This commit is contained in:
musilto9 2020-06-11 17:49:34 +02:00
parent 3559d04741
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/target
BattleLog.log
BattleLog.log.lck
doorimage.log
doorimage.log.lck
imagecell.log
imagecell.log.lck
imageperson.log
imageperson.log.lck
imagedialog.log
imagedialog.log.lck
ImageDoorLog.log
ImageDoorLog.log.lck
ImageCellLog.log
ImageCellLog.log.lck
ImagePersonLog.log
ImagePersonLog.log.lck
ImageDialogLog.log
ImageDialogLog.log.lck
InteractionCellLog.log
InteractionCellLog.log.lck
LoadManagerLog.log
LoadManagerLog.log.lck
gameOfProd.iml
Game_of_Prod.zip

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<!DOCTYPE HTML>
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var data = {"i0":2,"i1":2,"i2":2,"i3":2,"i4":2,"i5":2,"i6":2,"i7":2,"i8":2,"i9":2,"i10":2,"i11":2,"i12":2,"i13":4,"i14":2,"i15":2,"i16":2,"i17":2,"i18":2,"i19":2,"i20":2,"i21":2,"i22":2,"i23":2,"i24":2,"i25":2,"i26":2,"i27":2,"i28":2,"i29":4,"i30":2,"i31":2,"i32":2,"i33":2,"i34":2,"i35":2,"i36":2,"i37":2,"i38":2,"i39":2,"i40":2,"i41":2,"i42":2,"i43":2,"i44":2,"i45":2,"i46":2,"i47":2,"i48":2,"i49":4,"i50":2,"i51":2,"i52":2,"i53":2};
var tabs = {65535:["t0","All Classes"],2:["t2","Class Summary"],4:["t3","Enum Summary"]};
var altColor = "altColor";
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<h1 title="All&amp;nbsp;Classes" class="title">All&nbsp;Classes</h1>
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<div class="typeSummary">
<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="typeSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Classes</button><button role="tab" aria-selected="false" aria-controls="typeSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Class Summary</button><button role="tab" aria-selected="false" aria-controls="typeSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t3" class="tableTab" onclick="show(4);">Enum Summary</button></div>
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<table aria-labelledby="t0">
<tr>
<th class="colFirst" scope="col">Class</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor" id="i0">
<td class="colFirst"><a href="ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></td>
<th class="colLast" scope="row">
<div class="block">A Star Algorithm</div>
</th>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></td>
<th class="colLast" scope="row">
<div class="block">Class for Battle with graphic implementation</div>
</th>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></td>
<th class="colLast" scope="row">
<div class="block">General class for all battle actors</div>
</th>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a></td>
<th class="colLast" scope="row">
<div class="block">Cell with collision to Player</div>
</th>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></td>
<th class="colLast" scope="row">
<div class="block">This class handles movement of camera, resp movement of canvas</div>
</th>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></td>
<th class="colLast" scope="row">
<div class="block">General class for Cell</div>
</th>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><a href="ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor">CellSetConfig</a></td>
<th class="colLast" scope="row">
<div class="block">This class displays cellMap configuration</div>
</th>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><a href="ruscz/game/gameOfProd/BattleUI/CommandList.html" title="class in ruscz.game.gameOfProd.BattleUI">CommandList</a></td>
<th class="colLast" scope="row">
<div class="block">JPanel with commands to game command line
Used, but because of Text Parser doesn't have any of commands</div>
</th>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><a href="ruscz/game/gameOfProd/BattleUI/ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI">ConsoleInput</a></td>
<th class="colLast" scope="row">
<div class="block">JPanel with command line
Used, but because of Text Parser doesn't work</div>
</th>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></td>
<th class="colLast" scope="row">
<div class="block">Special type of Interaction cell that holds an inventory</div>
</th>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><a href="ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></td>
<th class="colLast" scope="row">
<div class="block">This class holds and displays detailed cell info for Physical layer</div>
</th>
</tr>
<tr class="rowColor" id="i11">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></td>
<th class="colLast" scope="row">
<div class="block">Class for showing text on Dialog Bar</div>
</th>
</tr>
<tr class="altColor" id="i12">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Dialog/DialogBar.html" title="class in ruscz.game.gameOfProd.Dialog">DialogBar</a></td>
<th class="colLast" scope="row">
<div class="block">Graphical interpretation for Dialog, used to show text</div>
</th>
</tr>
<tr class="rowColor" id="i13">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Scripts/Direction.html" title="enum in ruscz.game.gameOfProd.Scripts">Direction</a></td>
<th class="colLast" scope="row">
<div class="block">Enumeration for different directions</div>
</th>
</tr>
<tr class="altColor" id="i14">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></td>
<th class="colLast" scope="row">
<div class="block">Special type of Interaction cell that can act as a Block or as Empty</div>
</th>
</tr>
<tr class="rowColor" id="i15">
<td class="colFirst"><a href="ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">EditorSaveManager</a></td>
<th class="colLast" scope="row">
<div class="block">This class manages saving map from level editor to files that can be used in game</div>
</th>
</tr>
<tr class="altColor" id="i16">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></td>
<th class="colLast" scope="row">
<div class="block">Enemy class for battle</div>
</th>
</tr>
<tr class="rowColor" id="i17">
<td class="colFirst"><a href="ruscz/game/gameOfProd/BattleUI/EnemyDescription.html" title="class in ruscz.game.gameOfProd.BattleUI">EnemyDescription</a></td>
<th class="colLast" scope="row">
<div class="block">JPanel with info about Enemies and Heroes</div>
</th>
</tr>
<tr class="altColor" id="i18">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></td>
<th class="colLast" scope="row">
<div class="block">Cell that moves Player between maps</div>
</th>
</tr>
<tr class="rowColor" id="i19">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Game.html" title="class in ruscz.game.gameOfProd">Game</a></td>
<th class="colLast" scope="row">
<div class="block">The main class of our application that holds JFrame which displays the whole game</div>
</th>
</tr>
<tr class="altColor" id="i20">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></td>
<th class="colLast" scope="row">
<div class="block">Hero class for Battle</div>
</th>
</tr>
<tr class="rowColor" id="i21">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></td>
<th class="colLast" scope="row">
<div class="block">This class manages and holds tileset and all matrices of images to be pained</div>
</th>
</tr>
<tr class="altColor" id="i22">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a></td>
<th class="colLast" scope="row">
<div class="block">This class holds images to be painted in dialog</div>
</th>
</tr>
<tr class="rowColor" id="i23">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Image/ImageDoor.html" title="class in ruscz.game.gameOfProd.Image">ImageDoor</a></td>
<th class="colLast" scope="row">
<div class="block">This class images of doors to be painted</div>
</th>
</tr>
<tr class="altColor" id="i24">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a></td>
<th class="colLast" scope="row">
<div class="block">This class holds image of hero to be painted</div>
</th>
</tr>
<tr class="rowColor" id="i25">
<td class="colFirst"><a href="ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">InfoManager</a></td>
<th class="colLast" scope="row">
<div class="block">This class displays detailed info about selected cell</div>
</th>
</tr>
<tr class="altColor" id="i26">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></td>
<th class="colLast" scope="row">
<div class="block">Cell that is interactible by Player</div>
</th>
</tr>
<tr class="rowColor" id="i27">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Inventory/InventoryManager.html" title="class in ruscz.game.gameOfProd.Inventory">InventoryManager</a></td>
<th class="colLast" scope="row">
<div class="block">Class for working with Inventory (fully static)</div>
</th>
</tr>
<tr class="altColor" id="i28">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></td>
<th class="colLast" scope="row">
<div class="block">Class, describing Item in Game</div>
</th>
</tr>
<tr class="rowColor" id="i29">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Inventory/ItemAction.html" title="enum in ruscz.game.gameOfProd.Inventory">ItemAction</a></td>
<th class="colLast" scope="row">
<div class="block">Enumerations for Item, describing what action provide</div>
</th>
</tr>
<tr class="altColor" id="i30">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Inventory/ItemPanel.html" title="class in ruscz.game.gameOfProd.Inventory">ItemPanel</a></td>
<th class="colLast" scope="row">
<div class="block">Graphic representation of Item for Battle</div>
</th>
</tr>
<tr class="rowColor" id="i31">
<td class="colFirst"><a href="ruscz/game/gameOfProd/BattleUI/ItemsInventory.html" title="class in ruscz.game.gameOfProd.BattleUI">ItemsInventory</a></td>
<th class="colLast" scope="row">
<div class="block">JPanel with Inventory</div>
</th>
</tr>
<tr class="altColor" id="i32">
<td class="colFirst"><a href="ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></td>
<th class="colLast" scope="row">
<div class="block">This class hold the JFrame that displays level editor
It also holds references to all major classes used in level editor</div>
</th>
</tr>
<tr class="rowColor" id="i33">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></td>
<th class="colLast" scope="row">
<div class="block">This class manages loading all saved data into current game</div>
</th>
</tr>
<tr class="altColor" id="i34">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></td>
<th class="colLast" scope="row">
<div class="block">This class hold all information about map that is loaded into application</div>
</th>
</tr>
<tr class="rowColor" id="i35">
<td class="colFirst"><a href="ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></td>
<th class="colLast" scope="row">
<div class="block">This class manages all map layers (object layer, physical layer, tile layer)</div>
</th>
</tr>
<tr class="altColor" id="i36">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></td>
<th class="colLast" scope="row">
<div class="block">This class manages all currently loaded maps and transfers hero between maps</div>
</th>
</tr>
<tr class="rowColor" id="i37">
<td class="colFirst"><a href="ruscz/game/gameOfProd/BattleUI/MenuOfActions.html" title="class in ruscz.game.gameOfProd.BattleUI">MenuOfActions</a></td>
<th class="colLast" scope="row">
<div class="block">JPanel with menu of Action, that User can do</div>
</th>
</tr>
<tr class="altColor" id="i38">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></td>
<th class="colLast" scope="row">
<div class="block">This class handles all music being played in the game</div>
</th>
</tr>
<tr class="rowColor" id="i39">
<td class="colFirst"><a href="ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></td>
<th class="colLast" scope="row">
<div class="block">Node Class</div>
</th>
</tr>
<tr class="altColor" id="i40">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></td>
<th class="colLast" scope="row">
<div class="block">Person-like cell that is controlled by application</div>
</th>
</tr>
<tr class="rowColor" id="i41">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Scripts/PathFinder.html" title="class in ruscz.game.gameOfProd.Scripts">PathFinder</a></td>
<th class="colLast" scope="row">
<div class="block">This class handles translation between the output of A* algorithm and our internal movement directions</div>
</th>
</tr>
<tr class="altColor" id="i42">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></td>
<th class="colLast" scope="row">
<div class="block">Class managing Player</div>
</th>
</tr>
<tr class="rowColor" id="i43">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Save/SaveManager.html" title="class in ruscz.game.gameOfProd.Save">SaveManager</a></td>
<th class="colLast" scope="row">
<div class="block">This class manages saving current progress into text files</div>
</th>
</tr>
<tr class="altColor" id="i44">
<td class="colFirst"><a href="ruscz/game/gameOfProd/BattleUI/SituationText.html" title="class in ruscz.game.gameOfProd.BattleUI">SituationText</a></td>
<th class="colLast" scope="row">
<div class="block">JPanel with text, describing fight</div>
</th>
</tr>
<tr class="rowColor" id="i45">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></td>
<th class="colLast" scope="row">
<div class="block">This class handles all sounds being played in the game</div>
</th>
</tr>
<tr class="altColor" id="i46">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts">TextParser</a></td>
<th class="colLast" scope="row">
<div class="block">This class parses text form player into a set of commands
This class is currently not being used in our game, though it will be implemented at a later date</div>
</th>
</tr>
<tr class="rowColor" id="i47">
<td class="colFirst"><a href="ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></td>
<th class="colLast" scope="row">
<div class="block">This class handles creating tileset from selected images and displaying them with corresponding numbers</div>
</th>
</tr>
<tr class="altColor" id="i48">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a></td>
<th class="colLast" scope="row">
<div class="block">Special type of Interaction cell that is triggered on Player stepping onto it</div>
</th>
</tr>
<tr class="rowColor" id="i49">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a></td>
<th class="colLast" scope="row">
<div class="block">Enumeration of basic cell types</div>
</th>
</tr>
<tr class="altColor" id="i50">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Scripts/Utils.html" title="class in ruscz.game.gameOfProd.Scripts">Utils</a></td>
<th class="colLast" scope="row">&nbsp;</th>
</tr>
<tr class="rowColor" id="i51">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></td>
<th class="colLast" scope="row">
<div class="block">This class holds JPanel used for battle sequences
It also holds references to all main classes used for battle</div>
</th>
</tr>
<tr class="altColor" id="i52">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></td>
<th class="colLast" scope="row">
<div class="block">This class holds JLayeredPane with the main part of our game - the maps
It also holds references to all major classes</div>
</th>
</tr>
<tr class="rowColor" id="i53">
<td class="colFirst"><a href="ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></td>
<th class="colLast" scope="row">
<div class="block">This class holds JPanel with menu of our game</div>
</th>
</tr>
</tbody>
</table>
</div>
</div>
</li>
</ul>
</div>
</main>
<footer role="contentinfo">
<nav role="navigation">
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<div class="bottomNav"><a id="navbar.bottom">
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<caption><span>ruscz.game.gameOfProd.<a href="ruscz/game/gameOfProd/Game.html" title="class in ruscz.game.gameOfProd">Game</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Game.CELL_SIZE">
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</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Game.html#CELL_SIZE">CELL_SIZE</a></code></th>
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<caption><span>ruscz.game.gameOfProd.AStar.<a href="ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.AStar.AStar.DEFAULT_DIAGONAL_COST">
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</a><code>private&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/AStar/AStar.html#DEFAULT_DIAGONAL_COST">DEFAULT_DIAGONAL_COST</a></code></th>
<td class="colLast"><code>1</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.AStar.AStar.DEFAULT_HV_COST">
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</a><code>private&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/AStar/AStar.html#DEFAULT_HV_COST">DEFAULT_HV_COST</a></code></th>
<td class="colLast"><code>1</code></td>
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<caption><span>ruscz.game.gameOfProd.Cells.<a href="ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Cells.Person.WALKING_SPEED">
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</a><code>private&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Cells/Person.html#WALKING_SPEED">WALKING_SPEED</a></code></th>
<td class="colLast"><code>3</code></td>
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<caption><span>ruscz.game.gameOfProd.Scripts.<a href="ruscz/game/gameOfProd/Scripts/PathFinder.html" title="class in ruscz.game.gameOfProd.Scripts">PathFinder</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Scripts.PathFinder.MAX_STEPS">
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</a><code>private&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Scripts/PathFinder.html#MAX_STEPS">MAX_STEPS</a></code></th>
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<caption><span>ruscz.game.gameOfProd.Windows.<a href="ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Windows.WindowOfBattle.CELL_SIZE">
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</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Windows/WindowOfBattle.html#CELL_SIZE">CELL_SIZE</a></code></th>
<td class="colLast"><code>50</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Windows.WindowOfBattle.KEY_ESCAPE">
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</a><code>private&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Windows/WindowOfBattle.html#KEY_ESCAPE">KEY_ESCAPE</a></code></th>
<td class="colLast"><code>27</code></td>
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<caption><span>ruscz.game.gameOfProd.Windows.<a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Windows.WindowOfFreeMove.CELL_SIZE">
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</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#CELL_SIZE">CELL_SIZE</a></code></th>
<td class="colLast"><code>70</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Windows.WindowOfFreeMove.KEY_DOWN">
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</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#KEY_DOWN">KEY_DOWN</a></code></th>
<td class="colLast"><code>40</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Windows.WindowOfFreeMove.KEY_ESCAPE">
<!-- -->
</a><code>private&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#KEY_ESCAPE">KEY_ESCAPE</a></code></th>
<td class="colLast"><code>27</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Windows.WindowOfFreeMove.KEY_EVENT">
<!-- -->
</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#KEY_EVENT">KEY_EVENT</a></code></th>
<td class="colLast"><code>69</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Windows.WindowOfFreeMove.KEY_LEFT">
<!-- -->
</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#KEY_LEFT">KEY_LEFT</a></code></th>
<td class="colLast"><code>37</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Windows.WindowOfFreeMove.KEY_RIGHT">
<!-- -->
</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#KEY_RIGHT">KEY_RIGHT</a></code></th>
<td class="colLast"><code>39</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Windows.WindowOfFreeMove.KEY_UP">
<!-- -->
</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#KEY_UP">KEY_UP</a></code></th>
<td class="colLast"><code>38</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Windows.WindowOfFreeMove.REPAINT_DELAY">
<!-- -->
</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#REPAINT_DELAY">REPAINT_DELAY</a></code></th>
<td class="colLast"><code>20</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><a id="ruscz.game.gameOfProd.Windows.WindowOfFreeMove.WINDOW_HEIGHT">
<!-- -->
</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#WINDOW_HEIGHT">WINDOW_HEIGHT</a></code></th>
<td class="colLast"><code>13</code></td>
</tr>
<tr class="rowColor">
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<!-- -->
</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#WINDOW_WIDTH">WINDOW_WIDTH</a></code></th>
<td class="colLast"><code>13</code></td>
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<caption><span>ruscz.game.gameOfProd.Windows.<a href="ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
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</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<th class="colSecond" scope="row"><code><a href="ruscz/game/gameOfProd/Windows/WindowOfMenu.html#CELL_SIZE">CELL_SIZE</a></code></th>
<td class="colLast"><code>50</code></td>
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ruscz.game.gameOfProd
ruscz.game.gameOfProd.AStar
ruscz.game.gameOfProd.Battle
ruscz.game.gameOfProd.BattleUI
ruscz.game.gameOfProd.Cells
ruscz.game.gameOfProd.Dialog
ruscz.game.gameOfProd.Image
ruscz.game.gameOfProd.Inventory
ruscz.game.gameOfProd.LevelEditor
ruscz.game.gameOfProd.Map
ruscz.game.gameOfProd.Save
ruscz.game.gameOfProd.Scripts
ruscz.game.gameOfProd.Sounds
ruscz.game.gameOfProd.Windows

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<!DOCTYPE HTML>
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<h2 class="title">A</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html#a">a</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Foreground</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/TextParser.html#action">action</a></span> - Variable in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts">TextParser</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#activeTilesets">activeTilesets</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#actualMap">actualMap</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#addAdjacentLowerRow(ruscz.game.gameOfProd.AStar.Node)">addAdjacentLowerRow(Node)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#addAdjacentMiddleRow(ruscz.game.gameOfProd.AStar.Node)">addAdjacentMiddleRow(Node)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#addAdjacentNodes(ruscz.game.gameOfProd.AStar.Node)">addAdjacentNodes(Node)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#addAdjacentUpperRow(ruscz.game.gameOfProd.AStar.Node)">addAdjacentUpperRow(Node)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#addDefence(int)">addDefence(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Enemy.html#addDefence(int)">addDefence(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Hero.html#addDefence(int)">addDefence(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html#addImage(java.lang.String)">addImage(String)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle.Canvas</a></dt>
<dd>
<div class="block">Adds image into list of images to be displayed and sets it as the current image</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#addInteractionEvent(ruscz.game.gameOfProd.Cells.DoorCell)">addInteractionEvent(DoorCell)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#addInteractionEvent(ruscz.game.gameOfProd.Cells.ChestCell)">addInteractionEvent(ChestCell)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#addInteractionEvent(ruscz.game.gameOfProd.Cells.InteractionCell)">addInteractionEvent(InteractionCell)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#addInteractionEvent(ruscz.game.gameOfProd.Cells.TriggerCell)">addInteractionEvent(TriggerCell)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html#addItem(ruscz.game.gameOfProd.Inventory.Item)">addItem(Item)</a></span> - Static method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html" title="class in ruscz.game.gameOfProd.Inventory">InventoryManager</a></dt>
<dd>
<div class="block">Increase multiplicity of items, if exists in Inventory, or add to List</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#addMana(int)">addMana(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Enemy.html#addMana(int)">addMana(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Hero.html#addMana(int)">addMana(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#addMoveToEvent(ruscz.game.gameOfProd.Cells.EventMoveToCell)">addMoveToEvent(EventMoveToCell)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/EnemyDescription.html#addNewDescription()">addNewDescription()</a></span> - Method in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/EnemyDescription.html" title="class in ruscz.game.gameOfProd.BattleUI">EnemyDescription</a></dt>
<dd>
<div class="block">Add all Components to JPanel (Description of Person: name, level, health)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#addStrength(int)">addStrength(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Enemy.html#addStrength(int)">addStrength(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Hero.html#addStrength(int)">addStrength(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#addToTurnOrder(ruscz.game.gameOfProd.Battle.BattlePerson)">addToTurnOrder(BattlePerson)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#animateMove(java.awt.Graphics2D,int)">animateMove(Graphics2D, int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>
<div class="block">Animates Players move throughout the map</div>
</dd>
<dt><a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar"><span class="typeNameLink">AStar</span></a> - Class in <a href="../ruscz/game/gameOfProd/AStar/package-summary.html">ruscz.game.gameOfProd.AStar</a></dt>
<dd>
<div class="block">A Star Algorithm</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#%3Cinit%3E(int,int,ruscz.game.gameOfProd.AStar.Node,ruscz.game.gameOfProd.AStar.Node)">AStar(int, int, Node, Node)</a></span> - Constructor for class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#%3Cinit%3E(int,int,ruscz.game.gameOfProd.AStar.Node,ruscz.game.gameOfProd.AStar.Node,int,int)">AStar(int, int, Node, Node, int, int)</a></span> - Constructor for class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html#attack">attack</a></span> - Variable in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html" title="class in ruscz.game.gameOfProd.BattleUI">MenuOfActions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#attack(ruscz.game.gameOfProd.Battle.BattlePerson)">attack(BattlePerson)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Enemy.html#attack(ruscz.game.gameOfProd.Battle.BattlePerson)">attack(BattlePerson)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Hero.html#attack(ruscz.game.gameOfProd.Battle.BattlePerson)">attack(BattlePerson)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#attackByHero(ruscz.game.gameOfProd.Battle.Enemy)">attackByHero(Enemy)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>
<div class="block">Attack with animation and logic
Do delay of 2 seconds</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#attackByMonster(ruscz.game.gameOfProd.Battle.Hero)">attackByMonster(Hero)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>
<div class="block">Attack with animation and logic
Do delay of 2 seconds</div>
</dd>
</dl>
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<h2 class="title">J</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#j">j</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>&nbsp;</dd>
</dl>
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<h2 class="title">K</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html#KEY">KEY</a></span> - ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html" title="enum in ruscz.game.gameOfProd.Inventory">ItemAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#KEY_DOWN">KEY_DOWN</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#KEY_ESCAPE">KEY_ESCAPE</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#KEY_ESCAPE">KEY_ESCAPE</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#KEY_EVENT">KEY_EVENT</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#KEY_LEFT">KEY_LEFT</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#KEY_RIGHT">KEY_RIGHT</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#KEY_UP">KEY_UP</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
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<!-- Generated by javadoc (12.0.2) on Thu Jun 11 14:11:06 CEST 2020 -->
<title>L-Index</title>
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<h2 class="title">L</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/Direction.html#LEFT">LEFT</a></span> - ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/Direction.html" title="enum in ruscz.game.gameOfProd.Scripts">Direction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#level">level</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">LevelEditor</span></a> - Class in <a href="../ruscz/game/gameOfProd/LevelEditor/package-summary.html">ruscz.game.gameOfProd.LevelEditor</a></dt>
<dd>
<div class="block">This class hold the JFrame that displays level editor
It also holds references to all major classes used in level editor</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#%3Cinit%3E()">LevelEditor()</a></span> - Constructor for class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#linkMaps(ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">linkMaps(Map, WindowOfFreeMove)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>
<div class="block">Parses MOVETO and DOORTO cells, which link different maps together</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html#list">list</a></span> - Variable in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI">ConsoleInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#listFilesForFolder(java.io.File)">listFilesForFolder(File)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>
<div class="block">Displays menu all possible images to be parsed into tileset</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#loadCellMap(java.lang.String%5B%5D)">loadCellMap(String[])</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>
<div class="block">Parses text into a hash map</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#loadEvents()">loadEvents()</a></span> - Method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>
<div class="block">Loads all events(triggers, chests and doors) from file and sets them corresponding attributes</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#loadInventory()">loadInventory()</a></span> - Method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>
<div class="block">Loads hero's inventory from file</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#loadManager">loadManager</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save"><span class="typeNameLink">LoadManager</span></a> - Class in <a href="../ruscz/game/gameOfProd/Save/package-summary.html">ruscz.game.gameOfProd.Save</a></dt>
<dd>
<div class="block">This class manages loading all saved data into current game</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#%3Cinit%3E(ruscz.game.gameOfProd.Map.MapManager)">LoadManager(MapManager)</a></span> - Constructor for class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#loadMap(ruscz.game.gameOfProd.Map.Map,java.lang.String,java.lang.String%5B%5D,int,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">loadMap(Map, String, String[], int, WindowOfFreeMove)</a></span> - Static method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>
<div class="block">Parses line of text into corresponding cells with attributes and populates corresponding lists wit them</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#loadMapFromFile(java.lang.String,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">loadMapFromFile(String, WindowOfFreeMove)</a></span> - Static method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>
<div class="block">Creates map and prepares all fields, then passes map on loadMap</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#loadMaps()">loadMaps()</a></span> - Method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>
<div class="block">Loads maps in current chapter</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#loadNewGame()">loadNewGame()</a></span> - Method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>
<div class="block">Loads new game</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#loadNextChapter()">loadNextChapter()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>
<div class="block">Loads next chapter of game</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#loadNpc()">loadNpc()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>
<div class="block">Loads NPC's attributes from file</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#loadNpcs()">loadNpcs()</a></span> - Method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>
<div class="block">Loads all NPCs</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#loadPerson()">loadPerson()</a></span> - Method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>
<div class="block">Loads hero's position from file</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#loadSavedGame">loadSavedGame</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#loadSavedGame()">loadSavedGame()</a></span> - Method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>
<div class="block">Loads new game and aplicates current progress</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html#loadSoundMap(java.lang.String)">loadSoundMap(String)</a></span> - Method in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></dt>
<dd>
<div class="block">Parses sound map for different entities (currently only for doors)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#loadTileset(java.lang.String)">loadTileset(String)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>
<div class="block">Displays name of file with a designated checkbox</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#LOG">LOG</a></span> - Static variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#LOG">LOG</a></span> - Static variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#LOG">LOG</a></span> - Static variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDialog.html#LOG">LOG</a></span> - Static variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDoor.html#LOG">LOG</a></span> - Static variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDoor.html" title="class in ruscz.game.gameOfProd.Image">ImageDoor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImagePerson.html#LOG">LOG</a></span> - Static variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#LOG">LOG</a></span> - Static variable in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#loseCutscene">loseCutscene</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
</dl>
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<h2 class="title">M</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Game.html#main(java.lang.String%5B%5D)">main(String[])</a></span> - Static method in class ruscz.game.gameOfProd.<a href="../ruscz/game/gameOfProd/Game.html" title="class in ruscz.game.gameOfProd">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Hero.html#mana">mana</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html#MANA">MANA</a></span> - ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html" title="enum in ruscz.game.gameOfProd.Inventory">ItemAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html#map">map</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#map">map</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#map">map</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#map">map</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/PathFinder.html#map">map</a></span> - Variable in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/PathFinder.html" title="class in ruscz.game.gameOfProd.Scripts">PathFinder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map"><span class="typeNameLink">Map</span></a> - Class in <a href="../ruscz/game/gameOfProd/Map/package-summary.html">ruscz.game.gameOfProd.Map</a></dt>
<dd>
<div class="block">This class hold all information about map that is loaded into application</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#%3Cinit%3E(ruscz.game.gameOfProd.Cells.TypeOfCell%5B%5D%5B%5D)">Map(TypeOfCell[][])</a></span> - Constructor for class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#mapArray">mapArray</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#mapBackground">mapBackground</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#mapForeground">mapForeground</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#mapLayers">mapLayers</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#mapLayers">mapLayers</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#mapLayersManager">mapLayersManager</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">MapLayersManager</span></a> - Class in <a href="../ruscz/game/gameOfProd/LevelEditor/package-summary.html">ruscz.game.gameOfProd.LevelEditor</a></dt>
<dd>
<div class="block">This class manages all map layers (object layer, physical layer, tile layer)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#%3Cinit%3E(ruscz.game.gameOfProd.LevelEditor.LevelEditor)">MapLayersManager(LevelEditor)</a></span> - Constructor for class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#mapLinkedList">mapLinkedList</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#mapManager">mapManager</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#mapManager">mapManager</a></span> - Variable in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/SaveManager.html#mapManager">mapManager</a></span> - Variable in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/SaveManager.html" title="class in ruscz.game.gameOfProd.Save">SaveManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#mapManager">mapManager</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map"><span class="typeNameLink">MapManager</span></a> - Class in <a href="../ruscz/game/gameOfProd/Map/package-summary.html">ruscz.game.gameOfProd.Map</a></dt>
<dd>
<div class="block">This class manages all currently loaded maps and transfers hero between maps</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#%3Cinit%3E(java.util.LinkedList,ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">MapManager(LinkedList&lt;Map&gt;, WindowOfFreeMove.Canvas, WindowOfFreeMove)</a></span> - Constructor for class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#maps">maps</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#mapWithSpawn">mapWithSpawn</a></span> - Static variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/PathFinder.html#MAX_STEPS">MAX_STEPS</a></span> - Static variable in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/PathFinder.html" title="class in ruscz.game.gameOfProd.Scripts">PathFinder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#maxHealth">maxHealth</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#maxVolume">maxVolume</a></span> - Variable in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Game.html#menu">menu</a></span> - Variable in class ruscz.game.gameOfProd.<a href="../ruscz/game/gameOfProd/Game.html" title="class in ruscz.game.gameOfProd">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#menu">menu</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#menuOfActions">menuOfActions</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">MenuOfActions</span></a> - Class in <a href="../ruscz/game/gameOfProd/BattleUI/package-summary.html">ruscz.game.gameOfProd.BattleUI</a></dt>
<dd>
<div class="block">JPanel with menu of Action, that User can do</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfBattle)">MenuOfActions(WindowOfBattle)</a></span> - Constructor for class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html" title="class in ruscz.game.gameOfProd.BattleUI">MenuOfActions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#message">message</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#move()">move()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>
<div class="block">Checks for user input then checks if movement is possible then moves Player</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#move(int,int)">move(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>
<div class="block">Finds closest path from current position to end and moves NPC accordingly</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#moveBoundCamera()">moveBoundCamera()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>
<div class="block">Moves camera so that hero is always in the center if possible</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#moveCamera()">moveCamera()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>
<div class="block">Decides which type of camera movement to use</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#moveDown()">moveDown()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>
<div class="block">Moves NPC down one cell</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#moveFreeCamera()">moveFreeCamera()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>
<div class="block">Moves camera from current position to a designated end point</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#moveLeft()">moveLeft()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>
<div class="block">Moves NPC left one cell</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#moveRight()">moveRight()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>
<div class="block">Moves NPC right one cell</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html#MOVETO">MOVETO</a></span> - ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#moveToCells">moveToCells</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html#moveToMap()">moveToMap()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></dt>
<dd>
<div class="block">Moves player to map that is linked with this Moveto cell</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#moveUp()">moveUp()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>
<div class="block">Moves NPC up one cell</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#multiplicity">multiplicity</a></span> - Variable in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#musicManager">musicManager</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#musicManager">musicManager</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#musicManager">musicManager</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds"><span class="typeNameLink">MusicManager</span></a> - Class in <a href="../ruscz/game/gameOfProd/Sounds/package-summary.html">ruscz.game.gameOfProd.Sounds</a></dt>
<dd>
<div class="block">This class handles all music being played in the game</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#%3Cinit%3E(java.lang.String,float)">MusicManager(String, float)</a></span> - Constructor for class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#musicName">musicName</a></span> - Variable in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>&nbsp;</dd>
</dl>
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<!DOCTYPE HTML>
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<html lang="cs">
<head>
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<title>N-Index</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="dc.created" content="2020-06-11">
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<body>
<script type="text/javascript"><!--
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<main role="main">
<div class="contentContainer"><a href="index-1.html">A</a>&nbsp;<a href="index-2.html">B</a>&nbsp;<a href="index-3.html">C</a>&nbsp;<a href="index-4.html">D</a>&nbsp;<a href="index-5.html">E</a>&nbsp;<a href="index-6.html">F</a>&nbsp;<a href="index-7.html">G</a>&nbsp;<a href="index-8.html">H</a>&nbsp;<a href="index-9.html">I</a>&nbsp;<a href="index-10.html">J</a>&nbsp;<a href="index-11.html">K</a>&nbsp;<a href="index-12.html">L</a>&nbsp;<a href="index-13.html">M</a>&nbsp;<a href="index-14.html">N</a>&nbsp;<a href="index-15.html">O</a>&nbsp;<a href="index-16.html">P</a>&nbsp;<a href="index-17.html">R</a>&nbsp;<a href="index-18.html">S</a>&nbsp;<a href="index-19.html">T</a>&nbsp;<a href="index-20.html">U</a>&nbsp;<a href="index-21.html">V</a>&nbsp;<a href="index-22.html">W</a>&nbsp;<a href="index-23.html">X</a>&nbsp;<a href="index-24.html">Y</a>&nbsp;<br><a href="../allclasses-index.html">All&nbsp;Classes</a>&nbsp;<a href="../allpackages-index.html">All&nbsp;Packages</a><a id="I:N">
<!-- -->
</a>
<h2 class="title">N</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#name">name</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#name">name</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDialog.html#name">name</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#name">name</a></span> - Variable in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#name">name</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#name">name</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html#nameLabel(java.lang.String,int)">nameLabel(String, int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor">CellSetConfig</a></dt>
<dd>
<div class="block">Creates new JLabel with name of cell type</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#nextMove">nextMove</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#nextTurn()">nextTurn()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>
<div class="block">Function, which decide who will attack next</div>
</dd>
<dt><a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar"><span class="typeNameLink">Node</span></a> - Class in <a href="../ruscz/game/gameOfProd/AStar/package-summary.html">ruscz.game.gameOfProd.AStar</a></dt>
<dd>
<div class="block">Node Class</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#%3Cinit%3E(int,int)">Node(int, int)</a></span> - Constructor for class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">Npc</span></a> - Class in <a href="../ruscz/game/gameOfProd/Cells/package-summary.html">ruscz.game.gameOfProd.Cells</a></dt>
<dd>
<div class="block">Person-like cell that is controlled by application</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Map.MapManager)">Npc(int, int, String, Map, MapManager)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#%3Cinit%3E(int,int,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Map.MapManager)">Npc(int, int, Map, MapManager)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#npcs">npcs</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html#numField(java.lang.String,int)">numField(String, int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor">CellSetConfig</a></dt>
<dd>
<div class="block">Creates text field for value input</div>
</dd>
</dl>
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<title>O-Index</title>
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<h2 class="title">O</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#objectSet">objectSet</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#objectSet">objectSet</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#offset">offset</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#offsetX">offsetX</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#offsetY">offsetY</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#openList">openList</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#overview">overview</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
</dl>
