {}) + , expProto = exports[PROTOTYPE] + , target = IS_GLOBAL ? global : IS_STATIC ? global[name] : (global[name] || {})[PROTOTYPE] + , key, own, out; + if(IS_GLOBAL)source = name; + for(key in source){ + // contains in native + own = !IS_FORCED && target && target[key] !== undefined; + if(own && key in exports)continue; + // export native or passed + out = own ? target[key] : source[key]; + // prevent global pollution for namespaces + exports[key] = IS_GLOBAL && typeof target[key] != 'function' ? source[key] + // bind timers to global for call from export context + : IS_BIND && own ? ctx(out, global) + // wrap global constructors for prevent change them in library + : IS_WRAP && target[key] == out ? (function(C){ + var F = function(a, b, c){ + if(this instanceof C){ + switch(arguments.length){ + case 0: return new C; + case 1: return new C(a); + case 2: return new C(a, b); + } return new C(a, b, c); + } return C.apply(this, arguments); + }; + F[PROTOTYPE] = C[PROTOTYPE]; + return F; + // make static versions for prototype methods + })(out) : IS_PROTO && typeof out == 'function' ? ctx(Function.call, out) : out; + // export proto methods to core.%CONSTRUCTOR%.methods.%NAME% + if(IS_PROTO){ + (exports.virtual || (exports.virtual = {}))[key] = out; + // export proto methods to core.%CONSTRUCTOR%.prototype.%NAME% + if(type & $export.R && expProto && !expProto[key])hide(expProto, key, out); + } + } +}; +// type bitmap +$export.F = 1; // forced +$export.G = 2; // global +$export.S = 4; // static +$export.P = 8; // proto +$export.B = 16; // bind +$export.W = 32; // wrap +$export.U = 64; // safe +$export.R = 128; // real proto method for `library` +module.exports = $export; +},{"./_core":40,"./_ctx":41,"./_global":46,"./_hide":47}],45:[function(require,module,exports){ +module.exports = function(exec){ + try { + return !!exec(); + } catch(e){ + return true; + } +}; +},{}],46:[function(require,module,exports){ +// https://github.com/zloirock/core-js/issues/86#issuecomment-115759028 +var global = module.exports = typeof window != 'undefined' && window.Math == Math + ? window : typeof self != 'undefined' && self.Math == Math ? self : Function('return this')(); +if(typeof __g == 'number')__g = global; // eslint-disable-line no-undef +},{}],47:[function(require,module,exports){ +var dP = require('./_object-dp') + , createDesc = require('./_property-desc'); +module.exports = require('./_descriptors') ? function(object, key, value){ + return dP.f(object, key, createDesc(1, value)); +} : function(object, key, value){ + object[key] = value; + return object; +}; +},{"./_descriptors":42,"./_object-dp":52,"./_property-desc":53}],48:[function(require,module,exports){ +module.exports = require('./_global').document && document.documentElement; +},{"./_global":46}],49:[function(require,module,exports){ +module.exports = !require('./_descriptors') && !require('./_fails')(function(){ + return Object.defineProperty(require('./_dom-create')('div'), 'a', {get: function(){ return 7; }}).a != 7; +}); +},{"./_descriptors":42,"./_dom-create":43,"./_fails":45}],50:[function(require,module,exports){ +// fast apply, http://jsperf.lnkit.com/fast-apply/5 +module.exports = function(fn, args, that){ + var un = that === undefined; + switch(args.length){ + case 0: return un ? fn() + : fn.call(that); + case 1: return un ? fn(args[0]) + : fn.call(that, args[0]); + case 2: return un ? fn(args[0], args[1]) + : fn.call(that, args[0], args[1]); + case 3: return un ? fn(args[0], args[1], args[2]) + : fn.call(that, args[0], args[1], args[2]); + case 4: return un ? fn(args[0], args[1], args[2], args[3]) + : fn.call(that, args[0], args[1], args[2], args[3]); + } return fn.apply(that, args); +}; +},{}],51:[function(require,module,exports){ +module.exports = function(it){ + return typeof it === 'object' ? it !== null : typeof it === 'function'; +}; +},{}],52:[function(require,module,exports){ +var anObject = require('./_an-object') + , IE8_DOM_DEFINE = require('./_ie8-dom-define') + , toPrimitive = require('./_to-primitive') + , dP = Object.defineProperty; + +exports.f = require('./_descriptors') ? Object.defineProperty : function defineProperty(O, P, Attributes){ + anObject(O); + P = toPrimitive(P, true); + anObject(Attributes); + if(IE8_DOM_DEFINE)try { + return dP(O, P, Attributes); + } catch(e){ /* empty */ } + if('get' in Attributes || 'set' in Attributes)throw TypeError('Accessors not supported!'); + if('value' in Attributes)O[P] = Attributes.value; + return O; +}; +},{"./_an-object":38,"./_descriptors":42,"./_ie8-dom-define":49,"./_to-primitive":55}],53:[function(require,module,exports){ +module.exports = function(bitmap, value){ + return { + enumerable : !(bitmap & 1), + configurable: !(bitmap & 2), + writable : !(bitmap & 4), + value : value + }; +}; +},{}],54:[function(require,module,exports){ +var ctx = require('./_ctx') + , invoke = require('./_invoke') + , html = require('./_html') + , cel = require('./_dom-create') + , global = require('./_global') + , process = global.process + , setTask = global.setImmediate + , clearTask = global.clearImmediate + , MessageChannel = global.MessageChannel + , counter = 0 + , queue = {} + , ONREADYSTATECHANGE = 'onreadystatechange' + , defer, channel, port; +var run = function(){ + var id = +this; + if(queue.hasOwnProperty(id)){ + var fn = queue[id]; + delete queue[id]; + fn(); + } +}; +var listener = function(event){ + run.call(event.data); +}; +// Node.js 0.9+ & IE10+ has setImmediate, otherwise: +if(!setTask || !clearTask){ + setTask = function setImmediate(fn){ + var args = [], i = 1; + while(arguments.length > i)args.push(arguments[i++]); + queue[++counter] = function(){ + invoke(typeof fn == 'function' ? fn : Function(fn), args); + }; + defer(counter); + return counter; + }; + clearTask = function clearImmediate(id){ + delete queue[id]; + }; + // Node.js 0.8- + if(require('./_cof')(process) == 'process'){ + defer = function(id){ + process.nextTick(ctx(run, id, 1)); + }; + // Browsers with MessageChannel, includes WebWorkers + } else if(MessageChannel){ + channel = new MessageChannel; + port = channel.port2; + channel.port1.onmessage = listener; + defer = ctx(port.postMessage, port, 1); + // Browsers with postMessage, skip WebWorkers + // IE8 has postMessage, but it's sync & typeof its postMessage is 'object' + } else if(global.addEventListener && typeof postMessage == 'function' && !global.importScripts){ + defer = function(id){ + global.postMessage(id + '', '*'); + }; + global.addEventListener('message', listener, false); + // IE8- + } else if(ONREADYSTATECHANGE in cel('script')){ + defer = function(id){ + html.appendChild(cel('script'))[ONREADYSTATECHANGE] = function(){ + html.removeChild(this); + run.call(id); + }; + }; + // Rest old browsers + } else { + defer = function(id){ + setTimeout(ctx(run, id, 1), 0); + }; + } +} +module.exports = { + set: setTask, + clear: clearTask +}; +},{"./_cof":39,"./_ctx":41,"./_dom-create":43,"./_global":46,"./_html":48,"./_invoke":50}],55:[function(require,module,exports){ +// 7.1.1 ToPrimitive(input [, PreferredType]) +var isObject = require('./_is-object'); +// instead of the ES6 spec version, we didn't implement @@toPrimitive case +// and the second argument - flag - preferred type is a string +module.exports = function(it, S){ + if(!isObject(it))return it; + var fn, val; + if(S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it)))return val; + if(typeof (fn = it.valueOf) == 'function' && !isObject(val = fn.call(it)))return val; + if(!S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it)))return val; + throw TypeError("Can't convert object to primitive value"); +}; +},{"./_is-object":51}],56:[function(require,module,exports){ +var $export = require('./_export') + , $task = require('./_task'); +$export($export.G + $export.B, { + setImmediate: $task.set, + clearImmediate: $task.clear +}); +},{"./_export":44,"./_task":54}],57:[function(require,module,exports){ +(function (global){ +'use strict'; +var Mutation = global.MutationObserver || global.WebKitMutationObserver; + +var scheduleDrain; + +{ + if (Mutation) { + var called = 0; + var observer = new Mutation(nextTick); + var element = global.document.createTextNode(''); + observer.observe(element, { + characterData: true + }); + scheduleDrain = function () { + element.data = (called = ++called % 2); + }; + } else if (!global.setImmediate && typeof global.MessageChannel !== 'undefined') { + var channel = new global.MessageChannel(); + channel.port1.onmessage = nextTick; + scheduleDrain = function () { + channel.port2.postMessage(0); + }; + } else if ('document' in global && 'onreadystatechange' in global.document.createElement('script')) { + scheduleDrain = function () { + + // Create a + + + + + +
+ +

index.html

+
+ + diff --git a/javadoc/overview-tree.html b/javadoc/overview-tree.html new file mode 100644 index 0000000..af35f5d --- /dev/null +++ b/javadoc/overview-tree.html @@ -0,0 +1,252 @@ + + + + + +Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+ +
+
+

Class Hierarchy

+
    +
  • java.lang.Object +
      +
    • ruscz.game.gameOfProd.AStar.AStar
    • +
    • ruscz.game.gameOfProd.Battle.Battle
    • +
    • ruscz.game.gameOfProd.Battle.BattlePerson +
        +
      • ruscz.game.gameOfProd.Battle.Enemy
      • +
      • ruscz.game.gameOfProd.Battle.Hero
      • +
      +
    • +
    • ruscz.game.gameOfProd.Windows.Camera
    • +
    • ruscz.game.gameOfProd.Cells.Cell + +
    • +
    • ruscz.game.gameOfProd.LevelEditor.CellSetConfig
    • +
    • java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable) +
        +
      • java.awt.Container +
          +
        • javax.swing.JComponent (implements java.io.Serializable) + +
        • +
        • java.awt.Window (implements javax.accessibility.Accessible) +
            +
          • java.awt.Frame (implements java.awt.MenuContainer) +
              +
            • javax.swing.JFrame (implements javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants) + +
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    • ruscz.game.gameOfProd.Dialog.Dialog
    • +
    • ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
    • +
    • ruscz.game.gameOfProd.Image.ImageCell
    • +
    • ruscz.game.gameOfProd.Image.ImageDialog
    • +
    • ruscz.game.gameOfProd.Image.ImageDoor
    • +
    • ruscz.game.gameOfProd.Image.ImagePerson
    • +
    • ruscz.game.gameOfProd.LevelEditor.InfoManager
    • +
    • ruscz.game.gameOfProd.Inventory.InventoryManager
    • +
    • ruscz.game.gameOfProd.Inventory.Item
    • +
    • ruscz.game.gameOfProd.Save.LoadManager
    • +
    • ruscz.game.gameOfProd.Map.Map
    • +
    • ruscz.game.gameOfProd.LevelEditor.MapLayersManager
    • +
    • ruscz.game.gameOfProd.Map.MapManager
    • +
    • ruscz.game.gameOfProd.Sounds.MusicManager
    • +
    • ruscz.game.gameOfProd.AStar.Node
    • +
    • ruscz.game.gameOfProd.Scripts.PathFinder
    • +
    • ruscz.game.gameOfProd.Save.SaveManager
    • +
    • ruscz.game.gameOfProd.Sounds.SoundManager
    • +
    • ruscz.game.gameOfProd.Scripts.TextParser
    • +
    • ruscz.game.gameOfProd.Scripts.Utils
    • +
    +
  • +
+
+
+

Enum Hierarchy

+
    +
  • java.lang.Object +
      +
    • java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable) + +
    • +
    +
  • +
+
+
+
+ + + diff --git a/javadoc/package-search-index.js b/javadoc/package-search-index.js new file mode 100644 index 0000000..7d8e15a --- /dev/null +++ b/javadoc/package-search-index.js @@ -0,0 +1 @@ +packageSearchIndex = [{"l":"All Packages","url":"allpackages-index.html"},{"l":"ruscz.game.gameOfProd"},{"l":"ruscz.game.gameOfProd.AStar"},{"l":"ruscz.game.gameOfProd.Battle"},{"l":"ruscz.game.gameOfProd.BattleUI"},{"l":"ruscz.game.gameOfProd.Cells"},{"l":"ruscz.game.gameOfProd.Dialog"},{"l":"ruscz.game.gameOfProd.Image"},{"l":"ruscz.game.gameOfProd.Inventory"},{"l":"ruscz.game.gameOfProd.LevelEditor"},{"l":"ruscz.game.gameOfProd.Map"},{"l":"ruscz.game.gameOfProd.Save"},{"l":"ruscz.game.gameOfProd.Scripts"},{"l":"ruscz.game.gameOfProd.Sounds"},{"l":"ruscz.game.gameOfProd.Windows"}] \ No newline at end of file diff --git a/javadoc/package-search-index.zip b/javadoc/package-search-index.zip new file mode 100644 index 0000000000000000000000000000000000000000..4057edb814982e9167c21c382b926d6345b1c23a GIT binary patch literal 326 zcmWIWW@Zs#;Nak3NG?1bz<>lKf$W0BR3-ORj{)C#?<;{3ecOWxdv z40zZ-tXHx>7`OR>(j}X zWo|t)|L}axH~#={b`IYcg69_jyJoRsvExf%rEN>jUL}qZ_~k#FbE+Q;{`;0FZwVNX2n-^JoI; zP;4#$8DIy*Yk-P>VN(DUKmPse7mx+ExD4O|;?E5D0Z5($mjO3`*anwQU^s{ZDK#Lz zj>~{qyaIx5K!t%=G&2IJNzg!ChRpyLkO7}Ry!QaotAHAMpbB3AF(}|_f!G-oI|uK6 z`id_dumai5K%C3Y$;tKS_iqMPHg<*|-@e`liWLAggVM!zAP#@l;=c>S03;{#04Z~5 zN_+ss=Yg6*hTr59mzMwZ@+l~q!+?ft!fF66AXT#wWavHt30bZWFCK%!BNk}LN?0Hg z1VF_nfs`Lm^DjYZ1(1uD0u4CSIr)XAaqW6IT{!St5~1{i=i}zAy76p%_|w8rh@@c0Axr!ns=D-X+|*sY6!@wacG9%)Qn*O zl0sa739kT-&_?#oVxXF6tOnqTD)cZ}2vi$`ZU8RLAlo8=_z#*P3xI~i!lEh+Pdu-L zx{d*wgjtXbnGX_Yf@Tc7Q3YhLhPvc8noGJs2DA~1DySiA&6V{5JzFt ojAY1KXm~va;tU{v7C?Xj0BHw!K;2aXV*mgE07*qoM6N<$f;4TDA^-pY literal 0 HcmV?d00001 diff --git a/javadoc/ruscz/game/gameOfProd/AStar/AStar.html b/javadoc/ruscz/game/gameOfProd/AStar/AStar.html new file mode 100644 index 0000000..11b63d8 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/AStar/AStar.html @@ -0,0 +1,835 @@ + + + + + +AStar + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class AStar

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.AStar.AStar
    • +
    +
  • +
+
+
    +
  • +
    +
    public class AStar
    +extends java.lang.Object
    +
    A Star Algorithm
    +
  • +
+
+
+ +
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + + + + + +
        +
      • +

        DEFAULT_DIAGONAL_COST

        +
        private static final int DEFAULT_DIAGONAL_COST
        +
        +
        See Also:
        +
        Constant Field Values
        +
        +
      • +
      + + + +
        +
      • +

        hvCost

        +
        private int hvCost
        +
      • +
      + + + +
        +
      • +

        diagonalCost

        +
        private int diagonalCost
        +
      • +
      + + + +
        +
      • +

        searchArea

        +
        private Node[][] searchArea
        +
      • +
      + + + +
        +
      • +

        openList

        +
        private java.util.PriorityQueue<Node> openList
        +
      • +
      + + + +
        +
      • +

        closedSet

        +
        private java.util.Set<Node> closedSet
        +
      • +
      + + + +
        +
      • +

        initialNode

        +
        private Node initialNode
        +
      • +
      + + + +
        +
      • +

        finalNode

        +
        private Node finalNode
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        AStar

        +
        public AStar​(int rows,
        +             int cols,
        +             Node initialNode,
        +             Node finalNode,
        +             int hvCost,
        +             int diagonalCost)
        +
      • +
      + + + +
        +
      • +

        AStar

        +
        public AStar​(int rows,
        +             int cols,
        +             Node initialNode,
        +             Node finalNode)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        setNodes

        +
        private void setNodes()
        +
      • +
      + + + +
        +
      • +

        setBlocks

        +
        public void setBlocks​(int[][] blocksArray)
        +
      • +
      + + + +
        +
      • +

        findPath

        +
        public java.util.List<Node> findPath()
        +
      • +
      + + + +
        +
      • +

        getPath

        +
        private java.util.List<Node> getPath​(Node currentNode)
        +
      • +
      + + + +
        +
      • +

        addAdjacentNodes

        +
        private void addAdjacentNodes​(Node currentNode)
        +
      • +
      + + + +
        +
      • +

        addAdjacentLowerRow

        +
        private void addAdjacentLowerRow​(Node currentNode)
        +
      • +
      + + + +
        +
      • +

        addAdjacentMiddleRow

        +
        private void addAdjacentMiddleRow​(Node currentNode)
        +
      • +
      + + + +
        +
      • +

        addAdjacentUpperRow

        +
        private void addAdjacentUpperRow​(Node currentNode)
        +
      • +
      + + + +
        +
      • +

        checkNode

        +
        private void checkNode​(Node currentNode,
        +                       int col,
        +                       int row,
        +                       int cost)
        +
      • +
      + + + +
        +
      • +

        isFinalNode

        +
        private boolean isFinalNode​(Node currentNode)
        +
      • +
      + + + +
        +
      • +

        isEmpty

        +
        private boolean isEmpty​(java.util.PriorityQueue<Node> openList)
        +
      • +
      + + + +
        +
      • +

        setBlock

        +
        public void setBlock​(int row,
        +                     int col)
        +
      • +
      + + + +
        +
      • +

        getInitialNode

        +
        public Node getInitialNode()
        +
      • +
      + + + +
        +
      • +

        setInitialNode

        +
        public void setInitialNode​(Node initialNode)
        +
      • +
      + + + +
        +
      • +

        getFinalNode

        +
        public Node getFinalNode()
        +
      • +
      + + + +
        +
      • +

        setFinalNode

        +
        public void setFinalNode​(Node finalNode)
        +
      • +
      + + + +
        +
      • +

        getSearchArea

        +
        public Node[][] getSearchArea()
        +
      • +
      + + + +
        +
      • +

        setSearchArea

        +
        public void setSearchArea​(Node[][] searchArea)
        +
      • +
      + + + +
        +
      • +

        getOpenList

        +
        public java.util.PriorityQueue<Node> getOpenList()
        +
      • +
      + + + +
        +
      • +

        setOpenList

        +
        public void setOpenList​(java.util.PriorityQueue<Node> openList)
        +
      • +
      + + + +
        +
      • +

        getClosedSet

        +
        public java.util.Set<Node> getClosedSet()
        +
      • +
      + + + +
        +
      • +

        setClosedSet

        +
        public void setClosedSet​(java.util.Set<Node> closedSet)
        +
      • +
      + + + +
        +
      • +

        getHvCost

        +
        public int getHvCost()
        +
      • +
      + + + +
        +
      • +

        setHvCost

        +
        public void setHvCost​(int hvCost)
        +
      • +
      + + + +
        +
      • +

        getDiagonalCost

        +
        private int getDiagonalCost()
        +
      • +
      + + + +
        +
      • +

        setDiagonalCost

        +
        private void setDiagonalCost​(int diagonalCost)
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/AStar/Node.html b/javadoc/ruscz/game/gameOfProd/AStar/Node.html new file mode 100644 index 0000000..8ffa25c --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/AStar/Node.html @@ -0,0 +1,692 @@ + + + + + +Node + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Node

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.AStar.Node
    • +
    +
  • +
+
+
    +
  • +
    +
    public class Node
    +extends java.lang.Object
    +
    Node Class
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private intcol 
      private intf 
      private intg 
      private inth 
      private booleanisBlock 
      private Nodeparent 
      private introw 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Node​(int row, + int col) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      private voidcalculateFinalCost() 
      voidcalculateHeuristic​(Node finalNode) 
      booleanequals​(java.lang.Object arg0) 
      intgetCol() 
      intgetF() 
      intgetG() 
      intgetH() 
      NodegetParent() 
      intgetRow() 
      booleancheckBetterPath​(Node currentNode, + int cost) 
      booleanisBlock() 
      voidsetBlock​(boolean isBlock) 
      voidsetCol​(int col) 
      voidsetF​(int f) 
      voidsetG​(int g) 
      voidsetH​(int h) 
      voidsetNodeData​(Node currentNode, + int cost) 
      voidsetParent​(Node parent) 
      voidsetRow​(int row) 
      java.lang.StringtoString() 
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        g

        +
        private int g
        +
      • +
      + + + +
        +
      • +

        f

        +
        private int f
        +
      • +
      + + + +
        +
      • +

        h

        +
        private int h
        +
      • +
      + + + +
        +
      • +

        row

        +
        private int row
        +
      • +
      + + + +
        +
      • +

        col

        +
        private int col
        +
      • +
      + + + +
        +
      • +

        isBlock

        +
        private boolean isBlock
        +
      • +
      + + + +
        +
      • +

        parent

        +
        private Node parent
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Node

        +
        public Node​(int row,
        +            int col)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        calculateHeuristic

        +
        public void calculateHeuristic​(Node finalNode)
        +
      • +
      + + + +
        +
      • +

        setNodeData

        +
        public void setNodeData​(Node currentNode,
        +                        int cost)
        +
      • +
      + + + +
        +
      • +

        checkBetterPath

        +
        public boolean checkBetterPath​(Node currentNode,
        +                               int cost)
        +
      • +
      + + + +
        +
      • +

        calculateFinalCost

        +
        private void calculateFinalCost()
        +
      • +
      + + + +
        +
      • +

        equals

        +
        public boolean equals​(java.lang.Object arg0)
        +
        +
        Overrides:
        +
        equals in class java.lang.Object
        +
        +
      • +
      + + + +
        +
      • +

        toString

        +
        public java.lang.String toString()
        +
        +
        Overrides:
        +
        toString in class java.lang.Object
        +
        +
      • +
      + + + +
        +
      • +

        getH

        +
        public int getH()
        +
      • +
      + + + +
        +
      • +

        setH

        +
        public void setH​(int h)
        +
      • +
      + + + +
        +
      • +

        getG

        +
        public int getG()
        +
      • +
      + + + +
        +
      • +

        setG

        +
        public void setG​(int g)
        +
      • +
      + + + +
        +
      • +

        getF

        +
        public int getF()
        +
      • +
      + + + +
        +
      • +

        setF

        +
        public void setF​(int f)
        +
      • +
      + + + +
        +
      • +

        getParent

        +
        public Node getParent()
        +
      • +
      + + + +
        +
      • +

        setParent

        +
        public void setParent​(Node parent)
        +
      • +
      + + + +
        +
      • +

        isBlock

        +
        public boolean isBlock()
        +
      • +
      + + + +
        +
      • +

        setBlock

        +
        public void setBlock​(boolean isBlock)
        +
      • +
      + + + +
        +
      • +

        getRow

        +
        public int getRow()
        +
      • +
      + + + +
        +
      • +

        setRow

        +
        public void setRow​(int row)
        +
      • +
      + + + +
        +
      • +

        getCol

        +
        public int getCol()
        +
      • +
      + + + +
        +
      • +

        setCol

        +
        public void setCol​(int col)
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/AStar/package-summary.html b/javadoc/ruscz/game/gameOfProd/AStar/package-summary.html new file mode 100644 index 0000000..e0a5e51 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/AStar/package-summary.html @@ -0,0 +1,139 @@ + + + + + +ruscz.game.gameOfProd.AStar + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd.AStar

+
+
+
    +
  • +
    + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    AStar +
    A Star Algorithm
    +
    Node +
    Node Class
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/AStar/package-tree.html b/javadoc/ruscz/game/gameOfProd/AStar/package-tree.html new file mode 100644 index 0000000..09220b0 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/AStar/package-tree.html @@ -0,0 +1,127 @@ + + + + + +ruscz.game.gameOfProd.AStar Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd.AStar

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+
    +
  • java.lang.Object +
      +
    • ruscz.game.gameOfProd.AStar.AStar
    • +
    • ruscz.game.gameOfProd.AStar.Node
    • +
    +
  • +
+
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Battle/Battle.html b/javadoc/ruscz/game/gameOfProd/Battle/Battle.html new file mode 100644 index 0000000..07c749a --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Battle/Battle.html @@ -0,0 +1,830 @@ + + + + + +Battle + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Battle

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Battle.Battle
    • +
    +
  • +
+
+
    +
  • +
    +
    public class Battle
    +extends java.lang.Object
    +
    Class for Battle with graphic implementation
    +
  • +
+
+
+ +
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        enemies

        +
        private final java.util.LinkedList<Enemy> enemies
        +
      • +
      + + + +
        +
      • +

        heroes

        +
        private final java.util.LinkedList<Hero> heroes
        +
      • +
      + + + + + + + +
        +
      • +

        timer

        +
        private javax.swing.Timer timer
        +
      • +
      + + + +
        +
      • +

        soundManager

        +
        private final SoundManager soundManager
        +
      • +
      + + + + + + + +
        +
      • +

        turnOrder

        +
        private java.util.LinkedList<BattlePerson> turnOrder
        +
      • +
      + + + +
        +
      • +

        delay

        +
        private int delay
        +
      • +
      + + + +
        +
      • +

        playerAttack

        +
        private boolean playerAttack
        +
      • +
      + + + +
        +
      • +

        timerStopped

        +
        private boolean timerStopped
        +
      • +
      + + + +
        +
      • +

        LOG

        +
        public static final java.util.logging.Logger LOG
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Battle

        +
        public Battle​(java.util.LinkedList<Hero> heroes,
        +              java.util.LinkedList<Enemy> enemies,
        +              WindowOfBattle window)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        setPlayerAttack

        +
        public void setPlayerAttack​(boolean playerAttack)
        +
        Hide Menu and Enemy Description + Set Attack of Player
        +
        +
        Parameters:
        +
        playerAttack - true if attacks
        +
        +
      • +
      + + + +
        +
      • +

        addToTurnOrder

        +
        public void addToTurnOrder​(BattlePerson person)
        +
      • +
      + + + +
        +
      • +

        getEnemies

        +
        public java.util.LinkedList<Enemy> getEnemies()
        +
      • +
      + + + +
        +
      • +

        getHeroes

        +
        public java.util.LinkedList<Hero> getHeroes()
        +
      • +
      + + + +
        +
      • +

        checkHealthOfEnemies

        +
        public boolean checkHealthOfEnemies()
        +
        Checks, if all enemies died
        +
        +
        Returns:
        +
        true if all dies
        +
        +
      • +
      + + + +
        +
      • +

        checkHealthOfHeroes

        +
        public boolean checkHealthOfHeroes()
        +
        Checks, if all heroes died
        +
        +
        Returns:
        +
        true if all dies
        +
        +
      • +
      + + + +
        +
      • +

        startBattle

        +
        public void startBattle()
        +
        Start fight by showing menu and creating Timer of battle
        +
      • +
      + + + +
        +
      • +

        endBattle

        +
        public void endBattle​(boolean b)
        +
        End battle and start cutscene of win or lose
        +
        +
        Parameters:
        +
        b - true if win, false if lose
        +
        +
      • +
      + + + +
        +
      • +

        returnControlToPlayer

        +
        private void returnControlToPlayer()
        +
        Show all Menus and Enemy Description
        +
      • +
      + + + +
        +
      • +

        attackByHero

        +
        private void attackByHero​(Enemy e)
        +
        Attack with animation and logic + Do delay of 2 seconds
        +
        +
        Parameters:
        +
        e - Enemy to attack
        +
        +
      • +
      + + + +
        +
      • +

        nextTurn

        +
        private void nextTurn()
        +
        Function, which decide who will attack next
        +
      • +
      + + + +
        +
      • +

        attackByMonster

        +
        private void attackByMonster​(Hero e)
        +
        Attack with animation and logic + Do delay of 2 seconds
        +
        +
        Parameters:
        +
        e - Hero to attack
        +
        +
      • +
      + + + +
        +
      • +

        randomEnemy

        +
        private Enemy randomEnemy()
        +
        Random enemy from list
        +
        +
        Returns:
        +
        Random enemy
        +
        +
      • +
      + + + +
        +
      • +

        randomHero

        +
        private Hero randomHero()
        +
        Random hero from list
        +
        +
        Returns:
        +
        Random hero
        +
        +
      • +
      + + + +
        +
      • +

        getTimer

        +
        public javax.swing.Timer getTimer()
        +
      • +
      + + + +
        +
      • +

        setTurnBelongTo

        +
        public void setTurnBelongTo​(BattlePerson turnBelongTo)
        +
      • +
      + + + +
        +
      • +

        checkIfTurnOrderIsFull

        +
        private boolean checkIfTurnOrderIsFull​(java.util.LinkedList<BattlePerson> allBattlePerson)
        +
      • +
      + + + +
        +
      • +

        removePersonFromList

        +
        public void removePersonFromList​(BattlePerson person)
        +
        Remove person from one of the list, if died
        +
        +
        Parameters:
        +
        person - Person to delete
        +
        +
      • +
      + + + +
        +
      • +

        setDelay

        +
        public void setDelay​(int delay)
        +
      • +
      + + + +
        +
      • +

        isTimerStopped

        +
        public boolean isTimerStopped()
        +
      • +
      + + + +
        +
      • +

        setTimerStopped

        +
        public void setTimerStopped​(boolean timerStopped)
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Battle/BattlePerson.html b/javadoc/ruscz/game/gameOfProd/Battle/BattlePerson.html new file mode 100644 index 0000000..ea59271 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Battle/BattlePerson.html @@ -0,0 +1,810 @@ + + + + + +BattlePerson + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class BattlePerson

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Battle.BattlePerson
    • +
    +
  • +
+
+
    +
  • +
    +
    Direct Known Subclasses:
    +
    Enemy, Hero
    +
    +
    +
    public abstract class BattlePerson
    +extends java.lang.Object
    +
    General class for all battle actors
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private int[]effectedCoords 
      private javax.swing.TimereffectTimer 
      protected inthealth 
      private java.awt.image.BufferedImageimage 
      protected intlevel 
      protected intmaxHealth 
      protected java.lang.Stringname 
      protected intstrength 
      private javax.swing.Timertimer 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      BattlePerson​(int hp, + int lvl, + java.lang.String name, + int str) 
      BattlePerson​(int hp, + int lvl, + java.lang.String name, + int str, + java.lang.String image) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      abstract voidaddDefence​(int def) 
      abstract voidaddMana​(int mana) 
      abstract voidaddStrength​(int str) 
      abstract voidattack​(BattlePerson enemy) 
      abstract voidblock() 
      private voideffectCoords​(java.lang.String effect) +
      Starts timer that is effecting person's coordinates - creates movement effects
      +
      int[]getEffectedCoords() 
      protected voidgetHealed() +
      Displays a line effect of getting healed
      +
      intgetHealth() 
      private voidgetHurt() +
      Displays a flashing effect of getting hurt
      +
      java.awt.image.BufferedImagegetImage() 
      voidgetKilled​(Battle battle) +
      Displays grid effect of dying and removes person from battle
      +
      intgetLevel() 
      intgetMaxHealth() 
      java.lang.StringgetName() 
      intgetStrength() 
      abstract intheal​(int heal) 
      voidparseImage​(java.lang.String name) +
      Parses image to be displayed
      +
      abstract voidrunAway() 
      voidsetHealth​(int health) 
      voidsetImageEffect​(java.lang.String effect) 
      protected voidstopEffectTimer() 
      java.lang.StringtoString() 
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        maxHealth

        +
        protected int maxHealth
        +
      • +
      + + + +
        +
      • +

        health

        +
        protected int health
        +
      • +
      + + + +
        +
      • +

        level

        +
        protected int level
        +
      • +
      + + + +
        +
      • +

        name

        +
        protected java.lang.String name
        +
      • +
      + + + +
        +
      • +

        strength

        +
        protected int strength
        +
      • +
      + + + +
        +
      • +

        image

        +
        private java.awt.image.BufferedImage image
        +
      • +
      + + + +
        +
      • +

        effectedCoords

        +
        private int[] effectedCoords
        +
      • +
      + + + +
        +
      • +

        effectTimer

        +
        private javax.swing.Timer effectTimer
        +
      • +
      + + + +
        +
      • +

        timer

        +
        private javax.swing.Timer timer
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        BattlePerson

        +
        public BattlePerson​(int hp,
        +                    int lvl,
        +                    java.lang.String name,
        +                    int str,
        +                    java.lang.String image)
        +
      • +
      + + + +
        +
      • +

        BattlePerson

        +
        public BattlePerson​(int hp,
        +                    int lvl,
        +                    java.lang.String name,
        +                    int str)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        parseImage

