831 lines
30 KiB
HTML
831 lines
30 KiB
HTML
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var data = {"i0":10,"i1":10,"i2":10,"i3":10,"i4":10,"i5":10,"i6":10,"i7":10,"i8":10,"i9":10,"i10":10,"i11":10,"i12":10,"i13":10,"i14":10,"i15":10,"i16":10,"i17":10,"i18":10,"i19":10,"i20":10};
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<div class="subTitle"><span class="packageLabelInType">Package</span> <a href="package-summary.html">ruscz.game.gameOfProd.Battle</a></div>
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<h2 title="Class Battle" class="title">Class Battle</h2>
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<div class="contentContainer">
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<ul class="inheritance">
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<li>ruscz.game.gameOfProd.Battle.Battle</li>
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<pre>public class <span class="typeNameLabel">Battle</span>
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extends java.lang.Object</pre>
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<div class="block">Class for Battle with graphic implementation</div>
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<!-- =========== FIELD SUMMARY =========== -->
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<h3>Field Summary</h3>
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<div class="memberSummary">
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<table>
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colSecond" scope="col">Field</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor">
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<td class="colFirst"><code>private int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#delay">delay</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private java.util.LinkedList<<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#enemies">enemies</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private java.util.LinkedList<<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#heroes">heroes</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static java.util.logging.Logger</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#LOG">LOG</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#playerAttack">playerAttack</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private <a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#soundManager">soundManager</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private javax.swing.Timer</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#timer">timer</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#timerStopped">timerStopped</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private <a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#turnBelongTo">turnBelongTo</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private java.util.LinkedList<<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#turnOrder">turnOrder</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private <a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#windowOfBattle">windowOfBattle</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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</tbody>
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</table>
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</div>
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</li>
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</ul>
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</section>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<h3>Constructor Summary</h3>
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<div class="memberSummary">
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<table>
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Constructor</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor">
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(java.util.LinkedList,java.util.LinkedList,ruscz.game.gameOfProd.Windows.WindowOfBattle)">Battle</a></span>​(java.util.LinkedList<<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>> heroes,
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java.util.LinkedList<<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>> enemies,
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<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a> window)</code></th>
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<td class="colLast"> </td>
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</tr>
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</tbody>
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</table>
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</div>
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</li>
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</ul>
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</section>
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<!-- ========== METHOD SUMMARY =========== -->
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<h3>Method Summary</h3>
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<div class="memberSummary">
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<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
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<div id="memberSummary_tabpanel" role="tabpanel">
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<table aria-labelledby="t0">
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colSecond" scope="col">Method</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor" id="i0">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addToTurnOrder(ruscz.game.gameOfProd.Battle.BattlePerson)">addToTurnOrder</a></span>​(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a> person)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i1">
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<td class="colFirst"><code>private void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#attackByHero(ruscz.game.gameOfProd.Battle.Enemy)">attackByHero</a></span>​(<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a> e)</code></th>
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<td class="colLast">
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<div class="block">Attack with animation and logic
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Do delay of 2 seconds</div>
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</td>
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</tr>
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<tr class="altColor" id="i2">
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<td class="colFirst"><code>private void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#attackByMonster(ruscz.game.gameOfProd.Battle.Hero)">attackByMonster</a></span>​(<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a> e)</code></th>
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<td class="colLast">
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<div class="block">Attack with animation and logic
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Do delay of 2 seconds</div>
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</td>
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</tr>
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<tr class="rowColor" id="i3">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#endBattle(boolean)">endBattle</a></span>​(boolean b)</code></th>
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<td class="colLast">
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<div class="block">End battle and start cutscene of win or lose</div>
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</td>
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</tr>
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<tr class="altColor" id="i4">
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<td class="colFirst"><code>java.util.LinkedList<<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getEnemies()">getEnemies</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i5">
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<td class="colFirst"><code>java.util.LinkedList<<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getHeroes()">getHeroes</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i6">
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<td class="colFirst"><code>javax.swing.Timer</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getTimer()">getTimer</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i7">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#checkHealthOfEnemies()">checkHealthOfEnemies</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Checks, if all enemies died</div>
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</td>
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</tr>
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<tr class="altColor" id="i8">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#checkHealthOfHeroes()">checkHealthOfHeroes</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Checks, if all heroes died</div>
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</td>
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</tr>
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<tr class="rowColor" id="i9">
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<td class="colFirst"><code>private boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#checkIfTurnOrderIsFull(java.util.LinkedList)">checkIfTurnOrderIsFull</a></span>​(java.util.LinkedList<<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>> allBattlePerson)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i10">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isTimerStopped()">isTimerStopped</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i11">
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<td class="colFirst"><code>private void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#nextTurn()">nextTurn</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Function, which decide who will attack next</div>
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</td>
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</tr>
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<tr class="altColor" id="i12">
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<td class="colFirst"><code>private <a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#randomEnemy()">randomEnemy</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Random enemy from list</div>
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</td>
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</tr>
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<tr class="rowColor" id="i13">