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<h2 class="title">P</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Block.html#paint">paint</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html#paint">paint</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#paint">paint</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/DialogBar.html#paint(java.awt.Graphics)">paint(Graphics)</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/DialogBar.html" title="class in ruscz.game.gameOfProd.Dialog">DialogBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/ItemPanel.html#paint(java.awt.Graphics)">paint(Graphics)</a></span> - Method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/ItemPanel.html" title="class in ruscz.game.gameOfProd.Inventory">ItemPanel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html#paint(java.awt.Graphics)">paint(Graphics)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle.Canvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Canvas.html#paint(java.awt.Graphics)">paint(Graphics)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html#paint(java.awt.Graphics)">paint(Graphics)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Foreground</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Block.html#paint(java.awt.Graphics2D)">paint(Graphics2D)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Cell.html#paint(java.awt.Graphics2D)">paint(Graphics2D)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#paint(java.awt.Graphics2D)">paint(Graphics2D)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html#paint(java.awt.Graphics2D)">paint(Graphics2D)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#paint(java.awt.Graphics2D)">paint(Graphics2D)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#paint(java.awt.Graphics2D)">paint(Graphics2D)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#paint(java.awt.Graphics2D)">paint(Graphics2D)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#paint(java.awt.Graphics2D)">paint(Graphics2D)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html#paint(java.awt.Graphics2D)">paint(Graphics2D)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#paintBackground(java.awt.Graphics,int,int)">paintBackground(Graphics, int, int)</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#paintComponent(java.awt.Graphics)">paintComponent(Graphics)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#paintForeground(java.awt.Graphics,int,int)">paintForeground(Graphics, int, int)</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#paintMapOnWindow()">paintMapOnWindow()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#parent">parent</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDialog.html#parseBackground()">parseBackground()</a></span> - Static method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a></dt>
<dd>
<div class="block">Parses background image for dialog</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/TextParser.html#parseBattleAction(java.lang.String)">parseBattleAction(String)</a></span> - Method in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts">TextParser</a></dt>
<dd>
<div class="block">Calls corresponding action to user input</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/TextParser.html#parseBattlePerson(java.lang.String)">parseBattlePerson(String)</a></span> - Method in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts">TextParser</a></dt>
<dd>
<div class="block">Finds battle person based on text input and sets it as actor of action</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/TextParser.html#parseBattleTarget(java.lang.String)">parseBattleTarget(String)</a></span> - Method in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts">TextParser</a></dt>
<dd>
<div class="block">Finds battle person based on text input and sets it as target of action</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/TextParser.html#parseBattleText(java.lang.String)">parseBattleText(String)</a></span> - Method in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts">TextParser</a></dt>
<dd>
<div class="block">Separates incoming text into parts and passes them on to be parsed further</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDialog.html#parseImage()">parseImage()</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a></dt>
<dd>
<div class="block">Parses face image for dialog</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#parseImage(java.lang.String)">parseImage(String)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>
<div class="block">Parses image to be displayed</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#parseName(java.lang.String)">parseName(String)</a></span> - Method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>
<div class="block">Removes all "-" in text</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Block.html#partial">partial</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Scripts/PathFinder.html" title="class in ruscz.game.gameOfProd.Scripts"><span class="typeNameLink">PathFinder</span></a> - Class in <a href="../ruscz/game/gameOfProd/Scripts/package-summary.html">ruscz.game.gameOfProd.Scripts</a></dt>
<dd>
<div class="block">This class handles translation between the output of A* algorithm and our internal movement directions</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/PathFinder.html#%3Cinit%3E(ruscz.game.gameOfProd.Map.Map)">PathFinder(Map)</a></span> - Constructor for class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/PathFinder.html" title="class in ruscz.game.gameOfProd.Scripts">PathFinder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#person">person</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/TextParser.html#person">person</a></span> - Variable in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts">TextParser</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">Person</span></a> - Class in <a href="../ruscz/game/gameOfProd/Cells/package-summary.html">ruscz.game.gameOfProd.Cells</a></dt>
<dd>
<div class="block">Class managing Player</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#%3Cinit%3E(int,int,ruscz.game.gameOfProd.Map.Map)">Person(int, int, Map)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#%3Cinit%3E(ruscz.game.gameOfProd.Map.Map)">Person(Map)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#playCustscene(java.lang.String,int)">playCustscene(String, int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>
<div class="block">Parses line of cut-scene text into a set of commands if the sequence numbers are equal</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#playerAttack">playerAttack</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#playMusic()">playMusic()</a></span> - Method in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>
<div class="block">Starts playing music</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html#playSound(java.lang.String,float)">playSound(String, float)</a></span> - Method in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></dt>
<dd>
<div class="block">Plays sound once</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html#playSoundRepeatedly(java.lang.String,int,float)">playSoundRepeatedly(String, int, float)</a></span> - Method in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></dt>
<dd>
<div class="block">Plays sound repeatedly after delay</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#prepareDialogBar(java.lang.String)">prepareDialogBar(String)</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>
<div class="block">Takes String of Text and prepare JLabel with all settings needed</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#putItemToInventory()">putItemToInventory()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>
<div class="block">Puts an item in Players inventory</div>
</dd>
</dl>
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<h2 class="title">R</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html#r">r</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Foreground</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#radioButtons">radioButtons</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#randomEnemy()">randomEnemy()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>
<div class="block">Random enemy from list</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#randomHero()">randomHero()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>
<div class="block">Random hero from list</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#readDialogFile(java.lang.String)">readDialogFile(String)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>
<div class="block">Reads event file and passes in on to readNextLine</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#readMapFile(int,int)">readMapFile(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>
<div class="block">Creates new matrices based on width and height values</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#readMapFile(java.lang.String)">readMapFile(String)</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>
<div class="block">Reads and parses (map-name)-tileset.txt file into matrices and arrays, separates values and passes them on for further parsing</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#readNextLine()">readNextLine()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#readNextLine()">readNextLine()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>
<div class="block">Parses line of event text into set of commands</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ItemsInventory.html#refreshItemsInField()">refreshItemsInField()</a></span> - Method in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ItemsInventory.html" title="class in ruscz.game.gameOfProd.BattleUI">ItemsInventory</a></dt>
<dd>
<div class="block">Refresh all Items by deleting all previous info and adding new (Description of Item: image, name, multiplicity and action of that)
Have enabled or disabled button Use</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html#removeItem(ruscz.game.gameOfProd.Inventory.Item,int)">removeItem(Item, int)</a></span> - Static method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html" title="class in ruscz.game.gameOfProd.Inventory">InventoryManager</a></dt>
<dd>
<div class="block">Removes count of Item, if it possible</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#removePersonFromList(ruscz.game.gameOfProd.Battle.BattlePerson)">removePersonFromList(BattlePerson)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>
<div class="block">Remove person from one of the list, if died</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#REPAINT_DELAY">REPAINT_DELAY</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#repaintCanvas()">repaintCanvas()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#repaintCanvas()">repaintCanvas()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>
<div class="block">Forces all panels to repaint</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#repaintCellSet()">repaintCellSet()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>
<div class="block">Creates new Physical layer from map cell matrix (mapArray)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#repaintObjectset()">repaintObjectset()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>
<div class="block">Creates new Object layer from map foreground matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#repaintSets()">repaintSets()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>
<div class="block">Repaints all layers</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#repaintTileset()">repaintTileset()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>
<div class="block">Creates new Tile layer from map background matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImagePerson.html#resize(java.awt.image.BufferedImage)">resize(BufferedImage)</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a></dt>
<dd>
<div class="block">Resizes image to be properly displayed in game</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#resizeCanvas(int%5B%5D)">resizeCanvas(int[])</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>
<div class="block">Sets canvas size based on current map</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#returnControlToPlayer()">returnControlToPlayer()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>
<div class="block">Show all Menus and Enemy Description</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#returnFreeCamera()">returnFreeCamera()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>
<div class="block">Returns camera to the player</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/Direction.html#RIGHT">RIGHT</a></span> - ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/Direction.html" title="enum in ruscz.game.gameOfProd.Scripts">Direction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#row">row</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#runAway()">runAway()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Enemy.html#runAway()">runAway()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Hero.html#runAway()">runAway()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/package-summary.html">ruscz.game.gameOfProd</a> - package ruscz.game.gameOfProd</dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/AStar/package-summary.html">ruscz.game.gameOfProd.AStar</a> - package ruscz.game.gameOfProd.AStar</dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Battle/package-summary.html">ruscz.game.gameOfProd.Battle</a> - package ruscz.game.gameOfProd.Battle</dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/BattleUI/package-summary.html">ruscz.game.gameOfProd.BattleUI</a> - package ruscz.game.gameOfProd.BattleUI</dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Cells/package-summary.html">ruscz.game.gameOfProd.Cells</a> - package ruscz.game.gameOfProd.Cells</dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Dialog/package-summary.html">ruscz.game.gameOfProd.Dialog</a> - package ruscz.game.gameOfProd.Dialog</dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Image/package-summary.html">ruscz.game.gameOfProd.Image</a> - package ruscz.game.gameOfProd.Image</dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Inventory/package-summary.html">ruscz.game.gameOfProd.Inventory</a> - package ruscz.game.gameOfProd.Inventory</dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/LevelEditor/package-summary.html">ruscz.game.gameOfProd.LevelEditor</a> - package ruscz.game.gameOfProd.LevelEditor</dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Map/package-summary.html">ruscz.game.gameOfProd.Map</a> - package ruscz.game.gameOfProd.Map</dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Save/package-summary.html">ruscz.game.gameOfProd.Save</a> - package ruscz.game.gameOfProd.Save</dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Scripts/package-summary.html">ruscz.game.gameOfProd.Scripts</a> - package ruscz.game.gameOfProd.Scripts</dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Sounds/package-summary.html">ruscz.game.gameOfProd.Sounds</a> - package ruscz.game.gameOfProd.Sounds</dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Windows/package-summary.html">ruscz.game.gameOfProd.Windows</a> - package ruscz.game.gameOfProd.Windows</dt>
<dd>&nbsp;</dd>
</dl>
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<h2 class="title">S</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html#saveCellSet()">saveCellSet()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">EditorSaveManager</a></dt>
<dd>
<div class="block">Saves Physical layer (mapArray) into (map-name).txt file</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html#saveDoor(java.lang.String,int,int)">saveDoor(String, int, int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">InfoManager</a></dt>
<dd>
<div class="block">Puts DOOR cell into correct places in map's cell matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/SaveManager.html#saveEvents()">saveEvents()</a></span> - Method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/SaveManager.html" title="class in ruscz.game.gameOfProd.Save">SaveManager</a></dt>
<dd>
<div class="block">Saves all TRIGGER, CHEST and DOOR cells with their position and activeness (+ other attributes)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/SaveManager.html#saveGame()">saveGame()</a></span> - Method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/SaveManager.html" title="class in ruscz.game.gameOfProd.Save">SaveManager</a></dt>
<dd>
<div class="block">Saves game progress</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/SaveManager.html#saveInventory()">saveInventory()</a></span> - Method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/SaveManager.html" title="class in ruscz.game.gameOfProd.Save">SaveManager</a></dt>
<dd>
<div class="block">Saves current hero's invemtory</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#saveManager">saveManager</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Save/SaveManager.html" title="class in ruscz.game.gameOfProd.Save"><span class="typeNameLink">SaveManager</span></a> - Class in <a href="../ruscz/game/gameOfProd/Save/package-summary.html">ruscz.game.gameOfProd.Save</a></dt>
<dd>
<div class="block">This class manages saving current progress into text files</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/SaveManager.html#%3Cinit%3E(ruscz.game.gameOfProd.Map.MapManager)">SaveManager(MapManager)</a></span> - Constructor for class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/SaveManager.html" title="class in ruscz.game.gameOfProd.Save">SaveManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html#saveMap()">saveMap()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">EditorSaveManager</a></dt>
<dd>
<div class="block">Saves map into files</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html#saveObjectSet()">saveObjectSet()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">EditorSaveManager</a></dt>
<dd>
<div class="block">Saves Object layer into (map-name)-objectset.txt file</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/SaveManager.html#savePerson()">savePerson()</a></span> - Method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/SaveManager.html" title="class in ruscz.game.gameOfProd.Save">SaveManager</a></dt>
<dd>
<div class="block">Saves current hero's position and direction</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html#saveTileSet()">saveTileSet()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">EditorSaveManager</a></dt>
<dd>
<div class="block">Saves Tile layer (mapArray) into (map-name)-tileset.txt file</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#scanner">scanner</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#scanner">scanner</a></span> - Static variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#screenSize">screenSize</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html#scrollInfo">scrollInfo</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor">CellSetConfig</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html#scrollInfo">scrollInfo</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">InfoManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#scrollPane">scrollPane</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#searchArea">searchArea</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html#selectButton(javax.swing.JButton,int)">selectButton(JButton, int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor">CellSetConfig</a></dt>
<dd>
<div class="block">Creates new button for selecting a tile in Tileset Overview</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Cell.html#set(int,int)">set(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></dt>
<dd>
<div class="block">Set position of Cell</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#setActive(boolean)">setActive(boolean)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html#setActive(boolean)">setActive(boolean)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#setActiveTilesets(java.util.LinkedList)">setActiveTilesets(LinkedList&lt;String&gt;)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImagePerson.html#setAllImagesOfDirection(java.awt.Rectangle%5B%5D)">setAllImagesOfDirection(Rectangle[])</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a></dt>
<dd>
<div class="block">Parses images of hero into an array</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDoor.html#setAllImagesOfDoor(java.awt.Rectangle%5B%5D)">setAllImagesOfDoor(Rectangle[])</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDoor.html" title="class in ruscz.game.gameOfProd.Image">ImageDoor</a></dt>
<dd>
<div class="block">Parses images of door into an array</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#setBlock(boolean)">setBlock(boolean)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#setBlock(int,int)">setBlock(int, int)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#setBlocks(int%5B%5D%5B%5D)">setBlocks(int[][])</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#setCameraBound(boolean)">setCameraBound(boolean)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#setCameraEnd(int,int)">setCameraEnd(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#setCameraFirstMove(boolean)">setCameraFirstMove(boolean)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#setCameraStart()">setCameraStart()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#setCameraStopped(boolean)">setCameraStopped(boolean)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#setCameraTime(double)">setCameraTime(double)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#setCanPersonMove(boolean)">setCanPersonMove(boolean)</a></span> - Static method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#setCanvasSize(int%5B%5D)">setCanvasSize(int[])</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#setCanvasSize(int%5B%5D)">setCanvasSize(int[])</a></span> - Static method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#setCellArray(java.lang.String%5B%5D%5B%5D)">setCellArray(String[][])</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#setCellIcon(javax.swing.JLabel,int,int)">setCellIcon(JLabel, int, int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>
<div class="block">Sets cell a corresponding icon from cellMap dictionary</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#setCellMap(java.util.HashMap)">setCellMap(HashMap&lt;String, Integer&gt;)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#setClosedSet(java.util.Set)">setClosedSet(Set&lt;Node&gt;)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#setCol(int)">setCol(int)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Cell.html#setColor(java.awt.Color)">setColor(Color)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html#setColorForeground(int,int,int,int)">setColorForeground(int, int, int, int)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Foreground</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#setDelay(int)">setDelay(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#setDiagonalCost(int)">setDiagonalCost(int)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#setDirection(int)">setDirection(int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#setDirectionInfo(java.lang.String)">setDirectionInfo(String)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Parses value and checks corresponding button</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#setDirectionMove(int)">setDirectionMove(int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#setDirectionMoveLast(int)">setDirectionMoveLast(int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#setDirectionSight(int)">setDirectionSight(int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#setDistance(int)">setDistance(int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#setDoorImage(javax.swing.JLabel,java.lang.String%5B%5D)">setDoorImage(JLabel, String[])</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>
<div class="block">Sets corresponding image to a door cell (and one cell above/lower)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#setF(int)">setF(int)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#setFieldInfo(java.lang.String,java.lang.String)">setFieldInfo(String, String)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Fills a selected field with value</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#setFinalNode(ruscz.game.gameOfProd.AStar.Node)">setFinalNode(Node)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#setG(int)">setG(int)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#setH(int)">setH(int)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#setHealth(int)">setHealth(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#setHvCost(int)">setHvCost(int)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#setCHAPTER(java.lang.String)">setCHAPTER(String)</a></span> - Static method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#setIdExit(int)">setIdExit(int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html#setImage(java.lang.String)">setImage(String)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle.Canvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#setImageDialog(ruscz.game.gameOfProd.Image.ImageDialog)">setImageDialog(ImageDialog)</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/DialogBar.html#setImageDialog(ruscz.game.gameOfProd.Image.ImageDialog)">setImageDialog(ImageDialog)</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/DialogBar.html" title="class in ruscz.game.gameOfProd.Dialog">DialogBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#setImageEffect(java.lang.String)">setImageEffect(String)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html#setImageForeground(java.lang.String)">setImageForeground(String)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Foreground</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#setImagePerson(java.lang.String,java.awt.Rectangle%5B%5D)">setImagePerson(String, Rectangle[])</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#setImagesOfTiles(java.util.LinkedList)">setImagesOfTiles(LinkedList&lt;BufferedImage&gt;)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#setInEvent(boolean)">setInEvent(boolean)</a></span> - Static method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#setInfo()">setInfo()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Loads cell info into fields</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#setInitialNode(ruscz.game.gameOfProd.AStar.Node)">setInitialNode(Node)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#setIsMoving(boolean)">setIsMoving(boolean)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#setItemActionByName(java.lang.String)">setItemActionByName(String)</a></span> - Method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>
<div class="block">Choose enumeration by String you provide</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#setLocked(boolean)">setLocked(boolean)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#setMap(ruscz.game.gameOfProd.Map.Map)">setMap(Map)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>
<div class="block">Sets map as the one that is currently used, if that map is not present in map list, the map is added</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#setMapBackground(int%5B%5D%5B%5D)">setMapBackground(int[][])</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#setMapForeground(int%5B%5D%5B%5D)">setMapForeground(int[][])</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#setMapManager(ruscz.game.gameOfProd.Map.Map)">setMapManager(Map)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#setMultiplicity(int)">setMultiplicity(int)</a></span> - Method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#setName(java.lang.String)">setName(String)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#setNextMove(int)">setNextMove(int)</a></span> - Static method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#setNodeData(ruscz.game.gameOfProd.AStar.Node,int)">setNodeData(Node, int)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#setNodes()">setNodes()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#setNpcs(ruscz.game.gameOfProd.Cells.Npc)">setNpcs(Npc)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#setOpen(boolean)">setOpen(boolean)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#setOpenList(java.util.PriorityQueue)">setOpenList(PriorityQueue&lt;Node&gt;)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#setOverview(ruscz.game.gameOfProd.LevelEditor.TilesetOverview)">setOverview(TilesetOverview)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#setParent(ruscz.game.gameOfProd.AStar.Node)">setParent(Node)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#setPersonByMoveToEvent()">setPersonByMoveToEvent()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>
<div class="block">Sets person on a new map based on MOVETO or DOORTO cell</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#setPlayerAttack(boolean)">setPlayerAttack(boolean)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>
<div class="block">Hide Menu and Enemy Description
Set Attack of Player</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#setRow(int)">setRow(int)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#setSearchArea(ruscz.game.gameOfProd.AStar.Node%5B%5D%5B%5D)">setSearchArea(Node[][])</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/Utils.html#setSettingsToLogger(java.util.logging.Logger,java.lang.String)">setSettingsToLogger(Logger, String)</a></span> - Static method in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/Utils.html" title="class in ruscz.game.gameOfProd.Scripts">Utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#setSound()">setSound()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>
<div class="block">Sets sound that is played on interaction</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#setSpawnPoint(int,int)">setSpawnPoint(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#setText(java.lang.String)">setText(String)</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#setTimerStopped(boolean)">setTimerStopped(boolean)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#setTrueFalseInfo(java.lang.String)">setTrueFalseInfo(String)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Parses value and checks corresponding button</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#setTurnBelongTo(ruscz.game.gameOfProd.Battle.BattlePerson)">setTurnBelongTo(BattlePerson)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#setUpperLowerInfo(java.lang.String)">setUpperLowerInfo(String)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Parses value and checks corresponding button</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#setVoice(java.lang.String)">setVoice(String)</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#setVoiceover(boolean)">setVoiceover(boolean)</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#setVolumeToMaxVolume()">setVolumeToMaxVolume()</a></span> - Method in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#setVolumeToNormalVolume()">setVolumeToNormalVolume()</a></span> - Method in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#showByChar()">showByChar()</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>
<div class="block">Function, that add next symbol from text to DialogBar
Stop timer of adding symbols, if full text is showed</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#showFastText()">showFastText()</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>
<div class="block">Showing block of text with fast changing of text (while, not Timer)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#showItem">showItem</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#showMenu">showMenu</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#showText()">showText()</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>
<div class="block">Showing DialogBar with animation of adding symbol</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#situationText">situationText</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/BattleUI/SituationText.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">SituationText</span></a> - Class in <a href="../ruscz/game/gameOfProd/BattleUI/package-summary.html">ruscz.game.gameOfProd.BattleUI</a></dt>
<dd>
<div class="block">JPanel with text, describing fight</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/SituationText.html#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfBattle)">SituationText(WindowOfBattle)</a></span> - Constructor for class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/SituationText.html" title="class in ruscz.game.gameOfProd.BattleUI">SituationText</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Cell.html#size">size</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDoor.html#size">size</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDoor.html" title="class in ruscz.game.gameOfProd.Image">ImageDoor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#skipShowText()">skipShowText()</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>
<div class="block">Skip for animation of symbols</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#sleep(long)">sleep(long)</a></span> - Static method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>
<div class="block">Pauses thread for a designated length of time</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#sound">sound</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#soundManager">soundManager</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#soundManager">soundManager</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#soundManager">soundManager</a></span> - Variable in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#soundManager">soundManager</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds"><span class="typeNameLink">SoundManager</span></a> - Class in <a href="../ruscz/game/gameOfProd/Sounds/package-summary.html">ruscz.game.gameOfProd.Sounds</a></dt>
<dd>
<div class="block">This class handles all sounds being played in the game</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html#%3Cinit%3E()">SoundManager()</a></span> - Constructor for class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html#soundMap">soundMap</a></span> - Variable in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html#SPAWNPOINT">SPAWNPOINT</a></span> - ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#start()">start()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>
<div class="block">Displays menu after initial 'Powered by CellEngine' image</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#start(boolean)">start(boolean)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>
<div class="block">Starts the game itself - loads all needed maps, starts a new game or loads saved game and starts timer for repainting</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#start(java.lang.String)">start(String)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>
<div class="block">Starts battle sequence - parses actors and other assets</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#startBattle()">startBattle()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>
<div class="block">Start fight by showing menu and creating Timer of battle</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#startBattle(java.lang.String)">startBattle(String)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>
<div class="block">Starts new battle sequence</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#startEvent()">startEvent()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#startEvent()">startEvent()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>
<div class="block">Starts regular event or cut-scene</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#startLevelEditor">startLevelEditor</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#startMapEditor()">startMapEditor()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>
<div class="block">Displays level editor containing newly created map</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#startNewGame">startNewGame</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#startX">startX</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#startY">startY</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#stopEffectTimer()">stopEffectTimer()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#stopMusic()">stopMusic()</a></span> - Method in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>
<div class="block">Stops playing music</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#stopNPCMove(int,int)">stopNPCMove(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>
<div class="block">Stops NPC's movement and if battle name is not null and there is Player in front of NPC, is starts battle sequence</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#strength">strength</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html#STRENGTH">STRENGTH</a></span> - ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html" title="enum in ruscz.game.gameOfProd.Inventory">ItemAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#style(javax.swing.JButton)">style(JButton)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>
<div class="block">Styles button</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImagePerson.html#subimageHeight">subimageHeight</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImagePerson.html#subimageWidth">subimageWidth</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html#submit">submit</a></span> - Variable in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI">ConsoleInput</a></dt>
<dd>&nbsp;</dd>
</dl>
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<h2 class="title">T</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/TextParser.html#target">target</a></span> - Variable in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts">TextParser</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#text">text</a></span> - Variable in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#textFields">textFields</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#textLength">textLength</a></span> - Variable in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts"><span class="typeNameLink">TextParser</span></a> - Class in <a href="../ruscz/game/gameOfProd/Scripts/package-summary.html">ruscz.game.gameOfProd.Scripts</a></dt>
<dd>
<div class="block">This class parses text form player into a set of commands
This class is currently not being used in our game, though it will be implemented at a later date</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/TextParser.html#%3Cinit%3E()">TextParser()</a></span> - Constructor for class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts">TextParser</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#textTimer">textTimer</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/TextParser.html#textToParse">textToParse</a></span> - Variable in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts">TextParser</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#tileSet">tileSet</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#tileSet">tileSet</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#tilesetOffset">tilesetOffset</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">TilesetOverview</span></a> - Class in <a href="../ruscz/game/gameOfProd/LevelEditor/package-summary.html">ruscz.game.gameOfProd.LevelEditor</a></dt>
<dd>
<div class="block">This class handles creating tileset from selected images and displaying them with corresponding numbers</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#%3Cinit%3E()">TilesetOverview()</a></span> - Constructor for class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#tilesetPanel">tilesetPanel</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#tilify(java.awt.image.BufferedImage,boolean)">tilify(BufferedImage, boolean)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>
<div class="block">Converts regulat image (50x50px) to a half block (upper or lower)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#time">time</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#time">time</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#timer">timer</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#timer">timer</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#timer">timer</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#timer">timer</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#timer">timer</a></span> - Variable in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html#timer">timer</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle.Canvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#timerIn">timerIn</a></span> - Variable in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#timerIsRunning">timerIsRunning</a></span> - Variable in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#timerOut">timerOut</a></span> - Variable in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#timerStopped">timerStopped</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#toBufferedImage(java.awt.Image)">toBufferedImage(Image)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>
<div class="block">Converts image to buffered image</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#toString()">toString()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#toString()">toString()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">TriggerCell</span></a> - Class in <a href="../ruscz/game/gameOfProd/Cells/package-summary.html">ruscz.game.gameOfProd.Cells</a></dt>
<dd>
<div class="block">Special type of Interaction cell that is triggered on Player stepping onto it</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">TriggerCell(int, int, String, Dialog, Map, WindowOfFreeMove)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove,boolean)">TriggerCell(int, int, String, Dialog, Map, WindowOfFreeMove, boolean)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#triggerCells">triggerCells</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#trueFalseInfo(java.lang.String,java.lang.String,java.lang.String,int)">trueFalseInfo(String, String, String, int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Displays set of radio buttons for true/false selection</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#turnBelongTo">turnBelongTo</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#turnOrder">turnOrder</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">TypeOfCell</span></a> - Enum in <a href="../ruscz/game/gameOfProd/Cells/package-summary.html">ruscz.game.gameOfProd.Cells</a></dt>
<dd>
<div class="block">Enumeration of basic cell types</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html#%3Cinit%3E()">TypeOfCell()</a></span> - Constructor for enum ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a></dt>
<dd>&nbsp;</dd>
</dl>
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<h2 class="title">B</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html#b">b</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Foreground</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#battle">battle</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Game.html#battle">battle</a></span> - Variable in class ruscz.game.gameOfProd.<a href="../ruscz/game/gameOfProd/Game.html" title="class in ruscz.game.gameOfProd">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/TextParser.html#battle">battle</a></span> - Variable in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts">TextParser</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#battle">battle</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle"><span class="typeNameLink">Battle</span></a> - Class in <a href="../ruscz/game/gameOfProd/Battle/package-summary.html">ruscz.game.gameOfProd.Battle</a></dt>
<dd>
<div class="block">Class for Battle with graphic implementation</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#%3Cinit%3E(java.util.LinkedList,java.util.LinkedList,ruscz.game.gameOfProd.Windows.WindowOfBattle)">Battle(LinkedList&lt;Hero&gt;, LinkedList&lt;Enemy&gt;, WindowOfBattle)</a></span> - Constructor for class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle"><span class="typeNameLink">BattlePerson</span></a> - Class in <a href="../ruscz/game/gameOfProd/Battle/package-summary.html">ruscz.game.gameOfProd.Battle</a></dt>
<dd>
<div class="block">General class for all battle actors</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#%3Cinit%3E(int,int,java.lang.String,int)">BattlePerson(int, int, String, int)</a></span> - Constructor for class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#%3Cinit%3E(int,int,java.lang.String,int,java.lang.String)">BattlePerson(int, int, String, int, String)</a></span> - Constructor for class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#block">block</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#block()">block()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Enemy.html#block()">block()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Hero.html#block()">block()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">Block</span></a> - Class in <a href="../ruscz/game/gameOfProd/Cells/package-summary.html">ruscz.game.gameOfProd.Cells</a></dt>
<dd>
<div class="block">Cell with collision to Player</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Block.html#%3Cinit%3E(int,int,ruscz.game.gameOfProd.Map.Map,boolean)">Block(int, int, Map, boolean)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Block.html#%3Cinit%3E(int,int,ruscz.game.gameOfProd.Map.Map,java.lang.String,boolean)">Block(int, int, Map, String, boolean)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html#BLOCK">BLOCK</a></span> - ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#boundCamera()">boundCamera()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>
<div class="block">Bounds camera back to player</div>
</dd>
</dl>
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<h2 class="title">U</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#unsetImageDialog()">unsetImageDialog()</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/DialogBar.html#unsetImageDialog()">unsetImageDialog()</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/DialogBar.html" title="class in ruscz.game.gameOfProd.Dialog">DialogBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/Direction.html#UP">UP</a></span> - ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/Direction.html" title="enum in ruscz.game.gameOfProd.Scripts">Direction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/EnemyDescription.html#updateDescription()">updateDescription()</a></span> - Method in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/EnemyDescription.html" title="class in ruscz.game.gameOfProd.BattleUI">EnemyDescription</a></dt>
<dd>
<div class="block">Updates info about all persons in battle</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#upperLowerInfo()">upperLowerInfo()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Displays set of three radio buttons for selection</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#useItem(ruscz.game.gameOfProd.Inventory.Item)">useItem(Item)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#useItem(ruscz.game.gameOfProd.Inventory.Item)">useItem(Item)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>
<div class="block">Uses a selected item</div>
</dd>
<dt><a href="../ruscz/game/gameOfProd/Scripts/Utils.html" title="class in ruscz.game.gameOfProd.Scripts"><span class="typeNameLink">Utils</span></a> - Class in <a href="../ruscz/game/gameOfProd/Scripts/package-summary.html">ruscz.game.gameOfProd.Scripts</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/Utils.html#%3Cinit%3E()">Utils()</a></span> - Constructor for class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/Utils.html" title="class in ruscz.game.gameOfProd.Scripts">Utils</a></dt>
<dd>&nbsp;</dd>
</dl>
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<div class="contentContainer"><a href="index-1.html">A</a>&nbsp;<a href="index-2.html">B</a>&nbsp;<a href="index-3.html">C</a>&nbsp;<a href="index-4.html">D</a>&nbsp;<a href="index-5.html">E</a>&nbsp;<a href="index-6.html">F</a>&nbsp;<a href="index-7.html">G</a>&nbsp;<a href="index-8.html">H</a>&nbsp;<a href="index-9.html">I</a>&nbsp;<a href="index-10.html">J</a>&nbsp;<a href="index-11.html">K</a>&nbsp;<a href="index-12.html">L</a>&nbsp;<a href="index-13.html">M</a>&nbsp;<a href="index-14.html">N</a>&nbsp;<a href="index-15.html">O</a>&nbsp;<a href="index-16.html">P</a>&nbsp;<a href="index-17.html">R</a>&nbsp;<a href="index-18.html">S</a>&nbsp;<a href="index-19.html">T</a>&nbsp;<a href="index-20.html">U</a>&nbsp;<a href="index-21.html">V</a>&nbsp;<a href="index-22.html">W</a>&nbsp;<a href="index-23.html">X</a>&nbsp;<a href="index-24.html">Y</a>&nbsp;<br><a href="../allclasses-index.html">All&nbsp;Classes</a>&nbsp;<a href="../allpackages-index.html">All&nbsp;Packages</a><a id="I:V">
<!-- -->