        +
        public void parseImage​(java.lang.String name)
        +
        Parses image to be displayed
        +
        +
        Parameters:
        +
        name - image file name
        +
        +
      • +
      + + + +
        +
      • +

        setImageEffect

        +
        public void setImageEffect​(java.lang.String effect)
        +
      • +
      + + + +
        +
      • +

        effectCoords

        +
        private void effectCoords​(java.lang.String effect)
        +
        Starts timer that is effecting person's coordinates - creates movement effects
        +
        +
        Parameters:
        +
        effect - effect name
        +
        +
      • +
      + + + +
        +
      • +

        stopEffectTimer

        +
        protected void stopEffectTimer()
        +
      • +
      + + + +
        +
      • +

        getHurt

        +
        private void getHurt()
        +
        Displays a flashing effect of getting hurt
        +
      • +
      + + + +
        +
      • +

        getHealed

        +
        protected void getHealed()
        +
        Displays a line effect of getting healed
        +
      • +
      + + + +
        +
      • +

        getKilled

        +
        public void getKilled​(Battle battle)
        +
        Displays grid effect of dying and removes person from battle
        +
        +
        Parameters:
        +
        battle - reference for Battle
        +
        +
      • +
      + + + +
        +
      • +

        getEffectedCoords

        +
        public int[] getEffectedCoords()
        +
      • +
      + + + +
        +
      • +

        getImage

        +
        public java.awt.image.BufferedImage getImage()
        +
      • +
      + + + +
        +
      • +

        heal

        +
        public abstract int heal​(int heal)
        +
      • +
      + + + +
        +
      • +

        attack

        +
        public abstract void attack​(BattlePerson enemy)
        +
      • +
      + + + +
        +
      • +

        block

        +
        public abstract void block()
        +
      • +
      + + + +
        +
      • +

        addMana

        +
        public abstract void addMana​(int mana)
        +
      • +
      + + + +
        +
      • +

        addDefence

        +
        public abstract void addDefence​(int def)
        +
      • +
      + + + +
        +
      • +

        addStrength

        +
        public abstract void addStrength​(int str)
        +
      • +
      + + + +
        +
      • +

        runAway

        +
        public abstract void runAway()
        +
      • +
      + + + +
        +
      • +

        getHealth

        +
        public int getHealth()
        +
      • +
      + + + +
        +
      • +

        setHealth

        +
        public void setHealth​(int health)
        +
      • +
      + + + +
        +
      • +

        getLevel

        +
        public int getLevel()
        +
      • +
      + + + +
        +
      • +

        getName

        +
        public java.lang.String getName()
        +
      • +
      + + + +
        +
      • +

        getStrength

        +
        public int getStrength()
        +
      • +
      + + + +
        +
      • +

        getMaxHealth

        +
        public int getMaxHealth()
        +
      • +
      + + + +
        +
      • +

        toString

        +
        public java.lang.String toString()
        +
        +
        Overrides:
        +
        toString in class java.lang.Object
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Battle/Enemy.html b/javadoc/ruscz/game/gameOfProd/Battle/Enemy.html new file mode 100644 index 0000000..063d3db --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Battle/Enemy.html @@ -0,0 +1,504 @@ + + + + + +Enemy + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Enemy

+
+
+ +
+
    +
  • +
    +
    public class Enemy
    +extends BattlePerson
    +
    Enemy class for battle
    +
  • +
+
+
+ +
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        id

        +
        private final int id
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Enemy

        +
        public Enemy​(int hp,
        +             int lvl,
        +             java.lang.String name,
        +             int str,
        +             int id,
        +             java.lang.String image)
        +
      • +
      + + + +
        +
      • +

        Enemy

        +
        public Enemy​(int hp,
        +             int lvl,
        +             java.lang.String name,
        +             int str,
        +             int id)
        +
      • +
      +
    • +
    +
    + +
    + +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Battle/Hero.html b/javadoc/ruscz/game/gameOfProd/Battle/Hero.html new file mode 100644 index 0000000..6b69be7 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Battle/Hero.html @@ -0,0 +1,522 @@ + + + + + +Hero + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Hero

+
+
+ +
+
    +
  • +
    +
    public class Hero
    +extends BattlePerson
    +
    Hero class for Battle
    +
  • +
+
+
+ +
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        mana

        +
        private int mana
        +
      • +
      + + + +
        +
      • +

        defence

        +
        private int defence
        +
      • +
      + + + +
        +
      • +

        isBlocking

        +
        private boolean isBlocking
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Hero

        +
        public Hero​(int hp,
        +            int lvl,
        +            java.lang.String name,
        +            int str,
        +            int mana,
        +            int defence,
        +            java.lang.String image)
        +
      • +
      + + + +
        +
      • +

        Hero

        +
        public Hero​(int hp,
        +            int lvl,
        +            java.lang.String name,
        +            int str,
        +            int mana,
        +            int defence)
        +
      • +
      +
    • +
    +
    + +
    + +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Battle/package-summary.html b/javadoc/ruscz/game/gameOfProd/Battle/package-summary.html new file mode 100644 index 0000000..2965362 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Battle/package-summary.html @@ -0,0 +1,151 @@ + + + + + +ruscz.game.gameOfProd.Battle + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd.Battle

+
+
+
    +
  • +
    + + + + + + + + + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    Battle +
    Class for Battle with graphic implementation
    +
    BattlePerson +
    General class for all battle actors
    +
    Enemy +
    Enemy class for battle
    +
    Hero +
    Hero class for Battle
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Battle/package-tree.html b/javadoc/ruscz/game/gameOfProd/Battle/package-tree.html new file mode 100644 index 0000000..8d8f935 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Battle/package-tree.html @@ -0,0 +1,132 @@ + + + + + +ruscz.game.gameOfProd.Battle Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd.Battle

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+
    +
  • java.lang.Object +
      +
    • ruscz.game.gameOfProd.Battle.Battle
    • +
    • ruscz.game.gameOfProd.Battle.BattlePerson +
        +
      • ruscz.game.gameOfProd.Battle.Enemy
      • +
      • ruscz.game.gameOfProd.Battle.Hero
      • +
      +
    • +
    +
  • +
+
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/BattleUI/CommandList.html b/javadoc/ruscz/game/gameOfProd/BattleUI/CommandList.html new file mode 100644 index 0000000..10585b4 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/BattleUI/CommandList.html @@ -0,0 +1,364 @@ + + + + + +CommandList + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class CommandList

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.BattleUI.CommandList
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    public class CommandList
    +extends javax.swing.JPanel
    +
    JPanel with commands to game command line + Used, but because of Text Parser doesn't have any of commands
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
    • +
    +
    + +
    + +
    + +
    +
      +
    • + + +

      Method Summary

      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    + +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/BattleUI/ConsoleInput.html b/javadoc/ruscz/game/gameOfProd/BattleUI/ConsoleInput.html new file mode 100644 index 0000000..2ac6e8f --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/BattleUI/ConsoleInput.html @@ -0,0 +1,528 @@ + + + + + +ConsoleInput + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class ConsoleInput

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.BattleUI.ConsoleInput
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    public class ConsoleInput
    +extends javax.swing.JPanel
    +
    JPanel with command line + Used, but because of Text Parser doesn't work
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private javax.swing.JButtonexit 
      private javax.swing.JTextPaneinput 
      private javax.swing.JButtonlist 
      private javax.swing.JButtonsubmit 
      +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
    • +
    +
    + +
    + +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      javax.swing.JButtongetExit() 
      javax.swing.JTextPanegetInput() 
      javax.swing.JButtongetList() 
      javax.swing.JButtongetSubmit() 
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        input

        +
        private final javax.swing.JTextPane input
        +
      • +
      + + + +
        +
      • +

        submit

        +
        private final javax.swing.JButton submit
        +
      • +
      + + + +
        +
      • +

        list

        +
        private final javax.swing.JButton list
        +
      • +
      + + + +
        +
      • +

        exit

        +
        private final javax.swing.JButton exit
        +
      • +
      +
    • +
    +
    + +
    + +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        getInput

        +
        public javax.swing.JTextPane getInput()
        +
      • +
      + + + +
        +
      • +

        getSubmit

        +
        public javax.swing.JButton getSubmit()
        +
      • +
      + + + +
        +
      • +

        getList

        +
        public javax.swing.JButton getList()
        +
      • +
      + + + +
        +
      • +

        getExit

        +
        public javax.swing.JButton getExit()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/BattleUI/EnemyDescription.html b/javadoc/ruscz/game/gameOfProd/BattleUI/EnemyDescription.html new file mode 100644 index 0000000..19dd41b --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/BattleUI/EnemyDescription.html @@ -0,0 +1,480 @@ + + + + + +EnemyDescription + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class EnemyDescription

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.BattleUI.EnemyDescription
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    public class EnemyDescription
    +extends javax.swing.JPanel
    +
    JPanel with info about Enemies and Heroes
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private WindowOfBattlewindowOfBattle 
      +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
    • +
    +
    + +
    + +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      private voidaddNewDescription() +
      Add all Components to JPanel (Description of Person: name, level, health)
      +
      private voiddeletePreviousDescription() +
      Delete all Components from JPanel
      +
      voidupdateDescription() +
      Updates info about all persons in battle
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        EnemyDescription

        +
        public EnemyDescription​(WindowOfBattle window)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        updateDescription

        +
        public void updateDescription()
        +
        Updates info about all persons in battle
        +
      • +
      + + + +
        +
      • +

        addNewDescription

        +
        private void addNewDescription()
        +
        Add all Components to JPanel (Description of Person: name, level, health)
        +
      • +
      + + + +
        +
      • +

        deletePreviousDescription

        +
        private void deletePreviousDescription()
        +
        Delete all Components from JPanel
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/BattleUI/ItemsInventory.html b/javadoc/ruscz/game/gameOfProd/BattleUI/ItemsInventory.html new file mode 100644 index 0000000..59f75ab --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/BattleUI/ItemsInventory.html @@ -0,0 +1,476 @@ + + + + + +ItemsInventory + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class ItemsInventory

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.BattleUI.ItemsInventory
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    public class ItemsInventory
    +extends javax.swing.JPanel
    +
    JPanel with Inventory
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private ImageCellimageCell 
      private javax.swing.JPanelitems 
      private WindowOfBattlewindowOfBattle 
      +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
    • +
    +
    + +
    + +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      voidrefreshItemsInField() +
      Refresh all Items by deleting all previous info and adding new (Description of Item: image, name, multiplicity and action of that) + Have enabled or disabled button Use
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        items

        +
        private final javax.swing.JPanel items
        +
      • +
      + + + +
        +
      • +

        imageCell

        +
        private final ImageCell imageCell
        +
      • +
      + + + + +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        ItemsInventory

        +
        public ItemsInventory​(WindowOfBattle window)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        refreshItemsInField

        +
        public void refreshItemsInField()
        +
        Refresh all Items by deleting all previous info and adding new (Description of Item: image, name, multiplicity and action of that) + Have enabled or disabled button Use
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/BattleUI/MenuOfActions.html b/javadoc/ruscz/game/gameOfProd/BattleUI/MenuOfActions.html new file mode 100644 index 0000000..05b988d --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/BattleUI/MenuOfActions.html @@ -0,0 +1,527 @@ + + + + + +MenuOfActions + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class MenuOfActions

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.BattleUI.MenuOfActions
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    public class MenuOfActions
    +extends javax.swing.JPanel
    +
    JPanel with menu of Action, that User can do
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private javax.swing.JButtonattack 
      private javax.swing.JButtonconsole 
      private javax.swing.JButtonescape 
      private javax.swing.JButtoninventory 
      +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
    • +
    +
    + +
    + +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      javax.swing.JButtongetAttack() 
      javax.swing.JButtongetConsole() 
      javax.swing.JButtongetEscape() 
      javax.swing.JButtongetInventory() 
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        attack

        +
        private final javax.swing.JButton attack
        +
      • +
      + + + +
        +
      • +

        console

        +
        private final javax.swing.JButton console
        +
      • +
      + + + +
        +
      • +

        inventory

        +
        private final javax.swing.JButton inventory
        +
      • +
      + + + +
        +
      • +

        escape

        +
        private final javax.swing.JButton escape
        +
      • +
      +
    • +
    +
    + +
    + +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        getAttack

        +
        public javax.swing.JButton getAttack()
        +
      • +
      + + + +
        +
      • +

        getConsole

        +
        public javax.swing.JButton getConsole()
        +
      • +
      + + + +
        +
      • +

        getInventory

        +
        public javax.swing.JButton getInventory()
        +
      • +
      + + + +
        +
      • +

        getEscape

        +
        public javax.swing.JButton getEscape()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/BattleUI/SituationText.html b/javadoc/ruscz/game/gameOfProd/BattleUI/SituationText.html new file mode 100644 index 0000000..4e90ef7 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/BattleUI/SituationText.html @@ -0,0 +1,410 @@ + + + + + +SituationText + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class SituationText

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.BattleUI.SituationText
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    public class SituationText
    +extends javax.swing.JPanel
    +
    JPanel with text, describing fight
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
    • +
    +
    + +
    + +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      voidhideText() +
      Hide text from JPanel (Just deleting them)
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        hideText

        +
        public void hideText()
        +
        Hide text from JPanel (Just deleting them)
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/BattleUI/package-summary.html b/javadoc/ruscz/game/gameOfProd/BattleUI/package-summary.html new file mode 100644 index 0000000..c0d2ff3 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/BattleUI/package-summary.html @@ -0,0 +1,165 @@ + + + + + +ruscz.game.gameOfProd.BattleUI + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd.BattleUI

+
+
+
    +
  • +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    CommandList +
    JPanel with commands to game command line + Used, but because of Text Parser doesn't have any of commands
    +
    ConsoleInput +
    JPanel with command line + Used, but because of Text Parser doesn't work
    +
    EnemyDescription +
    JPanel with info about Enemies and Heroes
    +
    ItemsInventory +
    JPanel with Inventory
    +
    MenuOfActions +
    JPanel with menu of Action, that User can do
    +
    SituationText +
    JPanel with text, describing fight
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/BattleUI/package-tree.html b/javadoc/ruscz/game/gameOfProd/BattleUI/package-tree.html new file mode 100644 index 0000000..0b3740b --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/BattleUI/package-tree.html @@ -0,0 +1,147 @@ + + + + + +ruscz.game.gameOfProd.BattleUI Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd.BattleUI

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+
    +
  • java.lang.Object +
      +
    • java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable) +
        +
      • java.awt.Container +
          +
        • javax.swing.JComponent (implements java.io.Serializable) + +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Cells/Block.html b/javadoc/ruscz/game/gameOfProd/Cells/Block.html new file mode 100644 index 0000000..ef6c1b9 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Cells/Block.html @@ -0,0 +1,483 @@ + + + + + +Block + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Block

+
+
+ +
+
    +
  • +
    +
    public class Block
    +extends Cell
    +
    Cell with collision to Player
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private ImageCellimageCell 
      private booleanpaint 
      private java.lang.Stringpartial 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Block​(int x, + int y, + Map map, + boolean paint) 
      Block​(int x, + int y, + Map map, + java.lang.String partial, + boolean paint) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      booleanequals​(java.lang.Object o) 
      booleanisInBlock​(int x, + int y) +
      Checks if this Block in this position
      +
      booleanisInBlock​(int x, + int y, + boolean half) 
      booleanisPartial() 
      voidpaint​(java.awt.Graphics2D g) 
      +
      +
      + +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        imageCell

        +
        private final ImageCell imageCell
        +
      • +
      + + + +
        +
      • +

        paint

        +
        private final boolean paint
        +
      • +
      + + + +
        +
      • +

        partial

        +
        private final java.lang.String partial
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Block

        +
        public Block​(int x,
        +             int y,
        +             Map map,
        +             boolean paint)
        +
      • +
      + + + +
        +
      • +

        Block

        +
        public Block​(int x,
        +             int y,
        +             Map map,
        +             java.lang.String partial,
        +             boolean paint)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        isInBlock

        +
        public boolean isInBlock​(int x,
        +                         int y)
        +
        Checks if this Block in this position
        +
        +
        Parameters:
        +
        x - X position
        +
        y - Y position
        +
        Returns:
        +
        true if Block is in this position
        +
        +
      • +
      + + + +
        +
      • +

        isInBlock

        +
        public boolean isInBlock​(int x,
        +                         int y,
        +                         boolean half)
        +
        +
        Parameters:
        +
        x - X position
        +
        y - Y position
        +
        half - is half-block
        +
        Returns:
        +
        true if Block is upper half-block
        +
        +
      • +
      + + + +
        +
      • +

        isPartial

        +
        public boolean isPartial()
        +
      • +
      + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics2D g)
        +
        +
        Overrides:
        +
        paint in class Cell
        +
        +
      • +
      + + + +
        +
      • +

        equals

        +
        public boolean equals​(java.lang.Object o)
        +
        +
        Overrides:
        +
        equals in class Cell
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Cells/Cell.html b/javadoc/ruscz/game/gameOfProd/Cells/Cell.html new file mode 100644 index 0000000..de8dac0 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Cells/Cell.html @@ -0,0 +1,478 @@ + + + + + +Cell + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Cell

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Cells.Cell
    • +
    +
  • +
+
+ +
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private java.awt.Colorcolor 
      private intsize 
      private intx 
      private inty 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Cell​(int x, + int y, + int size, + java.awt.Color color) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      booleanequals​(java.lang.Object o) 
      intgetSize() 
      intgetX() 
      intgetY() 
      voidpaint​(java.awt.Graphics2D g) 
      voidset​(int x, + int y) +
      Set position of Cell
      +
      voidsetColor​(java.awt.Color color) 
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        x

        +
        private int x
        +
      • +
      + + + +
        +
      • +

        y

        +
        private int y
        +
      • +
      + + + +
        +
      • +

        size

        +
        private final int size
        +
      • +
      + + + +
        +
      • +

        color

        +
        private java.awt.Color color
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Cell

        +
        public Cell​(int x,
        +            int y,
        +            int size,
        +            java.awt.Color color)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        set

        +
        public void set​(int x,
        +                int y)
        +
        Set position of Cell
        +
        +
        Parameters:
        +
        x - X position
        +
        y - Y position
        +
        +
      • +
      + + + +
        +
      • +

        setColor

        +
        public void setColor​(java.awt.Color color)
        +
      • +
      + + + +
        +
      • +

        getX

        +
        public int getX()
        +
      • +
      + + + +
        +
      • +

        getY

        +
        public int getY()
        +
      • +
      + + + +
        +
      • +

        getSize

        +
        public int getSize()
        +
      • +
      + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics2D g)
        +
      • +
      + + + +
        +
      • +

        equals

        +
        public boolean equals​(java.lang.Object o)
        +
        +
        Overrides:
        +
        equals in class java.lang.Object
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Cells/ChestCell.html b/javadoc/ruscz/game/gameOfProd/Cells/ChestCell.html new file mode 100644 index 0000000..d8f95da --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Cells/ChestCell.html @@ -0,0 +1,564 @@ + + + + + +ChestCell + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class ChestCell

+
+
+ +
+
    +
  • +
    +
    public class ChestCell
    +extends InteractionCell
    +
    Special type of Interaction cell that holds an inventory
    +
  • +
+
+
+ +
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        chestInventory

        +
        private final java.util.LinkedList<Item> chestInventory
        +
      • +
      + + + +
        +
      • +

        showItem

        +
        private boolean showItem
        +
      • +
      + + + +
        +
      • +

        isActive

        +
        private boolean isActive
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        ChestCell

        +
        public ChestCell​(int x,
        +                 int y,
        +                 java.lang.String inventory,
        +                 Dialog dialog,
        +                 Map map,
        +                 WindowOfFreeMove window,
        +                 boolean paint)
        +
      • +
      + + + +
        +
      • +

        ChestCell

        +
        public ChestCell​(int x,
        +                 int y,
        +                 java.lang.String inventory,
        +                 Dialog dialog,
        +                 Map map,
        +                 WindowOfFreeMove window)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        fillChest

        +
        private void fillChest​(java.lang.String inventory)
        +
        Fills chest with item from file
        +
        +
        Parameters:
        +
        inventory - name of inventory file
        +
        +
      • +
      + + + +
        +
      • +

        putItemToInventory

        +
        private void putItemToInventory()
        +
        Puts an item in Players inventory
        +
      • +
      + + + + + + + + + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics2D g)
        +
        +
        Overrides:
        +
        paint in class InteractionCell
        +
        +
      • +
      + + + +
        +
      • +

        isActive

        +
        public boolean isActive()
        +
      • +
      + + + +
        +
      • +

        setActive

        +
        public void setActive​(boolean active)
        +
      • +
      + + + +
        +
      • +

        getPaint

        +
        public boolean getPaint()
        +
      • +
      + + + +
        +
      • +

        getShowItem

        +
        public boolean getShowItem()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Cells/DoorCell.html b/javadoc/ruscz/game/gameOfProd/Cells/DoorCell.html new file mode 100644 index 0000000..2d1c349 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Cells/DoorCell.html @@ -0,0 +1,577 @@ + + + + + +DoorCell + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class DoorCell

+
+
+ +
+
    +
  • +
    +
    public class DoorCell
    +extends InteractionCell
    +
    Special type of Interaction cell that can act as a Block or as Empty
    +
  • +
+
+
+ +
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        isOpen

        +
        private boolean isOpen
        +
      • +
      + + + +
        +
      • +

        isLocked

        +
        private boolean isLocked
        +
      • +
      + + + +
        +
      • +

        directionVert

        +
        private final boolean directionVert
        +
      • +
      + + + +
        +
      • +

        sound

        +
        private java.lang.String sound
        +
      • +
      + + + +
        +
      • +

        volume

        +
        private float volume
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        DoorCell

        +
        public DoorCell​(int x,
        +                int y,
        +                boolean directionVert,
        +                java.lang.String message,
        +                Dialog dialog,
        +                Map map,
        +                WindowOfFreeMove window)
        +
      • +
      + + + +
        +
      • +

        DoorCell

        +
        public DoorCell​(int x,
        +                int y,
        +                boolean directionVert,
        +                Map map,
        +                WindowOfFreeMove window)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics2D g)
        +
        +
        Overrides:
        +
        paint in class InteractionCell
        +
        +
      • +
      + + + +
        +
      • +

        useItem

        +
        public void useItem​(Item item)
        +
        Description copied from class: InteractionCell
        +
        Uses a selected item
        +
        +
        Overrides:
        +
        useItem in class InteractionCell
        +
        Parameters:
        +
        item - item to be used
        +
        +
      • +
      + + + +
        +
      • +

        setSound

        +
        private void setSound()
        +
        Sets sound that is played on interaction
        +
      • +
      + + + +
        +
      • +

        isOpen

        +
        public boolean isOpen()
        +
      • +
      + + + +
        +
      • +

        setOpen

        +
        public void setOpen​(boolean open)
        +
      • +
      + + + +
        +
      • +

        isLocked

        +
        public boolean isLocked()
        +
      • +
      + + + +
        +
      • +

        setLocked

        +
        public void setLocked​(boolean locked)
        +
      • +
      + + + +
        +
      • +

        getSound

        +
        public java.lang.String getSound()
        +
      • +
      + + + +
        +
      • +

        getVolume

        +
        public float getVolume()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Cells/EventMoveToCell.html b/javadoc/ruscz/game/gameOfProd/Cells/EventMoveToCell.html new file mode 100644 index 0000000..6725152 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Cells/EventMoveToCell.html @@ -0,0 +1,492 @@ + + + + + +EventMoveToCell + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class EventMoveToCell

+
+
+ +
+
    +
  • +
    +
    public class EventMoveToCell
    +extends Cell
    +
    Cell that moves Player between maps
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      EventMoveToCell​(int id, + int directionOut, + int x, + int y, + Map map, + WindowOfFreeMove window, + boolean paint) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      intgetDirectionOut() 
      intgetId() 
      MapgetMap() 
      private booleanisActiveTriggerBehindMoveTo() +
      Checks for active Trigger cells in the directionOut from Door
      +
      voidmoveToMap() +
      Moves player to map that is linked with this Moveto cell
      +
      voidpaint​(java.awt.Graphics2D g) 
      +
      +
      + +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        map

        +
        private final Map map
        +
      • +
      + + + + + + + +
        +
      • +

        id

        +
        private final int id
        +
      • +
      + + + +
        +
      • +

        directionOut

        +
        private final int directionOut
        +
      • +
      + + + +
        +
      • +

        paint

        +
        private final boolean paint
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        EventMoveToCell

        +
        public EventMoveToCell​(int id,
        +                       int directionOut,
        +                       int x,
        +                       int y,
        +                       Map map,
        +                       WindowOfFreeMove window,
        +                       boolean paint)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        getId

        +
        public int getId()
        +
      • +
      + + + +
        +
      • +

        getMap

        +
        public Map getMap()
        +
      • +
      + + + +
        +
      • +

        getDirectionOut

        +
        public int getDirectionOut()
        +
      • +
      + + + +
        +
      • +

        moveToMap

        +
        public void moveToMap()
        +
        Moves player to map that is linked with this Moveto cell
        +
      • +
      + + + +
        +
      • +

        isActiveTriggerBehindMoveTo

        +
        private boolean isActiveTriggerBehindMoveTo()
        +
        Checks for active Trigger cells in the directionOut from Door
        +
        +
        Returns:
        +
        true if there is an active Trigger cell
        +
        +
      • +
      + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics2D g)
        +
        +
        Overrides:
        +
        paint in class Cell
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Cells/InteractionCell.html b/javadoc/ruscz/game/gameOfProd/Cells/InteractionCell.html new file mode 100644 index 0000000..e0dd1c7 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Cells/InteractionCell.html @@ -0,0 +1,663 @@ + + + + + +InteractionCell + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class InteractionCell

+
+
+ +
+ +
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      InteractionCell​(int x, + int y, + java.lang.String message, + Dialog dialog, + Map map, + WindowOfFreeMove window, + boolean paint) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      voidendEvent() +
      Ends event and bounds camera
      +
      booleanequals​(java.lang.Object o) 
      DialoggetDialog() 
      ImageCellgetImageCell() 
      SoundManagergetSoundManager() 
      voidpaint​(java.awt.Graphics2D g) 
      voidplayCustscene​(java.lang.String name, + int i) +
      Parses line of cut-scene text into a set of commands if the sequence numbers are equal
      +
      voidreadDialogFile​(java.lang.String name) +
      Reads event file and passes in on to readNextLine
      +
      voidreadNextLine() +
      Parses line of event text into set of commands
      +
      voidstartEvent() +
      Starts regular event or cut-scene
      +
      voiduseItem​(Item item) +
      Uses a selected item
      +
      +
      +
      + +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        message

        +
        protected java.lang.String message
        +
      • +
      + + + +
        +
      • +

        dialog

        +
        protected Dialog dialog
        +
      • +
      + + + +
        +
      • +

        scanner

        +
        protected java.util.Scanner scanner
        +
      • +
      + + + +
        +
      • +

        imageCell

        +
        private final ImageCell imageCell
        +
      • +
      + + + +
        +
      • +

        soundManager

        +
        private final SoundManager soundManager
        +
      • +
      + + + + + + + +
        +
      • +

        paint

        +
        protected boolean paint
        +
      • +
      + + + +
        +
      • +

        timer

        +
        private javax.swing.Timer timer
        +
      • +
      + + + +
        +
      • +

        textTimer

        +
        private javax.swing.Timer textTimer
        +
      • +
      + + + +
        +
      • +

        LOG

        +
        private static final java.util.logging.Logger LOG
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        InteractionCell

        +
        public InteractionCell​(int x,
        +                       int y,
        +                       java.lang.String message,
        +                       Dialog dialog,
        +                       Map map,
        +                       WindowOfFreeMove window,
        +                       boolean paint)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        startEvent

        +
        public void startEvent()
        +
        Starts regular event or cut-scene
        +
      • +
      + + + +
        +
      • +

        readDialogFile

        +
        public void readDialogFile​(java.lang.String name)
        +
        Reads event file and passes in on to readNextLine
        +
        +
        Parameters:
        +
        name - event file name
        +
        +
      • +
      + + + +
        +
      • +

        readNextLine

        +
        public void readNextLine()
        +
        Parses line of event text into set of commands
        +
      • +
      + + + +
        +
      • +

        endEvent

        +
        public void endEvent()
        +
        Ends event and bounds camera
        +
      • +
      + + + +
        +
      • +

        playCustscene

        +
        public void playCustscene​(java.lang.String name,
        +                          int i)
        +
        Parses line of cut-scene text into a set of commands if the sequence numbers are equal
        +
        +
        Parameters:
        +
        name - text to parse
        +
        i - sequence number
        +
        +
      • +
      + + + +
        +
      • +

        useItem

        +
        public void useItem​(Item item)
        +
        Uses a selected item
        +
        +
        Parameters:
        +
        item - item to be used
        +
        +
      • +
      + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics2D g)
        +
        +
        Overrides:
        +
        paint in class Cell
        +
        +
      • +
      + + + +
        +
      • +

        equals

        +
        public boolean equals​(java.lang.Object o)
        +
        +
        Overrides:
        +
        equals in class Cell
        +
        +
      • +
      + + + +
        +
      • +

        getImageCell

        +
        public ImageCell getImageCell()
        +
      • +
      + + + +
        +
      • +

        getSoundManager

        +
        public SoundManager getSoundManager()
        +
      • +
      + + + +
        +
      • +

        getDialog

        +
        public Dialog getDialog()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Cells/Npc.html b/javadoc/ruscz/game/gameOfProd/Cells/Npc.html new file mode 100644 index 0000000..ac45864 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Cells/Npc.html @@ -0,0 +1,712 @@ + + + + + +Npc + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Npc

+
+
+ +
+
    +
  • +
    +
    public class Npc
    +extends Person
    +
    Person-like cell that is controlled by application
    +
  • +
+
+
+ +
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        mapManager

        +
        private final MapManager mapManager
        +
      • +
      + + + +
        +
      • +

        name

        +
        private java.lang.String name
        +
      • +
      + + + +
        +
      • +

        direction

        +
        private int direction
        +
      • +
      + + + +
        +
      • +

        width

        +
        private int width
        +
      • +
      + + + +
        +
      • +

        height

        +
        private int height
        +
      • +
      + + + +
        +
      • +

        offsetX

        +
        private int offsetX
        +
      • +
      + + + +
        +
      • +

        offsetY

        +
        private int offsetY
        +
      • +
      + + + +
        +
      • +

        widthCoef

        +
        private double widthCoef
        +
      • +
      + + + +
        +
      • +

        heightCoef

        +
        private double heightCoef
        +
      • +
      + + + +
        +
      • +

        imageNpc

        +
        private java.lang.String imageNpc
        +
      • +
      + + + +
        +
      • +

        battle

        +
        private java.lang.String battle
        +
      • +
      + + + +
        +
      • +

        timer

        +
        private javax.swing.Timer timer
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Npc

        +
        public Npc​(int x,
        +           int y,
        +           java.lang.String name,
        +           Map map,
        +           MapManager mapManager)
        +
      • +
      + + + +
        +
      • +

        Npc

        +
        public Npc​(int x,
        +           int y,
        +           Map map,
        +           MapManager mapManager)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        move

        +
        public void move​(int endX,
        +                 int endY)
        +
        Finds closest path from current position to end and moves NPC accordingly
        +
        +
        Parameters:
        +
        endX - ending X value
        +
        endY - ending Y value
        +
        +
      • +
      + + + +
        +
      • +

        stopNPCMove

        +
        private void stopNPCMove​(int endX,
        +                         int endY)
        +
        Stops NPC's movement and if battle name is not null and there is Player in front of NPC, is starts battle sequence
        +
        +
        Parameters:
        +
        endX - ending X value
        +
        endY - ending Y value
        +
        +
      • +
      + + + +
        +
      • +

        moveUp

        +
        private void moveUp()
        +
        Moves NPC up one cell
        +
      • +
      + + + +
        +
      • +

        moveDown

        +
        private void moveDown()
        +
        Moves NPC down one cell
        +
      • +
      + + + +
        +
      • +

        moveLeft

        +
        private void moveLeft()
        +
        Moves NPC left one cell
        +
      • +
      + + + +
        +
      • +

        moveRight

        +
        private void moveRight()
        +
        Moves NPC right one cell
        +
      • +
      + + + +
        +
      • +

        loadNpc

        +
        private void loadNpc()
        +
        Loads NPC's attributes from file
        +
      • +
      + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics2D g)
        +
        +
        Overrides:
        +
        paint in class Person
        +
        +
      • +
      + + + +
        +
      • +

        setDirection

        +
        public void setDirection​(int direction)
        +
      • +
      + + + +
        +
      • +

        getName

        +
        public java.lang.String getName()
        +
      • +
      + + + +
        +
      • +

        getTimer

        +
        public javax.swing.Timer getTimer()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Cells/Person.html b/javadoc/ruscz/game/gameOfProd/Cells/Person.html new file mode 100644 index 0000000..202c4d2 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Cells/Person.html @@ -0,0 +1,807 @@ + + + + + +Person + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Person

+
+
+ +
+
    +
  • +
    +
    Direct Known Subclasses:
    +
    Npc
    +
    +
    +
    public class Person
    +extends Cell
    +
    Class managing Player
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Person​(int x, + int y, + Map map) 
      Person​(Map map) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      voidanimateMove​(java.awt.Graphics2D g, + int direction) +
      Animates Players move throughout the map
      +
      intgetDirectionMoveLast() 
      intgetDirectionSight() 
      intgetDistance() 
      booleangetIsMoving() 
      MapgetMap() 
      private booleanisDoorInFront​(int x, + int y, + int directionSight) +
      Checks if there is a Door cell in front of Player
      +
      private booleanisEventInFront​(int x, + int y, + int directionSight) +
      Checks if there is an Event cell in front of Player
      +
      private booleanisChestInFront​(int x, + int y, + int directionSight) +
      Checks if there is a Chest cell in front of Player
      +
      static booleanisInEvent() 
      voidmove() +
      Checks for user input then checks if movement is possible then moves Player
      +
      voidpaint​(java.awt.Graphics2D g) 
      voidsetDirectionMove​(int directionMove) 
      voidsetDirectionMoveLast​(int directionMoveLast) 
      voidsetDirectionSight​(int directionSight) 
      voidsetDistance​(int distance) 
      voidsetImagePerson​(java.lang.String name, + java.awt.Rectangle[] rectangles) 
      static voidsetInEvent​(boolean isInEvent) 
      voidsetIsMoving​(boolean isMoving) 
      +
      +
      + +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + + + + + +
        +
      • +

        map

        +
        private final Map map
        +
      • +
      + + + + + + + +
        +
      • +

        directionMove

        +
        private int directionMove
        +
      • +
      + + + +
        +
      • +

        directionSight

        +
        private int directionSight
        +
      • +
      + + + +
        +
      • +

        directionMoveLast

        +
        private int directionMoveLast
        +
      • +
      + + + +
        +
      • +

        isMoving

        +
        private boolean isMoving
        +
      • +
      + + + +
        +
      • +

        isInEvent

        +
        private static boolean isInEvent
        +
      • +
      + + + +
        +
      • +

        distanceOfAnimation

        +
        private int distanceOfAnimation
        +
      • +
      + + + +
        +
      • +

        time

        +
        private long time
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Person

        +
        public Person​(Map map)
        +
      • +
      + + + +
        +
      • +

        Person

        +
        public Person​(int x,
        +              int y,
        +              Map map)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        getMap

