T-T it just doesn't work, it just doesn't work T-T
This commit is contained in:
parent
397e3dab7c
commit
f4b1d33403
@ -2,10 +2,12 @@ import ruscz.game.gameOfProd.Windows.WindowOfFreeMove;
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import ruscz.game.gameOfProd.Windows.WindowOfMenu;
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import ruscz.game.gameOfProd.Windows.WindowOfMenu;
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import javax.swing.*;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.KeyAdapter;
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import java.awt.event.KeyAdapter;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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import java.awt.event.KeyListener;
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import java.awt.event.WindowEvent;
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import java.awt.event.WindowEvent;
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import java.awt.image.BufferedImage;
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public class Game extends JFrame {
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public class Game extends JFrame {
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private static final int WINDOW_WIDTH = 13;
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private static final int WINDOW_WIDTH = 13;
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@ -23,10 +25,10 @@ public class Game extends JFrame {
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freeMove = new WindowOfFreeMove(this);
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freeMove = new WindowOfFreeMove(this);
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menu = new WindowOfMenu(this, freeMove);
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menu = new WindowOfMenu(this, freeMove);
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//tohle spustí na začátku menu, ale nejsem schopen přinutit to menu, aby se vzdalo Listeneru a mohl ho využít Game
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//tohle spustí na začátku menu
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add(menu);
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add(menu);
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//tohle spustí na začátku hru, vše funguje tak, jak má
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//tohle spustí na začátku hru
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// add(freeMove);
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// add(freeMove);
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// freeMove.start(true);
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// freeMove.start(true);
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@ -36,9 +38,19 @@ public class Game extends JFrame {
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setLocationRelativeTo(null);
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setLocationRelativeTo(null);
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setResizable(false);
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setResizable(false);
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setVisible(true);
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setVisible(true);
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setLayout(new BorderLayout());
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getContentPane().setBackground(Color.BLACK);
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setExtendedState(game().MAXIMIZED_BOTH);
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centerContent();
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}
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}
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public Game game() {return this;}
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public Game game() {return this;}
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public void centerContent() {
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getContentPane().getComponent(0).setLocation((Toolkit.getDefaultToolkit().getScreenSize().width - (WINDOW_WIDTH * CELL_SIZE)) / 2, (Toolkit.getDefaultToolkit().getScreenSize().height - (WINDOW_HEIGHT * CELL_SIZE)) / 2);
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getContentPane().getComponent(0).setSize(WINDOW_WIDTH * CELL_SIZE, WINDOW_HEIGHT * CELL_SIZE);
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}
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}
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}
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@ -117,6 +117,6 @@ public class MapManager {
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canvas.setPreferredSize(new Dimension(
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canvas.setPreferredSize(new Dimension(
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CELL_SIZE * size[0],
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CELL_SIZE * size[0],
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CELL_SIZE * size[1]));
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CELL_SIZE * size[1]));
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canvas.setBounds(0, 0, CELL_SIZE * size[0], CELL_SIZE * size[1]);
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canvas.setSize(CELL_SIZE * size[0], CELL_SIZE * size[1]);
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}
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}
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}
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}
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@ -33,7 +33,6 @@ public class WindowOfFreeMove extends JLayeredPane {
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public static final int KEY_DOWN = 40;
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public static final int KEY_DOWN = 40;
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public static final int KEY_EVENT = 69;
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public static final int KEY_EVENT = 69;
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private static final int KEY_FULLSCREEN = 115;
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private static final int KEY_ESCAPE = 27;
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private static final int KEY_ESCAPE = 27;
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private JFrame game;
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private JFrame game;
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@ -46,6 +45,8 @@ public class WindowOfFreeMove extends JLayeredPane {
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private LinkedList<Map> mapLinkedList;
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private LinkedList<Map> mapLinkedList;
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public WindowOfFreeMove windowOfFreeMove() { return this;}
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public MapManager getMapManager() {