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<h2 class="title">V</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html#validate()">validate()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">EditorSaveManager</a></dt>
<dd>
<div class="block">Checks if a tileset exists and is not empty</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html#valueLabel(int)">valueLabel(int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor">CellSetConfig</a></dt>
<dd>
<div class="block">Creates label with 'Inner Value:' text</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html#valueOf(java.lang.String)">valueOf(String)</a></span> - Static method in enum ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html#valueOf(java.lang.String)">valueOf(String)</a></span> - Static method in enum ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html" title="enum in ruscz.game.gameOfProd.Inventory">ItemAction</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/Direction.html#valueOf(java.lang.String)">valueOf(String)</a></span> - Static method in enum ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/Direction.html" title="enum in ruscz.game.gameOfProd.Scripts">Direction</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html#values()">values()</a></span> - Static method in enum ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html#values()">values()</a></span> - Static method in enum ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html" title="enum in ruscz.game.gameOfProd.Inventory">ItemAction</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/Direction.html#values()">values()</a></span> - Static method in enum ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/Direction.html" title="enum in ruscz.game.gameOfProd.Scripts">Direction</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html#view">view</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor">CellSetConfig</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html#view">view</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">InfoManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#view">view</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#view">view</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#view">view</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#voice">voice</a></span> - Variable in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#voiceover">voiceover</a></span> - Variable in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#volume">volume</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#volume">volume</a></span> - Variable in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>&nbsp;</dd>
</dl>
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<h2 class="title">W</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#WALKING_SPEED">WALKING_SPEED</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#width">width</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#width">width</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#width">width</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#widthCoef">widthCoef</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#winCutscene">winCutscene</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html#window">window</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#window">window</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#window">window</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#window">window</a></span> - Variable in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#window">window</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#WINDOW_HEIGHT">WINDOW_HEIGHT</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#WINDOW_WIDTH">WINDOW_WIDTH</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#windowOfBattle">windowOfBattle</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/EnemyDescription.html#windowOfBattle">windowOfBattle</a></span> - Variable in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/EnemyDescription.html" title="class in ruscz.game.gameOfProd.BattleUI">EnemyDescription</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ItemsInventory.html#windowOfBattle">windowOfBattle</a></span> - Variable in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ItemsInventory.html" title="class in ruscz.game.gameOfProd.BattleUI">ItemsInventory</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">WindowOfBattle</span></a> - Class in <a href="../ruscz/game/gameOfProd/Windows/package-summary.html">ruscz.game.gameOfProd.Windows</a></dt>
<dd>
<div class="block">This class holds JPanel used for battle sequences
It also holds references to all main classes used for battle</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#%3Cinit%3E(ruscz.game.gameOfProd.Game)">WindowOfBattle(Game)</a></span> - Constructor for class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">WindowOfBattle.Canvas</span></a> - Class in <a href="../ruscz/game/gameOfProd/Windows/package-summary.html">ruscz.game.gameOfProd.Windows</a></dt>
<dd>
<div class="block">This class handles repainting of all battle elements and entities</div>
</dd>
<dt><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">WindowOfFreeMove</span></a> - Class in <a href="../ruscz/game/gameOfProd/Windows/package-summary.html">ruscz.game.gameOfProd.Windows</a></dt>
<dd>
<div class="block">This class holds JLayeredPane with the main part of our game - the maps
It also holds references to all major classes</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#%3Cinit%3E(ruscz.game.gameOfProd.Game)">WindowOfFreeMove(Game)</a></span> - Constructor for class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">WindowOfFreeMove.Canvas</span></a> - Class in <a href="../ruscz/game/gameOfProd/Windows/package-summary.html">ruscz.game.gameOfProd.Windows</a></dt>
<dd>
<div class="block">This class handles repainting of all game elements and entities</div>
</dd>
<dt><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">WindowOfFreeMove.Foreground</span></a> - Class in <a href="../ruscz/game/gameOfProd/Windows/package-summary.html">ruscz.game.gameOfProd.Windows</a></dt>
<dd>
<div class="block">This class handles displaying images or color on top of the whole game
It is used in cut-scenes or for atmosphere</div>
</dd>
<dt><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">WindowOfMenu</span></a> - Class in <a href="../ruscz/game/gameOfProd/Windows/package-summary.html">ruscz.game.gameOfProd.Windows</a></dt>
<dd>
<div class="block">This class holds JPanel with menu of our game</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#%3Cinit%3E(ruscz.game.gameOfProd.Game)">WindowOfMenu(Game)</a></span> - Constructor for class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#writeToOutput(java.lang.String)">writeToOutput(String)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>
<div class="block">Displays text in situationText field</div>
</dd>
</dl>
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<h2 class="title">X</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Cell.html#x">x</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></dt>
<dd>&nbsp;</dd>
</dl>
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<title>Y-Index</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="dc.created" content="2020-06-11">
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<h2 class="title">Y</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Cell.html#y">y</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></dt>
<dd>&nbsp;</dd>
</dl>
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<h2 class="title">C</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#calculateFinalCost()">calculateFinalCost()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#calculateHeuristic(ruscz.game.gameOfProd.AStar.Node)">calculateHeuristic(Node)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#camera">camera</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">Camera</span></a> - Class in <a href="../ruscz/game/gameOfProd/Windows/package-summary.html">ruscz.game.gameOfProd.Windows</a></dt>
<dd>
<div class="block">This class handles movement of camera, resp movement of canvas</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfFreeMove,ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas)">Camera(WindowOfFreeMove, WindowOfFreeMove.Canvas)</a></span> - Constructor for class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#canPersonMove">canPersonMove</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#canPersonMove()">canPersonMove()</a></span> - Static method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#canvas">canvas</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#canvas">canvas</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#canvas">canvas</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#canvas">canvas</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html#%3Cinit%3E()">Canvas()</a></span> - Constructor for class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle.Canvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Canvas.html#%3Cinit%3E()">Canvas()</a></span> - Constructor for class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#CANVAS_HEIGHT">CANVAS_HEIGHT</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#CANVAS_HEIGHT">CANVAS_HEIGHT</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#CANVAS_WIDTH">CANVAS_WIDTH</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#CANVAS_WIDTH">CANVAS_WIDTH</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#canvasSize">canvasSize</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">Cell</span></a> - Class in <a href="../ruscz/game/gameOfProd/Cells/package-summary.html">ruscz.game.gameOfProd.Cells</a></dt>
<dd>
<div class="block">General class for Cell</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Cell.html#%3Cinit%3E(int,int,int,java.awt.Color)">Cell(int, int, int, Color)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Game.html#CELL_SIZE">CELL_SIZE</a></span> - Static variable in class ruscz.game.gameOfProd.<a href="../ruscz/game/gameOfProd/Game.html" title="class in ruscz.game.gameOfProd">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#CELL_SIZE">CELL_SIZE</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#CELL_SIZE">CELL_SIZE</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#CELL_SIZE">CELL_SIZE</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#cellArray">cellArray</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#cellMap">cellMap</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#cellMap">cellMap</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#cellSet">cellSet</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#cellSet">cellSet</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">CellSetConfig</span></a> - Class in <a href="../ruscz/game/gameOfProd/LevelEditor/package-summary.html">ruscz.game.gameOfProd.LevelEditor</a></dt>
<dd>
<div class="block">This class displays cellMap configuration</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html#%3Cinit%3E(ruscz.game.gameOfProd.LevelEditor.LevelEditor,javax.swing.JScrollPane)">CellSetConfig(LevelEditor, JScrollPane)</a></span> - Constructor for class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor">CellSetConfig</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#centerContent()">centerContent()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>
<div class="block">Centers game window on screen</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#cleanUp()">cleanUp()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>
<div class="block">Cleans menu and empties it to pass the action listeners to WindowOfFreeMove</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#clearSave()">clearSave()</a></span> - Method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>
<div class="block">Clears all save files</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#clip">clip</a></span> - Variable in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html#clip">clip</a></span> - Variable in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#closedSet">closedSet</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#col">col</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Cell.html#color">color</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#commandList">commandList</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/BattleUI/CommandList.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">CommandList</span></a> - Class in <a href="../ruscz/game/gameOfProd/BattleUI/package-summary.html">ruscz.game.gameOfProd.BattleUI</a></dt>
<dd>
<div class="block">JPanel with commands to game command line
Used, but because of Text Parser doesn't have any of commands</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/CommandList.html#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfBattle)">CommandList(WindowOfBattle)</a></span> - Constructor for class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/CommandList.html" title="class in ruscz.game.gameOfProd.BattleUI">CommandList</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html#console">console</a></span> - Variable in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html" title="class in ruscz.game.gameOfProd.BattleUI">MenuOfActions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#consoleInput">consoleInput</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">ConsoleInput</span></a> - Class in <a href="../ruscz/game/gameOfProd/BattleUI/package-summary.html">ruscz.game.gameOfProd.BattleUI</a></dt>
<dd>
<div class="block">JPanel with command line
Used, but because of Text Parser doesn't work</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfBattle)">ConsoleInput(WindowOfBattle)</a></span> - Constructor for class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI">ConsoleInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#count">count</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#createMap()">createMap()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>
<div class="block">Sets person on a new map based on SPAWN cell</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#createNewMap(java.lang.String,int,int)">createNewMap(String, int, int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>
<div class="block">Creates new map and populates it's cell matrix and passes it on</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#CHAPTER">CHAPTER</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#charNumber">charNumber</a></span> - Variable in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#checkBetterPath(ruscz.game.gameOfProd.AStar.Node,int)">checkBetterPath(Node, int)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#checkHealthOfEnemies()">checkHealthOfEnemies()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>
<div class="block">Checks, if all enemies died</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#checkHealthOfHeroes()">checkHealthOfHeroes()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>
<div class="block">Checks, if all heroes died</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#checkIfTurnOrderIsFull(java.util.LinkedList)">checkIfTurnOrderIsFull(LinkedList&lt;BattlePerson&gt;)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#checkNode(ruscz.game.gameOfProd.AStar.Node,int,int,int)">checkNode(Node, int, int, int)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">ChestCell</span></a> - Class in <a href="../ruscz/game/gameOfProd/Cells/package-summary.html">ruscz.game.gameOfProd.Cells</a></dt>
<dd>
<div class="block">Special type of Interaction cell that holds an inventory</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">ChestCell(int, int, String, Dialog, Map, WindowOfFreeMove)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove,boolean)">ChestCell(int, int, String, Dialog, Map, WindowOfFreeMove, boolean)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#chestCells">chestCells</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#chestInventory">chestInventory</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>&nbsp;</dd>
</dl>
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<h2 class="title">D</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#DEFAULT_DIAGONAL_COST">DEFAULT_DIAGONAL_COST</a></span> - Static variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#DEFAULT_HV_COST">DEFAULT_HV_COST</a></span> - Static variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Hero.html#defence">defence</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html#DEFENCE">DEFENCE</a></span> - ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html" title="enum in ruscz.game.gameOfProd.Inventory">ItemAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#delay">delay</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html#delay">delay</a></span> - Variable in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/EnemyDescription.html#deletePreviousDescription()">deletePreviousDescription()</a></span> - Method in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/EnemyDescription.html" title="class in ruscz.game.gameOfProd.BattleUI">EnemyDescription</a></dt>
<dd>
<div class="block">Delete all Components from JPanel</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html#detailedCellInfo">detailedCellInfo</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">InfoManager</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">DetailedCellInfo</span></a> - Class in <a href="../ruscz/game/gameOfProd/LevelEditor/package-summary.html">ruscz.game.gameOfProd.LevelEditor</a></dt>
<dd>
<div class="block">This class holds and displays detailed cell info for Physical layer</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#%3Cinit%3E(ruscz.game.gameOfProd.LevelEditor.LevelEditor,int,int)">DetailedCellInfo(LevelEditor, int, int)</a></span> - Constructor for class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#diagonalCost">diagonalCost</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#dialog">dialog</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog"><span class="typeNameLink">Dialog</span></a> - Class in <a href="../ruscz/game/gameOfProd/Dialog/package-summary.html">ruscz.game.gameOfProd.Dialog</a></dt>
<dd>
<div class="block">Class for showing text on Dialog Bar</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#%3Cinit%3E(ruscz.game.gameOfProd.Dialog.DialogBar)">Dialog(DialogBar)</a></span> - Constructor for class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDialog.html#dialogBack">dialogBack</a></span> - Static variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#dialogBar">dialogBar</a></span> - Variable in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#dialogBar">dialogBar</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Dialog/DialogBar.html" title="class in ruscz.game.gameOfProd.Dialog"><span class="typeNameLink">DialogBar</span></a> - Class in <a href="../ruscz/game/gameOfProd/Dialog/package-summary.html">ruscz.game.gameOfProd.Dialog</a></dt>
<dd>
<div class="block">Graphical interpretation for Dialog, used to show text</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/DialogBar.html#%3Cinit%3E()">DialogBar()</a></span> - Constructor for class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/DialogBar.html" title="class in ruscz.game.gameOfProd.Dialog">DialogBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#direction">direction</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Scripts/Direction.html" title="enum in ruscz.game.gameOfProd.Scripts"><span class="typeNameLink">Direction</span></a> - Enum in <a href="../ruscz/game/gameOfProd/Scripts/package-summary.html">ruscz.game.gameOfProd.Scripts</a></dt>
<dd>
<div class="block">Enumeration for different directions</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/Direction.html#%3Cinit%3E()">Direction()</a></span> - Constructor for enum ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/Direction.html" title="enum in ruscz.game.gameOfProd.Scripts">Direction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#directionInfo(int)">directionInfo(int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Displays set of four radio buttons for direction selection</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#directionMove">directionMove</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#directionMoveLast">directionMoveLast</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html#directionOut">directionOut</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#directionSight">directionSight</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#directionSightSwitch(int,int,int)">directionSightSwitch(int, int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>
<div class="block">Translates direction of sight into new coords</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#directionVert">directionVert</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html#displayCellInfo(javax.swing.JLabel,int,int)">displayCellInfo(JLabel, int, int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">InfoManager</a></dt>
<dd>
<div class="block">Displays info regarding 'physical' cells (from mapArray)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html#displayCellSetConfig()">displayCellSetConfig()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor">CellSetConfig</a></dt>
<dd>
<div class="block">Displays fields with values from cellMap</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#displayDetailedCellInfo(java.lang.String)">displayDetailedCellInfo(String)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Displays detailed info based on the type of cell provided</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#displayError(java.lang.String)">displayError(String)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>
<div class="block">Displays message as an error in the error field</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html#displayInfo(javax.swing.JLabel,java.lang.String,int,int)">displayInfo(JLabel, String, int, int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">InfoManager</a></dt>
<dd>
<div class="block">Decides which type of info is needed for a selected cell</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#displayMessage(java.lang.String)">displayMessage(String)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>
<div class="block">Displays message as a normal text in the error field</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html#displayObjectAndTileInfo(javax.swing.JLabel,int,int,boolean)">displayObjectAndTileInfo(JLabel, int, int, boolean)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">InfoManager</a></dt>
<dd>
<div class="block">Displays info regarding object cells and tile cells</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#distanceOfAnimation">distanceOfAnimation</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html#dividerLabel(int)">dividerLabel(int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor">CellSetConfig</a></dt>
<dd>
<div class="block">Creates new label that is used as a divider between different blocks of fields</div>
</dd>
<dt><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">DoorCell</span></a> - Class in <a href="../ruscz/game/gameOfProd/Cells/package-summary.html">ruscz.game.gameOfProd.Cells</a></dt>
<dd>
<div class="block">Special type of Interaction cell that can act as a Block or as Empty</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#%3Cinit%3E(int,int,boolean,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">DoorCell(int, int, boolean, String, Dialog, Map, WindowOfFreeMove)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#%3Cinit%3E(int,int,boolean,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">DoorCell(int, int, boolean, Map, WindowOfFreeMove)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#doorCells">doorCells</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/Direction.html#DOWN">DOWN</a></span> - ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/Direction.html" title="enum in ruscz.game.gameOfProd.Scripts">Direction</a></dt>
<dd>&nbsp;</dd>
</dl>
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<h2 class="title">E</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html#editor">editor</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor">CellSetConfig</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#editor">editor</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html#editor">editor</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">EditorSaveManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html#editor">editor</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">InfoManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#editor">editor</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">EditorSaveManager</span></a> - Class in <a href="../ruscz/game/gameOfProd/LevelEditor/package-summary.html">ruscz.game.gameOfProd.LevelEditor</a></dt>
<dd>
<div class="block">This class manages saving map from level editor to files that can be used in game</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html#%3Cinit%3E(ruscz.game.gameOfProd.LevelEditor.LevelEditor)">EditorSaveManager(LevelEditor)</a></span> - Constructor for class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">EditorSaveManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#effectCoords(java.lang.String)">effectCoords(String)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>
<div class="block">Starts timer that is effecting person's coordinates - creates movement effects</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#effectedCoords">effectedCoords</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#effectTimer">effectTimer</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html#EMPTY">EMPTY</a></span> - ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#endBattle(boolean)">endBattle(boolean)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>
<div class="block">End battle and start cutscene of win or lose</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#endEvent()">endEvent()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>
<div class="block">Ends event and bounds camera</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html#endEvent()">endEvent()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#endX">endX</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#endY">endY</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#enemies">enemies</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle"><span class="typeNameLink">Enemy</span></a> - Class in <a href="../ruscz/game/gameOfProd/Battle/package-summary.html">ruscz.game.gameOfProd.Battle</a></dt>
<dd>
<div class="block">Enemy class for battle</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Enemy.html#%3Cinit%3E(int,int,java.lang.String,int,int)">Enemy(int, int, String, int, int)</a></span> - Constructor for class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Enemy.html#%3Cinit%3E(int,int,java.lang.String,int,int,java.lang.String)">Enemy(int, int, String, int, int, String)</a></span> - Constructor for class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#enemyDescription">enemyDescription</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/BattleUI/EnemyDescription.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">EnemyDescription</span></a> - Class in <a href="../ruscz/game/gameOfProd/BattleUI/package-summary.html">ruscz.game.gameOfProd.BattleUI</a></dt>
<dd>
<div class="block">JPanel with info about Enemies and Heroes</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/EnemyDescription.html#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfBattle)">EnemyDescription(WindowOfBattle)</a></span> - Constructor for class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/EnemyDescription.html" title="class in ruscz.game.gameOfProd.BattleUI">EnemyDescription</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#equals(java.lang.Object)">equals(Object)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Block.html#equals(java.lang.Object)">equals(Object)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Cell.html#equals(java.lang.Object)">equals(Object)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#equals(java.lang.Object)">equals(Object)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html#equals(java.lang.Object)">equals(Object)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#equals(java.lang.Object)">equals(Object)</a></span> - Method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#errorMessage">errorMessage</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html#escape">escape</a></span> - Variable in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html" title="class in ruscz.game.gameOfProd.BattleUI">MenuOfActions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html#EVENT">EVENT</a></span> - ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">EventMoveToCell</span></a> - Class in <a href="../ruscz/game/gameOfProd/Cells/package-summary.html">ruscz.game.gameOfProd.Cells</a></dt>
<dd>
<div class="block">Cell that moves Player between maps</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html#%3Cinit%3E(int,int,int,int,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove,boolean)">EventMoveToCell(int, int, int, int, Map, WindowOfFreeMove, boolean)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html#exit">exit</a></span> - Variable in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI">ConsoleInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#exitGame">exitGame</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>&nbsp;</dd>
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<div class="contentContainer"><a href="index-1.html">A</a>&nbsp;<a href="index-2.html">B</a>&nbsp;<a href="index-3.html">C</a>&nbsp;<a href="index-4.html">D</a>&nbsp;<a href="index-5.html">E</a>&nbsp;<a href="index-6.html">F</a>&nbsp;<a href="index-7.html">G</a>&nbsp;<a href="index-8.html">H</a>&nbsp;<a href="index-9.html">I</a>&nbsp;<a href="index-10.html">J</a>&nbsp;<a href="index-11.html">K</a>&nbsp;<a href="index-12.html">L</a>&nbsp;<a href="index-13.html">M</a>&nbsp;<a href="index-14.html">N</a>&nbsp;<a href="index-15.html">O</a>&nbsp;<a href="index-16.html">P</a>&nbsp;<a href="index-17.html">R</a>&nbsp;<a href="index-18.html">S</a>&nbsp;<a href="index-19.html">T</a>&nbsp;<a href="index-20.html">U</a>&nbsp;<a href="index-21.html">V</a>&nbsp;<a href="index-22.html">W</a>&nbsp;<a href="index-23.html">X</a>&nbsp;<a href="index-24.html">Y</a>&nbsp;<br><a href="../allclasses-index.html">All&nbsp;Classes</a>&nbsp;<a href="../allpackages-index.html">All&nbsp;Packages</a><a id="I:F">
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</a>
<h2 class="title">F</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#f">f</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html#fade(int,int,int)">fade(int, int, int)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Foreground</a></dt>
<dd>
<div class="block">Gradually changes alpha value of a displayed color</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#fadeIn(int)">fadeIn(int)</a></span> - Method in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>
<div class="block">Fades music in (slowly raises volume to maxVolume)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#fadeOut(int)">fadeOut(int)</a></span> - Method in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>
<div class="block">Fades music out (slowly lowers volume to 'zero')</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html#fadeTimer">fadeTimer</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Foreground</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#fieldInfo(java.lang.String,java.lang.String,int)">fieldInfo(String, String, int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Displays one text field with a name</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#fillChest(java.lang.String)">fillChest(String)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>
<div class="block">Fills chest with item from file</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#finalNode">finalNode</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#findBlockByXY(int,int)">findBlockByXY(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#findCellByXY(int,int)">findCellByXY(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#findDoorByXY(int,int)">findDoorByXY(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#findDoorByXY(int,int,int)">findDoorByXY(int, int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#findEventByXY(int,int)">findEventByXY(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#findChestByXY(int,int)">findChestByXY(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#findChestByXY(int,int,int)">findChestByXY(int, int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#findInteractionByXY(int,int)">findInteractionByXY(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#findInteractionByXY(int,int,int)">findInteractionByXY(int, int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html#findItemByName(java.lang.String)">findItemByName(String)</a></span> - Static method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html" title="class in ruscz.game.gameOfProd.Inventory">InventoryManager</a></dt>
<dd>
<div class="block">Return Item, if exists in List with this Name</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#findMapByName(java.lang.String,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">findMapByName(String, WindowOfFreeMove)</a></span> - Static method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>
<div class="block">Finds map by name in a list of loaded maps</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#findMoveToByXY(int,int)">findMoveToByXY(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#findNpcByName(java.lang.String)">findNpcByName(String)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#findPath()">findPath()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#findTriggerByXY(int,int)">findTriggerByXY(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html#flicker(int)">flicker(int)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle.Canvas</a></dt>
<dd>
<div class="block">Selects random inmage from list of images to be displayed -creates flickering effect</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html#flushInventory()">flushInventory()</a></span> - Static method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html" title="class in ruscz.game.gameOfProd.Inventory">InventoryManager</a></dt>
<dd>
<div class="block">Deletes all items from Inventory</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#foreground">foreground</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html#%3Cinit%3E()">Foreground()</a></span> - Constructor for class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Foreground</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Game.html#freeMove">freeMove</a></span> - Variable in class ruscz.game.gameOfProd.<a href="../ruscz/game/gameOfProd/Game.html" title="class in ruscz.game.gameOfProd">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#freeMove">freeMove</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>&nbsp;</dd>
</dl>
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<title>G-Index</title>
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</a>
<h2 class="title">G</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#g">g</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html#g">g</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Foreground</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html#gainControl">gainControl</a></span> - Variable in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds">MusicManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html#gainControl">gainControl</a></span> - Variable in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#game">game</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#game">game</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html#game">game</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfMenu</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Game.html#game()">game()</a></span> - Method in class ruscz.game.gameOfProd.<a href="../ruscz/game/gameOfProd/Game.html" title="class in ruscz.game.gameOfProd">Game</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Game.html" title="class in ruscz.game.gameOfProd"><span class="typeNameLink">Game</span></a> - Class in <a href="../ruscz/game/gameOfProd/package-summary.html">ruscz.game.gameOfProd</a></dt>
<dd>
<div class="block">The main class of our application that holds JFrame which displays the whole game</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Game.html#%3Cinit%3E()">Game()</a></span> - Constructor for class ruscz.game.gameOfProd.<a href="../ruscz/game/gameOfProd/Game.html" title="class in ruscz.game.gameOfProd">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#generateOverview()">generateOverview()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>
<div class="block">Generates tileset from selected images and displays is as a matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html#getActive()">getActive()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#getActiveTilesets()">getActiveTilesets()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#getActualMap()">getActualMap()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html#getAttack()">getAttack()</a></span> - Method in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html" title="class in ruscz.game.gameOfProd.BattleUI">MenuOfActions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Game.html#getBattle()">getBattle()</a></span> - Method in class ruscz.game.gameOfProd.<a href="../ruscz/game/gameOfProd/Game.html" title="class in ruscz.game.gameOfProd">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getBattle()">getBattle()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getBlocks()">getBlocks()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#getCamera()">getCamera()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#getCameraBound()">getCameraBound()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getCanvas()">getCanvas()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getCanvasSize()">getCanvasSize()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#getCellArray()">getCellArray()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#getCellInfo(java.lang.String)">getCellInfo(String)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Saves all attributes from menu into text</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#getCellMap()">getCellMap()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#getCellSet()">getCellSet()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#getClosedSet()">getClosedSet()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#getCol()">getCol()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getCommandList()">getCommandList()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html#getConsole()">getConsole()</a></span> - Method in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html" title="class in ruscz.game.gameOfProd.BattleUI">MenuOfActions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getConsoleInput()">getConsoleInput()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#getDiagonalCost()">getDiagonalCost()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#getDialog()">getDialog()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDialog.html#getDialogBack()">getDialogBack()</a></span> - Static method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#getDialogBar()">getDialogBar()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#getDirectionInfo()">getDirectionInfo()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Saves direction info as text</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#getDirectionMoveLast()">getDirectionMoveLast()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html#getDirectionOut()">getDirectionOut()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#getDirectionSight()">getDirectionSight()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#getDistance()">getDistance()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getDoorCells()">getDoorCells()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#getDoorInfo(java.lang.String)">getDoorInfo(String)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Changes type of cell based on direction value</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#getEditor()">getEditor()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#getEffectedCoords()">getEffectedCoords()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#getEnemies()">getEnemies()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getEnemyDescription()">getEnemyDescription()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html#getEscape()">getEscape()</a></span> - Method in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html" title="class in ruscz.game.gameOfProd.BattleUI">MenuOfActions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html#getExit()">getExit()</a></span> - Method in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI">ConsoleInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#getF()">getF()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#getFieldInfo(java.lang.String,boolean)">getFieldInfo(String, boolean)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Saves field value</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#getFieldIntegerInfo(java.lang.String)">getFieldIntegerInfo(String)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Checks id field value is an integer and saves it</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#getFinalNode()">getFinalNode()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#getForegroundPanel()">getForegroundPanel()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Game.html#getFreeMove()">getFreeMove()</a></span> - Method in class ruscz.game.gameOfProd.<a href="../ruscz/game/gameOfProd/Game.html" title="class in ruscz.game.gameOfProd">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#getG()">getG()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getGame()">getGame()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#getGame()">getGame()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#getH()">getH()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#getHealed()">getHealed()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>
<div class="block">Displays a line effect of getting healed</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#getHealth()">getHealth()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#getHeroes()">getHeroes()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getHitSound()">getHitSound()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#getHurt()">getHurt()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>
<div class="block">Displays a flashing effect of getting hurt</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#getHvCost()">getHvCost()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#getCHAPTER()">getCHAPTER()</a></span> - Static method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getChestCells()">getChestCells()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Enemy.html#getId()">getId()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html#getId()">getId()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getIdExit()">getIdExit()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#getImage()">getImage()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDialog.html#getImage()">getImage()</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#getImage()">getImage()</a></span> - Method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#getImageCell()">getImageCell()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getImageCell()">getImageCell()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#getImageDoor()">getImageDoor()</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#getImageFromCellMap(java.lang.String)">getImageFromCellMap(String)</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImagePerson.html#getImagesOfDirection()">getImagesOfDirection()</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDoor.html#getImagesOfDoor()">getImagesOfDoor()</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDoor.html" title="class in ruscz.game.gameOfProd.Image">ImageDoor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#getImagesOfItems()">getImagesOfItems()</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#getImagesOfTiles()">getImagesOfTiles()</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#getImagesOfTiles()">getImagesOfTiles()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#getImagesOfTiles()">getImagesOfTiles()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html#getInfo()">getInfo()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">InfoManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#getInfo()">getInfo()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#getInfoManager()">getInfoManager()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#getInitialNode()">getInitialNode()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html#getInput()">getInput()</a></span> - Method in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI">ConsoleInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getInteractionEventCells()">getInteractionEventCells()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html#getInventory()">getInventory()</a></span> - Method in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html" title="class in ruscz.game.gameOfProd.BattleUI">MenuOfActions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html#getInventory()">getInventory()</a></span> - Static method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html" title="class in ruscz.game.gameOfProd.Inventory">InventoryManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#getIsFirstMove()">getIsFirstMove()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#getIsMoving()">getIsMoving()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#getItemAction()">getItemAction()</a></span> - Method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getItemsInventory()">getItemsInventory()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#getKilled(ruscz.game.gameOfProd.Battle.Battle)">getKilled(Battle)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>
