Map changes
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530bd727ef
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da8e2d8d81
@ -1,19 +1,83 @@
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import javax.swing.*;
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import java.awt.*;
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import java.util.LinkedList;
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public class Map {
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private TypeOfCell[][] map;
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private Person person;
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private Block block;
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private static Game game = new Game();
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private LinkedList<Block> block;
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private Game game;
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Map(int height, int width, Game game){
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block = new LinkedList<Block>();
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map = new TypeOfCell[height][width];
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person = new Person(game);
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block = new Block(game);
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this.game = game;
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}
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Map(int height, int width, Game game, int xPerson, int yPerson){
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block = new LinkedList<Block>();
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this.game = game;
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map = new TypeOfCell[height][width];
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person = new Person(game);
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block = new Block(game);
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// if (height < )
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if ((height < xPerson || xPerson < 0) || (width < yPerson || yPerson < 0)){
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map[0][0] = TypeOfCell.PERSON;
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}
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else map [xPerson][yPerson] = TypeOfCell.PERSON;
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}
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Map(int height, int width, Game game,int xPerson, int yPerson, TypeOfCell type){
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block = new LinkedList<Block>();
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this.game = game;
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map = new TypeOfCell[height][width];
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if ((height - 1 < xPerson || xPerson <= 0) || (width - 1 < yPerson || yPerson <= 0)){
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map[1][1] = TypeOfCell.PERSON;
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}
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else map [xPerson][yPerson] = TypeOfCell.PERSON;
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for (int i = 0; i < map.length; i++){
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for (int j = 0; j < map.length; j++){
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map[0][j] = type;
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}
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map[i][0] = type;
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}
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}
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public Person getPerson() {
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return person;
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}
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public void createMap(){
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for (int i = 0; i < map.length; i++){
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for (int j = 0; j < map.length; j++){
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if (map[i][j] == TypeOfCell.BLOCK){
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block.add(new Block(i,j,game));
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}
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if (map[i][j] == TypeOfCell.PERSON){
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person = new Person(i,j,game);
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}
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}
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}
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}
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class Canvas extends JPanel { // class for rendering (drawing)
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@Override
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public void paint(Graphics g) {
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super.paint(g);
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Graphics2D g2D = (Graphics2D) g;
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g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
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RenderingHints.VALUE_ANTIALIAS_ON);
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for (Cell cell: block){
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cell.paint(g2D);
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}
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person.paint(g2D);
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}
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}
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boolean isBusyCell(int x, int y){
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for(Block cell: block){
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if(cell.isInBlock(x,y))
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return true;
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}
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return person.isInPerson(x,y);
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}
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}
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