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public MapManager getMapManager() {
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return mapManager;
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return mapManager;
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}
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}
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@ -81,24 +82,21 @@ public class WindowOfFreeMove extends JLayeredPane {
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public Camera getCamera() { return camera; }
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public Camera getCamera() { return camera; }
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public WindowOfFreeMove(JFrame game) {
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public WindowOfFreeMove(JFrame game) {
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this.game = game;
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this.game = game;
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isReadyToPaint = false;
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isReadyToPaint = false;
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canPersonMove = true;
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canPersonMove = true;
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JPanel background = new JPanel();
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background.setBounds(-WINDOW_WIDTH/2, -WINDOW_HEIGHT/2, (CANVAS_WIDTH + WINDOW_WIDTH)*CELL_SIZE, (CANVAS_HEIGHT + WINDOW_HEIGHT)*CELL_SIZE);
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background.setBackground(Color.BLACK);
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canvas = new Canvas();
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canvas = new Canvas();
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camera = new Camera(this, canvas);
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camera = new Camera(this, canvas);
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canvas.setBackground(Color.BLACK);
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canvas.setBackground(Color.BLACK);
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canvas.setPreferredSize(new Dimension(
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canvas.setPreferredSize(new Dimension(
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CELL_SIZE * CANVAS_WIDTH,
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CELL_SIZE * CANVAS_WIDTH,
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CELL_SIZE * CANVAS_HEIGHT));
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CELL_SIZE * CANVAS_HEIGHT));
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canvas.setBounds(0, 0, CELL_SIZE * CANVAS_HEIGHT, CELL_SIZE * CANVAS_WIDTH);
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canvas.setSize(CELL_SIZE * CANVAS_HEIGHT, CELL_SIZE * CANVAS_WIDTH);
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dialogBar = new DialogBar();
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dialogBar = new DialogBar();
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dialogBar.setBounds(0, WindowOfFreeMove.CELL_SIZE * WindowOfFreeMove.WINDOW_HEIGHT * 3 / 4, WindowOfFreeMove.CELL_SIZE * WindowOfFreeMove.WINDOW_WIDTH, WindowOfFreeMove.CELL_SIZE * WindowOfFreeMove.WINDOW_HEIGHT / 4);
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dialogBar.setBounds(0, CELL_SIZE * WINDOW_HEIGHT * 3/4, CELL_SIZE * WINDOW_WIDTH, CELL_SIZE * WINDOW_HEIGHT / 4);
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dialogBar.setOpaque(false);
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dialogBar.setOpaque(false);
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dialogBar.setVisible(false);
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dialogBar.setVisible(false);
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dialogBar.setLayout(null);
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dialogBar.setLayout(null);
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@ -111,7 +109,6 @@ public class WindowOfFreeMove extends JLayeredPane {
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add(dialogBar, JLayeredPane.MODAL_LAYER);
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add(dialogBar, JLayeredPane.MODAL_LAYER);
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add(canvas, JLayeredPane.PALETTE_LAYER);
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add(canvas, JLayeredPane.PALETTE_LAYER);
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add(background, JLayeredPane.DEFAULT_LAYER);
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addKeyListener(new KeyAdapter() {
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addKeyListener(new KeyAdapter() {
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@Override
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@Override
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@ -121,12 +118,6 @@ public class WindowOfFreeMove extends JLayeredPane {
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game.dispatchEvent(new WindowEvent(game, WindowEvent.WINDOW_CLOSING));
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game.dispatchEvent(new WindowEvent(game, WindowEvent.WINDOW_CLOSING));
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return;
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return;
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}
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}
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if (e.getKeyCode() == KEY_FULLSCREEN){
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if (game.getExtendedState() == game.MAXIMIZED_BOTH)
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game.setExtendedState(game.NORMAL);
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else
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game.setExtendedState(game.MAXIMIZED_BOTH);
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}
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else {
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else {
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if (canPersonMove) {
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if (canPersonMove) {
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nextMove = e.getKeyCode();
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nextMove = e.getKeyCode();
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@ -151,10 +142,10 @@ public class WindowOfFreeMove extends JLayeredPane {
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inputTimer.stop();
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inputTimer.stop();
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}
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}
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});
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});
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}
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}
