Battle continues...
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@ -1,4 +1,88 @@
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package ruscz.game.gameOfProd.Battle;
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import ruscz.game.gameOfProd.Windows.WindowOfBattle;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.Random;
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public class Battle {
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private final String NAME_OF_CLASS_ENEMY = "ruscz.game.gameOfProd.Battle.Enemy";
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private LinkedList<Enemy> enemies;
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private LinkedList<Hero> heroes;
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private WindowOfBattle windowOfBattle;
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private int turnCount;
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private boolean battleEnded;
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private BattlePerson turnBelongTo;
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public BattlePerson getTurnBelongTo() {
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return turnBelongTo;
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}
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public Battle(LinkedList<Hero> heroes, LinkedList<Enemy> enemies, WindowOfBattle window) {
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this.heroes = heroes;
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this.enemies = enemies;
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this.windowOfBattle = window;
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battleEnded = false;
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}
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public LinkedList<Enemy> getEnemies() {
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return enemies;
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}
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public LinkedList<Hero> getHeroes() {
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return heroes;
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}
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public void startBattle() {
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turnBelongTo = heroes.getFirst();
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windowOfBattle.getMenuOfActions().setVisible(true);
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windowOfBattle.getEnemyDescription().setVisible(true);
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windowOfBattle.repaint();
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}
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public void attackByHero(Enemy e) {
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turnCount++;
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windowOfBattle.getMenuOfActions().setVisible(false);
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windowOfBattle.getEnemyDescription().setVisible(false);
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windowOfBattle.repaint();
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e.setHealth(e.getHealth() - turnBelongTo.getLevel() * turnBelongTo.getStrength());
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windowOfBattle.writeToOutput(turnBelongTo.getName() + " deal " + turnBelongTo.getLevel() * turnBelongTo.getStrength() + " to " + e.getName());
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nextTurn();
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}
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private void nextTurn() {
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windowOfBattle.getMenuOfActions().setVisible(false);
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windowOfBattle.getEnemyDescription().setVisible(false);
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windowOfBattle.repaint();
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LinkedList<BattlePerson> turns = new LinkedList<>(enemies);
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turns.addAll(heroes);
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Collections.shuffle(turns);
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if (turns.getFirst() != turnBelongTo) {
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turnBelongTo = turns.getFirst();
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} else {
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Collections.shuffle(turns);
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}
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System.out.println(turnBelongTo.getClass().getName());
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if (turnBelongTo.getClass().getName().equals(NAME_OF_CLASS_ENEMY)){
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attackByMonster();
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}
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else {
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windowOfBattle.getMenuOfActions().setVisible(true);
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windowOfBattle.getEnemyDescription().setVisible(true);
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}
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}
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private void attackByMonster() {
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turnCount++;
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LinkedList list = getHeroes();
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Random rand = new Random();
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Hero e = (Hero) list.get(rand.nextInt(list.size()));
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e.setHealth(e.getHealth() - turnBelongTo.getLevel() * turnBelongTo.getStrength());
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windowOfBattle.writeToOutput(turnBelongTo.getName() + " deal " + turnBelongTo.getLevel() * turnBelongTo.getStrength() + " to " + e.getName());
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nextTurn();
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}
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}
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@ -1,4 +1,43 @@
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package ruscz.game.gameOfProd.Battle;
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import ruscz.game.gameOfProd.Windows.WindowOfBattle;
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import java.awt.*;
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public class BattlePerson {
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private int health;
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private int level;
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private String name;
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private int strength;
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public BattlePerson(int hp, int lvl, String name, int str){
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health = hp;
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level = lvl;
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this.name = name;
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strength = str;
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}
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public void paint(Graphics g, int x, int y) {
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g.fillOval(x,y, WindowOfBattle.CELL_SIZE, WindowOfBattle.CELL_SIZE);
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}
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public int getHealth() {
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return health;
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}
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public void setHealth(int health) {
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this.health = health;
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}
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public int getLevel() {
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return level;
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}
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public String getName() {
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return name;
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}
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public int getStrength() {
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return strength;
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}
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}
