Little update
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100b741b6c
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@ -4,15 +4,19 @@ import ruscz.game.gameOfProd.Windows.WindowOfBattle;
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import javax.swing.*;
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import java.awt.*;
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import static ruscz.game.gameOfProd.Windows.WindowOfBattle.*;
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public class ConsoleInput extends JPanel {
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private JTextPane input;
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private JButton submit;
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private JButton list;
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private JButton exit;
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private final JTextPane input;
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private final JButton submit;
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private final JButton list;
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private final JButton exit;
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public ConsoleInput(WindowOfBattle window) {
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setLayout(new GridLayout(2, 2));
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setSize(CELL_SIZE * (CANVAS_WIDTH - 4), CELL_SIZE);
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setLocation(CELL_SIZE * 4, CELL_SIZE * CANVAS_HEIGHT * 3 / 4 - CELL_SIZE);
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setVisible(false);
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@ -39,8 +43,8 @@ public class ConsoleInput extends JPanel {
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window.getMenuOfActions().getAttack().setEnabled(true);
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window.getMenuOfActions().getConsole().setEnabled(true);
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window.getMenuOfActions().getConsole().setEnabled(true);
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window.getMenuOfActions().getConsole().setEnabled(true);
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window.getMenuOfActions().getInventory().setEnabled(true);
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window.getMenuOfActions().getEscape().setEnabled(true);
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});
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add(input);
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@ -8,12 +8,14 @@ import java.awt.*;
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import static ruscz.game.gameOfProd.Windows.WindowOfBattle.*;
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public class MenuOfActions extends JPanel {
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private JButton attack;
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private JButton console;
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private JButton inventory;
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private JButton escape;
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private final JButton attack;
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private final JButton console;
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private final JButton inventory;
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private final JButton escape;
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public MenuOfActions(WindowOfBattle window) {
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setLayout(new GridLayout(4,1));
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setSize(CELL_SIZE * CANVAS_WIDTH / 3, CELL_SIZE * CANVAS_HEIGHT / 4);
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setLocation(CELL_SIZE * CANVAS_WIDTH * 2 / 3, CELL_SIZE * CANVAS_HEIGHT * 3 / 4);
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setBackground(Color.green);
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@ -12,11 +12,11 @@ import java.awt.*;
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public class Game extends JFrame {
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private static final int WINDOW_WIDTH = 13;
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private static final int WINDOW_HEIGHT = 13;
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public static final int CELL_SIZE = 50;
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public static final int CELL_SIZE = 60;
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private WindowOfMenu menu;
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private WindowOfFreeMove freeMove;
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private WindowOfBattle battle;
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private final WindowOfMenu menu;
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private final WindowOfFreeMove freeMove;
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private final WindowOfBattle battle;
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private TilesetOverview tilesetOverview;
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public WindowOfMenu getMenu() {
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@ -41,7 +41,7 @@ public class Game extends JFrame {
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battle = new WindowOfBattle(this);
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//tohle spustí na začátku menu
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// add(menu);
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add(menu);
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//tohle spustí na začátku hru
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// add(freeMove);
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@ -52,7 +52,7 @@ public class Game extends JFrame {
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// battle.startBattle();
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//Tohle spustí na začátku tileset overview
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new LevelEditor();
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// new LevelEditor();
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setDefaultCloseOperation(EXIT_ON_CLOSE);
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setUndecorated(true);
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@ -17,7 +17,7 @@ import java.io.IOException;
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import java.util.LinkedList;
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public class WindowOfFreeMove extends JLayeredPane {
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public static final int CELL_SIZE = 50;
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public static final int CELL_SIZE = 70;
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public static int CANVAS_WIDTH = 50;
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public static int CANVAS_HEIGHT = 50;
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public static final int WINDOW_WIDTH = 13;
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@ -1,65 +0,0 @@
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<map>
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<mapName>tutorial</mapName>
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<events>
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<trigger>
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<x>11</x>
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<y>6</y>
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<active>false</active>
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</trigger>
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</events>
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</map>
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<map>
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<mapName>openspace</mapName>
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<events>
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<trigger>
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<x>6</x>
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<y>4</y>
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<active>true</active>
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</trigger>
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<trigger>
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<x>14</x>
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<y>16</y>
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<active>false</active>
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</trigger>
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<chest>
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<x>15</x>
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<y>7</y>
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<active>true</active>
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</chest>
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</events>
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</map>
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<map>
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<mapName>office</mapName>
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<events>
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<trigger>
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<x>4</x>
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<y>2</y>
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<active>false</active>
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</trigger>
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<chest>
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<x>1</x>
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<y>9</y>
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<active>false</active>
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</chest>
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</events>
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</map>
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<map>
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<mapName>boss</mapName>
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<events>
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<trigger>
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<x>4</x>
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<y>18</y>
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<active>true</active>
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</trigger>
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</events>
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</map>
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<map>
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<mapName>treasure</mapName>
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<events>
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<trigger>
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<x>6</x>
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<y>1</y>
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<active>true</active>
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</trigger>
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</events>
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</map>
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@ -1,6 +0,0 @@
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<item>
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<name>blue-key-card</name>
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<multiplicity>1</multiplicity>
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<image>39</image>
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<action>key</action>
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</item>
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@ -1,6 +0,0 @@
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<location>
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<map>openspace</map>
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<x>8</x>
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<y>16</y>
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<direction>3</direction>
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</location>
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@ -1 +0,0 @@
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TODO: Village
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