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public void start(boolean newGame) {
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public void start(boolean newGame) {
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mapLinkedList = new LinkedList<>();
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mapLinkedList = new LinkedList<>();
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mapManager = new MapManager(mapLinkedList, canvas, this);
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mapManager = new MapManager(mapLinkedList, canvas, this);
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@ -183,6 +174,12 @@ public class WindowOfFreeMove extends JLayeredPane {
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musicManager = new MusicManager("Town1.wav");
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musicManager = new MusicManager("Town1.wav");
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// musicManager.playMusic();
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// musicManager.playMusic();
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Timer center = new Timer(1, actionEvent -> {
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centerContent();
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});
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center.start();
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Timer timer = new Timer(10, actionEvent -> {
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Timer timer = new Timer(10, actionEvent -> {
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mapManager.getActualMap().getPerson().move();
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mapManager.getActualMap().getPerson().move();
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camera.moveCamera();
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camera.moveCamera();
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@ -243,4 +240,8 @@ public class WindowOfFreeMove extends JLayeredPane {
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CANVAS_HEIGHT = size[1];
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CANVAS_HEIGHT = size[1];
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}
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}
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public void centerContent() {
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game.getContentPane().getComponent(0).setLocation((Toolkit.getDefaultToolkit().getScreenSize().width - (WINDOW_WIDTH * CELL_SIZE)) / 2, (Toolkit.getDefaultToolkit().getScreenSize().height - (WINDOW_HEIGHT * CELL_SIZE)) / 2);
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game.getContentPane().getComponent(0).setSize(WINDOW_WIDTH * CELL_SIZE, WINDOW_HEIGHT * CELL_SIZE);
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}
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}
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}
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@ -3,6 +3,7 @@ package ruscz.game.gameOfProd.Windows;
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import javax.swing.*;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.*;
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import java.awt.event.*;
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import java.awt.event.*;
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import java.awt.image.BufferedImage;
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public class WindowOfMenu extends JLayeredPane {
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public class WindowOfMenu extends JLayeredPane {
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public static final int WINDOW_WIDTH = 13;
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public static final int WINDOW_WIDTH = 13;
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@ -22,10 +23,6 @@ public class WindowOfMenu extends JLayeredPane {
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this.game = game;
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this.game = game;
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this.freeMove = freeMove;
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this.freeMove = freeMove;
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JPanel background = new JPanel();
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background.setBounds(0, 0, WINDOW_WIDTH*CELL_SIZE, WINDOW_HEIGHT*CELL_SIZE);
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background.setBackground(Color.BLACK);
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startNewGame = new JButton("START NEW GAME");
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startNewGame = new JButton("START NEW GAME");
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//startNewGame.setFocusable(false);
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//startNewGame.setFocusable(false);
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startNewGame.setBounds((WINDOW_WIDTH*CELL_SIZE - 200) / 2,(WINDOW_HEIGHT*CELL_SIZE - 30) / 2 -70,200,30);
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startNewGame.setBounds((WINDOW_WIDTH*CELL_SIZE - 200) / 2,(WINDOW_HEIGHT*CELL_SIZE - 30) / 2 -70,200,30);
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@ -49,7 +46,6 @@ public class WindowOfMenu extends JLayeredPane {
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});
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});
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exitGame = new JButton("EXIT GAME");
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exitGame = new JButton("EXIT GAME");
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//exitGame.setFocusable(false);
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exitGame.setBounds((WINDOW_WIDTH*CELL_SIZE - 200) / 2,(WINDOW_HEIGHT*CELL_SIZE - 30) / 2 + 70,200,30);
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exitGame.setBounds((WINDOW_WIDTH*CELL_SIZE - 200) / 2,(WINDOW_HEIGHT*CELL_SIZE - 30) / 2 + 70,200,30);
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exitGame.setActionCommand("exitGame");
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exitGame.setActionCommand("exitGame");
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exitGame.addActionListener(actionEvent -> game.dispatchEvent(new WindowEvent(game, WindowEvent.WINDOW_CLOSING)));
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exitGame.addActionListener(actionEvent -> game.dispatchEvent(new WindowEvent(game, WindowEvent.WINDOW_CLOSING)));
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@ -57,24 +53,6 @@ public class WindowOfMenu extends JLayeredPane {
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add(startNewGame);
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add(startNewGame);
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add(loadSavedGame);
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add(loadSavedGame);
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add(exitGame);