<div class="block">Displays grid effect of dying and removes person from battle</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#getLevel()">getLevel()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html#getList()">getList()</a></span> - Method in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI">ConsoleInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#getLoadManager()">getLoadManager()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#getLockedInfo()">getLockedInfo()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Saves if door is supposed to be locked</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getLoseCutscene()">getLoseCutscene()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html#getMap()">getMap()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#getMap()">getMap()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#getMap()">getMap()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getMapArray()">getMapArray()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#getMapBackground()">getMapBackground()</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#getMapForeground()">getMapForeground()</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#getMapHeight()">getMapHeight()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#getMapLayers()">getMapLayers()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#getMapLayers()">getMapLayers()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#getMapLinkedList()">getMapLinkedList()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#getMapManager()">getMapManager()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#getMaps()">getMaps()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#getMapWidth()">getMapWidth()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getMapWithSpawn()">getMapWithSpawn()</a></span> - Static method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#getMaxHealth()">getMaxHealth()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getMenuOfActions()">getMenuOfActions()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getMoveToCells()">getMoveToCells()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#getMultiplicity()">getMultiplicity()</a></span> - Method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getMusicManager()">getMusicManager()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#getMusicManager()">getMusicManager()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#getName()">getName()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#getName()">getName()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#getName()">getName()</a></span> - Method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getName()">getName()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getName()">getName()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getNpcs()">getNpcs()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#getObjectSet()">getObjectSet()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#getOpenList()">getOpenList()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#getOverview()">getOverview()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#getPaint()">getPaint()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#getParent()">getParent()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#getPath(ruscz.game.gameOfProd.AStar.Node)">getPath(Node)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getPerson()">getPerson()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#getRow()">getRow()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#getSaveManager()">getSaveManager()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#getSearchArea()">getSearchArea()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#getShowItem()">getShowItem()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getSituationText()">getSituationText()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Cell.html#getSize()">getSize()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#getSound()">getSound()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#getSoundManager()">getSoundManager()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#getSoundManager()">getSoundManager()</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getSoundManager()">getSoundManager()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html#getSoundMap()">getSoundMap()</a></span> - Method in class ruscz.game.gameOfProd.Sounds.<a href="../ruscz/game/gameOfProd/Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getSpawnPoint()">getSpawnPoint()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#getStrength()">getStrength()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html#getSubmit()">getSubmit()</a></span> - Method in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI">ConsoleInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#getTileSet()">getTileSet()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#getTimer()">getTimer()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#getTimer()">getTimer()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#getTimerIsRunning()">getTimerIsRunning()</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#getTriggerCells()">getTriggerCells()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#getTrueFalseInfo(java.lang.String,java.lang.String)">getTrueFalseInfo(String, String)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Saves true/false value as text</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#getUpperLowerInfo()">getUpperLowerInfo()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Checks if a block is supposed to be half-block</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#getValue(java.lang.String)">getValue(String)</a></span> - Method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#getView()">getView()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#getVisibleInfo(java.lang.String)">getVisibleInfo(String)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>
<div class="block">Changes type of cell based on visibility value</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#getVolume()">getVolume()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/PathFinder.html#getWayWithCollision(int,int,int,int)">getWayWithCollision(int, int, int, int)</a></span> - Method in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/PathFinder.html" title="class in ruscz.game.gameOfProd.Scripts">PathFinder</a></dt>
<dd>
<div class="block">Finds path with A* algorithm and translates it to directions using Direction enumeration</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#getWinCutscene()">getWinCutscene()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/MapManager.html#getWindow()">getWindow()</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Cell.html#getX()">getX()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Cell.html#getY()">getY()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></dt>
<dd>&nbsp;</dd>
</dl>
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<div class="contentContainer"><a href="index-1.html">A</a>&nbsp;<a href="index-2.html">B</a>&nbsp;<a href="index-3.html">C</a>&nbsp;<a href="index-4.html">D</a>&nbsp;<a href="index-5.html">E</a>&nbsp;<a href="index-6.html">F</a>&nbsp;<a href="index-7.html">G</a>&nbsp;<a href="index-8.html">H</a>&nbsp;<a href="index-9.html">I</a>&nbsp;<a href="index-10.html">J</a>&nbsp;<a href="index-11.html">K</a>&nbsp;<a href="index-12.html">L</a>&nbsp;<a href="index-13.html">M</a>&nbsp;<a href="index-14.html">N</a>&nbsp;<a href="index-15.html">O</a>&nbsp;<a href="index-16.html">P</a>&nbsp;<a href="index-17.html">R</a>&nbsp;<a href="index-18.html">S</a>&nbsp;<a href="index-19.html">T</a>&nbsp;<a href="index-20.html">U</a>&nbsp;<a href="index-21.html">V</a>&nbsp;<a href="index-22.html">W</a>&nbsp;<a href="index-23.html">X</a>&nbsp;<a href="index-24.html">Y</a>&nbsp;<br><a href="../allclasses-index.html">All&nbsp;Classes</a>&nbsp;<a href="../allpackages-index.html">All&nbsp;Packages</a><a id="I:H">
<!-- -->
</a>
<h2 class="title">H</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#h">h</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#hashCode()">hashCode()</a></span> - Method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#heal(int)">heal(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Enemy.html#heal(int)">heal(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Hero.html#heal(int)">heal(int)</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html#HEAL">HEAL</a></span> - ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html" title="enum in ruscz.game.gameOfProd.Inventory">ItemAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#health">health</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#height">height</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#height">height</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#height">height</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#heightCoef">heightCoef</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle"><span class="typeNameLink">Hero</span></a> - Class in <a href="../ruscz/game/gameOfProd/Battle/package-summary.html">ruscz.game.gameOfProd.Battle</a></dt>
<dd>
<div class="block">Hero class for Battle</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Hero.html#%3Cinit%3E(int,int,java.lang.String,int,int,int)">Hero(int, int, String, int, int, int)</a></span> - Constructor for class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Hero.html#%3Cinit%3E(int,int,java.lang.String,int,int,int,java.lang.String)">Hero(int, int, String, int, int, int, String)</a></span> - Constructor for class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#heroes">heroes</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#hideError()">hideError()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/SituationText.html#hideText()">hideText()</a></span> - Method in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/SituationText.html" title="class in ruscz.game.gameOfProd.BattleUI">SituationText</a></dt>
<dd>
<div class="block">Hide text from JPanel (Just deleting them)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#hideText()">hideText()</a></span> - Method in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>
<div class="block">Hide text from Dialog Bar</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#hitSound">hitSound</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#hvCost">hvCost</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
</dl>
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<!DOCTYPE HTML>
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<h2 class="title">I</h2>
<dl>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html#i">i</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor">DetailedCellInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html#iconLabel(java.lang.String,int)">iconLabel(String, int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor">CellSetConfig</a></dt>
<dd>
<div class="block">Creates new JLabel with image of the selected tile</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Enemy.html#id">id</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html#id">id</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#idExit">idExit</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html#image">image</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#image">image</a></span> - Static variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDialog.html#image">image</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDoor.html#image">image</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDoor.html" title="class in ruscz.game.gameOfProd.Image">ImageDoor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImagePerson.html#image">image</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#image">image</a></span> - Variable in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html#image">image</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle.Canvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ItemsInventory.html#imageCell">imageCell</a></span> - Variable in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ItemsInventory.html" title="class in ruscz.game.gameOfProd.BattleUI">ItemsInventory</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Block.html#imageCell">imageCell</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#imageCell">imageCell</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/ItemPanel.html#imageCell">imageCell</a></span> - Variable in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/ItemPanel.html" title="class in ruscz.game.gameOfProd.Inventory">ItemPanel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#imageCell">imageCell</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image"><span class="typeNameLink">ImageCell</span></a> - Class in <a href="../ruscz/game/gameOfProd/Image/package-summary.html">ruscz.game.gameOfProd.Image</a></dt>
<dd>
<div class="block">This class manages and holds tileset and all matrices of images to be pained</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#%3Cinit%3E()">ImageCell()</a></span> - Constructor for class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/Dialog.html#imageDialog">imageDialog</a></span> - Variable in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Dialog/DialogBar.html#imageDialog">imageDialog</a></span> - Variable in class ruscz.game.gameOfProd.Dialog.<a href="../ruscz/game/gameOfProd/Dialog/DialogBar.html" title="class in ruscz.game.gameOfProd.Dialog">DialogBar</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image"><span class="typeNameLink">ImageDialog</span></a> - Class in <a href="../ruscz/game/gameOfProd/Image/package-summary.html">ruscz.game.gameOfProd.Image</a></dt>
<dd>
<div class="block">This class holds images to be painted in dialog</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDialog.html#%3Cinit%3E(java.lang.String)">ImageDialog(String)</a></span> - Constructor for class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#imageDoor">imageDoor</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Image/ImageDoor.html" title="class in ruscz.game.gameOfProd.Image"><span class="typeNameLink">ImageDoor</span></a> - Class in <a href="../ruscz/game/gameOfProd/Image/package-summary.html">ruscz.game.gameOfProd.Image</a></dt>
<dd>
<div class="block">This class images of doors to be painted</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDoor.html#%3Cinit%3E(java.lang.String,java.awt.Rectangle%5B%5D)">ImageDoor(String, Rectangle[])</a></span> - Constructor for class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDoor.html" title="class in ruscz.game.gameOfProd.Image">ImageDoor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html#imageForeground">imageForeground</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Foreground</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#imageItem(java.lang.String)">imageItem(String)</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>
<div class="block">Parses item image into array</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Npc.html#imageNpc">imageNpc</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#imageObjectset(java.lang.String)">imageObjectset(String)</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>
<div class="block">Parses (map-name)-objectset.txt file into a matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#imagePerson">imagePerson</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image"><span class="typeNameLink">ImagePerson</span></a> - Class in <a href="../ruscz/game/gameOfProd/Image/package-summary.html">ruscz.game.gameOfProd.Image</a></dt>
<dd>
<div class="block">This class holds image of hero to be painted</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImagePerson.html#%3Cinit%3E(java.lang.String,java.awt.Rectangle%5B%5D)">ImagePerson(String, Rectangle[])</a></span> - Constructor for class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html#images">images</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle.Canvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImagePerson.html#imagesOfDirection">imagesOfDirection</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageDoor.html#imagesOfDoor">imagesOfDoor</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageDoor.html" title="class in ruscz.game.gameOfProd.Image">ImageDoor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#imagesOfItems">imagesOfItems</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#imagesOfTiles">imagesOfTiles</a></span> - Variable in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#imagesOfTiles">imagesOfTiles</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html#imagesOfTiles">imagesOfTiles</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">MapLayersManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#imagesOfTiles">imagesOfTiles</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Image/ImageCell.html#imageTileset(java.lang.String%5B%5D)">imageTileset(String[])</a></span> - Method in class ruscz.game.gameOfProd.Image.<a href="../ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></dt>
<dd>
<div class="block">Parses tileset image into a tileset (array)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html#importButton(javax.swing.JLabel,javax.swing.JTextField,int)">importButton(JLabel, JTextField, int)</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor">CellSetConfig</a></dt>
<dd>
<div class="block">Creates new button for importing value from Tileset Overview</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html#info">info</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">InfoManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html#info">info</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor">TilesetOverview</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#infoManager">infoManager</a></span> - Variable in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">InfoManager</span></a> - Class in <a href="../ruscz/game/gameOfProd/LevelEditor/package-summary.html">ruscz.game.gameOfProd.LevelEditor</a></dt>
<dd>
<div class="block">This class displays detailed info about selected cell</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html#%3Cinit%3E(ruscz.game.gameOfProd.LevelEditor.LevelEditor)">InfoManager(LevelEditor)</a></span> - Constructor for class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor">InfoManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html#initializeCellMap()">initializeCellMap()</a></span> - Method in class ruscz.game.gameOfProd.LevelEditor.<a href="../ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></dt>
<dd>
<div class="block">Populates cellMap with starting values</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#initialNode">initialNode</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html#input">input</a></span> - Variable in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI">ConsoleInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#inputTimer">inputTimer</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">InteractionCell</span></a> - Class in <a href="../ruscz/game/gameOfProd/Cells/package-summary.html">ruscz.game.gameOfProd.Cells</a></dt>
<dd>
<div class="block">Cell that is interactible by Player</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove,boolean)">InteractionCell(int, int, String, Dialog, Map, WindowOfFreeMove, boolean)</a></span> - Constructor for class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#interactionCells">interactionCells</a></span> - Variable in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html#inventory">inventory</a></span> - Variable in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/MenuOfActions.html" title="class in ruscz.game.gameOfProd.BattleUI">MenuOfActions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html#inventory">inventory</a></span> - Static variable in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html" title="class in ruscz.game.gameOfProd.Inventory">InventoryManager</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html" title="class in ruscz.game.gameOfProd.Inventory"><span class="typeNameLink">InventoryManager</span></a> - Class in <a href="../ruscz/game/gameOfProd/Inventory/package-summary.html">ruscz.game.gameOfProd.Inventory</a></dt>
<dd>
<div class="block">Class for working with Inventory (fully static)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html#%3Cinit%3E()">InventoryManager()</a></span> - Constructor for class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html" title="class in ruscz.game.gameOfProd.Inventory">InventoryManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#isActive">isActive</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html#isActive">isActive</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/ChestCell.html#isActive()">isActive()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#isActiveChest(int,int)">isActiveChest(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html#isActiveTriggerBehindMoveTo()">isActiveTriggerBehindMoveTo()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></dt>
<dd>
<div class="block">Checks for active Trigger cells in the directionOut from Door</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#isActiveTriggerCell(int,int)">isActiveTriggerCell(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#isBlock">isBlock</a></span> - Variable in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/Node.html#isBlock()">isBlock()</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Hero.html#isBlocking">isBlocking</a></span> - Variable in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#isBound">isBound</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#isBusyCell(int,int)">isBusyCell(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#isBusyCell(int,int,boolean)">isBusyCell(int, int, boolean)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#isCellMoveTo(int,int)">isCellMoveTo(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#isClosedDoor(int,int)">isClosedDoor(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#isDoor(int,int)">isDoor(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#isDoorInFront(int,int,int)">isDoorInFront(int, int, int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>
<div class="block">Checks if there is a Door cell in front of Player</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#isEmpty(java.util.PriorityQueue)">isEmpty(PriorityQueue&lt;Node&gt;)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#isEventInFront(int,int,int)">isEventInFront(int, int, int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>
<div class="block">Checks if there is an Event cell in front of Player</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/AStar/AStar.html#isFinalNode(ruscz.game.gameOfProd.AStar.Node)">isFinalNode(Node)</a></span> - Method in class ruscz.game.gameOfProd.AStar.<a href="../ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar">AStar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#isFirstMove">isFirstMove</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#isChest(int,int)">isChest(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#isChestInFront(int,int,int)">isChestInFront(int, int, int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>
<div class="block">Checks if there is a Chest cell in front of Player</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Block.html#isInBlock(int,int)">isInBlock(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a></dt>
<dd>
<div class="block">Checks if this Block in this position</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Block.html#isInBlock(int,int,boolean)">isInBlock(int, int, boolean)</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#isInEvent">isInEvent</a></span> - Static variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#isInEvent()">isInEvent()</a></span> - Static method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html#isInInventory(ruscz.game.gameOfProd.Inventory.Item)">isInInventory(Item)</a></span> - Static method in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/InventoryManager.html" title="class in ruscz.game.gameOfProd.Inventory">InventoryManager</a></dt>
<dd>
<div class="block">Checks, if item in Inventory</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#isInteractionCell(int,int)">isInteractionCell(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Canvas.html#isinView(int,int)">isinView(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a></dt>
<dd>
<div class="block">Checks if a cell (referenced by X and Y) is being shown in window and has to be repainted</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Canvas.html#isinView(ruscz.game.gameOfProd.Cells.Cell)">isinView(Cell)</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a></dt>
<dd>
<div class="block">Checks if a cell is being shown in window and has to be repainted</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#isLocked">isLocked</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#isLocked()">isLocked()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Person.html#isMoving">isMoving</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#isOpen">isOpen</a></span> - Variable in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/DoorCell.html#isOpen()">isOpen()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Cells/Block.html#isPartial()">isPartial()</a></span> - Method in class ruscz.game.gameOfProd.Cells.<a href="../ruscz/game/gameOfProd/Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#isReadyToPaint">isReadyToPaint</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html#isReadyToPaint">isReadyToPaint</a></span> - Static variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#isReturning">isReturning</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#isRunAwayPossible">isRunAwayPossible</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#isRunAwayPossible()">isRunAwayPossible()</a></span> - Method in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Save/LoadManager.html#isSaveEmpty()">isSaveEmpty()</a></span> - Static method in class ruscz.game.gameOfProd.Save.<a href="../ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></dt>
<dd>
<div class="block">Checks if save files are empty (if there is no saved progress)</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/Camera.html#isStopped">isStopped</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Battle/Battle.html#isTimerStopped()">isTimerStopped()</a></span> - Method in class ruscz.game.gameOfProd.Battle.<a href="../ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Map/Map.html#isTriggerCell(int,int)">isTriggerCell(int, int)</a></span> - Method in class ruscz.game.gameOfProd.Map.<a href="../ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/ItemPanel.html#item">item</a></span> - Variable in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/ItemPanel.html" title="class in ruscz.game.gameOfProd.Inventory">ItemPanel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Scripts/TextParser.html#item">item</a></span> - Variable in class ruscz.game.gameOfProd.Scripts.<a href="../ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts">TextParser</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory"><span class="typeNameLink">Item</span></a> - Class in <a href="../ruscz/game/gameOfProd/Inventory/package-summary.html">ruscz.game.gameOfProd.Inventory</a></dt>
<dd>
<div class="block">Class, describing Item in Game</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#%3Cinit%3E(java.lang.String,int,int,java.lang.String)">Item(String, int, int, String)</a></span> - Constructor for class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#%3Cinit%3E(java.lang.String,int,java.lang.String)">Item(String, int, String)</a></span> - Constructor for class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/Item.html#itemAction">itemAction</a></span> - Variable in class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html" title="enum in ruscz.game.gameOfProd.Inventory"><span class="typeNameLink">ItemAction</span></a> - Enum in <a href="../ruscz/game/gameOfProd/Inventory/package-summary.html">ruscz.game.gameOfProd.Inventory</a></dt>
<dd>
<div class="block">Enumerations for Item, describing what action provide</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html#%3Cinit%3E()">ItemAction()</a></span> - Constructor for enum ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/ItemAction.html" title="enum in ruscz.game.gameOfProd.Inventory">ItemAction</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/Inventory/ItemPanel.html" title="class in ruscz.game.gameOfProd.Inventory"><span class="typeNameLink">ItemPanel</span></a> - Class in <a href="../ruscz/game/gameOfProd/Inventory/package-summary.html">ruscz.game.gameOfProd.Inventory</a></dt>
<dd>
<div class="block">Graphic representation of Item for Battle</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Inventory/ItemPanel.html#%3Cinit%3E(ruscz.game.gameOfProd.Image.ImageCell,int)">ItemPanel(ImageCell, int)</a></span> - Constructor for class ruscz.game.gameOfProd.Inventory.<a href="../ruscz/game/gameOfProd/Inventory/ItemPanel.html" title="class in ruscz.game.gameOfProd.Inventory">ItemPanel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ItemsInventory.html#items">items</a></span> - Variable in class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ItemsInventory.html" title="class in ruscz.game.gameOfProd.BattleUI">ItemsInventory</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html#itemsInventory">itemsInventory</a></span> - Variable in class ruscz.game.gameOfProd.Windows.<a href="../ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ruscz/game/gameOfProd/BattleUI/ItemsInventory.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">ItemsInventory</span></a> - Class in <a href="../ruscz/game/gameOfProd/BattleUI/package-summary.html">ruscz.game.gameOfProd.BattleUI</a></dt>
<dd>
<div class="block">JPanel with Inventory</div>
</dd>
<dt><span class="memberNameLink"><a href="../ruscz/game/gameOfProd/BattleUI/ItemsInventory.html#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfBattle)">ItemsInventory(WindowOfBattle)</a></span> - Constructor for class ruscz.game.gameOfProd.BattleUI.<a href="../ruscz/game/gameOfProd/BattleUI/ItemsInventory.html" title="class in ruscz.game.gameOfProd.BattleUI">ItemsInventory</a></dt>
<dd>&nbsp;</dd>
</dl>
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<ul class="navList" title="Navigation">
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<!DOCTYPE HTML>
<!-- NewPage -->
<html lang="cs">
<head>
<!-- Generated by javadoc (12.0.2) on Thu Jun 11 14:11:06 CEST 2020 -->
<title>Overview</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="dc.created" content="2020-06-11">
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
<link rel="stylesheet" type="text/css" href="jquery/jquery-ui.css" title="Style">
<script type="text/javascript" src="script.js"></script>
<script type="text/javascript" src="jquery/jszip/dist/jszip.min.js"></script>
<script type="text/javascript" src="jquery/jszip-utils/dist/jszip-utils.min.js"></script>
<!--[if IE]>
<script type="text/javascript" src="jquery/jszip-utils/dist/jszip-utils-ie.min.js"></script>
<![endif]-->
<script type="text/javascript" src="jquery/jquery-3.3.1.js"></script>
<script type="text/javascript" src="jquery/jquery-migrate-3.0.1.js"></script>
<script type="text/javascript" src="jquery/jquery-ui.js"></script>
</head>
<body>
<script type="text/javascript"><!--
try {
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Overview";
}
}
catch(err) {
}
//-->
var pathtoroot = "./";
var useModuleDirectories = true;
loadScripts(document, 'script');</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<header role="banner">
<nav role="navigation">
<div class="fixedNav">
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a id="navbar.top">
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</a>
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<ul class="navList" title="Navigation">
<li class="navBarCell1Rev">Overview</li>
<li>Package</li>
<li>Class</li>
<li><a href="overview-tree.html">Tree</a></li>
<li><a href="deprecated-list.html">Deprecated</a></li>
<li><a href="index-files/index-1.html">Index</a></li>
<li><a href="help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navListSearch">
<li><label for="search">SEARCH:</label>
<input type="text" id="search" value="search" disabled="disabled">
<input type="reset" id="reset" value="reset" disabled="disabled">
</li>
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</div>
<a id="skip.navbar.top">
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</a>
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</div>
<div class="navPadding">&nbsp;</div>
<script type="text/javascript"><!--
$('.navPadding').css('padding-top', $('.fixedNav').css("height"));
//-->
</script>
</nav>
</header>
<main role="main">
<div class="contentContainer">
<div class="overviewSummary">
<table>
<caption><span>Packages</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor" id="i0">
<th class="colFirst" scope="row"><a href="ruscz/game/gameOfProd/package-summary.html">ruscz.game.gameOfProd</a></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i1">
<th class="colFirst" scope="row"><a href="ruscz/game/gameOfProd/AStar/package-summary.html">ruscz.game.gameOfProd.AStar</a></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<th class="colFirst" scope="row"><a href="ruscz/game/gameOfProd/Battle/package-summary.html">ruscz.game.gameOfProd.Battle</a></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i3">
<th class="colFirst" scope="row"><a href="ruscz/game/gameOfProd/BattleUI/package-summary.html">ruscz.game.gameOfProd.BattleUI</a></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i4">
<th class="colFirst" scope="row"><a href="ruscz/game/gameOfProd/Cells/package-summary.html">ruscz.game.gameOfProd.Cells</a></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i5">
<th class="colFirst" scope="row"><a href="ruscz/game/gameOfProd/Dialog/package-summary.html">ruscz.game.gameOfProd.Dialog</a></th>
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<tr class="altColor" id="i6">
<th class="colFirst" scope="row"><a href="ruscz/game/gameOfProd/Image/package-summary.html">ruscz.game.gameOfProd.Image</a></th>
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<tr class="rowColor" id="i7">
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<tr class="altColor" id="i8">
<th class="colFirst" scope="row"><a href="ruscz/game/gameOfProd/LevelEditor/package-summary.html">ruscz.game.gameOfProd.LevelEditor</a></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i9">
<th class="colFirst" scope="row"><a href="ruscz/game/gameOfProd/Map/package-summary.html">ruscz.game.gameOfProd.Map</a></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i10">
<th class="colFirst" scope="row"><a href="ruscz/game/gameOfProd/Save/package-summary.html">ruscz.game.gameOfProd.Save</a></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i11">
<th class="colFirst" scope="row"><a href="ruscz/game/gameOfProd/Scripts/package-summary.html">ruscz.game.gameOfProd.Scripts</a></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i12">
<th class="colFirst" scope="row"><a href="ruscz/game/gameOfProd/Sounds/package-summary.html">ruscz.game.gameOfProd.Sounds</a></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i13">
<th class="colFirst" scope="row"><a href="ruscz/game/gameOfProd/Windows/package-summary.html">ruscz.game.gameOfProd.Windows</a></th>
<td class="colLast">&nbsp;</td>
</tr>
</tbody>
</table>
</div>
</div>
</main>
<footer role="contentinfo">
<nav role="navigation">
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a id="navbar.bottom">
<!-- -->
</a>
<div class="skipNav"><a href="#skip.navbar.bottom" title="Skip navigation links">Skip navigation links</a></div>
<a id="navbar.bottom.firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li class="navBarCell1Rev">Overview</li>
<li>Package</li>
<li>Class</li>
<li><a href="overview-tree.html">Tree</a></li>
<li><a href="deprecated-list.html">Deprecated</a></li>
<li><a href="index-files/index-1.html">Index</a></li>
<li><a href="help-doc.html">Help</a></li>
</ul>
</div>
<a id="skip.navbar.bottom">
<!-- -->
</a>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
</nav>
</footer>
</body>
</html>

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/*!
* jQuery Migrate - v3.0.1 - 2017-09-26
* Copyright jQuery Foundation and other contributors
*/
;( function( factory ) {
if ( typeof define === "function" && define.amd ) {
// AMD. Register as an anonymous module.
define( [ "jquery" ], window, factory );
} else if ( typeof module === "object" && module.exports ) {
// Node/CommonJS
// eslint-disable-next-line no-undef
module.exports = factory( require( "jquery" ), window );
} else {
// Browser globals
factory( jQuery, window );
}
} )( function( jQuery, window ) {
"use strict";
jQuery.migrateVersion = "3.0.1";
jQuery.migrateMute = true;
/* exported migrateWarn, migrateWarnFunc, migrateWarnProp */
( function() {
var rbadVersions = /^[12]\./;
// Support: IE9 only
// IE9 only creates console object when dev tools are first opened
// IE9 console is a host object, callable but doesn't have .apply()
if ( !window.console || !window.console.log ) {
return;
}
// Need jQuery 3.0.0+ and no older Migrate loaded
if ( !jQuery || rbadVersions.test( jQuery.fn.jquery ) ) {
window.console.log( "JQMIGRATE: jQuery 3.0.0+ REQUIRED" );
}
if ( jQuery.migrateWarnings ) {
window.console.log( "JQMIGRATE: Migrate plugin loaded multiple times" );
}
// Show a message on the console so devs know we're active
window.console.log( "JQMIGRATE: Migrate is installed" +
( jQuery.migrateMute ? "" : " with logging active" ) +
", version " + jQuery.migrateVersion );
} )();
var warnedAbout = {};
// List of warnings already given; public read only
jQuery.migrateWarnings = [];
// Set to false to disable traces that appear with warnings
if ( jQuery.migrateTrace === undefined ) {
jQuery.migrateTrace = true;
}
// Forget any warnings we've already given; public
jQuery.migrateReset = function() {
warnedAbout = {};
jQuery.migrateWarnings.length = 0;
};
function migrateWarn( msg ) {
var console = window.console;
if ( !warnedAbout[ msg ] ) {
warnedAbout[ msg ] = true;
jQuery.migrateWarnings.push( msg );
if ( console && console.warn && !jQuery.migrateMute ) {
console.warn( "JQMIGRATE: " + msg );
if ( jQuery.migrateTrace && console.trace ) {
console.trace();
}
}
}
}
function migrateWarnProp( obj, prop, value, msg ) {
Object.defineProperty( obj, prop, {
configurable: true,
enumerable: true,
get: function() {
migrateWarn( msg );
return value;
},
set: function( newValue ) {
migrateWarn( msg );
value = newValue;
}
} );
}
function migrateWarnFunc( obj, prop, newFunc, msg ) {
obj[ prop ] = function() {
migrateWarn( msg );
return newFunc.apply( this, arguments );
};
}
if ( window.document.compatMode === "BackCompat" ) {
// JQuery has never supported or tested Quirks Mode
migrateWarn( "jQuery is not compatible with Quirks Mode" );
}
var oldInit = jQuery.fn.init,
oldIsNumeric = jQuery.isNumeric,
oldFind = jQuery.find,
rattrHashTest = /\[(\s*[-\w]+\s*)([~|^$*]?=)\s*([-\w#]*?#[-\w#]*)\s*\]/,
rattrHashGlob = /\[(\s*[-\w]+\s*)([~|^$*]?=)\s*([-\w#]*?#[-\w#]*)\s*\]/g;
jQuery.fn.init = function( arg1 ) {
var args = Array.prototype.slice.call( arguments );
if ( typeof arg1 === "string" && arg1 === "#" ) {
// JQuery( "#" ) is a bogus ID selector, but it returned an empty set before jQuery 3.0
migrateWarn( "jQuery( '#' ) is not a valid selector" );
args[ 0 ] = [];
}
return oldInit.apply( this, args );
};
jQuery.fn.init.prototype = jQuery.fn;
jQuery.find = function( selector ) {
var args = Array.prototype.slice.call( arguments );
// Support: PhantomJS 1.x
// String#match fails to match when used with a //g RegExp, only on some strings
if ( typeof selector === "string" && rattrHashTest.test( selector ) ) {
// The nonstandard and undocumented unquoted-hash was removed in jQuery 1.12.0
// First see if qS thinks it's a valid selector, if so avoid a false positive
try {
window.document.querySelector( selector );
} catch ( err1 ) {
// Didn't *look* valid to qSA, warn and try quoting what we think is the value
selector = selector.replace( rattrHashGlob, function( _, attr, op, value ) {
return "[" + attr + op + "\"" + value + "\"]";
} );
// If the regexp *may* have created an invalid selector, don't update it
// Note that there may be false alarms if selector uses jQuery extensions
try {
window.document.querySelector( selector );
migrateWarn( "Attribute selector with '#' must be quoted: " + args[ 0 ] );
args[ 0 ] = selector;
} catch ( err2 ) {
migrateWarn( "Attribute selector with '#' was not fixed: " + args[ 0 ] );
}
}
}
return oldFind.apply( this, args );
};
// Copy properties attached to original jQuery.find method (e.g. .attr, .isXML)
var findProp;
for ( findProp in oldFind ) {
if ( Object.prototype.hasOwnProperty.call( oldFind, findProp ) ) {
jQuery.find[ findProp ] = oldFind[ findProp ];
}
}
// The number of elements contained in the matched element set
jQuery.fn.size = function() {
migrateWarn( "jQuery.fn.size() is deprecated and removed; use the .length property" );
return this.length;
};
jQuery.parseJSON = function() {
migrateWarn( "jQuery.parseJSON is deprecated; use JSON.parse" );
return JSON.parse.apply( null, arguments );
};
jQuery.isNumeric = function( val ) {
// The jQuery 2.2.3 implementation of isNumeric
function isNumeric2( obj ) {
var realStringObj = obj && obj.toString();
return !jQuery.isArray( obj ) && ( realStringObj - parseFloat( realStringObj ) + 1 ) >= 0;
}
var newValue = oldIsNumeric( val ),
oldValue = isNumeric2( val );
if ( newValue !== oldValue ) {
migrateWarn( "jQuery.isNumeric() should not be called on constructed objects" );
}
return oldValue;
};
migrateWarnFunc( jQuery, "holdReady", jQuery.holdReady,
"jQuery.holdReady is deprecated" );
migrateWarnFunc( jQuery, "unique", jQuery.uniqueSort,
"jQuery.unique is deprecated; use jQuery.uniqueSort" );
// Now jQuery.expr.pseudos is the standard incantation
migrateWarnProp( jQuery.expr, "filters", jQuery.expr.pseudos,
"jQuery.expr.filters is deprecated; use jQuery.expr.pseudos" );
migrateWarnProp( jQuery.expr, ":", jQuery.expr.pseudos,
"jQuery.expr[':'] is deprecated; use jQuery.expr.pseudos" );
var oldAjax = jQuery.ajax;
jQuery.ajax = function( ) {
var jQXHR = oldAjax.apply( this, arguments );
// Be sure we got a jQXHR (e.g., not sync)
if ( jQXHR.promise ) {
migrateWarnFunc( jQXHR, "success", jQXHR.done,
"jQXHR.success is deprecated and removed" );
migrateWarnFunc( jQXHR, "error", jQXHR.fail,
"jQXHR.error is deprecated and removed" );
migrateWarnFunc( jQXHR, "complete", jQXHR.always,
"jQXHR.complete is deprecated and removed" );
}
return jQXHR;
};
var oldRemoveAttr = jQuery.fn.removeAttr,
oldToggleClass = jQuery.fn.toggleClass,
rmatchNonSpace = /\S+/g;
jQuery.fn.removeAttr = function( name ) {
var self = this;
jQuery.each( name.match( rmatchNonSpace ), function( i, attr ) {
if ( jQuery.expr.match.bool.test( attr ) ) {
migrateWarn( "jQuery.fn.removeAttr no longer sets boolean properties: " + attr );
self.prop( attr, false );
}
} );
return oldRemoveAttr.apply( this, arguments );
};
jQuery.fn.toggleClass = function( state ) {
// Only deprecating no-args or single boolean arg
if ( state !== undefined && typeof state !== "boolean" ) {
return oldToggleClass.apply( this, arguments );
}
migrateWarn( "jQuery.fn.toggleClass( boolean ) is deprecated" );
// Toggle entire class name of each element
return this.each( function() {
var className = this.getAttribute && this.getAttribute( "class" ) || "";
if ( className ) {
jQuery.data( this, "__className__", className );
}
// If the element has a class name or if we're passed `false`,
// then remove the whole classname (if there was one, the above saved it).
// Otherwise bring back whatever was previously saved (if anything),
// falling back to the empty string if nothing was stored.
if ( this.setAttribute ) {
this.setAttribute( "class",
className || state === false ?
"" :
jQuery.data( this, "__className__" ) || ""
);
}
} );
};
var internalSwapCall = false;
// If this version of jQuery has .swap(), don't false-alarm on internal uses
if ( jQuery.swap ) {
jQuery.each( [ "height", "width", "reliableMarginRight" ], function( _, name ) {
var oldHook = jQuery.cssHooks[ name ] && jQuery.cssHooks[ name ].get;
if ( oldHook ) {
jQuery.cssHooks[ name ].get = function() {
var ret;
internalSwapCall = true;
ret = oldHook.apply( this, arguments );
internalSwapCall = false;
return ret;
};
}
} );
}
jQuery.swap = function( elem, options, callback, args ) {
var ret, name,
old = {};
if ( !internalSwapCall ) {
migrateWarn( "jQuery.swap() is undocumented and deprecated" );
}
// Remember the old values, and insert the new ones
for ( name in options ) {
old[ name ] = elem.style[ name ];
elem.style[ name ] = options[ name ];
}
ret = callback.apply( elem, args || [] );
// Revert the old values
for ( name in options ) {
elem.style[ name ] = old[ name ];
}
return ret;
};
var oldData = jQuery.data;
jQuery.data = function( elem, name, value ) {
var curData;
// Name can be an object, and each entry in the object is meant to be set as data
if ( name && typeof name === "object" && arguments.length === 2 ) {
curData = jQuery.hasData( elem ) && oldData.call( this, elem );
var sameKeys = {};
for ( var key in name ) {
if ( key !== jQuery.camelCase( key ) ) {
migrateWarn( "jQuery.data() always sets/gets camelCased names: " + key );
curData[ key ] = name[ key ];
} else {
sameKeys[ key ] = name[ key ];
}
}
oldData.call( this, elem, sameKeys );
return name;
}
// If the name is transformed, look for the un-transformed name in the data object
if ( name && typeof name === "string" && name !== jQuery.camelCase( name ) ) {
curData = jQuery.hasData( elem ) && oldData.call( this, elem );
if ( curData && name in curData ) {
migrateWarn( "jQuery.data() always sets/gets camelCased names: " + name );
if ( arguments.length > 2 ) {
curData[ name ] = value;
}
return curData[ name ];
}
}
return oldData.apply( this, arguments );
};
var oldTweenRun = jQuery.Tween.prototype.run;
var linearEasing = function( pct ) {
return pct;
};
jQuery.Tween.prototype.run = function( ) {
if ( jQuery.easing[ this.easing ].length > 1 ) {
migrateWarn(
"'jQuery.easing." + this.easing.toString() + "' should use only one argument"
);
jQuery.easing[ this.easing ] = linearEasing;
}
oldTweenRun.apply( this, arguments );
};
jQuery.fx.interval = jQuery.fx.interval || 13;
// Support: IE9, Android <=4.4
// Avoid false positives on browsers that lack rAF
if ( window.requestAnimationFrame ) {
migrateWarnProp( jQuery.fx, "interval", jQuery.fx.interval,
"jQuery.fx.interval is deprecated" );
}
var oldLoad = jQuery.fn.load,
oldEventAdd = jQuery.event.add,
originalFix = jQuery.event.fix;
jQuery.event.props = [];
jQuery.event.fixHooks = {};
migrateWarnProp( jQuery.event.props, "concat", jQuery.event.props.concat,
"jQuery.event.props.concat() is deprecated and removed" );
jQuery.event.fix = function( originalEvent ) {
var event,
type = originalEvent.type,
fixHook = this.fixHooks[ type ],
props = jQuery.event.props;
if ( props.length ) {
migrateWarn( "jQuery.event.props are deprecated and removed: " + props.join() );
while ( props.length ) {
jQuery.event.addProp( props.pop() );
}
}
if ( fixHook && !fixHook._migrated_ ) {
fixHook._migrated_ = true;
migrateWarn( "jQuery.event.fixHooks are deprecated and removed: " + type );
if ( ( props = fixHook.props ) && props.length ) {
while ( props.length ) {
jQuery.event.addProp( props.pop() );
}
}
}
event = originalFix.call( this, originalEvent );
return fixHook && fixHook.filter ? fixHook.filter( event, originalEvent ) : event;
};
jQuery.event.add = function( elem, types ) {
// This misses the multiple-types case but that seems awfully rare
if ( elem === window && types === "load" && window.document.readyState === "complete" ) {
migrateWarn( "jQuery(window).on('load'...) called after load event occurred" );
}
return oldEventAdd.apply( this, arguments );
};
jQuery.each( [ "load", "unload", "error" ], function( _, name ) {
jQuery.fn[ name ] = function() {
var args = Array.prototype.slice.call( arguments, 0 );
// If this is an ajax load() the first arg should be the string URL;
// technically this could also be the "Anything" arg of the event .load()
// which just goes to show why this dumb signature has been deprecated!
// jQuery custom builds that exclude the Ajax module justifiably die here.
if ( name === "load" && typeof args[ 0 ] === "string" ) {
return oldLoad.apply( this, args );
}
migrateWarn( "jQuery.fn." + name + "() is deprecated" );
args.splice( 0, 0, name );
if ( arguments.length ) {
return this.on.apply( this, args );
}
// Use .triggerHandler here because:
// - load and unload events don't need to bubble, only applied to window or image
// - error event should not bubble to window, although it does pre-1.7
// See http://bugs.jquery.com/ticket/11820
this.triggerHandler.apply( this, args );
return this;
};
} );
jQuery.each( ( "blur focus focusin focusout resize scroll click dblclick " +
"mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " +
"change select submit keydown keypress keyup contextmenu" ).split( " " ),
function( i, name ) {
// Handle event binding
jQuery.fn[ name ] = function( data, fn ) {
migrateWarn( "jQuery.fn." + name + "() event shorthand is deprecated" );
return arguments.length > 0 ?
this.on( name, null, data, fn ) :
this.trigger( name );
};
} );
// Trigger "ready" event only once, on document ready
jQuery( function() {
jQuery( window.document ).triggerHandler( "ready" );
} );
jQuery.event.special.ready = {
setup: function() {
if ( this === window.document ) {
migrateWarn( "'ready' event is deprecated" );
}
}
};
jQuery.fn.extend( {
bind: function( types, data, fn ) {
migrateWarn( "jQuery.fn.bind() is deprecated" );
return this.on( types, null, data, fn );
},
unbind: function( types, fn ) {
migrateWarn( "jQuery.fn.unbind() is deprecated" );
return this.off( types, null, fn );
},
delegate: function( selector, types, data, fn ) {
migrateWarn( "jQuery.fn.delegate() is deprecated" );
return this.on( types, selector, data, fn );
},
undelegate: function( selector, types, fn ) {
migrateWarn( "jQuery.fn.undelegate() is deprecated" );
return arguments.length === 1 ?
