2020-06-11 17:49:34 +02:00

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<title>Camera</title>
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.Windows</a></div>
<h2 title="Class Camera" class="title">Class Camera</h2>
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<li>java.lang.Object</li>
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<pre>public class <span class="typeNameLabel">Camera</span>
extends java.lang.Object</pre>
<div class="block">This class handles movement of camera, resp movement of canvas</div>
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<td class="colFirst"><code>private <a href="WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#canvas">canvas</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#count">count</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#endX">endX</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#endY">endY</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isBound">isBound</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isFirstMove">isFirstMove</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isReturning">isReturning</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isStopped">isStopped</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#startX">startX</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#startY">startY</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private double</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#time">time</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>private <a href="WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#window">window</a></span></code></th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfFreeMove,ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas)">Camera</a></span>&#8203;(<a href="WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window,
<a href="WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a>&nbsp;canvas)</code></th>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#boundCamera()">boundCamera</a></span>()</code></th>
<td class="colLast">
<div class="block">Bounds camera back to player</div>
</td>
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<tr class="rowColor" id="i1">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getCameraBound()">getCameraBound</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="altColor" id="i2">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getIsFirstMove()">getIsFirstMove</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor" id="i3">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveBoundCamera()">moveBoundCamera</a></span>()</code></th>
<td class="colLast">
<div class="block">Moves camera so that hero is always in the center if possible</div>
</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveCamera()">moveCamera</a></span>()</code></th>
<td class="colLast">
<div class="block">Decides which type of camera movement to use</div>
</td>
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<tr class="rowColor" id="i5">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveFreeCamera()">moveFreeCamera</a></span>()</code></th>
<td class="colLast">
<div class="block">Moves camera from current position to a designated end point</div>
</td>
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<tr class="altColor" id="i6">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#returnFreeCamera()">returnFreeCamera</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns camera to the player</div>
</td>
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<tr class="rowColor" id="i7">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCameraBound(boolean)">setCameraBound</a></span>&#8203;(boolean&nbsp;bound)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCameraEnd(int,int)">setCameraEnd</a></span>&#8203;(int&nbsp;x,
int&nbsp;y)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCameraFirstMove(boolean)">setCameraFirstMove</a></span>&#8203;(boolean&nbsp;move)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCameraStart()">setCameraStart</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i11">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCameraStopped(boolean)">setCameraStopped</a></span>&#8203;(boolean&nbsp;stopped)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i12">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCameraTime(double)">setCameraTime</a></span>&#8203;(double&nbsp;time)</code></th>
<td class="colLast">&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>window</h4>
<pre>private final&nbsp;<a href="WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window</pre>
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<h4>canvas</h4>
<pre>private final&nbsp;<a href="WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a> canvas</pre>
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<pre>private&nbsp;boolean isBound</pre>
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<h4>endX</h4>
<pre>private&nbsp;int endX</pre>
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<h4>endY</h4>
<pre>private&nbsp;int endY</pre>
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<h4>time</h4>
<pre>private&nbsp;double time</pre>
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<pre>private&nbsp;int startX</pre>
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<pre>private&nbsp;int startY</pre>
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<pre>private&nbsp;boolean isReturning</pre>
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<pre>private&nbsp;boolean isStopped</pre>
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<pre>private&nbsp;int count</pre>
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<pre>private&nbsp;boolean isFirstMove</pre>
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<h4>Camera</h4>
<pre>public&nbsp;Camera&#8203;(<a href="WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a>&nbsp;window,
<a href="WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a>&nbsp;canvas)</pre>
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<h4>moveCamera</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;moveCamera()</pre>
<div class="block">Decides which type of camera movement to use</div>
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<h4>moveBoundCamera</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;moveBoundCamera()</pre>
<div class="block">Moves camera so that hero is always in the center if possible</div>
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<h4>moveFreeCamera</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;moveFreeCamera()</pre>
<div class="block">Moves camera from current position to a designated end point</div>
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<h4>returnFreeCamera</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;returnFreeCamera()</pre>
<div class="block">Returns camera to the player</div>
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<h4>boundCamera</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;boundCamera()</pre>
<div class="block">Bounds camera back to player</div>
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<h4>setCameraStart</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setCameraStart()</pre>
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<h4>setCameraEnd</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setCameraEnd&#8203;(int&nbsp;x,
int&nbsp;y)</pre>
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<h4>setCameraTime</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setCameraTime&#8203;(double&nbsp;time)</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;setCameraBound&#8203;(boolean&nbsp;bound)</pre>
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<h4>getCameraBound</h4>
<pre class="methodSignature">public&nbsp;boolean&nbsp;getCameraBound()</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;setCameraStopped&#8203;(boolean&nbsp;stopped)</pre>
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<h4>setCameraFirstMove</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setCameraFirstMove&#8203;(boolean&nbsp;move)</pre>
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<h4>getIsFirstMove</h4>
<pre class="methodSignature">public&nbsp;boolean&nbsp;getIsFirstMove()</pre>
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