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@ -1,4 +1,14 @@
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package ruscz.game.gameOfProd.Battle;
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public class Enemy extends BattlePerson {
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private int id;
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public Enemy(int hp, int lvl, String name, int str, int id) {
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super(hp, lvl, name, str);
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this.id = id;
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}
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public int getId() {
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return id;
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}
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}
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@ -1,4 +1,10 @@
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package ruscz.game.gameOfProd.Battle;
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public class Hero extends BattlePerson {
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private int mana;
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public Hero(int hp, int lvl, String name, int str, int mana){
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super(hp, lvl, name, str);
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this.mana = mana;
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}
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}
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@ -37,8 +37,10 @@ public class Game extends JFrame {
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menu = new WindowOfMenu(this);
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battle = new WindowOfBattle(this);
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add(battle);
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battle.startBattle();
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//tohle spustí na začátku menu
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add(menu);
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// add(menu);
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//tohle spustí na začátku hru
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// add(freeMove);
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@ -1,23 +1,200 @@
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package ruscz.game.gameOfProd.Windows;
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import ruscz.game.gameOfProd.Battle.*;
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import ruscz.game.gameOfProd.Game;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.*;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.Random;
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public class WindowOfBattle {
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public class WindowOfBattle extends JPanel {
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public static final int CELL_SIZE = 50;
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public static int CANVAS_WIDTH = 16;
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public static int CANVAS_HEIGHT = 13;
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private static final int KEY_ESCAPE = 27;
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private static boolean isReadyToPaint;
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public JPanel getSituationText() {
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return situationText;
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}
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public JPanel getEnemyDescription() {
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return enemyDescription;
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}
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public JPanel getMenuOfActions() {
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return menuOfActions;
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}
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public JPanel getConsoleInput() {
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return consoleInput;
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}
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public JPanel getCommandList() {
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return commandList;
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}
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public JPanel getItemsInventory() {
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return itemsInventory;
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}
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private Canvas canvas;
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private JPanel situationText;
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private JPanel enemyDescription;
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private JPanel menuOfActions;
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private JPanel consoleInput;
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private JPanel commandList;
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private JPanel itemsInventory;
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private Game game;
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private Battle battle;
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public WindowOfBattle(Game game) {
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canvas = new Canvas();
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this.game = game;
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isReadyToPaint = false;
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JLayeredPane lp = new JLayeredPane();
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lp.setPreferredSize(new Dimension(
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CELL_SIZE * CANVAS_WIDTH,
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CELL_SIZE * CANVAS_HEIGHT));
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lp.setSize(CELL_SIZE * CANVAS_WIDTH, CELL_SIZE * CANVAS_HEIGHT);
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setBackground(Color.BLACK);
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canvas = new Canvas();
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canvas.setPreferredSize(new Dimension(
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CELL_SIZE * CANVAS_WIDTH,
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CELL_SIZE * CANVAS_HEIGHT));
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canvas.setSize(CELL_SIZE * CANVAS_WIDTH, CELL_SIZE * CANVAS_HEIGHT);
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canvas.setBackground(Color.RED);
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situationText = new JPanel();
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situationText.setSize(CELL_SIZE * CANVAS_WIDTH, CELL_SIZE * CANVAS_HEIGHT / 4);
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situationText.setLocation(0, CELL_SIZE * CANVAS_HEIGHT * 3 / 4);
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situationText.setBackground(Color.BLUE);
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enemyDescription = new JPanel();
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enemyDescription.setSize(CELL_SIZE * CANVAS_WIDTH * 2 / 3, CELL_SIZE * CANVAS_HEIGHT / 4);
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enemyDescription.setLocation(0, CELL_SIZE * CANVAS_HEIGHT * 3 / 4);
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enemyDescription.setBackground(Color.cyan);
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enemyDescription.setVisible(false);
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menuOfActions = new JPanel();
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menuOfActions.setSize(CELL_SIZE * CANVAS_WIDTH / 3, CELL_SIZE * CANVAS_HEIGHT / 4);
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menuOfActions.setLocation(CELL_SIZE * CANVAS_WIDTH * 2 / 3, CELL_SIZE * CANVAS_HEIGHT * 3 / 4);
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menuOfActions.setBackground(Color.green);
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menuOfActions.setVisible(false);
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JButton attack = new JButton("Attack");
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attack.addActionListener(e -> {
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LinkedList list = battle.getEnemies();
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Random rand = new Random();
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battle.attackByHero((Enemy) list.get(rand.nextInt(list.size())));
