2020-06-11 17:49:34 +02:00

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<h2 title="Class ChestCell" class="title">Class ChestCell</h2>
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<li>java.lang.Object</li>
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<li><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Cell</a></li>
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<li><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.InteractionCell</a></li>
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<li>ruscz.game.gameOfProd.Cells.ChestCell</li>
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<pre>public class <span class="typeNameLabel">ChestCell</span>
extends <a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></pre>
<div class="block">Special type of Interaction cell that holds an inventory</div>
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<td class="colFirst"><code>private java.util.LinkedList&lt;<a href="../Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#chestInventory">chestInventory</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isActive">isActive</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#showItem">showItem</a></span></code></th>
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<code><a href="InteractionCell.html#dialog">dialog</a>, <a href="InteractionCell.html#message">message</a>, <a href="InteractionCell.html#paint">paint</a>, <a href="InteractionCell.html#scanner">scanner</a></code></li>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">ChestCell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;inventory,
<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</code></th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Dialog.Dialog,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove,boolean)">ChestCell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;inventory,
<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window,
boolean&nbsp;paint)</code></th>
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<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#fillChest(java.lang.String)">fillChest</a></span>&#8203;(java.lang.String&nbsp;inventory)</code></th>
<td class="colLast">
<div class="block">Fills chest with item from file</div>
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<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getPaint()">getPaint</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getShowItem()">getShowItem</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isActive()">isActive</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics2D)">paint</a></span>&#8203;(java.awt.Graphics2D&nbsp;g)</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i5">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#putItemToInventory()">putItemToInventory</a></span>()</code></th>
<td class="colLast">
<div class="block">Puts an item in Players inventory</div>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#readNextLine()">readNextLine</a></span>()</code></th>
<td class="colLast">
<div class="block">Parses line of event text into set of commands</div>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setActive(boolean)">setActive</a></span>&#8203;(boolean&nbsp;active)</code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#startEvent()">startEvent</a></span>()</code></th>
<td class="colLast">
<div class="block">Starts regular event or cut-scene</div>
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<h3>Methods inherited from class&nbsp;ruscz.game.gameOfProd.Cells.<a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></h3>
<code><a href="InteractionCell.html#endEvent()">endEvent</a>, <a href="InteractionCell.html#equals(java.lang.Object)">equals</a>, <a href="InteractionCell.html#getDialog()">getDialog</a>, <a href="InteractionCell.html#getImageCell()">getImageCell</a>, <a href="InteractionCell.html#getSoundManager()">getSoundManager</a>, <a href="InteractionCell.html#playCustscene(java.lang.String,int)">playCustscene</a>, <a href="InteractionCell.html#readDialogFile(java.lang.String)">readDialogFile</a>, <a href="InteractionCell.html#useItem(ruscz.game.gameOfProd.Inventory.Item)">useItem</a></code></li>
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<code><a href="Cell.html#getSize()">getSize</a>, <a href="Cell.html#getX()">getX</a>, <a href="Cell.html#getY()">getY</a>, <a href="Cell.html#set(int,int)">set</a>, <a href="Cell.html#setColor(java.awt.Color)">setColor</a></code></li>
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<pre>private final&nbsp;java.util.LinkedList&lt;<a href="../Inventory/Item.html" title="class in ruscz.game.gameOfProd.Inventory">Item</a>&gt; chestInventory</pre>
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<h4>showItem</h4>
<pre>private&nbsp;boolean showItem</pre>
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<pre>private&nbsp;boolean isActive</pre>
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<h4>ChestCell</h4>
<pre>public&nbsp;ChestCell&#8203;(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;inventory,
<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window,
boolean&nbsp;paint)</pre>
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<h4>ChestCell</h4>
<pre>public&nbsp;ChestCell&#8203;(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;inventory,
<a href="../Dialog/Dialog.html" title="class in ruscz.game.gameOfProd.Dialog">Dialog</a>&nbsp;dialog,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</pre>
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<pre class="methodSignature">private&nbsp;void&nbsp;fillChest&#8203;(java.lang.String&nbsp;inventory)</pre>
<div class="block">Fills chest with item from file</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>inventory</code> - name of inventory file</dd>
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<h4>putItemToInventory</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;putItemToInventory()</pre>
<div class="block">Puts an item in Players inventory</div>
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<h4>startEvent</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;startEvent()</pre>
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<div class="block">Starts regular event or cut-scene</div>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="InteractionCell.html#startEvent()">startEvent</a></code>&nbsp;in class&nbsp;<code><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></code></dd>
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<div class="block">Parses line of event text into set of commands</div>
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<dd><code><a href="InteractionCell.html#readNextLine()">readNextLine</a></code>&nbsp;in class&nbsp;<code><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></code></dd>
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<pre class="methodSignature">public&nbsp;void&nbsp;paint&#8203;(java.awt.Graphics2D&nbsp;g)</pre>
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<dd><code><a href="InteractionCell.html#paint(java.awt.Graphics2D)">paint</a></code>&nbsp;in class&nbsp;<code><a href="InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></code></dd>
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<pre class="methodSignature">public&nbsp;boolean&nbsp;isActive()</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;setActive&#8203;(boolean&nbsp;active)</pre>
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<pre class="methodSignature">public&nbsp;boolean&nbsp;getPaint()</pre>
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<pre class="methodSignature">public&nbsp;boolean&nbsp;getShowItem()</pre>
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