        +
        public Map getMap()
        +
      • +
      + + + +
        +
      • +

        setDirectionMoveLast

        +
        public void setDirectionMoveLast​(int directionMoveLast)
        +
      • +
      + + + +
        +
      • +

        setDirectionSight

        +
        public void setDirectionSight​(int directionSight)
        +
      • +
      + + + +
        +
      • +

        setDirectionMove

        +
        public void setDirectionMove​(int directionMove)
        +
      • +
      + + + +
        +
      • +

        setImagePerson

        +
        public void setImagePerson​(java.lang.String name,
        +                           java.awt.Rectangle[] rectangles)
        +
      • +
      + + + +
        +
      • +

        move

        +
        public void move()
        +
        Checks for user input then checks if movement is possible then moves Player
        +
      • +
      + + + +
        +
      • +

        isEventInFront

        +
        private boolean isEventInFront​(int x,
        +                               int y,
        +                               int directionSight)
        +
        Checks if there is an Event cell in front of Player
        +
        +
        Parameters:
        +
        x - X position of Player
        +
        y - Y position of Player
        +
        directionSight - direction of sight of Player
        +
        Returns:
        +
        true if there is an event in front of Player
        +
        +
      • +
      + + + +
        +
      • +

        isDoorInFront

        +
        private boolean isDoorInFront​(int x,
        +                              int y,
        +                              int directionSight)
        +
        Checks if there is a Door cell in front of Player
        +
        +
        Parameters:
        +
        x - X position of Player
        +
        y - Y position of Player
        +
        directionSight - direction of sight of Player
        +
        Returns:
        +
        true if there is a door in front of Player
        +
        +
      • +
      + + + +
        +
      • +

        isChestInFront

        +
        private boolean isChestInFront​(int x,
        +                               int y,
        +                               int directionSight)
        +
        Checks if there is a Chest cell in front of Player
        +
        +
        Parameters:
        +
        x - X position of Player
        +
        y - Y position of Player
        +
        directionSight - direction of sight of Player
        +
        Returns:
        +
        true if there is a chest in front of Player
        +
        +
      • +
      + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics2D g)
        +
        +
        Overrides:
        +
        paint in class Cell
        +
        +
      • +
      + + + +
        +
      • +

        animateMove

        +
        public void animateMove​(java.awt.Graphics2D g,
        +                        int direction)
        +
        Animates Players move throughout the map
        +
        +
        Parameters:
        +
        g - graphics for painting
        +
        direction - Player's movement direction
        +
        +
      • +
      + + + +
        +
      • +

        getIsMoving

        +
        public boolean getIsMoving()
        +
      • +
      + + + +
        +
      • +

        setIsMoving

        +
        public void setIsMoving​(boolean isMoving)
        +
      • +
      + + + +
        +
      • +

        setDistance

        +
        public void setDistance​(int distance)
        +
      • +
      + + + +
        +
      • +

        getDistance

        +
        public int getDistance()
        +
      • +
      + + + +
        +
      • +

        getDirectionMoveLast

        +
        public int getDirectionMoveLast()
        +
      • +
      + + + +
        +
      • +

        setInEvent

        +
        public static void setInEvent​(boolean isInEvent)
        +
      • +
      + + + +
        +
      • +

        getDirectionSight

        +
        public int getDirectionSight()
        +
      • +
      + + + +
        +
      • +

        isInEvent

        +
        public static boolean isInEvent()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Cells/TriggerCell.html b/javadoc/ruscz/game/gameOfProd/Cells/TriggerCell.html new file mode 100644 index 0000000..cf29d1c --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Cells/TriggerCell.html @@ -0,0 +1,466 @@ + + + + + +TriggerCell + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class TriggerCell

+
+
+ +
+
    +
  • +
    +
    public class TriggerCell
    +extends InteractionCell
    +
    Special type of Interaction cell that is triggered on Player stepping onto it
    +
  • +
+
+
+ +
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        isActive

        +
        private boolean isActive
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        TriggerCell

        +
        public TriggerCell​(int x,
        +                   int y,
        +                   java.lang.String message,
        +                   Dialog dialog,
        +                   Map map,
        +                   WindowOfFreeMove window)
        +
      • +
      + + + +
        +
      • +

        TriggerCell

        +
        public TriggerCell​(int x,
        +                   int y,
        +                   java.lang.String message,
        +                   Dialog dialog,
        +                   Map map,
        +                   WindowOfFreeMove window,
        +                   boolean active)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + + + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics2D g)
        +
        +
        Overrides:
        +
        paint in class InteractionCell
        +
        +
      • +
      + + + +
        +
      • +

        equals

        +
        public boolean equals​(java.lang.Object o)
        +
        +
        Overrides:
        +
        equals in class InteractionCell
        +
        +
      • +
      + + + +
        +
      • +

        getActive

        +
        public boolean getActive()
        +
      • +
      + + + +
        +
      • +

        setActive

        +
        public void setActive​(boolean active)
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Cells/TypeOfCell.html b/javadoc/ruscz/game/gameOfProd/Cells/TypeOfCell.html new file mode 100644 index 0000000..ef62d60 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Cells/TypeOfCell.html @@ -0,0 +1,451 @@ + + + + + +TypeOfCell + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Enum TypeOfCell

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.lang.Enum<TypeOfCell>
    • +
    • +
        +
      • ruscz.game.gameOfProd.Cells.TypeOfCell
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.io.Serializable, java.lang.Comparable<TypeOfCell>, java.lang.constant.Constable
    +
    +
    +
    public enum TypeOfCell
    +extends java.lang.Enum<TypeOfCell>
    +
    Enumeration of basic cell types
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.lang.Enum

        +java.lang.Enum.EnumDesc<E extends java.lang.Enum<E>>
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Enum Constant Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Enum Constants 
      Enum ConstantDescription
      BLOCK 
      EMPTY 
      EVENT 
      MOVETO 
      SPAWNPOINT 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + + + +
      Constructors 
      ModifierConstructorDescription
      private TypeOfCell() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      static TypeOfCellvalueOf​(java.lang.String name) +
      Returns the enum constant of this type with the specified name.
      +
      static TypeOfCell[]values() +
      Returns an array containing the constants of this enum type, in +the order they are declared.
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Enum

        +clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +getClass, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        TypeOfCell

        +
        private TypeOfCell()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        values

        +
        public static TypeOfCell[] values()
        +
        Returns an array containing the constants of this enum type, in +the order they are declared.
        +
        +
        Returns:
        +
        an array containing the constants of this enum type, in the order they are declared
        +
        +
      • +
      + + + +
        +
      • +

        valueOf

        +
        public static TypeOfCell valueOf​(java.lang.String name)
        +
        Returns the enum constant of this type with the specified name. +The string must match exactly an identifier used to declare an +enum constant in this type. (Extraneous whitespace characters are +not permitted.)
        +
        +
        Parameters:
        +
        name - the name of the enum constant to be returned.
        +
        Returns:
        +
        the enum constant with the specified name
        +
        Throws:
        +
        java.lang.IllegalArgumentException - if this enum type has no constant with the specified name
        +
        java.lang.NullPointerException - if the argument is null
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Cells/package-summary.html b/javadoc/ruscz/game/gameOfProd/Cells/package-summary.html new file mode 100644 index 0000000..e5aa3cc --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Cells/package-summary.html @@ -0,0 +1,200 @@ + + + + + +ruscz.game.gameOfProd.Cells + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd.Cells

+
+
+
    +
  • +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    Block +
    Cell with collision to Player
    +
    Cell +
    General class for Cell
    +
    DoorCell +
    Special type of Interaction cell that can act as a Block or as Empty
    +
    EventMoveToCell +
    Cell that moves Player between maps
    +
    ChestCell +
    Special type of Interaction cell that holds an inventory
    +
    InteractionCell +
    Cell that is interactible by Player
    +
    Npc +
    Person-like cell that is controlled by application
    +
    Person +
    Class managing Player
    +
    TriggerCell +
    Special type of Interaction cell that is triggered on Player stepping onto it
    +
    +
    +
  • +
  • +
    + + + + + + + + + + + + +
    Enum Summary 
    EnumDescription
    TypeOfCell +
    Enumeration of basic cell types
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Cells/package-tree.html b/javadoc/ruscz/game/gameOfProd/Cells/package-tree.html new file mode 100644 index 0000000..99157f7 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Cells/package-tree.html @@ -0,0 +1,157 @@ + + + + + +ruscz.game.gameOfProd.Cells Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd.Cells

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+
    +
  • java.lang.Object + +
  • +
+
+
+

Enum Hierarchy

+
    +
  • java.lang.Object +
      +
    • java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable) + +
    • +
    +
  • +
+
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Dialog/Dialog.html b/javadoc/ruscz/game/gameOfProd/Dialog/Dialog.html new file mode 100644 index 0000000..2a7472b --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Dialog/Dialog.html @@ -0,0 +1,648 @@ + + + + + +Dialog + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Dialog

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Dialog.Dialog
    • +
    +
  • +
+
+
    +
  • +
    +
    public class Dialog
    +extends java.lang.Object
    +
    Class for showing text on Dialog Bar
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Dialog​(DialogBar dialogBar) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      SoundManagergetSoundManager() 
      booleangetTimerIsRunning() 
      voidhideText() +
      Hide text from Dialog Bar
      +
      javax.swing.JLabelprepareDialogBar​(java.lang.String string) +
      Takes String of Text and prepare JLabel with all settings needed
      +
      voidsetImageDialog​(ImageDialog imageDialog) 
      voidsetText​(java.lang.String text) 
      voidsetVoice​(java.lang.String voice) 
      voidsetVoiceover​(boolean voiceover) 
      private voidshowByChar() +
      Function, that add next symbol from text to DialogBar + Stop timer of adding symbols, if full text is showed
      +
      voidshowFastText() +
      Showing block of text with fast changing of text (while, not Timer)
      +
      voidshowText() +
      Showing DialogBar with animation of adding symbol
      +
      voidskipShowText() +
      Skip for animation of symbols
      +
      voidunsetImageDialog() 
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        text

        +
        private java.lang.String text
        +
      • +
      + + + +
        +
      • +

        textLength

        +
        private int textLength
        +
      • +
      + + + + + + + +
        +
      • +

        timer

        +
        private javax.swing.Timer timer
        +
      • +
      + + + +
        +
      • +

        dialogBar

        +
        private final DialogBar dialogBar
        +
      • +
      + + + +
        +
      • +

        charNumber

        +
        private int charNumber
        +
      • +
      + + + +
        +
      • +

        timerIsRunning

        +
        private boolean timerIsRunning
        +
      • +
      + + + +
        +
      • +

        soundManager

        +
        private final SoundManager soundManager
        +
      • +
      + + + +
        +
      • +

        voice

        +
        private java.lang.String voice
        +
      • +
      + + + +
        +
      • +

        voiceover

        +
        private boolean voiceover
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Dialog

        +
        public Dialog​(DialogBar dialogBar)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        prepareDialogBar

        +
        public javax.swing.JLabel prepareDialogBar​(java.lang.String string)
        +
        Takes String of Text and prepare JLabel with all settings needed
        +
        +
        Parameters:
        +
        string - Text to show
        +
        Returns:
        +
        JLabel with text
        +
        +
      • +
      + + + +
        +
      • +

        showByChar

        +
        private void showByChar()
        +
        Function, that add next symbol from text to DialogBar + Stop timer of adding symbols, if full text is showed
        +
      • +
      + + + +
        +
      • +

        showText

        +
        public void showText()
        +
        Showing DialogBar with animation of adding symbol
        +
      • +
      + + + +
        +
      • +

        showFastText

        +
        public void showFastText()
        +
        Showing block of text with fast changing of text (while, not Timer)
        +
      • +
      + + + +
        +
      • +

        skipShowText

        +
        public void skipShowText()
        +
        Skip for animation of symbols
        +
      • +
      + + + +
        +
      • +

        hideText

        +
        public void hideText()
        +
        Hide text from Dialog Bar
        +
      • +
      + + + +
        +
      • +

        setText

        +
        public void setText​(java.lang.String text)
        +
      • +
      + + + +
        +
      • +

        setImageDialog

        +
        public void setImageDialog​(ImageDialog imageDialog)
        +
      • +
      + + + +
        +
      • +

        unsetImageDialog

        +
        public void unsetImageDialog()
        +
      • +
      + + + +
        +
      • +

        getTimerIsRunning

        +
        public boolean getTimerIsRunning()
        +
      • +
      + + + +
        +
      • +

        setVoice

        +
        public void setVoice​(java.lang.String voice)
        +
      • +
      + + + +
        +
      • +

        getSoundManager

        +
        public SoundManager getSoundManager()
        +
      • +
      + + + +
        +
      • +

        setVoiceover

        +
        public void setVoiceover​(boolean voiceover)
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Dialog/DialogBar.html b/javadoc/ruscz/game/gameOfProd/Dialog/DialogBar.html new file mode 100644 index 0000000..dc911dc --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Dialog/DialogBar.html @@ -0,0 +1,475 @@ + + + + + +DialogBar + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class DialogBar

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.Dialog.DialogBar
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    public class DialogBar
    +extends javax.swing.JPanel
    +
    Graphical interpretation for Dialog, used to show text
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private ImageDialogimageDialog 
      +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      DialogBar() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      voidpaint​(java.awt.Graphics g) 
      voidsetImageDialog​(ImageDialog imageDialog) 
      voidunsetImageDialog() 
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        DialogBar

        +
        public DialogBar()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        setImageDialog

        +
        public void setImageDialog​(ImageDialog imageDialog)
        +
      • +
      + + + +
        +
      • +

        unsetImageDialog

        +
        public void unsetImageDialog()
        +
      • +
      + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics g)
        +
        +
        Overrides:
        +
        paint in class javax.swing.JComponent
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Dialog/package-summary.html b/javadoc/ruscz/game/gameOfProd/Dialog/package-summary.html new file mode 100644 index 0000000..035ac9e --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Dialog/package-summary.html @@ -0,0 +1,139 @@ + + + + + +ruscz.game.gameOfProd.Dialog + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd.Dialog

+
+
+
    +
  • +
    + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    Dialog +
    Class for showing text on Dialog Bar
    +
    DialogBar +
    Graphical interpretation for Dialog, used to show text
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Dialog/package-tree.html b/javadoc/ruscz/game/gameOfProd/Dialog/package-tree.html new file mode 100644 index 0000000..1a9cf80 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Dialog/package-tree.html @@ -0,0 +1,143 @@ + + + + + +ruscz.game.gameOfProd.Dialog Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd.Dialog

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+
    +
  • java.lang.Object +
      +
    • java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable) +
        +
      • java.awt.Container +
          +
        • javax.swing.JComponent (implements java.io.Serializable) +
            +
          • javax.swing.JPanel (implements javax.accessibility.Accessible) + +
          • +
          +
        • +
        +
      • +
      +
    • +
    • ruscz.game.gameOfProd.Dialog.Dialog
    • +
    +
  • +
+
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Game.html b/javadoc/ruscz/game/gameOfProd/Game.html new file mode 100644 index 0000000..274412f --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Game.html @@ -0,0 +1,571 @@ + + + + + +Game + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Game

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • java.awt.Window
        • +
        • +
            +
          • java.awt.Frame
          • +
          • +
              +
            • javax.swing.JFrame
            • +
            • +
                +
              • ruscz.game.gameOfProd.Game
              • +
              +
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants
    +
    +
    +
    public class Game
    +extends javax.swing.JFrame
    +
    The main class of our application that holds JFrame which displays the whole game
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JFrame

        +javax.swing.JFrame.AccessibleJFrame
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Frame

        +java.awt.Frame.AccessibleAWTFrame
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Window

        +java.awt.Window.AccessibleAWTWindow, java.awt.Window.Type
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private WindowOfBattlebattle 
      static intCELL_SIZE 
      private WindowOfFreeMovefreeMove 
      private WindowOfMenumenu 
      +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JFrame

        +accessibleContext, rootPane, rootPaneCheckingEnabled
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Frame

        +CROSSHAIR_CURSOR, DEFAULT_CURSOR, E_RESIZE_CURSOR, HAND_CURSOR, ICONIFIED, MAXIMIZED_BOTH, MAXIMIZED_HORIZ, MAXIMIZED_VERT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NORMAL, NW_RESIZE_CURSOR, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, W_RESIZE_CURSOR, WAIT_CURSOR
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
        +
      • + + +

        Fields inherited from interface javax.swing.WindowConstants

        +DISPOSE_ON_CLOSE, DO_NOTHING_ON_CLOSE, EXIT_ON_CLOSE, HIDE_ON_CLOSE
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Game() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      Gamegame() 
      WindowOfBattlegetBattle() 
      WindowOfFreeMovegetFreeMove() 
      static voidmain​(java.lang.String[] args) 
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JFrame

        +addImpl, createRootPane, frameInit, getAccessibleContext, getContentPane, getDefaultCloseOperation, getGlassPane, getGraphics, getJMenuBar, getLayeredPane, getRootPane, getTransferHandler, isDefaultLookAndFeelDecorated, isRootPaneCheckingEnabled, paramString, processWindowEvent, remove, repaint, setContentPane, setDefaultCloseOperation, setDefaultLookAndFeelDecorated, setGlassPane, setIconImage, setJMenuBar, setLayeredPane, setLayout, setRootPane, setRootPaneCheckingEnabled, setTransferHandler, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Frame

        +addNotify, getCursorType, getExtendedState, getFrames, getIconImage, getMaximizedBounds, getMenuBar, getState, getTitle, isResizable, isUndecorated, remove, removeNotify, setBackground, setCursor, setExtendedState, setMaximizedBounds, setMenuBar, setOpacity, setResizable, setShape, setState, setTitle, setUndecorated
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Window

        +addPropertyChangeListener, addPropertyChangeListener, addWindowFocusListener, addWindowListener, addWindowStateListener, applyResourceBundle, applyResourceBundle, createBufferStrategy, createBufferStrategy, dispose, getBackground, getBufferStrategy, getFocusableWindowState, getFocusCycleRootAncestor, getFocusOwner, getFocusTraversalKeys, getIconImages, getInputContext, getListeners, getLocale, getModalExclusionType, getMostRecentFocusOwner, getOpacity, getOwnedWindows, getOwner, getOwnerlessWindows, getShape, getToolkit, getType, getWarningString, getWindowFocusListeners, getWindowListeners, getWindows, getWindowStateListeners, hide, isActive, isAlwaysOnTop, isAlwaysOnTopSupported, isAutoRequestFocus, isFocusableWindow, isFocusCycleRoot, isFocused, isLocationByPlatform, isOpaque, isShowing, isValidateRoot, pack, paint, postEvent, processEvent, processWindowFocusEvent, processWindowStateEvent, removeWindowFocusListener, removeWindowListener, removeWindowStateListener, reshape, setAlwaysOnTop, setAutoRequestFocus, setBounds, setBounds, setCursor, setFocusableWindowState, setFocusCycleRoot, setIconImages, setLocation, setLocation, setLocationByPlatform, setLocationRelativeTo, setMinimumSize, setModalExclusionType, setSize, setSize, setType, setVisible, show, toBack, toFront
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getAlignmentX, getAlignmentY, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalPolicy, getInsets, getLayout, getMaximumSize, getMinimumSize, getMousePosition, getPreferredSize, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, print, printComponents, processContainerEvent, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusTraversalKeys, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setFont, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, contains, createImage, createImage, createVolatileImage, createVolatileImage, disable, disableEvents, dispatchEvent, enable, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBaseline, getBaselineResizeBehavior, getBounds, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getGraphicsConfiguration, getHeight, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocation, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getSize, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isDoubleBuffered, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, prepareImage, prepareImage, printAll, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processKeyEvent, processMouseEvent, processMouseMotionEvent, processMouseWheelEvent, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, requestFocusInWindow, resize, resize, revalidate, setComponentOrientation, setDropTarget, setEnabled, setFocusable, setFocusTraversalKeysEnabled, setForeground, setIgnoreRepaint, setLocale, setMaximumSize, setMixingCutoutShape, setName, setPreferredSize, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
        +
      • + + +

        Methods inherited from interface java.awt.MenuContainer

        +getFont, postEvent
      • +
      +
    • +
    +
    +
  • +
+
+
+ +
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Image/ImageCell.html b/javadoc/ruscz/game/gameOfProd/Image/ImageCell.html new file mode 100644 index 0000000..064c35d --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Image/ImageCell.html @@ -0,0 +1,689 @@ + + + + + +ImageCell + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class ImageCell

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Image.ImageCell
    • +
    +
  • +
+
+
    +
  • +
    +
    public class ImageCell
    +extends java.lang.Object
    +
    This class manages and holds tileset and all matrices of images to be pained
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private java.util.HashMap<java.lang.String,​java.lang.Integer>cellMap 
      private static java.awt.image.BufferedImageimage 
      private ImageDoorimageDoor 
      private java.util.LinkedList<java.awt.image.BufferedImage>imagesOfItems 
      private java.util.LinkedList<java.awt.image.BufferedImage>imagesOfTiles 
      private static java.util.logging.LoggerLOG 
      private int[][]mapBackground 
      private int[][]mapForeground 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      ImageCell() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      ImageDoorgetImageDoor() 
      intgetImageFromCellMap​(java.lang.String cell) 
      java.util.LinkedList<java.awt.image.BufferedImage>getImagesOfItems() 
      java.util.LinkedList<java.awt.image.BufferedImage>getImagesOfTiles() 
      int[][]getMapBackground() 
      int[][]getMapForeground() 
      voidimageItem​(java.lang.String itemInfo) +
      Parses item image into array
      +
      voidimageObjectset​(java.lang.String file) +
      Parses (map-name)-objectset.txt file into a matrix
      +
      voidimageTileset​(java.lang.String[] tilesetInfo) +
      Parses tileset image into a tileset (array)
      +
      voidloadCellMap​(java.lang.String[] cellInfo) +
      Parses text into a hash map
      +
      voidpaintBackground​(java.awt.Graphics g, + int x, + int y) 
      voidpaintForeground​(java.awt.Graphics g, + int x, + int y) 
      voidreadMapFile​(int width, + int height) +
      Creates new matrices based on width and height values
      +
      voidreadMapFile​(java.lang.String name) +
      Reads and parses (map-name)-tileset.txt file into matrices and arrays, separates values and passes them on for further parsing
      +
      voidsetMapBackground​(int[][] mapBackground) 
      voidsetMapForeground​(int[][] mapForeground) 
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        image

        +
        private static java.awt.image.BufferedImage image
        +
      • +
      + + + +
        +
      • +

        imagesOfTiles

        +
        private java.util.LinkedList<java.awt.image.BufferedImage> imagesOfTiles
        +
      • +
      + + + +
        +
      • +

        cellMap

        +
        private java.util.HashMap<java.lang.String,​java.lang.Integer> cellMap
        +
      • +
      + + + +
        +
      • +

        imageDoor

        +
        private ImageDoor imageDoor
        +
      • +
      + + + +
        +
      • +

        imagesOfItems

        +
        private java.util.LinkedList<java.awt.image.BufferedImage> imagesOfItems
        +
      • +
      + + + +
        +
      • +

        mapBackground

        +
        private int[][] mapBackground
        +
      • +
      + + + +
        +
      • +

        mapForeground

        +
        private int[][] mapForeground
        +
      • +
      + + + +
        +
      • +

        LOG

        +
        private static final java.util.logging.Logger LOG
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        ImageCell

        +
        public ImageCell()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        readMapFile

        +
        public void readMapFile​(int width,
        +                        int height)
        +
        Creates new matrices based on width and height values
        +
        +
        Parameters:
        +
        width - is width of new map
        +
        height - is height of new map
        +
        +
      • +
      + + + +
        +
      • +

        readMapFile

        +
        public void readMapFile​(java.lang.String name)
        +
        Reads and parses (map-name)-tileset.txt file into matrices and arrays, separates values and passes them on for further parsing
        +
        +
        Parameters:
        +
        name - is name of map file
        +
        +
      • +
      + + + +
        +
      • +

        imageTileset

        +
        public void imageTileset​(java.lang.String[] tilesetInfo)
        +
        Parses tileset image into a tileset (array)
        +
        +
        Parameters:
        +
        tilesetInfo - is name of tileset image
        +
        +
      • +
      + + + +
        +
      • +

        imageObjectset

        +
        public void imageObjectset​(java.lang.String file)
        +
        Parses (map-name)-objectset.txt file into a matrix
        +
        +
        Parameters:
        +
        file - is name of map tp be parsed
        +
        +
      • +
      + + + +
        +
      • +

        loadCellMap

        +
        public void loadCellMap​(java.lang.String[] cellInfo)
        +
        Parses text into a hash map
        +
        +
        Parameters:
        +
        cellInfo - is text representation of cellMap
        +
        +
      • +
      + + + +
        +
      • +

        imageItem

        +
        public void imageItem​(java.lang.String itemInfo)
        +
        Parses item image into array
        +
        +
        Parameters:
        +
        itemInfo - is name of item image
        +
        +
      • +
      + + + +
        +
      • +

        getImagesOfItems

        +
        public java.util.LinkedList<java.awt.image.BufferedImage> getImagesOfItems()
        +
      • +
      + + + +
        +
      • +

        getImageFromCellMap

        +
        public int getImageFromCellMap​(java.lang.String cell)
        +
      • +
      + + + +
        +
      • +

        getImagesOfTiles

        +
        public java.util.LinkedList<java.awt.image.BufferedImage> getImagesOfTiles()
        +
      • +
      + + + +
        +
      • +

        getImageDoor

        +
        public ImageDoor getImageDoor()
        +
      • +
      + + + +
        +
      • +

        getMapForeground

        +
        public int[][] getMapForeground()
        +
      • +
      + + + +
        +
      • +

        getMapBackground

        +
        public int[][] getMapBackground()
        +
      • +
      + + + +
        +
      • +

        setMapBackground

        +
        public void setMapBackground​(int[][] mapBackground)
        +
      • +
      + + + +
        +
      • +

        setMapForeground

        +
        public void setMapForeground​(int[][] mapForeground)
        +
      • +
      + + + +
        +
      • +

        paintBackground

        +
        public void paintBackground​(java.awt.Graphics g,
        +                            int x,
        +                            int y)
        +
      • +
      + + + +
        +
      • +

        paintForeground

        +
        public void paintForeground​(java.awt.Graphics g,
        +                            int x,
        +                            int y)
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Image/ImageDialog.html b/javadoc/ruscz/game/gameOfProd/Image/ImageDialog.html new file mode 100644 index 0000000..1213c1e --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Image/ImageDialog.html @@ -0,0 +1,418 @@ + + + + + +ImageDialog + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class ImageDialog

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Image.ImageDialog
    • +
    +
  • +
+
+
    +
  • +
    +
    public class ImageDialog
    +extends java.lang.Object
    +
    This class holds images to be painted in dialog
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private static java.awt.ImagedialogBack 
      private java.awt.Imageimage 
      private static java.util.logging.LoggerLOG 
      private java.lang.Stringname 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      ImageDialog​(java.lang.String name) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      static java.awt.ImagegetDialogBack() 
      java.awt.ImagegetImage() 
      static voidparseBackground() +
      Parses background image for dialog
      +
      private voidparseImage() +
      Parses face image for dialog
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        name

        +
        private final java.lang.String name
        +
      • +
      + + + +
        +
      • +

        image

        +
        private java.awt.Image image
        +
      • +
      + + + +
        +
      • +

        dialogBack

        +
        private static java.awt.Image dialogBack
        +
      • +
      + + + +
        +
      • +

        LOG

        +
        private static final java.util.logging.Logger LOG
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        ImageDialog

        +
        public ImageDialog​(java.lang.String name)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        getImage

        +
        public java.awt.Image getImage()
        +
      • +
      + + + +
        +
      • +

        getDialogBack

        +
        public static java.awt.Image getDialogBack()
        +
      • +
      + + + +
        +
      • +

        parseBackground

        +
        public static void parseBackground()
        +
        Parses background image for dialog
        +
      • +
      + + + +
        +
      • +

        parseImage

        +
        private void parseImage()
        +
        Parses face image for dialog
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Image/ImageDoor.html b/javadoc/ruscz/game/gameOfProd/Image/ImageDoor.html new file mode 100644 index 0000000..d828e7b --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Image/ImageDoor.html @@ -0,0 +1,393 @@ + + + + + +ImageDoor + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class ImageDoor

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Image.ImageDoor
    • +
    +
  • +
+
+
    +
  • +
    +
    public class ImageDoor
    +extends java.lang.Object
    +
    This class images of doors to be painted
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private java.awt.image.BufferedImageimage 
      private java.awt.image.BufferedImage[]imagesOfDoor 
      private static java.util.logging.LoggerLOG 
      private intsize 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      ImageDoor​(java.lang.String door, + java.awt.Rectangle[] rectangles) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      java.awt.image.BufferedImage[]getImagesOfDoor() 
      voidsetAllImagesOfDoor​(java.awt.Rectangle[] rectangles) +
      Parses images of door into an array
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        image

        +
        private java.awt.image.BufferedImage image
        +
      • +
      + + + +
        +
      • +

        imagesOfDoor

        +
        private java.awt.image.BufferedImage[] imagesOfDoor
        +
      • +
      + + + +
        +
      • +

        size

        +
        private int size
        +
      • +
      + + + +
        +
      • +

        LOG

        +
        private static final java.util.logging.Logger LOG
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        ImageDoor

        +
        public ImageDoor​(java.lang.String door,
        +                 java.awt.Rectangle[] rectangles)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        setAllImagesOfDoor

        +
        public void setAllImagesOfDoor​(java.awt.Rectangle[] rectangles)
        +
        Parses images of door into an array
        +
        +
        Parameters:
        +
        rectangles - is array of door images
        +
        +
      • +
      + + + +
        +
      • +

        getImagesOfDoor

        +
        public java.awt.image.BufferedImage[] getImagesOfDoor()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Image/ImagePerson.html b/javadoc/ruscz/game/gameOfProd/Image/ImagePerson.html new file mode 100644 index 0000000..081ff1b --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Image/ImagePerson.html @@ -0,0 +1,430 @@ + + + + + +ImagePerson + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class ImagePerson

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Image.ImagePerson
    • +
    +
  • +
+
+
    +
  • +
    +
    public class ImagePerson
    +extends java.lang.Object
    +
    This class holds image of hero to be painted
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private java.awt.image.BufferedImageimage 
      private java.awt.image.BufferedImage[]imagesOfDirection 
      private static java.util.logging.LoggerLOG 
      private intsubimageHeight 
      private intsubimageWidth 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      ImagePerson​(java.lang.String name, + java.awt.Rectangle[] rectangles) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      java.awt.image.BufferedImage[]getImagesOfDirection() 
      java.awt.image.BufferedImageresize​(java.awt.image.BufferedImage img) +
      Resizes image to be properly displayed in game
      +
      voidsetAllImagesOfDirection​(java.awt.Rectangle[] rectangles) +
      Parses images of hero into an array
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        image

        +
        private java.awt.image.BufferedImage image
        +
      • +
      + + + +
        +
      • +

        imagesOfDirection

        +
        private java.awt.image.BufferedImage[] imagesOfDirection
        +
      • +
      + + + +
        +
      • +

        subimageWidth

        +
        private int subimageWidth
        +
      • +
      + + + +
        +
      • +

        subimageHeight

        +
        private int subimageHeight
        +
      • +
      + + + +
        +
      • +

        LOG

        +
        private static final java.util.logging.Logger LOG
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        ImagePerson

        +
        public ImagePerson​(java.lang.String name,
        +                   java.awt.Rectangle[] rectangles)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        setAllImagesOfDirection

        +
        public void setAllImagesOfDirection​(java.awt.Rectangle[] rectangles)
        +
        Parses images of hero into an array
        +
        +
        Parameters:
        +
        rectangles - is array of hero images
        +
        +
      • +
      + + + +
        +
      • +

        resize

        +
        public java.awt.image.BufferedImage resize​(java.awt.image.BufferedImage img)
        +
        Resizes image to be properly displayed in game
        +
        +
        Parameters:
        +
        img - is image to be resized
        +
        Returns:
        +
        resized image
        +
        +
      • +
      + + + +
        +
      • +

        getImagesOfDirection

        +
        public java.awt.image.BufferedImage[] getImagesOfDirection()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Image/package-summary.html b/javadoc/ruscz/game/gameOfProd/Image/package-summary.html new file mode 100644 index 0000000..b2acb9e --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Image/package-summary.html @@ -0,0 +1,151 @@ + + + + + +ruscz.game.gameOfProd.Image + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd.Image

+
+
+
    +
  • +
    + + + + + + + + + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    ImageCell +
    This class manages and holds tileset and all matrices of images to be pained
    +
    ImageDialog +
    This class holds images to be painted in dialog
    +
    ImageDoor +
    This class images of doors to be painted
    +
    ImagePerson +
    This class holds image of hero to be painted
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Image/package-tree.html b/javadoc/ruscz/game/gameOfProd/Image/package-tree.html new file mode 100644 index 0000000..b23f8ee --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Image/package-tree.html @@ -0,0 +1,129 @@ + + + + + +ruscz.game.gameOfProd.Image Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd.Image

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+ +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Inventory/InventoryManager.html b/javadoc/ruscz/game/gameOfProd/Inventory/InventoryManager.html new file mode 100644 index 0000000..59acc89 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Inventory/InventoryManager.html @@ -0,0 +1,438 @@ + + + + + +InventoryManager + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class InventoryManager

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Inventory.InventoryManager
    • +
    +
  • +
+
+
    +
  • +
    +
    public class InventoryManager
    +extends java.lang.Object
    +
    Class for working with Inventory (fully static)
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private static java.util.LinkedList<Item>inventory 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      InventoryManager() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      static voidaddItem​(Item item) +
      Increase multiplicity of items, if exists in Inventory, or add to List
      +
      static ItemfindItemByName​(java.lang.String name) +
      Return Item, if exists in List with this Name
      +
      static voidflushInventory() +
      Deletes all items from Inventory
      +
      static java.util.LinkedList<Item>getInventory() 
      static booleanisInInventory​(Item item) +
      Checks, if item in Inventory
      +
      static booleanremoveItem​(Item item, + int count) +
      Removes count of Item, if it possible
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        inventory

        +
        private static java.util.LinkedList<Item> inventory
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        InventoryManager

        +
        public InventoryManager()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        addItem