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<td class="colFirst"><code>private <a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#randomHero()">randomHero</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Random hero from list</div>
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</td>
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</tr>
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<tr class="altColor" id="i14">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#removePersonFromList(ruscz.game.gameOfProd.Battle.BattlePerson)">removePersonFromList</a></span>​(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a> person)</code></th>
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<td class="colLast">
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<div class="block">Remove person from one of the list, if died</div>
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</td>
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</tr>
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<tr class="rowColor" id="i15">
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<td class="colFirst"><code>private void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#returnControlToPlayer()">returnControlToPlayer</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Show all Menus and Enemy Description</div>
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</td>
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</tr>
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<tr class="altColor" id="i16">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDelay(int)">setDelay</a></span>​(int delay)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i17">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setPlayerAttack(boolean)">setPlayerAttack</a></span>​(boolean playerAttack)</code></th>
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<td class="colLast">
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<div class="block">Hide Menu and Enemy Description
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Set Attack of Player</div>
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</td>
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</tr>
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<tr class="altColor" id="i18">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setTimerStopped(boolean)">setTimerStopped</a></span>​(boolean timerStopped)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i19">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setTurnBelongTo(ruscz.game.gameOfProd.Battle.BattlePerson)">setTurnBelongTo</a></span>​(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a> turnBelongTo)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i20">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#startBattle()">startBattle</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Start fight by showing menu and creating Timer of battle</div>
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</td>
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</tr>
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</tbody>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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</ul>
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</li>
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</ul>
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</div>
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<div class="details">
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</a>
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<h3>Field Detail</h3>
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<a id="enemies">
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</a>
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<h4>enemies</h4>
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<pre>private final java.util.LinkedList<<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>> enemies</pre>
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</li>
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</ul>
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<a id="heroes">
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<h4>heroes</h4>
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<pre>private final java.util.LinkedList<<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>> heroes</pre>
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</li>
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</ul>
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<a id="windowOfBattle">
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<h4>windowOfBattle</h4>
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<pre>private final <a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a> windowOfBattle</pre>
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<a id="timer">
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</a>
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<h4>timer</h4>
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<pre>private javax.swing.Timer timer</pre>
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</ul>
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<a id="soundManager">
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<h4>soundManager</h4>
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<pre>private final <a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a> soundManager</pre>
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</li>
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</ul>
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<a id="turnBelongTo">
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<h4>turnBelongTo</h4>
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<pre>private <a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a> turnBelongTo</pre>
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</li>
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</ul>
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<a id="turnOrder">
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</a>
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<h4>turnOrder</h4>
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<pre>private java.util.LinkedList<<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>> turnOrder</pre>
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</ul>
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<a id="delay">
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<h4>delay</h4>
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<pre>private int delay</pre>
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</ul>
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<a id="playerAttack">
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</a>
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<h4>playerAttack</h4>
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<pre>private boolean playerAttack</pre>
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</ul>
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<a id="timerStopped">
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</a>
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<h4>timerStopped</h4>
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<pre>private boolean timerStopped</pre>
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<h4>LOG</h4>
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<pre>public static final java.util.logging.Logger LOG</pre>
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</li>
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</section>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<section role="region">
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<a id="<init>(java.util.LinkedList,java.util.LinkedList,ruscz.game.gameOfProd.Windows.WindowOfBattle)">
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<h4>Battle</h4>
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<pre>public Battle​(java.util.LinkedList<<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>> heroes,
|
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java.util.LinkedList<<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>> enemies,
|
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<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a> window)</pre>
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</li>
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</ul>
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</li>
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</a>
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<h3>Method Detail</h3>
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<a id="setPlayerAttack(boolean)">
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</a>
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<h4>setPlayerAttack</h4>
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<pre class="methodSignature">public void setPlayerAttack​(boolean playerAttack)</pre>
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<div class="block">Hide Menu and Enemy Description
|
|
Set Attack of Player</div>
|
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<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
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<dd><code>playerAttack</code> - true if attacks</dd>
|
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</dl>
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</li>
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</ul>
|
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<a id="addToTurnOrder(ruscz.game.gameOfProd.Battle.BattlePerson)">
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<h4>addToTurnOrder</h4>
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<pre class="methodSignature">public void addToTurnOrder​(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a> person)</pre>
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</li>
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</ul>
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<a id="getEnemies()">
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<h4>getEnemies</h4>
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<pre class="methodSignature">public java.util.LinkedList<<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>> getEnemies()</pre>
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</li>
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</ul>
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<a id="getHeroes()">
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</a>
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<h4>getHeroes</h4>
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<pre class="methodSignature">public java.util.LinkedList<<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>> getHeroes()</pre>
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</li>
