2020-06-11 17:49:34 +02:00

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var data = {"i0":10,"i1":10,"i2":10,"i3":10,"i4":10,"i5":10,"i6":10,"i7":10,"i8":10,"i9":10,"i10":10,"i11":10,"i12":10,"i13":10,"i14":10,"i15":9,"i16":10,"i17":10,"i18":10,"i19":10,"i20":10,"i21":10,"i22":10,"i23":10,"i24":10,"i25":10,"i26":10,"i27":9,"i28":10,"i29":10,"i30":10,"i31":10,"i32":10,"i33":10,"i34":10,"i35":10,"i36":10,"i37":10,"i38":10,"i39":10,"i40":10,"i41":10,"i42":10,"i43":10,"i44":10,"i45":10,"i46":9,"i47":9,"i48":10,"i49":10,"i50":10,"i51":10,"i52":10};
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.Map</a></div>
<h2 title="Class Map" class="title">Class Map</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li>ruscz.game.gameOfProd.Map.Map</li>
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<pre>public class <span class="typeNameLabel">Map</span>
extends java.lang.Object</pre>
<div class="block">This class hold all information about map that is loaded into application</div>
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<h3>Field Summary</h3>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>private java.util.LinkedList&lt;<a href="../Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#block">block</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private int[]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#canvasSize">canvasSize</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private java.util.LinkedList&lt;<a href="../Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#doorCells">doorCells</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private java.util.LinkedList&lt;<a href="../Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#chestCells">chestCells</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#idExit">idExit</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private <a href="../Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#imageCell">imageCell</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private java.util.LinkedList&lt;<a href="../Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#interactionCells">interactionCells</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
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<td class="colFirst"><code>private <a href="../Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a>[][]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#mapArray">mapArray</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private static java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#mapWithSpawn">mapWithSpawn</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private java.util.LinkedList&lt;<a href="../Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveToCells">moveToCells</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
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<td class="colFirst"><code>private java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#name">name</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private java.util.LinkedList&lt;<a href="../Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#npcs">npcs</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#person">person</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private static java.util.Scanner</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#scanner">scanner</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#soundManager">soundManager</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private java.util.LinkedList&lt;<a href="../Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#triggerCells">triggerCells</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<h3>Constructor Summary</h3>
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(ruscz.game.gameOfProd.Cells.TypeOfCell%5B%5D%5B%5D)">Map</a></span>&#8203;(<a href="../Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a>[][]&nbsp;mapArray)</code></th>
<td class="colLast">&nbsp;</td>
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<h3>Method Summary</h3>
<div class="memberSummary">
<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t1" class="tableTab" onclick="show(1);">Static Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
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<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor" id="i0">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addInteractionEvent(ruscz.game.gameOfProd.Cells.DoorCell)">addInteractionEvent</a></span>&#8203;(<a href="../Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a>&nbsp;doorCell)</code></th>
<td class="colLast">
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addInteractionEvent(ruscz.game.gameOfProd.Cells.ChestCell)">addInteractionEvent</a></span>&#8203;(<a href="../Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a>&nbsp;chestCell)</code></th>
<td class="colLast">
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addInteractionEvent(ruscz.game.gameOfProd.Cells.InteractionCell)">addInteractionEvent</a></span>&#8203;(<a href="../Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a>&nbsp;interactionCell)</code></th>
<td class="colLast">
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addInteractionEvent(ruscz.game.gameOfProd.Cells.TriggerCell)">addInteractionEvent</a></span>&#8203;(<a href="../Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a>&nbsp;triggerCell)</code></th>
<td class="colLast">
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#addMoveToEvent(ruscz.game.gameOfProd.Cells.EventMoveToCell)">addMoveToEvent</a></span>&#8203;(<a href="../Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a>&nbsp;moveToCell)</code></th>
<td class="colLast">
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>int[]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#directionSightSwitch(int,int,int)">directionSightSwitch</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;directionSight)</code></th>
<td class="colLast">
<div class="block">Translates direction of sight into new coords</div>