this.off( selector, "**" ) :
this.off( types, selector || "**", fn );
},
hover: function( fnOver, fnOut ) {
migrateWarn( "jQuery.fn.hover() is deprecated" );
return this.on( "mouseenter", fnOver ).on( "mouseleave", fnOut || fnOver );
}
} );
var oldOffset = jQuery.fn.offset;
jQuery.fn.offset = function() {
var docElem,
elem = this[ 0 ],
origin = { top: 0, left: 0 };
if ( !elem || !elem.nodeType ) {
migrateWarn( "jQuery.fn.offset() requires a valid DOM element" );
return origin;
}
docElem = ( elem.ownerDocument || window.document ).documentElement;
if ( !jQuery.contains( docElem, elem ) ) {
migrateWarn( "jQuery.fn.offset() requires an element connected to a document" );
return origin;
}
return oldOffset.apply( this, arguments );
};
var oldParam = jQuery.param;
jQuery.param = function( data, traditional ) {
var ajaxTraditional = jQuery.ajaxSettings && jQuery.ajaxSettings.traditional;
if ( traditional === undefined && ajaxTraditional ) {
migrateWarn( "jQuery.param() no longer uses jQuery.ajaxSettings.traditional" );
traditional = ajaxTraditional;
}
return oldParam.call( this, data, traditional );
};
var oldSelf = jQuery.fn.andSelf || jQuery.fn.addBack;
jQuery.fn.andSelf = function() {
migrateWarn( "jQuery.fn.andSelf() is deprecated and removed, use jQuery.fn.addBack()" );
return oldSelf.apply( this, arguments );
};
var oldDeferred = jQuery.Deferred,
tuples = [
// Action, add listener, callbacks, .then handlers, final state
[ "resolve", "done", jQuery.Callbacks( "once memory" ),
jQuery.Callbacks( "once memory" ), "resolved" ],
[ "reject", "fail", jQuery.Callbacks( "once memory" ),
jQuery.Callbacks( "once memory" ), "rejected" ],
[ "notify", "progress", jQuery.Callbacks( "memory" ),
jQuery.Callbacks( "memory" ) ]
];
jQuery.Deferred = function( func ) {
var deferred = oldDeferred(),
promise = deferred.promise();
deferred.pipe = promise.pipe = function( /* fnDone, fnFail, fnProgress */ ) {
var fns = arguments;
migrateWarn( "deferred.pipe() is deprecated" );
return jQuery.Deferred( function( newDefer ) {
jQuery.each( tuples, function( i, tuple ) {
var fn = jQuery.isFunction( fns[ i ] ) && fns[ i ];
// Deferred.done(function() { bind to newDefer or newDefer.resolve })
// deferred.fail(function() { bind to newDefer or newDefer.reject })
// deferred.progress(function() { bind to newDefer or newDefer.notify })
deferred[ tuple[ 1 ] ]( function() {
var returned = fn && fn.apply( this, arguments );
if ( returned && jQuery.isFunction( returned.promise ) ) {
returned.promise()
.done( newDefer.resolve )
.fail( newDefer.reject )
.progress( newDefer.notify );
} else {
newDefer[ tuple[ 0 ] + "With" ](
this === promise ? newDefer.promise() : this,
fn ? [ returned ] : arguments
);
}
} );
} );
fns = null;
} ).promise();
};
if ( func ) {
func.call( deferred, deferred );
}
return deferred;
};
// Preserve handler of uncaught exceptions in promise chains
jQuery.Deferred.exceptionHook = oldDeferred.exceptionHook;
return jQuery;
} );

582
javadoc/jquery/jquery-ui.css vendored Normal file
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@ -0,0 +1,582 @@
/*! jQuery UI - v1.12.1 - 2018-12-06
* http://jqueryui.com
* Includes: core.css, autocomplete.css, menu.css, theme.css
* To view and modify this theme, visit http://jqueryui.com/themeroller/?scope=&folderName=custom-theme&bgImgOpacityError=95&bgImgOpacityHighlight=55&bgImgOpacityActive=65&bgImgOpacityHover=75&bgImgOpacityDefault=75&bgImgOpacityContent=75&bgImgOpacityHeader=75&cornerRadiusShadow=8px&offsetLeftShadow=-8px&offsetTopShadow=-8px&thicknessShadow=8px&opacityShadow=30&bgImgOpacityShadow=0&bgTextureShadow=flat&bgColorShadow=%23aaaaaa&opacityOverlay=30&bgImgOpacityOverlay=0&bgTextureOverlay=flat&bgColorOverlay=%23aaaaaa&iconColorError=%23cd0a0a&fcError=%23cd0a0a&borderColorError=%23cd0a0a&bgTextureError=glass&bgColorError=%23fef1ec&iconColorHighlight=%232e83ff&fcHighlight=%23363636&borderColorHighlight=%23fcefa1&bgTextureHighlight=glass&bgColorHighlight=%23fbf9ee&iconColorActive=%23454545&fcActive=%23212121&borderColorActive=%23aaaaaa&bgTextureActive=glass&bgColorActive=%23dadada&iconColorHover=%23454545&fcHover=%23212121&borderColorHover=%23999999&bgTextureHover=glass&bgColorHover=%23dadada&iconColorDefault=%23888888&fcDefault=%23555555&borderColorDefault=%23d3d3d3&bgTextureDefault=glass&bgColorDefault=%23e6e6e6&iconColorContent=%23222222&fcContent=%23222222&borderColorContent=%23aaaaaa&bgTextureContent=flat&bgColorContent=%23ffffff&iconColorHeader=%23222222&fcHeader=%23222222&borderColorHeader=%23aaaaaa&bgTextureHeader=highlight_soft&bgColorHeader=%23cccccc&cornerRadius=4px&fwDefault=normal&fsDefault=1.1em&ffDefault=Verdana%2CArial%2Csans-serif
* Copyright jQuery Foundation and other contributors; Licensed MIT */
/* Layout helpers
----------------------------------*/
.ui-helper-hidden {
display: none;
}
.ui-helper-hidden-accessible {
border: 0;
clip: rect(0 0 0 0);
height: 1px;
margin: -1px;
overflow: hidden;
padding: 0;
position: absolute;
width: 1px;
}
.ui-helper-reset {
margin: 0;
padding: 0;
border: 0;
outline: 0;
line-height: 1.3;
text-decoration: none;
font-size: 100%;
list-style: none;
}
.ui-helper-clearfix:before,
.ui-helper-clearfix:after {
content: "";
display: table;
border-collapse: collapse;
}
.ui-helper-clearfix:after {
clear: both;
}
.ui-helper-zfix {
width: 100%;
height: 100%;
top: 0;
left: 0;
position: absolute;
opacity: 0;
filter:Alpha(Opacity=0); /* support: IE8 */
}
.ui-front {
z-index: 100;
}
/* Interaction Cues
----------------------------------*/
.ui-state-disabled {
cursor: default !important;
pointer-events: none;
}
/* Icons
----------------------------------*/
.ui-icon {
display: inline-block;
vertical-align: middle;
margin-top: -.25em;
position: relative;
text-indent: -99999px;
overflow: hidden;
background-repeat: no-repeat;
}
.ui-widget-icon-block {
left: 50%;
margin-left: -8px;
display: block;
}
/* Misc visuals
----------------------------------*/
/* Overlays */
.ui-widget-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
.ui-autocomplete {
position: absolute;
top: 0;
left: 0;
cursor: default;
}
.ui-menu {
list-style: none;
padding: 0;
margin: 0;
display: block;
outline: 0;
}
.ui-menu .ui-menu {
position: absolute;
}
.ui-menu .ui-menu-item {
margin: 0;
cursor: pointer;
/* support: IE10, see #8844 */
list-style-image: url("data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7");
}
.ui-menu .ui-menu-item-wrapper {
position: relative;
padding: 3px 1em 3px .4em;
}
.ui-menu .ui-menu-divider {
margin: 5px 0;
height: 0;
font-size: 0;
line-height: 0;
border-width: 1px 0 0 0;
}
.ui-menu .ui-state-focus,
.ui-menu .ui-state-active {
margin: -1px;
}
/* icon support */
.ui-menu-icons {
position: relative;
}
.ui-menu-icons .ui-menu-item-wrapper {
padding-left: 2em;
}
/* left-aligned */
.ui-menu .ui-icon {
position: absolute;
top: 0;
bottom: 0;
left: .2em;
margin: auto 0;
}
/* right-aligned */
.ui-menu .ui-menu-icon {
left: auto;
right: 0;
}
/* Component containers
----------------------------------*/
.ui-widget {
font-family: Verdana,Arial,sans-serif;
font-size: 1.1em;
}
.ui-widget .ui-widget {
font-size: 1em;
}
.ui-widget input,
.ui-widget select,
.ui-widget textarea,
.ui-widget button {
font-family: Verdana,Arial,sans-serif;
font-size: 1em;
}
.ui-widget.ui-widget-content {
border: 1px solid #d3d3d3;
}
.ui-widget-content {
border: 1px solid #aaaaaa;
background: #ffffff;
color: #222222;
}
.ui-widget-content a {
color: #222222;
}
.ui-widget-header {
border: 1px solid #aaaaaa;
background: #cccccc url("images/ui-bg_highlight-soft_75_cccccc_1x100.png") 50% 50% repeat-x;
color: #222222;
font-weight: bold;
}
.ui-widget-header a {
color: #222222;
}
/* Interaction states
----------------------------------*/
.ui-state-default,
.ui-widget-content .ui-state-default,
.ui-widget-header .ui-state-default,
.ui-button,
/* We use html here because we need a greater specificity to make sure disabled
works properly when clicked or hovered */
html .ui-button.ui-state-disabled:hover,
html .ui-button.ui-state-disabled:active {
border: 1px solid #d3d3d3;
background: #e6e6e6 url("images/ui-bg_glass_75_e6e6e6_1x400.png") 50% 50% repeat-x;
font-weight: normal;
color: #555555;
}
.ui-state-default a,
.ui-state-default a:link,
.ui-state-default a:visited,
a.ui-button,
a:link.ui-button,
a:visited.ui-button,
.ui-button {
color: #555555;
text-decoration: none;
}
.ui-state-hover,
.ui-widget-content .ui-state-hover,
.ui-widget-header .ui-state-hover,
.ui-state-focus,
.ui-widget-content .ui-state-focus,
.ui-widget-header .ui-state-focus,
.ui-button:hover,
.ui-button:focus {
border: 1px solid #999999;
background: #dadada url("images/ui-bg_glass_75_dadada_1x400.png") 50% 50% repeat-x;
font-weight: normal;
color: #212121;
}
.ui-state-hover a,
.ui-state-hover a:hover,
.ui-state-hover a:link,
.ui-state-hover a:visited,
.ui-state-focus a,
.ui-state-focus a:hover,
.ui-state-focus a:link,
.ui-state-focus a:visited,
a.ui-button:hover,
a.ui-button:focus {
color: #212121;
text-decoration: none;
}
.ui-visual-focus {
box-shadow: 0 0 3px 1px rgb(94, 158, 214);
}
.ui-state-active,
.ui-widget-content .ui-state-active,
.ui-widget-header .ui-state-active,
a.ui-button:active,
.ui-button:active,
.ui-button.ui-state-active:hover {
border: 1px solid #aaaaaa;
background: #dadada url("images/ui-bg_glass_65_dadada_1x400.png") 50% 50% repeat-x;
font-weight: normal;
color: #212121;
}
.ui-icon-background,
.ui-state-active .ui-icon-background {
border: #aaaaaa;
background-color: #212121;
}
.ui-state-active a,
.ui-state-active a:link,
.ui-state-active a:visited {
color: #212121;
text-decoration: none;
}
/* Interaction Cues
----------------------------------*/
.ui-state-highlight,
.ui-widget-content .ui-state-highlight,
.ui-widget-header .ui-state-highlight {
border: 1px solid #fcefa1;
background: #fbf9ee url("images/ui-bg_glass_55_fbf9ee_1x400.png") 50% 50% repeat-x;
color: #363636;
}
.ui-state-checked {
border: 1px solid #fcefa1;
background: #fbf9ee;
}
.ui-state-highlight a,
.ui-widget-content .ui-state-highlight a,
.ui-widget-header .ui-state-highlight a {
color: #363636;
}
.ui-state-error,
.ui-widget-content .ui-state-error,
.ui-widget-header .ui-state-error {
border: 1px solid #cd0a0a;
background: #fef1ec url("images/ui-bg_glass_95_fef1ec_1x400.png") 50% 50% repeat-x;
color: #cd0a0a;
}
.ui-state-error a,
.ui-widget-content .ui-state-error a,
.ui-widget-header .ui-state-error a {
color: #cd0a0a;
}
.ui-state-error-text,
.ui-widget-content .ui-state-error-text,
.ui-widget-header .ui-state-error-text {
color: #cd0a0a;
}
.ui-priority-primary,
.ui-widget-content .ui-priority-primary,
.ui-widget-header .ui-priority-primary {
font-weight: bold;
}
.ui-priority-secondary,
.ui-widget-content .ui-priority-secondary,
.ui-widget-header .ui-priority-secondary {
opacity: .7;
filter:Alpha(Opacity=70); /* support: IE8 */
font-weight: normal;
}
.ui-state-disabled,
.ui-widget-content .ui-state-disabled,
.ui-widget-header .ui-state-disabled {
opacity: .35;
filter:Alpha(Opacity=35); /* support: IE8 */
background-image: none;
}
.ui-state-disabled .ui-icon {
filter:Alpha(Opacity=35); /* support: IE8 - See #6059 */
}
/* Icons
----------------------------------*/
/* states and images */
.ui-icon {
width: 16px;
height: 16px;
}
.ui-icon,
.ui-widget-content .ui-icon {
background-image: url("images/ui-icons_222222_256x240.png");
}
.ui-widget-header .ui-icon {
background-image: url("images/ui-icons_222222_256x240.png");
}
.ui-state-hover .ui-icon,
.ui-state-focus .ui-icon,
.ui-button:hover .ui-icon,
.ui-button:focus .ui-icon {
background-image: url("images/ui-icons_454545_256x240.png");
}
.ui-state-active .ui-icon,
.ui-button:active .ui-icon {
background-image: url("images/ui-icons_454545_256x240.png");
}
.ui-state-highlight .ui-icon,
.ui-button .ui-state-highlight.ui-icon {
background-image: url("images/ui-icons_2e83ff_256x240.png");
}
.ui-state-error .ui-icon,
.ui-state-error-text .ui-icon {
background-image: url("images/ui-icons_cd0a0a_256x240.png");
}
.ui-button .ui-icon {
background-image: url("images/ui-icons_888888_256x240.png");
}
/* positioning */
.ui-icon-blank { background-position: 16px 16px; }
.ui-icon-caret-1-n { background-position: 0 0; }
.ui-icon-caret-1-ne { background-position: -16px 0; }
.ui-icon-caret-1-e { background-position: -32px 0; }
.ui-icon-caret-1-se { background-position: -48px 0; }
.ui-icon-caret-1-s { background-position: -65px 0; }
.ui-icon-caret-1-sw { background-position: -80px 0; }
.ui-icon-caret-1-w { background-position: -96px 0; }
.ui-icon-caret-1-nw { background-position: -112px 0; }
.ui-icon-caret-2-n-s { background-position: -128px 0; }
.ui-icon-caret-2-e-w { background-position: -144px 0; }
.ui-icon-triangle-1-n { background-position: 0 -16px; }
.ui-icon-triangle-1-ne { background-position: -16px -16px; }
.ui-icon-triangle-1-e { background-position: -32px -16px; }
.ui-icon-triangle-1-se { background-position: -48px -16px; }
.ui-icon-triangle-1-s { background-position: -65px -16px; }
.ui-icon-triangle-1-sw { background-position: -80px -16px; }
.ui-icon-triangle-1-w { background-position: -96px -16px; }
.ui-icon-triangle-1-nw { background-position: -112px -16px; }
.ui-icon-triangle-2-n-s { background-position: -128px -16px; }
.ui-icon-triangle-2-e-w { background-position: -144px -16px; }
.ui-icon-arrow-1-n { background-position: 0 -32px; }
.ui-icon-arrow-1-ne { background-position: -16px -32px; }
.ui-icon-arrow-1-e { background-position: -32px -32px; }
.ui-icon-arrow-1-se { background-position: -48px -32px; }
.ui-icon-arrow-1-s { background-position: -65px -32px; }
.ui-icon-arrow-1-sw { background-position: -80px -32px; }
.ui-icon-arrow-1-w { background-position: -96px -32px; }
.ui-icon-arrow-1-nw { background-position: -112px -32px; }
.ui-icon-arrow-2-n-s { background-position: -128px -32px; }
.ui-icon-arrow-2-ne-sw { background-position: -144px -32px; }
.ui-icon-arrow-2-e-w { background-position: -160px -32px; }
.ui-icon-arrow-2-se-nw { background-position: -176px -32px; }
.ui-icon-arrowstop-1-n { background-position: -192px -32px; }
.ui-icon-arrowstop-1-e { background-position: -208px -32px; }
.ui-icon-arrowstop-1-s { background-position: -224px -32px; }
.ui-icon-arrowstop-1-w { background-position: -240px -32px; }
.ui-icon-arrowthick-1-n { background-position: 1px -48px; }
.ui-icon-arrowthick-1-ne { background-position: -16px -48px; }
.ui-icon-arrowthick-1-e { background-position: -32px -48px; }
.ui-icon-arrowthick-1-se { background-position: -48px -48px; }
.ui-icon-arrowthick-1-s { background-position: -64px -48px; }
.ui-icon-arrowthick-1-sw { background-position: -80px -48px; }
.ui-icon-arrowthick-1-w { background-position: -96px -48px; }
.ui-icon-arrowthick-1-nw { background-position: -112px -48px; }
.ui-icon-arrowthick-2-n-s { background-position: -128px -48px; }
.ui-icon-arrowthick-2-ne-sw { background-position: -144px -48px; }
.ui-icon-arrowthick-2-e-w { background-position: -160px -48px; }
.ui-icon-arrowthick-2-se-nw { background-position: -176px -48px; }
.ui-icon-arrowthickstop-1-n { background-position: -192px -48px; }
.ui-icon-arrowthickstop-1-e { background-position: -208px -48px; }
.ui-icon-arrowthickstop-1-s { background-position: -224px -48px; }
.ui-icon-arrowthickstop-1-w { background-position: -240px -48px; }
.ui-icon-arrowreturnthick-1-w { background-position: 0 -64px; }
.ui-icon-arrowreturnthick-1-n { background-position: -16px -64px; }
.ui-icon-arrowreturnthick-1-e { background-position: -32px -64px; }
.ui-icon-arrowreturnthick-1-s { background-position: -48px -64px; }
.ui-icon-arrowreturn-1-w { background-position: -64px -64px; }
.ui-icon-arrowreturn-1-n { background-position: -80px -64px; }
.ui-icon-arrowreturn-1-e { background-position: -96px -64px; }
.ui-icon-arrowreturn-1-s { background-position: -112px -64px; }
.ui-icon-arrowrefresh-1-w { background-position: -128px -64px; }
.ui-icon-arrowrefresh-1-n { background-position: -144px -64px; }
.ui-icon-arrowrefresh-1-e { background-position: -160px -64px; }
.ui-icon-arrowrefresh-1-s { background-position: -176px -64px; }
.ui-icon-arrow-4 { background-position: 0 -80px; }
.ui-icon-arrow-4-diag { background-position: -16px -80px; }
.ui-icon-extlink { background-position: -32px -80px; }
.ui-icon-newwin { background-position: -48px -80px; }
.ui-icon-refresh { background-position: -64px -80px; }
.ui-icon-shuffle { background-position: -80px -80px; }
.ui-icon-transfer-e-w { background-position: -96px -80px; }
.ui-icon-transferthick-e-w { background-position: -112px -80px; }
.ui-icon-folder-collapsed { background-position: 0 -96px; }
.ui-icon-folder-open { background-position: -16px -96px; }
.ui-icon-document { background-position: -32px -96px; }
.ui-icon-document-b { background-position: -48px -96px; }
.ui-icon-note { background-position: -64px -96px; }
.ui-icon-mail-closed { background-position: -80px -96px; }
.ui-icon-mail-open { background-position: -96px -96px; }
.ui-icon-suitcase { background-position: -112px -96px; }
.ui-icon-comment { background-position: -128px -96px; }
.ui-icon-person { background-position: -144px -96px; }
.ui-icon-print { background-position: -160px -96px; }
.ui-icon-trash { background-position: -176px -96px; }
.ui-icon-locked { background-position: -192px -96px; }
.ui-icon-unlocked { background-position: -208px -96px; }
.ui-icon-bookmark { background-position: -224px -96px; }
.ui-icon-tag { background-position: -240px -96px; }
.ui-icon-home { background-position: 0 -112px; }
.ui-icon-flag { background-position: -16px -112px; }
.ui-icon-calendar { background-position: -32px -112px; }
.ui-icon-cart { background-position: -48px -112px; }
.ui-icon-pencil { background-position: -64px -112px; }
.ui-icon-clock { background-position: -80px -112px; }
.ui-icon-disk { background-position: -96px -112px; }
.ui-icon-calculator { background-position: -112px -112px; }
.ui-icon-zoomin { background-position: -128px -112px; }
.ui-icon-zoomout { background-position: -144px -112px; }
.ui-icon-search { background-position: -160px -112px; }
.ui-icon-wrench { background-position: -176px -112px; }
.ui-icon-gear { background-position: -192px -112px; }
.ui-icon-heart { background-position: -208px -112px; }
.ui-icon-star { background-position: -224px -112px; }
.ui-icon-link { background-position: -240px -112px; }
.ui-icon-cancel { background-position: 0 -128px; }
.ui-icon-plus { background-position: -16px -128px; }
.ui-icon-plusthick { background-position: -32px -128px; }
.ui-icon-minus { background-position: -48px -128px; }
.ui-icon-minusthick { background-position: -64px -128px; }
.ui-icon-close { background-position: -80px -128px; }
.ui-icon-closethick { background-position: -96px -128px; }
.ui-icon-key { background-position: -112px -128px; }
.ui-icon-lightbulb { background-position: -128px -128px; }
.ui-icon-scissors { background-position: -144px -128px; }
.ui-icon-clipboard { background-position: -160px -128px; }
.ui-icon-copy { background-position: -176px -128px; }
.ui-icon-contact { background-position: -192px -128px; }
.ui-icon-image { background-position: -208px -128px; }
.ui-icon-video { background-position: -224px -128px; }
.ui-icon-script { background-position: -240px -128px; }
.ui-icon-alert { background-position: 0 -144px; }
.ui-icon-info { background-position: -16px -144px; }
.ui-icon-notice { background-position: -32px -144px; }
.ui-icon-help { background-position: -48px -144px; }
.ui-icon-check { background-position: -64px -144px; }
.ui-icon-bullet { background-position: -80px -144px; }
.ui-icon-radio-on { background-position: -96px -144px; }
.ui-icon-radio-off { background-position: -112px -144px; }
.ui-icon-pin-w { background-position: -128px -144px; }
.ui-icon-pin-s { background-position: -144px -144px; }
.ui-icon-play { background-position: 0 -160px; }
.ui-icon-pause { background-position: -16px -160px; }
.ui-icon-seek-next { background-position: -32px -160px; }
.ui-icon-seek-prev { background-position: -48px -160px; }
.ui-icon-seek-end { background-position: -64px -160px; }
.ui-icon-seek-start { background-position: -80px -160px; }
/* ui-icon-seek-first is deprecated, use ui-icon-seek-start instead */
.ui-icon-seek-first { background-position: -80px -160px; }
.ui-icon-stop { background-position: -96px -160px; }
.ui-icon-eject { background-position: -112px -160px; }
.ui-icon-volume-off { background-position: -128px -160px; }
.ui-icon-volume-on { background-position: -144px -160px; }
.ui-icon-power { background-position: 0 -176px; }
.ui-icon-signal-diag { background-position: -16px -176px; }
.ui-icon-signal { background-position: -32px -176px; }
.ui-icon-battery-0 { background-position: -48px -176px; }
.ui-icon-battery-1 { background-position: -64px -176px; }
.ui-icon-battery-2 { background-position: -80px -176px; }
.ui-icon-battery-3 { background-position: -96px -176px; }
.ui-icon-circle-plus { background-position: 0 -192px; }
.ui-icon-circle-minus { background-position: -16px -192px; }
.ui-icon-circle-close { background-position: -32px -192px; }
.ui-icon-circle-triangle-e { background-position: -48px -192px; }
.ui-icon-circle-triangle-s { background-position: -64px -192px; }
.ui-icon-circle-triangle-w { background-position: -80px -192px; }
.ui-icon-circle-triangle-n { background-position: -96px -192px; }
.ui-icon-circle-arrow-e { background-position: -112px -192px; }
.ui-icon-circle-arrow-s { background-position: -128px -192px; }
.ui-icon-circle-arrow-w { background-position: -144px -192px; }
.ui-icon-circle-arrow-n { background-position: -160px -192px; }
.ui-icon-circle-zoomin { background-position: -176px -192px; }
.ui-icon-circle-zoomout { background-position: -192px -192px; }
.ui-icon-circle-check { background-position: -208px -192px; }
.ui-icon-circlesmall-plus { background-position: 0 -208px; }
.ui-icon-circlesmall-minus { background-position: -16px -208px; }
.ui-icon-circlesmall-close { background-position: -32px -208px; }
.ui-icon-squaresmall-plus { background-position: -48px -208px; }
.ui-icon-squaresmall-minus { background-position: -64px -208px; }
.ui-icon-squaresmall-close { background-position: -80px -208px; }
.ui-icon-grip-dotted-vertical { background-position: 0 -224px; }
.ui-icon-grip-dotted-horizontal { background-position: -16px -224px; }
.ui-icon-grip-solid-vertical { background-position: -32px -224px; }
.ui-icon-grip-solid-horizontal { background-position: -48px -224px; }
.ui-icon-gripsmall-diagonal-se { background-position: -64px -224px; }
.ui-icon-grip-diagonal-se { background-position: -80px -224px; }
/* Misc visuals
----------------------------------*/
/* Corner radius */
.ui-corner-all,
.ui-corner-top,
.ui-corner-left,
.ui-corner-tl {
border-top-left-radius: 4px;
}
.ui-corner-all,
.ui-corner-top,
.ui-corner-right,
.ui-corner-tr {
border-top-right-radius: 4px;
}
.ui-corner-all,
.ui-corner-bottom,
.ui-corner-left,
.ui-corner-bl {
border-bottom-left-radius: 4px;
}
.ui-corner-all,
.ui-corner-bottom,
.ui-corner-right,
.ui-corner-br {
border-bottom-right-radius: 4px;
}
/* Overlays */
.ui-widget-overlay {
background: #aaaaaa;
opacity: .3;
filter: Alpha(Opacity=30); /* support: IE8 */
}
.ui-widget-shadow {
-webkit-box-shadow: -8px -8px 8px #aaaaaa;
box-shadow: -8px -8px 8px #aaaaaa;
}

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/*!
* jQuery UI CSS Framework 1.12.1
* http://jqueryui.com
*
* Copyright jQuery Foundation and other contributors
* Released under the MIT license.
* http://jquery.org/license
*
* http://api.jqueryui.com/category/theming/
*/
/* Layout helpers
----------------------------------*/
.ui-helper-hidden {
display: none;
}
.ui-helper-hidden-accessible {
border: 0;
clip: rect(0 0 0 0);
height: 1px;
margin: -1px;
overflow: hidden;
padding: 0;
position: absolute;
width: 1px;
}
.ui-helper-reset {
margin: 0;
padding: 0;
border: 0;
outline: 0;
line-height: 1.3;
text-decoration: none;
font-size: 100%;
list-style: none;
}
.ui-helper-clearfix:before,
.ui-helper-clearfix:after {
content: "";
display: table;
border-collapse: collapse;
}
.ui-helper-clearfix:after {
clear: both;
}
.ui-helper-zfix {
width: 100%;
height: 100%;
top: 0;
left: 0;
position: absolute;
opacity: 0;
filter:Alpha(Opacity=0); /* support: IE8 */
}
.ui-front {
z-index: 100;
}
/* Interaction Cues
----------------------------------*/
.ui-state-disabled {
cursor: default !important;
pointer-events: none;
}
/* Icons
----------------------------------*/
.ui-icon {
display: inline-block;
vertical-align: middle;
margin-top: -.25em;
position: relative;
text-indent: -99999px;
overflow: hidden;
background-repeat: no-repeat;
}
.ui-widget-icon-block {
left: 50%;
margin-left: -8px;
display: block;
}
/* Misc visuals
----------------------------------*/
/* Overlays */
.ui-widget-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
.ui-autocomplete {
position: absolute;
top: 0;
left: 0;
cursor: default;
}
.ui-menu {
list-style: none;
padding: 0;
margin: 0;
display: block;
outline: 0;
}
.ui-menu .ui-menu {
position: absolute;
}
.ui-menu .ui-menu-item {
margin: 0;
cursor: pointer;
/* support: IE10, see #8844 */
list-style-image: url("data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7");
}
.ui-menu .ui-menu-item-wrapper {
position: relative;
padding: 3px 1em 3px .4em;
}
.ui-menu .ui-menu-divider {
margin: 5px 0;
height: 0;
font-size: 0;
line-height: 0;
border-width: 1px 0 0 0;
}
.ui-menu .ui-state-focus,
.ui-menu .ui-state-active {
margin: -1px;
}
/* icon support */
.ui-menu-icons {
position: relative;
}
.ui-menu-icons .ui-menu-item-wrapper {
padding-left: 2em;
}
/* left-aligned */
.ui-menu .ui-icon {
position: absolute;
top: 0;
bottom: 0;
left: .2em;
margin: auto 0;
}
/* right-aligned */
.ui-menu .ui-menu-icon {
left: auto;
right: 0;
}

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/*! jQuery UI - v1.12.1 - 2018-12-06
* http://jqueryui.com
* Copyright jQuery Foundation and other contributors; Licensed MIT */
.ui-helper-hidden{display:none}.ui-helper-hidden-accessible{border:0;clip:rect(0 0 0 0);height:1px;margin:-1px;overflow:hidden;padding:0;position:absolute;width:1px}.ui-helper-reset{margin:0;padding:0;border:0;outline:0;line-height:1.3;text-decoration:none;font-size:100%;list-style:none}.ui-helper-clearfix:before,.ui-helper-clearfix:after{content:"";display:table;border-collapse:collapse}.ui-helper-clearfix:after{clear:both}.ui-helper-zfix{width:100%;height:100%;top:0;left:0;position:absolute;opacity:0;filter:Alpha(Opacity=0)}.ui-front{z-index:100}.ui-state-disabled{cursor:default!important;pointer-events:none}.ui-icon{display:inline-block;vertical-align:middle;margin-top:-.25em;position:relative;text-indent:-99999px;overflow:hidden;background-repeat:no-repeat}.ui-widget-icon-block{left:50%;margin-left:-8px;display:block}.ui-widget-overlay{position:fixed;top:0;left:0;width:100%;height:100%}.ui-autocomplete{position:absolute;top:0;left:0;cursor:default}.ui-menu{list-style:none;padding:0;margin:0;display:block;outline:0}.ui-menu .ui-menu{position:absolute}.ui-menu .ui-menu-item{margin:0;cursor:pointer;list-style-image:url("data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7")}.ui-menu .ui-menu-item-wrapper{position:relative;padding:3px 1em 3px .4em}.ui-menu .ui-menu-divider{margin:5px 0;height:0;font-size:0;line-height:0;border-width:1px 0 0 0}.ui-menu .ui-state-focus,.ui-menu .ui-state-active{margin:-1px}.ui-menu-icons{position:relative}.ui-menu-icons .ui-menu-item-wrapper{padding-left:2em}.ui-menu .ui-icon{position:absolute;top:0;bottom:0;left:.2em;margin:auto 0}.ui-menu .ui-menu-icon{left:auto;right:0}

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/*!
JSZipUtils - A collection of cross-browser utilities to go along with JSZip.
<http://stuk.github.io/jszip-utils>
(c) 2014 Stuart Knightley, David Duponchel
Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip-utils/master/LICENSE.markdown.
*/
;(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);throw new Error("Cannot find module '"+o+"'")}var f=n[o]={exports:{}};t[o][0].call(f.exports,function(e){var n=t[o][1][e];return s(n?n:e)},f,f.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
var global=typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {};/* jshint evil: true, newcap: false */
/* global IEBinaryToArray_ByteStr, IEBinaryToArray_ByteStr_Last */
"use strict";
// Adapted from http://stackoverflow.com/questions/1095102/how-do-i-load-binary-image-data-using-javascript-and-xmlhttprequest
var IEBinaryToArray_ByteStr_Script =
"<!-- IEBinaryToArray_ByteStr -->\r\n"+
"<script type='text/vbscript'>\r\n"+
"Function IEBinaryToArray_ByteStr(Binary)\r\n"+
" IEBinaryToArray_ByteStr = CStr(Binary)\r\n"+
"End Function\r\n"+
"Function IEBinaryToArray_ByteStr_Last(Binary)\r\n"+
" Dim lastIndex\r\n"+
" lastIndex = LenB(Binary)\r\n"+
" if lastIndex mod 2 Then\r\n"+
" IEBinaryToArray_ByteStr_Last = Chr( AscB( MidB( Binary, lastIndex, 1 ) ) )\r\n"+
" Else\r\n"+
" IEBinaryToArray_ByteStr_Last = "+'""'+"\r\n"+
" End If\r\n"+
"End Function\r\n"+
"</script>\r\n";
// inject VBScript
document.write(IEBinaryToArray_ByteStr_Script);
global.JSZipUtils._getBinaryFromXHR = function (xhr) {
var binary = xhr.responseBody;
var byteMapping = {};
for ( var i = 0; i < 256; i++ ) {
for ( var j = 0; j < 256; j++ ) {
byteMapping[ String.fromCharCode( i + (j << 8) ) ] =
String.fromCharCode(i) + String.fromCharCode(j);
}
}
var rawBytes = IEBinaryToArray_ByteStr(binary);
var lastChr = IEBinaryToArray_ByteStr_Last(binary);
return rawBytes.replace(/[\s\S]/g, function( match ) {
return byteMapping[match];
}) + lastChr;
};
// enforcing Stuk's coding style
// vim: set shiftwidth=4 softtabstop=4:
},{}]},{},[1])
;

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/*!
JSZipUtils - A collection of cross-browser utilities to go along with JSZip.
<http://stuk.github.io/jszip-utils>
(c) 2014 Stuart Knightley, David Duponchel
Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip-utils/master/LICENSE.markdown.
*/
!function a(b,c,d){function e(g,h){if(!c[g]){if(!b[g]){var i="function"==typeof require&&require;if(!h&&i)return i(g,!0);if(f)return f(g,!0);throw new Error("Cannot find module '"+g+"'")}var j=c[g]={exports:{}};b[g][0].call(j.exports,function(a){var c=b[g][1][a];return e(c?c:a)},j,j.exports,a,b,c,d)}return c[g].exports}for(var f="function"==typeof require&&require,g=0;g<d.length;g++)e(d[g]);return e}({1:[function(){var a="undefined"!=typeof self?self:"undefined"!=typeof window?window:{},b="<!-- IEBinaryToArray_ByteStr -->\r\n<script type='text/vbscript'>\r\nFunction IEBinaryToArray_ByteStr(Binary)\r\n IEBinaryToArray_ByteStr = CStr(Binary)\r\nEnd Function\r\nFunction IEBinaryToArray_ByteStr_Last(Binary)\r\n Dim lastIndex\r\n lastIndex = LenB(Binary)\r\n if lastIndex mod 2 Then\r\n IEBinaryToArray_ByteStr_Last = Chr( AscB( MidB( Binary, lastIndex, 1 ) ) )\r\n Else\r\n IEBinaryToArray_ByteStr_Last = \"\"\r\n End If\r\nEnd Function\r\n</script>\r\n";document.write(b),a.JSZipUtils._getBinaryFromXHR=function(a){for(var b=a.responseBody,c={},d=0;256>d;d++)for(var e=0;256>e;e++)c[String.fromCharCode(d+(e<<8))]=String.fromCharCode(d)+String.fromCharCode(e);var f=IEBinaryToArray_ByteStr(b),g=IEBinaryToArray_ByteStr_Last(b);return f.replace(/[\s\S]/g,function(a){return c[a]})+g}},{}]},{},[1]);

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/*!
JSZipUtils - A collection of cross-browser utilities to go along with JSZip.
<http://stuk.github.io/jszip-utils>
(c) 2014 Stuart Knightley, David Duponchel
Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip-utils/master/LICENSE.markdown.
*/
!function(e){"object"==typeof exports?module.exports=e():"function"==typeof define&&define.amd?define(e):"undefined"!=typeof window?window.JSZipUtils=e():"undefined"!=typeof global?global.JSZipUtils=e():"undefined"!=typeof self&&(self.JSZipUtils=e())}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);throw new Error("Cannot find module '"+o+"'")}var f=n[o]={exports:{}};t[o][0].call(f.exports,function(e){var n=t[o][1][e];return s(n?n:e)},f,f.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
'use strict';
var JSZipUtils = {};
// just use the responseText with xhr1, response with xhr2.
// The transformation doesn't throw away high-order byte (with responseText)
// because JSZip handles that case. If not used with JSZip, you may need to
// do it, see https://developer.mozilla.org/En/Using_XMLHttpRequest#Handling_binary_data
JSZipUtils._getBinaryFromXHR = function (xhr) {
// for xhr.responseText, the 0xFF mask is applied by JSZip
return xhr.response || xhr.responseText;
};
// taken from jQuery
function createStandardXHR() {
try {
return new window.XMLHttpRequest();
} catch( e ) {}
}
function createActiveXHR() {
try {
return new window.ActiveXObject("Microsoft.XMLHTTP");
} catch( e ) {}
}
// Create the request object
var createXHR = window.ActiveXObject ?
/* Microsoft failed to properly
* implement the XMLHttpRequest in IE7 (can't request local files),
* so we use the ActiveXObject when it is available
* Additionally XMLHttpRequest can be disabled in IE7/IE8 so
* we need a fallback.
*/
function() {
return createStandardXHR() || createActiveXHR();
} :
// For all other browsers, use the standard XMLHttpRequest object
createStandardXHR;
JSZipUtils.getBinaryContent = function(path, callback) {
/*
* Here is the tricky part : getting the data.
* In firefox/chrome/opera/... setting the mimeType to 'text/plain; charset=x-user-defined'
* is enough, the result is in the standard xhr.responseText.
* cf https://developer.mozilla.org/En/XMLHttpRequest/Using_XMLHttpRequest#Receiving_binary_data_in_older_browsers
* In IE <= 9, we must use (the IE only) attribute responseBody
* (for binary data, its content is different from responseText).
* In IE 10, the 'charset=x-user-defined' trick doesn't work, only the
* responseType will work :
* http://msdn.microsoft.com/en-us/library/ie/hh673569%28v=vs.85%29.aspx#Binary_Object_upload_and_download
*
* I'd like to use jQuery to avoid this XHR madness, but it doesn't support
* the responseType attribute : http://bugs.jquery.com/ticket/11461
*/
try {
var xhr = createXHR();
xhr.open('GET', path, true);
// recent browsers
if ("responseType" in xhr) {
xhr.responseType = "arraybuffer";
}
// older browser
if(xhr.overrideMimeType) {
xhr.overrideMimeType("text/plain; charset=x-user-defined");
}
xhr.onreadystatechange = function(evt) {
var file, err;
// use `xhr` and not `this`... thanks IE
if (xhr.readyState === 4) {
if (xhr.status === 200 || xhr.status === 0) {
file = null;
err = null;
try {
file = JSZipUtils._getBinaryFromXHR(xhr);
} catch(e) {
err = new Error(e);
}
callback(err, file);
} else {
callback(new Error("Ajax error for " + path + " : " + this.status + " " + this.statusText), null);
}
}
};
xhr.send();
} catch (e) {
callback(new Error(e), null);
}
};
// export
module.exports = JSZipUtils;
// enforcing Stuk's coding style
// vim: set shiftwidth=4 softtabstop=4:
},{}]},{},[1])
(1)
});
;

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/*!
JSZipUtils - A collection of cross-browser utilities to go along with JSZip.
<http://stuk.github.io/jszip-utils>
(c) 2014 Stuart Knightley, David Duponchel
Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip-utils/master/LICENSE.markdown.
