improved directory tree & added battle graphics

This commit is contained in:
musilto9 2020-06-07 00:29:37 +02:00
commit 583cab479d
11 changed files with 126 additions and 106 deletions

View File

@ -9,10 +9,15 @@ import java.util.LinkedList;
import java.util.Random;
public class Battle {
private LinkedList<Enemy> enemies;
private LinkedList<Hero> heroes;
private WindowOfBattle windowOfBattle;
private final LinkedList<Enemy> enemies;
private final LinkedList<Hero> heroes;
private final WindowOfBattle windowOfBattle;
private Timer timer;
public void setTurnBelongTo(BattlePerson turnBelongTo) {
this.turnBelongTo = turnBelongTo;
}
private BattlePerson turnBelongTo;
private LinkedList<BattlePerson> turnOrder;
@ -22,6 +27,8 @@ public class Battle {
private boolean playerAttack;
public void setDelay(int delay) { this.delay = delay; }
public boolean isTimerStopped() {
return timerStopped;
}

View File

@ -4,6 +4,8 @@ import ruscz.game.gameOfProd.Windows.WindowOfBattle;
import javax.swing.*;
import java.awt.*;
import static ruscz.game.gameOfProd.Windows.WindowOfBattle.CELL_SIZE;
public class CommandList extends JPanel {
@ -11,5 +13,14 @@ public class CommandList extends JPanel {
setSize(CELL_SIZE * 8, CELL_SIZE * 6);
setLocation(CELL_SIZE * 4, CELL_SIZE * 2);
setVisible(false);
JLabel text = new JLabel("It's not a situation to use command line, idiot!");
JButton jButton = new JButton("Hide this field");
jButton.addActionListener(e -> {
this.setVisible(false);
});
add(text);
add(jButton);
}
}

View File

@ -31,9 +31,9 @@ public class ConsoleInput extends JPanel {
});
list.addActionListener(e -> {
submit.setEnabled(false);
list.setEnabled(false);
exit.setEnabled(false);
// submit.setEnabled(false);
// list.setEnabled(false);
// exit.setEnabled(false);
window.getCommandList().setVisible(true);
});

View File

@ -1,5 +1,10 @@
package ruscz.game.gameOfProd.BattleUI;
import ruscz.game.gameOfProd.Image.ImageCell;
import ruscz.game.gameOfProd.Inventory.InventoryManager;
import ruscz.game.gameOfProd.Inventory.Item;
import ruscz.game.gameOfProd.Inventory.ItemAction;
import ruscz.game.gameOfProd.Inventory.ItemPanel;
import ruscz.game.gameOfProd.Windows.WindowOfBattle;
import javax.swing.*;
@ -8,10 +13,75 @@ import java.awt.*;
import static ruscz.game.gameOfProd.Windows.WindowOfBattle.CELL_SIZE;
public class ItemsInventory extends JPanel {
private final JPanel items;
private final ImageCell imageCell;
private final WindowOfBattle windowOfBattle;
public ItemsInventory(WindowOfBattle window){
imageCell = new ImageCell();
imageCell.imageItem("TransparentIcons.png");
windowOfBattle = window;
setSize(CELL_SIZE * 8, CELL_SIZE * 6);
setLocation(CELL_SIZE * 4, CELL_SIZE * 2);
setBackground(Color.yellow);
setVisible(false);
items = new JPanel();
JButton returnToMenu = new JButton("x");
returnToMenu.addActionListener(e -> {
window.getMenuOfActions().getAttack().setEnabled(true);
window.getMenuOfActions().getConsole().setEnabled(true);
window.getMenuOfActions().getInventory().setEnabled(true);
window.getMenuOfActions().getEscape().setEnabled(true);
setVisible(false);
});
add(items);
add(returnToMenu);
}
public void refreshItemsInField() {
for (Component c: items.getComponents())
items.remove(c);
System.out.println(InventoryManager.getInventory());
for (Item item: InventoryManager.getInventory()){
JPanel jPanel = new JPanel();
jPanel.setLayout(new GridLayout(1, 5));
jPanel.setSize(CELL_SIZE * 8, 32);
ItemPanel itemPanel = new ItemPanel(imageCell, item.getImage());
itemPanel.setSize(32, 32);
jPanel.add(itemPanel);
jPanel.add(new JLabel(item.getName()));
jPanel.add(new JLabel(String.valueOf(item.getMultiplicity())));
jPanel.add(new JLabel(String.valueOf(item.getItemAction())));
if (item.getItemAction().equals(ItemAction.HEAL)){
JButton use = new JButton("Use");
use.addActionListener(e -> {
setVisible(false);
windowOfBattle.getBattle().getHeroes().getFirst().heal(100);
windowOfBattle.getMenuOfActions().setVisible(false);
windowOfBattle.getEnemyDescription().setVisible(false);
windowOfBattle.writeToOutput(windowOfBattle.getBattle().getHeroes().getFirst().getName() + " heals 100 HP");
InventoryManager.removeItem(item, 1);
windowOfBattle.getBattle().setTurnBelongTo(null);
windowOfBattle.getBattle().setDelay(2);
windowOfBattle.getBattle().getTimer().start();
});
jPanel.add(use);
}
items.add(jPanel);
}
items.setVisible(true);
if (items.getComponents().length == 0) items.setVisible(false);
}
}