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});
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attack.setLayout(null);
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menuOfActions.add(attack);
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consoleInput = new JPanel();
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consoleInput.setSize(CELL_SIZE * (CANVAS_WIDTH - 4), CELL_SIZE);
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consoleInput.setLocation(CELL_SIZE * 4, CELL_SIZE * CANVAS_HEIGHT * 3 / 4 - CELL_SIZE);
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consoleInput.setVisible(false);
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commandList = new JPanel();
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commandList.setSize(CELL_SIZE * 8, CELL_SIZE * 6);
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commandList.setLocation(CELL_SIZE * 4, CELL_SIZE * 2);
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commandList.setVisible(false);
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itemsInventory = new JPanel();
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itemsInventory.setSize(CELL_SIZE * 8, CELL_SIZE * 6);
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itemsInventory.setLocation(CELL_SIZE * 4, CELL_SIZE * 2);
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itemsInventory.setBackground(Color.yellow);
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itemsInventory.setVisible(false);
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add(lp);
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lp.add(canvas, JLayeredPane.DEFAULT_LAYER);
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lp.add(situationText, JLayeredPane.PALETTE_LAYER);
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lp.add(enemyDescription, JLayeredPane.MODAL_LAYER);
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lp.add(menuOfActions, JLayeredPane.MODAL_LAYER);
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lp.add(consoleInput, JLayeredPane.PALETTE_LAYER);
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lp.add(commandList, JLayeredPane.PALETTE_LAYER);
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lp.add(itemsInventory, JLayeredPane.MODAL_LAYER);
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addKeyListener(new KeyAdapter() {
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@Override
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public void keyPressed(KeyEvent e) {
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if (e.getKeyCode() == KEY_ESCAPE) {
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game.dispatchEvent(new WindowEvent(game, WindowEvent.WINDOW_CLOSING));
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}
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}
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});
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}
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public void startBattle(){
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Hero hero = new Hero(100, 1, "Mark", 1, 100);
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Enemy enemy1 = new Enemy(10, 1, "123", 1, 1);
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Enemy enemy2 = new Enemy(10, 1, "test", 1, 2);
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LinkedList<Hero> a = new LinkedList<>();
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a.add(hero);
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LinkedList<Enemy> b = new LinkedList<>();
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b.add(enemy1);
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b.add(enemy2);
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battle = new Battle(a, b, this);
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isReadyToPaint = true;
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Thread repainting = new Thread(() -> {
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Timer t = new Timer(10, actionEvent -> {
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canvas.repaint();
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if (situationText.isVisible()){
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situationText.repaint();
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}
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});
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t.start();
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});
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repainting.start();
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battle.startBattle();
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}
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public Canvas getCanvas() {
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return canvas;
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}
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public void writeToOutput(String s) {
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Font f = new Font(Font.SERIF, Font.BOLD, 20);
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if (situationText.getComponents().length != 0)
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situationText.remove(0);
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JLabel text = new JLabel();
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text.setText(s);
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text.setFont(f);
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text.setLocation(0, 0);
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situationText.add(text);
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try {
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Thread.sleep(2000);
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} catch (InterruptedException ex) {
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ex.printStackTrace();
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}
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}
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class Canvas extends JPanel {
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@Override
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public void paint(Graphics g) {
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super.paint(g);
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if (isReadyToPaint){
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for (Enemy battlePerson: battle.getEnemies()){
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battlePerson.paint(g, CELL_SIZE * 2, CELL_SIZE *3 * battlePerson.getId());
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}
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for (BattlePerson battlePerson: battle.getHeroes()){
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battlePerson.paint(g, CELL_SIZE * 12, CELL_SIZE * 4);
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}
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}
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}
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}
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}
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@ -93,7 +93,7 @@ public class WindowOfFreeMove extends JLayeredPane {
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canvas.setPreferredSize(new Dimension(
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CELL_SIZE * CANVAS_WIDTH,
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CELL_SIZE * CANVAS_HEIGHT));
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canvas.setSize(CELL_SIZE * CANVAS_HEIGHT, CELL_SIZE * CANVAS_WIDTH);
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canvas.setSize(CELL_SIZE * CANVAS_WIDTH, CELL_SIZE * CANVAS_HEIGHT);
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dialogBar = new DialogBar();
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dialogBar.setBounds(0, CELL_SIZE * WINDOW_HEIGHT * 3/4, CELL_SIZE * WINDOW_WIDTH, CELL_SIZE * WINDOW_HEIGHT / 4);
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@ -115,7 +115,6 @@ public class WindowOfFreeMove extends JLayeredPane {
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public void keyPressed(KeyEvent e) {
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if (e.getKeyCode() == KEY_ESCAPE){
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game.dispatchEvent(new WindowEvent(game, WindowEvent.WINDOW_CLOSING));
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return;
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}
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else {
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if (canPersonMove) {
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