Battle continues...

This commit is contained in:
iryupnik 2020-04-20 12:29:51 +02:00
parent 93faa22b9b
commit bb5af0ac0c
7 changed files with 323 additions and 6 deletions

View File

@ -1,4 +1,88 @@
package ruscz.game.gameOfProd.Battle;
import ruscz.game.gameOfProd.Windows.WindowOfBattle;
import java.util.Collections;
import java.util.LinkedList;
import java.util.Random;
public class Battle {
private final String NAME_OF_CLASS_ENEMY = "ruscz.game.gameOfProd.Battle.Enemy";
private LinkedList<Enemy> enemies;
private LinkedList<Hero> heroes;
private WindowOfBattle windowOfBattle;
private int turnCount;
private boolean battleEnded;
private BattlePerson turnBelongTo;
public BattlePerson getTurnBelongTo() {
return turnBelongTo;
}
public Battle(LinkedList<Hero> heroes, LinkedList<Enemy> enemies, WindowOfBattle window) {
this.heroes = heroes;
this.enemies = enemies;
this.windowOfBattle = window;
battleEnded = false;
}
public LinkedList<Enemy> getEnemies() {
return enemies;
}
public LinkedList<Hero> getHeroes() {
return heroes;
}
public void startBattle() {
turnBelongTo = heroes.getFirst();
windowOfBattle.getMenuOfActions().setVisible(true);
windowOfBattle.getEnemyDescription().setVisible(true);
windowOfBattle.repaint();
}
public void attackByHero(Enemy e) {
turnCount++;
windowOfBattle.getMenuOfActions().setVisible(false);
windowOfBattle.getEnemyDescription().setVisible(false);
windowOfBattle.repaint();
e.setHealth(e.getHealth() - turnBelongTo.getLevel() * turnBelongTo.getStrength());
windowOfBattle.writeToOutput(turnBelongTo.getName() + " deal " + turnBelongTo.getLevel() * turnBelongTo.getStrength() + " to " + e.getName());
nextTurn();
}
private void nextTurn() {
windowOfBattle.getMenuOfActions().setVisible(false);
windowOfBattle.getEnemyDescription().setVisible(false);
windowOfBattle.repaint();
LinkedList<BattlePerson> turns = new LinkedList<>(enemies);
turns.addAll(heroes);
Collections.shuffle(turns);
if (turns.getFirst() != turnBelongTo) {
turnBelongTo = turns.getFirst();
} else {
Collections.shuffle(turns);
}
System.out.println(turnBelongTo.getClass().getName());
if (turnBelongTo.getClass().getName().equals(NAME_OF_CLASS_ENEMY)){
attackByMonster();
}
else {
windowOfBattle.getMenuOfActions().setVisible(true);
windowOfBattle.getEnemyDescription().setVisible(true);
}
}
private void attackByMonster() {
turnCount++;
LinkedList list = getHeroes();
Random rand = new Random();
Hero e = (Hero) list.get(rand.nextInt(list.size()));
e.setHealth(e.getHealth() - turnBelongTo.getLevel() * turnBelongTo.getStrength());
windowOfBattle.writeToOutput(turnBelongTo.getName() + " deal " + turnBelongTo.getLevel() * turnBelongTo.getStrength() + " to " + e.getName());
nextTurn();
}
}

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@ -1,4 +1,43 @@
package ruscz.game.gameOfProd.Battle;
import ruscz.game.gameOfProd.Windows.WindowOfBattle;
import java.awt.*;
public class BattlePerson {
private int health;
private int level;
private String name;
private int strength;
public BattlePerson(int hp, int lvl, String name, int str){
health = hp;
level = lvl;
this.name = name;
strength = str;
}
public void paint(Graphics g, int x, int y) {
g.fillOval(x,y, WindowOfBattle.CELL_SIZE, WindowOfBattle.CELL_SIZE);
}
public int getHealth() {
return health;
}
public void setHealth(int health) {
this.health = health;
}
public int getLevel() {
return level;
}
public String getName() {
return name;
}
public int getStrength() {
return strength;
}
}

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@ -1,4 +1,14 @@
package ruscz.game.gameOfProd.Battle;
public class Enemy extends BattlePerson {
private int id;
public Enemy(int hp, int lvl, String name, int str, int id) {
super(hp, lvl, name, str);
this.id = id;
}
public int getId() {
return id;
}
}

