Battle fixed 50 times in a row
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@ -2,6 +2,7 @@ package ruscz.game.gameOfProd.Battle;
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import ruscz.game.gameOfProd.Cells.InteractionCell;
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import ruscz.game.gameOfProd.Dialog.Dialog;
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import ruscz.game.gameOfProd.Sounds.SoundManager;
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import ruscz.game.gameOfProd.Windows.WindowOfBattle;
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import ruscz.game.gameOfProd.Windows.WindowOfFreeMove;
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@ -17,9 +18,7 @@ public class Battle {
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private final WindowOfBattle windowOfBattle;
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private Timer timer;
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public void setTurnBelongTo(BattlePerson turnBelongTo) {
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this.turnBelongTo = turnBelongTo;
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}
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private final SoundManager soundManager;
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private BattlePerson turnBelongTo;
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@ -42,10 +41,6 @@ public class Battle {
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private boolean timerStopped;
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public BattlePerson getTurnBelongTo() {
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return turnBelongTo;
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}
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public void setPlayerAttack(boolean playerAttack) {
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windowOfBattle.getMenuOfActions().setVisible(false);
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windowOfBattle.getEnemyDescription().setVisible(false);
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@ -56,6 +51,7 @@ public class Battle {
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this.heroes = heroes;
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this.enemies = enemies;
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this.windowOfBattle = window;
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soundManager = new SoundManager();
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}
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public LinkedList<Enemy> getEnemies() {
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@ -81,7 +77,6 @@ public class Battle {
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windowOfBattle.repaint();
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turnOrder = new LinkedList<>();
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timer = new Timer(1000, actionEvent -> {
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for (Enemy e: enemies) System.out.println(e.health);
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if (checkHealthOfEnemies()) endBattle(true);
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if (checkHealthOfHeroes()) endBattle(false);
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if(playerAttack)
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@ -134,9 +129,9 @@ public class Battle {
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turnCount++;
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windowOfBattle.repaint();
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turnBelongTo.attack(e);
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if (windowOfBattle.getHitSound() != null) soundManager.playSound(windowOfBattle.getHitSound(), 6.0f);
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windowOfBattle.writeToOutput(turnBelongTo.getName() + " deal " + turnBelongTo.getLevel() * turnBelongTo.getStrength() + " to " + e.getName());
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//TODO Animation of Attack
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windowOfBattle.writeToOutput(turnBelongTo.getName() + " deal " + turnBelongTo.getLevel() * turnBelongTo.getStrength() + " damage to " + e.getName()+"!");
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//TODO Animation of Death
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if (e.health <= 0) enemies.remove(e);
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@ -154,26 +149,27 @@ public class Battle {
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LinkedList<BattlePerson> turns = new LinkedList<>(enemies);
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turns.addAll(heroes);
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if (checkIfTurnOrderIsFull(turns))
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BattlePerson last = turnOrder.getLast();
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if (checkIfTurnOrderIsFull(turns)) {
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turnOrder = new LinkedList<>();
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}
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Collections.shuffle(turns);
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turnBelongTo = turns.getFirst();
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while (turnOrder.contains(turnBelongTo)){
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while (turnOrder.contains(turnBelongTo) || turnBelongTo.equals(last)){
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turns.remove(turnBelongTo);
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Collections.shuffle(turns);
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turnBelongTo = turns.getFirst();
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}
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System.out.println(turnBelongTo.getClass().getName());
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}
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private void attackByMonster(Hero e) {
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turnCount++;
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turnBelongTo.attack(e);
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if (windowOfBattle.getHitSound() != null) soundManager.playSound(windowOfBattle.getHitSound(), 6.0f);
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windowOfBattle.writeToOutput(turnBelongTo.getName() + " deal " + turnBelongTo.getLevel() * turnBelongTo.getStrength() + " to " + e.getName());
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//TODO Animation of Attack
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windowOfBattle.writeToOutput(turnBelongTo.getName() + " deal " + turnBelongTo.getLevel() + " damage to " + e.getName()+"!");
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//TODO Animation of Death
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if (e.health <= 0) heroes.remove(e);
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@ -198,8 +194,8 @@ public class Battle {
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return timer;
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}
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public boolean isPlayerAttack() {
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return playerAttack;
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public void setTurnBelongTo(BattlePerson turnBelongTo) {
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this.turnBelongTo = turnBelongTo;
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}
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private boolean checkIfTurnOrderIsFull(LinkedList<BattlePerson> allBattlePerson){
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@ -48,18 +48,21 @@ public class EnemyDescription extends JPanel {
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setLayout(new GridLayout (he.size() + 1, 3));
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for (BattlePerson person: he){
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Font f = new Font(Font.DIALOG, Font.BOLD, 20);
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JPanel jPanel = new JPanel();
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JLabel name = new JLabel(person.getName());
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name.setFont(f);
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JLabel level = new JLabel("Level: " + person.getLevel());
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level.setFont(f);
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JLabel health = new JLabel("Health: " + person.getHealth() + "/" + person.getMaxHealth());
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health.setFont(f);
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jPanel.add(name);
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jPanel.add(level);
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jPanel.add(health);
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add(jPanel);
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}
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System.out.println(Arrays.toString(getComponents()));
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}
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private void deletePreviousDescription() {
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@ -54,15 +54,15 @@ public class WindowOfBattle extends JPanel {
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return itemsInventory;
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}
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private Canvas canvas;
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private SituationText situationText;
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private EnemyDescription enemyDescription;
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private MenuOfActions menuOfActions;
