2020-06-11 17:49:34 +02:00

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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.LevelEditor</a></div>
<h2 title="Class MapLayersManager" class="title">Class MapLayersManager</h2>
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<li>java.lang.Object</li>
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<li>ruscz.game.gameOfProd.LevelEditor.MapLayersManager</li>
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<pre>public class <span class="typeNameLabel">MapLayersManager</span>
extends java.lang.Object</pre>
<div class="block">This class manages all map layers (object layer, physical layer, tile layer)</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><code>private javax.swing.JPanel</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#cellSet">cellSet</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>private <a href="LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#editor">editor</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#height">height</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private java.util.LinkedList&lt;java.awt.image.BufferedImage&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#imagesOfTiles">imagesOfTiles</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#map">map</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private javax.swing.JLayeredPane</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#mapLayers">mapLayers</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private javax.swing.JPanel</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#objectSet">objectSet</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>private javax.swing.JPanel</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#tileSet">tileSet</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>private javax.swing.JLayeredPane</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#view">view</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#width">width</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(ruscz.game.gameOfProd.LevelEditor.LevelEditor)">MapLayersManager</a></span>&#8203;(<a href="LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a>&nbsp;editor)</code></th>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>javax.swing.JPanel</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getCellSet()">getCellSet</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i1">
<td class="colFirst"><code>javax.swing.JLayeredPane</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMapLayers()">getMapLayers</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>javax.swing.JPanel</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getObjectSet()">getObjectSet</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i3">
<td class="colFirst"><code>javax.swing.JPanel</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getTileSet()">getTileSet</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="altColor" id="i4">
<td class="colFirst"><code>protected void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#repaintCellSet()">repaintCellSet</a></span>()</code></th>
<td class="colLast">
<div class="block">Creates new Physical layer from map cell matrix (mapArray)</div>
</td>
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<tr class="rowColor" id="i5">
<td class="colFirst"><code>protected void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#repaintObjectset()">repaintObjectset</a></span>()</code></th>
<td class="colLast">
<div class="block">Creates new Object layer from map foreground matrix</div>
</td>
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<tr class="altColor" id="i6">
<td class="colFirst"><code>protected void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#repaintSets()">repaintSets</a></span>()</code></th>
<td class="colLast">
<div class="block">Repaints all layers</div>
</td>
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<tr class="rowColor" id="i7">
<td class="colFirst"><code>protected void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#repaintTileset()">repaintTileset</a></span>()</code></th>
<td class="colLast">
<div class="block">Creates new Tile layer from map background matrix</div>
</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCellIcon(javax.swing.JLabel,int,int)">setCellIcon</a></span>&#8203;(javax.swing.JLabel&nbsp;cell,
int&nbsp;i,
int&nbsp;j)</code></th>
<td class="colLast">
<div class="block">Sets cell a corresponding icon from cellMap dictionary</div>
</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code>private void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDoorImage(javax.swing.JLabel,java.lang.String%5B%5D)">setDoorImage</a></span>&#8203;(javax.swing.JLabel&nbsp;cell,
java.lang.String[]&nbsp;info)</code></th>
<td class="colLast">
<div class="block">Sets corresponding image to a door cell (and one cell above/lower)</div>
</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code>private java.awt.image.BufferedImage</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#tilify(java.awt.image.BufferedImage,boolean)">tilify</a></span>&#8203;(java.awt.image.BufferedImage&nbsp;img,
boolean&nbsp;isUp)</code></th>
<td class="colLast">
<div class="block">Converts regulat image (50x50px) to a half block (upper or lower)</div>
</td>
</tr>
<tr class="rowColor" id="i11">