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@ -1,4 +1,10 @@
package ruscz.game.gameOfProd.Battle;
public class Hero extends BattlePerson {
private int mana;
public Hero(int hp, int lvl, String name, int str, int mana){
super(hp, lvl, name, str);
this.mana = mana;
}
}

View File

@ -37,8 +37,10 @@ public class Game extends JFrame {
menu = new WindowOfMenu(this);
battle = new WindowOfBattle(this);
add(battle);
battle.startBattle();
//tohle spustí na začátku menu
add(menu);
// add(menu);
//tohle spustí na začátku hru
// add(freeMove);

View File

@ -1,23 +1,200 @@
package ruscz.game.gameOfProd.Windows;
import ruscz.game.gameOfProd.Battle.*;
import ruscz.game.gameOfProd.Game;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Collections;
import java.util.LinkedList;
import java.util.Random;
public class WindowOfBattle {
public class WindowOfBattle extends JPanel {
public static final int CELL_SIZE = 50;
public static int CANVAS_WIDTH = 16;
public static int CANVAS_HEIGHT = 13;
private static final int KEY_ESCAPE = 27;
private static boolean isReadyToPaint;
public JPanel getSituationText() {
return situationText;
}
public JPanel getEnemyDescription() {
return enemyDescription;
}
public JPanel getMenuOfActions() {
return menuOfActions;
}
public JPanel getConsoleInput() {
return consoleInput;
}
public JPanel getCommandList() {
return commandList;
}
public JPanel getItemsInventory() {
return itemsInventory;
}
private Canvas canvas;
private JPanel situationText;
private JPanel enemyDescription;
private JPanel menuOfActions;
private JPanel consoleInput;
private JPanel commandList;
private JPanel itemsInventory;
private Game game;
private Battle battle;
public WindowOfBattle(Game game) {
canvas = new Canvas();
this.game = game;
isReadyToPaint = false;
JLayeredPane lp = new JLayeredPane();
lp.setPreferredSize(new Dimension(
CELL_SIZE * CANVAS_WIDTH,
CELL_SIZE * CANVAS_HEIGHT));
lp.setSize(CELL_SIZE * CANVAS_WIDTH, CELL_SIZE * CANVAS_HEIGHT);
setBackground(Color.BLACK);
canvas = new Canvas();
canvas.setPreferredSize(new Dimension(
CELL_SIZE * CANVAS_WIDTH,
CELL_SIZE * CANVAS_HEIGHT));
canvas.setSize(CELL_SIZE * CANVAS_WIDTH, CELL_SIZE * CANVAS_HEIGHT);
canvas.setBackground(Color.RED);
situationText = new JPanel();
situationText.setSize(CELL_SIZE * CANVAS_WIDTH, CELL_SIZE * CANVAS_HEIGHT / 4);
situationText.setLocation(0, CELL_SIZE * CANVAS_HEIGHT * 3 / 4);
situationText.setBackground(Color.BLUE);
enemyDescription = new JPanel();
enemyDescription.setSize(CELL_SIZE * CANVAS_WIDTH * 2 / 3, CELL_SIZE * CANVAS_HEIGHT / 4);
enemyDescription.setLocation(0, CELL_SIZE * CANVAS_HEIGHT * 3 / 4);
enemyDescription.setBackground(Color.cyan);
enemyDescription.setVisible(false);
menuOfActions = new JPanel();
menuOfActions.setSize(CELL_SIZE * CANVAS_WIDTH / 3, CELL_SIZE * CANVAS_HEIGHT / 4);
menuOfActions.setLocation(CELL_SIZE * CANVAS_WIDTH * 2 / 3, CELL_SIZE * CANVAS_HEIGHT * 3 / 4);
menuOfActions.setBackground(Color.green);
menuOfActions.setVisible(false);
JButton attack = new JButton("Attack");
attack.addActionListener(e -> {
LinkedList list = battle.getEnemies();
Random rand = new Random();
battle.attackByHero((Enemy) list.get(rand.nextInt(list.size())));