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private ConsoleInput consoleInput;
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private CommandList commandList;
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private ItemsInventory itemsInventory;
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private final Canvas canvas;
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private final SituationText situationText;
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private final EnemyDescription enemyDescription;
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private final MenuOfActions menuOfActions;
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private final ConsoleInput consoleInput;
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private final CommandList commandList;
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private final ItemsInventory itemsInventory;
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private Game game;
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private final Game game;
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private Battle battle;
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private MusicManager musicManager;
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@ -71,6 +71,8 @@ public class WindowOfBattle extends JPanel {
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private String loseCutscene;
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private String name;
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private String hitSound;
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public Battle getBattle() {
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return battle;
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}
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@ -152,6 +154,9 @@ public class WindowOfBattle extends JPanel {
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else if (data[0].equals("<losecutscene>")) {
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loseCutscene = data[1];
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}
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else if (data[0].equals("<attacksound>")){
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hitSound = data[1];
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}
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}
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} catch (FileNotFoundException e) {
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e.printStackTrace();
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@ -213,6 +218,10 @@ public class WindowOfBattle extends JPanel {
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return name;
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}
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public String getHitSound() {
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return hitSound;
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}
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class Canvas extends JPanel {
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private LinkedList<BufferedImage> images;
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private BufferedImage image;
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@ -1,6 +1,7 @@
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<hero> 100 10 Mark 1 10 1 main-battle
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<enemy> 1 1 Karen 1 1 monster-battle hover
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<enemy> 120 10 Karen 10 1 monster-battle hover
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<music> Fight_Music.wav -10.0f
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<attacksound> hit.wav
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<image> battle1
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<image> battle2
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<image> flicker 500
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@ -0,0 +1,80 @@
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<map>
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<mapName>tutorial</mapName>
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<events>
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<trigger>
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<x>11</x>
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<y>6</y>
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<active>false</active>
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</trigger>
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</events>
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</map>
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<map>
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<mapName>openspace</mapName>
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<events>
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<trigger>
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<x>6</x>
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<y>4</y>
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<active>true</active>
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</trigger>
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<trigger>
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<x>14</x>
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<y>16</y>
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<active>false</active>
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</trigger>
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<chest>
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<x>1</x>
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<y>2</y>
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<active>true</active>
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</chest>
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<chest>
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<x>15</x>
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<y>7</y>
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<active>true</active>
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</chest>
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</events>
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</map>
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<map>
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<mapName>office</mapName>
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<events>
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<trigger>
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<x>4</x>
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<y>2</y>
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<active>false</active>
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</trigger>
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<chest>
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<x>1</x>
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<y>9</y>
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<active>true</active>
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</chest>
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</events>
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</map>
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<map>
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<mapName>boss</mapName>
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<events>
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<trigger>
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<x>4</x>
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<y>18</y>
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<active>true</active>
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</trigger>
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</events>
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</map>
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<map>
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<mapName>treasure</mapName>
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<events>
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<trigger>
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<x>6</x>
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<y>1</y>
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<active>true</active>
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</trigger>
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</events>
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</map>
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<map>
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<mapName>storageroom</mapName>
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<events>
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<trigger>
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<x>6</x>
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<y>2</y>
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<active>true</active>
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</trigger>
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</events>
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</map>
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@ -0,0 +1,6 @@
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<location>
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<map>storageroom</map>
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<x>6</x>
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<y>2</y>
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<direction>0</direction>
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</location>
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BIN
src/main/resources/sounds/hit.wav
Normal file
BIN
src/main/resources/sounds/hit.wav
Normal file
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