View File

@ -51,6 +51,7 @@ public class MenuOfActions extends JPanel {
inventory.setEnabled(false);
escape.setEnabled(false);
window.getItemsInventory().refreshItemsInField();
window.getItemsInventory().setVisible(true);
});

View File

@ -16,7 +16,7 @@ import java.util.LinkedList;
import java.util.Scanner;
public class Npc extends Person {
private MapManager mapManager;
private final MapManager mapManager;
private String name;
private int direction;
private int width;
@ -36,14 +36,6 @@ public class Npc extends Person {
loadNpc();
}
public Npc(int x, int y, String name, String battle, Map map, MapManager mapManager) {
super(x, y, map);
this.name = name;
this.battle = battle;
this.mapManager = mapManager;
loadNpc();
}
public Npc(int x, int y, Map map, MapManager mapManager) {
super(x, y, map);
this.mapManager = mapManager;
@ -57,7 +49,7 @@ public class Npc extends Person {
}
final int[] i = {0};
timer = new Timer(500, actionEvent -> {
if (i[0] == directions.size()) stopTimer(endX, endY);
if (i[0] == directions.size()) stopNPCMove(endX, endY);
else {
switch (directions.get(i[0])) {
case UP:
@ -83,7 +75,7 @@ public class Npc extends Person {
timer.start();
}
private void stopTimer(int endX, int endY) {
private void stopNPCMove(int endX, int endY) {
timer.stop();
if (battle != null && endX == mapManager.getActualMap().getPerson().getX() && endY == mapManager.getActualMap().getPerson().getY()) {
mapManager.getWindow().startBattle(battle);

View File

@ -48,7 +48,7 @@ public class Game extends JFrame {
//tohle spustí na začátku bitvu
// add(battle);
// battle.startBattle();
// battle.startBattle("storageroombattle");
//Tohle spustí na začátku tileset overview
//new LevelEditor();

View File

@ -1,12 +1,16 @@
package ruscz.game.gameOfProd.Inventory;
import ruscz.game.gameOfProd.Image.ImageCell;
import javax.swing.*;
import java.util.Objects;
public class Item {
private ItemAction itemAction;
private String name;
private final String name;
private int multiplicity;
private int image;
private final int image;
public Item(String name, int multiplicity, int image, String itemAction) {
this.name = parseName(name);

View File

@ -0,0 +1,21 @@
package ruscz.game.gameOfProd.Inventory;
import ruscz.game.gameOfProd.Image.ImageCell;
import javax.swing.*;
import java.awt.*;
public class ItemPanel extends JPanel {
ImageCell imageCell;
int item;
public ItemPanel(ImageCell imageCell, int item){
this.imageCell = imageCell;
this.item = item;
}
@Override
public void paint(Graphics g) {
g.drawImage(imageCell.getImagesOfItems().get(item), 0, 0, 32,32, null);
}
}

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@ -1,80 +0,0 @@
<map>
<mapName>tutorial</mapName>
<events>
<trigger>
<x>11</x>
<y>6</y>
<active>false</active>
</trigger>
</events>
</map>
<map>
<mapName>openspace</mapName>
<events>
<trigger>
<x>6</x>
<y>4</y>
<active>true</active>
</trigger>
<trigger>
<x>14</x>
<y>16</y>
<active>false</active>
</trigger>
<chest>
<x>1</x>
<y>2</y>
<active>true</active>
</chest>
<chest>
<x>15</x>
<y>7</y>
<active>true</active>
</chest>
</events>
</map>
<map>
<mapName>office</mapName>
<events>
<trigger>
<x>4</x>
<y>2</y>
<active>false</active>
</trigger>
<chest>
<x>1</x>
<y>9</y>
<active>true</active>
</chest>
</events>
</map>
<map>
<mapName>boss</mapName>
<events>
<trigger>
<x>4</x>
<y>18</y>
<active>true</active>
</trigger>
</events>
</map>
<map>
<mapName>treasure</mapName>
<events>
<trigger>
<x>6</x>
<y>1</y>
<active>true</active>
</trigger>
</events>
</map>
<map>
<mapName>storageroom</mapName>
<events>
<trigger>
<x>6</x>
<y>2</y>
<active>true</active>
</trigger>
</events>
</map>

View File

@ -1,6 +0,0 @@
<location>
<map>storageroom</map>
<x>6</x>
<y>2</y>
<direction>1</direction>
</location>