        +
        public static void addItem​(Item item)
        +
        Increase multiplicity of items, if exists in Inventory, or add to List
        +
        +
        Parameters:
        +
        item - Item to add to inventory
        +
        +
      • +
      + + + +
        +
      • +

        flushInventory

        +
        public static void flushInventory()
        +
        Deletes all items from Inventory
        +
      • +
      + + + +
        +
      • +

        isInInventory

        +
        public static boolean isInInventory​(Item item)
        +
        Checks, if item in Inventory
        +
        +
        Parameters:
        +
        item - Item to check
        +
        Returns:
        +
        true if is in List, false if not
        +
        +
      • +
      + + + +
        +
      • +

        removeItem

        +
        public static boolean removeItem​(Item item,
        +                                 int count)
        +
        Removes count of Item, if it possible
        +
        +
        Parameters:
        +
        item - Item to remove
        +
        count - Count of this Item
        +
        Returns:
        +
        true if successful, false if not
        +
        +
      • +
      + + + +
        +
      • +

        getInventory

        +
        public static java.util.LinkedList<Item> getInventory()
        +
      • +
      + + + +
        +
      • +

        findItemByName

        +
        public static Item findItemByName​(java.lang.String name)
        +
        Return Item, if exists in List with this Name
        +
        +
        Parameters:
        +
        name - Name of Item
        +
        Returns:
        +
        Item if exists, null if not
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Inventory/Item.html b/javadoc/ruscz/game/gameOfProd/Inventory/Item.html new file mode 100644 index 0000000..657a210 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Inventory/Item.html @@ -0,0 +1,529 @@ + + + + + +Item + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Item

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Inventory.Item
    • +
    +
  • +
+
+
    +
  • +
    +
    public class Item
    +extends java.lang.Object
    +
    Class, describing Item in Game
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private intimage 
      private ItemActionitemAction 
      private intmultiplicity 
      private java.lang.Stringname 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Item​(java.lang.String name, + int multiplicity, + int image, + java.lang.String itemAction) 
      Item​(java.lang.String name, + int image, + java.lang.String itemAction) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      booleanequals​(java.lang.Object o) 
      intgetImage() 
      ItemActiongetItemAction() 
      intgetMultiplicity() 
      java.lang.StringgetName() 
      inthashCode() 
      private java.lang.StringparseName​(java.lang.String name) +
      Removes all "-" in text
      +
      private voidsetItemActionByName​(java.lang.String action) +
      Choose enumeration by String you provide
      +
      voidsetMultiplicity​(int multiplicity) 
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        itemAction

        +
        private ItemAction itemAction
        +
      • +
      + + + +
        +
      • +

        name

        +
        private final java.lang.String name
        +
      • +
      + + + +
        +
      • +

        multiplicity

        +
        private int multiplicity
        +
      • +
      + + + +
        +
      • +

        image

        +
        private final int image
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Item

        +
        public Item​(java.lang.String name,
        +            int multiplicity,
        +            int image,
        +            java.lang.String itemAction)
        +
      • +
      + + + +
        +
      • +

        Item

        +
        public Item​(java.lang.String name,
        +            int image,
        +            java.lang.String itemAction)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        parseName

        +
        private java.lang.String parseName​(java.lang.String name)
        +
        Removes all "-" in text
        +
        +
        Parameters:
        +
        name - Name of Item
        +
        Returns:
        +
        Name with whitespaces
        +
        +
      • +
      + + + +
        +
      • +

        setItemActionByName

        +
        private void setItemActionByName​(java.lang.String action)
        +
        Choose enumeration by String you provide
        +
        +
        Parameters:
        +
        action - Name of action
        +
        +
      • +
      + + + +
        +
      • +

        getName

        +
        public java.lang.String getName()
        +
      • +
      + + + +
        +
      • +

        getImage

        +
        public int getImage()
        +
      • +
      + + + +
        +
      • +

        getMultiplicity

        +
        public int getMultiplicity()
        +
      • +
      + + + +
        +
      • +

        setMultiplicity

        +
        public void setMultiplicity​(int multiplicity)
        +
      • +
      + + + +
        +
      • +

        getItemAction

        +
        public ItemAction getItemAction()
        +
      • +
      + + + +
        +
      • +

        equals

        +
        public boolean equals​(java.lang.Object o)
        +
        +
        Overrides:
        +
        equals in class java.lang.Object
        +
        +
      • +
      + + + +
        +
      • +

        hashCode

        +
        public int hashCode()
        +
        +
        Overrides:
        +
        hashCode in class java.lang.Object
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Inventory/ItemAction.html b/javadoc/ruscz/game/gameOfProd/Inventory/ItemAction.html new file mode 100644 index 0000000..2ed3fac --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Inventory/ItemAction.html @@ -0,0 +1,451 @@ + + + + + +ItemAction + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Enum ItemAction

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.lang.Enum<ItemAction>
    • +
    • +
        +
      • ruscz.game.gameOfProd.Inventory.ItemAction
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.io.Serializable, java.lang.Comparable<ItemAction>, java.lang.constant.Constable
    +
    +
    +
    public enum ItemAction
    +extends java.lang.Enum<ItemAction>
    +
    Enumerations for Item, describing what action provide
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.lang.Enum

        +java.lang.Enum.EnumDesc<E extends java.lang.Enum<E>>
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Enum Constant Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Enum Constants 
      Enum ConstantDescription
      DEFENCE 
      HEAL 
      KEY 
      MANA 
      STRENGTH 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + + + +
      Constructors 
      ModifierConstructorDescription
      private ItemAction() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      static ItemActionvalueOf​(java.lang.String name) +
      Returns the enum constant of this type with the specified name.
      +
      static ItemAction[]values() +
      Returns an array containing the constants of this enum type, in +the order they are declared.
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Enum

        +clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +getClass, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        ItemAction

        +
        private ItemAction()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        values

        +
        public static ItemAction[] values()
        +
        Returns an array containing the constants of this enum type, in +the order they are declared.
        +
        +
        Returns:
        +
        an array containing the constants of this enum type, in the order they are declared
        +
        +
      • +
      + + + +
        +
      • +

        valueOf

        +
        public static ItemAction valueOf​(java.lang.String name)
        +
        Returns the enum constant of this type with the specified name. +The string must match exactly an identifier used to declare an +enum constant in this type. (Extraneous whitespace characters are +not permitted.)
        +
        +
        Parameters:
        +
        name - the name of the enum constant to be returned.
        +
        Returns:
        +
        the enum constant with the specified name
        +
        Throws:
        +
        java.lang.IllegalArgumentException - if this enum type has no constant with the specified name
        +
        java.lang.NullPointerException - if the argument is null
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Inventory/ItemPanel.html b/javadoc/ruscz/game/gameOfProd/Inventory/ItemPanel.html new file mode 100644 index 0000000..8287391 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Inventory/ItemPanel.html @@ -0,0 +1,463 @@ + + + + + +ItemPanel + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class ItemPanel

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.Inventory.ItemPanel
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    public class ItemPanel
    +extends javax.swing.JPanel
    +
    Graphic representation of Item for Battle
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private ImageCellimageCell 
      private intitem 
      +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      ItemPanel​(ImageCell imageCell, + int item) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      voidpaint​(java.awt.Graphics g) 
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        imageCell

        +
        private final ImageCell imageCell
        +
      • +
      + + + +
        +
      • +

        item

        +
        private final int item
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        ItemPanel

        +
        public ItemPanel​(ImageCell imageCell,
        +                 int item)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics g)
        +
        +
        Overrides:
        +
        paint in class javax.swing.JComponent
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Inventory/package-summary.html b/javadoc/ruscz/game/gameOfProd/Inventory/package-summary.html new file mode 100644 index 0000000..eb6d6a1 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Inventory/package-summary.html @@ -0,0 +1,164 @@ + + + + + +ruscz.game.gameOfProd.Inventory + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd.Inventory

+
+
+
    +
  • +
    + + + + + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    InventoryManager +
    Class for working with Inventory (fully static)
    +
    Item +
    Class, describing Item in Game
    +
    ItemPanel +
    Graphic representation of Item for Battle
    +
    +
    +
  • +
  • +
    + + + + + + + + + + + + +
    Enum Summary 
    EnumDescription
    ItemAction +
    Enumerations for Item, describing what action provide
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Inventory/package-tree.html b/javadoc/ruscz/game/gameOfProd/Inventory/package-tree.html new file mode 100644 index 0000000..6104d3e --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Inventory/package-tree.html @@ -0,0 +1,158 @@ + + + + + +ruscz.game.gameOfProd.Inventory Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd.Inventory

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+
    +
  • java.lang.Object +
      +
    • java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable) +
        +
      • java.awt.Container +
          +
        • javax.swing.JComponent (implements java.io.Serializable) +
            +
          • javax.swing.JPanel (implements javax.accessibility.Accessible) +
              +
            • ruscz.game.gameOfProd.Inventory.ItemPanel
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    • ruscz.game.gameOfProd.Inventory.InventoryManager
    • +
    • ruscz.game.gameOfProd.Inventory.Item
    • +
    +
  • +
+
+
+

Enum Hierarchy

+
    +
  • java.lang.Object +
      +
    • java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable) + +
    • +
    +
  • +
+
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html b/javadoc/ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html new file mode 100644 index 0000000..6047de3 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html @@ -0,0 +1,540 @@ + + + + + +CellSetConfig + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class CellSetConfig

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.LevelEditor.CellSetConfig
    • +
    +
  • +
+
+
    +
  • +
    +
    public class CellSetConfig
    +extends java.lang.Object
    +
    This class displays cellMap configuration
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private LevelEditoreditor 
      private javax.swing.JScrollPanescrollInfo 
      private javax.swing.JLayeredPaneview 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      CellSetConfig​(LevelEditor editor, + javax.swing.JScrollPane scrollInfo) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      voiddisplayCellSetConfig() +
      Displays fields with values from cellMap
      +
      private javax.swing.JLabeldividerLabel​(int offset) +
      Creates new label that is used as a divider between different blocks of fields
      +
      private javax.swing.JLabeliconLabel​(java.lang.String name, + int offset) +
      Creates new JLabel with image of the selected tile
      +
      private javax.swing.JButtonimportButton​(javax.swing.JLabel iconLabel, + javax.swing.JTextField tileNum, + int offset) +
      Creates new button for importing value from Tileset Overview
      +
      private javax.swing.JLabelnameLabel​(java.lang.String name, + int offset) +
      Creates new JLabel with name of cell type
      +
      private javax.swing.JTextFieldnumField​(java.lang.String name, + int offset) +
      Creates text field for value input
      +
      private javax.swing.JButtonselectButton​(javax.swing.JButton importButton, + int offset) +
      Creates new button for selecting a tile in Tileset Overview
      +
      private javax.swing.JLabelvalueLabel​(int offset) +
      Creates label with 'Inner Value:' text
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + + + + + +
        +
      • +

        view

        +
        private final javax.swing.JLayeredPane view
        +
      • +
      + + + +
        +
      • +

        scrollInfo

        +
        private javax.swing.JScrollPane scrollInfo
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        CellSetConfig

        +
        public CellSetConfig​(LevelEditor editor,
        +                     javax.swing.JScrollPane scrollInfo)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        displayCellSetConfig

        +
        public void displayCellSetConfig()
        +
        Displays fields with values from cellMap
        +
      • +
      + + + +
        +
      • +

        nameLabel

        +
        private javax.swing.JLabel nameLabel​(java.lang.String name,
        +                                     int offset)
        +
        Creates new JLabel with name of cell type
        +
        +
        Parameters:
        +
        name - is name of label
        +
        offset - is offset of label
        +
        Returns:
        +
        new JLabel
        +
        +
      • +
      + + + +
        +
      • +

        iconLabel

        +
        private javax.swing.JLabel iconLabel​(java.lang.String name,
        +                                     int offset)
        +
        Creates new JLabel with image of the selected tile
        +
        +
        Parameters:
        +
        name - is name of label
        +
        offset - is offset of label
        +
        Returns:
        +
        new JLabel
        +
        +
      • +
      + + + +
        +
      • +

        valueLabel

        +
        private javax.swing.JLabel valueLabel​(int offset)
        +
        Creates label with 'Inner Value:' text
        +
        +
        Parameters:
        +
        offset - is offset of label
        +
        Returns:
        +
        new JLabel
        +
        +
      • +
      + + + +
        +
      • +

        numField

        +
        private javax.swing.JTextField numField​(java.lang.String name,
        +                                        int offset)
        +
        Creates text field for value input
        +
        +
        Parameters:
        +
        name - is name of field
        +
        offset - is offset of field
        +
        Returns:
        +
        new JTextField
        +
        +
      • +
      + + + +
        +
      • +

        importButton

        +
        private javax.swing.JButton importButton​(javax.swing.JLabel iconLabel,
        +                                         javax.swing.JTextField tileNum,
        +                                         int offset)
        +
        Creates new button for importing value from Tileset Overview
        +
        +
        Parameters:
        +
        iconLabel - is label to be changed
        +
        tileNum - is text field to be changed
        +
        offset - is offset of button
        +
        Returns:
        +
        new JButton
        +
        +
      • +
      + + + +
        +
      • +

        selectButton

        +
        private javax.swing.JButton selectButton​(javax.swing.JButton importButton,
        +                                         int offset)
        +
        Creates new button for selecting a tile in Tileset Overview
        +
        +
        Parameters:
        +
        importButton - is reference for connected import button
        +
        offset - is offset of button
        +
        Returns:
        +
        new JButton
        +
        +
      • +
      + + + +
        +
      • +

        dividerLabel

        +
        private javax.swing.JLabel dividerLabel​(int offset)
        +
        Creates new label that is used as a divider between different blocks of fields
        +
        +
        Parameters:
        +
        offset - is offset of label
        +
        Returns:
        +
        new JLabel
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html b/javadoc/ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html new file mode 100644 index 0000000..56b7964 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html @@ -0,0 +1,916 @@ + + + + + +DetailedCellInfo + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class DetailedCellInfo

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    public class DetailedCellInfo
    +extends javax.swing.JPanel
    +
    This class holds and displays detailed cell info for Physical layer
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private LevelEditoreditor 
      private inti 
      private intj 
      private java.util.LinkedList<javax.swing.JRadioButton>radioButtons 
      private java.util.LinkedList<javax.swing.JTextField>textFields 
      +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      DetailedCellInfo​(LevelEditor editor, + int i, + int j) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      private voiddirectionInfo​(int offset) +
      Displays set of four radio buttons for direction selection
      +
      voiddisplayDetailedCellInfo​(java.lang.String type) +
      Displays detailed info based on the type of cell provided
      +
      private voidfieldInfo​(java.lang.String title, + java.lang.String fieldName, + int offset) +
      Displays one text field with a name
      +
      java.lang.StringgetCellInfo​(java.lang.String type) +
      Saves all attributes from menu into text
      +
      private java.lang.StringgetDirectionInfo() +
      Saves direction info as text
      +
      private java.lang.StringgetDoorInfo​(java.lang.String type) +
      Changes type of cell based on direction value
      +
      private java.lang.StringgetFieldInfo​(java.lang.String fieldName, + boolean isRequired) +
      Saves field value
      +
      private java.lang.StringgetFieldIntegerInfo​(java.lang.String fieldName) +
      Checks id field value is an integer and saves it
      +
      private java.lang.StringgetLockedInfo() +
      Saves if door is supposed to be locked
      +
      private java.lang.StringgetTrueFalseInfo​(java.lang.String trueLabel, + java.lang.String falseLabel) +
      Saves true/false value as text
      +
      private java.lang.StringgetUpperLowerInfo() +
      Checks if a block is supposed to be half-block
      +
      private java.lang.StringgetVisibleInfo​(java.lang.String type) +
      Changes type of cell based on visibility value
      +
      private voidsetDirectionInfo​(java.lang.String value) +
      Parses value and checks corresponding button
      +
      private voidsetFieldInfo​(java.lang.String fieldName, + java.lang.String value) +
      Fills a selected field with value
      +
      private voidsetInfo() +
      Loads cell info into fields
      +
      private voidsetTrueFalseInfo​(java.lang.String value) +
      Parses value and checks corresponding button
      +
      private voidsetUpperLowerInfo​(java.lang.String value) +
      Parses value and checks corresponding button
      +
      private voidtrueFalseInfo​(java.lang.String title, + java.lang.String trueLabel, + java.lang.String falseLabel, + int offset) +
      Displays set of radio buttons for true/false selection
      +
      private voidupperLowerInfo() +
      Displays set of three radio buttons for selection
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        radioButtons

        +
        private java.util.LinkedList<javax.swing.JRadioButton> radioButtons
        +
      • +
      + + + +
        +
      • +

        textFields

        +
        private java.util.LinkedList<javax.swing.JTextField> textFields
        +
      • +
      + + + + + + + +
        +
      • +

        i

        +
        private int i
        +
      • +
      + + + +
        +
      • +

        j

        +
        private int j
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        DetailedCellInfo

        +
        public DetailedCellInfo​(LevelEditor editor,
        +                        int i,
        +                        int j)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        displayDetailedCellInfo

        +
        public void displayDetailedCellInfo​(java.lang.String type)
        +
        Displays detailed info based on the type of cell provided
        +
        +
        Parameters:
        +
        type - is type of cell
        +
        +
      • +
      + + + +
        +
      • +

        trueFalseInfo

        +
        private void trueFalseInfo​(java.lang.String title,
        +                           java.lang.String trueLabel,
        +                           java.lang.String falseLabel,
        +                           int offset)
        +
        Displays set of radio buttons for true/false selection
        +
        +
        Parameters:
        +
        title - is tile of this field
        +
        trueLabel - is true value
        +
        falseLabel - is false value
        +
        offset - is offset from top of menu
        +
        +
      • +
      + + + +
        +
      • +

        fieldInfo

        +
        private void fieldInfo​(java.lang.String title,
        +                       java.lang.String fieldName,
        +                       int offset)
        +
        Displays one text field with a name
        +
        +
        Parameters:
        +
        title - is tile of this field
        +
        fieldName - is name of text field
        +
        offset - is offset from top of menu
        +
        +
      • +
      + + + +
        +
      • +

        upperLowerInfo

        +
        private void upperLowerInfo()
        +
        Displays set of three radio buttons for selection
        +
      • +
      + + + +
        +
      • +

        directionInfo

        +
        private void directionInfo​(int offset)
        +
        Displays set of four radio buttons for direction selection
        +
        +
        Parameters:
        +
        offset - is offset from top of menu
        +
        +
      • +
      + + + +
        +
      • +

        getCellInfo

        +
        public java.lang.String getCellInfo​(java.lang.String type)
        +
        Saves all attributes from menu into text
        +
        +
        Parameters:
        +
        type - type of cell
        +
        Returns:
        +
        cell value as it would be in a text file
        +
        +
      • +
      + + + +
        +
      • +

        getVisibleInfo

        +
        private java.lang.String getVisibleInfo​(java.lang.String type)
        +
        Changes type of cell based on visibility value
        +
        +
        Parameters:
        +
        type - type of cell
        +
        Returns:
        +
        changed type of cell
        +
        +
      • +
      + + + +
        +
      • +

        getUpperLowerInfo

        +
        private java.lang.String getUpperLowerInfo()
        +
        Checks if a block is supposed to be half-block
        +
        +
        Returns:
        +
        text to determine if block is half-block
        +
        +
      • +
      + + + +
        +
      • +

        getFieldInfo

        +
        private java.lang.String getFieldInfo​(java.lang.String fieldName,
        +                                      boolean isRequired)
        +
        Saves field value
        +
        +
        Parameters:
        +
        fieldName - name of field to be saved
        +
        isRequired - is this field required to be filled in
        +
        Returns:
        +
        value form field
        +
        +
      • +
      + + + +
        +
      • +

        getFieldIntegerInfo

        +
        private java.lang.String getFieldIntegerInfo​(java.lang.String fieldName)
        +
        Checks id field value is an integer and saves it
        +
        +
        Parameters:
        +
        fieldName - name of field to be saved
        +
        Returns:
        +
        value form field
        +
        +
      • +
      + + + +
        +
      • +

        getTrueFalseInfo

        +
        private java.lang.String getTrueFalseInfo​(java.lang.String trueLabel,
        +                                          java.lang.String falseLabel)
        +
        Saves true/false value as text
        +
        +
        Parameters:
        +
        trueLabel - is name of true button
        +
        falseLabel - is name of false button
        +
        Returns:
        +
        text representation
        +
        +
      • +
      + + + +
        +
      • +

        getDirectionInfo

        +
        private java.lang.String getDirectionInfo()
        +
        Saves direction info as text
        +
        +
        Returns:
        +
        text representation of direction
        +
        +
      • +
      + + + +
        +
      • +

        getDoorInfo

        +
        private java.lang.String getDoorInfo​(java.lang.String type)
        +
        Changes type of cell based on direction value
        +
        +
        Parameters:
        +
        type - type of cell
        +
        Returns:
        +
        changed type of cell
        +
        +
      • +
      + + + +
        +
      • +

        getLockedInfo

        +
        private java.lang.String getLockedInfo()
        +
        Saves if door is supposed to be locked
        +
        +
        Returns:
        +
        text representation
        +
        +
      • +
      + + + +
        +
      • +

        setInfo

        +
        private void setInfo()
        +
        Loads cell info into fields
        +
      • +
      + + + +
        +
      • +

        setTrueFalseInfo

        +
        private void setTrueFalseInfo​(java.lang.String value)
        +
        Parses value and checks corresponding button
        +
        +
        Parameters:
        +
        value - is text true/false value
        +
        +
      • +
      + + + +
        +
      • +

        setUpperLowerInfo

        +
        private void setUpperLowerInfo​(java.lang.String value)
        +
        Parses value and checks corresponding button
        +
        +
        Parameters:
        +
        value - is text half-block value
        +
        +
      • +
      + + + +
        +
      • +

        setFieldInfo

        +
        private void setFieldInfo​(java.lang.String fieldName,
        +                          java.lang.String value)
        +
        Fills a selected field with value
        +
        +
        Parameters:
        +
        fieldName - is name of field to be filled in
        +
        value - is new value of field
        +
        +
      • +
      + + + +
        +
      • +

        setDirectionInfo

        +
        private void setDirectionInfo​(java.lang.String value)
        +
        Parses value and checks corresponding button
        +
        +
        Parameters:
        +
        value - is text direction value
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html b/javadoc/ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html new file mode 100644 index 0000000..16d0ec5 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html @@ -0,0 +1,403 @@ + + + + + +EditorSaveManager + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class EditorSaveManager

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
    • +
    +
  • +
+
+
    +
  • +
    +
    public class EditorSaveManager
    +extends java.lang.Object
    +
    This class manages saving map from level editor to files that can be used in game
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private LevelEditoreditor 
      +
      +
    • +
    +
    + +
    + +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      private voidsaveCellSet() +
      Saves Physical layer (mapArray) into (map-name).txt file
      +
      voidsaveMap() +
      Saves map into files
      +
      private voidsaveObjectSet() +
      Saves Object layer into (map-name)-objectset.txt file
      +
      private voidsaveTileSet() +
      Saves Tile layer (mapArray) into (map-name)-tileset.txt file
      +
      booleanvalidate() +
      Checks if a tileset exists and is not empty
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        EditorSaveManager

        +
        public EditorSaveManager​(LevelEditor editor)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        saveMap

        +
        public void saveMap()
        +
        Saves map into files
        +
      • +
      + + + +
        +
      • +

        validate

        +
        public boolean validate()
        +
        Checks if a tileset exists and is not empty
        +
        +
        Returns:
        +
        is tileset valid
        +
        +
      • +
      + + + +
        +
      • +

        saveObjectSet

        +
        private void saveObjectSet()
        +
        Saves Object layer into (map-name)-objectset.txt file
        +
      • +
      + + + +
        +
      • +

        saveCellSet

        +
        private void saveCellSet()
        +
        Saves Physical layer (mapArray) into (map-name).txt file
        +
      • +
      + + + +
        +
      • +

        saveTileSet

        +
        private void saveTileSet()
        +
        Saves Tile layer (mapArray) into (map-name)-tileset.txt file
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/LevelEditor/InfoManager.html b/javadoc/ruscz/game/gameOfProd/LevelEditor/InfoManager.html new file mode 100644 index 0000000..bc3a80c --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/LevelEditor/InfoManager.html @@ -0,0 +1,498 @@ + + + + + +InfoManager + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class InfoManager

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.LevelEditor.InfoManager
    • +
    +
  • +
+
+
    +
  • +
    +
    public class InfoManager
    +extends java.lang.Object
    +
    This class displays detailed info about selected cell
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      InfoManager​(LevelEditor editor) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      private voiddisplayCellInfo​(javax.swing.JLabel label, + int x, + int y) +
      Displays info regarding 'physical' cells (from mapArray)
      +
      protected voiddisplayInfo​(javax.swing.JLabel label, + java.lang.String layer, + int x, + int y) +
      Decides which type of info is needed for a selected cell
      +
      private voiddisplayObjectAndTileInfo​(javax.swing.JLabel label, + int x, + int y, + boolean isObject) +
      Displays info regarding object cells and tile cells
      +
      javax.swing.JPanelgetInfo() 
      private voidsaveDoor​(java.lang.String value, + int x, + int y) +
      Puts DOOR cell into correct places in map's cell matrix
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + + + + + +
        +
      • +

        info

        +
        private javax.swing.JPanel info
        +
      • +
      + + + +
        +
      • +

        scrollInfo

        +
        private javax.swing.JScrollPane scrollInfo
        +
      • +
      + + + +
        +
      • +

        view

        +
        private javax.swing.JLayeredPane view
        +
      • +
      + + + + +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        InfoManager

        +
        public InfoManager​(LevelEditor editor)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        displayInfo

        +
        protected void displayInfo​(javax.swing.JLabel label,
        +                           java.lang.String layer,
        +                           int x,
        +                           int y)
        +
        Decides which type of info is needed for a selected cell
        +
        +
        Parameters:
        +
        label - is label to be parsed and displayed
        +
        layer - is name of layer on which the cell is located
        +
        x - is X value of cell
        +
        y - is Y value of cell
        +
        +
      • +
      + + + +
        +
      • +

        displayObjectAndTileInfo

        +
        private void displayObjectAndTileInfo​(javax.swing.JLabel label,
        +                                      int x,
        +                                      int y,
        +                                      boolean isObject)
        +
        Displays info regarding object cells and tile cells
        +
        +
        Parameters:
        +
        label - is label to be parsed and displayed
        +
        x - is X value of cell
        +
        y - is Y value of cell
        +
        isObject - is cell on object layer
        +
        +
      • +
      + + + +
        +
      • +

        displayCellInfo

        +
        private void displayCellInfo​(javax.swing.JLabel label,
        +                             int x,
        +                             int y)
        +
        Displays info regarding 'physical' cells (from mapArray)
        +
        +
        Parameters:
        +
        label - is label to be parsed and displayed
        +
        x - is X value of cell
        +
        y - is Y value of cell
        +
        +
      • +
      + + + +
        +
      • +

        saveDoor

        +
        private void saveDoor​(java.lang.String value,
        +                      int x,
        +                      int y)
        +
        Puts DOOR cell into correct places in map's cell matrix
        +
        +
        Parameters:
        +
        value - is value of cell to ba parsed
        +
        x - is X value of cell
        +
        y - is Y value of cell
        +
        +
      • +
      + + + +
        +
      • +

        getInfo

        +
        public javax.swing.JPanel getInfo()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/LevelEditor/LevelEditor.html b/javadoc/ruscz/game/gameOfProd/LevelEditor/LevelEditor.html new file mode 100644 index 0000000..b98b675 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/LevelEditor/LevelEditor.html @@ -0,0 +1,1007 @@ + + + + + +LevelEditor + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class LevelEditor

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • java.awt.Window
        • +
        • +
            +
          • java.awt.Frame
          • +
          • +
              +
            • javax.swing.JFrame
            • +
            • +
                +
              • ruscz.game.gameOfProd.LevelEditor.LevelEditor
              • +
              +
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants
    +
    +
    +
    public class LevelEditor
    +extends javax.swing.JFrame
    +
    This class hold the JFrame that displays level editor + It also holds references to all major classes used in level editor
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JFrame

        +javax.swing.JFrame.AccessibleJFrame
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Frame

        +java.awt.Frame.AccessibleAWTFrame
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Window

        +java.awt.Window.AccessibleAWTWindow, java.awt.Window.Type
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private java.lang.String[][]cellArray 
      private java.util.HashMap<java.lang.String,​java.lang.Integer>cellMap 
      private javax.swing.JPanelcellSet 
      private javax.swing.JLabelerrorMessage 
      private intheight 
      private java.util.LinkedList<java.awt.image.BufferedImage>imagesOfTiles 
      private InfoManagerinfoManager 
      private Mapmap 
      private javax.swing.JLayeredPanemapLayers 
      private MapLayersManagermapLayersManager 
      private javax.swing.JPanelmenu 
      private javax.swing.JPanelobjectSet 
      private TilesetOverviewoverview 
      private javax.swing.JPaneltileSet 
      private javax.swing.JLayeredPaneview 
      private intwidth 
      +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JFrame

        +accessibleContext, rootPane, rootPaneCheckingEnabled
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Frame

        +CROSSHAIR_CURSOR, DEFAULT_CURSOR, E_RESIZE_CURSOR, HAND_CURSOR, ICONIFIED, MAXIMIZED_BOTH, MAXIMIZED_HORIZ, MAXIMIZED_VERT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NORMAL, NW_RESIZE_CURSOR, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, W_RESIZE_CURSOR, WAIT_CURSOR
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
        +
      • + + +

        Fields inherited from interface javax.swing.WindowConstants

        +DISPOSE_ON_CLOSE, DO_NOTHING_ON_CLOSE, EXIT_ON_CLOSE, HIDE_ON_CLOSE
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      LevelEditor() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      voidcreateNewMap​(java.lang.String name, + int width, + int height) +
      Creates new map and populates it's cell matrix and passes it on
      +
      protected voiddisplayError​(java.lang.String message) +
      Displays message as an error in the error field
      +
      protected voiddisplayMessage​(java.lang.String message) +
      Displays message as a normal text in the error field
      +
      java.lang.String[][]getCellArray() 
      java.util.HashMap<java.lang.String,​java.lang.Integer>getCellMap() 
      LevelEditorgetEditor() 
      java.util.LinkedList<java.awt.image.BufferedImage>getImagesOfTiles() 
      InfoManagergetInfoManager() 
      MapgetMap() 
      intgetMapHeight() 
      MapLayersManagergetMapLayers() 
      intgetMapWidth() 
      TilesetOverviewgetOverview() 
      javax.swing.JLayeredPanegetView() 
      protected voidhideError() 
      private voidinitializeCellMap() +
      Populates cellMap with starting values
      +
      voidsetCellArray​(java.lang.String[][] cellArray) 
      voidsetCellMap​(java.util.HashMap<java.lang.String,​java.lang.Integer> cellMap) 
      voidsetImagesOfTiles​(java.util.LinkedList<java.awt.image.BufferedImage> imagesOfTiles) 
      voidsetOverview​(TilesetOverview overview) 
      voidstartMapEditor() +
      Displays level editor containing newly created map
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JFrame

        +addImpl, createRootPane, frameInit, getAccessibleContext, getContentPane, getDefaultCloseOperation, getGlassPane, getGraphics, getJMenuBar, getLayeredPane, getRootPane, getTransferHandler, isDefaultLookAndFeelDecorated, isRootPaneCheckingEnabled, paramString, processWindowEvent, remove, repaint, setContentPane, setDefaultCloseOperation, setDefaultLookAndFeelDecorated, setGlassPane, setIconImage, setJMenuBar, setLayeredPane, setLayout, setRootPane, setRootPaneCheckingEnabled, setTransferHandler, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Frame

        +addNotify, getCursorType, getExtendedState, getFrames, getIconImage, getMaximizedBounds, getMenuBar, getState, getTitle, isResizable, isUndecorated, remove, removeNotify, setBackground, setCursor, setExtendedState, setMaximizedBounds, setMenuBar, setOpacity, setResizable, setShape, setState, setTitle, setUndecorated
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Window

        +addPropertyChangeListener, addPropertyChangeListener, addWindowFocusListener, addWindowListener, addWindowStateListener, applyResourceBundle, applyResourceBundle, createBufferStrategy, createBufferStrategy, dispose, getBackground, getBufferStrategy, getFocusableWindowState, getFocusCycleRootAncestor, getFocusOwner, getFocusTraversalKeys, getIconImages, getInputContext, getListeners, getLocale, getModalExclusionType, getMostRecentFocusOwner, getOpacity, getOwnedWindows, getOwner, getOwnerlessWindows, getShape, getToolkit, getType, getWarningString, getWindowFocusListeners, getWindowListeners, getWindows, getWindowStateListeners, hide, isActive, isAlwaysOnTop, isAlwaysOnTopSupported, isAutoRequestFocus, isFocusableWindow, isFocusCycleRoot, isFocused, isLocationByPlatform, isOpaque, isShowing, isValidateRoot, pack, paint, postEvent, processEvent, processWindowFocusEvent, processWindowStateEvent, removeWindowFocusListener, removeWindowListener, removeWindowStateListener, reshape, setAlwaysOnTop, setAutoRequestFocus, setBounds, setBounds, setCursor, setFocusableWindowState, setFocusCycleRoot, setIconImages, setLocation, setLocation, setLocationByPlatform, setLocationRelativeTo, setMinimumSize, setModalExclusionType, setSize, setSize, setType, setVisible, show, toBack, toFront
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getAlignmentX, getAlignmentY, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalPolicy, getInsets, getLayout, getMaximumSize, getMinimumSize, getMousePosition, getPreferredSize, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, print, printComponents, processContainerEvent, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusTraversalKeys, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setFont, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, contains, createImage, createImage, createVolatileImage, createVolatileImage, disable, disableEvents, dispatchEvent, enable, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBaseline, getBaselineResizeBehavior, getBounds, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getGraphicsConfiguration, getHeight, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocation, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getSize, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isDoubleBuffered, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, prepareImage, prepareImage, printAll, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processKeyEvent, processMouseEvent, processMouseMotionEvent, processMouseWheelEvent, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, requestFocusInWindow, resize, resize, revalidate, setComponentOrientation, setDropTarget, setEnabled, setFocusable, setFocusTraversalKeysEnabled, setForeground, setIgnoreRepaint, setLocale, setMaximumSize, setMixingCutoutShape, setName, setPreferredSize, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
        +
      • + + +

        Methods inherited from interface java.awt.MenuContainer

        +getFont, postEvent
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        view

