493 lines
16 KiB
HTML
493 lines
16 KiB
HTML
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<div class="subTitle"><span class="packageLabelInType">Package</span> <a href="package-summary.html">ruscz.game.gameOfProd.Cells</a></div>
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<h2 title="Class EventMoveToCell" class="title">Class EventMoveToCell</h2>
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>
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<ul class="inheritance">
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<li><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Cell</a></li>
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<li>
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<ul class="inheritance">
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<li>ruscz.game.gameOfProd.Cells.EventMoveToCell</li>
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</ul>
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<pre>public class <span class="typeNameLabel">EventMoveToCell</span>
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extends <a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></pre>
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<div class="block">Cell that moves Player between maps</div>
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</li>
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<td class="colFirst"><code>private int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#directionOut">directionOut</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#id">id</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private <a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#map">map</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint">paint</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private <a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#window">window</a></span></code></th>
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<td class="colLast"> </td>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,int,int,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove,boolean)">EventMoveToCell</a></span>​(int id,
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int directionOut,
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int x,
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int y,
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<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map,
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<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window,
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boolean paint)</code></th>
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<td class="colLast"> </td>
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</tbody>
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<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor" id="i0">
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<td class="colFirst"><code>int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDirectionOut()">getDirectionOut</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i1">
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<td class="colFirst"><code>int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getId()">getId</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i2">
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<td class="colFirst"><code><a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMap()">getMap</a></span>()</code></th>
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<td class="colLast"> </td>
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<tr class="rowColor" id="i3">
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<td class="colFirst"><code>private boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isActiveTriggerBehindMoveTo()">isActiveTriggerBehindMoveTo</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Checks for active Trigger cells in the directionOut from Door</div>
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</td>
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</tr>
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<tr class="altColor" id="i4">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveToMap()">moveToMap</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Moves player to map that is linked with this Moveto cell</div>
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</td>
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</tr>
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<tr class="rowColor" id="i5">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics2D)">paint</a></span>​(java.awt.Graphics2D g)</code></th>
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<td class="colLast"> </td>
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<h3>Methods inherited from class ruscz.game.gameOfProd.Cells.<a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></h3>
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<code><a href="Cell.html#equals(java.lang.Object)">equals</a>, <a href="Cell.html#getSize()">getSize</a>, <a href="Cell.html#getX()">getX</a>, <a href="Cell.html#getY()">getY</a>, <a href="Cell.html#set(int,int)">set</a>, <a href="Cell.html#setColor(java.awt.Color)">setColor</a></code></li>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>map</h4>
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<pre>private final <a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map</pre>
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<pre>private final <a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window</pre>
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<h4>id</h4>
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<pre>private final int id</pre>
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<h4>directionOut</h4>
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<pre>private final int directionOut</pre>
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<h4>paint</h4>
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<pre>private final boolean paint</pre>
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<h3>Constructor Detail</h3>
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<a id="<init>(int,int,int,int,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove,boolean)">
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<h4>EventMoveToCell</h4>
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<pre>public EventMoveToCell​(int id,
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int directionOut,
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int x,
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int y,
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<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map,
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<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window,
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boolean paint)</pre>
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<a id="getId()">
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<h4>getId</h4>
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<pre class="methodSignature">public int getId()</pre>
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<a id="getMap()">
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<h4>getMap</h4>
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<pre class="methodSignature">public <a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> getMap()</pre>
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<a id="getDirectionOut()">
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<h4>getDirectionOut</h4>
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<pre class="methodSignature">public int getDirectionOut()</pre>
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<a id="moveToMap()">
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<h4>moveToMap</h4>
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<pre class="methodSignature">public void moveToMap()</pre>
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<div class="block">Moves player to map that is linked with this Moveto cell</div>
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</li>
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<a id="isActiveTriggerBehindMoveTo()">
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<h4>isActiveTriggerBehindMoveTo</h4>
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<pre class="methodSignature">private boolean isActiveTriggerBehindMoveTo()</pre>
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<div class="block">Checks for active Trigger cells in the directionOut from Door</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>true if there is an active Trigger cell</dd>
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<h4>paint</h4>
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<pre class="methodSignature">public void paint​(java.awt.Graphics2D g)</pre>
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<dl>
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<dd><code><a href="Cell.html#paint(java.awt.Graphics2D)">paint</a></code> in class <code><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></code></dd>
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