</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code><a href="../Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findBlockByXY(int,int)">findBlockByXY</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><code><a href="../Cells/Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findCellByXY(int,int)">findCellByXY</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code><a href="../Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findDoorByXY(int,int)">findDoorByXY</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code><a href="../Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findDoorByXY(int,int,int)">findDoorByXY</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;directionSight)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code><a href="../Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findEventByXY(int,int)">findEventByXY</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i11">
<td class="colFirst"><code><a href="../Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findChestByXY(int,int)">findChestByXY</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i12">
<td class="colFirst"><code><a href="../Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findChestByXY(int,int,int)">findChestByXY</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;directionSight)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i13">
<td class="colFirst"><code><a href="../Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findInteractionByXY(int,int)">findInteractionByXY</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i14">
<td class="colFirst"><code><a href="../Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findInteractionByXY(int,int,int)">findInteractionByXY</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;directionSight)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i15">
<td class="colFirst"><code>static <a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findMapByName(java.lang.String,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">findMapByName</a></span>&#8203;(java.lang.String&nbsp;nameOfMap,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</code></th>
<td class="colLast">
<div class="block">Finds map by name in a list of loaded maps</div>
</td>
</tr>
<tr class="altColor" id="i16">
<td class="colFirst"><code><a href="../Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findMoveToByXY(int,int)">findMoveToByXY</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i17">
<td class="colFirst"><code><a href="../Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findNpcByName(java.lang.String)">findNpcByName</a></span>&#8203;(java.lang.String&nbsp;name)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i18">
<td class="colFirst"><code><a href="../Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#findTriggerByXY(int,int)">findTriggerByXY</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i19">
<td class="colFirst"><code>java.util.LinkedList&lt;<a href="../Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getBlocks()">getBlocks</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i20">
<td class="colFirst"><code>int[]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getCanvasSize()">getCanvasSize</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i21">
<td class="colFirst"><code>java.util.LinkedList&lt;<a href="../Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDoorCells()">getDoorCells</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i22">
<td class="colFirst"><code>java.util.LinkedList&lt;<a href="../Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getChestCells()">getChestCells</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i23">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getIdExit()">getIdExit</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i24">
<td class="colFirst"><code><a href="../Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getImageCell()">getImageCell</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i25">
<td class="colFirst"><code>java.util.LinkedList&lt;<a href="../Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getInteractionEventCells()">getInteractionEventCells</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i26">
<td class="colFirst"><code><a href="../Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a>[][]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMapArray()">getMapArray</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i27">
<td class="colFirst"><code>static java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMapWithSpawn()">getMapWithSpawn</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i28">
<td class="colFirst"><code>java.util.LinkedList&lt;<a href="../Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMoveToCells()">getMoveToCells</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i29">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getName()">getName</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i30">
<td class="colFirst"><code>java.util.LinkedList&lt;<a href="../Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getNpcs()">getNpcs</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i31">
<td class="colFirst"><code><a href="../Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getPerson()">getPerson</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i32">
<td class="colFirst"><code><a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSoundManager()">getSoundManager</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i33">
<td class="colFirst"><code>int[]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getSpawnPoint()">getSpawnPoint</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i34">
<td class="colFirst"><code>java.util.LinkedList&lt;<a href="../Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getTriggerCells()">getTriggerCells</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i35">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isActiveChest(int,int)">isActiveChest</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i36">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isActiveTriggerCell(int,int)">isActiveTriggerCell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i37">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isBusyCell(int,int)">isBusyCell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i38">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isBusyCell(int,int,boolean)">isBusyCell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