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add(exitGame);
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add(background);
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addKeyListener(new KeyAdapter() {
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@Override
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public void keyPressed(KeyEvent e) {
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if (e.getKeyCode() == KEY_ESCAPE){
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game.dispatchEvent(new WindowEvent(game, WindowEvent.WINDOW_CLOSING));
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return;
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}
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if (e.getKeyCode() == KEY_FULLSCREEN){
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if (game.getExtendedState() == game.MAXIMIZED_BOTH)
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game.setExtendedState(game.NORMAL);
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else
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game.setExtendedState(game.MAXIMIZED_BOTH);
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}
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}
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});
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}
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}
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private void cleanUp() {
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private void cleanUp() {
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@ -86,6 +64,10 @@ public class WindowOfMenu extends JLayeredPane {
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game.remove(this);
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game.remove(this);
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menu().revalidate();
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menu().revalidate();
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menu().repaint();
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menu().repaint();
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freeMove.setCursor(freeMove.getToolkit().createCustomCursor(
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new BufferedImage( 1, 1, BufferedImage.TYPE_INT_ARGB ),
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new Point(),
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null ) );
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}
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}
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public WindowOfMenu menu() { return this; }
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public WindowOfMenu menu() { return this; }
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@ -10,4 +10,4 @@ BLOCK BLOCK BLOCK BLOCK BLOCK BLOCK BLOCK BLOCK BLOCK EMPTY EMPTY EMPTY BLOCK BL
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BLOCK block EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY BLOCK
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BLOCK block EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY BLOCK
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BLOCK EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY block
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BLOCK EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY block
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BLOCK EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY BLOCK
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BLOCK EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY EMPTY BLOCK
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BLOCK BLOCK DOOR,locked,false BLOCK BLOCK BLOCK BLOCK DOOR,locked,false BLOCK BLOCK BLOCK BLOCK DOOR,locked,false BLOCK BLOCK BLOCK BLOCK block BLOCK BLOCK
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BLOCK BLOCK DOOR,locked,false BLOCK BLOCK BLOCK BLOCK DOOR,locked,false BLOCK BLOCK BLOCK BLOCK DOOR,locked,false BLOCK BLOCK BLOCK BLOCK DOOR,locked,false BLOCK BLOCK
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@ -0,0 +1,70 @@
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<map>
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<mapName>m1</mapName>
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<events>
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</events>
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</map>
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<map>
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<mapName>m2</mapName>
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<events>
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<event>
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<x>7</x>
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<y>2</y>
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<active>true</active>
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</event>
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</events>
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</map>
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<map>
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<mapName>m3</mapName>
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<events>
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<event>
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<x>2</x>
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<y>5</y>
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<active>true</active>
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</event>
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</events>
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</map>
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<map>
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<mapName>m4</mapName>
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<events>
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<event>
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<x>3</x>
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<y>3</y>
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<active>true</active>
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</event>
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</events>
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</map>
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<map>
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<mapName>m5</mapName>
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<events>
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</events>
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</map>
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<map>
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<mapName>m6</mapName>
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<events>
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<event>
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<x>11</x>