        +
        private final javax.swing.JLayeredPane view
        +
      • +
      + + + + + + + +
        +
      • +

        menu

        +
        private final javax.swing.JPanel menu
        +
      • +
      + + + +
        +
      • +

        errorMessage

        +
        private javax.swing.JLabel errorMessage
        +
      • +
      + + + + + + + + + + + +
        +
      • +

        mapLayers

        +
        private javax.swing.JLayeredPane mapLayers
        +
      • +
      + + + +
        +
      • +

        objectSet

        +
        private javax.swing.JPanel objectSet
        +
      • +
      + + + +
        +
      • +

        cellSet

        +
        private javax.swing.JPanel cellSet
        +
      • +
      + + + +
        +
      • +

        tileSet

        +
        private javax.swing.JPanel tileSet
        +
      • +
      + + + +
        +
      • +

        imagesOfTiles

        +
        private java.util.LinkedList<java.awt.image.BufferedImage> imagesOfTiles
        +
      • +
      + + + +
        +
      • +

        cellMap

        +
        private java.util.HashMap<java.lang.String,​java.lang.Integer> cellMap
        +
      • +
      + + + +
        +
      • +

        cellArray

        +
        private java.lang.String[][] cellArray
        +
      • +
      + + + +
        +
      • +

        map

        +
        private Map map
        +
      • +
      + + + +
        +
      • +

        width

        +
        private int width
        +
      • +
      + + + +
        +
      • +

        height

        +
        private int height
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        LevelEditor

        +
        public LevelEditor()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        createNewMap

        +
        public void createNewMap​(java.lang.String name,
        +                         int width,
        +                         int height)
        +
        Creates new map and populates it's cell matrix and passes it on
        +
        +
        Parameters:
        +
        name - is name of new map
        +
        width - is width of new map
        +
        height - is height of new map
        +
        +
      • +
      + + + +
        +
      • +

        startMapEditor

        +
        public void startMapEditor()
        +
        Displays level editor containing newly created map
        +
      • +
      + + + +
        +
      • +

        initializeCellMap

        +
        private void initializeCellMap()
        +
        Populates cellMap with starting values
        +
      • +
      + + + +
        +
      • +

        displayError

        +
        protected void displayError​(java.lang.String message)
        +
        Displays message as an error in the error field
        +
        +
        Parameters:
        +
        message - is text to be displayed
        +
        +
      • +
      + + + +
        +
      • +

        displayMessage

        +
        protected void displayMessage​(java.lang.String message)
        +
        Displays message as a normal text in the error field
        +
        +
        Parameters:
        +
        message - is text to be displayed
        +
        +
      • +
      + + + +
        +
      • +

        hideError

        +
        protected void hideError()
        +
      • +
      + + + +
        +
      • +

        getView

        +
        public javax.swing.JLayeredPane getView()
        +
      • +
      + + + + + + + +
        +
      • +

        getMap

        +
        public Map getMap()
        +
      • +
      + + + +
        +
      • +

        getMapWidth

        +
        public int getMapWidth()
        +
      • +
      + + + +
        +
      • +

        getMapHeight

        +
        public int getMapHeight()
        +
      • +
      + + + +
        +
      • +

        getImagesOfTiles

        +
        public java.util.LinkedList<java.awt.image.BufferedImage> getImagesOfTiles()
        +
      • +
      + + + +
        +
      • +

        setImagesOfTiles

        +
        public void setImagesOfTiles​(java.util.LinkedList<java.awt.image.BufferedImage> imagesOfTiles)
        +
      • +
      + + + +
        +
      • +

        getInfoManager

        +
        public InfoManager getInfoManager()
        +
      • +
      + + + + + + + +
        +
      • +

        getCellMap

        +
        public java.util.HashMap<java.lang.String,​java.lang.Integer> getCellMap()
        +
      • +
      + + + +
        +
      • +

        setCellMap

        +
        public void setCellMap​(java.util.HashMap<java.lang.String,​java.lang.Integer> cellMap)
        +
      • +
      + + + +
        +
      • +

        getCellArray

        +
        public java.lang.String[][] getCellArray()
        +
      • +
      + + + +
        +
      • +

        setCellArray

        +
        public void setCellArray​(java.lang.String[][] cellArray)
        +
      • +
      + + + +
        +
      • +

        setOverview

        +
        public void setOverview​(TilesetOverview overview)
        +
      • +
      + + + + +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html b/javadoc/ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html new file mode 100644 index 0000000..48bc187 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html @@ -0,0 +1,664 @@ + + + + + +MapLayersManager + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class MapLayersManager

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.LevelEditor.MapLayersManager
    • +
    +
  • +
+
+
    +
  • +
    +
    public class MapLayersManager
    +extends java.lang.Object
    +
    This class manages all map layers (object layer, physical layer, tile layer)
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private javax.swing.JPanelcellSet 
      private LevelEditoreditor 
      private intheight 
      private java.util.LinkedList<java.awt.image.BufferedImage>imagesOfTiles 
      private Mapmap 
      private javax.swing.JLayeredPanemapLayers 
      private javax.swing.JPanelobjectSet 
      private javax.swing.JPaneltileSet 
      private javax.swing.JLayeredPaneview 
      private intwidth 
      +
      +
    • +
    +
    + +
    + +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      javax.swing.JPanelgetCellSet() 
      javax.swing.JLayeredPanegetMapLayers() 
      javax.swing.JPanelgetObjectSet() 
      javax.swing.JPanelgetTileSet() 
      protected voidrepaintCellSet() +
      Creates new Physical layer from map cell matrix (mapArray)
      +
      protected voidrepaintObjectset() +
      Creates new Object layer from map foreground matrix
      +
      protected voidrepaintSets() +
      Repaints all layers
      +
      protected voidrepaintTileset() +
      Creates new Tile layer from map background matrix
      +
      private voidsetCellIcon​(javax.swing.JLabel cell, + int i, + int j) +
      Sets cell a corresponding icon from cellMap dictionary
      +
      private voidsetDoorImage​(javax.swing.JLabel cell, + java.lang.String[] info) +
      Sets corresponding image to a door cell (and one cell above/lower)
      +
      private java.awt.image.BufferedImagetilify​(java.awt.image.BufferedImage img, + boolean isUp) +
      Converts regulat image (50x50px) to a half block (upper or lower)
      +
      private java.awt.image.BufferedImagetoBufferedImage​(java.awt.Image img) +
      Converts image to buffered image
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + + + + + +
        +
      • +

        view

        +
        private final javax.swing.JLayeredPane view
        +
      • +
      + + + +
        +
      • +

        map

        +
        private final Map map
        +
      • +
      + + + +
        +
      • +

        imagesOfTiles

        +
        private java.util.LinkedList<java.awt.image.BufferedImage> imagesOfTiles
        +
      • +
      + + + +
        +
      • +

        mapLayers

        +
        private final javax.swing.JLayeredPane mapLayers
        +
      • +
      + + + +
        +
      • +

        objectSet

        +
        private final javax.swing.JPanel objectSet
        +
      • +
      + + + +
        +
      • +

        cellSet

        +
        private final javax.swing.JPanel cellSet
        +
      • +
      + + + +
        +
      • +

        tileSet

        +
        private final javax.swing.JPanel tileSet
        +
      • +
      + + + +
        +
      • +

        width

        +
        private final int width
        +
      • +
      + + + +
        +
      • +

        height

        +
        private final int height
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        MapLayersManager

        +
        public MapLayersManager​(LevelEditor editor)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        repaintSets

        +
        protected void repaintSets()
        +
        Repaints all layers
        +
      • +
      + + + +
        +
      • +

        repaintObjectset

        +
        protected void repaintObjectset()
        +
        Creates new Object layer from map foreground matrix
        +
      • +
      + + + +
        +
      • +

        repaintCellSet

        +
        protected void repaintCellSet()
        +
        Creates new Physical layer from map cell matrix (mapArray)
        +
      • +
      + + + +
        +
      • +

        repaintTileset

        +
        protected void repaintTileset()
        +
        Creates new Tile layer from map background matrix
        +
      • +
      + + + +
        +
      • +

        setCellIcon

        +
        private void setCellIcon​(javax.swing.JLabel cell,
        +                         int i,
        +                         int j)
        +
        Sets cell a corresponding icon from cellMap dictionary
        +
        +
        Parameters:
        +
        cell - is cell to ba updated
        +
        i - is cell's Y value
        +
        j - is cell's X value
        +
        +
      • +
      + + + +
        +
      • +

        toBufferedImage

        +
        private java.awt.image.BufferedImage toBufferedImage​(java.awt.Image img)
        +
        Converts image to buffered image
        +
        +
        Parameters:
        +
        img - is image to be converted
        +
        Returns:
        +
        converted image
        +
        +
      • +
      + + + +
        +
      • +

        tilify

        +
        private java.awt.image.BufferedImage tilify​(java.awt.image.BufferedImage img,
        +                                            boolean isUp)
        +
        Converts regulat image (50x50px) to a half block (upper or lower)
        +
        +
        Parameters:
        +
        img - is image to be tilified
        +
        isUp - is an upper block
        +
        Returns:
        +
        tilified image
        +
        +
      • +
      + + + +
        +
      • +

        setDoorImage

        +
        private void setDoorImage​(javax.swing.JLabel cell,
        +                          java.lang.String[] info)
        +
        Sets corresponding image to a door cell (and one cell above/lower)
        +
        +
        Parameters:
        +
        cell - is cell to be updated
        +
        info - cell text value
        +
        +
      • +
      + + + +
        +
      • +

        getMapLayers

        +
        public javax.swing.JLayeredPane getMapLayers()
        +
      • +
      + + + +
        +
      • +

        getObjectSet

        +
        public javax.swing.JPanel getObjectSet()
        +
      • +
      + + + +
        +
      • +

        getCellSet

        +
        public javax.swing.JPanel getCellSet()
        +
      • +
      + + + +
        +
      • +

        getTileSet

        +
        public javax.swing.JPanel getTileSet()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html b/javadoc/ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html new file mode 100644 index 0000000..209adc2 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html @@ -0,0 +1,682 @@ + + + + + +TilesetOverview + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class TilesetOverview

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • java.awt.Window
        • +
        • +
            +
          • java.awt.Frame
          • +
          • +
              +
            • javax.swing.JFrame
            • +
            • +
                +
              • ruscz.game.gameOfProd.LevelEditor.TilesetOverview
              • +
              +
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants
    +
    +
    +
    public class TilesetOverview
    +extends javax.swing.JFrame
    +
    This class handles creating tileset from selected images and displaying them with corresponding numbers
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JFrame

        +javax.swing.JFrame.AccessibleJFrame
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Frame

        +java.awt.Frame.AccessibleAWTFrame
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Window

        +java.awt.Window.AccessibleAWTWindow, java.awt.Window.Type
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private java.util.LinkedList<java.lang.String>activeTilesets 
      private java.util.LinkedList<java.awt.image.BufferedImage>imagesOfTiles 
      private javax.swing.JLabelinfo 
      private intoffset 
      private javax.swing.JScrollPanescrollPane 
      private inttilesetOffset 
      private javax.swing.JLayeredPanetilesetPanel 
      private javax.swing.JLayeredPaneview 
      +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JFrame

        +accessibleContext, rootPane, rootPaneCheckingEnabled
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Frame

        +CROSSHAIR_CURSOR, DEFAULT_CURSOR, E_RESIZE_CURSOR, HAND_CURSOR, ICONIFIED, MAXIMIZED_BOTH, MAXIMIZED_HORIZ, MAXIMIZED_VERT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NORMAL, NW_RESIZE_CURSOR, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, W_RESIZE_CURSOR, WAIT_CURSOR
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
        +
      • + + +

        Fields inherited from interface javax.swing.WindowConstants

        +DISPOSE_ON_CLOSE, DO_NOTHING_ON_CLOSE, EXIT_ON_CLOSE, HIDE_ON_CLOSE
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      TilesetOverview() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      voidgenerateOverview() +
      Generates tileset from selected images and displays is as a matrix
      +
      java.util.LinkedList<java.lang.String>getActiveTilesets() 
      java.util.LinkedList<java.awt.image.BufferedImage>getImagesOfTiles() 
      javax.swing.JLabelgetInfo() 
      voidlistFilesForFolder​(java.io.File folder) +
      Displays menu all possible images to be parsed into tileset
      +
      private voidloadTileset​(java.lang.String name) +
      Displays name of file with a designated checkbox
      +
      voidsetActiveTilesets​(java.util.LinkedList<java.lang.String> activeTilesets) 
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JFrame

        +addImpl, createRootPane, frameInit, getAccessibleContext, getContentPane, getDefaultCloseOperation, getGlassPane, getGraphics, getJMenuBar, getLayeredPane, getRootPane, getTransferHandler, isDefaultLookAndFeelDecorated, isRootPaneCheckingEnabled, paramString, processWindowEvent, remove, repaint, setContentPane, setDefaultCloseOperation, setDefaultLookAndFeelDecorated, setGlassPane, setIconImage, setJMenuBar, setLayeredPane, setLayout, setRootPane, setRootPaneCheckingEnabled, setTransferHandler, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Frame

        +addNotify, getCursorType, getExtendedState, getFrames, getIconImage, getMaximizedBounds, getMenuBar, getState, getTitle, isResizable, isUndecorated, remove, removeNotify, setBackground, setCursor, setExtendedState, setMaximizedBounds, setMenuBar, setOpacity, setResizable, setShape, setState, setTitle, setUndecorated
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Window

        +addPropertyChangeListener, addPropertyChangeListener, addWindowFocusListener, addWindowListener, addWindowStateListener, applyResourceBundle, applyResourceBundle, createBufferStrategy, createBufferStrategy, dispose, getBackground, getBufferStrategy, getFocusableWindowState, getFocusCycleRootAncestor, getFocusOwner, getFocusTraversalKeys, getIconImages, getInputContext, getListeners, getLocale, getModalExclusionType, getMostRecentFocusOwner, getOpacity, getOwnedWindows, getOwner, getOwnerlessWindows, getShape, getToolkit, getType, getWarningString, getWindowFocusListeners, getWindowListeners, getWindows, getWindowStateListeners, hide, isActive, isAlwaysOnTop, isAlwaysOnTopSupported, isAutoRequestFocus, isFocusableWindow, isFocusCycleRoot, isFocused, isLocationByPlatform, isOpaque, isShowing, isValidateRoot, pack, paint, postEvent, processEvent, processWindowFocusEvent, processWindowStateEvent, removeWindowFocusListener, removeWindowListener, removeWindowStateListener, reshape, setAlwaysOnTop, setAutoRequestFocus, setBounds, setBounds, setCursor, setFocusableWindowState, setFocusCycleRoot, setIconImages, setLocation, setLocation, setLocationByPlatform, setLocationRelativeTo, setMinimumSize, setModalExclusionType, setSize, setSize, setType, setVisible, show, toBack, toFront
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getAlignmentX, getAlignmentY, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalPolicy, getInsets, getLayout, getMaximumSize, getMinimumSize, getMousePosition, getPreferredSize, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, print, printComponents, processContainerEvent, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusTraversalKeys, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setFont, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, contains, createImage, createImage, createVolatileImage, createVolatileImage, disable, disableEvents, dispatchEvent, enable, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBaseline, getBaselineResizeBehavior, getBounds, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getGraphicsConfiguration, getHeight, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocation, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getSize, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isDoubleBuffered, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, prepareImage, prepareImage, printAll, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processKeyEvent, processMouseEvent, processMouseMotionEvent, processMouseWheelEvent, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, requestFocusInWindow, resize, resize, revalidate, setComponentOrientation, setDropTarget, setEnabled, setFocusable, setFocusTraversalKeysEnabled, setForeground, setIgnoreRepaint, setLocale, setMaximumSize, setMixingCutoutShape, setName, setPreferredSize, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
        +
      • + + +

        Methods inherited from interface java.awt.MenuContainer

        +getFont, postEvent
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        view

        +
        private final javax.swing.JLayeredPane view
        +
      • +
      + + + +
        +
      • +

        tilesetPanel

        +
        private final javax.swing.JLayeredPane tilesetPanel
        +
      • +
      + + + +
        +
      • +

        scrollPane

        +
        private final javax.swing.JScrollPane scrollPane
        +
      • +
      + + + +
        +
      • +

        info

        +
        private javax.swing.JLabel info
        +
      • +
      + + + +
        +
      • +

        offset

        +
        private int offset
        +
      • +
      + + + +
        +
      • +

        tilesetOffset

        +
        private int tilesetOffset
        +
      • +
      + + + +
        +
      • +

        activeTilesets

        +
        private java.util.LinkedList<java.lang.String> activeTilesets
        +
      • +
      + + + +
        +
      • +

        imagesOfTiles

        +
        private java.util.LinkedList<java.awt.image.BufferedImage> imagesOfTiles
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        TilesetOverview

        +
        public TilesetOverview()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        listFilesForFolder

        +
        public void listFilesForFolder​(java.io.File folder)
        +
        Displays menu all possible images to be parsed into tileset
        +
        +
        Parameters:
        +
        folder - is folder with tileset images
        +
        +
      • +
      + + + +
        +
      • +

        loadTileset

        +
        private void loadTileset​(java.lang.String name)
        +
        Displays name of file with a designated checkbox
        +
        +
        Parameters:
        +
        name - is image name
        +
        +
      • +
      + + + +
        +
      • +

        generateOverview

        +
        public void generateOverview()
        +
        Generates tileset from selected images and displays is as a matrix
        +
      • +
      + + + +
        +
      • +

        getImagesOfTiles

        +
        public java.util.LinkedList<java.awt.image.BufferedImage> getImagesOfTiles()
        +
      • +
      + + + +
        +
      • +

        getActiveTilesets

        +
        public java.util.LinkedList<java.lang.String> getActiveTilesets()
        +
      • +
      + + + +
        +
      • +

        setActiveTilesets

        +
        public void setActiveTilesets​(java.util.LinkedList<java.lang.String> activeTilesets)
        +
      • +
      + + + +
        +
      • +

        getInfo

        +
        public javax.swing.JLabel getInfo()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/LevelEditor/package-summary.html b/javadoc/ruscz/game/gameOfProd/LevelEditor/package-summary.html new file mode 100644 index 0000000..eafdd6d --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/LevelEditor/package-summary.html @@ -0,0 +1,170 @@ + + + + + +ruscz.game.gameOfProd.LevelEditor + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd.LevelEditor

+
+
+
    +
  • +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    CellSetConfig +
    This class displays cellMap configuration
    +
    DetailedCellInfo +
    This class holds and displays detailed cell info for Physical layer
    +
    EditorSaveManager +
    This class manages saving map from level editor to files that can be used in game
    +
    InfoManager +
    This class displays detailed info about selected cell
    +
    LevelEditor +
    This class hold the JFrame that displays level editor + It also holds references to all major classes used in level editor
    +
    MapLayersManager +
    This class manages all map layers (object layer, physical layer, tile layer)
    +
    TilesetOverview +
    This class handles creating tileset from selected images and displaying them with corresponding numbers
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/LevelEditor/package-tree.html b/javadoc/ruscz/game/gameOfProd/LevelEditor/package-tree.html new file mode 100644 index 0000000..9fd7a35 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/LevelEditor/package-tree.html @@ -0,0 +1,160 @@ + + + + + +ruscz.game.gameOfProd.LevelEditor Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd.LevelEditor

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+
    +
  • java.lang.Object +
      +
    • ruscz.game.gameOfProd.LevelEditor.CellSetConfig
    • +
    • java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable) +
        +
      • java.awt.Container +
          +
        • javax.swing.JComponent (implements java.io.Serializable) +
            +
          • javax.swing.JPanel (implements javax.accessibility.Accessible) + +
          • +
          +
        • +
        • java.awt.Window (implements javax.accessibility.Accessible) +
            +
          • java.awt.Frame (implements java.awt.MenuContainer) +
              +
            • javax.swing.JFrame (implements javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants) + +
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    • ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
    • +
    • ruscz.game.gameOfProd.LevelEditor.InfoManager
    • +
    • ruscz.game.gameOfProd.LevelEditor.MapLayersManager
    • +
    +
  • +
+
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Map/Map.html b/javadoc/ruscz/game/gameOfProd/Map/Map.html new file mode 100644 index 0000000..9b8a345 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Map/Map.html @@ -0,0 +1,1421 @@ + + + + + +Map + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Map

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Map.Map
    • +
    +
  • +
+
+
    +
  • +
    +
    public class Map
    +extends java.lang.Object
    +
    This class hold all information about map that is loaded into application
    +
  • +
+
+
+ +
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        name

        +
        private java.lang.String name
        +
      • +
      + + + +
        +
      • +

        mapArray

        +
        private final TypeOfCell[][] mapArray
        +
      • +
      + + + +
        +
      • +

        person

        +
        private final Person person
        +
      • +
      + + + +
        +
      • +

        moveToCells

        +
        private final java.util.LinkedList<EventMoveToCell> moveToCells
        +
      • +
      + + + +
        +
      • +

        block

        +
        private final java.util.LinkedList<Block> block
        +
      • +
      + + + +
        +
      • +

        interactionCells

        +
        private final java.util.LinkedList<InteractionCell> interactionCells
        +
      • +
      + + + +
        +
      • +

        triggerCells

        +
        private final java.util.LinkedList<TriggerCell> triggerCells
        +
      • +
      + + + +
        +
      • +

        doorCells

        +
        private final java.util.LinkedList<DoorCell> doorCells
        +
      • +
      + + + +
        +
      • +

        chestCells

        +
        private final java.util.LinkedList<ChestCell> chestCells
        +
      • +
      + + + +
        +
      • +

        npcs

        +
        private java.util.LinkedList<Npc> npcs
        +
      • +
      + + + +
        +
      • +

        idExit

        +
        private int idExit
        +
      • +
      + + + +
        +
      • +

        imageCell

        +
        private final ImageCell imageCell
        +
      • +
      + + + +
        +
      • +

        canvasSize

        +
        private int[] canvasSize
        +
      • +
      + + + +
        +
      • +

        soundManager

        +
        private final SoundManager soundManager
        +
      • +
      + + + +
        +
      • +

        scanner

        +
        private static java.util.Scanner scanner
        +
      • +
      + + + +
        +
      • +

        mapWithSpawn

        +
        private static java.lang.String mapWithSpawn
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Map

        +
        public Map​(TypeOfCell[][] mapArray)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        findMapByName

        +
        public static Map findMapByName​(java.lang.String nameOfMap,
        +                                WindowOfFreeMove window)
        +
        Finds map by name in a list of loaded maps
        +
        +
        Parameters:
        +
        nameOfMap - is map name that is being searched for
        +
        window - is reference for WindowOfFreeMove
        +
        Returns:
        +
        found map
        +
        +
      • +
      + + + +
        +
      • +

        loadMapFromFile

        +
        public static Map loadMapFromFile​(java.lang.String name,
        +                                  WindowOfFreeMove window)
        +
        Creates map and prepares all fields, then passes map on loadMap
        +
        +
        Parameters:
        +
        name - is map file name
        +
        window - is reference for WindowOfFreeMove
        +
        Returns:
        +
        loaded map
        +
        +
      • +
      + + + +
        +
      • +

        loadMap

        +
        public static void loadMap​(Map map,
        +                           java.lang.String data,
        +                           java.lang.String[] size,
        +                           int y,
        +                           WindowOfFreeMove window)
        +
        Parses line of text into corresponding cells with attributes and populates corresponding lists wit them
        +
        +
        Parameters:
        +
        map - is map being loaded
        +
        data - is line of map file to be parsed
        +
        size - is array of map's size in cells
        +
        y - is current Y value of line being parsed
        +
        window - is reference for WindowOfFreeMove
        +
        +
      • +
      + + + +
        +
      • +

        linkMaps

        +
        public void linkMaps​(Map map,
        +                     WindowOfFreeMove window)
        +
        Parses MOVETO and DOORTO cells, which link different maps together
        +
        +
        Parameters:
        +
        map - is map being linked
        +
        window - is reference on WindowOfFreeMove
        +
        +
      • +
      + + + +
        +
      • +

        addMoveToEvent

        +
        public void addMoveToEvent​(EventMoveToCell moveToCell)
        +
        Updates map's cell matrix and adds cell to corresponding list
        +
        +
        Parameters:
        +
        moveToCell - is MOVETO cell being added
        +
        +
      • +
      + + + +
        +
      • +

        addInteractionEvent

        +
        public void addInteractionEvent​(InteractionCell interactionCell)
        +
        Updates map's cell matrix and adds cell to corresponding list
        +
        +
        Parameters:
        +
        interactionCell - is INTER cell being added
        +
        +
      • +
      + + + +
        +
      • +

        addInteractionEvent

        +
        public void addInteractionEvent​(TriggerCell triggerCell)
        +
        Updates map's cell matrix and adds cell to corresponding list
        +
        +
        Parameters:
        +
        triggerCell - is TRIGGER cell being added
        +
        +
      • +
      + + + +
        +
      • +

        addInteractionEvent

        +
        public void addInteractionEvent​(DoorCell doorCell)
        +
        Updates map's cell matrix and adds cell to corresponding list
        +
        +
        Parameters:
        +
        doorCell - is DOOR(TO) cell being added
        +
        +
      • +
      + + + +
        +
      • +

        addInteractionEvent

        +
        public void addInteractionEvent​(ChestCell chestCell)
        +
        Updates map's cell matrix and adds cell to corresponding list
        +
        +
        Parameters:
        +
        chestCell - is CHEST cell being added
        +
        +
      • +
      + + + +
        +
      • +

        setNpcs

        +
        public void setNpcs​(Npc npc)
        +
      • +
      + + + +
        +
      • +

        getNpcs

        +
        public java.util.LinkedList<Npc> getNpcs()
        +
      • +
      + + + +
        +
      • +

        setName

        +
        public void setName​(java.lang.String name)
        +
      • +
      + + + +
        +
      • +

        getName

        +
        public java.lang.String getName()
        +
      • +
      + + + +
        +
      • +

        getPerson

        +
        public Person getPerson()
        +
      • +
      + + + +
        +
      • +

        getIdExit

        +
        public int getIdExit()
        +
      • +
      + + + +
        +
      • +

        getMapWithSpawn

        +
        public static java.lang.String getMapWithSpawn()
        +
      • +
      + + + +
        +
      • +

        getBlocks

        +
        public java.util.LinkedList<Block> getBlocks()
        +
      • +
      + + + +
        +
      • +

        getMoveToCells

        +
        public java.util.LinkedList<EventMoveToCell> getMoveToCells()
        +
      • +
      + + + +
        +
      • +

        getInteractionEventCells

        +
        public java.util.LinkedList<InteractionCell> getInteractionEventCells()
        +
      • +
      + + + +
        +
      • +

        getTriggerCells

        +
        public java.util.LinkedList<TriggerCell> getTriggerCells()
        +
      • +
      + + + +
        +
      • +

        getDoorCells

        +
        public java.util.LinkedList<DoorCell> getDoorCells()
        +
      • +
      + + + +
        +
      • +

        getChestCells

        +
        public java.util.LinkedList<ChestCell> getChestCells()
        +
      • +
      + + + +
        +
      • +

        setIdExit

        +
        public void setIdExit​(int id)
        +
      • +
      + + + +
        +
      • +

        setSpawnPoint

        +
        public void setSpawnPoint​(int x,
        +                          int y)
        +
      • +
      + + + +
        +
      • +

        getSpawnPoint

        +
        public int[] getSpawnPoint()
        +
      • +
      + + + +
        +
      • +

        getImageCell

        +
        public ImageCell getImageCell()
        +
      • +
      + + + +
        +
      • +

        getMapArray

        +
        public TypeOfCell[][] getMapArray()
        +
      • +
      + + + +
        +
      • +

        getCanvasSize

        +
        public int[] getCanvasSize()
        +
      • +
      + + + +
        +
      • +

        getSoundManager

        +
        public SoundManager getSoundManager()
        +
      • +
      + + + +
        +
      • +

        setCanvasSize

        +
        public void setCanvasSize​(int[] size)
        +
      • +
      + + + +
        +
      • +

        isBusyCell

        +
        public boolean isBusyCell​(int x,
        +                          int y)
        +
      • +
      + + + +
        +
      • +

        isBusyCell

        +
        public boolean isBusyCell​(int x,
        +                          int y,
        +                          boolean half)
        +
      • +
      + + + +
        +
      • +

        isCellMoveTo

        +
        public boolean isCellMoveTo​(int x,
        +                            int y)
        +
      • +
      + + + +
        +
      • +

        isInteractionCell

        +
        public boolean isInteractionCell​(int x,
        +                                 int y)
        +
      • +
      + + + +
        +
      • +

        isActiveTriggerCell

        +
        public boolean isActiveTriggerCell​(int x,
        +                                   int y)
        +
      • +
      + + + +
        +
      • +

        isTriggerCell

        +
        public boolean isTriggerCell​(int x,
        +                             int y)
        +
      • +
      + + + +
        +
      • +

        isDoor

        +
        public boolean isDoor​(int x,
        +                      int y)
        +
      • +
      + + + +
        +
      • +

        isClosedDoor

        +
        public boolean isClosedDoor​(int x,
        +                            int y)
        +
      • +
      + + + +
        +
      • +

        isActiveChest

        +
        public boolean isActiveChest​(int x,
        +                             int y)
        +
      • +
      + + + +
        +
      • +

        isChest

        +
        public boolean isChest​(int x,
        +                       int y)
        +
      • +
      + + + +
        +
      • +

        findEventByXY

        +
        public EventMoveToCell findEventByXY​(int x,
        +                                     int y)
        +
      • +
      + + + +
        +
      • +

        findInteractionByXY

        +
        public InteractionCell findInteractionByXY​(int x,
        +                                           int y,
        +                                           int directionSight)
        +
      • +
      + + + +
        +
      • +

        findInteractionByXY

        +
        public InteractionCell findInteractionByXY​(int x,
        +                                           int y)
        +
      • +
      + + + +
        +
      • +

        findTriggerByXY

        +
        public TriggerCell findTriggerByXY​(int x,
        +                                   int y)
        +
      • +
      + + + +
        +
      • +

        findDoorByXY

        +
        public DoorCell findDoorByXY​(int x,
        +                             int y,
        +                             int directionSight)
        +
      • +
      + + + +
        +
      • +

        findDoorByXY

        +
        public DoorCell findDoorByXY​(int x,
        +                             int y)
        +
      • +
      + + + +
        +
      • +

        findBlockByXY

        +
        public Block findBlockByXY​(int x,
        +                           int y)
        +
      • +
      + + + +
        +
      • +

        findChestByXY

        +
        public ChestCell findChestByXY​(int x,
        +                               int y,
        +                               int directionSight)
        +
      • +
      + + + +
        +
      • +

        findChestByXY

        +
        public ChestCell findChestByXY​(int x,
        +                               int y)
        +
      • +
      + + + +
        +
      • +

        findMoveToByXY

        +
        public EventMoveToCell findMoveToByXY​(int x,
        +                                      int y)
        +
      • +
      + + + +
        +
      • +

        findNpcByName

        +
        public Npc findNpcByName​(java.lang.String name)
        +
      • +
      + + + +
        +
      • +

        findCellByXY

        +
        public Cell findCellByXY​(int x,
        +                         int y)
        +
      • +
      + + + +
        +
      • +

        directionSightSwitch

        +
        public int[] directionSightSwitch​(int x,
        +                                  int y,
        +                                  int directionSight)
        +
        Translates direction of sight into new coords
        +
        +
        Parameters:
        +
        x - is starting X value
        +
        y - is starting Y value
        +
        directionSight - is direction of hero's sight
        +
        Returns:
        +
        array of new X and Y coordinates
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Map/MapManager.html b/javadoc/ruscz/game/gameOfProd/Map/MapManager.html new file mode 100644 index 0000000..e9ccb29 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Map/MapManager.html @@ -0,0 +1,548 @@ + + + + + +MapManager + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class MapManager

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Map.MapManager
    • +
    +
  • +
+
+
    +
  • +
    +
    public class MapManager
    +extends java.lang.Object
    +
    This class manages all currently loaded maps and transfers hero between maps
    +
  • +
+
+
+ +
+
+
    +
  • + +
    + +
    + +
    + +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        setMap

        +
        public void setMap​(Map map)
        +
        Sets map as the one that is currently used, if that map is not present in map list, the map is added
        +
        +
        Parameters:
        +
        map - is map to be set
        +
        +
      • +
      + + + +
        +
      • +

        getActualMap

        +
        public Map getActualMap()
        +
      • +
      + + + +
        +
      • +

        getMaps

        +
        public java.util.LinkedList<Map> getMaps()
        +
      • +
      + + + + + + + +
        +
      • +

        getLoadManager

        +
        public LoadManager getLoadManager()
        +
      • +
      + + + +
        +
      • +

        getSaveManager

        +
        public SaveManager getSaveManager()
        +
      • +
      + + + +
        +
      • +

        createMap

        +
        public void createMap()
        +
        Sets person on a new map based on SPAWN cell
        +
      • +
      + + + +
        +
      • +

        setPersonByMoveToEvent

        +
        private void setPersonByMoveToEvent()
        +
        Sets person on a new map based on MOVETO or DOORTO cell
        +
      • +
      + + + +
        +
      • +

        repaintCanvas

        +
        public void repaintCanvas()
        +
      • +
      + + + +
        +
      • +

        resizeCanvas

        +
        public void resizeCanvas​(int[] size)
        +
        Sets canvas size based on current map
        +
        +
        Parameters:
        +
        size - is array of new sizes for canvas
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Map/package-summary.html b/javadoc/ruscz/game/gameOfProd/Map/package-summary.html new file mode 100644 index 0000000..1dfb420 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Map/package-summary.html @@ -0,0 +1,139 @@ + + + + + +ruscz.game.gameOfProd.Map + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd.Map

+
+
+
    +
  • +
    + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    Map +
    This class hold all information about map that is loaded into application
    +
    MapManager +
    This class manages all currently loaded maps and transfers hero between maps
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Map/package-tree.html b/javadoc/ruscz/game/gameOfProd/Map/package-tree.html new file mode 100644 index 0000000..a2cded8 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Map/package-tree.html @@ -0,0 +1,127 @@ + + + + + +ruscz.game.gameOfProd.Map Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd.Map

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+
    +
  • java.lang.Object +
      +
    • ruscz.game.gameOfProd.Map.Map
    • +
    • ruscz.game.gameOfProd.Map.MapManager
    • +
    +
  • +
+
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Save/LoadManager.html b/javadoc/ruscz/game/gameOfProd/Save/LoadManager.html new file mode 100644 index 0000000..bfdceb4 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Save/LoadManager.html @@ -0,0 +1,513 @@ + + + + + +LoadManager + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class LoadManager