boolean&nbsp;half)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i39">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isCellMoveTo(int,int)">isCellMoveTo</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i40">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isClosedDoor(int,int)">isClosedDoor</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i41">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isDoor(int,int)">isDoor</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i42">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isChest(int,int)">isChest</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i43">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isInteractionCell(int,int)">isInteractionCell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i44">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isTriggerCell(int,int)">isTriggerCell</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i45">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#linkMaps(ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">linkMaps</a></span>&#8203;(<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</code></th>
<td class="colLast">
<div class="block">Parses MOVETO and DOORTO cells, which link different maps together</div>
</td>
</tr>
<tr class="altColor" id="i46">
<td class="colFirst"><code>static void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#loadMap(ruscz.game.gameOfProd.Map.Map,java.lang.String,java.lang.String%5B%5D,int,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">loadMap</a></span>&#8203;(<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
java.lang.String&nbsp;data,
java.lang.String[]&nbsp;size,
int&nbsp;y,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</code></th>
<td class="colLast">
<div class="block">Parses line of text into corresponding cells with attributes and populates corresponding lists wit them</div>
</td>
</tr>
<tr class="rowColor" id="i47">
<td class="colFirst"><code>static <a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#loadMapFromFile(java.lang.String,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">loadMapFromFile</a></span>&#8203;(java.lang.String&nbsp;name,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</code></th>
<td class="colLast">
<div class="block">Creates map and prepares all fields, then passes map on loadMap</div>
</td>
</tr>
<tr class="altColor" id="i48">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCanvasSize(int%5B%5D)">setCanvasSize</a></span>&#8203;(int[]&nbsp;size)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i49">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setIdExit(int)">setIdExit</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i50">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setName(java.lang.String)">setName</a></span>&#8203;(java.lang.String&nbsp;name)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i51">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setNpcs(ruscz.game.gameOfProd.Cells.Npc)">setNpcs</a></span>&#8203;(<a href="../Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a>&nbsp;npc)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i52">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setSpawnPoint(int,int)">setSpawnPoint</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
</tbody>
</table>
</div>
</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</section>
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<h3>Field Detail</h3>
<a id="name">
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<h4>name</h4>
<pre>private&nbsp;java.lang.String name</pre>
</li>
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<a id="mapArray">
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<h4>mapArray</h4>
<pre>private final&nbsp;<a href="../Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a>[][] mapArray</pre>
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<h4>person</h4>
<pre>private final&nbsp;<a href="../Cells/Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a> person</pre>
</li>
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<a id="moveToCells">
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<h4>moveToCells</h4>
<pre>private final&nbsp;java.util.LinkedList&lt;<a href="../Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a>&gt; moveToCells</pre>
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<pre>private final&nbsp;java.util.LinkedList&lt;<a href="../Cells/Block.html" title="class in ruscz.game.gameOfProd.Cells">Block</a>&gt; block</pre>
</li>
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<h4>interactionCells</h4>
<pre>private final&nbsp;java.util.LinkedList&lt;<a href="../Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a>&gt; interactionCells</pre>
</li>
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<h4>triggerCells</h4>
<pre>private final&nbsp;java.util.LinkedList&lt;<a href="../Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a>&gt; triggerCells</pre>
</li>
</ul>
<a id="doorCells">
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<h4>doorCells</h4>
<pre>private final&nbsp;java.util.LinkedList&lt;<a href="../Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a>&gt; doorCells</pre>
</li>
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<h4>chestCells</h4>
<pre>private final&nbsp;java.util.LinkedList&lt;<a href="../Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a>&gt; chestCells</pre>
</li>
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<a id="npcs">
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<h4>npcs</h4>
<pre>private&nbsp;java.util.LinkedList&lt;<a href="../Cells/Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a>&gt; npcs</pre>
</li>
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<h4>idExit</h4>
<pre>private&nbsp;int idExit</pre>
</li>
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<a id="imageCell">
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<h4>imageCell</h4>
<pre>private final&nbsp;<a href="../Image/ImageCell.html" title="class in ruscz.game.gameOfProd.Image">ImageCell</a> imageCell</pre>
</li>
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<a id="canvasSize">
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<h4>canvasSize</h4>
<pre>private&nbsp;int[] canvasSize</pre>