*/
!function(a){"object"==typeof exports?module.exports=a():"function"==typeof define&&define.amd?define(a):"undefined"!=typeof window?window.JSZipUtils=a():"undefined"!=typeof global?global.JSZipUtils=a():"undefined"!=typeof self&&(self.JSZipUtils=a())}(function(){return function a(b,c,d){function e(g,h){if(!c[g]){if(!b[g]){var i="function"==typeof require&&require;if(!h&&i)return i(g,!0);if(f)return f(g,!0);throw new Error("Cannot find module '"+g+"'")}var j=c[g]={exports:{}};b[g][0].call(j.exports,function(a){var c=b[g][1][a];return e(c?c:a)},j,j.exports,a,b,c,d)}return c[g].exports}for(var f="function"==typeof require&&require,g=0;g<d.length;g++)e(d[g]);return e}({1:[function(a,b){"use strict";function c(){try{return new window.XMLHttpRequest}catch(a){}}function d(){try{return new window.ActiveXObject("Microsoft.XMLHTTP")}catch(a){}}var e={};e._getBinaryFromXHR=function(a){return a.response||a.responseText};var f=window.ActiveXObject?function(){return c()||d()}:c;e.getBinaryContent=function(a,b){try{var c=f();c.open("GET",a,!0),"responseType"in c&&(c.responseType="arraybuffer"),c.overrideMimeType&&c.overrideMimeType("text/plain; charset=x-user-defined"),c.onreadystatechange=function(){var d,f;if(4===c.readyState)if(200===c.status||0===c.status){d=null,f=null;try{d=e._getBinaryFromXHR(c)}catch(g){f=new Error(g)}b(f,d)}else b(new Error("Ajax error for "+a+" : "+this.status+" "+this.statusText),null)},c.send()}catch(d){b(new Error(d),null)}},b.exports=e},{}]},{},[1])(1)});

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<!DOCTYPE HTML>
<!-- NewPage -->
<html lang="cs">
<head>
<!-- Generated by javadoc (12.0.2) on Thu Jun 11 14:11:06 CEST 2020 -->
<title>Generated Documentation (Untitled)</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="dc.created" content="2020-06-11">
<script type="text/javascript">window.location.replace('index.html')</script>
<noscript>
<meta http-equiv="Refresh" content="0;index.html">
</noscript>
<link rel="canonical" href="index.html">
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
</head>
<body>
<main role="main">
<noscript>
<p>JavaScript is disabled on your browser.</p>
</noscript>
<p><a href="index.html">index.html</a></p>
</main>
</body>
</html>

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<!DOCTYPE HTML>
<!-- NewPage -->
<html lang="cs">
<head>
<!-- Generated by javadoc (12.0.2) on Thu Jun 11 14:11:06 CEST 2020 -->
<title>Class Hierarchy</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="dc.created" content="2020-06-11">
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
<link rel="stylesheet" type="text/css" href="jquery/jquery-ui.css" title="Style">
<script type="text/javascript" src="script.js"></script>
<script type="text/javascript" src="jquery/jszip/dist/jszip.min.js"></script>
<script type="text/javascript" src="jquery/jszip-utils/dist/jszip-utils.min.js"></script>
<!--[if IE]>
<script type="text/javascript" src="jquery/jszip-utils/dist/jszip-utils-ie.min.js"></script>
<![endif]-->
<script type="text/javascript" src="jquery/jquery-3.3.1.js"></script>
<script type="text/javascript" src="jquery/jquery-migrate-3.0.1.js"></script>
<script type="text/javascript" src="jquery/jquery-ui.js"></script>
</head>
<body>
<script type="text/javascript"><!--
try {
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Class Hierarchy";
}
}
catch(err) {
}
//-->
var pathtoroot = "./";
var useModuleDirectories = true;
loadScripts(document, 'script');</script>
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<h1 class="title">Hierarchy For All Packages</h1>
<span class="packageHierarchyLabel">Package Hierarchies:</span>
<ul class="horizontal">
<li><a href="ruscz/game/gameOfProd/package-tree.html">ruscz.game.gameOfProd</a>, </li>
<li><a href="ruscz/game/gameOfProd/AStar/package-tree.html">ruscz.game.gameOfProd.AStar</a>, </li>
<li><a href="ruscz/game/gameOfProd/Battle/package-tree.html">ruscz.game.gameOfProd.Battle</a>, </li>
<li><a href="ruscz/game/gameOfProd/BattleUI/package-tree.html">ruscz.game.gameOfProd.BattleUI</a>, </li>
<li><a href="ruscz/game/gameOfProd/Cells/package-tree.html">ruscz.game.gameOfProd.Cells</a>, </li>
<li><a href="ruscz/game/gameOfProd/Dialog/package-tree.html">ruscz.game.gameOfProd.Dialog</a>, </li>
<li><a href="ruscz/game/gameOfProd/Image/package-tree.html">ruscz.game.gameOfProd.Image</a>, </li>
<li><a href="ruscz/game/gameOfProd/Inventory/package-tree.html">ruscz.game.gameOfProd.Inventory</a>, </li>
<li><a href="ruscz/game/gameOfProd/LevelEditor/package-tree.html">ruscz.game.gameOfProd.LevelEditor</a>, </li>
<li><a href="ruscz/game/gameOfProd/Map/package-tree.html">ruscz.game.gameOfProd.Map</a>, </li>
<li><a href="ruscz/game/gameOfProd/Save/package-tree.html">ruscz.game.gameOfProd.Save</a>, </li>
<li><a href="ruscz/game/gameOfProd/Scripts/package-tree.html">ruscz.game.gameOfProd.Scripts</a>, </li>
<li><a href="ruscz/game/gameOfProd/Sounds/package-tree.html">ruscz.game.gameOfProd.Sounds</a>, </li>
<li><a href="ruscz/game/gameOfProd/Windows/package-tree.html">ruscz.game.gameOfProd.Windows</a></li>
</ul>
</div>
<div class="contentContainer">
<section role="region">
<h2 title="Class Hierarchy">Class Hierarchy</h2>
<ul>
<li class="circle">java.lang.Object
<ul>
<li class="circle">ruscz.game.gameOfProd.AStar.<a href="ruscz/game/gameOfProd/AStar/AStar.html" title="class in ruscz.game.gameOfProd.AStar"><span class="typeNameLink">AStar</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Battle.<a href="ruscz/game/gameOfProd/Battle/Battle.html" title="class in ruscz.game.gameOfProd.Battle"><span class="typeNameLink">Battle</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Battle.<a href="ruscz/game/gameOfProd/Battle/BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle"><span class="typeNameLink">BattlePerson</span></a>
<ul>
<li class="circle">ruscz.game.gameOfProd.Battle.<a href="ruscz/game/gameOfProd/Battle/Enemy.html" title="class in ruscz.game.gameOfProd.Battle"><span class="typeNameLink">Enemy</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Battle.<a href="ruscz/game/gameOfProd/Battle/Hero.html" title="class in ruscz.game.gameOfProd.Battle"><span class="typeNameLink">Hero</span></a></li>
</ul>
</li>
<li class="circle">ruscz.game.gameOfProd.Windows.<a href="ruscz/game/gameOfProd/Windows/Camera.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">Camera</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Cells.<a href="ruscz/game/gameOfProd/Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">Cell</span></a>
<ul>
<li class="circle">ruscz.game.gameOfProd.Cells.<a href="ruscz/game/gameOfProd/Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">Block</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Cells.<a href="ruscz/game/gameOfProd/Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">EventMoveToCell</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Cells.<a href="ruscz/game/gameOfProd/Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">InteractionCell</span></a>
<ul>
<li class="circle">ruscz.game.gameOfProd.Cells.<a href="ruscz/game/gameOfProd/Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">DoorCell</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Cells.<a href="ruscz/game/gameOfProd/Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">ChestCell</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Cells.<a href="ruscz/game/gameOfProd/Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">TriggerCell</span></a></li>
</ul>
</li>
<li class="circle">ruscz.game.gameOfProd.Cells.<a href="ruscz/game/gameOfProd/Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">Person</span></a>
<ul>
<li class="circle">ruscz.game.gameOfProd.Cells.<a href="ruscz/game/gameOfProd/Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">Npc</span></a></li>
</ul>
</li>
</ul>
</li>
<li class="circle">ruscz.game.gameOfProd.LevelEditor.<a href="ruscz/game/gameOfProd/LevelEditor/CellSetConfig.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">CellSetConfig</span></a></li>
<li class="circle">java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable)
<ul>
<li class="circle">java.awt.Container
<ul>
<li class="circle">javax.swing.JComponent (implements java.io.Serializable)
<ul>
<li class="circle">javax.swing.JLayeredPane (implements javax.accessibility.Accessible)
<ul>
<li class="circle">ruscz.game.gameOfProd.Windows.<a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">WindowOfFreeMove</span></a></li>
</ul>
</li>
<li class="circle">javax.swing.JPanel (implements javax.accessibility.Accessible)
<ul>
<li class="circle">ruscz.game.gameOfProd.BattleUI.<a href="ruscz/game/gameOfProd/BattleUI/CommandList.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">CommandList</span></a></li>
<li class="circle">ruscz.game.gameOfProd.BattleUI.<a href="ruscz/game/gameOfProd/BattleUI/ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">ConsoleInput</span></a></li>
<li class="circle">ruscz.game.gameOfProd.LevelEditor.<a href="ruscz/game/gameOfProd/LevelEditor/DetailedCellInfo.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">DetailedCellInfo</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Dialog.<a href="ruscz/game/gameOfProd/Dialog/DialogBar.html" title="class in ruscz.game.gameOfProd.Dialog"><span class="typeNameLink">DialogBar</span></a></li>
<li class="circle">ruscz.game.gameOfProd.BattleUI.<a href="ruscz/game/gameOfProd/BattleUI/EnemyDescription.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">EnemyDescription</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Inventory.<a href="ruscz/game/gameOfProd/Inventory/ItemPanel.html" title="class in ruscz.game.gameOfProd.Inventory"><span class="typeNameLink">ItemPanel</span></a></li>
<li class="circle">ruscz.game.gameOfProd.BattleUI.<a href="ruscz/game/gameOfProd/BattleUI/ItemsInventory.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">ItemsInventory</span></a></li>
<li class="circle">ruscz.game.gameOfProd.BattleUI.<a href="ruscz/game/gameOfProd/BattleUI/MenuOfActions.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">MenuOfActions</span></a></li>
<li class="circle">ruscz.game.gameOfProd.BattleUI.<a href="ruscz/game/gameOfProd/BattleUI/SituationText.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">SituationText</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Windows.<a href="ruscz/game/gameOfProd/Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">WindowOfBattle</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Windows.<a href="ruscz/game/gameOfProd/Windows/WindowOfBattle.Canvas.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">WindowOfBattle.Canvas</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Windows.<a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">WindowOfFreeMove.Canvas</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Windows.<a href="ruscz/game/gameOfProd/Windows/WindowOfFreeMove.Foreground.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">WindowOfFreeMove.Foreground</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Windows.<a href="ruscz/game/gameOfProd/Windows/WindowOfMenu.html" title="class in ruscz.game.gameOfProd.Windows"><span class="typeNameLink">WindowOfMenu</span></a></li>
</ul>
</li>
</ul>
</li>
<li class="circle">java.awt.Window (implements javax.accessibility.Accessible)
<ul>
<li class="circle">java.awt.Frame (implements java.awt.MenuContainer)
<ul>
<li class="circle">javax.swing.JFrame (implements javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants)
<ul>
<li class="circle">ruscz.game.gameOfProd.<a href="ruscz/game/gameOfProd/Game.html" title="class in ruscz.game.gameOfProd"><span class="typeNameLink">Game</span></a></li>
<li class="circle">ruscz.game.gameOfProd.LevelEditor.<a href="ruscz/game/gameOfProd/LevelEditor/LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">LevelEditor</span></a></li>
<li class="circle">ruscz.game.gameOfProd.LevelEditor.<a href="ruscz/game/gameOfProd/LevelEditor/TilesetOverview.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">TilesetOverview</span></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="circle">ruscz.game.gameOfProd.Dialog.<a href="ruscz/game/gameOfProd/Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog"><span class="typeNameLink">Dialog</span></a></li>
<li class="circle">ruscz.game.gameOfProd.LevelEditor.<a href="ruscz/game/gameOfProd/LevelEditor/EditorSaveManager.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">EditorSaveManager</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Image.<a href="ruscz/game/gameOfProd/Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image"><span class="typeNameLink">ImageCell</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Image.<a href="ruscz/game/gameOfProd/Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image"><span class="typeNameLink">ImageDialog</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Image.<a href="ruscz/game/gameOfProd/Image/ImageDoor.html" title="class in ruscz.game.gameOfProd.Image"><span class="typeNameLink">ImageDoor</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Image.<a href="ruscz/game/gameOfProd/Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image"><span class="typeNameLink">ImagePerson</span></a></li>
<li class="circle">ruscz.game.gameOfProd.LevelEditor.<a href="ruscz/game/gameOfProd/LevelEditor/InfoManager.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">InfoManager</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Inventory.<a href="ruscz/game/gameOfProd/Inventory/InventoryManager.html" title="class in ruscz.game.gameOfProd.Inventory"><span class="typeNameLink">InventoryManager</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Inventory.<a href="ruscz/game/gameOfProd/Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory"><span class="typeNameLink">Item</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Save.<a href="ruscz/game/gameOfProd/Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save"><span class="typeNameLink">LoadManager</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Map.<a href="ruscz/game/gameOfProd/Map/Map.html" title="class in ruscz.game.gameOfProd.Map"><span class="typeNameLink">Map</span></a></li>
<li class="circle">ruscz.game.gameOfProd.LevelEditor.<a href="ruscz/game/gameOfProd/LevelEditor/MapLayersManager.html" title="class in ruscz.game.gameOfProd.LevelEditor"><span class="typeNameLink">MapLayersManager</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Map.<a href="ruscz/game/gameOfProd/Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map"><span class="typeNameLink">MapManager</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Sounds.<a href="ruscz/game/gameOfProd/Sounds/MusicManager.html" title="class in ruscz.game.gameOfProd.Sounds"><span class="typeNameLink">MusicManager</span></a></li>
<li class="circle">ruscz.game.gameOfProd.AStar.<a href="ruscz/game/gameOfProd/AStar/Node.html" title="class in ruscz.game.gameOfProd.AStar"><span class="typeNameLink">Node</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Scripts.<a href="ruscz/game/gameOfProd/Scripts/PathFinder.html" title="class in ruscz.game.gameOfProd.Scripts"><span class="typeNameLink">PathFinder</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Save.<a href="ruscz/game/gameOfProd/Save/SaveManager.html" title="class in ruscz.game.gameOfProd.Save"><span class="typeNameLink">SaveManager</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Sounds.<a href="ruscz/game/gameOfProd/Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds"><span class="typeNameLink">SoundManager</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Scripts.<a href="ruscz/game/gameOfProd/Scripts/TextParser.html" title="class in ruscz.game.gameOfProd.Scripts"><span class="typeNameLink">TextParser</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Scripts.<a href="ruscz/game/gameOfProd/Scripts/Utils.html" title="class in ruscz.game.gameOfProd.Scripts"><span class="typeNameLink">Utils</span></a></li>
</ul>
</li>
</ul>
</section>
<section role="region">
<h2 title="Enum Hierarchy">Enum Hierarchy</h2>
<ul>
<li class="circle">java.lang.Object
<ul>
<li class="circle">java.lang.Enum&lt;E&gt; (implements java.lang.Comparable&lt;T&gt;, java.lang.constant.Constable, java.io.Serializable)
<ul>
<li class="circle">ruscz.game.gameOfProd.Scripts.<a href="ruscz/game/gameOfProd/Scripts/Direction.html" title="enum in ruscz.game.gameOfProd.Scripts"><span class="typeNameLink">Direction</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Inventory.<a href="ruscz/game/gameOfProd/Inventory/ItemAction.html" title="enum in ruscz.game.gameOfProd.Inventory"><span class="typeNameLink">ItemAction</span></a></li>
<li class="circle">ruscz.game.gameOfProd.Cells.<a href="ruscz/game/gameOfProd/Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells"><span class="typeNameLink">TypeOfCell</span></a></li>
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<!DOCTYPE HTML>
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<!-- Generated by javadoc (12.0.2) on Thu Jun 11 14:11:06 CEST 2020 -->
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var data = {"i0":10,"i1":10,"i2":10,"i3":10,"i4":10,"i5":10,"i6":10,"i7":10,"i8":10,"i9":10,"i10":10,"i11":10,"i12":10,"i13":10,"i14":10,"i15":10,"i16":10,"i17":10,"i18":10,"i19":10,"i20":10,"i21":10,"i22":10,"i23":10,"i24":10,"i25":10};
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.AStar</a></div>
<h2 title="Class AStar" class="title">Class AStar</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>ruscz.game.gameOfProd.AStar.AStar</li>
</ul>
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</ul>
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<pre>public class <span class="typeNameLabel">AStar</span>
extends java.lang.Object</pre>
<div class="block">A Star Algorithm</div>
</li>
</ul>
</div>
<div class="summary">
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<!-- =========== FIELD SUMMARY =========== -->
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<h3>Field Summary</h3>
<div class="memberSummary">
<table>
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>private java.util.Set&lt;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#closedSet">closedSet</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private static int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#DEFAULT_DIAGONAL_COST">DEFAULT_DIAGONAL_COST</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private static int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#DEFAULT_HV_COST">DEFAULT_HV_COST</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#diagonalCost">diagonalCost</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#finalNode">finalNode</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hvCost">hvCost</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#initialNode">initialNode</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private java.util.PriorityQueue&lt;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#openList">openList</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>[][]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#searchArea">searchArea</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
</tbody>
</table>
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</li>
</ul>
</section>
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<h3>Constructor Summary</h3>
<div class="memberSummary">
<table>
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,ruscz.game.gameOfProd.AStar.Node,ruscz.game.gameOfProd.AStar.Node)">AStar</a></span>&#8203;(int&nbsp;rows,
int&nbsp;cols,
<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;initialNode,
<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;finalNode)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,ruscz.game.gameOfProd.AStar.Node,ruscz.game.gameOfProd.AStar.Node,int,int)">AStar</a></span>&#8203;(int&nbsp;rows,
int&nbsp;cols,
<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;initialNode,
<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;finalNode,
int&nbsp;hvCost,
int&nbsp;diagonalCost)</code></th>
<td class="colLast">&nbsp;</td>
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</tbody>
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</ul>
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<h3>Method Summary</h3>
<div class="memberSummary">
<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
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<table aria-labelledby="t0">
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
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<tbody>
<tr class="altColor" id="i0">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addAdjacentLowerRow(ruscz.game.gameOfProd.AStar.Node)">addAdjacentLowerRow</a></span>&#8203;(<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;currentNode)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addAdjacentMiddleRow(ruscz.game.gameOfProd.AStar.Node)">addAdjacentMiddleRow</a></span>&#8203;(<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;currentNode)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addAdjacentNodes(ruscz.game.gameOfProd.AStar.Node)">addAdjacentNodes</a></span>&#8203;(<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;currentNode)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addAdjacentUpperRow(ruscz.game.gameOfProd.AStar.Node)">addAdjacentUpperRow</a></span>&#8203;(<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;currentNode)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>java.util.List&lt;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findPath()">findPath</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>java.util.Set&lt;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getClosedSet()">getClosedSet</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDiagonalCost()">getDiagonalCost</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><code><a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getFinalNode()">getFinalNode</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getHvCost()">getHvCost</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code><a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getInitialNode()">getInitialNode</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code>java.util.PriorityQueue&lt;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getOpenList()">getOpenList</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i11">
<td class="colFirst"><code>private java.util.List&lt;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getPath(ruscz.game.gameOfProd.AStar.Node)">getPath</a></span>&#8203;(<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;currentNode)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i12">
<td class="colFirst"><code><a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>[][]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSearchArea()">getSearchArea</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i13">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#checkNode(ruscz.game.gameOfProd.AStar.Node,int,int,int)">checkNode</a></span>&#8203;(<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;currentNode,
int&nbsp;col,
int&nbsp;row,
int&nbsp;cost)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i14">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isEmpty(java.util.PriorityQueue)">isEmpty</a></span>&#8203;(java.util.PriorityQueue&lt;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&gt;&nbsp;openList)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i15">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isFinalNode(ruscz.game.gameOfProd.AStar.Node)">isFinalNode</a></span>&#8203;(<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;currentNode)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i16">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setBlock(int,int)">setBlock</a></span>&#8203;(int&nbsp;row,
int&nbsp;col)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i17">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setBlocks(int%5B%5D%5B%5D)">setBlocks</a></span>&#8203;(int[][]&nbsp;blocksArray)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i18">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setClosedSet(java.util.Set)">setClosedSet</a></span>&#8203;(java.util.Set&lt;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&gt;&nbsp;closedSet)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i19">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDiagonalCost(int)">setDiagonalCost</a></span>&#8203;(int&nbsp;diagonalCost)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i20">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setFinalNode(ruscz.game.gameOfProd.AStar.Node)">setFinalNode</a></span>&#8203;(<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;finalNode)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i21">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setHvCost(int)">setHvCost</a></span>&#8203;(int&nbsp;hvCost)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i22">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setInitialNode(ruscz.game.gameOfProd.AStar.Node)">setInitialNode</a></span>&#8203;(<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;initialNode)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i23">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setNodes()">setNodes</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i24">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setOpenList(java.util.PriorityQueue)">setOpenList</a></span>&#8203;(java.util.PriorityQueue&lt;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&gt;&nbsp;openList)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i25">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setSearchArea(ruscz.game.gameOfProd.AStar.Node%5B%5D%5B%5D)">setSearchArea</a></span>&#8203;(<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>[][]&nbsp;searchArea)</code></th>
<td class="colLast">&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>DEFAULT_HV_COST</h4>
<pre>private static final&nbsp;int DEFAULT_HV_COST</pre>
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<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../constant-values.html#ruscz.game.gameOfProd.AStar.AStar.DEFAULT_HV_COST">Constant Field Values</a></dd>
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<pre>private static final&nbsp;int DEFAULT_DIAGONAL_COST</pre>
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<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../constant-values.html#ruscz.game.gameOfProd.AStar.AStar.DEFAULT_DIAGONAL_COST">Constant Field Values</a></dd>
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<pre>private&nbsp;int hvCost</pre>
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<pre>private&nbsp;int diagonalCost</pre>
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<h4>searchArea</h4>
<pre>private&nbsp;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>[][] searchArea</pre>
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<pre>private&nbsp;java.util.PriorityQueue&lt;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&gt; openList</pre>
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<pre>private&nbsp;java.util.Set&lt;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&gt; closedSet</pre>
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<pre>private&nbsp;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a> initialNode</pre>
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<pre>private&nbsp;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a> finalNode</pre>
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<a id="&lt;init&gt;(int,int,ruscz.game.gameOfProd.AStar.Node,ruscz.game.gameOfProd.AStar.Node,int,int)">
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<pre>public&nbsp;AStar&#8203;(int&nbsp;rows,
int&nbsp;cols,
<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;initialNode,
<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;finalNode,
int&nbsp;hvCost,
int&nbsp;diagonalCost)</pre>
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<pre>public&nbsp;AStar&#8203;(int&nbsp;rows,
int&nbsp;cols,
<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;initialNode,
<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;finalNode)</pre>
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<pre class="methodSignature">private&nbsp;void&nbsp;setNodes()</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;setBlocks&#8203;(int[][]&nbsp;blocksArray)</pre>
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<pre class="methodSignature">public&nbsp;java.util.List&lt;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&gt;&nbsp;findPath()</pre>
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<pre class="methodSignature">private&nbsp;java.util.List&lt;<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&gt;&nbsp;getPath&#8203;(<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;currentNode)</pre>
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<pre>public class <span class="typeNameLabel">Node</span>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#col">col</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#f">f</a></span></code></th>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#g">g</a></span></code></th>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#h">h</a></span></code></th>
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<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isBlock">isBlock</a></span></code></th>
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<td class="colFirst"><code>private <a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></code></td>
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<td class="colFirst"><code>private int</code></td>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int)">Node</a></span>&#8203;(int&nbsp;row,
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<td class="colFirst"><code>private void</code></td>
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<td class="colFirst"><code>void</code></td>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colFirst"><code>int</code></td>
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<td class="colFirst"><code>int</code></td>
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<td class="colFirst"><code><a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a></code></td>
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<td class="colFirst"><code>int</code></td>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colFirst"><code>void</code></td>
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<tr class="altColor" id="i12">
<td class="colFirst"><code>void</code></td>
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<tr class="rowColor" id="i13">
<td class="colFirst"><code>void</code></td>
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<tr class="altColor" id="i14">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setG(int)">setG</a></span>&#8203;(int&nbsp;g)</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i15">
<td class="colFirst"><code>void</code></td>
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<tr class="altColor" id="i16">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setNodeData(ruscz.game.gameOfProd.AStar.Node,int)">setNodeData</a></span>&#8203;(<a href="Node.html" title="class in ruscz.game.gameOfProd.AStar">Node</a>&nbsp;currentNode,
int&nbsp;cost)</code></th>
<td class="colLast">&nbsp;</td>
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.Battle</a></div>
<h2 title="Class Battle" class="title">Class Battle</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>ruscz.game.gameOfProd.Battle.Battle</li>
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<pre>public class <span class="typeNameLabel">Battle</span>
extends java.lang.Object</pre>
<div class="block">Class for Battle with graphic implementation</div>
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<h3>Field Summary</h3>
<div class="memberSummary">
<table>
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#delay">delay</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private java.util.LinkedList&lt;<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#enemies">enemies</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private java.util.LinkedList&lt;<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#heroes">heroes</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.util.logging.Logger</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#LOG">LOG</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#playerAttack">playerAttack</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private <a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#soundManager">soundManager</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private javax.swing.Timer</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#timer">timer</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#timerStopped">timerStopped</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#turnBelongTo">turnBelongTo</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private java.util.LinkedList&lt;<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#turnOrder">turnOrder</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#windowOfBattle">windowOfBattle</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
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<h3>Constructor Summary</h3>
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(java.util.LinkedList,java.util.LinkedList,ruscz.game.gameOfProd.Windows.WindowOfBattle)">Battle</a></span>&#8203;(java.util.LinkedList&lt;<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>&gt;&nbsp;heroes,
java.util.LinkedList&lt;<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>&gt;&nbsp;enemies,
<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</code></th>
<td class="colLast">&nbsp;</td>
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<h3>Method Summary</h3>
<div class="memberSummary">
<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
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<table aria-labelledby="t0">
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor" id="i0">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addToTurnOrder(ruscz.game.gameOfProd.Battle.BattlePerson)">addToTurnOrder</a></span>&#8203;(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&nbsp;person)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#attackByHero(ruscz.game.gameOfProd.Battle.Enemy)">attackByHero</a></span>&#8203;(<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>&nbsp;e)</code></th>
<td class="colLast">
<div class="block">Attack with animation and logic
Do delay of 2 seconds</div>
</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#attackByMonster(ruscz.game.gameOfProd.Battle.Hero)">attackByMonster</a></span>&#8203;(<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>&nbsp;e)</code></th>
<td class="colLast">
<div class="block">Attack with animation and logic
Do delay of 2 seconds</div>
</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#endBattle(boolean)">endBattle</a></span>&#8203;(boolean&nbsp;b)</code></th>
<td class="colLast">
<div class="block">End battle and start cutscene of win or lose</div>
</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>java.util.LinkedList&lt;<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getEnemies()">getEnemies</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>java.util.LinkedList&lt;<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getHeroes()">getHeroes</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>javax.swing.Timer</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getTimer()">getTimer</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#checkHealthOfEnemies()">checkHealthOfEnemies</a></span>()</code></th>
<td class="colLast">
<div class="block">Checks, if all enemies died</div>
</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#checkHealthOfHeroes()">checkHealthOfHeroes</a></span>()</code></th>
<td class="colLast">
<div class="block">Checks, if all heroes died</div>
</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#checkIfTurnOrderIsFull(java.util.LinkedList)">checkIfTurnOrderIsFull</a></span>&#8203;(java.util.LinkedList&lt;<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&gt;&nbsp;allBattlePerson)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isTimerStopped()">isTimerStopped</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i11">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#nextTurn()">nextTurn</a></span>()</code></th>
<td class="colLast">
<div class="block">Function, which decide who will attack next</div>
</td>
</tr>
<tr class="altColor" id="i12">
<td class="colFirst"><code>private <a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#randomEnemy()">randomEnemy</a></span>()</code></th>
<td class="colLast">
<div class="block">Random enemy from list</div>
</td>
</tr>
<tr class="rowColor" id="i13">
<td class="colFirst"><code>private <a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#randomHero()">randomHero</a></span>()</code></th>
<td class="colLast">
<div class="block">Random hero from list</div>
</td>
</tr>
<tr class="altColor" id="i14">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#removePersonFromList(ruscz.game.gameOfProd.Battle.BattlePerson)">removePersonFromList</a></span>&#8203;(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&nbsp;person)</code></th>
<td class="colLast">
<div class="block">Remove person from one of the list, if died</div>
</td>
</tr>
<tr class="rowColor" id="i15">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#returnControlToPlayer()">returnControlToPlayer</a></span>()</code></th>
<td class="colLast">
<div class="block">Show all Menus and Enemy Description</div>
</td>
</tr>
<tr class="altColor" id="i16">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDelay(int)">setDelay</a></span>&#8203;(int&nbsp;delay)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i17">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setPlayerAttack(boolean)">setPlayerAttack</a></span>&#8203;(boolean&nbsp;playerAttack)</code></th>
<td class="colLast">
<div class="block">Hide Menu and Enemy Description
Set Attack of Player</div>
</td>
</tr>
<tr class="altColor" id="i18">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setTimerStopped(boolean)">setTimerStopped</a></span>&#8203;(boolean&nbsp;timerStopped)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i19">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setTurnBelongTo(ruscz.game.gameOfProd.Battle.BattlePerson)">setTurnBelongTo</a></span>&#8203;(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&nbsp;turnBelongTo)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i20">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#startBattle()">startBattle</a></span>()</code></th>
<td class="colLast">
<div class="block">Start fight by showing menu and creating Timer of battle</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Field Detail</h3>
<a id="enemies">
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<h4>enemies</h4>
<pre>private final&nbsp;java.util.LinkedList&lt;<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>&gt; enemies</pre>
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<h4>heroes</h4>
<pre>private final&nbsp;java.util.LinkedList&lt;<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>&gt; heroes</pre>
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<h4>windowOfBattle</h4>
<pre>private final&nbsp;<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a> windowOfBattle</pre>
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<h4>timer</h4>
<pre>private&nbsp;javax.swing.Timer timer</pre>
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<h4>soundManager</h4>
<pre>private final&nbsp;<a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a> soundManager</pre>
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<a id="turnBelongTo">
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<h4>turnBelongTo</h4>
<pre>private&nbsp;<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a> turnBelongTo</pre>
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<a id="turnOrder">
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<h4>turnOrder</h4>
<pre>private&nbsp;java.util.LinkedList&lt;<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&gt; turnOrder</pre>
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<h4>delay</h4>
<pre>private&nbsp;int delay</pre>
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<pre>private&nbsp;boolean playerAttack</pre>
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<pre>private&nbsp;boolean timerStopped</pre>
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<h4>LOG</h4>
<pre>public static final&nbsp;java.util.logging.Logger LOG</pre>
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<h3>Constructor Detail</h3>
<a id="&lt;init&gt;(java.util.LinkedList,java.util.LinkedList,ruscz.game.gameOfProd.Windows.WindowOfBattle)">
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<h4>Battle</h4>
<pre>public&nbsp;Battle&#8203;(java.util.LinkedList&lt;<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>&gt;&nbsp;heroes,
java.util.LinkedList&lt;<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>&gt;&nbsp;enemies,
<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</pre>
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<h4>setPlayerAttack</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setPlayerAttack&#8203;(boolean&nbsp;playerAttack)</pre>
<div class="block">Hide Menu and Enemy Description
Set Attack of Player</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>playerAttack</code> - true if attacks</dd>
</dl>
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<h4>addToTurnOrder</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;addToTurnOrder&#8203;(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&nbsp;person)</pre>
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<h4>getEnemies</h4>
<pre class="methodSignature">public&nbsp;java.util.LinkedList&lt;<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>&gt;&nbsp;getEnemies()</pre>
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<h4>getHeroes</h4>
<pre class="methodSignature">public&nbsp;java.util.LinkedList&lt;<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>&gt;&nbsp;getHeroes()</pre>
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<pre class="methodSignature">public&nbsp;boolean&nbsp;checkHealthOfEnemies()</pre>
<div class="block">Checks, if all enemies died</div>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if all dies</dd>
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<h4>checkHealthOfHeroes</h4>
<pre class="methodSignature">public&nbsp;boolean&nbsp;checkHealthOfHeroes()</pre>
<div class="block">Checks, if all heroes died</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if all dies</dd>
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<a id="startBattle()">
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<h4>startBattle</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;startBattle()</pre>
<div class="block">Start fight by showing menu and creating Timer of battle</div>
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<h4>endBattle</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;endBattle&#8203;(boolean&nbsp;b)</pre>
<div class="block">End battle and start cutscene of win or lose</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>b</code> - true if win, false if lose</dd>
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<h4>returnControlToPlayer</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;returnControlToPlayer()</pre>
<div class="block">Show all Menus and Enemy Description</div>
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<a id="attackByHero(ruscz.game.gameOfProd.Battle.Enemy)">
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<h4>attackByHero</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;attackByHero&#8203;(<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>&nbsp;e)</pre>
<div class="block">Attack with animation and logic
Do delay of 2 seconds</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>e</code> - Enemy to attack</dd>
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<a id="nextTurn()">
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<h4>nextTurn</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;nextTurn()</pre>
<div class="block">Function, which decide who will attack next</div>
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<a id="attackByMonster(ruscz.game.gameOfProd.Battle.Hero)">
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<h4>attackByMonster</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;attackByMonster&#8203;(<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>&nbsp;e)</pre>
<div class="block">Attack with animation and logic
Do delay of 2 seconds</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>e</code> - Hero to attack</dd>
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<a id="randomEnemy()">
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<h4>randomEnemy</h4>
<pre class="methodSignature">private&nbsp;<a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a>&nbsp;randomEnemy()</pre>
<div class="block">Random enemy from list</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Random enemy</dd>
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<a id="randomHero()">
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<h4>randomHero</h4>
<pre class="methodSignature">private&nbsp;<a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a>&nbsp;randomHero()</pre>
<div class="block">Random hero from list</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Random hero</dd>
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<a id="getTimer()">
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<h4>getTimer</h4>
<pre class="methodSignature">public&nbsp;javax.swing.Timer&nbsp;getTimer()</pre>
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<h4>setTurnBelongTo</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setTurnBelongTo&#8203;(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&nbsp;turnBelongTo)</pre>
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<h4>checkIfTurnOrderIsFull</h4>
<pre class="methodSignature">private&nbsp;boolean&nbsp;checkIfTurnOrderIsFull&#8203;(java.util.LinkedList&lt;<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&gt;&nbsp;allBattlePerson)</pre>
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<h4>removePersonFromList</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;removePersonFromList&#8203;(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&nbsp;person)</pre>
<div class="block">Remove person from one of the list, if died</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>person</code> - Person to delete</dd>
</dl>
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<a id="setDelay(int)">
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<h4>setDelay</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setDelay&#8203;(int&nbsp;delay)</pre>
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<h4>isTimerStopped</h4>
<pre class="methodSignature">public&nbsp;boolean&nbsp;isTimerStopped()</pre>
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<h4>setTimerStopped</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setTimerStopped&#8203;(boolean&nbsp;timerStopped)</pre>
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<title>BattlePerson</title>
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.Battle</a></div>
<h2 title="Class BattlePerson" class="title">Class BattlePerson</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
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<li>ruscz.game.gameOfProd.Battle.BattlePerson</li>
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<dd><code><a href="Enemy.html" title="class in ruscz.game.gameOfProd.Battle">Enemy</a></code>, <code><a href="Hero.html" title="class in ruscz.game.gameOfProd.Battle">Hero</a></code></dd>
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<pre>public abstract class <span class="typeNameLabel">BattlePerson</span>
extends java.lang.Object</pre>
<div class="block">General class for all battle actors</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><code>private int[]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#effectedCoords">effectedCoords</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private javax.swing.Timer</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#effectTimer">effectTimer</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#health">health</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private java.awt.image.BufferedImage</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#image">image</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#level">level</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#maxHealth">maxHealth</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#name">name</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#strength">strength</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private javax.swing.Timer</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#timer">timer</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<th class="colFirst" scope="col">Constructor</th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,int)">BattlePerson</a></span>&#8203;(int&nbsp;hp,
int&nbsp;lvl,
java.lang.String&nbsp;name,
int&nbsp;str)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,int,java.lang.String)">BattlePerson</a></span>&#8203;(int&nbsp;hp,
int&nbsp;lvl,
java.lang.String&nbsp;name,
int&nbsp;str,
java.lang.String&nbsp;image)</code></th>
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<td class="colFirst"><code>abstract void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addDefence(int)">addDefence</a></span>&#8203;(int&nbsp;def)</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i1">
<td class="colFirst"><code>abstract void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addMana(int)">addMana</a></span>&#8203;(int&nbsp;mana)</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="altColor" id="i2">
<td class="colFirst"><code>abstract void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addStrength(int)">addStrength</a></span>&#8203;(int&nbsp;str)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>abstract void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#attack(ruscz.game.gameOfProd.Battle.BattlePerson)">attack</a></span>&#8203;(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&nbsp;enemy)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>abstract void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#block()">block</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#effectCoords(java.lang.String)">effectCoords</a></span>&#8203;(java.lang.String&nbsp;effect)</code></th>
<td class="colLast">
<div class="block">Starts timer that is effecting person's coordinates - creates movement effects</div>
</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>int[]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getEffectedCoords()">getEffectedCoords</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><code>protected void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getHealed()">getHealed</a></span>()</code></th>
<td class="colLast">
<div class="block">Displays a line effect of getting healed</div>
</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getHealth()">getHealth</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getHurt()">getHurt</a></span>()</code></th>
<td class="colLast">
<div class="block">Displays a flashing effect of getting hurt</div>
</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code>java.awt.image.BufferedImage</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getImage()">getImage</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i11">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getKilled(ruscz.game.gameOfProd.Battle.Battle)">getKilled</a></span>&#8203;(<a href="Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a>&nbsp;battle)</code></th>
<td class="colLast">
<div class="block">Displays grid effect of dying and removes person from battle</div>
</td>
</tr>
<tr class="altColor" id="i12">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getLevel()">getLevel</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i13">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMaxHealth()">getMaxHealth</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i14">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getName()">getName</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i15">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getStrength()">getStrength</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i16">
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<h2 title="Class Enemy" class="title">Class Enemy</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">ruscz.game.gameOfProd.Battle.BattlePerson</a></li>
<li>
<ul class="inheritance">
<li>ruscz.game.gameOfProd.Battle.Enemy</li>
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<pre>public class <span class="typeNameLabel">Enemy</span>
extends <a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></pre>
<div class="block">Enemy class for battle</div>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#id">id</a></span></code></th>
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<h3>Fields inherited from class&nbsp;ruscz.game.gameOfProd.Battle.<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></h3>
<code><a href="BattlePerson.html#health">health</a>, <a href="BattlePerson.html#level">level</a>, <a href="BattlePerson.html#maxHealth">maxHealth</a>, <a href="BattlePerson.html#name">name</a>, <a href="BattlePerson.html#strength">strength</a></code></li>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,int,int)">Enemy</a></span>&#8203;(int&nbsp;hp,
int&nbsp;lvl,
java.lang.String&nbsp;name,
int&nbsp;str,
int&nbsp;id)</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,int,int,java.lang.String)">Enemy</a></span>&#8203;(int&nbsp;hp,
int&nbsp;lvl,
java.lang.String&nbsp;name,
int&nbsp;str,
int&nbsp;id,
java.lang.String&nbsp;image)</code></th>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addDefence(int)">addDefence</a></span>&#8203;(int&nbsp;def)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addMana(int)">addMana</a></span>&#8203;(int&nbsp;mana)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addStrength(int)">addStrength</a></span>&#8203;(int&nbsp;str)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#attack(ruscz.game.gameOfProd.Battle.BattlePerson)">attack</a></span>&#8203;(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&nbsp;enemy)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#block()">block</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getId()">getId</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#heal(int)">heal</a></span>&#8203;(int&nbsp;heal)</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i7">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#runAway()">runAway</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<h3>Methods inherited from class&nbsp;ruscz.game.gameOfProd.Battle.<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></h3>