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Save.LoadManager
    • +
    +
  • +
+
+
    +
  • +
    +
    public class LoadManager
    +extends java.lang.Object
    +
    This class manages loading all saved data into current game
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      LoadManager​(MapManager mapManager) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      voidclearSave() +
      Clears all save files
      +
      private java.lang.StringgetValue​(java.lang.String line) 
      static booleanisSaveEmpty() +
      Checks if save files are empty (if there is no saved progress)
      +
      private voidloadEvents() +
      Loads all events(triggers, chests and doors) from file and sets them corresponding attributes
      +
      private voidloadInventory() +
      Loads hero's inventory from file
      +
      private voidloadMaps() +
      Loads maps in current chapter
      +
      voidloadNewGame() +
      Loads new game
      +
      private voidloadNpcs() +
      Loads all NPCs
      +
      private voidloadPerson() +
      Loads hero's position from file
      +
      voidloadSavedGame() +
      Loads new game and aplicates current progress
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        mapManager

        +
        private final MapManager mapManager
        +
      • +
      + + + + + + + +
        +
      • +

        LOG

        +
        private static final java.util.logging.Logger LOG
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        LoadManager

        +
        public LoadManager​(MapManager mapManager)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        isSaveEmpty

        +
        public static boolean isSaveEmpty()
        +
        Checks if save files are empty (if there is no saved progress)
        +
        +
        Returns:
        +
        are save files empty
        +
        +
      • +
      + + + +
        +
      • +

        loadNewGame

        +
        public void loadNewGame()
        +
        Loads new game
        +
      • +
      + + + +
        +
      • +

        loadSavedGame

        +
        public void loadSavedGame()
        +
        Loads new game and aplicates current progress
        +
      • +
      + + + +
        +
      • +

        clearSave

        +
        public void clearSave()
        +
        Clears all save files
        +
      • +
      + + + +
        +
      • +

        loadMaps

        +
        private void loadMaps()
        +
        Loads maps in current chapter
        +
      • +
      + + + +
        +
      • +

        loadNpcs

        +
        private void loadNpcs()
        +
        Loads all NPCs
        +
      • +
      + + + +
        +
      • +

        loadPerson

        +
        private void loadPerson()
        +
        Loads hero's position from file
        +
      • +
      + + + +
        +
      • +

        loadEvents

        +
        private void loadEvents()
        +
        Loads all events(triggers, chests and doors) from file and sets them corresponding attributes
        +
      • +
      + + + +
        +
      • +

        loadInventory

        +
        private void loadInventory()
        +
        Loads hero's inventory from file
        +
      • +
      + + + +
        +
      • +

        getValue

        +
        private java.lang.String getValue​(java.lang.String line)
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Save/SaveManager.html b/javadoc/ruscz/game/gameOfProd/Save/SaveManager.html new file mode 100644 index 0000000..29fbe0b --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Save/SaveManager.html @@ -0,0 +1,382 @@ + + + + + +SaveManager + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class SaveManager

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Save.SaveManager
    • +
    +
  • +
+
+
    +
  • +
    +
    public class SaveManager
    +extends java.lang.Object
    +
    This class manages saving current progress into text files
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private MapManagermapManager 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      SaveManager​(MapManager mapManager) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      private voidsaveEvents() +
      Saves all TRIGGER, CHEST and DOOR cells with their position and activeness (+ other attributes)
      +
      voidsaveGame() +
      Saves game progress
      +
      private voidsaveInventory() +
      Saves current hero's invemtory
      +
      private voidsavePerson() +
      Saves current hero's position and direction
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        SaveManager

        +
        public SaveManager​(MapManager mapManager)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        saveGame

        +
        public void saveGame()
        +
        Saves game progress
        +
      • +
      + + + +
        +
      • +

        savePerson

        +
        private void savePerson()
        +
        Saves current hero's position and direction
        +
      • +
      + + + +
        +
      • +

        saveEvents

        +
        private void saveEvents()
        +
        Saves all TRIGGER, CHEST and DOOR cells with their position and activeness (+ other attributes)
        +
      • +
      + + + +
        +
      • +

        saveInventory

        +
        private void saveInventory()
        +
        Saves current hero's invemtory
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Save/package-summary.html b/javadoc/ruscz/game/gameOfProd/Save/package-summary.html new file mode 100644 index 0000000..937f872 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Save/package-summary.html @@ -0,0 +1,139 @@ + + + + + +ruscz.game.gameOfProd.Save + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd.Save

+
+
+
    +
  • +
    + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    LoadManager +
    This class manages loading all saved data into current game
    +
    SaveManager +
    This class manages saving current progress into text files
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Save/package-tree.html b/javadoc/ruscz/game/gameOfProd/Save/package-tree.html new file mode 100644 index 0000000..d51fdcd --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Save/package-tree.html @@ -0,0 +1,127 @@ + + + + + +ruscz.game.gameOfProd.Save Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd.Save

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+ +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Scripts/Direction.html b/javadoc/ruscz/game/gameOfProd/Scripts/Direction.html new file mode 100644 index 0000000..9671aca --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Scripts/Direction.html @@ -0,0 +1,438 @@ + + + + + +Direction + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Enum Direction

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.lang.Enum<Direction>
    • +
    • +
        +
      • ruscz.game.gameOfProd.Scripts.Direction
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.io.Serializable, java.lang.Comparable<Direction>, java.lang.constant.Constable
    +
    +
    +
    public enum Direction
    +extends java.lang.Enum<Direction>
    +
    Enumeration for different directions
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.lang.Enum

        +java.lang.Enum.EnumDesc<E extends java.lang.Enum<E>>
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Enum Constant Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + +
      Enum Constants 
      Enum ConstantDescription
      DOWN 
      LEFT 
      RIGHT 
      UP 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + + + +
      Constructors 
      ModifierConstructorDescription
      private Direction() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      static DirectionvalueOf​(java.lang.String name) +
      Returns the enum constant of this type with the specified name.
      +
      static Direction[]values() +
      Returns an array containing the constants of this enum type, in +the order they are declared.
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Enum

        +clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +getClass, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Direction

        +
        private Direction()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        values

        +
        public static Direction[] values()
        +
        Returns an array containing the constants of this enum type, in +the order they are declared.
        +
        +
        Returns:
        +
        an array containing the constants of this enum type, in the order they are declared
        +
        +
      • +
      + + + +
        +
      • +

        valueOf

        +
        public static Direction valueOf​(java.lang.String name)
        +
        Returns the enum constant of this type with the specified name. +The string must match exactly an identifier used to declare an +enum constant in this type. (Extraneous whitespace characters are +not permitted.)
        +
        +
        Parameters:
        +
        name - the name of the enum constant to be returned.
        +
        Returns:
        +
        the enum constant with the specified name
        +
        Throws:
        +
        java.lang.IllegalArgumentException - if this enum type has no constant with the specified name
        +
        java.lang.NullPointerException - if the argument is null
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Scripts/PathFinder.html b/javadoc/ruscz/game/gameOfProd/Scripts/PathFinder.html new file mode 100644 index 0000000..7b41526 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Scripts/PathFinder.html @@ -0,0 +1,364 @@ + + + + + +PathFinder + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class PathFinder

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Scripts.PathFinder
    • +
    +
  • +
+
+
    +
  • +
    +
    public class PathFinder
    +extends java.lang.Object
    +
    This class handles translation between the output of A* algorithm and our internal movement directions
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private Mapmap 
      private static intMAX_STEPS 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      PathFinder​(Map map) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      java.util.LinkedList<Direction>getWayWithCollision​(int startX, + int startY, + int endX, + int endY) +
      Finds path with A* algorithm and translates it to directions using Direction enumeration
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        PathFinder

        +
        public PathFinder​(Map map)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        getWayWithCollision

        +
        public java.util.LinkedList<Direction> getWayWithCollision​(int startX,
        +                                                           int startY,
        +                                                           int endX,
        +                                                           int endY)
        +
        Finds path with A* algorithm and translates it to directions using Direction enumeration
        +
        +
        Parameters:
        +
        startX - is starting X value
        +
        startY - is starting Y value
        +
        endX - is ending X value
        +
        endY - is ending Y value
        +
        Returns:
        +
        list of directions for NPC
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Scripts/TextParser.html b/javadoc/ruscz/game/gameOfProd/Scripts/TextParser.html new file mode 100644 index 0000000..3597b7a --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Scripts/TextParser.html @@ -0,0 +1,469 @@ + + + + + +TextParser + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class TextParser

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Scripts.TextParser
    • +
    +
  • +
+
+
    +
  • +
    +
    public class TextParser
    +extends java.lang.Object
    +
    This class parses text form player into a set of commands + This class is currently not being used in our game, though it will be implemented at a later date
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      TextParser() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      private voidparseBattleAction​(java.lang.String action) +
      Calls corresponding action to user input
      +
      private voidparseBattlePerson​(java.lang.String personText) +
      Finds battle person based on text input and sets it as actor of action
      +
      private voidparseBattleTarget​(java.lang.String targetText) +
      Finds battle person based on text input and sets it as target of action
      +
      voidparseBattleText​(java.lang.String text) +
      Separates incoming text into parts and passes them on to be parsed further
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        textToParse

        +
        private java.lang.String textToParse
        +
      • +
      + + + +
        +
      • +

        battle

        +
        private Battle battle
        +
      • +
      + + + + + + + + + + + +
        +
      • +

        item

        +
        private Item item
        +
      • +
      + + + +
        +
      • +

        action

        +
        private java.lang.String action
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        TextParser

        +
        public TextParser()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        parseBattleText

        +
        public void parseBattleText​(java.lang.String text)
        +
        Separates incoming text into parts and passes them on to be parsed further
        +
        +
        Parameters:
        +
        text - is input from player
        +
        +
      • +
      + + + +
        +
      • +

        parseBattlePerson

        +
        private void parseBattlePerson​(java.lang.String personText)
        +
        Finds battle person based on text input and sets it as actor of action
        +
        +
        Parameters:
        +
        personText - is name of battle person
        +
        +
      • +
      + + + +
        +
      • +

        parseBattleAction

        +
        private void parseBattleAction​(java.lang.String action)
        +
        Calls corresponding action to user input
        +
        +
        Parameters:
        +
        action - is name of action
        +
        +
      • +
      + + + +
        +
      • +

        parseBattleTarget

        +
        private void parseBattleTarget​(java.lang.String targetText)
        +
        Finds battle person based on text input and sets it as target of action
        +
        +
        Parameters:
        +
        targetText - name of battle person
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Scripts/Utils.html b/javadoc/ruscz/game/gameOfProd/Scripts/Utils.html new file mode 100644 index 0000000..b23aa14 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Scripts/Utils.html @@ -0,0 +1,283 @@ + + + + + +Utils + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Utils

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Scripts.Utils
    • +
    +
  • +
+
+
    +
  • +
    +
    public class Utils
    +extends java.lang.Object
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Utils() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      static java.util.logging.LoggersetSettingsToLogger​(java.util.logging.Logger log, + java.lang.String nameOfLog) 
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Utils

        +
        public Utils()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        setSettingsToLogger

        +
        public static java.util.logging.Logger setSettingsToLogger​(java.util.logging.Logger log,
        +                                                           java.lang.String nameOfLog)
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Scripts/package-summary.html b/javadoc/ruscz/game/gameOfProd/Scripts/package-summary.html new file mode 100644 index 0000000..3edccf6 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Scripts/package-summary.html @@ -0,0 +1,163 @@ + + + + + +ruscz.game.gameOfProd.Scripts + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd.Scripts

+
+
+
    +
  • +
    + + + + + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    PathFinder +
    This class handles translation between the output of A* algorithm and our internal movement directions
    +
    TextParser +
    This class parses text form player into a set of commands + This class is currently not being used in our game, though it will be implemented at a later date
    +
    Utils 
    +
    +
  • +
  • +
    + + + + + + + + + + + + +
    Enum Summary 
    EnumDescription
    Direction +
    Enumeration for different directions
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Scripts/package-tree.html b/javadoc/ruscz/game/gameOfProd/Scripts/package-tree.html new file mode 100644 index 0000000..e4103b4 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Scripts/package-tree.html @@ -0,0 +1,142 @@ + + + + + +ruscz.game.gameOfProd.Scripts Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd.Scripts

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+
    +
  • java.lang.Object + +
  • +
+
+
+

Enum Hierarchy

+
    +
  • java.lang.Object +
      +
    • java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable) + +
    • +
    +
  • +
+
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Sounds/MusicManager.html b/javadoc/ruscz/game/gameOfProd/Sounds/MusicManager.html new file mode 100644 index 0000000..80fe32b --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Sounds/MusicManager.html @@ -0,0 +1,504 @@ + + + + + +MusicManager + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class MusicManager

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Sounds.MusicManager
    • +
    +
  • +
+
+
    +
  • +
    +
    public class MusicManager
    +extends java.lang.Object
    +
    This class handles all music being played in the game
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private javax.sound.sampled.Clipclip 
      private javax.sound.sampled.FloatControlgainControl 
      private floatmaxVolume 
      private java.lang.StringmusicName 
      private javax.swing.TimertimerIn 
      private javax.swing.TimertimerOut 
      private floatvolume 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      MusicManager​(java.lang.String name, + float volume) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      voidfadeIn​(int delay) +
      Fades music in (slowly raises volume to maxVolume)
      +
      voidfadeOut​(int delay) +
      Fades music out (slowly lowers volume to 'zero')
      +
      voidplayMusic() +
      Starts playing music
      +
      voidsetVolumeToMaxVolume() 
      voidsetVolumeToNormalVolume() 
      voidstopMusic() +
      Stops playing music
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        musicName

        +
        private final java.lang.String musicName
        +
      • +
      + + + +
        +
      • +

        volume

        +
        private float volume
        +
      • +
      + + + +
        +
      • +

        maxVolume

        +
        private final float maxVolume
        +
      • +
      + + + +
        +
      • +

        gainControl

        +
        private javax.sound.sampled.FloatControl gainControl
        +
      • +
      + + + +
        +
      • +

        timerIn

        +
        private javax.swing.Timer timerIn
        +
      • +
      + + + +
        +
      • +

        timerOut

        +
        private javax.swing.Timer timerOut
        +
      • +
      + + + +
        +
      • +

        clip

        +
        private javax.sound.sampled.Clip clip
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        MusicManager

        +
        public MusicManager​(java.lang.String name,
        +                    float volume)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        playMusic

        +
        public void playMusic()
        +
        Starts playing music
        +
      • +
      + + + +
        +
      • +

        stopMusic

        +
        public void stopMusic()
        +
        Stops playing music
        +
      • +
      + + + +
        +
      • +

        setVolumeToMaxVolume

        +
        public void setVolumeToMaxVolume()
        +
      • +
      + + + +
        +
      • +

        setVolumeToNormalVolume

        +
        public void setVolumeToNormalVolume()
        +
      • +
      + + + +
        +
      • +

        fadeIn

        +
        public void fadeIn​(int delay)
        +
        Fades music in (slowly raises volume to maxVolume)
        +
        +
        Parameters:
        +
        delay - is timer delay in milliseconds
        +
        +
      • +
      + + + +
        +
      • +

        fadeOut

        +
        public void fadeOut​(int delay)
        +
        Fades music out (slowly lowers volume to 'zero')
        +
        +
        Parameters:
        +
        delay - is timer delay in milliseconds
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Sounds/SoundManager.html b/javadoc/ruscz/game/gameOfProd/Sounds/SoundManager.html new file mode 100644 index 0000000..d1400c4 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Sounds/SoundManager.html @@ -0,0 +1,442 @@ + + + + + +SoundManager + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class SoundManager

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Sounds.SoundManager
    • +
    +
  • +
+
+
    +
  • +
    +
    public class SoundManager
    +extends java.lang.Object
    +
    This class handles all sounds being played in the game
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private javax.sound.sampled.Clipclip 
      private intdelay 
      private javax.sound.sampled.FloatControlgainControl 
      private java.util.HashMap<java.lang.String,​java.lang.String>soundMap 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      SoundManager() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      java.util.HashMap<java.lang.String,​java.lang.String>getSoundMap() 
      voidloadSoundMap​(java.lang.String file) +
      Parses sound map for different entities (currently only for doors)
      +
      voidplaySound​(java.lang.String name, + float volume) +
      Plays sound once
      +
      voidplaySoundRepeatedly​(java.lang.String name, + int delay, + float volume) +
      Plays sound repeatedly after delay
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        gainControl

        +
        private javax.sound.sampled.FloatControl gainControl
        +
      • +
      + + + +
        +
      • +

        clip

        +
        private javax.sound.sampled.Clip clip
        +
      • +
      + + + +
        +
      • +

        delay

        +
        private int delay
        +
      • +
      + + + +
        +
      • +

        soundMap

        +
        private java.util.HashMap<java.lang.String,​java.lang.String> soundMap
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        SoundManager

        +
        public SoundManager()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        loadSoundMap

        +
        public void loadSoundMap​(java.lang.String file)
        +
        Parses sound map for different entities (currently only for doors)
        +
        +
        Parameters:
        +
        file - is name of file
        +
        +
      • +
      + + + +
        +
      • +

        playSound

        +
        public void playSound​(java.lang.String name,
        +                      float volume)
        +
        Plays sound once
        +
        +
        Parameters:
        +
        name - is sound name
        +
        volume - is designated volume os float
        +
        +
      • +
      + + + +
        +
      • +

        playSoundRepeatedly

        +
        public void playSoundRepeatedly​(java.lang.String name,
        +                                int delay,
        +                                float volume)
        +
        Plays sound repeatedly after delay
        +
        +
        Parameters:
        +
        name - is sound name
        +
        delay - is timer delay in milliseconds
        +
        volume - is designated volume as float
        +
        +
      • +
      + + + +
        +
      • +

        getSoundMap

        +
        public java.util.HashMap<java.lang.String,​java.lang.String> getSoundMap()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Sounds/package-summary.html b/javadoc/ruscz/game/gameOfProd/Sounds/package-summary.html new file mode 100644 index 0000000..d572c19 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Sounds/package-summary.html @@ -0,0 +1,139 @@ + + + + + +ruscz.game.gameOfProd.Sounds + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd.Sounds

+
+
+
    +
  • +
    + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    MusicManager +
    This class handles all music being played in the game
    +
    SoundManager +
    This class handles all sounds being played in the game
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Sounds/package-tree.html b/javadoc/ruscz/game/gameOfProd/Sounds/package-tree.html new file mode 100644 index 0000000..f8c2c21 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Sounds/package-tree.html @@ -0,0 +1,127 @@ + + + + + +ruscz.game.gameOfProd.Sounds Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd.Sounds

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+ +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Windows/Camera.html b/javadoc/ruscz/game/gameOfProd/Windows/Camera.html new file mode 100644 index 0000000..deabf5f --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Windows/Camera.html @@ -0,0 +1,669 @@ + + + + + +Camera + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class Camera

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • ruscz.game.gameOfProd.Windows.Camera
    • +
    +
  • +
+
+
    +
  • +
    +
    public class Camera
    +extends java.lang.Object
    +
    This class handles movement of camera, resp movement of canvas
    +
  • +
+
+
+ +
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + + + + + + + + + +
        +
      • +

        isBound

        +
        private boolean isBound
        +
      • +
      + + + +
        +
      • +

        endX

        +
        private int endX
        +
      • +
      + + + +
        +
      • +

        endY

        +
        private int endY
        +
      • +
      + + + +
        +
      • +

        time

        +
        private double time
        +
      • +
      + + + +
        +
      • +

        startX

        +
        private int startX
        +
      • +
      + + + +
        +
      • +

        startY

        +
        private int startY
        +
      • +
      + + + +
        +
      • +

        isReturning

        +
        private boolean isReturning
        +
      • +
      + + + +
        +
      • +

        isStopped

        +
        private boolean isStopped
        +
      • +
      + + + +
        +
      • +

        count

        +
        private int count
        +
      • +
      + + + +
        +
      • +

        isFirstMove

        +
        private boolean isFirstMove
        +
      • +
      +
    • +
    +
    + +
    + +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        moveCamera

        +
        public void moveCamera()
        +
        Decides which type of camera movement to use
        +
      • +
      + + + +
        +
      • +

        moveBoundCamera

        +
        public void moveBoundCamera()
        +
        Moves camera so that hero is always in the center if possible
        +
      • +
      + + + +
        +
      • +

        moveFreeCamera

        +
        public void moveFreeCamera()
        +
        Moves camera from current position to a designated end point
        +
      • +
      + + + +
        +
      • +

        returnFreeCamera

        +
        public void returnFreeCamera()
        +
        Returns camera to the player
        +
      • +
      + + + +
        +
      • +

        boundCamera

        +
        public void boundCamera()
        +
        Bounds camera back to player
        +
      • +
      + + + +
        +
      • +

        setCameraStart

        +
        public void setCameraStart()
        +
      • +
      + + + +
        +
      • +

        setCameraEnd

        +
        public void setCameraEnd​(int x,
        +                         int y)
        +
      • +
      + + + +
        +
      • +

        setCameraTime

        +
        public void setCameraTime​(double time)
        +
      • +
      + + + +
        +
      • +

        setCameraBound

        +
        public void setCameraBound​(boolean bound)
        +
      • +
      + + + +
        +
      • +

        getCameraBound

        +
        public boolean getCameraBound()
        +
      • +
      + + + +
        +
      • +

        setCameraStopped

        +
        public void setCameraStopped​(boolean stopped)
        +
      • +
      + + + +
        +
      • +

        setCameraFirstMove

        +
        public void setCameraFirstMove​(boolean move)
        +
      • +
      + + + +
        +
      • +

        getIsFirstMove

        +
        public boolean getIsFirstMove()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html b/javadoc/ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html new file mode 100644 index 0000000..6380ce1 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html @@ -0,0 +1,531 @@ + + + + + +WindowOfBattle.Canvas + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class WindowOfBattle.Canvas

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    Enclosing class:
    +
    WindowOfBattle
    +
    +
    +
    class WindowOfBattle.Canvas
    +extends javax.swing.JPanel
    +
    This class handles repainting of all battle elements and entities
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private java.awt.image.BufferedImageimage 
      private java.util.LinkedList<java.awt.image.BufferedImage>images 
      private javax.swing.Timertimer 
      +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Canvas() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      voidaddImage​(java.lang.String name) +
      Adds image into list of images to be displayed and sets it as the current image
      +
      voidflicker​(int delay) +
      Selects random inmage from list of images to be displayed -creates flickering effect
      +
      voidpaint​(java.awt.Graphics g) 
      voidsetImage​(java.lang.String name) 
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        images

        +
        private java.util.LinkedList<java.awt.image.BufferedImage> images
        +
      • +
      + + + +
        +
      • +

        image

        +
        private java.awt.image.BufferedImage image
        +
      • +
      + + + +
        +
      • +

        timer

        +
        private javax.swing.Timer timer
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Canvas

        +
        Canvas()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        addImage

        +
        public void addImage​(java.lang.String name)
        +
        Adds image into list of images to be displayed and sets it as the current image
        +
        +
        Parameters:
        +
        name - is image name
        +
        +
      • +
      + + + +
        +
      • +

        setImage

        +
        public void setImage​(java.lang.String name)
        +
      • +
      + + + +
        +
      • +

        flicker

        +
        public void flicker​(int delay)
        +
        Selects random inmage from list of images to be displayed -creates flickering effect
        +
        +
        Parameters:
        +
        delay - is timer delay in miliseconds
        +
        +
      • +
      + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics g)
        +
        +
        Overrides:
        +
        paint in class javax.swing.JComponent
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Windows/WindowOfBattle.html b/javadoc/ruscz/game/gameOfProd/Windows/WindowOfBattle.html new file mode 100644 index 0000000..f0573ab --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Windows/WindowOfBattle.html @@ -0,0 +1,1002 @@ + + + + + +WindowOfBattle + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class WindowOfBattle

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.Windows.WindowOfBattle
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    public class WindowOfBattle
    +extends javax.swing.JPanel
    +
    This class holds JPanel used for battle sequences + It also holds references to all main classes used for battle
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
      + + + + + + + + + + + + + + +
      Nested Classes 
      Modifier and TypeClassDescription
      (package private) class WindowOfBattle.Canvas +
      This class handles repainting of all battle elements and entities
      +
      +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    + +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      WindowOfBattle​(Game game) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      BattlegetBattle() 
      WindowOfBattle.CanvasgetCanvas() 
      CommandListgetCommandList() 
      ConsoleInputgetConsoleInput() 
      EnemyDescriptiongetEnemyDescription() 
      GamegetGame() 
      java.lang.StringgetHitSound() 
      ItemsInventorygetItemsInventory() 
      java.lang.StringgetLoseCutscene() 
      MenuOfActionsgetMenuOfActions() 
      MusicManagergetMusicManager() 
      java.lang.StringgetName() 
      SituationTextgetSituationText() 
      java.lang.StringgetWinCutscene() 
      booleanisRunAwayPossible() 
      voidstart​(java.lang.String name) +
      Starts battle sequence - parses actors and other assets
      +
      javax.swing.JButtonstyle​(javax.swing.JButton button) +
      Styles button
      +
      voidwriteToOutput​(java.lang.String s) +
      Displays text in situationText field
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + + + + + +
        +
      • +

        CANVAS_WIDTH

        +
        public static int CANVAS_WIDTH
        +
      • +
      + + + +
        +
      • +

        CANVAS_HEIGHT

        +
        public static int CANVAS_HEIGHT
        +
      • +
      + + + + + + + +
        +
      • +

        isReadyToPaint

        +
        private static boolean isReadyToPaint
        +
      • +
      + + + + + + + +
        +
      • +

        situationText

        +
        private final SituationText situationText
        +
      • +
      + + + + + + + +
        +
      • +

        menuOfActions

        +
        private final MenuOfActions menuOfActions
        +
      • +
      + + + +
        +
      • +

        consoleInput

        +
        private final ConsoleInput consoleInput
        +
      • +
      + + + +
        +
      • +

        commandList

        +
        private final CommandList commandList
        +
      • +
      + + + + + + + +
        +
      • +

        game

        +
        private final Game game
        +
      • +
      + + + +
        +
      • +

        battle

        +
        private Battle battle
        +
      • +
      + + + + + + + +
        +
      • +

        winCutscene

        +
        private java.lang.String winCutscene
        +
      • +
      + + + +
        +
      • +

        loseCutscene

        +
        private java.lang.String loseCutscene
        +
      • +
      + + + +
        +
      • +

        name

        +
        private java.lang.String name
        +
      • +
      + + + +
        +
      • +

        hitSound

        +
        private java.lang.String hitSound
        +
      • +
      + + + +
        +
      • +

        isRunAwayPossible

        +
        private boolean isRunAwayPossible
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        WindowOfBattle

        +
        public WindowOfBattle​(Game game)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        getSituationText

        +
        public SituationText getSituationText()
        +
      • +
      + + + + + + + +
        +
      • +

        getMenuOfActions

        +
        public MenuOfActions getMenuOfActions()
        +
      • +
      + + + +
        +
      • +

        getConsoleInput

        +
        public ConsoleInput getConsoleInput()
        +
      • +
      + + + +
        +
      • +

        getCommandList

        +
        public CommandList getCommandList()
        +
      • +
      + + + +
        +
      • +

        getItemsInventory

        +
        public ItemsInventory getItemsInventory()
        +
      • +
      + + + +
        +
      • +

        getBattle

        +
        public Battle getBattle()
        +
      • +
      + + + +
        +
      • +

        start

        +
        public void start​(java.lang.String name)
        +
        Starts battle sequence - parses actors and other assets
        +
        +
        Parameters:
        +
        name - is battle file name
        +
        +
      • +
      + + + + + + + +
        +
      • +

        writeToOutput

        +
        public void writeToOutput​(java.lang.String s)
        +
        Displays text in situationText field
        +
        +
        Parameters:
        +
        s - is text to be displayed
        +
        +
      • +
      + + + +
        +
      • +

        style

        +
        public javax.swing.JButton style​(javax.swing.JButton button)
        +
        Styles button
        +
        +
        Parameters:
        +
        button - is button to be styled
        +
        Returns:
        +
        styled button
        +
        +
      • +
      + + + +
        +
      • +

        getGame

        +
        public Game getGame()
        +
      • +
      + + + +
        +
      • +

        getMusicManager

        +
        public MusicManager getMusicManager()
        +
      • +
      + + + +
        +
      • +

        getWinCutscene

        +
        public java.lang.String getWinCutscene()
        +
      • +
      + + + +
        +
      • +

        getLoseCutscene

        +
        public java.lang.String getLoseCutscene()
        +
      • +
      + + + +
        +
      • +

        getName

        +
        public java.lang.String getName()
        +
        +
        Overrides:
        +
        getName in class java.awt.Component
        +
        +
      • +
      + + + +
        +
      • +

        getHitSound

        +
        public java.lang.String getHitSound()
        +
      • +
      + + + +
        +
      • +

        isRunAwayPossible

        +
        public boolean isRunAwayPossible()
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Canvas.html b/javadoc/ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Canvas.html new file mode 100644 index 0000000..310ffb7 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Canvas.html @@ -0,0 +1,464 @@ + + + + + +WindowOfFreeMove.Canvas + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class WindowOfFreeMove.Canvas

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    Enclosing class:
    +
    WindowOfFreeMove
    +
    +
    +
    public class WindowOfFreeMove.Canvas
    +extends javax.swing.JPanel
    +
    This class handles repainting of all game elements and entities
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Canvas() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      private booleanisinView​(int x, + int y) +
      Checks if a cell (referenced by X and Y) is being shown in window and has to be repainted
      +
      private booleanisinView​(Cell cell) +
      Checks if a cell is being shown in window and has to be repainted
      +
      voidpaint​(java.awt.Graphics g) 
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Canvas

        +
        public Canvas()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics g)
        +
        +
        Overrides:
        +
        paint in class javax.swing.JComponent
        +
        +
      • +
      + + + +
        +
      • +

        isinView

        +
        private boolean isinView​(Cell cell)
        +
        Checks if a cell is being shown in window and has to be repainted
        +
        +
        Parameters:
        +
        cell - is cell to be validated
        +
        Returns:
        +
        is cell in view or near view
        +
        +
      • +
      + + + +
        +
      • +

        isinView

        +
        private boolean isinView​(int x,
        +                         int y)
        +
        Checks if a cell (referenced by X and Y) is being shown in window and has to be repainted
        +
        +
        Parameters:
        +
        x - is X value of a cell
        +
        y - is Y value of a cell
        +
        Returns:
        +
        is cell (referenced by X and Y) in view or near view
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html b/javadoc/ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html new file mode 100644 index 0000000..9a444db --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html @@ -0,0 +1,583 @@ + + + + + +WindowOfFreeMove.Foreground + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class WindowOfFreeMove.Foreground

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    Enclosing class:
    +
    WindowOfFreeMove
    +
    +
    +
    public class WindowOfFreeMove.Foreground
    +extends javax.swing.JPanel
    +
    This class handles displaying images or color on top of the whole game + It is used in cut-scenes or for atmosphere
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      private inta 
      private intb 
      private javax.swing.TimerfadeTimer 
      private intg 
      private java.awt.ImageimageForeground 
      private intr 
      +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      Foreground() 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      voidfade​(int startAlpha, + int endAlpha, + int delay) +
      Gradually changes alpha value of a displayed color
      +
      voidpaint​(java.awt.Graphics gr) 
      voidsetColorForeground​(int r, + int g, + int b, + int a) 
      voidsetImageForeground​(java.lang.String name) 
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + +
        +
      • +

        imageForeground

        +
        private java.awt.Image imageForeground
        +
      • +
      + + + +
        +
      • +

        r

        +
        private int r
        +
      • +
      + + + +
        +
      • +

        g

        +
        private int g
        +
      • +
      + + + +
        +
      • +

        b

        +
        private int b
        +
      • +
      + + + +
        +
      • +

        a

        +
        private int a
        +
      • +
      + + + +
        +
      • +

        fadeTimer

        +
        private javax.swing.Timer fadeTimer
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        Foreground

        +
        public Foreground()
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        setImageForeground

        +
        public void setImageForeground​(java.lang.String name)
        +
      • +
      + + + +
        +
      • +

        setColorForeground

        +
        public void setColorForeground​(int r,
        +                               int g,
        +                               int b,
        +                               int a)
        +
      • +
      + + + +
        +
      • +

        fade

        +
        public void fade​(int startAlpha,
        +                 int endAlpha,
        +                 int delay)
        +
        Gradually changes alpha value of a displayed color
        +
        +
        Parameters:
        +
        startAlpha - is starting alpha value
        +
        endAlpha - is ending alpha value
        +
        delay - is delay for timer
        +
        +
      • +
      + + + +
        +
      • +

        paint

        +
        public void paint​(java.awt.Graphics gr)
        +
        +
        Overrides:
        +
        paint in class javax.swing.JComponent
        +
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html b/javadoc/ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html new file mode 100644 index 0000000..cd32546 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html @@ -0,0 +1,1164 @@ + + + + + +WindowOfFreeMove + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class WindowOfFreeMove

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JLayeredPane
          • +
          • +
              +
            • ruscz.game.gameOfProd.Windows.WindowOfFreeMove
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    public class WindowOfFreeMove
    +extends javax.swing.JLayeredPane
    +
    This class holds JLayeredPane with the main part of our game - the maps + It also holds references to all major classes
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
      + + + + + + + + + + + + + + + + + + + +
      Nested Classes 
      Modifier and TypeClassDescription
      class WindowOfFreeMove.Canvas +
      This class handles repainting of all game elements and entities
      +
      class WindowOfFreeMove.Foreground +
      This class handles displaying images or color on top of the whole game + It is used in cut-scenes or for atmosphere
      +
      +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JLayeredPane

        +javax.swing.JLayeredPane.AccessibleJLayeredPane
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    + +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      WindowOfFreeMove​(Game game) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      static booleancanPersonMove() 
      voidcenterContent() +
      Centers game window on screen
      +
      CameragetCamera() 
      DialogBargetDialogBar() 
      WindowOfFreeMove.ForegroundgetForegroundPanel() 
      GamegetGame() 
      static java.lang.StringgetCHAPTER() 
      java.util.LinkedList<Map>getMapLinkedList() 
      MapManagergetMapManager() 
      MusicManagergetMusicManager() 
      voidloadNextChapter() +
      Loads next chapter of game
      +
      voidpaintMapOnWindow() 
      voidrepaintCanvas() +
      Forces all panels to repaint
      +
      static voidsetCanPersonMove​(boolean canPersonMove) 
      static voidsetCanvasSize​(int[] size) 
      static voidsetCHAPTER​(java.lang.String CHAPTER) 
      voidsetMapManager​(Map mapManager) 
      static voidsetNextMove​(int nextMove) 
      static voidsleep​(long tm) +
      Pauses thread for a designated length of time
      +
      voidstart​(boolean newGame) +
      Starts the game itself - loads all needed maps, starts a new game or loads saved game and starts timer for repainting
      +
      voidstartBattle​(java.lang.String name) +
      Starts new battle sequence
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JLayeredPane