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</ul>
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<a id="checkHealthOfEnemies()">
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<h4>checkHealthOfEnemies</h4>
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<pre class="methodSignature">public boolean checkHealthOfEnemies()</pre>
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<div class="block">Checks, if all enemies died</div>
|
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<dl>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>true if all dies</dd>
|
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</dl>
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</li>
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</ul>
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<a id="checkHealthOfHeroes()">
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<h4>checkHealthOfHeroes</h4>
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<pre class="methodSignature">public boolean checkHealthOfHeroes()</pre>
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<div class="block">Checks, if all heroes died</div>
|
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<dl>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>true if all dies</dd>
|
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</dl>
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</li>
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</ul>
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<a id="startBattle()">
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</a>
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<h4>startBattle</h4>
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<pre class="methodSignature">public void startBattle()</pre>
|
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<div class="block">Start fight by showing menu and creating Timer of battle</div>
|
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</li>
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</ul>
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<a id="endBattle(boolean)">
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</a>
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<h4>endBattle</h4>
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<pre class="methodSignature">public void endBattle​(boolean b)</pre>
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<div class="block">End battle and start cutscene of win or lose</div>
|
|
<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
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<dd><code>b</code> - true if win, false if lose</dd>
|
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</dl>
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</li>
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</ul>
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<a id="returnControlToPlayer()">
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</a>
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<ul class="blockList">
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<li class="blockList">
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<h4>returnControlToPlayer</h4>
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<pre class="methodSignature">private void returnControlToPlayer()</pre>
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<div class="block">Show all Menus and Enemy Description</div>
|
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</li>
|
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</ul>
|
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<a id="attackByHero(ruscz.game.gameOfProd.Battle.Enemy)">
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</a>
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<h4>attackByHero</h4>
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<pre class="methodSignature">private void attackByHero​(<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a> e)</pre>
|
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<div class="block">Attack with animation and logic
|
|
Do delay of 2 seconds</div>
|
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<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
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<dd><code>e</code> - Enemy to attack</dd>
|
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</dl>
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</li>
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</ul>
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<a id="nextTurn()">
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</a>
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<h4>nextTurn</h4>
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<pre class="methodSignature">private void nextTurn()</pre>
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<div class="block">Function, which decide who will attack next</div>
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</li>
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</ul>
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<a id="attackByMonster(ruscz.game.gameOfProd.Battle.Hero)">
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<h4>attackByMonster</h4>
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<pre class="methodSignature">private void attackByMonster​(<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a> e)</pre>
|
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<div class="block">Attack with animation and logic
|
|
Do delay of 2 seconds</div>
|
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<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
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<dd><code>e</code> - Hero to attack</dd>
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</dl>
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</li>
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</ul>
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<a id="randomEnemy()">
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</a>
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<h4>randomEnemy</h4>
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<pre class="methodSignature">private <a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a> randomEnemy()</pre>
|
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<div class="block">Random enemy from list</div>
|
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<dl>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>Random enemy</dd>
|
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</dl>
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</li>
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</ul>
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<a id="randomHero()">
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<h4>randomHero</h4>
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<pre class="methodSignature">private <a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a> randomHero()</pre>
|
|
<div class="block">Random hero from list</div>
|
|
<dl>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>Random hero</dd>
|
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</dl>
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</ul>
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<a id="getTimer()">
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<h4>getTimer</h4>
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<pre class="methodSignature">public javax.swing.Timer getTimer()</pre>
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<a id="setTurnBelongTo(ruscz.game.gameOfProd.Battle.BattlePerson)">
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<h4>setTurnBelongTo</h4>
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<pre class="methodSignature">public void setTurnBelongTo​(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a> turnBelongTo)</pre>
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</li>
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<h4>checkIfTurnOrderIsFull</h4>
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<pre class="methodSignature">private boolean checkIfTurnOrderIsFull​(java.util.LinkedList<<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>> allBattlePerson)</pre>
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</li>
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</ul>
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<a id="removePersonFromList(ruscz.game.gameOfProd.Battle.BattlePerson)">
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<h4>removePersonFromList</h4>
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<pre class="methodSignature">public void removePersonFromList​(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a> person)</pre>
|
|
<div class="block">Remove person from one of the list, if died</div>
|
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<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
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<dd><code>person</code> - Person to delete</dd>
|
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</dl>
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</li>
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<h4>setDelay</h4>
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<pre class="methodSignature">public void setDelay​(int delay)</pre>
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</li>
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<a id="isTimerStopped()">
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<h4>isTimerStopped</h4>
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<pre class="methodSignature">public boolean isTimerStopped()</pre>
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<a id="setTimerStopped(boolean)">
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<h4>setTimerStopped</h4>
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<pre class="methodSignature">public void setTimerStopped​(boolean timerStopped)</pre>
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</li>
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</ul>
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</li>
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</ul>
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</section>
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</li>
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</ul>
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</div>
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</div>
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</main>
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<!-- ========= END OF CLASS DATA ========= -->
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<li>Summary: </li>
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