PathFinder AI (buged!)
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1f37fb04fa
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@ -21,11 +21,14 @@ public class Npc extends Person {
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}
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public void move(int endX, int endY) {
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// System.out.println("NPC: " + getX() + " == " + endX + " | " + getY() + " == " + endY);
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x = this.getX();
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y = this.getY();
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PathFinder pathFinder = new PathFinder(getMap());
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for (Direction direction: pathFinder.getWayWithCollision(getX(), getY(), endX, endY)){
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WindowOfFreeMove.sleep(500);
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System.out.println(getX() + " " + getY());
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System.out.println(direction);
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// WindowOfFreeMove.sleep(500);
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switch (direction){
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case UP:
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moveUp();
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@ -42,6 +45,8 @@ public class Npc extends Person {
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}
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mapPainter.repaintCanvas();
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}
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System.out.println("-----------------------");
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System.out.println("WTF ARE YOU?! " + getX() + " " + getY());
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}
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public void moveUp() {
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@ -113,7 +113,8 @@ public class Person extends Cell {
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map.findEventByXY(x, y).moveToMap();
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}
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} else {
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if (!map.isBusyCell(x, y) && !map.isInteractionCell(x, y)) {
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if (!map.isInteractionCell(x, y)) //TODO isBusyCell
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{
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set(x, y);
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}
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}
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@ -250,10 +250,10 @@ public class Map {
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public boolean isBusyCell(int x, int y) {
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// for (Block cell : block) {
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// if (cell.isInBlock(x, y))
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// return true;
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// }
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for (Block cell : block) {
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if (cell.isInBlock(x, y))
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return true;
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}
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return false;
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}
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@ -1,5 +1,5 @@
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package ruscz.game.gameOfProd.Scripts;
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public enum Direction {
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UP, DOWN, LEFT, RIGHT
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UP, DOWN, LEFT, RIGHT, NONE
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}
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@ -6,20 +6,20 @@ import java.util.LinkedList;
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public class PathFinder {
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private Map map;
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private boolean noWayFound;
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private boolean foundWay;
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private boolean dontXMove;
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private int nowX;
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private int nowY;
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public PathFinder(Map map) {
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this.map = map;
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foundWay = false;
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}
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private Direction[] getAllWays(){
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return new Direction[]{Direction.DOWN, Direction.UP, Direction.RIGHT, Direction.LEFT};
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}
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public LinkedList<Direction> getWayBySimpleAI(int startX, int startY, int endX, int endY) {
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nowX = startX;
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nowY = startY;
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int nowX = startX;
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int nowY = startY;
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LinkedList<Direction> directions = new LinkedList<>();
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while (!foundWay) {
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if (nowX == endX && nowY == endY) {
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@ -46,113 +46,52 @@ public class PathFinder {
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return directions;
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}
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public LinkedList<Direction> getWayWithCollision(int startX, int startY, int endX, int endY) {
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nowX = startX;
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nowY = startY;
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LinkedList<Direction> directions = new LinkedList<>();
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while (!foundWay) {
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System.out.println(directions);
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System.out.println(nowX + " " + nowY);
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if (directions.toArray().length > 50) {
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noWayFound = true;
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break;
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}
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if (nowX == endX && nowY == endY) {
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foundWay = true;
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}
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if (nowX != endX && !dontXMove) {
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if (endX > nowX) {
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if (!map.isBusyCell(nowX + 1, nowY) && !map.isInteractionCell(nowX + 1, nowY)) {
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nowX++;
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System.out.println("YEAH");
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directions.add(Direction.RIGHT);
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} else {
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directions.add(findOptimalStep(nowX, nowY, nowX + 1, nowY, directions));
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}
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} else {
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if (!map.isBusyCell(nowX - 1, nowY) && !map.isInteractionCell(nowX - 1, nowY)) {
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nowX--;
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directions.add(Direction.LEFT);
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} else {
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directions.add(findOptimalStep(nowX, nowY, nowX - 1, nowY, directions));
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}
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}
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} else {
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if (endY > nowY) {
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if (!map.isBusyCell(nowX, nowY + 1) && !map.isInteractionCell(nowX, nowY + 1)) {
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nowY++;
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dontXMove = false;
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directions.add(Direction.DOWN);
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} else {
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directions.add(findOptimalStep(nowX, nowY, nowX, nowY + 1, directions));
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}
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} else {
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if (!map.isBusyCell(nowX, nowY - 1) && !map.isInteractionCell(nowX, nowY - 1)) {
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nowY--;
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dontXMove = false;