<code><a href="BattlePerson.html#getEffectedCoords()">getEffectedCoords</a>, <a href="BattlePerson.html#getHealed()">getHealed</a>, <a href="BattlePerson.html#getHealth()">getHealth</a>, <a href="BattlePerson.html#getImage()">getImage</a>, <a href="BattlePerson.html#getKilled(ruscz.game.gameOfProd.Battle.Battle)">getKilled</a>, <a href="BattlePerson.html#getLevel()">getLevel</a>, <a href="BattlePerson.html#getMaxHealth()">getMaxHealth</a>, <a href="BattlePerson.html#getName()">getName</a>, <a href="BattlePerson.html#getStrength()">getStrength</a>, <a href="BattlePerson.html#parseImage(java.lang.String)">parseImage</a>, <a href="BattlePerson.html#setHealth(int)">setHealth</a>, <a href="BattlePerson.html#setImageEffect(java.lang.String)">setImageEffect</a>, <a href="BattlePerson.html#stopEffectTimer()">stopEffectTimer</a>, <a href="BattlePerson.html#toString()">toString</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h4>id</h4>
<pre>private final&nbsp;int id</pre>
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<h4>Enemy</h4>
<pre>public&nbsp;Enemy&#8203;(int&nbsp;hp,
int&nbsp;lvl,
java.lang.String&nbsp;name,
int&nbsp;str,
int&nbsp;id,
java.lang.String&nbsp;image)</pre>
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<h4>Enemy</h4>
<pre>public&nbsp;Enemy&#8203;(int&nbsp;hp,
int&nbsp;lvl,
java.lang.String&nbsp;name,
int&nbsp;str,
int&nbsp;id)</pre>
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<h4>getId</h4>
<pre class="methodSignature">public&nbsp;int&nbsp;getId()</pre>
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<h4>heal</h4>
<pre class="methodSignature">public&nbsp;int&nbsp;heal&#8203;(int&nbsp;heal)</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="BattlePerson.html#heal(int)">heal</a></code>&nbsp;in class&nbsp;<code><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></dd>
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<h4>attack</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;attack&#8203;(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&nbsp;enemy)</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="BattlePerson.html#attack(ruscz.game.gameOfProd.Battle.BattlePerson)">attack</a></code>&nbsp;in class&nbsp;<code><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></dd>
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<h4>block</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;block()</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="BattlePerson.html#block()">block</a></code>&nbsp;in class&nbsp;<code><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></dd>
</dl>
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<h4>addMana</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;addMana&#8203;(int&nbsp;mana)</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="BattlePerson.html#addMana(int)">addMana</a></code>&nbsp;in class&nbsp;<code><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></dd>
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<a id="addDefence(int)">
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<h4>addDefence</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;addDefence&#8203;(int&nbsp;def)</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="BattlePerson.html#addDefence(int)">addDefence</a></code>&nbsp;in class&nbsp;<code><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></dd>
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<a id="addStrength(int)">
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<h4>addStrength</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;addStrength&#8203;(int&nbsp;str)</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="BattlePerson.html#addStrength(int)">addStrength</a></code>&nbsp;in class&nbsp;<code><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></dd>
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<h4>runAway</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;runAway()</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="BattlePerson.html#runAway()">runAway</a></code>&nbsp;in class&nbsp;<code><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></dd>
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@ -0,0 +1,522 @@
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<!-- Generated by javadoc (12.0.2) on Thu Jun 11 14:11:06 CEST 2020 -->
<title>Hero</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="dc.created" content="2020-06-11">
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.Battle</a></div>
<h2 title="Class Hero" class="title">Class Hero</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">ruscz.game.gameOfProd.Battle.BattlePerson</a></li>
<li>
<ul class="inheritance">
<li>ruscz.game.gameOfProd.Battle.Hero</li>
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<pre>public class <span class="typeNameLabel">Hero</span>
extends <a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></pre>
<div class="block">Hero class for Battle</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#defence">defence</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isBlocking">isBlocking</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#mana">mana</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<h3>Fields inherited from class&nbsp;ruscz.game.gameOfProd.Battle.<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></h3>
<code><a href="BattlePerson.html#health">health</a>, <a href="BattlePerson.html#level">level</a>, <a href="BattlePerson.html#maxHealth">maxHealth</a>, <a href="BattlePerson.html#name">name</a>, <a href="BattlePerson.html#strength">strength</a></code></li>
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<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
</tr>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,int,int,int)">Hero</a></span>&#8203;(int&nbsp;hp,
int&nbsp;lvl,
java.lang.String&nbsp;name,
int&nbsp;str,
int&nbsp;mana,
int&nbsp;defence)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,int,int,int,java.lang.String)">Hero</a></span>&#8203;(int&nbsp;hp,
int&nbsp;lvl,
java.lang.String&nbsp;name,
int&nbsp;str,
int&nbsp;mana,
int&nbsp;defence,
java.lang.String&nbsp;image)</code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addDefence(int)">addDefence</a></span>&#8203;(int&nbsp;def)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addMana(int)">addMana</a></span>&#8203;(int&nbsp;newMana)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addStrength(int)">addStrength</a></span>&#8203;(int&nbsp;str)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#attack(ruscz.game.gameOfProd.Battle.BattlePerson)">attack</a></span>&#8203;(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&nbsp;enemy)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#block()">block</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#heal(int)">heal</a></span>&#8203;(int&nbsp;heal)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#runAway()">runAway</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
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<h3>Methods inherited from class&nbsp;ruscz.game.gameOfProd.Battle.<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></h3>
<code><a href="BattlePerson.html#getEffectedCoords()">getEffectedCoords</a>, <a href="BattlePerson.html#getHealed()">getHealed</a>, <a href="BattlePerson.html#getHealth()">getHealth</a>, <a href="BattlePerson.html#getImage()">getImage</a>, <a href="BattlePerson.html#getKilled(ruscz.game.gameOfProd.Battle.Battle)">getKilled</a>, <a href="BattlePerson.html#getLevel()">getLevel</a>, <a href="BattlePerson.html#getMaxHealth()">getMaxHealth</a>, <a href="BattlePerson.html#getName()">getName</a>, <a href="BattlePerson.html#getStrength()">getStrength</a>, <a href="BattlePerson.html#parseImage(java.lang.String)">parseImage</a>, <a href="BattlePerson.html#setHealth(int)">setHealth</a>, <a href="BattlePerson.html#setImageEffect(java.lang.String)">setImageEffect</a>, <a href="BattlePerson.html#stopEffectTimer()">stopEffectTimer</a>, <a href="BattlePerson.html#toString()">toString</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h4>mana</h4>
<pre>private&nbsp;int mana</pre>
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<h4>defence</h4>
<pre>private&nbsp;int defence</pre>
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<h4>Hero</h4>
<pre>public&nbsp;Hero&#8203;(int&nbsp;hp,
int&nbsp;lvl,
java.lang.String&nbsp;name,
int&nbsp;str,
int&nbsp;mana,
int&nbsp;defence,
java.lang.String&nbsp;image)</pre>
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<pre>public&nbsp;Hero&#8203;(int&nbsp;hp,
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java.lang.String&nbsp;name,
int&nbsp;str,
int&nbsp;mana,
int&nbsp;defence)</pre>
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<pre class="methodSignature">public&nbsp;int&nbsp;heal&#8203;(int&nbsp;heal)</pre>
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<dd><code><a href="BattlePerson.html#heal(int)">heal</a></code>&nbsp;in class&nbsp;<code><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></dd>
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<pre class="methodSignature">public&nbsp;void&nbsp;attack&#8203;(<a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a>&nbsp;enemy)</pre>
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<dd><code><a href="BattlePerson.html#attack(ruscz.game.gameOfProd.Battle.BattlePerson)">attack</a></code>&nbsp;in class&nbsp;<code><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></dd>
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<pre class="methodSignature">public&nbsp;void&nbsp;addMana&#8203;(int&nbsp;newMana)</pre>
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<dd><code><a href="BattlePerson.html#addMana(int)">addMana</a></code>&nbsp;in class&nbsp;<code><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></dd>
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<pre class="methodSignature">public&nbsp;void&nbsp;addStrength&#8203;(int&nbsp;str)</pre>
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<dd><code><a href="BattlePerson.html#addStrength(int)">addStrength</a></code>&nbsp;in class&nbsp;<code><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></dd>
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<dd><code><a href="BattlePerson.html#runAway()">runAway</a></code>&nbsp;in class&nbsp;<code><a href="BattlePerson.html" title="class in ruscz.game.gameOfProd.Battle">BattlePerson</a></code></dd>
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<th class="colFirst" scope="row"><a href="Battle.html" title="class in ruscz.game.gameOfProd.Battle">Battle</a></th>
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<div class="block">Class for Battle with graphic implementation</div>
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.BattleUI</a></div>
<h2 title="Class CommandList" class="title">Class CommandList</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li>java.awt.Component</li>
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<li>java.awt.Container</li>
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<li>javax.swing.JComponent</li>
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<li>javax.swing.JPanel</li>
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<li>ruscz.game.gameOfProd.BattleUI.CommandList</li>
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<dd><code>java.awt.image.ImageObserver</code>, <code>java.awt.MenuContainer</code>, <code>java.io.Serializable</code>, <code>javax.accessibility.Accessible</code></dd>
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<hr>
<pre>public class <span class="typeNameLabel">CommandList</span>
extends javax.swing.JPanel</pre>
<div class="block">JPanel with commands to game command line
Used, but because of Text Parser doesn't have any of commands</div>
<dl>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../serialized-form.html#ruscz.game.gameOfProd.BattleUI.CommandList">Serialized Form</a></dd>
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<code>java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy</code></li>
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<code>listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW</code></li>
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<code>ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH</code></li>
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<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
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<tbody>
<tr class="altColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfBattle)">CommandList</a></span>&#8203;(<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</code></th>
<td class="colLast">&nbsp;</td>
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<h3>Methods inherited from class&nbsp;javax.swing.JPanel</h3>
<code>getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI</code></li>
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<code>addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update</code></li>
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<code>add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree</code></li>
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<h3>Methods inherited from class&nbsp;java.awt.Component</h3>
<code>action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle</code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h4>CommandList</h4>
<pre>public&nbsp;CommandList&#8203;(<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</pre>
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<title>ConsoleInput</title>
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<meta name="dc.created" content="2020-06-11">
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<h2 title="Class ConsoleInput" class="title">Class ConsoleInput</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>java.awt.Component</li>
<li>
<ul class="inheritance">
<li>java.awt.Container</li>
<li>
<ul class="inheritance">
<li>javax.swing.JComponent</li>
<li>
<ul class="inheritance">
<li>javax.swing.JPanel</li>
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<ul class="inheritance">
<li>ruscz.game.gameOfProd.BattleUI.ConsoleInput</li>
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<dd><code>java.awt.image.ImageObserver</code>, <code>java.awt.MenuContainer</code>, <code>java.io.Serializable</code>, <code>javax.accessibility.Accessible</code></dd>
</dl>
<hr>
<pre>public class <span class="typeNameLabel">ConsoleInput</span>
extends javax.swing.JPanel</pre>
<div class="block">JPanel with command line
Used, but because of Text Parser doesn't work</div>
<dl>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../serialized-form.html#ruscz.game.gameOfProd.BattleUI.ConsoleInput">Serialized Form</a></dd>
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<h3>Nested classes/interfaces inherited from class&nbsp;javax.swing.JPanel</h3>
<code>javax.swing.JPanel.AccessibleJPanel</code></li>
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<h3>Nested classes/interfaces inherited from class&nbsp;java.awt.Component</h3>
<code>java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy</code></li>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>private javax.swing.JButton</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#exit">exit</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private javax.swing.JTextPane</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#input">input</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private javax.swing.JButton</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#list">list</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private javax.swing.JButton</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#submit">submit</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<h3>Fields inherited from class&nbsp;javax.swing.JComponent</h3>
<code>listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW</code></li>
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<h3>Fields inherited from class&nbsp;java.awt.Component</h3>
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<h3>Fields inherited from interface&nbsp;java.awt.image.ImageObserver</h3>
<code>ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH</code></li>
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<th class="colFirst" scope="col">Constructor</th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfBattle)">ConsoleInput</a></span>&#8203;(<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</code></th>
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<pre>public&nbsp;ConsoleInput&#8203;(<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</pre>
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@ -0,0 +1,480 @@
<!DOCTYPE HTML>
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<title>EnemyDescription</title>
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<h2 title="Class EnemyDescription" class="title">Class EnemyDescription</h2>
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<li>java.lang.Object</li>
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<li>java.awt.Container</li>
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<li>javax.swing.JPanel</li>
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<pre>public class <span class="typeNameLabel">EnemyDescription</span>
extends javax.swing.JPanel</pre>
<div class="block">JPanel with info about Enemies and Heroes</div>
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<dd><a href="../../../../serialized-form.html#ruscz.game.gameOfProd.BattleUI.EnemyDescription">Serialized Form</a></dd>
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<td class="colFirst"><code>private <a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#windowOfBattle">windowOfBattle</a></span></code></th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfBattle)">EnemyDescription</a></span>&#8203;(<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</code></th>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
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<tbody>
<tr class="altColor" id="i0">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addNewDescription()">addNewDescription</a></span>()</code></th>
<td class="colLast">
<div class="block">Add all Components to JPanel (Description of Person: name, level, health)</div>
</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#deletePreviousDescription()">deletePreviousDescription</a></span>()</code></th>
<td class="colLast">
<div class="block">Delete all Components from JPanel</div>
</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#updateDescription()">updateDescription</a></span>()</code></th>
<td class="colLast">
<div class="block">Updates info about all persons in battle</div>
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<h3>Methods inherited from class&nbsp;javax.swing.JPanel</h3>
<code>getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI</code></li>
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<h3>Methods inherited from class&nbsp;javax.swing.JComponent</h3>
<code>addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update</code></li>
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<code>add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree</code></li>
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<code>action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle</code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h4>windowOfBattle</h4>
<pre>private final&nbsp;<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a> windowOfBattle</pre>
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<h4>EnemyDescription</h4>
<pre>public&nbsp;EnemyDescription&#8203;(<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;updateDescription()</pre>
<div class="block">Updates info about all persons in battle</div>
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<a id="addNewDescription()">
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<h4>addNewDescription</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;addNewDescription()</pre>
<div class="block">Add all Components to JPanel (Description of Person: name, level, health)</div>
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<pre class="methodSignature">private&nbsp;void&nbsp;deletePreviousDescription()</pre>
<div class="block">Delete all Components from JPanel</div>
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@ -0,0 +1,476 @@
<!DOCTYPE HTML>
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<!-- Generated by javadoc (12.0.2) on Thu Jun 11 14:11:06 CEST 2020 -->
<title>ItemsInventory</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="dc.created" content="2020-06-11">
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<h2 title="Class ItemsInventory" class="title">Class ItemsInventory</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>java.awt.Component</li>
<li>
<ul class="inheritance">
<li>java.awt.Container</li>
<li>
<ul class="inheritance">
<li>javax.swing.JComponent</li>
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<ul class="inheritance">
<li>javax.swing.JPanel</li>
<li>
<ul class="inheritance">
<li>ruscz.game.gameOfProd.BattleUI.ItemsInventory</li>
</ul>
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<dd><code>java.awt.image.ImageObserver</code>, <code>java.awt.MenuContainer</code>, <code>java.io.Serializable</code>, <code>javax.accessibility.Accessible</code></dd>
</dl>
<hr>
<pre>public class <span class="typeNameLabel">ItemsInventory</span>
extends javax.swing.JPanel</pre>
<div class="block">JPanel with Inventory</div>
<dl>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../serialized-form.html#ruscz.game.gameOfProd.BattleUI.ItemsInventory">Serialized Form</a></dd>
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<code>javax.swing.JPanel.AccessibleJPanel</code></li>
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<h3>Nested classes/interfaces inherited from class&nbsp;java.awt.Component</h3>
<code>java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy</code></li>
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<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><code>private <a href="../Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#imageCell">imageCell</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private javax.swing.JPanel</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#items">items</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#windowOfBattle">windowOfBattle</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<h3>Fields inherited from class&nbsp;javax.swing.JComponent</h3>
<code>listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW</code></li>
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<code>accessibleContext, BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT</code></li>
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<code>ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH</code></li>
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<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfBattle)">ItemsInventory</a></span>&#8203;(<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#refreshItemsInField()">refreshItemsInField</a></span>()</code></th>
<td class="colLast">
<div class="block">Refresh all Items by deleting all previous info and adding new (Description of Item: image, name, multiplicity and action of that)
Have enabled or disabled button Use</div>
</td>
</tr>
</tbody>
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<h3>Methods inherited from class&nbsp;javax.swing.JPanel</h3>
<code>getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI</code></li>
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<h3>Methods inherited from class&nbsp;javax.swing.JComponent</h3>
<code>addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update</code></li>
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<h3>Methods inherited from class&nbsp;java.awt.Container</h3>
<code>add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree</code></li>
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<h3>Methods inherited from class&nbsp;java.awt.Component</h3>
<code>action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle</code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h4>items</h4>
<pre>private final&nbsp;javax.swing.JPanel items</pre>
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<h4>imageCell</h4>
<pre>private final&nbsp;<a href="../Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a> imageCell</pre>
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<a id="windowOfBattle">
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<h4>windowOfBattle</h4>
<pre>private final&nbsp;<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a> windowOfBattle</pre>
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<pre>public&nbsp;ItemsInventory&#8203;(<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;refreshItemsInField()</pre>
<div class="block">Refresh all Items by deleting all previous info and adding new (Description of Item: image, name, multiplicity and action of that)
Have enabled or disabled button Use</div>
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@ -0,0 +1,527 @@
<!DOCTYPE HTML>
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<!-- Generated by javadoc (12.0.2) on Thu Jun 11 14:11:06 CEST 2020 -->
<title>MenuOfActions</title>
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<meta name="dc.created" content="2020-06-11">
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parent.document.title="MenuOfActions";
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.BattleUI</a></div>
<h2 title="Class MenuOfActions" class="title">Class MenuOfActions</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>java.awt.Component</li>
<li>
<ul class="inheritance">
<li>java.awt.Container</li>
<li>
<ul class="inheritance">
<li>javax.swing.JComponent</li>
<li>
<ul class="inheritance">
<li>javax.swing.JPanel</li>
<li>
<ul class="inheritance">
<li>ruscz.game.gameOfProd.BattleUI.MenuOfActions</li>
</ul>
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<dt>All Implemented Interfaces:</dt>
<dd><code>java.awt.image.ImageObserver</code>, <code>java.awt.MenuContainer</code>, <code>java.io.Serializable</code>, <code>javax.accessibility.Accessible</code></dd>
</dl>
<hr>
<pre>public class <span class="typeNameLabel">MenuOfActions</span>
extends javax.swing.JPanel</pre>
<div class="block">JPanel with menu of Action, that User can do</div>
<dl>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../serialized-form.html#ruscz.game.gameOfProd.BattleUI.MenuOfActions">Serialized Form</a></dd>
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<h3>Nested classes/interfaces inherited from class&nbsp;java.awt.Component</h3>
<code>java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy</code></li>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
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<tr class="altColor">
<td class="colFirst"><code>private javax.swing.JButton</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#attack">attack</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private javax.swing.JButton</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#console">console</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private javax.swing.JButton</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#escape">escape</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private javax.swing.JButton</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#inventory">inventory</a></span></code></th>
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<h3>Fields inherited from class&nbsp;javax.swing.JComponent</h3>
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<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
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<tbody>
<tr class="altColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfBattle)">MenuOfActions</a></span>&#8203;(<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</code></th>
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<th class="colFirst" scope="col">Modifier and Type</th>
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</tr>
<tbody>
<tr class="altColor" id="i0">
<td class="colFirst"><code>javax.swing.JButton</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getAttack()">getAttack</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>javax.swing.JButton</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getConsole()">getConsole</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>javax.swing.JButton</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getEscape()">getEscape</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>javax.swing.JButton</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getInventory()">getInventory</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
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<h3>Methods inherited from class&nbsp;javax.swing.JPanel</h3>
<code>getAccessibleContext, getUI, getUIClassID, paramString, setUI, updateUI</code></li>
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<h3>Methods inherited from class&nbsp;javax.swing.JComponent</h3>
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<pre>private final&nbsp;javax.swing.JButton escape</pre>
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<pre>public&nbsp;MenuOfActions&#8203;(<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</pre>
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<h2 title="Class SituationText" class="title">Class SituationText</h2>
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<li>java.awt.Container</li>
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<li>javax.swing.JComponent</li>
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<li>ruscz.game.gameOfProd.BattleUI.SituationText</li>
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<pre>public class <span class="typeNameLabel">SituationText</span>
extends javax.swing.JPanel</pre>
<div class="block">JPanel with text, describing fight</div>
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<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../serialized-form.html#ruscz.game.gameOfProd.BattleUI.SituationText">Serialized Form</a></dd>
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<th class="colFirst" scope="col">Constructor</th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfBattle)">SituationText</a></span>&#8203;(<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</code></th>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hideText()">hideText</a></span>()</code></th>
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<code>add, add, add, add, add, addContainerListener, addImpl, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate, validateTree</code></li>
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<h3>Methods inherited from class&nbsp;java.awt.Component</h3>
<code>action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, checkImage, checkImage, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setMixingCutoutShape, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle</code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h4>SituationText</h4>
<pre>public&nbsp;SituationText&#8203;(<a href="../Windows/WindowOfBattle.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfBattle</a>&nbsp;window)</pre>
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<h4>hideText</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;hideText()</pre>
<div class="block">Hide text from JPanel (Just deleting them)</div>
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<th class="colFirst" scope="row"><a href="CommandList.html" title="class in ruscz.game.gameOfProd.BattleUI">CommandList</a></th>
<td class="colLast">
<div class="block">JPanel with commands to game command line
Used, but because of Text Parser doesn't have any of commands</div>
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<tr class="rowColor">
<th class="colFirst" scope="row"><a href="ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI">ConsoleInput</a></th>
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<div class="block">JPanel with command line
Used, but because of Text Parser doesn't work</div>
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<th class="colFirst" scope="row"><a href="EnemyDescription.html" title="class in ruscz.game.gameOfProd.BattleUI">EnemyDescription</a></th>
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<div class="block">JPanel with info about Enemies and Heroes</div>
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<tr class="rowColor">
<th class="colFirst" scope="row"><a href="ItemsInventory.html" title="class in ruscz.game.gameOfProd.BattleUI">ItemsInventory</a></th>
<td class="colLast">
<div class="block">JPanel with Inventory</div>
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</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><a href="MenuOfActions.html" title="class in ruscz.game.gameOfProd.BattleUI">MenuOfActions</a></th>
<td class="colLast">
<div class="block">JPanel with menu of Action, that User can do</div>
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<div class="block">JPanel with text, describing fight</div>
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<li class="circle">java.lang.Object
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<li class="circle">java.awt.Component (implements java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable)
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<li class="circle">java.awt.Container
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<li class="circle">ruscz.game.gameOfProd.BattleUI.<a href="CommandList.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">CommandList</span></a></li>
<li class="circle">ruscz.game.gameOfProd.BattleUI.<a href="ConsoleInput.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">ConsoleInput</span></a></li>
<li class="circle">ruscz.game.gameOfProd.BattleUI.<a href="EnemyDescription.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">EnemyDescription</span></a></li>
<li class="circle">ruscz.game.gameOfProd.BattleUI.<a href="ItemsInventory.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">ItemsInventory</span></a></li>
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<li class="circle">ruscz.game.gameOfProd.BattleUI.<a href="SituationText.html" title="class in ruscz.game.gameOfProd.BattleUI"><span class="typeNameLink">SituationText</span></a></li>
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.Cells</a></div>
<h2 title="Class Block" class="title">Class Block</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Cell</a></li>
<li>
<ul class="inheritance">
<li>ruscz.game.gameOfProd.Cells.Block</li>
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</li>
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<pre>public class <span class="typeNameLabel">Block</span>
extends <a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></pre>
<div class="block">Cell with collision to Player</div>
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<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#imageCell">imageCell</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint">paint</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#partial">partial</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
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</div>
</li>
</ul>
</section>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,ruscz.game.gameOfProd.Map.Map,boolean)">Block</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
boolean&nbsp;paint)</code></th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,ruscz.game.gameOfProd.Map.Map,java.lang.String,boolean)">Block</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
java.lang.String&nbsp;partial,
boolean&nbsp;paint)</code></th>
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<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#equals(java.lang.Object)">equals</a></span>&#8203;(java.lang.Object&nbsp;o)</code></th>
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int&nbsp;y)</code></th>
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<div class="block">Checks if this Block in this position</div>
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<tr class="altColor" id="i2">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isInBlock(int,int,boolean)">isInBlock</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
boolean&nbsp;half)</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i3">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isPartial()">isPartial</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="altColor" id="i4">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics2D)">paint</a></span>&#8203;(java.awt.Graphics2D&nbsp;g)</code></th>
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<h3>Methods inherited from class&nbsp;ruscz.game.gameOfProd.Cells.<a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></h3>
<code><a href="Cell.html#getSize()">getSize</a>, <a href="Cell.html#getX()">getX</a>, <a href="Cell.html#getY()">getY</a>, <a href="Cell.html#set(int,int)">set</a>, <a href="Cell.html#setColor(java.awt.Color)">setColor</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>imageCell</h4>
<pre>private final&nbsp;<a href="../Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a> imageCell</pre>
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<h4>paint</h4>
<pre>private final&nbsp;boolean paint</pre>
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<h4>partial</h4>
<pre>private final&nbsp;java.lang.String partial</pre>
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<pre>public&nbsp;Block&#8203;(int&nbsp;x,
int&nbsp;y,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
boolean&nbsp;paint)</pre>
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<pre>public&nbsp;Block&#8203;(int&nbsp;x,
int&nbsp;y,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
java.lang.String&nbsp;partial,
boolean&nbsp;paint)</pre>
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<pre class="methodSignature">public&nbsp;boolean&nbsp;isInBlock&#8203;(int&nbsp;x,
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<div class="block">Checks if this Block in this position</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - X position</dd>
<dd><code>y</code> - Y position</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if Block is in this position</dd>
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<pre class="methodSignature">public&nbsp;boolean&nbsp;isInBlock&#8203;(int&nbsp;x,
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<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - X position</dd>
<dd><code>y</code> - Y position</dd>
<dd><code>half</code> - is half-block</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if Block is upper half-block</dd>
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<pre class="methodSignature">public&nbsp;boolean&nbsp;isPartial()</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;paint&#8203;(java.awt.Graphics2D&nbsp;g)</pre>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="Cell.html#paint(java.awt.Graphics2D)">paint</a></code>&nbsp;in class&nbsp;<code><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></code></dd>
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<pre class="methodSignature">public&nbsp;boolean&nbsp;equals&#8203;(java.lang.Object&nbsp;o)</pre>
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<dd><code><a href="Cell.html#equals(java.lang.Object)">equals</a></code>&nbsp;in class&nbsp;<code><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></code></dd>
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@ -0,0 +1,478 @@
<!DOCTYPE HTML>
<!-- NewPage -->
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<!-- Generated by javadoc (12.0.2) on Thu Jun 11 14:11:06 CEST 2020 -->
<title>Cell</title>
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try {
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.Cells</a></div>
<h2 title="Class Cell" class="title">Class Cell</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>ruscz.game.gameOfProd.Cells.Cell</li>
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<dt>Direct Known Subclasses:</dt>
<dd><code><a href="Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a></code>, <code><a href="EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></code>, <code><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></code>, <code><a href="Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></code></dd>
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<pre>public class <span class="typeNameLabel">Cell</span>
extends java.lang.Object</pre>
<div class="block">General class for Cell</div>
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<td class="colFirst"><code>private java.awt.Color</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#color">color</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#size">size</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#x">x</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#y">y</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
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<th class="colFirst" scope="col">Constructor</th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,int,java.awt.Color)">Cell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;size,
java.awt.Color&nbsp;color)</code></th>
<td class="colLast">&nbsp;</td>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<tr class="altColor" id="i0">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#equals(java.lang.Object)">equals</a></span>&#8203;(java.lang.Object&nbsp;o)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSize()">getSize</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getX()">getX</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getY()">getY</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics2D)">paint</a></span>&#8203;(java.awt.Graphics2D&nbsp;g)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#set(int,int)">set</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">
<div class="block">Set position of Cell</div>
</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setColor(java.awt.Color)">setColor</a></span>&#8203;(java.awt.Color&nbsp;color)</code></th>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<pre>private&nbsp;int x</pre>
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<pre>private&nbsp;int y</pre>
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<pre>public&nbsp;Cell&#8203;(int&nbsp;x,
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java.awt.Color&nbsp;color)</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;set&#8203;(int&nbsp;x,
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<div class="block">Set position of Cell</div>
<dl>
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<h2 title="Class ChestCell" class="title">Class ChestCell</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Cell</a></li>
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<li><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.InteractionCell</a></li>
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<li>ruscz.game.gameOfProd.Cells.ChestCell</li>
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<pre>public class <span class="typeNameLabel">ChestCell</span>
extends <a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></pre>
<div class="block">Special type of Interaction cell that holds an inventory</div>
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<td class="colFirst"><code>private java.util.LinkedList&lt;<a href="../Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#chestInventory">chestInventory</a></span></code></th>
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<td class="colFirst"><code>private boolean</code></td>
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<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#showItem">showItem</a></span></code></th>
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<code><a href="InteractionCell.html#dialog">dialog</a>, <a href="InteractionCell.html#message">message</a>, <a href="InteractionCell.html#paint">paint</a>, <a href="InteractionCell.html#scanner">scanner</a></code></li>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">ChestCell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;inventory,
<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</code></th>
<td class="colLast">&nbsp;</td>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove,boolean)">ChestCell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;inventory,
<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window,
boolean&nbsp;paint)</code></th>
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<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#fillChest(java.lang.String)">fillChest</a></span>&#8203;(java.lang.String&nbsp;inventory)</code></th>
<td class="colLast">
<div class="block">Fills chest with item from file</div>
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<tr class="rowColor" id="i1">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getPaint()">getPaint</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getShowItem()">getShowItem</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isActive()">isActive</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics2D)">paint</a></span>&#8203;(java.awt.Graphics2D&nbsp;g)</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i5">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#putItemToInventory()">putItemToInventory</a></span>()</code></th>
<td class="colLast">
<div class="block">Puts an item in Players inventory</div>
</td>
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<tr class="altColor" id="i6">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#readNextLine()">readNextLine</a></span>()</code></th>
<td class="colLast">
<div class="block">Parses line of event text into set of commands</div>
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<tr class="rowColor" id="i7">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setActive(boolean)">setActive</a></span>&#8203;(boolean&nbsp;active)</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="altColor" id="i8">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#startEvent()">startEvent</a></span>()</code></th>
<td class="colLast">
<div class="block">Starts regular event or cut-scene</div>
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<h3>Methods inherited from class&nbsp;ruscz.game.gameOfProd.Cells.<a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></h3>
<code><a href="InteractionCell.html#endEvent()">endEvent</a>, <a href="InteractionCell.html#equals(java.lang.Object)">equals</a>, <a href="InteractionCell.html#getDialog()">getDialog</a>, <a href="InteractionCell.html#getImageCell()">getImageCell</a>, <a href="InteractionCell.html#getSoundManager()">getSoundManager</a>, <a href="InteractionCell.html#playCustscene(java.lang.String,int)">playCustscene</a>, <a href="InteractionCell.html#readDialogFile(java.lang.String)">readDialogFile</a>, <a href="InteractionCell.html#useItem(ruscz.game.gameOfProd.Inventory.Item)">useItem</a></code></li>
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<code><a href="Cell.html#getSize()">getSize</a>, <a href="Cell.html#getX()">getX</a>, <a href="Cell.html#getY()">getY</a>, <a href="Cell.html#set(int,int)">set</a>, <a href="Cell.html#setColor(java.awt.Color)">setColor</a></code></li>
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<pre>private final&nbsp;java.util.LinkedList&lt;<a href="../Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a>&gt; chestInventory</pre>
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<pre>private&nbsp;boolean showItem</pre>
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<pre>private&nbsp;boolean isActive</pre>
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<h4>ChestCell</h4>
<pre>public&nbsp;ChestCell&#8203;(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;inventory,
<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window,
boolean&nbsp;paint)</pre>
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<pre>public&nbsp;ChestCell&#8203;(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;inventory,
<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</pre>
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<h4>fillChest</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;fillChest&#8203;(java.lang.String&nbsp;inventory)</pre>
<div class="block">Fills chest with item from file</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>inventory</code> - name of inventory file</dd>
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<pre class="methodSignature">private&nbsp;void&nbsp;putItemToInventory()</pre>
<div class="block">Puts an item in Players inventory</div>
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<h4>startEvent</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;startEvent()</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from class:&nbsp;<code><a href="InteractionCell.html#startEvent()">InteractionCell</a></code></span></div>
<div class="block">Starts regular event or cut-scene</div>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="InteractionCell.html#startEvent()">startEvent</a></code>&nbsp;in class&nbsp;<code><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></code></dd>
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<pre class="methodSignature">public&nbsp;void&nbsp;readNextLine()</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from class:&nbsp;<code><a href="InteractionCell.html#readNextLine()">InteractionCell</a></code></span></div>
<div class="block">Parses line of event text into set of commands</div>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="InteractionCell.html#readNextLine()">readNextLine</a></code>&nbsp;in class&nbsp;<code><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></code></dd>
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<pre class="methodSignature">public&nbsp;void&nbsp;paint&#8203;(java.awt.Graphics2D&nbsp;g)</pre>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="InteractionCell.html#paint(java.awt.Graphics2D)">paint</a></code>&nbsp;in class&nbsp;<code><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></code></dd>
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<pre class="methodSignature">public&nbsp;void&nbsp;setActive&#8203;(boolean&nbsp;active)</pre>
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<pre class="methodSignature">public&nbsp;boolean&nbsp;getShowItem()</pre>
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<title>DoorCell</title>
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<h2 title="Class DoorCell" class="title">Class DoorCell</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Cell</a></li>
<li>
<ul class="inheritance">
<li><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.InteractionCell</a></li>
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<ul class="inheritance">
<li>ruscz.game.gameOfProd.Cells.DoorCell</li>
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<pre>public class <span class="typeNameLabel">DoorCell</span>
extends <a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></pre>
<div class="block">Special type of Interaction cell that can act as a Block or as Empty</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#directionVert">directionVert</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
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<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isLocked">isLocked</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
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<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isOpen">isOpen</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#sound">sound</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private float</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#volume">volume</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<h3>Fields inherited from class&nbsp;ruscz.game.gameOfProd.Cells.<a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></h3>
<code><a href="InteractionCell.html#dialog">dialog</a>, <a href="InteractionCell.html#message">message</a>, <a href="InteractionCell.html#paint">paint</a>, <a href="InteractionCell.html#scanner">scanner</a></code></li>
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<th class="colFirst" scope="col">Constructor</th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,boolean,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">DoorCell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
boolean&nbsp;directionVert,
java.lang.String&nbsp;message,
<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,boolean,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">DoorCell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
boolean&nbsp;directionVert,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</code></th>
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<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSound()">getSound</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i1">
<td class="colFirst"><code>float</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getVolume()">getVolume</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isLocked()">isLocked</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isOpen()">isOpen</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics2D)">paint</a></span>&#8203;(java.awt.Graphics2D&nbsp;g)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setLocked(boolean)">setLocked</a></span>&#8203;(boolean&nbsp;locked)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setOpen(boolean)">setOpen</a></span>&#8203;(boolean&nbsp;open)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setSound()">setSound</a></span>()</code></th>
<td class="colLast">
<div class="block">Sets sound that is played on interaction</div>
</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#useItem(ruscz.game.gameOfProd.Inventory.Item)">useItem</a></span>&#8203;(<a href="../Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a>&nbsp;item)</code></th>