});
attack.setLayout(null);
menuOfActions.add(attack);
consoleInput = new JPanel();
consoleInput.setSize(CELL_SIZE * (CANVAS_WIDTH - 4), CELL_SIZE);
consoleInput.setLocation(CELL_SIZE * 4, CELL_SIZE * CANVAS_HEIGHT * 3 / 4 - CELL_SIZE);
consoleInput.setVisible(false);
commandList = new JPanel();
commandList.setSize(CELL_SIZE * 8, CELL_SIZE * 6);
commandList.setLocation(CELL_SIZE * 4, CELL_SIZE * 2);
commandList.setVisible(false);
itemsInventory = new JPanel();
itemsInventory.setSize(CELL_SIZE * 8, CELL_SIZE * 6);
itemsInventory.setLocation(CELL_SIZE * 4, CELL_SIZE * 2);
itemsInventory.setBackground(Color.yellow);
itemsInventory.setVisible(false);
add(lp);
lp.add(canvas, JLayeredPane.DEFAULT_LAYER);
lp.add(situationText, JLayeredPane.PALETTE_LAYER);
lp.add(enemyDescription, JLayeredPane.MODAL_LAYER);
lp.add(menuOfActions, JLayeredPane.MODAL_LAYER);
lp.add(consoleInput, JLayeredPane.PALETTE_LAYER);
lp.add(commandList, JLayeredPane.PALETTE_LAYER);
lp.add(itemsInventory, JLayeredPane.MODAL_LAYER);
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KEY_ESCAPE) {
game.dispatchEvent(new WindowEvent(game, WindowEvent.WINDOW_CLOSING));
}
}
});
}
public void startBattle(){
Hero hero = new Hero(100, 1, "Mark", 1, 100);
Enemy enemy1 = new Enemy(10, 1, "123", 1, 1);
Enemy enemy2 = new Enemy(10, 1, "test", 1, 2);
LinkedList<Hero> a = new LinkedList<>();
a.add(hero);
LinkedList<Enemy> b = new LinkedList<>();
b.add(enemy1);
b.add(enemy2);
battle = new Battle(a, b, this);
isReadyToPaint = true;
Thread repainting = new Thread(() -> {
Timer t = new Timer(10, actionEvent -> {
canvas.repaint();
if (situationText.isVisible()){
situationText.repaint();
}
});
t.start();
});
repainting.start();
battle.startBattle();
}
public Canvas getCanvas() {
return canvas;
}
public void writeToOutput(String s) {
Font f = new Font(Font.SERIF, Font.BOLD, 20);
if (situationText.getComponents().length != 0)
situationText.remove(0);
JLabel text = new JLabel();
text.setText(s);
text.setFont(f);
text.setLocation(0, 0);
situationText.add(text);
try {
Thread.sleep(2000);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
class Canvas extends JPanel {
@Override
public void paint(Graphics g) {
super.paint(g);
if (isReadyToPaint){
for (Enemy battlePerson: battle.getEnemies()){
battlePerson.paint(g, CELL_SIZE * 2, CELL_SIZE *3 * battlePerson.getId());
}
for (BattlePerson battlePerson: battle.getHeroes()){
battlePerson.paint(g, CELL_SIZE * 12, CELL_SIZE * 4);
}
}
}
}
}

View File

@ -93,7 +93,7 @@ public class WindowOfFreeMove extends JLayeredPane {
canvas.setPreferredSize(new Dimension(
CELL_SIZE * CANVAS_WIDTH,
CELL_SIZE * CANVAS_HEIGHT));
canvas.setSize(CELL_SIZE * CANVAS_HEIGHT, CELL_SIZE * CANVAS_WIDTH);
canvas.setSize(CELL_SIZE * CANVAS_WIDTH, CELL_SIZE * CANVAS_HEIGHT);
dialogBar = new DialogBar();
dialogBar.setBounds(0, CELL_SIZE * WINDOW_HEIGHT * 3/4, CELL_SIZE * WINDOW_WIDTH, CELL_SIZE * WINDOW_HEIGHT / 4);
@ -115,7 +115,6 @@ public class WindowOfFreeMove extends JLayeredPane {
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KEY_ESCAPE){
game.dispatchEvent(new WindowEvent(game, WindowEvent.WINDOW_CLOSING));
return;
}
else {
if (canPersonMove) {