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private LinkedList<Direction> getWayWithCollision(int startX, int startY, int endX, int endY, LinkedList<Direction> directions) {
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// System.out.println(startX + " == " + endX + " | " + startY + " == " + endY);
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if (startX == endX && startY == endY){
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System.out.println("YAS!");
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return directions;
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}
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for (Direction direction: getAllWays()){
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switch (direction){
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case UP:
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if (!map.isBusyCell(startX, startY - 1) && directions.getLast() != Direction.DOWN){
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directions.add(Direction.UP);
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} else {
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directions.add(findOptimalStep(nowX, nowY, nowX, nowY - 1, directions));
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startY--;
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return getWayWithCollision(startX, startY, endX, endY, directions);
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}
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}
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break;
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case DOWN:
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if (!map.isBusyCell(startX, startY + 1) && directions.getLast() != Direction.UP){
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directions.add(Direction.DOWN);
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startY++;
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return getWayWithCollision(startX, startY, endX, endY, directions);
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}
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break;
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case LEFT:
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if (!map.isBusyCell(startX - 1, startY) && directions.getLast() != Direction.RIGHT){
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directions.add(Direction.LEFT);
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startX--;
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return getWayWithCollision(startX, startY, endX, endY, directions);
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}
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break;
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case RIGHT:
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if (!map.isBusyCell(startX + 1, startY) && directions.getLast() != Direction.LEFT){
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directions.add(Direction.RIGHT);
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startX++;
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return getWayWithCollision(startX, startY, endX, endY, directions);
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}
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break;
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}
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}
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if (noWayFound) {
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return new LinkedList<>();
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}
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return directions;
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directions.removeLast();
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return getWayWithCollision(startX, startY, endX, endY, directions);
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}
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private Direction findOptimalStep(int nowX, int nowY, int blockX, int blockY, LinkedList<Direction> directions) {
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if (nowX == blockX) {
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if (!map.isBusyCell(nowX, nowY - 1) && !map.isInteractionCell(nowX, nowY - 1)) {
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this.nowX--;
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dontXMove = true;
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return Direction.LEFT;
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}
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if (!map.isBusyCell(nowX, nowY + 1) && !map.isInteractionCell(nowX, nowY + 1)) {
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this.nowX++;
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dontXMove = true;
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return Direction.RIGHT;
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}
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} else if (nowY == blockY) {
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if (!map.isBusyCell(nowX + 1, nowY) && !map.isInteractionCell(nowX + 1, nowY)) {
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this.nowY--;
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dontXMove = false;
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return Direction.UP;
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}
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if (!map.isBusyCell(nowX - 1, nowY) && !map.isInteractionCell(nowX - 1, nowY)) {
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this.nowY++;
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dontXMove = false;
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return Direction.DOWN;
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}
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}
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Direction dir;
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switch (directions.getLast()){
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case UP:
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this.nowY--;
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dontXMove = false;
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dir = Direction.UP;
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break;
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case DOWN:
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this.nowY++;
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dontXMove = false;
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dir = Direction.DOWN;
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break;
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case LEFT:
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this.nowX--;
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dontXMove = true;
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dir = Direction.LEFT;
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break;
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case RIGHT:
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this.nowX++;
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dontXMove = true;
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dir = Direction.RIGHT;
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break;
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default:
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dir = null;
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}
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return dir;
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public LinkedList<Direction> getWayWithCollision(int startX, int startY, int endX, int endY){
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LinkedList<Direction> directions = new LinkedList<>();
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directions.add(Direction.NONE);
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return getWayWithCollision(startX, startY, endX, endY, directions);
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}
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}
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}
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@ -200,8 +200,8 @@ public class WindowOfFreeMove extends JFrame {
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isReadyToPaint = true;
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canvas.repaint();
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Npc npc2 = new Npc(1,1, m1, mapPainter);
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m1.setNpcs(npc2);
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Npc npc2 = new Npc(1,26, m6, mapPainter);
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m6.setNpcs(npc2);
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Timer timer = new Timer(10, new ActionListener() {
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@Override
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@ -213,8 +213,7 @@ public class WindowOfFreeMove extends JFrame {
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});
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timer.start();
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while (true){
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npc2.move(6,1);
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npc2.move(1, 6);
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npc2.move(9,34);
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}
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}
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