<td class="colLast">
<div class="block">Uses a selected item</div>
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<h3>Methods inherited from class&nbsp;ruscz.game.gameOfProd.Cells.<a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></h3>
<code><a href="InteractionCell.html#endEvent()">endEvent</a>, <a href="InteractionCell.html#equals(java.lang.Object)">equals</a>, <a href="InteractionCell.html#getDialog()">getDialog</a>, <a href="InteractionCell.html#getImageCell()">getImageCell</a>, <a href="InteractionCell.html#getSoundManager()">getSoundManager</a>, <a href="InteractionCell.html#playCustscene(java.lang.String,int)">playCustscene</a>, <a href="InteractionCell.html#readDialogFile(java.lang.String)">readDialogFile</a>, <a href="InteractionCell.html#readNextLine()">readNextLine</a>, <a href="InteractionCell.html#startEvent()">startEvent</a></code></li>
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<h3>Methods inherited from class&nbsp;ruscz.game.gameOfProd.Cells.<a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></h3>
<code><a href="Cell.html#getSize()">getSize</a>, <a href="Cell.html#getX()">getX</a>, <a href="Cell.html#getY()">getY</a>, <a href="Cell.html#set(int,int)">set</a>, <a href="Cell.html#setColor(java.awt.Color)">setColor</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
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<pre>private&nbsp;boolean isOpen</pre>
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<pre>private&nbsp;boolean isLocked</pre>
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<h4>directionVert</h4>
<pre>private final&nbsp;boolean directionVert</pre>
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<h4>sound</h4>
<pre>private&nbsp;java.lang.String sound</pre>
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<h4>volume</h4>
<pre>private&nbsp;float volume</pre>
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<a id="&lt;init&gt;(int,int,boolean,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">
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<h4>DoorCell</h4>
<pre>public&nbsp;DoorCell&#8203;(int&nbsp;x,
int&nbsp;y,
boolean&nbsp;directionVert,
java.lang.String&nbsp;message,
<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</pre>
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<h4>DoorCell</h4>
<pre>public&nbsp;DoorCell&#8203;(int&nbsp;x,
int&nbsp;y,
boolean&nbsp;directionVert,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from class:&nbsp;<code><a href="InteractionCell.html#useItem(ruscz.game.gameOfProd.Inventory.Item)">InteractionCell</a></code></span></div>
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<h2 title="Class EventMoveToCell" class="title">Class EventMoveToCell</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Cell</a></li>
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<li>ruscz.game.gameOfProd.Cells.EventMoveToCell</li>
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<pre>public class <span class="typeNameLabel">EventMoveToCell</span>
extends <a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></pre>
<div class="block">Cell that moves Player between maps</div>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#directionOut">directionOut</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#id">id</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#map">map</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint">paint</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#window">window</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,int,int,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove,boolean)">EventMoveToCell</a></span>&#8203;(int&nbsp;id,
int&nbsp;directionOut,
int&nbsp;x,
int&nbsp;y,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window,
boolean&nbsp;paint)</code></th>
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<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDirectionOut()">getDirectionOut</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getId()">getId</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code><a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMap()">getMap</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isActiveTriggerBehindMoveTo()">isActiveTriggerBehindMoveTo</a></span>()</code></th>
<td class="colLast">
<div class="block">Checks for active Trigger cells in the directionOut from Door</div>
</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveToMap()">moveToMap</a></span>()</code></th>
<td class="colLast">
<div class="block">Moves player to map that is linked with this Moveto cell</div>
</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics2D)">paint</a></span>&#8203;(java.awt.Graphics2D&nbsp;g)</code></th>
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<h3>Methods inherited from class&nbsp;ruscz.game.gameOfProd.Cells.<a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></h3>
<code><a href="Cell.html#equals(java.lang.Object)">equals</a>, <a href="Cell.html#getSize()">getSize</a>, <a href="Cell.html#getX()">getX</a>, <a href="Cell.html#getY()">getY</a>, <a href="Cell.html#set(int,int)">set</a>, <a href="Cell.html#setColor(java.awt.Color)">setColor</a></code></li>
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<h4>map</h4>
<pre>private final&nbsp;<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map</pre>
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<h4>window</h4>
<pre>private final&nbsp;<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window</pre>
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<pre>private final&nbsp;int id</pre>
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<h4>directionOut</h4>
<pre>private final&nbsp;int directionOut</pre>
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<pre>private final&nbsp;boolean paint</pre>
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<h4>EventMoveToCell</h4>
<pre>public&nbsp;EventMoveToCell&#8203;(int&nbsp;id,
int&nbsp;directionOut,
int&nbsp;x,
int&nbsp;y,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window,
boolean&nbsp;paint)</pre>
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<h4>getMap</h4>
<pre class="methodSignature">public&nbsp;<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;getMap()</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;moveToMap()</pre>
<div class="block">Moves player to map that is linked with this Moveto cell</div>
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<pre class="methodSignature">private&nbsp;boolean&nbsp;isActiveTriggerBehindMoveTo()</pre>
<div class="block">Checks for active Trigger cells in the directionOut from Door</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if there is an active Trigger cell</dd>
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<pre class="methodSignature">public&nbsp;void&nbsp;paint&#8203;(java.awt.Graphics2D&nbsp;g)</pre>
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<dd><code><a href="Cell.html#paint(java.awt.Graphics2D)">paint</a></code>&nbsp;in class&nbsp;<code><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></code></dd>
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.Cells</a></div>
<h2 title="Class InteractionCell" class="title">Class InteractionCell</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Cell</a></li>
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<ul class="inheritance">
<li>ruscz.game.gameOfProd.Cells.InteractionCell</li>
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<dt>Direct Known Subclasses:</dt>
<dd><code><a href="DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></code>, <code><a href="ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></code>, <code><a href="TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a></code></dd>
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<hr>
<pre>public class <span class="typeNameLabel">InteractionCell</span>
extends <a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></pre>
<div class="block">Cell that is interactible by Player</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
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<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#dialog">dialog</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private <a href="../Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#imageCell">imageCell</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private static java.util.logging.Logger</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#LOG">LOG</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#message">message</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint">paint</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected java.util.Scanner</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#scanner">scanner</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#soundManager">soundManager</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private javax.swing.Timer</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#textTimer">textTimer</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private javax.swing.Timer</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#timer">timer</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private <a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#window">window</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<th class="colFirst" scope="col">Constructor</th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove,boolean)">InteractionCell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;message,
<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window,
boolean&nbsp;paint)</code></th>
<td class="colLast">&nbsp;</td>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
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<tr class="altColor" id="i0">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#endEvent()">endEvent</a></span>()</code></th>
<td class="colLast">
<div class="block">Ends event and bounds camera</div>
</td>
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<tr class="rowColor" id="i1">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#equals(java.lang.Object)">equals</a></span>&#8203;(java.lang.Object&nbsp;o)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code><a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDialog()">getDialog</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code><a href="../Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getImageCell()">getImageCell</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code><a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSoundManager()">getSoundManager</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i5">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics2D)">paint</a></span>&#8203;(java.awt.Graphics2D&nbsp;g)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#playCustscene(java.lang.String,int)">playCustscene</a></span>&#8203;(java.lang.String&nbsp;name,
int&nbsp;i)</code></th>
<td class="colLast">
<div class="block">Parses line of cut-scene text into a set of commands if the sequence numbers are equal</div>
</td>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#readDialogFile(java.lang.String)">readDialogFile</a></span>&#8203;(java.lang.String&nbsp;name)</code></th>
<td class="colLast">
<div class="block">Reads event file and passes in on to readNextLine</div>
</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#readNextLine()">readNextLine</a></span>()</code></th>
<td class="colLast">
<div class="block">Parses line of event text into set of commands</div>
</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#startEvent()">startEvent</a></span>()</code></th>
<td class="colLast">
<div class="block">Starts regular event or cut-scene</div>
</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#useItem(ruscz.game.gameOfProd.Inventory.Item)">useItem</a></span>&#8203;(<a href="../Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a>&nbsp;item)</code></th>
<td class="colLast">
<div class="block">Uses a selected item</div>
</td>
</tr>
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</div>
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<h3>Methods inherited from class&nbsp;ruscz.game.gameOfProd.Cells.<a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></h3>
<code><a href="Cell.html#getSize()">getSize</a>, <a href="Cell.html#getX()">getX</a>, <a href="Cell.html#getY()">getY</a>, <a href="Cell.html#set(int,int)">set</a>, <a href="Cell.html#setColor(java.awt.Color)">setColor</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
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<h4>message</h4>
<pre>protected&nbsp;java.lang.String message</pre>
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<a id="dialog">
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<h4>dialog</h4>
<pre>protected&nbsp;<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a> dialog</pre>
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<a id="scanner">
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<h4>scanner</h4>
<pre>protected&nbsp;java.util.Scanner scanner</pre>
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<h4>imageCell</h4>
<pre>private final&nbsp;<a href="../Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a> imageCell</pre>
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<h4>soundManager</h4>
<pre>private final&nbsp;<a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a> soundManager</pre>
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<h4>window</h4>
<pre>private final&nbsp;<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window</pre>
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<h4>paint</h4>
<pre>protected&nbsp;boolean paint</pre>
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<h4>timer</h4>
<pre>private&nbsp;javax.swing.Timer timer</pre>
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<h4>textTimer</h4>
<pre>private&nbsp;javax.swing.Timer textTimer</pre>
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<h4>LOG</h4>
<pre>private static final&nbsp;java.util.logging.Logger LOG</pre>
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<h4>InteractionCell</h4>
<pre>public&nbsp;InteractionCell&#8203;(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;message,
<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window,
boolean&nbsp;paint)</pre>
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<h4>startEvent</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;startEvent()</pre>
<div class="block">Starts regular event or cut-scene</div>
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<h4>readDialogFile</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;readDialogFile&#8203;(java.lang.String&nbsp;name)</pre>
<div class="block">Reads event file and passes in on to readNextLine</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>name</code> - event file name</dd>
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<a id="readNextLine()">
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<h4>readNextLine</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;readNextLine()</pre>
<div class="block">Parses line of event text into set of commands</div>
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<h4>endEvent</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;endEvent()</pre>
<div class="block">Ends event and bounds camera</div>
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<h4>playCustscene</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;playCustscene&#8203;(java.lang.String&nbsp;name,
int&nbsp;i)</pre>
<div class="block">Parses line of cut-scene text into a set of commands if the sequence numbers are equal</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>name</code> - text to parse</dd>
<dd><code>i</code> - sequence number</dd>
</dl>
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<a id="useItem(ruscz.game.gameOfProd.Inventory.Item)">
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<h4>useItem</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;useItem&#8203;(<a href="../Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a>&nbsp;item)</pre>
<div class="block">Uses a selected item</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>item</code> - item to be used</dd>
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<h4>paint</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;paint&#8203;(java.awt.Graphics2D&nbsp;g)</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="Cell.html#paint(java.awt.Graphics2D)">paint</a></code>&nbsp;in class&nbsp;<code><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></code></dd>
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<h4>equals</h4>
<pre class="methodSignature">public&nbsp;boolean&nbsp;equals&#8203;(java.lang.Object&nbsp;o)</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="Cell.html#equals(java.lang.Object)">equals</a></code>&nbsp;in class&nbsp;<code><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></code></dd>
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<h4>getImageCell</h4>
<pre class="methodSignature">public&nbsp;<a href="../Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a>&nbsp;getImageCell()</pre>
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<h4>getSoundManager</h4>
<pre class="methodSignature">public&nbsp;<a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a>&nbsp;getSoundManager()</pre>
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<h4>getDialog</h4>
<pre class="methodSignature">public&nbsp;<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;getDialog()</pre>
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<title>Npc</title>
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.Cells</a></div>
<h2 title="Class Npc" class="title">Class Npc</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Cell</a></li>
<li>
<ul class="inheritance">
<li><a href="Person.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Person</a></li>
<li>
<ul class="inheritance">
<li>ruscz.game.gameOfProd.Cells.Npc</li>
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<pre>public class <span class="typeNameLabel">Npc</span>
extends <a href="Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></pre>
<div class="block">Person-like cell that is controlled by application</div>
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<h3>Field Summary</h3>
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<table>
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>private java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#battle">battle</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#direction">direction</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#height">height</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private double</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#heightCoef">heightCoef</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#imageNpc">imageNpc</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private <a href="../Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#mapManager">mapManager</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#name">name</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#offsetX">offsetX</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#offsetY">offsetY</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private javax.swing.Timer</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#timer">timer</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#width">width</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private double</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#widthCoef">widthCoef</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
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<h3>Constructor Summary</h3>
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
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<tr class="altColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Map.MapManager)">Npc</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;name,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a>&nbsp;mapManager)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Map.MapManager)">Npc</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a>&nbsp;mapManager)</code></th>
<td class="colLast">&nbsp;</td>
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<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getName()">getName</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>javax.swing.Timer</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getTimer()">getTimer</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#loadNpc()">loadNpc</a></span>()</code></th>
<td class="colLast">
<div class="block">Loads NPC's attributes from file</div>
</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#move(int,int)">move</a></span>&#8203;(int&nbsp;endX,
int&nbsp;endY)</code></th>
<td class="colLast">
<div class="block">Finds closest path from current position to end and moves NPC accordingly</div>
</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveDown()">moveDown</a></span>()</code></th>
<td class="colLast">
<div class="block">Moves NPC down one cell</div>
</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveLeft()">moveLeft</a></span>()</code></th>
<td class="colLast">
<div class="block">Moves NPC left one cell</div>
</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveRight()">moveRight</a></span>()</code></th>
<td class="colLast">
<div class="block">Moves NPC right one cell</div>
</td>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveUp()">moveUp</a></span>()</code></th>
<td class="colLast">
<div class="block">Moves NPC up one cell</div>
</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics2D)">paint</a></span>&#8203;(java.awt.Graphics2D&nbsp;g)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDirection(int)">setDirection</a></span>&#8203;(int&nbsp;direction)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#stopNPCMove(int,int)">stopNPCMove</a></span>&#8203;(int&nbsp;endX,
int&nbsp;endY)</code></th>
<td class="colLast">
<div class="block">Stops NPC's movement and if battle name is not null and there is Player in front of NPC, is starts battle sequence</div>
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<h3>Methods inherited from class&nbsp;ruscz.game.gameOfProd.Cells.<a href="Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></h3>
<code><a href="Person.html#animateMove(java.awt.Graphics2D,int)">animateMove</a>, <a href="Person.html#getDirectionMoveLast()">getDirectionMoveLast</a>, <a href="Person.html#getDirectionSight()">getDirectionSight</a>, <a href="Person.html#getDistance()">getDistance</a>, <a href="Person.html#getIsMoving()">getIsMoving</a>, <a href="Person.html#getMap()">getMap</a>, <a href="Person.html#isInEvent()">isInEvent</a>, <a href="Person.html#move()">move</a>, <a href="Person.html#setDirectionMove(int)">setDirectionMove</a>, <a href="Person.html#setDirectionMoveLast(int)">setDirectionMoveLast</a>, <a href="Person.html#setDirectionSight(int)">setDirectionSight</a>, <a href="Person.html#setDistance(int)">setDistance</a>, <a href="Person.html#setImagePerson(java.lang.String,java.awt.Rectangle%5B%5D)">setImagePerson</a>, <a href="Person.html#setInEvent(boolean)">setInEvent</a>, <a href="Person.html#setIsMoving(boolean)">setIsMoving</a></code></li>
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<h3>Methods inherited from class&nbsp;ruscz.game.gameOfProd.Cells.<a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></h3>
<code><a href="Cell.html#equals(java.lang.Object)">equals</a>, <a href="Cell.html#getSize()">getSize</a>, <a href="Cell.html#getX()">getX</a>, <a href="Cell.html#getY()">getY</a>, <a href="Cell.html#set(int,int)">set</a>, <a href="Cell.html#setColor(java.awt.Color)">setColor</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Field Detail</h3>
<a id="mapManager">
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<h4>mapManager</h4>
<pre>private final&nbsp;<a href="../Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a> mapManager</pre>
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<a id="name">
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<h4>name</h4>
<pre>private&nbsp;java.lang.String name</pre>
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<a id="direction">
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<h4>direction</h4>
<pre>private&nbsp;int direction</pre>
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<a id="width">
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<h4>width</h4>
<pre>private&nbsp;int width</pre>
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<h4>height</h4>
<pre>private&nbsp;int height</pre>
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<h4>offsetX</h4>
<pre>private&nbsp;int offsetX</pre>
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<h4>offsetY</h4>
<pre>private&nbsp;int offsetY</pre>
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<h4>widthCoef</h4>
<pre>private&nbsp;double widthCoef</pre>
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<h4>heightCoef</h4>
<pre>private&nbsp;double heightCoef</pre>
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<a id="imageNpc">
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<h4>imageNpc</h4>
<pre>private&nbsp;java.lang.String imageNpc</pre>
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</ul>
<a id="battle">
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<h4>battle</h4>
<pre>private&nbsp;java.lang.String battle</pre>
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<h4>timer</h4>
<pre>private&nbsp;javax.swing.Timer timer</pre>
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<h3>Constructor Detail</h3>
<a id="&lt;init&gt;(int,int,java.lang.String,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Map.MapManager)">
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<h4>Npc</h4>
<pre>public&nbsp;Npc&#8203;(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;name,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a>&nbsp;mapManager)</pre>
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<h4>Npc</h4>
<pre>public&nbsp;Npc&#8203;(int&nbsp;x,
int&nbsp;y,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a>&nbsp;mapManager)</pre>
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<h4>move</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;move&#8203;(int&nbsp;endX,
int&nbsp;endY)</pre>
<div class="block">Finds closest path from current position to end and moves NPC accordingly</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>endX</code> - ending X value</dd>
<dd><code>endY</code> - ending Y value</dd>
</dl>
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<pre class="methodSignature">private&nbsp;void&nbsp;stopNPCMove&#8203;(int&nbsp;endX,
int&nbsp;endY)</pre>
<div class="block">Stops NPC's movement and if battle name is not null and there is Player in front of NPC, is starts battle sequence</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>endX</code> - ending X value</dd>
<dd><code>endY</code> - ending Y value</dd>
</dl>
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<h4>moveUp</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;moveUp()</pre>
<div class="block">Moves NPC up one cell</div>
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<h4>moveDown</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;moveDown()</pre>
<div class="block">Moves NPC down one cell</div>
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<h4>moveLeft</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;moveLeft()</pre>
<div class="block">Moves NPC left one cell</div>
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<h4>moveRight</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;moveRight()</pre>
<div class="block">Moves NPC right one cell</div>
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<h4>loadNpc</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;loadNpc()</pre>
<div class="block">Loads NPC's attributes from file</div>
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<h4>paint</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;paint&#8203;(java.awt.Graphics2D&nbsp;g)</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="Person.html#paint(java.awt.Graphics2D)">paint</a></code>&nbsp;in class&nbsp;<code><a href="Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></code></dd>
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<h4>setDirection</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setDirection&#8203;(int&nbsp;direction)</pre>
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<h4>getName</h4>
<pre class="methodSignature">public&nbsp;java.lang.String&nbsp;getName()</pre>
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<h4>getTimer</h4>
<pre class="methodSignature">public&nbsp;javax.swing.Timer&nbsp;getTimer()</pre>
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@ -0,0 +1,807 @@
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<title>Person</title>
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var data = {"i0":10,"i1":10,"i2":10,"i3":10,"i4":10,"i5":10,"i6":10,"i7":10,"i8":10,"i9":9,"i10":10,"i11":10,"i12":10,"i13":10,"i14":10,"i15":10,"i16":10,"i17":9,"i18":10};
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.Cells</a></div>
<h2 title="Class Person" class="title">Class Person</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Cell</a></li>
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<li>ruscz.game.gameOfProd.Cells.Person</li>
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<dd><code><a href="Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></code></dd>
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<hr>
<pre>public class <span class="typeNameLabel">Person</span>
extends <a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></pre>
<div class="block">Class managing Player</div>
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<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
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<tr class="altColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#directionMove">directionMove</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#directionMoveLast">directionMoveLast</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#directionSight">directionSight</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#distanceOfAnimation">distanceOfAnimation</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#imagePerson">imagePerson</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private static boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isInEvent">isInEvent</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isMoving">isMoving</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private <a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#map">map</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private long</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#time">time</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#WALKING_SPEED">WALKING_SPEED</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<th class="colFirst" scope="col">Constructor</th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,ruscz.game.gameOfProd.Map.Map)">Person</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(ruscz.game.gameOfProd.Map.Map)">Person</a></span>&#8203;(<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map)</code></th>
<td class="colLast">&nbsp;</td>
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<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t1" class="tableTab" onclick="show(1);">Static Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
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<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Description</th>
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<tr class="altColor" id="i0">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#animateMove(java.awt.Graphics2D,int)">animateMove</a></span>&#8203;(java.awt.Graphics2D&nbsp;g,
int&nbsp;direction)</code></th>
<td class="colLast">
<div class="block">Animates Players move throughout the map</div>
</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDirectionMoveLast()">getDirectionMoveLast</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDirectionSight()">getDirectionSight</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDistance()">getDistance</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getIsMoving()">getIsMoving</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code><a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMap()">getMap</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isDoorInFront(int,int,int)">isDoorInFront</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;directionSight)</code></th>
<td class="colLast">
<div class="block">Checks if there is a Door cell in front of Player</div>
</td>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isEventInFront(int,int,int)">isEventInFront</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;directionSight)</code></th>
<td class="colLast">
<div class="block">Checks if there is an Event cell in front of Player</div>
</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isChestInFront(int,int,int)">isChestInFront</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;directionSight)</code></th>
<td class="colLast">
<div class="block">Checks if there is a Chest cell in front of Player</div>
</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code>static boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isInEvent()">isInEvent</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#move()">move</a></span>()</code></th>
<td class="colLast">
<div class="block">Checks for user input then checks if movement is possible then moves Player</div>
</td>
</tr>
<tr class="rowColor" id="i11">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics2D)">paint</a></span>&#8203;(java.awt.Graphics2D&nbsp;g)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i12">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDirectionMove(int)">setDirectionMove</a></span>&#8203;(int&nbsp;directionMove)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i13">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDirectionMoveLast(int)">setDirectionMoveLast</a></span>&#8203;(int&nbsp;directionMoveLast)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i14">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDirectionSight(int)">setDirectionSight</a></span>&#8203;(int&nbsp;directionSight)</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i15">
<td class="colFirst"><code>void</code></td>
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<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i16">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setImagePerson(java.lang.String,java.awt.Rectangle%5B%5D)">setImagePerson</a></span>&#8203;(java.lang.String&nbsp;name,
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<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i17">
<td class="colFirst"><code>static void</code></td>
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<td class="colLast">&nbsp;</td>
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<tr class="altColor" id="i18">
<td class="colFirst"><code>void</code></td>
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<h3>Methods inherited from class&nbsp;ruscz.game.gameOfProd.Cells.<a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></h3>
<code><a href="Cell.html#equals(java.lang.Object)">equals</a>, <a href="Cell.html#getSize()">getSize</a>, <a href="Cell.html#getX()">getX</a>, <a href="Cell.html#getY()">getY</a>, <a href="Cell.html#set(int,int)">set</a>, <a href="Cell.html#setColor(java.awt.Color)">setColor</a></code></li>
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<dd><a href="../../../../constant-values.html#ruscz.game.gameOfProd.Cells.Person.WALKING_SPEED">Constant Field Values</a></dd>
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<pre>private&nbsp;<a href="../Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a> imagePerson</pre>
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<pre class="methodSignature">public&nbsp;<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;getMap()</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;setImagePerson&#8203;(java.lang.String&nbsp;name,
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<div class="block">Checks if there is an Event cell in front of Player</div>
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<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - X position of Player</dd>
<dd><code>y</code> - Y position of Player</dd>
<dd><code>directionSight</code> - direction of sight of Player</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if there is an event in front of Player</dd>
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<dd><code>x</code> - X position of Player</dd>
<dd><code>y</code> - Y position of Player</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if there is a door in front of Player</dd>
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<div class="block">Checks if there is a Chest cell in front of Player</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - X position of Player</dd>
<dd><code>y</code> - Y position of Player</dd>
<dd><code>directionSight</code> - direction of sight of Player</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if there is a chest in front of Player</dd>
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<pre class="methodSignature">public&nbsp;void&nbsp;paint&#8203;(java.awt.Graphics2D&nbsp;g)</pre>
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<dd><code><a href="Cell.html#paint(java.awt.Graphics2D)">paint</a></code>&nbsp;in class&nbsp;<code><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></code></dd>
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<pre class="methodSignature">public&nbsp;void&nbsp;animateMove&#8203;(java.awt.Graphics2D&nbsp;g,
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<div class="block">Animates Players move throughout the map</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>g</code> - graphics for painting</dd>
<dd><code>direction</code> - Player's movement direction</dd>
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<!-- Generated by javadoc (12.0.2) on Thu Jun 11 14:11:06 CEST 2020 -->
<title>TriggerCell</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="dc.created" content="2020-06-11">
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<body>
<script type="text/javascript"><!--
try {
if (location.href.indexOf('is-external=true') == -1) {
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<h2 title="Class TriggerCell" class="title">Class TriggerCell</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Cell</a></li>
<li>
<ul class="inheritance">
<li><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.InteractionCell</a></li>
<li>
<ul class="inheritance">
<li>ruscz.game.gameOfProd.Cells.TriggerCell</li>
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<pre>public class <span class="typeNameLabel">TriggerCell</span>
extends <a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></pre>
<div class="block">Special type of Interaction cell that is triggered on Player stepping onto it</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isActive">isActive</a></span></code></th>
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<code><a href="InteractionCell.html#dialog">dialog</a>, <a href="InteractionCell.html#message">message</a>, <a href="InteractionCell.html#paint">paint</a>, <a href="InteractionCell.html#scanner">scanner</a></code></li>
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<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
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<tr class="altColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">TriggerCell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;message,
<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</code></th>
<td class="colLast">&nbsp;</td>
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<code><a href="InteractionCell.html#getDialog()">getDialog</a>, <a href="InteractionCell.html#getImageCell()">getImageCell</a>, <a href="InteractionCell.html#getSoundManager()">getSoundManager</a>, <a href="InteractionCell.html#playCustscene(java.lang.String,int)">playCustscene</a>, <a href="InteractionCell.html#readDialogFile(java.lang.String)">readDialogFile</a>, <a href="InteractionCell.html#readNextLine()">readNextLine</a>, <a href="InteractionCell.html#startEvent()">startEvent</a>, <a href="InteractionCell.html#useItem(ruscz.game.gameOfProd.Inventory.Item)">useItem</a></code></li>
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<pre>public&nbsp;TriggerCell&#8203;(int&nbsp;x,
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<pre>public&nbsp;TriggerCell&#8203;(int&nbsp;x,
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<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window,
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<div class="block">Ends event and bounds camera</div>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="InteractionCell.html#endEvent()">endEvent</a></code>&nbsp;in class&nbsp;<code><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></code></dd>
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<h2 title="Enum TypeOfCell" class="title">Enum TypeOfCell</h2>
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<pre>public enum <span class="typeNameLabel">TypeOfCell</span>
extends java.lang.Enum&lt;<a href="TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a>&gt;</pre>
<div class="block">Enumeration of basic cell types</div>
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<td class="colFirst"><code>static <a href="TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#values()">values</a></span>()</code></th>
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<div class="block">Returns an array containing the constants of this enum type, in
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<pre>public static final&nbsp;<a href="TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a> BLOCK</pre>
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<pre>public static final&nbsp;<a href="TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a> EMPTY</pre>
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<pre>public static final&nbsp;<a href="TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a> MOVETO</pre>
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<pre>public static final&nbsp;<a href="TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a> EVENT</pre>
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<pre>public class <span class="typeNameLabel">Dialog</span>
extends java.lang.Object</pre>
<div class="block">Class for showing text on Dialog Bar</div>
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<h3>Field Summary</h3>
<div class="memberSummary">
<table>
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>private <a href="DialogBar.html" title="class in ruscz.game.gameOfProd.Dialog">DialogBar</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#dialogBar">dialogBar</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#charNumber">charNumber</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#imageDialog">imageDialog</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private <a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#soundManager">soundManager</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#text">text</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#textLength">textLength</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private javax.swing.Timer</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#timer">timer</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#timerIsRunning">timerIsRunning</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#voice">voice</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#voiceover">voiceover</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(ruscz.game.gameOfProd.Dialog.DialogBar)">Dialog</a></span>&#8203;(<a href="DialogBar.html" title="class in ruscz.game.gameOfProd.Dialog">DialogBar</a>&nbsp;dialogBar)</code></th>
<td class="colLast">&nbsp;</td>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
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<tr class="altColor" id="i0">
<td class="colFirst"><code><a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSoundManager()">getSoundManager</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getTimerIsRunning()">getTimerIsRunning</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hideText()">hideText</a></span>()</code></th>
<td class="colLast">
<div class="block">Hide text from Dialog Bar</div>
</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>javax.swing.JLabel</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#prepareDialogBar(java.lang.String)">prepareDialogBar</a></span>&#8203;(java.lang.String&nbsp;string)</code></th>
<td class="colLast">
<div class="block">Takes String of Text and prepare JLabel with all settings needed</div>
</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setImageDialog(ruscz.game.gameOfProd.Image.ImageDialog)">setImageDialog</a></span>&#8203;(<a href="../Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a>&nbsp;imageDialog)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setText(java.lang.String)">setText</a></span>&#8203;(java.lang.String&nbsp;text)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setVoice(java.lang.String)">setVoice</a></span>&#8203;(java.lang.String&nbsp;voice)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setVoiceover(boolean)">setVoiceover</a></span>&#8203;(boolean&nbsp;voiceover)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#showByChar()">showByChar</a></span>()</code></th>
<td class="colLast">
<div class="block">Function, that add next symbol from text to DialogBar
Stop timer of adding symbols, if full text is showed</div>
</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#showFastText()">showFastText</a></span>()</code></th>
<td class="colLast">
<div class="block">Showing block of text with fast changing of text (while, not Timer)</div>
</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#showText()">showText</a></span>()</code></th>
<td class="colLast">
<div class="block">Showing DialogBar with animation of adding symbol</div>
</td>
</tr>
<tr class="rowColor" id="i11">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#skipShowText()">skipShowText</a></span>()</code></th>
<td class="colLast">
<div class="block">Skip for animation of symbols</div>
</td>
</tr>
<tr class="altColor" id="i12">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#unsetImageDialog()">unsetImageDialog</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<pre>private&nbsp;java.lang.String text</pre>
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<pre>private&nbsp;int textLength</pre>
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<h4>imageDialog</h4>
<pre>private&nbsp;<a href="../Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a> imageDialog</pre>
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<h4>timer</h4>
<pre>private&nbsp;javax.swing.Timer timer</pre>
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<h4>dialogBar</h4>
<pre>private final&nbsp;<a href="DialogBar.html" title="class in ruscz.game.gameOfProd.Dialog">DialogBar</a> dialogBar</pre>
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<pre>private&nbsp;int charNumber</pre>
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<pre>private&nbsp;boolean timerIsRunning</pre>
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<h4>soundManager</h4>
<pre>private final&nbsp;<a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a> soundManager</pre>
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<h4>voice</h4>
<pre>private&nbsp;java.lang.String voice</pre>
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<h4>voiceover</h4>
<pre>private&nbsp;boolean voiceover</pre>
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<h4>Dialog</h4>
<pre>public&nbsp;Dialog&#8203;(<a href="DialogBar.html" title="class in ruscz.game.gameOfProd.Dialog">DialogBar</a>&nbsp;dialogBar)</pre>
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<h4>prepareDialogBar</h4>
<pre class="methodSignature">public&nbsp;javax.swing.JLabel&nbsp;prepareDialogBar&#8203;(java.lang.String&nbsp;string)</pre>
<div class="block">Takes String of Text and prepare JLabel with all settings needed</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>string</code> - Text to show</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>JLabel with text</dd>
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<pre class="methodSignature">private&nbsp;void&nbsp;showByChar()</pre>
<div class="block">Function, that add next symbol from text to DialogBar
Stop timer of adding symbols, if full text is showed</div>
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<h4>showText</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;showText()</pre>
<div class="block">Showing DialogBar with animation of adding symbol</div>
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<h4>showFastText</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;showFastText()</pre>
<div class="block">Showing block of text with fast changing of text (while, not Timer)</div>
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<pre class="methodSignature">public&nbsp;void&nbsp;skipShowText()</pre>
<div class="block">Skip for animation of symbols</div>
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<h4>hideText</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;hideText()</pre>
<div class="block">Hide text from Dialog Bar</div>
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<h4>setText</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setText&#8203;(java.lang.String&nbsp;text)</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;setImageDialog&#8203;(<a href="../Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a>&nbsp;imageDialog)</pre>
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<h4>getTimerIsRunning</h4>
<pre class="methodSignature">public&nbsp;boolean&nbsp;getTimerIsRunning()</pre>
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<h4>setVoice</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setVoice&#8203;(java.lang.String&nbsp;voice)</pre>
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<h4>getSoundManager</h4>
<pre class="methodSignature">public&nbsp;<a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a>&nbsp;getSoundManager()</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;setVoiceover&#8203;(boolean&nbsp;voiceover)</pre>
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<title>DialogBar</title>
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var tabs = {65535:["t0","All Methods"],2:["t2","Instance Methods"],8:["t4","Concrete Methods"]};
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<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li>java.awt.Component</li>
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<ul class="inheritance">
<li>java.awt.Container</li>
<li>
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<li>javax.swing.JComponent</li>
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<ul class="inheritance">
<li>javax.swing.JPanel</li>
<li>
<ul class="inheritance">
<li>ruscz.game.gameOfProd.Dialog.DialogBar</li>
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<dd><code>java.awt.image.ImageObserver</code>, <code>java.awt.MenuContainer</code>, <code>java.io.Serializable</code>, <code>javax.accessibility.Accessible</code></dd>
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<hr>
<pre>public class <span class="typeNameLabel">DialogBar</span>
extends javax.swing.JPanel</pre>
<div class="block">Graphical interpretation for Dialog, used to show text</div>
<dl>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../serialized-form.html#ruscz.game.gameOfProd.Dialog.DialogBar">Serialized Form</a></dd>
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<h3>Nested classes/interfaces inherited from class&nbsp;javax.swing.JPanel</h3>
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<h3>Nested classes/interfaces inherited from class&nbsp;java.awt.Component</h3>
<code>java.awt.Component.AccessibleAWTComponent, java.awt.Component.BaselineResizeBehavior, java.awt.Component.BltBufferStrategy, java.awt.Component.FlipBufferStrategy</code></li>
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<th class="colFirst" scope="col">Modifier and Type</th>
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</tr>
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<tr class="altColor">
<td class="colFirst"><code>private <a href="../Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#imageDialog">imageDialog</a></span></code></th>
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<h3>Fields inherited from class&nbsp;javax.swing.JComponent</h3>
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<h3>Fields inherited from interface&nbsp;java.awt.image.ImageObserver</h3>
<code>ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH</code></li>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E()">DialogBar</a></span>()</code></th>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics)">paint</a></span>&#8203;(java.awt.Graphics&nbsp;g)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setImageDialog(ruscz.game.gameOfProd.Image.ImageDialog)">setImageDialog</a></span>&#8203;(<a href="../Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a>&nbsp;imageDialog)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#unsetImageDialog()">unsetImageDialog</a></span>()</code></th>
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<h3>Methods inherited from class&nbsp;javax.swing.JPanel</h3>
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<h3>Methods inherited from class&nbsp;javax.swing.JComponent</h3>
<code>addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paintBorder, paintComponent, paintChildren, paintImmediately, paintImmediately, print, printAll, printBorder, printComponent, printChildren, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update</code></li>
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<h4>imageDialog</h4>
<pre>private&nbsp;<a href="../Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a> imageDialog</pre>
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<h4>DialogBar</h4>
<pre>public&nbsp;DialogBar()</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;setImageDialog&#8203;(<a href="../Image/ImageDialog.html" title="class in ruscz.game.gameOfProd.Image">ImageDialog</a>&nbsp;imageDialog)</pre>
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