<td class="colFirst"><code>private java.awt.image.BufferedImage</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#toBufferedImage(java.awt.Image)">toBufferedImage</a></span>&#8203;(java.awt.Image&nbsp;img)</code></th>
<td class="colLast">
<div class="block">Converts image to buffered image</div>
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<h4>editor</h4>
<pre>private final&nbsp;<a href="LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a> editor</pre>
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<h4>view</h4>
<pre>private final&nbsp;javax.swing.JLayeredPane view</pre>
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<h4>map</h4>
<pre>private final&nbsp;<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map</pre>
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<h4>imagesOfTiles</h4>
<pre>private&nbsp;java.util.LinkedList&lt;java.awt.image.BufferedImage&gt; imagesOfTiles</pre>
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<h4>mapLayers</h4>
<pre>private final&nbsp;javax.swing.JLayeredPane mapLayers</pre>
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<h4>objectSet</h4>
<pre>private final&nbsp;javax.swing.JPanel objectSet</pre>
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<h4>cellSet</h4>
<pre>private final&nbsp;javax.swing.JPanel cellSet</pre>
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<h4>tileSet</h4>
<pre>private final&nbsp;javax.swing.JPanel tileSet</pre>
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<h4>width</h4>
<pre>private final&nbsp;int width</pre>
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<h4>height</h4>
<pre>private final&nbsp;int height</pre>
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<h4>MapLayersManager</h4>
<pre>public&nbsp;MapLayersManager&#8203;(<a href="LevelEditor.html" title="class in ruscz.game.gameOfProd.LevelEditor">LevelEditor</a>&nbsp;editor)</pre>
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<h4>repaintSets</h4>
<pre class="methodSignature">protected&nbsp;void&nbsp;repaintSets()</pre>
<div class="block">Repaints all layers</div>
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<h4>repaintObjectset</h4>
<pre class="methodSignature">protected&nbsp;void&nbsp;repaintObjectset()</pre>
<div class="block">Creates new Object layer from map foreground matrix</div>
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<h4>repaintCellSet</h4>
<pre class="methodSignature">protected&nbsp;void&nbsp;repaintCellSet()</pre>
<div class="block">Creates new Physical layer from map cell matrix (mapArray)</div>
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<h4>repaintTileset</h4>
<pre class="methodSignature">protected&nbsp;void&nbsp;repaintTileset()</pre>
<div class="block">Creates new Tile layer from map background matrix</div>
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<h4>setCellIcon</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;setCellIcon&#8203;(javax.swing.JLabel&nbsp;cell,
int&nbsp;i,
int&nbsp;j)</pre>
<div class="block">Sets cell a corresponding icon from cellMap dictionary</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>cell</code> - is cell to ba updated</dd>
<dd><code>i</code> - is cell's Y value</dd>
<dd><code>j</code> - is cell's X value</dd>
</dl>
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<h4>toBufferedImage</h4>
<pre class="methodSignature">private&nbsp;java.awt.image.BufferedImage&nbsp;toBufferedImage&#8203;(java.awt.Image&nbsp;img)</pre>
<div class="block">Converts image to buffered image</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>img</code> - is image to be converted</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>converted image</dd>
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<h4>tilify</h4>
<pre class="methodSignature">private&nbsp;java.awt.image.BufferedImage&nbsp;tilify&#8203;(java.awt.image.BufferedImage&nbsp;img,
boolean&nbsp;isUp)</pre>
<div class="block">Converts regulat image (50x50px) to a half block (upper or lower)</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>img</code> - is image to be tilified</dd>
<dd><code>isUp</code> - is an upper block</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>tilified image</dd>
</dl>
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<a id="setDoorImage(javax.swing.JLabel,java.lang.String[])">
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<h4>setDoorImage</h4>
<pre class="methodSignature">private&nbsp;void&nbsp;setDoorImage&#8203;(javax.swing.JLabel&nbsp;cell,
java.lang.String[]&nbsp;info)</pre>
<div class="block">Sets corresponding image to a door cell (and one cell above/lower)</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>cell</code> - is cell to be updated</dd>
<dd><code>info</code> - cell text value</dd>
</dl>
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<h4>getMapLayers</h4>
<pre class="methodSignature">public&nbsp;javax.swing.JLayeredPane&nbsp;getMapLayers()</pre>
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<h4>getObjectSet</h4>
<pre class="methodSignature">public&nbsp;javax.swing.JPanel&nbsp;getObjectSet()</pre>
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<h4>getCellSet</h4>
<pre class="methodSignature">public&nbsp;javax.swing.JPanel&nbsp;getCellSet()</pre>
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<h4>getTileSet</h4>
<pre class="methodSignature">public&nbsp;javax.swing.JPanel&nbsp;getTileSet()</pre>
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