        +addImpl, getAccessibleContext, getComponentCountInLayer, getComponentsInLayer, getComponentToLayer, getIndexOf, getLayer, getLayer, getLayeredPaneAbove, getObjectForLayer, getPosition, highestLayer, insertIndexForLayer, isOptimizedDrawingEnabled, lowestLayer, moveToBack, moveToFront, paint, paramString, putLayer, remove, removeAll, setLayer, setLayer, setPosition
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getUI, getUIClassID, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    + +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        WindowOfFreeMove

        +
        public WindowOfFreeMove​(Game game)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        getCHAPTER

        +
        public static java.lang.String getCHAPTER()
        +
      • +
      + + + +
        +
      • +

        setCHAPTER

        +
        public static void setCHAPTER​(java.lang.String CHAPTER)
        +
      • +
      + + + +
        +
      • +

        getMapManager

        +
        public MapManager getMapManager()
        +
      • +
      + + + +
        +
      • +

        repaintCanvas

        +
        public void repaintCanvas()
        +
        Forces all panels to repaint
        +
      • +
      + + + +
        +
      • +

        setCanPersonMove

        +
        public static void setCanPersonMove​(boolean canPersonMove)
        +
      • +
      + + + +
        +
      • +

        canPersonMove

        +
        public static boolean canPersonMove()
        +
      • +
      + + + +
        +
      • +

        setMapManager

        +
        public void setMapManager​(Map mapManager)
        +
      • +
      + + + +
        +
      • +

        paintMapOnWindow

        +
        public void paintMapOnWindow()
        +
      • +
      + + + +
        +
      • +

        setNextMove

        +
        public static void setNextMove​(int nextMove)
        +
      • +
      + + + +
        +
      • +

        getDialogBar

        +
        public DialogBar getDialogBar()
        +
      • +
      + + + +
        +
      • +

        getMapLinkedList

        +
        public java.util.LinkedList<Map> getMapLinkedList()
        +
      • +
      + + + +
        +
      • +

        getCamera

        +
        public Camera getCamera()
        +
      • +
      + + + + + + + +
        +
      • +

        getMusicManager

        +
        public MusicManager getMusicManager()
        +
      • +
      + + + +
        +
      • +

        getGame

        +
        public Game getGame()
        +
      • +
      + + + +
        +
      • +

        start

        +
        public void start​(boolean newGame)
        +
        Starts the game itself - loads all needed maps, starts a new game or loads saved game and starts timer for repainting
        +
        +
        Parameters:
        +
        newGame - is a reference to main class Game
        +
        +
      • +
      + + + +
        +
      • +

        loadNextChapter

        +
        public void loadNextChapter()
        +
        Loads next chapter of game
        +
      • +
      + + + +
        +
      • +

        startBattle

        +
        public void startBattle​(java.lang.String name)
        +
        Starts new battle sequence
        +
        +
        Parameters:
        +
        name - is name of battle file
        +
        +
      • +
      + + + +
        +
      • +

        sleep

        +
        public static void sleep​(long tm)
        +
        Pauses thread for a designated length of time
        +
        +
        Parameters:
        +
        tm - is time in milliseconds
        +
        +
      • +
      + + + +
        +
      • +

        setCanvasSize

        +
        public static void setCanvasSize​(int[] size)
        +
      • +
      + + + +
        +
      • +

        centerContent

        +
        public void centerContent()
        +
        Centers game window on screen
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Windows/WindowOfMenu.html b/javadoc/ruscz/game/gameOfProd/Windows/WindowOfMenu.html new file mode 100644 index 0000000..49c593c --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Windows/WindowOfMenu.html @@ -0,0 +1,611 @@ + + + + + +WindowOfMenu + + + + + + + + + + + + + + + +
+ +
+ +
+
+ +

Class WindowOfMenu

+
+
+
    +
  • java.lang.Object
  • +
  • +
      +
    • java.awt.Component
    • +
    • +
        +
      • java.awt.Container
      • +
      • +
          +
        • javax.swing.JComponent
        • +
        • +
            +
          • javax.swing.JPanel
          • +
          • +
              +
            • ruscz.game.gameOfProd.Windows.WindowOfMenu
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
    +
  • +
    +
    All Implemented Interfaces:
    +
    java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible
    +
    +
    +
    public class WindowOfMenu
    +extends javax.swing.JPanel
    +
    This class holds JPanel with menu of our game
    +
    +
    See Also:
    +
    Serialized Form
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Nested Class Summary

      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JPanel

        +javax.swing.JPanel.AccessibleJPanel
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class javax.swing.JComponent

        +javax.swing.JComponent.AccessibleJComponent
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Container

        +java.awt.Container.AccessibleAWTContainer
      • +
      +
        +
      • + + +

        Nested classes/interfaces inherited from class java.awt.Component

        +java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Field Summary

      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Fields 
      Modifier and TypeFieldDescription
      static intCELL_SIZE 
      private javax.swing.JButtonexitGame 
      private WindowOfFreeMovefreeMove 
      private Gamegame 
      private javax.swing.JButtonloadSavedGame 
      private MusicManagermusicManager 
      private java.awt.DimensionscreenSize 
      private booleanshowMenu 
      private javax.swing.JButtonstartLevelEditor 
      private javax.swing.JButtonstartNewGame 
      +
      +
        +
      • + + +

        Fields inherited from class javax.swing.JComponent

        +listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
      • +
      +
        +
      • + + +

        Fields inherited from class java.awt.Component

        +accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
      • +
      +
        +
      • + + +

        Fields inherited from interface java.awt.image.ImageObserver

        +ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Summary

      +
      + + + + + + + + + + + + +
      Constructors 
      ConstructorDescription
      WindowOfMenu​(Game game) 
      +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Summary

      +
      +
      +
      + + + + + + + + + + + + + + + + + + + + + + + +
      Modifier and TypeMethodDescription
      private voidcleanUp() +
      Cleans menu and empties it to pass the action listeners to WindowOfFreeMove
      +
      protected voidpaintComponent​(java.awt.Graphics g) 
      voidstart() +
      Displays menu after initial 'Powered by CellEngine' image
      +
      +
      +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JPanel

        +getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI
      • +
      +
        +
      • + + +

        Methods inherited from class javax.swing.JComponent

        +addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Container

        +add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree
      • +
      +
        +
      • + + +

        Methods inherited from class java.awt.Component

        +action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
      • +
      +
        +
      • + + +

        Methods inherited from class java.lang.Object

        +clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
      • +
      +
    • +
    +
    +
  • +
+
+
+
    +
  • + +
    +
      +
    • + + +

      Field Detail

      + + + + + + + +
        +
      • +

        game

        +
        private final Game game
        +
      • +
      + + + + + + + +
        +
      • +

        startNewGame

        +
        private final javax.swing.JButton startNewGame
        +
      • +
      + + + +
        +
      • +

        loadSavedGame

        +
        private final javax.swing.JButton loadSavedGame
        +
      • +
      + + + +
        +
      • +

        startLevelEditor

        +
        private final javax.swing.JButton startLevelEditor
        +
      • +
      + + + +
        +
      • +

        exitGame

        +
        private final javax.swing.JButton exitGame
        +
      • +
      + + + +
        +
      • +

        screenSize

        +
        private final java.awt.Dimension screenSize
        +
      • +
      + + + +
        +
      • +

        showMenu

        +
        private boolean showMenu
        +
      • +
      + + + + +
    • +
    +
    + +
    +
      +
    • + + +

      Constructor Detail

      + + + +
        +
      • +

        WindowOfMenu

        +
        public WindowOfMenu​(Game game)
        +
      • +
      +
    • +
    +
    + +
    +
      +
    • + + +

      Method Detail

      + + + +
        +
      • +

        start

        +
        public void start()
        +
        Displays menu after initial 'Powered by CellEngine' image
        +
      • +
      + + + +
        +
      • +

        paintComponent

        +
        protected void paintComponent​(java.awt.Graphics g)
        +
        +
        Overrides:
        +
        paintComponent in class javax.swing.JComponent
        +
        +
      • +
      + + + +
        +
      • +

        cleanUp

        +
        private void cleanUp()
        +
        Cleans menu and empties it to pass the action listeners to WindowOfFreeMove
        +
      • +
      +
    • +
    +
    +
  • +
+
+
+
+ + + + diff --git a/javadoc/ruscz/game/gameOfProd/Windows/package-summary.html b/javadoc/ruscz/game/gameOfProd/Windows/package-summary.html new file mode 100644 index 0000000..6d40c1e --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Windows/package-summary.html @@ -0,0 +1,153 @@ + + + + + +ruscz.game.gameOfProd.Windows + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd.Windows

+
+
+
    +
  • +
    + + + + + + + + + + + + + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    Camera +
    This class handles movement of camera, resp movement of canvas
    +
    WindowOfBattle +
    This class holds JPanel used for battle sequences + It also holds references to all main classes used for battle
    +
    WindowOfFreeMove +
    This class holds JLayeredPane with the main part of our game - the maps + It also holds references to all major classes
    +
    WindowOfMenu +
    This class holds JPanel with menu of our game
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/Windows/package-tree.html b/javadoc/ruscz/game/gameOfProd/Windows/package-tree.html new file mode 100644 index 0000000..2211167 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/Windows/package-tree.html @@ -0,0 +1,152 @@ + + + + + +ruscz.game.gameOfProd.Windows Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd.Windows

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+
    +
  • java.lang.Object +
      +
    • ruscz.game.gameOfProd.Windows.Camera
    • +
    • java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable) + +
    • +
    +
  • +
+
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/package-summary.html b/javadoc/ruscz/game/gameOfProd/package-summary.html new file mode 100644 index 0000000..518c893 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/package-summary.html @@ -0,0 +1,133 @@ + + + + + +ruscz.game.gameOfProd + + + + + + + + + + + + + + + +
+ +
+
+
+

Package ruscz.game.gameOfProd

+
+
+
    +
  • +
    + + + + + + + + + + + + +
    Class Summary 
    ClassDescription
    Game +
    The main class of our application that holds JFrame which displays the whole game
    +
    +
    +
  • +
+
+
+ + + diff --git a/javadoc/ruscz/game/gameOfProd/package-tree.html b/javadoc/ruscz/game/gameOfProd/package-tree.html new file mode 100644 index 0000000..2ebfdd1 --- /dev/null +++ b/javadoc/ruscz/game/gameOfProd/package-tree.html @@ -0,0 +1,146 @@ + + + + + +ruscz.game.gameOfProd Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package ruscz.game.gameOfProd

+Package Hierarchies: + +
+
+
+

Class Hierarchy

+
    +
  • java.lang.Object +
      +
    • java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable) +
        +
      • java.awt.Container +
          +
        • java.awt.Window (implements javax.accessibility.Accessible) +
            +
          • java.awt.Frame (implements java.awt.MenuContainer) +
              +
            • javax.swing.JFrame (implements javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants) +
                +
              • ruscz.game.gameOfProd.Game
              • +
              +
            • +
            +
          • +
          +
        • +
        +
      • +
      +
    • +
    +
  • +
+
+
+
+ + + diff --git a/javadoc/script.js b/javadoc/script.js new file mode 100644 index 0000000..fabfc59 --- /dev/null +++ b/javadoc/script.js @@ -0,0 +1,166 @@ +/* + * Copyright (c) 2013, 2018, Oracle and/or its affiliates. All rights reserved. + * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + */ + +var moduleSearchIndex; +var packageSearchIndex; +var typeSearchIndex; +var memberSearchIndex; +var tagSearchIndex; +function loadScripts(doc, tag) { + createElem(doc, tag, 'jquery/jszip/dist/jszip.js'); + createElem(doc, tag, 'jquery/jszip-utils/dist/jszip-utils.js'); + if (window.navigator.userAgent.indexOf('MSIE ') > 0 || window.navigator.userAgent.indexOf('Trident/') > 0 || + window.navigator.userAgent.indexOf('Edge/') > 0) { + createElem(doc, tag, 'jquery/jszip-utils/dist/jszip-utils-ie.js'); + } + createElem(doc, tag, 'search.js'); + + $.get(pathtoroot + "module-search-index.zip") + .done(function() { + JSZipUtils.getBinaryContent(pathtoroot + "module-search-index.zip", function(e, data) { + JSZip.loadAsync(data).then(function(zip){ + zip.file("module-search-index.json").async("text").then(function(content){ + moduleSearchIndex = JSON.parse(content); + }); + }); + }); + }); + $.get(pathtoroot + "package-search-index.zip") + .done(function() { + JSZipUtils.getBinaryContent(pathtoroot + "package-search-index.zip", function(e, data) { + JSZip.loadAsync(data).then(function(zip){ + zip.file("package-search-index.json").async("text").then(function(content){ + packageSearchIndex = JSON.parse(content); + }); + }); + }); + }); + $.get(pathtoroot + "type-search-index.zip") + .done(function() { + JSZipUtils.getBinaryContent(pathtoroot + "type-search-index.zip", function(e, data) { + JSZip.loadAsync(data).then(function(zip){ + zip.file("type-search-index.json").async("text").then(function(content){ + typeSearchIndex = JSON.parse(content); + }); + }); + }); + }); + $.get(pathtoroot + "member-search-index.zip") + .done(function() { + JSZipUtils.getBinaryContent(pathtoroot + "member-search-index.zip", function(e, data) { + JSZip.loadAsync(data).then(function(zip){ + zip.file("member-search-index.json").async("text").then(function(content){ + memberSearchIndex = JSON.parse(content); + }); + }); + }); + }); + $.get(pathtoroot + "tag-search-index.zip") + .done(function() { + JSZipUtils.getBinaryContent(pathtoroot + "tag-search-index.zip", function(e, data) { + JSZip.loadAsync(data).then(function(zip){ + zip.file("tag-search-index.json").async("text").then(function(content){ + tagSearchIndex = JSON.parse(content); + }); + }); + }); + }); + if (!moduleSearchIndex) { + createElem(doc, tag, 'module-search-index.js'); + } + if (!packageSearchIndex) { + createElem(doc, tag, 'package-search-index.js'); + } + if (!typeSearchIndex) { + createElem(doc, tag, 'type-search-index.js'); + } + if (!memberSearchIndex) { + createElem(doc, tag, 'member-search-index.js'); + } + if (!tagSearchIndex) { + createElem(doc, tag, 'tag-search-index.js'); + } + $(window).resize(function() { + $('.navPadding').css('padding-top', $('.fixedNav').css("height")); + }); +} + +function createElem(doc, tag, path) { + var script = doc.createElement(tag); + var scriptElement = doc.getElementsByTagName(tag)[0]; + script.src = pathtoroot + path; + scriptElement.parentNode.insertBefore(script, scriptElement); +} + +function show(type) { + count = 0; + for (var key in data) { + var row = document.getElementById(key); + if ((data[key] & type) !== 0) { + row.style.display = ''; + row.className = (count++ % 2) ? rowColor : altColor; + } + else + row.style.display = 'none'; + } + updateTabs(type); +} + +function updateTabs(type) { + var firstRow = document.getElementById(Object.keys(data)[0]); + var table = firstRow.closest('table'); + for (var value in tabs) { + var tab = document.getElementById(tabs[value][0]); + if (value == type) { + tab.className = activeTableTab; + tab.innerHTML = tabs[value][1]; + tab.setAttribute('aria-selected', true); + tab.setAttribute('tabindex',0); + table.setAttribute('aria-labelledby', tabs[value][0]); + } + else { + tab.className = tableTab; + tab.setAttribute('aria-selected', false); + tab.setAttribute('tabindex',-1); + tab.setAttribute('onclick', "show("+ value + ")"); + tab.innerHTML = tabs[value][1]; + } + } +} + +function updateModuleFrame(pFrame, cFrame) { + top.packageFrame.location = pFrame; + top.classFrame.location = cFrame; +} +function switchTab(e) { + if (e.keyCode == 37 || e.keyCode == 38) { + $("[aria-selected=true]").prev().click().focus(); + e.preventDefault(); + } + if (e.keyCode == 39 || e.keyCode == 40) { + $("[aria-selected=true]").next().click().focus(); + e.preventDefault(); + } +} diff --git a/javadoc/search.js b/javadoc/search.js new file mode 100644 index 0000000..35d7921 --- /dev/null +++ b/javadoc/search.js @@ -0,0 +1,331 @@ +/* + * Copyright (c) 2015, 2018, Oracle and/or its affiliates. All rights reserved. + * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + * + */ + +var noResult = {l: "No results found"}; +var catModules = "Modules"; +var catPackages = "Packages"; +var catTypes = "Types"; +var catMembers = "Members"; +var catSearchTags = "SearchTags"; +var highlight = "$&"; +var camelCaseRegexp = ""; +var secondaryMatcher = ""; +function escapeHtml(str) { + return str.replace(//g, ">"); +} +function getHighlightedText(item) { + var ccMatcher = new RegExp(escapeHtml(camelCaseRegexp)); + var escapedItem = escapeHtml(item); + var label = escapedItem.replace(ccMatcher, highlight); + if (label === escapedItem) { + var secMatcher = new RegExp(escapeHtml(secondaryMatcher.source), "i"); + label = escapedItem.replace(secMatcher, highlight); + } + return label; +} +function getURLPrefix(ui) { + var urlPrefix=""; + if (useModuleDirectories) { + var slash = "/"; + if (ui.item.category === catModules) { + return ui.item.l + slash; + } else if (ui.item.category === catPackages && ui.item.m) { + return ui.item.m + slash; + } else if ((ui.item.category === catTypes && ui.item.p) || ui.item.category === catMembers) { + $.each(packageSearchIndex, function(index, item) { + if (item.m && ui.item.p == item.l) { + urlPrefix = item.m + slash; + } + }); + return urlPrefix; + } else { + return urlPrefix; + } + } + return urlPrefix; +} +var watermark = 'Search'; +$(function() { + $("#search").val(''); + $("#search").prop("disabled", false); + $("#reset").prop("disabled", false); + $("#search").val(watermark).addClass('watermark'); + $("#search").blur(function() { + if ($(this).val().length == 0) { + $(this).val(watermark).addClass('watermark'); + } + }); + $("#search").on('click keydown', function() { + if ($(this).val() == watermark) { + $(this).val('').removeClass('watermark'); + } + }); + $("#reset").click(function() { + $("#search").val(''); + $("#search").focus(); + }); + $("#search").focus(); + $("#search")[0].setSelectionRange(0, 0); +}); +$.widget("custom.catcomplete", $.ui.autocomplete, { + _create: function() { + this._super(); + this.widget().menu("option", "items", "> :not(.ui-autocomplete-category)"); + }, + _renderMenu: function(ul, items) { + var rMenu = this, + currentCategory = ""; + rMenu.menu.bindings = $(); + $.each(items, function(index, item) { + var li; + if (item.l !== noResult.l && item.category !== currentCategory) { + ul.append("
  • " + item.category + "
  • "); + currentCategory = item.category; + } + li = rMenu._renderItemData(ul, item); + if (item.category) { + li.attr("aria-label", item.category + " : " + item.l); + li.attr("class", "resultItem"); + } else { + li.attr("aria-label", item.l); + li.attr("class", "resultItem"); + } + }); + }, + _renderItem: function(ul, item) { + var label = ""; + if (item.category === catModules) { + label = getHighlightedText(item.l); + } else if (item.category === catPackages) { + label = (item.m) + ? getHighlightedText(item.m + "/" + item.l) + : getHighlightedText(item.l); + } else if (item.category === catTypes) { + label = (item.p) + ? getHighlightedText(item.p + "." + item.l) + : getHighlightedText(item.l); + } else if (item.category === catMembers) { + label = getHighlightedText(item.p + "." + (item.c + "." + item.l)); + } else if (item.category === catSearchTags) { + label = getHighlightedText(item.l); + } else { + label = item.l; + } + var li = $("
  • ").appendTo(ul); + var div = $("
    ").appendTo(li); + if (item.category === catSearchTags) { + if (item.d) { + div.html(label + " (" + item.h + ")
    " + + item.d + "
    "); + } else { + div.html(label + " (" + item.h + ")"); + } + } else { + div.html(label); + } + return li; + } +}); +$(function() { + $("#search").catcomplete({ + minLength: 1, + delay: 300, + source: function(request, response) { + var result = new Array(); + var presult = new Array(); + var tresult = new Array(); + var mresult = new Array(); + var tgresult = new Array(); + var secondaryresult = new Array(); + var displayCount = 0; + var exactMatcher = new RegExp("^" + $.ui.autocomplete.escapeRegex(request.term) + "$", "i"); + camelCaseRegexp = ($.ui.autocomplete.escapeRegex(request.term)).split(/(?=[A-Z])/).join("([a-z0-9_$]*?)"); + var camelCaseMatcher = new RegExp("^" + camelCaseRegexp); + secondaryMatcher = new RegExp($.ui.autocomplete.escapeRegex(request.term), "i"); + + // Return the nested innermost name from the specified object + function nestedName(e) { + return e.l.substring(e.l.lastIndexOf(".") + 1); + } + + function concatResults(a1, a2) { + a1 = a1.concat(a2); + a2.length = 0; + return a1; + } + + if (moduleSearchIndex) { + var mdleCount = 0; + $.each(moduleSearchIndex, function(index, item) { + item.category = catModules; + if (exactMatcher.test(item.l)) { + result.push(item); + mdleCount++; + } else if (camelCaseMatcher.test(item.l)) { + result.push(item); + } else if (secondaryMatcher.test(item.l)) { + secondaryresult.push(item); + } + }); + displayCount = mdleCount; + result = concatResults(result, secondaryresult); + } + if (packageSearchIndex) { + var pCount = 0; + var pkg = ""; + $.each(packageSearchIndex, function(index, item) { + item.category = catPackages; + pkg = (item.m) + ? (item.m + "/" + item.l) + : item.l; + if (exactMatcher.test(item.l)) { + presult.push(item); + pCount++; + } else if (camelCaseMatcher.test(pkg)) { + presult.push(item); + } else if (secondaryMatcher.test(pkg)) { + secondaryresult.push(item); + } + }); + result = result.concat(concatResults(presult, secondaryresult)); + displayCount = (pCount > displayCount) ? pCount : displayCount; + } + if (typeSearchIndex) { + var tCount = 0; + $.each(typeSearchIndex, function(index, item) { + item.category = catTypes; + var s = nestedName(item); + if (exactMatcher.test(s)) { + tresult.push(item); + tCount++; + } else if (camelCaseMatcher.test(s)) { + tresult.push(item); + } else if (secondaryMatcher.test(item.p + "." + item.l)) { + secondaryresult.push(item); + } + }); + result = result.concat(concatResults(tresult, secondaryresult)); + displayCount = (tCount > displayCount) ? tCount : displayCount; + } + if (memberSearchIndex) { + var mCount = 0; + $.each(memberSearchIndex, function(index, item) { + item.category = catMembers; + var s = nestedName(item); + if (exactMatcher.test(s)) { + mresult.push(item); + mCount++; + } else if (camelCaseMatcher.test(s)) { + mresult.push(item); + } else if (secondaryMatcher.test(item.c + "." + item.l)) { + secondaryresult.push(item); + } + }); + result = result.concat(concatResults(mresult, secondaryresult)); + displayCount = (mCount > displayCount) ? mCount : displayCount; + } + if (tagSearchIndex) { + var tgCount = 0; + $.each(tagSearchIndex, function(index, item) { + item.category = catSearchTags; + if (exactMatcher.test(item.l)) { + tgresult.push(item); + tgCount++; + } else if (secondaryMatcher.test(item.l)) { + secondaryresult.push(item); + } + }); + result = result.concat(concatResults(tgresult, secondaryresult)); + displayCount = (tgCount > displayCount) ? tgCount : displayCount; + } + displayCount = (displayCount > 500) ? displayCount : 500; + var counter = function() { + var count = {Modules: 0, Packages: 0, Types: 0, Members: 0, SearchTags: 0}; + var f = function(item) { + count[item.category] += 1; + return (count[item.category] <= displayCount); + }; + return f; + }(); + response(result.filter(counter)); + }, + response: function(event, ui) { + if (!ui.content.length) { + ui.content.push(noResult); + } else { + $("#search").empty(); + } + }, + autoFocus: true, + position: { + collision: "flip" + }, + select: function(event, ui) { + if (ui.item.l !== noResult.l) { + var url = getURLPrefix(ui); + if (ui.item.category === catModules) { + if (useModuleDirectories) { + url += "module-summary.html"; + } else { + url = ui.item.l + "-summary.html"; + } + } else if (ui.item.category === catPackages) { + if (ui.item.url) { + url = ui.item.url; + } else { + url += ui.item.l.replace(/\./g, '/') + "/package-summary.html"; + } + } else if (ui.item.category === catTypes) { + if (ui.item.url) { + url = ui.item.url; + } else if (ui.item.p === "") { + url += ui.item.l + ".html"; + } else { + url += ui.item.p.replace(/\./g, '/') + "/" + ui.item.l + ".html"; + } + } else if (ui.item.category === catMembers) { + if (ui.item.p === "") { + url += ui.item.c + ".html" + "#"; + } else { + url += ui.item.p.replace(/\./g, '/') + "/" + ui.item.c + ".html" + "#"; + } + if (ui.item.url) { + url += ui.item.url; + } else { + url += ui.item.l; + } + } else if (ui.item.category === catSearchTags) { + url += ui.item.u; + } + if (top !== window) { + parent.classFrame.location = pathtoroot + url; + } else { + window.location.href = pathtoroot + url; + } + $("#search").focus(); + } + } + }); +}); diff --git a/javadoc/serialized-form.html b/javadoc/serialized-form.html new file mode 100644 index 0000000..677e6ce --- /dev/null +++ b/javadoc/serialized-form.html @@ -0,0 +1,683 @@ + + + + + +Serialized Form + + + + + + + + + + + + + + + +
    + +
    +
    +
    +

    Serialized Form

    +
    +
    +
      +
    • +
      +

      Package ruscz.game.gameOfProd

      + +
      +
    • +
    • +
      +

      Package ruscz.game.gameOfProd.BattleUI

      + +
      +
    • +
    • +
      +

      Package ruscz.game.gameOfProd.Dialog

      + +
      +
    • +
    • +
      +

      Package ruscz.game.gameOfProd.Inventory

      + +
      +
    • +
    • +
      +

      Package ruscz.game.gameOfProd.LevelEditor

      +
        +
      • + + +

        Class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo extends javax.swing.JPanel implements Serializable

        +
          +
        • +

          Serialized Fields

          +
            +
          • +

            editor

            +
            LevelEditor editor
            +
          • +
          • +

            i

            +
            int i
            +
          • +
          • +

            j

            +
            int j
            +
          • +
          • +

            radioButtons

            +
            java.util.LinkedList<javax.swing.JRadioButton> radioButtons
            +
          • +
          • +

            textFields

            +
            java.util.LinkedList<javax.swing.JTextField> textFields
            +
          • +
          +
        • +
        +
      • +
      • + + +

        Class ruscz.game.gameOfProd.LevelEditor.LevelEditor extends javax.swing.JFrame implements Serializable

        +
          +
        • +

          Serialized Fields

          +
            +
          • +

            cellArray

            +
            java.lang.String[][] cellArray
            +
          • +
          • +

            cellMap

            +
            java.util.HashMap<java.lang.String,​java.lang.Integer> cellMap
            +
          • +
          • +

            cellSet

            +
            javax.swing.JPanel cellSet
            +
          • +
          • +

            errorMessage

            +
            javax.swing.JLabel errorMessage
            +
          • +
          • +

            height

            +
            int height
            +
          • +
          • +

            imagesOfTiles

            +
            java.util.LinkedList<java.awt.image.BufferedImage> imagesOfTiles
            +
          • +
          • +

            infoManager

            +
            InfoManager infoManager
            +
          • +
          • +

            map

            +
            Map map
            +
          • +
          • +

            mapLayers

            +
            javax.swing.JLayeredPane mapLayers
            +
          • +
          • +

            mapLayersManager

            +
            MapLayersManager mapLayersManager
            +
          • +
          • +

            menu

            +
            javax.swing.JPanel menu
            +
          • +
          • +

            objectSet

            +
            javax.swing.JPanel objectSet
            +
          • +
          • +

            overview

            +
            TilesetOverview overview
            +
          • +
          • +

            tileSet

            +
            javax.swing.JPanel tileSet
            +
          • +
          • +

            view

            +
            javax.swing.JLayeredPane view
            +
          • +
          • +

            width

            +
            int width
            +
          • +
          +
        • +
        +
      • +
      • + + +

        Class ruscz.game.gameOfProd.LevelEditor.TilesetOverview extends javax.swing.JFrame implements Serializable

        +
          +
        • +

          Serialized Fields

          +
            +
          • +

            activeTilesets

            +
            java.util.LinkedList<java.lang.String> activeTilesets
            +
          • +
          • +

            imagesOfTiles

            +
            java.util.LinkedList<java.awt.image.BufferedImage> imagesOfTiles
            +
          • +
          • +

            info

            +
            javax.swing.JLabel info
            +
          • +
          • +

            offset

            +
            int offset
            +
          • +
          • +

            scrollPane

            +
            javax.swing.JScrollPane scrollPane
            +
          • +
          • +

            tilesetOffset

            +
            int tilesetOffset
            +
          • +
          • +

            tilesetPanel

            +
            javax.swing.JLayeredPane tilesetPanel
            +
          • +
          • +

            view

            +
            javax.swing.JLayeredPane view
            +
          • +
          +
        • +
        +
      • +
      +
      +
    • +
    • +
      +