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<y>11</y>
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<active>true</active>
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</event>
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</events>
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</map>
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<map>
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<mapName>openspace</mapName>
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<events>
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</events>
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</map>
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<map>
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<mapName>office</mapName>
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<events>
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</events>
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</map>
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<map>
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<mapName>boss</mapName>
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<events>
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<event>
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<x>4</x>
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<y>18</y>
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<active>true</active>
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</event>
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</events>
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</map>
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@ -0,0 +1,70 @@
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<map>
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<mapName>m1</mapName>
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<events>
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</events>
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</map>
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<map>
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<mapName>m2</mapName>
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<events>
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<event>
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<x>7</x>
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<y>2</y>
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<active>true</active>
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</event>
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</events>
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</map>
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<map>
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<mapName>m3</mapName>
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<events>
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<event>
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<x>2</x>
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||||||
|
<y>5</y>
|
||||||
|
<active>true</active>
|
||||||
|
</event>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>m4</mapName>
|
||||||
|
<events>
|
||||||
|
<event>
|
||||||
|
<x>3</x>
|
||||||
|
<y>3</y>
|
||||||
|
<active>true</active>
|
||||||
|
</event>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>m5</mapName>
|
||||||
|
<events>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>m6</mapName>
|
||||||
|
<events>
|
||||||
|
<event>
|
||||||
|
<x>11</x>
|
||||||
|
<y>11</y>
|
||||||
|
<active>true</active>
|
||||||
|
</event>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>openspace</mapName>
|
||||||
|
<events>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>office</mapName>
|
||||||
|
<events>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>boss</mapName>
|
||||||
|
<events>
|
||||||
|
<event>
|
||||||
|
<x>4</x>
|
||||||
|
<y>18</y>
|
||||||
|
<active>true</active>
|
||||||
|
</event>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
70
src/main/resources/save/savedGame/events-DESKTOP-TL25DTN.txt
Normal file
70
src/main/resources/save/savedGame/events-DESKTOP-TL25DTN.txt
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
<map>
|
||||||
|
<mapName>m1</mapName>
|
||||||
|
<events>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>m2</mapName>
|
||||||
|
<events>
|
||||||
|
<event>
|
||||||
|
<x>7</x>
|
||||||
|
<y>2</y>
|
||||||
|
<active>true</active>
|
||||||
|
</event>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>m3</mapName>
|
||||||
|
<events>
|
||||||
|
<event>
|
||||||
|
<x>2</x>
|
||||||
|
<y>5</y>
|
||||||
|
<active>true</active>
|
||||||
|
</event>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>m4</mapName>
|
||||||
|
<events>
|
||||||
|
<event>
|
||||||
|
<x>3</x>
|
||||||
|
<y>3</y>
|
||||||
|
<active>true</active>
|
||||||
|
</event>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>m5</mapName>
|
||||||
|
<events>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>m6</mapName>
|
||||||
|
<events>
|
||||||
|
<event>
|
||||||
|
<x>11</x>
|
||||||
|
<y>11</y>
|
||||||
|
<active>true</active>
|
||||||
|
</event>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>openspace</mapName>
|
||||||
|
<events>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>office</mapName>
|
||||||
|
<events>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
|
<map>
|
||||||
|
<mapName>boss</mapName>
|
||||||
|
<events>
|
||||||
|
<event>
|
||||||
|
<x>4</x>
|
||||||
|
<y>18</y>
|
||||||
|
<active>true</active>
|
||||||
|
</event>
|
||||||
|
</events>
|
||||||
|
</map>
|
||||||
@ -64,7 +64,7 @@
|
|||||||
<event>
|
<event>
|
||||||
<x>4</x>
|
<x>4</x>
|
||||||
<y>18</y>
|
<y>18</y>
|
||||||
<active>false</active>
|
<active>true</active>
|
||||||
</event>
|
</event>
|
||||||
</events>
|
</events>
|
||||||
</map>
|
</map>
|
||||||
|
|||||||
@ -0,0 +1 @@
|
|||||||
|
TODO: Inventory
|
||||||
@ -0,0 +1 @@
|
|||||||
|
TODO: Inventory
|
||||||
@ -0,0 +1 @@
|
|||||||
|
TODO: Inventory
|
||||||
@ -0,0 +1,5 @@
|
|||||||
|
<location>
|
||||||
|
<map>m1</map>
|
||||||
|
<x>1</x>
|
||||||
|
<y>7</y>
|
||||||
|
</location>
|
||||||
@ -0,0 +1,5 @@
|
|||||||
|
<location>
|
||||||
|
<map>m1</map>
|
||||||
|
<x>1</x>
|
||||||
|
<y>7</y>
|
||||||
|
</location>
|
||||||
@ -0,0 +1,5 @@
|
|||||||
|
<location>
|
||||||
|
<map>m1</map>
|
||||||
|
<x>1</x>
|
||||||
|
<y>7</y>
|
||||||
|
</location>
|
||||||
@ -0,0 +1,5 @@
|
|||||||
|
<location>
|
||||||
|
<map>m1</map>
|
||||||
|
<x>1</x>
|
||||||
|
<y>7</y>
|
||||||
|
</location>
|
||||||
@ -0,0 +1,5 @@
|
|||||||
|
<location>
|
||||||
|
<map>m1</map>
|
||||||
|
<x>1</x>
|
||||||
|
<y>7</y>
|
||||||
|
</location>
|
||||||
@ -1,5 +1,5 @@
|
|||||||
<location>
|
<location>
|
||||||
<map>office</map>
|
<map>m1</map>
|
||||||
<x>4</x>
|
<x>8</x>
|
||||||
<y>1</y>
|
<y>4</y>
|
||||||
</location>
|
</location>
|
||||||
@ -0,0 +1 @@
|
|||||||
|
TODO: Village
|
||||||
@ -0,0 +1 @@
|
|||||||
|
TODO: Village
|
||||||
@ -0,0 +1 @@
|
|||||||
|
TODO: Village
|
||||||
Loading…
x
Reference in New Issue
Block a user