578 lines
21 KiB
HTML
578 lines
21 KiB
HTML
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<title>DoorCell</title>
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<div class="subTitle"><span class="packageLabelInType">Package</span> <a href="package-summary.html">ruscz.game.gameOfProd.Cells</a></div>
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<h2 title="Class DoorCell" class="title">Class DoorCell</h2>
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</div>
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<div class="contentContainer">
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>
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<ul class="inheritance">
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<li><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Cell</a></li>
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<li>
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<ul class="inheritance">
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<li><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.InteractionCell</a></li>
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<li>
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<ul class="inheritance">
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<li>ruscz.game.gameOfProd.Cells.DoorCell</li>
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</ul>
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</li>
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</ul>
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<pre>public class <span class="typeNameLabel">DoorCell</span>
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extends <a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></pre>
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<div class="block">Special type of Interaction cell that can act as a Block or as Empty</div>
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<!-- =========== FIELD SUMMARY =========== -->
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<table>
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colSecond" scope="col">Field</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor">
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<td class="colFirst"><code>private boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#directionVert">directionVert</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isLocked">isLocked</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isOpen">isOpen</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private java.lang.String</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#sound">sound</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private float</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#volume">volume</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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</tbody>
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</table>
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</a>
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<h3>Fields inherited from class ruscz.game.gameOfProd.Cells.<a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></h3>
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<code><a href="InteractionCell.html#dialog">dialog</a>, <a href="InteractionCell.html#message">message</a>, <a href="InteractionCell.html#paint">paint</a>, <a href="InteractionCell.html#scanner">scanner</a></code></li>
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</ul>
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</li>
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</ul>
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</section>
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<h3>Constructor Summary</h3>
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<table>
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Constructor</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor">
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,boolean,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">DoorCell</a></span>​(int x,
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int y,
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boolean directionVert,
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java.lang.String message,
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<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a> dialog,
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<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map,
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<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,boolean,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">DoorCell</a></span>​(int x,
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int y,
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boolean directionVert,
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<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map,
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<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window)</code></th>
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<td class="colLast"> </td>
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</tr>
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</tbody>
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</table>
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</div>
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</li>
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</ul>
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<h3>Method Summary</h3>
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<div class="memberSummary">
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<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
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<div id="memberSummary_tabpanel" role="tabpanel">
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<table aria-labelledby="t0">
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colSecond" scope="col">Method</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor" id="i0">
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<td class="colFirst"><code>java.lang.String</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSound()">getSound</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i1">
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<td class="colFirst"><code>float</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getVolume()">getVolume</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i2">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isLocked()">isLocked</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i3">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isOpen()">isOpen</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i4">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics2D)">paint</a></span>​(java.awt.Graphics2D g)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i5">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setLocked(boolean)">setLocked</a></span>​(boolean locked)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i6">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setOpen(boolean)">setOpen</a></span>​(boolean open)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i7">
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<td class="colFirst"><code>private void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setSound()">setSound</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Sets sound that is played on interaction</div>
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</td>
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</tr>
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<tr class="altColor" id="i8">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#useItem(ruscz.game.gameOfProd.Inventory.Item)">useItem</a></span>​(<a href="../Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a> item)</code></th>
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<td class="colLast">
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<div class="block">Uses a selected item</div>
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</td>
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</tr>
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<h3>Methods inherited from class ruscz.game.gameOfProd.Cells.<a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></h3>
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<code><a href="InteractionCell.html#endEvent()">endEvent</a>, <a href="InteractionCell.html#equals(java.lang.Object)">equals</a>, <a href="InteractionCell.html#getDialog()">getDialog</a>, <a href="InteractionCell.html#getImageCell()">getImageCell</a>, <a href="InteractionCell.html#getSoundManager()">getSoundManager</a>, <a href="InteractionCell.html#playCustscene(java.lang.String,int)">playCustscene</a>, <a href="InteractionCell.html#readDialogFile(java.lang.String)">readDialogFile</a>, <a href="InteractionCell.html#readNextLine()">readNextLine</a>, <a href="InteractionCell.html#startEvent()">startEvent</a></code></li>
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<h3>Methods inherited from class ruscz.game.gameOfProd.Cells.<a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></h3>
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<code><a href="Cell.html#getSize()">getSize</a>, <a href="Cell.html#getX()">getX</a>, <a href="Cell.html#getY()">getY</a>, <a href="Cell.html#set(int,int)">set</a>, <a href="Cell.html#setColor(java.awt.Color)">setColor</a></code></li>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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</ul>
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</ul>
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</section>
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<h3>Field Detail</h3>
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<a id="isOpen">
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<h4>isOpen</h4>
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<pre>private boolean isOpen</pre>
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<a id="isLocked">
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<h4>isLocked</h4>
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<pre>private boolean isLocked</pre>
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<h4>directionVert</h4>
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<pre>private final boolean directionVert</pre>
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<a id="sound">
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<h4>sound</h4>
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<pre>private java.lang.String sound</pre>
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<a id="volume">
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<h4>volume</h4>
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<pre>private float volume</pre>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<h3>Constructor Detail</h3>
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<a id="<init>(int,int,boolean,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">
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<h4>DoorCell</h4>
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<pre>public DoorCell​(int x,
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int y,
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boolean directionVert,
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java.lang.String message,
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<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a> dialog,
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<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map,
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<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window)</pre>
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</li>
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<a id="<init>(int,int,boolean,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">
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<h4>DoorCell</h4>
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<pre>public DoorCell​(int x,
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int y,
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boolean directionVert,
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<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map,
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<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window)</pre>
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</li>
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<h3>Method Detail</h3>
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<h4>paint</h4>
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<pre class="methodSignature">public void paint​(java.awt.Graphics2D g)</pre>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
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<dd><code><a href="InteractionCell.html#paint(java.awt.Graphics2D)">paint</a></code> in class <code><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></code></dd>
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</dl>
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<h4>useItem</h4>
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<pre class="methodSignature">public void useItem​(<a href="../Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a> item)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from class: <code><a href="InteractionCell.html#useItem(ruscz.game.gameOfProd.Inventory.Item)">InteractionCell</a></code></span></div>
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<div class="block">Uses a selected item</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
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<dd><code><a href="InteractionCell.html#useItem(ruscz.game.gameOfProd.Inventory.Item)">useItem</a></code> in class <code><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></code></dd>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>item</code> - item to be used</dd>
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<h4>setSound</h4>
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<pre class="methodSignature">private void setSound()</pre>
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<div class="block">Sets sound that is played on interaction</div>
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<pre class="methodSignature">public void setOpen​(boolean open)</pre>
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<pre class="methodSignature">public boolean isLocked()</pre>
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<pre class="methodSignature">public void setLocked​(boolean locked)</pre>
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<h4>getSound</h4>
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<pre class="methodSignature">public java.lang.String getSound()</pre>
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<a id="getVolume()">
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<h4>getVolume</h4>
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<pre class="methodSignature">public float getVolume()</pre>
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</section>
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