      Package ruscz.game.gameOfProd.Windows

      + +
      +
    • +
    +
    +
    + + + diff --git a/javadoc/stylesheet.css b/javadoc/stylesheet.css new file mode 100644 index 0000000..e46e282 --- /dev/null +++ b/javadoc/stylesheet.css @@ -0,0 +1,879 @@ +/* + * Javadoc style sheet + */ + +@import url('resources/fonts/dejavu.css'); + +/* + * Styles for individual HTML elements. + * + * These are styles that are specific to individual HTML elements. Changing them affects the style of a particular + * HTML element throughout the page. + */ + +body { + background-color:#ffffff; + color:#353833; + font-family:'DejaVu Sans', Arial, Helvetica, sans-serif; + font-size:14px; + margin:0; + padding:0; + height:100%; + width:100%; +} +iframe { + margin:0; + padding:0; + height:100%; + width:100%; + overflow-y:scroll; + border:none; +} +a:link, a:visited { + text-decoration:none; + color:#4A6782; +} +a[href]:hover, a[href]:focus { + text-decoration:none; + color:#bb7a2a; +} +a[name] { + color:#353833; +} +a[name]:before, a[name]:target, a[id]:before, a[id]:target { + content:""; + display:inline-block; + position:relative; + padding-top:129px; + margin-top:-129px; +} +pre { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; +} +h1 { + font-size:20px; +} +h2 { + font-size:18px; +} +h3 { + font-size:16px; + font-style:italic; +} +h4 { + font-size:13px; +} +h5 { + font-size:12px; +} +h6 { + font-size:11px; +} +ul { + list-style-type:disc; 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+} +.tab { + background-color:#0066FF; + color:#ffffff; + padding:8px; + width:5em; + font-weight:bold; +} +/* + * Styles for navigation bar. + */ +.bar { + background-color:#4D7A97; + color:#FFFFFF; + padding:.8em .5em .4em .8em; + height:auto;/*height:1.8em;*/ + font-size:11px; + margin:0; +} +.navPadding { + padding-top: 107px; +} +.fixedNav { + position:fixed; + width:100%; + z-index:999; + background-color:#ffffff; +} +.topNav { + background-color:#4D7A97; + color:#FFFFFF; + float:left; + padding:0; + width:100%; + clear:right; + height:2.8em; + padding-top:10px; + overflow:hidden; + font-size:12px; +} +.bottomNav { + margin-top:10px; + background-color:#4D7A97; + color:#FFFFFF; + float:left; + padding:0; + width:100%; + clear:right; + height:2.8em; + padding-top:10px; + overflow:hidden; + font-size:12px; +} +.subNav { + background-color:#dee3e9; + float:left; + width:100%; + overflow:hidden; + font-size:12px; +} +.subNav div { + clear:left; + float:left; + padding:0 0 5px 6px; + text-transform:uppercase; +} +.subNav .navList { + padding-top:5px; +} +ul.navList, ul.subNavList { + float:left; + margin:0 25px 0 0; + padding:0; +} +ul.navList li{ + list-style:none; + float:left; + padding: 5px 6px; + text-transform:uppercase; +} +ul.navListSearch { + float:right; + margin:0 0 0 0; + padding:0; +} +ul.navListSearch li { + list-style:none; + float:right; + padding: 5px 6px; + text-transform:uppercase; +} +ul.navListSearch li label { + position:relative; + right:-16px; +} +ul.subNavList li { + list-style:none; + float:left; + padding-top:10px; +} +.topNav a:link, .topNav a:active, .topNav a:visited, .bottomNav a:link, .bottomNav a:active, .bottomNav a:visited { + color:#FFFFFF; + text-decoration:none; + text-transform:uppercase; +} +.topNav a:hover, .bottomNav a:hover { + text-decoration:none; + color:#bb7a2a; + text-transform:uppercase; +} +.navBarCell1Rev { + background-color:#F8981D; + color:#253441; + margin: auto 5px; +} +.skipNav { + position:absolute; + top:auto; + left:-9999px; + overflow:hidden; +} +/* + * Styles for page header and footer. + */ +.header, .footer { + clear:both; + margin:0 20px; + padding:5px 0 0 0; +} +.indexNav { + position:relative; + font-size:12px; + background-color:#dee3e9; +} +.indexNav ul { + margin-top:0; + padding:5px; +} +.indexNav ul li { + display:inline; + list-style-type:none; + padding-right:10px; + text-transform:uppercase; +} +.indexNav h1 { + font-size:13px; +} +.title { + color:#2c4557; + margin:10px 0; +} +.subTitle { + margin:5px 0 0 0; +} +.header ul { + margin:0 0 15px 0; + padding:0; +} +.footer ul { + margin:20px 0 5px 0; +} +.header ul li, .footer ul li { + list-style:none; + font-size:13px; +} +/* + * Styles for headings. + */ +div.details ul.blockList ul.blockList ul.blockList li.blockList h4, div.details ul.blockList ul.blockList ul.blockListLast li.blockList h4 { + background-color:#dee3e9; + border:1px solid #d0d9e0; + margin:0 0 6px -8px; + padding:7px 5px; +} +ul.blockList ul.blockList ul.blockList li.blockList h3 { + background-color:#dee3e9; + border:1px solid #d0d9e0; + margin:0 0 6px -8px; + padding:7px 5px; +} +ul.blockList ul.blockList li.blockList h3 { + padding:0; + margin:15px 0; +} +ul.blockList li.blockList h2 { + padding:0px 0 20px 0; +} +/* + * Styles for page layout containers. + */ +.contentContainer, .sourceContainer, .classUseContainer, .serializedFormContainer, .constantValuesContainer, +.allClassesContainer, .allPackagesContainer { + clear:both; + padding:10px 20px; + position:relative; +} +.indexContainer { + margin:10px; + position:relative; + font-size:12px; +} +.indexContainer h2 { + font-size:13px; + padding:0 0 3px 0; +} +.indexContainer ul { + margin:0; + padding:0; +} +.indexContainer ul li { + list-style:none; + padding-top:2px; +} +.contentContainer .description dl dt, .contentContainer .details dl dt, .serializedFormContainer dl dt { + font-size:12px; + font-weight:bold; + margin:10px 0 0 0; + color:#4E4E4E; +} +.contentContainer .description dl dd, .contentContainer .details dl dd, .serializedFormContainer dl dd { + margin:5px 0 10px 0px; + font-size:14px; + font-family:'DejaVu Serif', Georgia, "Times New Roman", Times, serif; +} +.serializedFormContainer dl.nameValue dt { + margin-left:1px; + font-size:1.1em; + display:inline; + font-weight:bold; +} +.serializedFormContainer dl.nameValue dd { + margin:0 0 0 1px; + font-size:1.1em; + display:inline; +} +/* + * Styles for lists. + */ +li.circle { + list-style:circle; +} +ul.horizontal li { + display:inline; + font-size:0.9em; +} +ul.inheritance { + margin:0; + padding:0; +} +ul.inheritance li { + display:inline; + list-style:none; +} +ul.inheritance li ul.inheritance { + margin-left:15px; + padding-left:15px; + padding-top:1px; +} +ul.blockList, ul.blockListLast { + margin:10px 0 10px 0; + padding:0; +} +ul.blockList li.blockList, ul.blockListLast li.blockList { + list-style:none; + margin-bottom:15px; + line-height:1.4; +} +ul.blockList ul.blockList li.blockList, ul.blockList ul.blockListLast li.blockList { + padding:0px 20px 5px 10px; + border:1px solid #ededed; + background-color:#f8f8f8; +} +ul.blockList ul.blockList ul.blockList li.blockList, ul.blockList ul.blockList ul.blockListLast li.blockList { + padding:0 0 5px 8px; + background-color:#ffffff; + border:none; +} +ul.blockList ul.blockList ul.blockList ul.blockList li.blockList { + margin-left:0; + padding-left:0; + padding-bottom:15px; + border:none; +} +ul.blockList ul.blockList ul.blockList ul.blockList li.blockListLast { + list-style:none; + border-bottom:none; + padding-bottom:0; +} +table tr td dl, table tr td dl dt, table tr td dl dd { + margin-top:0; + margin-bottom:1px; +} +/* + * Styles for tables. + */ +.overviewSummary table, .memberSummary table, .typeSummary table, .useSummary table, .constantsSummary table, .deprecatedSummary table, +.requiresSummary table, .packagesSummary table, .providesSummary table, .usesSummary table { + width:100%; + border-spacing:0; + border-left:1px solid #EEE; + border-right:1px solid #EEE; + border-bottom:1px solid #EEE; +} +.overviewSummary table, .memberSummary table, .requiresSummary table, .packagesSummary table, .providesSummary table, .usesSummary table { + padding:0px; +} +.overviewSummary caption, .memberSummary caption, .typeSummary caption, +.useSummary caption, .constantsSummary caption, .deprecatedSummary caption, +.requiresSummary caption, .packagesSummary caption, .providesSummary caption, .usesSummary caption { + position:relative; + text-align:left; + background-repeat:no-repeat; + color:#253441; + font-weight:bold; + clear:none; + overflow:hidden; + padding:0px; + padding-top:10px; + padding-left:1px; + margin:0px; + white-space:pre; +} +.constantsSummary caption a:link, .constantsSummary caption a:visited, +.useSummary caption a:link, .useSummary caption a:visited { + color:#1f389c; +} +.overviewSummary caption a:link, .memberSummary caption a:link, .typeSummary caption a:link, +.deprecatedSummary caption a:link, +.requiresSummary caption a:link, .packagesSummary caption a:link, .providesSummary caption a:link, +.usesSummary caption a:link, +.overviewSummary caption a:hover, .memberSummary caption a:hover, .typeSummary caption a:hover, +.useSummary caption a:hover, .constantsSummary caption a:hover, .deprecatedSummary caption a:hover, +.requiresSummary caption a:hover, .packagesSummary caption a:hover, .providesSummary caption a:hover, +.usesSummary caption a:hover, +.overviewSummary caption a:active, .memberSummary caption a:active, .typeSummary caption a:active, +.useSummary caption a:active, .constantsSummary caption a:active, .deprecatedSummary caption a:active, +.requiresSummary caption a:active, .packagesSummary caption a:active, .providesSummary caption a:active, +.usesSummary caption a:active, +.overviewSummary caption a:visited, .memberSummary caption a:visited, .typeSummary caption a:visited, +.deprecatedSummary caption a:visited, +.requiresSummary caption a:visited, .packagesSummary caption a:visited, .providesSummary caption a:visited, +.usesSummary caption a:visited { + color:#FFFFFF; +} +.overviewSummary caption span, .memberSummary caption span, .typeSummary caption span, +.useSummary caption span, .constantsSummary caption span, .deprecatedSummary caption span, +.requiresSummary caption span, .packagesSummary caption span, .providesSummary caption span, +.usesSummary caption span { + white-space:nowrap; + padding-top:5px; + padding-left:12px; + padding-right:12px; + padding-bottom:7px; + display:inline-block; + float:left; + background-color:#F8981D; + border: none; + height:16px; +} +.overviewSummary .tabEnd, .memberSummary .tabEnd, .typeSummary .tabEnd, +.useSummary .tabEnd, .constantsSummary .tabEnd, .deprecatedSummary .tabEnd, +.requiresSummary .tabEnd, .packagesSummary .tabEnd, .providesSummary .tabEnd, .usesSummary .tabEnd { + display:none; + width:5px; + position:relative; + float:left; + background-color:#F8981D; +} +.overviewSummary [role=tablist] button, .memberSummary [role=tablist] button, +.typeSummary [role=tablist] button, .packagesSummary [role=tablist] button { + border: none; + cursor: pointer; + padding: 5px 12px 7px 12px; + font-weight: bold; + margin-right: 3px; +} +.overviewSummary [role=tablist] .activeTableTab, .memberSummary [role=tablist] .activeTableTab, +.typeSummary [role=tablist] .activeTableTab, .packagesSummary [role=tablist] .activeTableTab { + background: #F8981D; + color: #253441; +} +.overviewSummary [role=tablist] .tableTab, .memberSummary [role=tablist] .tableTab, +.typeSummary [role=tablist] .tableTab, .packagesSummary [role=tablist] .tableTab { + background: #4D7A97; + color: #FFFFFF; +} +.rowColor th, .altColor th { + font-weight:normal; +} +.overviewSummary td, .memberSummary td, .typeSummary td, +.useSummary td, .constantsSummary td, .deprecatedSummary td, +.requiresSummary td, .packagesSummary td, .providesSummary td, .usesSummary td { + text-align:left; + padding:0px 0px 12px 10px; +} +th.colFirst, th.colSecond, th.colLast, th.colConstructorName, th.colDeprecatedItemName, .useSummary th, +.constantsSummary th, .packagesSummary th, td.colFirst, td.colSecond, td.colLast, .useSummary td, +.constantsSummary td { + vertical-align:top; + padding-right:0px; + padding-top:8px; + padding-bottom:3px; +} +th.colFirst, th.colSecond, th.colLast, th.colConstructorName, th.colDeprecatedItemName, .constantsSummary th, +.packagesSummary th { + background:#dee3e9; + text-align:left; + padding:8px 3px 3px 7px; +} +td.colFirst, th.colFirst { + font-size:13px; +} +td.colSecond, th.colSecond, td.colLast, th.colConstructorName, th.colDeprecatedItemName, th.colLast { + font-size:13px; +} +.constantsSummary th, .packagesSummary th { + font-size:13px; +} +.providesSummary th.colFirst, .providesSummary th.colLast, .providesSummary td.colFirst, +.providesSummary td.colLast { + white-space:normal; + font-size:13px; +} +.overviewSummary td.colFirst, .overviewSummary th.colFirst, +.requiresSummary td.colFirst, .requiresSummary th.colFirst, +.packagesSummary td.colFirst, .packagesSummary td.colSecond, .packagesSummary th.colFirst, .packagesSummary th, +.usesSummary td.colFirst, .usesSummary th.colFirst, +.providesSummary td.colFirst, .providesSummary th.colFirst, +.memberSummary td.colFirst, .memberSummary th.colFirst, +.memberSummary td.colSecond, .memberSummary th.colSecond, .memberSummary th.colConstructorName, +.typeSummary td.colFirst, .typeSummary th.colFirst { + vertical-align:top; +} +.packagesSummary th.colLast, .packagesSummary td.colLast { + white-space:normal; +} +td.colFirst a:link, td.colFirst a:visited, +td.colSecond a:link, td.colSecond a:visited, +th.colFirst a:link, th.colFirst a:visited, +th.colSecond a:link, th.colSecond a:visited, +th.colConstructorName a:link, th.colConstructorName a:visited, +th.colDeprecatedItemName a:link, th.colDeprecatedItemName a:visited, +.constantValuesContainer td a:link, .constantValuesContainer td a:visited, +.allClassesContainer td a:link, .allClassesContainer td a:visited, +.allPackagesContainer td a:link, .allPackagesContainer td a:visited { + font-weight:bold; +} +.tableSubHeadingColor { + background-color:#EEEEFF; +} +.altColor, .altColor th { + background-color:#FFFFFF; +} +.rowColor, .rowColor th { + background-color:#EEEEEF; +} +/* + * Styles for contents. + */ +.description pre { + margin-top:0; +} +.deprecatedContent { + margin:0; + padding:10px 0; +} +.docSummary { + padding:0; +} +ul.blockList ul.blockList ul.blockList li.blockList h3 { + font-style:normal; +} +div.block { + font-size:14px; + font-family:'DejaVu Serif', Georgia, "Times New Roman", Times, serif; +} +td.colLast div { + padding-top:0px; +} +td.colLast a { + padding-bottom:3px; +} +/* + * Styles for formatting effect. + */ +.sourceLineNo { + color:green; + padding:0 30px 0 0; +} +h1.hidden { + visibility:hidden; + overflow:hidden; + font-size:10px; +} +.block { + display:block; + margin:3px 10px 2px 0px; + color:#474747; +} +.deprecatedLabel, .descfrmTypeLabel, .implementationLabel, .memberNameLabel, .memberNameLink, +.moduleLabelInPackage, .moduleLabelInType, .overrideSpecifyLabel, .packageLabelInType, +.packageHierarchyLabel, .paramLabel, .returnLabel, .seeLabel, .simpleTagLabel, +.throwsLabel, .typeNameLabel, .typeNameLink, .searchTagLink { + font-weight:bold; +} +.deprecationComment, .emphasizedPhrase, .interfaceName { + font-style:italic; +} +.deprecationBlock { + font-size:14px; + font-family:'DejaVu Serif', Georgia, "Times New Roman", Times, serif; + border-style:solid; + border-width:thin; + border-radius:10px; + padding:10px; + margin-bottom:10px; + margin-right:10px; + display:inline-block; +} +div.block div.deprecationComment, div.block div.block span.emphasizedPhrase, +div.block div.block span.interfaceName { + font-style:normal; +} +div.contentContainer ul.blockList li.blockList h2 { + padding-bottom:0px; +} +/* + * Styles for IFRAME. + */ +.mainContainer { + margin:0 auto; + padding:0; + height:100%; + width:100%; + position:fixed; + top:0; + left:0; +} +.leftContainer { + height:100%; + position:fixed; + width:320px; +} +.leftTop { + position:relative; + float:left; + width:315px; + top:0; + left:0; + height:30%; + border-right:6px solid #ccc; + border-bottom:6px solid #ccc; +} +.leftBottom { + position:relative; + float:left; + width:315px; + bottom:0; + left:0; + height:70%; + border-right:6px solid #ccc; + border-top:1px solid #000; +} +.rightContainer { + position:absolute; + left:320px; + top:0; + bottom:0; + height:100%; + right:0; + border-left:1px solid #000; +} +.rightIframe { + margin:0; + padding:0; + height:100%; + right:30px; + width:100%; + overflow:visible; + margin-bottom:30px; +} +/* + * Styles specific to HTML5 elements. + */ +main, nav, header, footer, section { + display:block; +} +/* + * Styles for javadoc search. + */ +.ui-autocomplete-category { + font-weight:bold; + font-size:15px; + padding:7px 0 7px 3px; + background-color:#4D7A97; + color:#FFFFFF; +} +.resultItem { + font-size:13px; +} +.ui-autocomplete { + max-height:85%; + max-width:65%; + overflow-y:scroll; + overflow-x:scroll; + white-space:nowrap; + box-shadow: 0 3px 6px rgba(0,0,0,0.16), 0 3px 6px rgba(0,0,0,0.23); +} +ul.ui-autocomplete { + position:fixed; + z-index:999999; +} +ul.ui-autocomplete li { + float:left; + clear:both; + width:100%; +} +.resultHighlight { + font-weight:bold; +} +#search { + background-image:url('resources/glass.png'); + background-size:13px; + background-repeat:no-repeat; + background-position:2px 3px; + padding-left:20px; + position:relative; + right:-18px; + width:400px; +} +#reset { + background-color: rgb(255,255,255); + background-image:url('resources/x.png'); + background-position:center; + background-repeat:no-repeat; + background-size:12px; + border:0 none; + width:16px; + height:17px; + position:relative; + left:-4px; + top:-4px; + font-size:0px; +} +.watermark { + color:#545454; +} +.searchTagDescResult { + font-style:italic; + font-size:11px; +} +.searchTagHolderResult { + font-style:italic; + font-size:12px; +} +.searchTagResult:before, .searchTagResult:target { + color:red; +} +.moduleGraph span { + display:none; + position:absolute; +} +.moduleGraph:hover span { + display:block; + margin: -100px 0 0 100px; + z-index: 1; +} +.methodSignature { + white-space:normal; +} + +/* + * Styles for user-provided tables. + * + * borderless: + * No borders, vertical margins, styled caption. + * This style is provided for use with existing doc comments. + * In general, borderless tables should not be used for layout purposes. + * + * plain: + * Plain borders around table and cells, vertical margins, styled caption. + * Best for small tables or for complex tables for tables with cells that span + * rows and columns, when the "striped" style does not work well. + * + * striped: + * Borders around the table and vertical borders between cells, striped rows, + * vertical margins, styled caption. + * Best for tables that have a header row, and a body containing a series of simple rows. + */ + +table.borderless, +table.plain, +table.striped { + margin-top: 10px; + margin-bottom: 10px; +} +table.borderless > caption, +table.plain > caption, +table.striped > caption { + font-weight: bold; + font-size: smaller; +} +table.borderless th, table.borderless td, +table.plain th, table.plain td, +table.striped th, table.striped td { + padding: 2px 5px; +} +table.borderless, +table.borderless > thead > tr > th, table.borderless > tbody > tr > th, table.borderless > tr > th, +table.borderless > thead > tr > td, table.borderless > tbody > tr > td, table.borderless > tr > td { + border: none; +} +table.borderless > thead > tr, table.borderless > tbody > tr, table.borderless > tr { + background-color: transparent; +} +table.plain { + border-collapse: collapse; + border: 1px solid black; +} +table.plain > thead > tr, table.plain > tbody tr, table.plain > tr { + background-color: transparent; +} +table.plain > thead > tr > th, table.plain > tbody > tr > th, table.plain > tr > th, +table.plain > thead > tr > td, table.plain > tbody > tr > td, table.plain > tr > td { + border: 1px solid black; +} +table.striped { + border-collapse: collapse; + border: 1px solid black; +} +table.striped > thead { + background-color: #E3E3E3; +} +table.striped > thead > tr > th, table.striped > thead > tr > td { + border: 1px solid black; +} +table.striped > tbody > tr:nth-child(even) { + background-color: #EEE +} +table.striped > tbody > tr:nth-child(odd) { + background-color: #FFF +} +table.striped > tbody > tr > th, table.striped > tbody > tr > td { + border-left: 1px solid black; + border-right: 1px solid black; +} +table.striped > tbody > tr > th { + font-weight: normal; +} diff --git a/javadoc/type-search-index.js b/javadoc/type-search-index.js new file mode 100644 index 0000000..ffae0ef --- /dev/null +++ b/javadoc/type-search-index.js @@ -0,0 +1 @@ +typeSearchIndex = [{"l":"All Classes","url":"allclasses-index.html"},{"p":"ruscz.game.gameOfProd.AStar","l":"AStar"},{"p":"ruscz.game.gameOfProd.Battle","l":"Battle"},{"p":"ruscz.game.gameOfProd.Battle","l":"BattlePerson"},{"p":"ruscz.game.gameOfProd.Cells","l":"Block"},{"p":"ruscz.game.gameOfProd.Windows","l":"Camera"},{"p":"ruscz.game.gameOfProd.Windows","l":"WindowOfBattle.Canvas"},{"p":"ruscz.game.gameOfProd.Windows","l":"WindowOfFreeMove.Canvas"},{"p":"ruscz.game.gameOfProd.Cells","l":"Cell"},{"p":"ruscz.game.gameOfProd.LevelEditor","l":"CellSetConfig"},{"p":"ruscz.game.gameOfProd.BattleUI","l":"CommandList"},{"p":"ruscz.game.gameOfProd.BattleUI","l":"ConsoleInput"},{"p":"ruscz.game.gameOfProd.LevelEditor","l":"DetailedCellInfo"},{"p":"ruscz.game.gameOfProd.Dialog","l":"Dialog"},{"p":"ruscz.game.gameOfProd.Dialog","l":"DialogBar"},{"p":"ruscz.game.gameOfProd.Scripts","l":"Direction"},{"p":"ruscz.game.gameOfProd.Cells","l":"DoorCell"},{"p":"ruscz.game.gameOfProd.LevelEditor","l":"EditorSaveManager"},{"p":"ruscz.game.gameOfProd.Battle","l":"Enemy"},{"p":"ruscz.game.gameOfProd.BattleUI","l":"EnemyDescription"},{"p":"ruscz.game.gameOfProd.Cells","l":"EventMoveToCell"},{"p":"ruscz.game.gameOfProd.Windows","l":"WindowOfFreeMove.Foreground"},{"p":"ruscz.game.gameOfProd","l":"Game"},{"p":"ruscz.game.gameOfProd.Battle","l":"Hero"},{"p":"ruscz.game.gameOfProd.Cells","l":"ChestCell"},{"p":"ruscz.game.gameOfProd.Image","l":"ImageCell"},{"p":"ruscz.game.gameOfProd.Image","l":"ImageDialog"},{"p":"ruscz.game.gameOfProd.Image","l":"ImageDoor"},{"p":"ruscz.game.gameOfProd.Image","l":"ImagePerson"},{"p":"ruscz.game.gameOfProd.LevelEditor","l":"InfoManager"},{"p":"ruscz.game.gameOfProd.Cells","l":"InteractionCell"},{"p":"ruscz.game.gameOfProd.Inventory","l":"InventoryManager"},{"p":"ruscz.game.gameOfProd.Inventory","l":"Item"},{"p":"ruscz.game.gameOfProd.Inventory","l":"ItemAction"},{"p":"ruscz.game.gameOfProd.Inventory","l":"ItemPanel"},{"p":"ruscz.game.gameOfProd.BattleUI","l":"ItemsInventory"},{"p":"ruscz.game.gameOfProd.LevelEditor","l":"LevelEditor"},{"p":"ruscz.game.gameOfProd.Save","l":"LoadManager"},{"p":"ruscz.game.gameOfProd.Map","l":"Map"},{"p":"ruscz.game.gameOfProd.LevelEditor","l":"MapLayersManager"},{"p":"ruscz.game.gameOfProd.Map","l":"MapManager"},{"p":"ruscz.game.gameOfProd.BattleUI","l":"MenuOfActions"},{"p":"ruscz.game.gameOfProd.Sounds","l":"MusicManager"},{"p":"ruscz.game.gameOfProd.AStar","l":"Node"},{"p":"ruscz.game.gameOfProd.Cells","l":"Npc"},{"p":"ruscz.game.gameOfProd.Scripts","l":"PathFinder"},{"p":"ruscz.game.gameOfProd.Cells","l":"Person"},{"p":"ruscz.game.gameOfProd.Save","l":"SaveManager"},{"p":"ruscz.game.gameOfProd.BattleUI","l":"SituationText"},{"p":"ruscz.game.gameOfProd.Sounds","l":"SoundManager"},{"p":"ruscz.game.gameOfProd.Scripts","l":"TextParser"},{"p":"ruscz.game.gameOfProd.LevelEditor","l":"TilesetOverview"},{"p":"ruscz.game.gameOfProd.Cells","l":"TriggerCell"},{"p":"ruscz.game.gameOfProd.Cells","l":"TypeOfCell"},{"p":"ruscz.game.gameOfProd.Scripts","l":"Utils"},{"p":"ruscz.game.gameOfProd.Windows","l":"WindowOfBattle"},{"p":"ruscz.game.gameOfProd.Windows","l":"WindowOfFreeMove"},{"p":"ruscz.game.gameOfProd.Windows","l":"WindowOfMenu"}] \ No newline at end of file diff --git a/javadoc/type-search-index.zip b/javadoc/type-search-index.zip new file mode 100644 index 0000000000000000000000000000000000000000..231aeecb8b526c2aee78654ee88ddeb7fec9f916 GIT binary patch literal 714 zcmWIWW@Zs#;Nak3NG?1bz<>nAfb5dWf>hn&)Wo9X4BgDUl++5ntm6E4U_p4sd#biF5uY358gv8sJlyCBbzRU0Sf-Z;DN+uiKX6P;Ej&F0?JTc3RXhkf$@ zKO7k!Om77JQeC2;dg_572_j!m) z)AQN6s~j@8=bl|xTmMg3!?lp1tjgfwLQ}slNoHm;9cip{EwmrS)Wu!qUr`dt8)Ht>%iT zQwjRn`-aBsrLBnicMbDXIWNG-4n=U?7Amq z*W;KqRtNV@cIq}X(7340{hep^>iaKCPw=Ha-#EYjx7bXhM|Q>R;krKyA24|zl%95f zyYYwnUmE;V_ATC!nLVvWe9EbVD_2}{H!+B<=6$^6vFcLMXQwSfZ!cBzP1?1xQ0j1p zW^DQHBZZw@##xUZRV{Accl!``OyX9io4cO;{C|K&;#SNb_0K$N|8IS=o$|6{>8zJY zMouzC+Z&Dr@b_f?%=0sL-;uR-ZN!=7@9s89Drft-*4J!{HZu)P3(36WF=?l+Wvznk z=R0Bb%XWTLxdn2eT{qLR$EBti3raf5gZgakAO4VY%quFk;*|u*O&f3-lwydj8va;R#{{Ftz z36qNsK3{Ji;LXl)n&")) { if (data[1].contains("")) { if (data[2].equals("null")) dialog.hideText(); @@ -378,15 +385,19 @@ public class InteractionCell extends Cell { else if (data[1].equals("")) window.getMapManager().getActualMap().getNpcs().clear(); else if (data[1].equals("")) window.loadNextChapter(); else if (data[1].equals("")) { -// window.getMapManager().getLoadManager().clearSave(); + window.getMapManager().getLoadManager().clearSave(); window.getGame().dispatchEvent(new WindowEvent(window.getGame(), WindowEvent.WINDOW_CLOSING)); } else if (data[1].equals("")) { timer.stop(); } + else { + LOG.severe("Text line '" + cutsceneLine + "' could not be parsed."); + } } } } catch (FileNotFoundException e) { + LOG.severe("Cutscene " + name + " doesn't exist"); e.printStackTrace(); } } diff --git a/src/main/java/ruscz/game/gameOfProd/Image/ImageCell.java b/src/main/java/ruscz/game/gameOfProd/Image/ImageCell.java index e4c4f63..18eba63 100644 --- a/src/main/java/ruscz/game/gameOfProd/Image/ImageCell.java +++ b/src/main/java/ruscz/game/gameOfProd/Image/ImageCell.java @@ -26,7 +26,7 @@ public class ImageCell { private int[][] mapBackground; private int[][] mapForeground; - private static final Logger LOG = Utils.setSettingsToLogger(Logger.getLogger(ImageCell.class.getName()), "imagecell"); + private static final Logger LOG = Utils.setSettingsToLogger(Logger.getLogger(ImageCell.class.getName()), "ImageCellLog"); /** * Creates new matrices based on width and height values diff --git a/src/main/java/ruscz/game/gameOfProd/Image/ImageDialog.java b/src/main/java/ruscz/game/gameOfProd/Image/ImageDialog.java index 84243a0..321b344 100644 --- a/src/main/java/ruscz/game/gameOfProd/Image/ImageDialog.java +++ b/src/main/java/ruscz/game/gameOfProd/Image/ImageDialog.java @@ -16,7 +16,7 @@ public class ImageDialog { private Image image; private static Image dialogBack; - private static final Logger LOG = Utils.setSettingsToLogger(Logger.getLogger(ImageDialog.class.getName()), "imagedialog"); + private static final Logger LOG = Utils.setSettingsToLogger(Logger.getLogger(ImageDialog.class.getName()), "ImageDialogLog"); public Image getImage() { return image; diff --git a/src/main/java/ruscz/game/gameOfProd/Image/ImageDoor.java b/src/main/java/ruscz/game/gameOfProd/Image/ImageDoor.java index 44e7e6b..a7a9464 100644 --- a/src/main/java/ruscz/game/gameOfProd/Image/ImageDoor.java +++ b/src/main/java/ruscz/game/gameOfProd/Image/ImageDoor.java @@ -17,7 +17,7 @@ public class ImageDoor { private BufferedImage[] imagesOfDoor; private int size; - private static final Logger LOG = Utils.setSettingsToLogger(Logger.getLogger(ImageDoor.class.getName()), "doorimage"); + private static final Logger LOG = Utils.setSettingsToLogger(Logger.getLogger(ImageDoor.class.getName()), "ImageDoorLog"); /** * Parses images of door into an array diff --git a/src/main/java/ruscz/game/gameOfProd/Image/ImagePerson.java b/src/main/java/ruscz/game/gameOfProd/Image/ImagePerson.java index 93f66a8..08f0c98 100644 --- a/src/main/java/ruscz/game/gameOfProd/Image/ImagePerson.java +++ b/src/main/java/ruscz/game/gameOfProd/Image/ImagePerson.java @@ -20,7 +20,7 @@ public class ImagePerson { private int subimageWidth; private int subimageHeight; - private static final Logger LOG = Utils.setSettingsToLogger(Logger.getLogger(ImagePerson.class.getName()), "imageperson"); + private static final Logger LOG = Utils.setSettingsToLogger(Logger.getLogger(ImagePerson.class.getName()), "ImagePersonLog"); /** diff --git a/src/main/java/ruscz/game/gameOfProd/Map/Map.java b/src/main/java/ruscz/game/gameOfProd/Map/Map.java index 206fb96..d5c79f7 100644 --- a/src/main/java/ruscz/game/gameOfProd/Map/Map.java +++ b/src/main/java/ruscz/game/gameOfProd/Map/Map.java @@ -493,7 +493,7 @@ public class Map { * @param x is starting X value * @param y is starting Y value * @param directionSight is direction of hero's sight - * @return array of new X & Y coordinates + * @return array of new X and Y coordinates */ public int[] directionSightSwitch(int x, int y, int directionSight) { switch (directionSight) { diff --git a/src/main/java/ruscz/game/gameOfProd/Save/LoadManager.java b/src/main/java/ruscz/game/gameOfProd/Save/LoadManager.java index d95503e..72917cb 100644 --- a/src/main/java/ruscz/game/gameOfProd/Save/LoadManager.java +++ b/src/main/java/ruscz/game/gameOfProd/Save/LoadManager.java @@ -1,13 +1,11 @@ package ruscz.game.gameOfProd.Save; -import ruscz.game.gameOfProd.Cells.ChestCell; -import ruscz.game.gameOfProd.Cells.DoorCell; -import ruscz.game.gameOfProd.Cells.Npc; -import ruscz.game.gameOfProd.Cells.TriggerCell; +import ruscz.game.gameOfProd.Cells.*; import ruscz.game.gameOfProd.Inventory.InventoryManager; import ruscz.game.gameOfProd.Inventory.Item; import ruscz.game.gameOfProd.Map.Map; import ruscz.game.gameOfProd.Map.MapManager; +import ruscz.game.gameOfProd.Scripts.Utils; import ruscz.game.gameOfProd.Windows.WindowOfFreeMove; import java.awt.*; @@ -17,6 +15,7 @@ import java.io.FileWriter; import java.io.IOException; import java.util.LinkedList; import java.util.Scanner; +import java.util.logging.Logger; /** * This class manages loading all saved data into current game @@ -25,6 +24,8 @@ public class LoadManager { private final MapManager mapManager; private final WindowOfFreeMove window; + private static final Logger LOG = Utils.setSettingsToLogger(Logger.getLogger(LoadManager.class.getName()), "LoadManagerLog"); + public LoadManager(MapManager mapManager) { this.mapManager = mapManager; this.window = mapManager.getWindow(); @@ -57,6 +58,7 @@ public class LoadManager { loadPerson(); loadEvents(); loadInventory(); + LOG.fine("Game was loaded properly"); } /** @@ -72,6 +74,7 @@ public class LoadManager { writer.write(""); writer.close(); } catch (IOException e) { + LOG.severe(e.getMessage()); e.printStackTrace(); } } @@ -110,6 +113,7 @@ public class LoadManager { map.linkMaps(map, window); } } catch (FileNotFoundException e) { + LOG.severe(e.getMessage()); e.printStackTrace(); } } @@ -132,6 +136,7 @@ public class LoadManager { } } } catch (FileNotFoundException e) { + LOG.severe(e.getMessage()); e.printStackTrace(); } } @@ -157,12 +162,13 @@ public class LoadManager { } scanner.close(); } catch (FileNotFoundException e) { + LOG.severe(e.getMessage()); e.printStackTrace(); } } /** - * Loads all events(triggers, chests & doors) from file and sets them corresponding attributes + * Loads all events(triggers, chests and doors) from file and sets them corresponding attributes */ private void loadEvents() { try { @@ -191,6 +197,7 @@ public class LoadManager { } scanner.close(); } catch (FileNotFoundException e) { + LOG.severe(e.getMessage()); e.printStackTrace(); } } @@ -214,6 +221,7 @@ public class LoadManager { } scanner.close(); } catch (FileNotFoundException e) { + LOG.severe(e.getMessage()); e.printStackTrace(); } diff --git a/src/main/java/ruscz/game/gameOfProd/Windows/WindowOfBattle.java b/src/main/java/ruscz/game/gameOfProd/Windows/WindowOfBattle.java index 59da4d1..940dfe3 100644 --- a/src/main/java/ruscz/game/gameOfProd/Windows/WindowOfBattle.java +++ b/src/main/java/ruscz/game/gameOfProd/Windows/WindowOfBattle.java @@ -123,7 +123,7 @@ public class WindowOfBattle extends JPanel { } /** - * Starts battle sequence - parses actors & other assets + * Starts battle sequence - parses actors and other assets * @param name is battle file name */ public void start(String name) { @@ -267,7 +267,7 @@ public class WindowOfBattle extends JPanel { private Timer timer; /** - * Adds image into list of images to be displayed & sets it as the current image + * Adds image into list of images to be displayed and sets it as the current image * @param name is image name */ public void addImage(String name) { diff --git a/src/main/java/ruscz/game/gameOfProd/Windows/WindowOfFreeMove.java b/src/main/java/ruscz/game/gameOfProd/Windows/WindowOfFreeMove.java index 842ce9d..21c66bc 100644 --- a/src/main/java/ruscz/game/gameOfProd/Windows/WindowOfFreeMove.java +++ b/src/main/java/ruscz/game/gameOfProd/Windows/WindowOfFreeMove.java @@ -303,10 +303,10 @@ public class WindowOfFreeMove extends JLayeredPane { } /** - * Checks if a cell (referenced by X & Y) is being shown in window and has to be repainted + * Checks if a cell (referenced by X and Y) is being shown in window and has to be repainted * @param x is X value of a cell * @param y is Y value of a cell - * @return is cell (referenced by X & Y) in view or near view + * @return is cell (referenced by X and Y) in view or near view */ private boolean isinView(int x, int y) { Boolean xValue = (CELL_SIZE * (x+1) > -canvas.getLocation().x) && (CELL_SIZE * (x-1) < (-canvas.getLocation().x + CELL_SIZE * WINDOW_WIDTH)); diff --git a/src/main/resources/save/savedGame/events.txt b/src/main/resources/save/savedGame/events.txt index bffc5e3..ecd9763 100644 --- a/src/main/resources/save/savedGame/events.txt +++ b/src/main/resources/save/savedGame/events.txt @@ -110,7 +110,7 @@ 2 12 false - true + false 17 @@ -158,7 +158,7 @@ 6 1 false - true + false diff --git a/src/main/resources/save/savedGame/person.txt b/src/main/resources/save/savedGame/person.txt index ec0fcae..2c7cd7c 100644 --- a/src/main/resources/save/savedGame/person.txt +++ b/src/main/resources/save/savedGame/person.txt @@ -1,6 +1,6 @@ - storageroom - 6 - 2 - 0 + office + 8 + 7 + 3 \ No newline at end of file