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<h4>soundManager</h4>
<pre>private final&nbsp;<a href="../Sounds/SoundManager.html" title="class in ruscz.game.gameOfProd.Sounds">SoundManager</a> soundManager</pre>
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<h4>scanner</h4>
<pre>private static&nbsp;java.util.Scanner scanner</pre>
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<pre>private static&nbsp;java.lang.String mapWithSpawn</pre>
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<h3>Constructor Detail</h3>
<a id="&lt;init&gt;(ruscz.game.gameOfProd.Cells.TypeOfCell[][])">
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<h4>Map</h4>
<pre>public&nbsp;Map&#8203;(<a href="../Cells/TypeOfCell.html" title="enum in ruscz.game.gameOfProd.Cells">TypeOfCell</a>[][]&nbsp;mapArray)</pre>
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<a id="findMapByName(java.lang.String,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">
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<h4>findMapByName</h4>
<pre class="methodSignature">public static&nbsp;<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;findMapByName&#8203;(java.lang.String&nbsp;nameOfMap,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</pre>
<div class="block">Finds map by name in a list of loaded maps</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>nameOfMap</code> - is map name that is being searched for</dd>
<dd><code>window</code> - is reference for WindowOfFreeMove</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>found map</dd>
</dl>
</li>
</ul>
<a id="loadMapFromFile(java.lang.String,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">
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<h4>loadMapFromFile</h4>
<pre class="methodSignature">public static&nbsp;<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;loadMapFromFile&#8203;(java.lang.String&nbsp;name,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</pre>
<div class="block">Creates map and prepares all fields, then passes map on loadMap</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>name</code> - is map file name</dd>
<dd><code>window</code> - is reference for WindowOfFreeMove</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>loaded map</dd>
</dl>
</li>
</ul>
<a id="loadMap(ruscz.game.gameOfProd.Map.Map,java.lang.String,java.lang.String[],int,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">
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<h4>loadMap</h4>
<pre class="methodSignature">public static&nbsp;void&nbsp;loadMap&#8203;(<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
java.lang.String&nbsp;data,
java.lang.String[]&nbsp;size,
int&nbsp;y,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</pre>
<div class="block">Parses line of text into corresponding cells with attributes and populates corresponding lists wit them</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>map</code> - is map being loaded</dd>
<dd><code>data</code> - is line of map file to be parsed</dd>
<dd><code>size</code> - is array of map's size in cells</dd>
<dd><code>y</code> - is current Y value of line being parsed</dd>
<dd><code>window</code> - is reference for WindowOfFreeMove</dd>
</dl>
</li>
</ul>
<a id="linkMaps(ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Windows.WindowOfFreeMove)">
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<h4>linkMaps</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;linkMaps&#8203;(<a href="Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map,
<a href="../Windows/WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window)</pre>
<div class="block">Parses MOVETO and DOORTO cells, which link different maps together</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>map</code> - is map being linked</dd>
<dd><code>window</code> - is reference on WindowOfFreeMove</dd>
</dl>
</li>
</ul>
<a id="addMoveToEvent(ruscz.game.gameOfProd.Cells.EventMoveToCell)">
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<h4>addMoveToEvent</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;addMoveToEvent&#8203;(<a href="../Cells/EventMoveToCell.html" title="class in ruscz.game.gameOfProd.Cells">EventMoveToCell</a>&nbsp;moveToCell)</pre>
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>moveToCell</code> - is MOVETO cell being added</dd>
</dl>
</li>
</ul>
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<h4>addInteractionEvent</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;addInteractionEvent&#8203;(<a href="../Cells/InteractionCell.html" title="class in ruscz.game.gameOfProd.Cells">InteractionCell</a>&nbsp;interactionCell)</pre>
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>interactionCell</code> - is INTER cell being added</dd>
</dl>
</li>
</ul>
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<h4>addInteractionEvent</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;addInteractionEvent&#8203;(<a href="../Cells/TriggerCell.html" title="class in ruscz.game.gameOfProd.Cells">TriggerCell</a>&nbsp;triggerCell)</pre>
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>triggerCell</code> - is TRIGGER cell being added</dd>
</dl>
</li>
</ul>
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<h4>addInteractionEvent</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;addInteractionEvent&#8203;(<a href="../Cells/DoorCell.html" title="class in ruscz.game.gameOfProd.Cells">DoorCell</a>&nbsp;doorCell)</pre>
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
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<pre class="methodSignature">public&nbsp;void&nbsp;addInteractionEvent&#8203;(<a href="../Cells/ChestCell.html" title="class in ruscz.game.gameOfProd.Cells">ChestCell</a>&nbsp;chestCell)</pre>
<div class="block">Updates map's cell matrix and adds cell to corresponding list</div>
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<div class="block">Translates direction of sight into new coords</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - is starting X value</dd>
<dd><code>y</code> - is starting Y value</dd>
<dd><code>directionSight</code> - is direction of hero's sight</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>array of new X and Y coordinates</dd>
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