549 lines
20 KiB
HTML
549 lines
20 KiB
HTML
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<div class="subTitle"><span class="packageLabelInType">Package</span> <a href="package-summary.html">ruscz.game.gameOfProd.Map</a></div>
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<h2 title="Class MapManager" class="title">Class MapManager</h2>
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</div>
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<div class="contentContainer">
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>
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<ul class="inheritance">
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<li>ruscz.game.gameOfProd.Map.MapManager</li>
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<pre>public class <span class="typeNameLabel">MapManager</span>
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extends java.lang.Object</pre>
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<div class="block">This class manages all currently loaded maps and transfers hero between maps</div>
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</li>
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<!-- =========== FIELD SUMMARY =========== -->
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<table>
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colSecond" scope="col">Field</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor">
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<td class="colFirst"><code>private <a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#actualMap">actualMap</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private <a href="../Windows/WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#canvas">canvas</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private <a href="../Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#loadManager">loadManager</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private java.util.LinkedList<<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#maps">maps</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private <a href="../Save/SaveManager.html" title="class in ruscz.game.gameOfProd.Save">SaveManager</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#saveManager">saveManager</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private <a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#window">window</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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</tbody>
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</table>
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<th class="colFirst" scope="col">Constructor</th>
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<th class="colLast" scope="col">Description</th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(java.util.LinkedList,ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">MapManager</a></span>​(java.util.LinkedList<<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>> maps,
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<a href="../Windows/WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a> canvas,
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<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window)</code></th>
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<td class="colLast"> </td>
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</tbody>
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<h3>Method Summary</h3>
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<div class="memberSummary">
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<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
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<div id="memberSummary_tabpanel" role="tabpanel">
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<table aria-labelledby="t0">
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colSecond" scope="col">Method</th>
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<th class="colLast" scope="col">Description</th>
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<tbody>
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<tr class="altColor" id="i0">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#createMap()">createMap</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Sets person on a new map based on SPAWN cell</div>
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</td>
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</tr>
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<tr class="rowColor" id="i1">
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<td class="colFirst"><code><a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getActualMap()">getActualMap</a></span>()</code></th>
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<td class="colLast"> </td>
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<tr class="altColor" id="i2">
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<td class="colFirst"><code><a href="../Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getLoadManager()">getLoadManager</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i3">
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<td class="colFirst"><code>java.util.LinkedList<<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMaps()">getMaps</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i4">
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<td class="colFirst"><code><a href="../Save/SaveManager.html" title="class in ruscz.game.gameOfProd.Save">SaveManager</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSaveManager()">getSaveManager</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i5">
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<td class="colFirst"><code><a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getWindow()">getWindow</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i6">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#repaintCanvas()">repaintCanvas</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i7">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#resizeCanvas(int%5B%5D)">resizeCanvas</a></span>​(int[] size)</code></th>
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<td class="colLast">
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<div class="block">Sets canvas size based on current map</div>
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</td>
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</tr>
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<tr class="altColor" id="i8">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setMap(ruscz.game.gameOfProd.Map.Map)">setMap</a></span>​(<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map)</code></th>
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<td class="colLast">
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<div class="block">Sets map as the one that is currently used, if that map is not present in map list, the map is added</div>
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</td>
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<tr class="rowColor" id="i9">
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<td class="colFirst"><code>private void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setPersonByMoveToEvent()">setPersonByMoveToEvent</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Sets person on a new map based on MOVETO or DOORTO cell</div>
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</td>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Field Detail</h3>
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<h4>canvas</h4>
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<pre>private final <a href="../Windows/WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a> canvas</pre>
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<a id="maps">
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<h4>maps</h4>
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<pre>private final java.util.LinkedList<<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>> maps</pre>
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<h4>actualMap</h4>
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<pre>private <a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> actualMap</pre>
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<h4>saveManager</h4>
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<pre>private final <a href="../Save/SaveManager.html" title="class in ruscz.game.gameOfProd.Save">SaveManager</a> saveManager</pre>
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<h4>window</h4>
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<pre>private final <a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window</pre>
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<h4>loadManager</h4>
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<pre>private final <a href="../Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a> loadManager</pre>
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<h3>Constructor Detail</h3>
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<a id="<init>(java.util.LinkedList,ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">
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<h4>MapManager</h4>
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<pre>public MapManager​(java.util.LinkedList<<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>> maps,
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<a href="../Windows/WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a> canvas,
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<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window)</pre>
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<h3>Method Detail</h3>
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<a id="setMap(ruscz.game.gameOfProd.Map.Map)">
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<h4>setMap</h4>
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<pre class="methodSignature">public void setMap​(<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map)</pre>
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<div class="block">Sets map as the one that is currently used, if that map is not present in map list, the map is added</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>map</code> - is map to be set</dd>
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</dl>
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</li>
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</ul>
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<a id="getActualMap()">
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<h4>getActualMap</h4>
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<pre class="methodSignature">public <a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> getActualMap()</pre>
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</li>
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</ul>
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<a id="getMaps()">
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</a>
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<h4>getMaps</h4>
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<pre class="methodSignature">public java.util.LinkedList<<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>> getMaps()</pre>
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</li>
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</ul>
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<a id="getWindow()">
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</a>
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<h4>getWindow</h4>
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<pre class="methodSignature">public <a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> getWindow()</pre>
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</li>
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</ul>
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<a id="getLoadManager()">
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<ul class="blockList">
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<li class="blockList">
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<h4>getLoadManager</h4>
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<pre class="methodSignature">public <a href="../Save/LoadManager.html" title="class in ruscz.game.gameOfProd.Save">LoadManager</a> getLoadManager()</pre>
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</li>
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</ul>
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<a id="getSaveManager()">
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<ul class="blockList">
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<li class="blockList">
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<h4>getSaveManager</h4>
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<pre class="methodSignature">public <a href="../Save/SaveManager.html" title="class in ruscz.game.gameOfProd.Save">SaveManager</a> getSaveManager()</pre>
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</li>
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</ul>
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<a id="createMap()">
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</a>
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<ul class="blockList">
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<h4>createMap</h4>
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<pre class="methodSignature">public void createMap()</pre>
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<div class="block">Sets person on a new map based on SPAWN cell</div>
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</li>
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</ul>
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<a id="setPersonByMoveToEvent()">
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</a>
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<ul class="blockList">
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<h4>setPersonByMoveToEvent</h4>
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<pre class="methodSignature">private void setPersonByMoveToEvent()</pre>
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<div class="block">Sets person on a new map based on MOVETO or DOORTO cell</div>
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</li>
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</ul>
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<a id="repaintCanvas()">
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</a>
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<ul class="blockList">
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<li class="blockList">
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<h4>repaintCanvas</h4>
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<pre class="methodSignature">public void repaintCanvas()</pre>
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</li>
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</ul>
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<a id="resizeCanvas(int[])">
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</a>
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<ul class="blockListLast">
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<li class="blockList">
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<h4>resizeCanvas</h4>
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<pre class="methodSignature">public void resizeCanvas​(int[] size)</pre>
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<div class="block">Sets canvas size based on current map</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>size</code> - is array of new sizes for canvas</dd>
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</dl>
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</li>
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</ul>
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</li>
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</ul>
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</section>
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</main>
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