670 lines
21 KiB
HTML
670 lines
21 KiB
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<div class="subTitle"><span class="packageLabelInType">Package</span> <a href="package-summary.html">ruscz.game.gameOfProd.Windows</a></div>
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<h2 title="Class Camera" class="title">Class Camera</h2>
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</div>
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>ruscz.game.gameOfProd.Windows.Camera</li>
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<pre>public class <span class="typeNameLabel">Camera</span>
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extends java.lang.Object</pre>
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<div class="block">This class handles movement of camera, resp movement of canvas</div>
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<table>
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colSecond" scope="col">Field</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor">
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<td class="colFirst"><code>private <a href="WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#canvas">canvas</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#count">count</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#endX">endX</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#endY">endY</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isBound">isBound</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isFirstMove">isFirstMove</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isReturning">isReturning</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isStopped">isStopped</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#startX">startX</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#startY">startY</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private double</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#time">time</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private <a href="WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#window">window</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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</tbody>
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</table>
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</div>
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</li>
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<h3>Constructor Summary</h3>
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Constructor</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor">
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(ruscz.game.gameOfProd.Windows.WindowOfFreeMove,ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas)">Camera</a></span>​(<a href="WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window,
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<a href="WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a> canvas)</code></th>
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<td class="colLast"> </td>
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</tr>
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</tbody>
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</table>
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</div>
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<h3>Method Summary</h3>
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<div class="memberSummary">
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<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
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<div id="memberSummary_tabpanel" role="tabpanel">
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<table aria-labelledby="t0">
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colSecond" scope="col">Method</th>
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<th class="colLast" scope="col">Description</th>
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<tbody>
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<tr class="altColor" id="i0">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#boundCamera()">boundCamera</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Bounds camera back to player</div>
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</td>
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</tr>
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<tr class="rowColor" id="i1">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getCameraBound()">getCameraBound</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i2">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getIsFirstMove()">getIsFirstMove</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i3">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveBoundCamera()">moveBoundCamera</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Moves camera so that hero is always in the center if possible</div>
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</td>
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</tr>
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<tr class="altColor" id="i4">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveCamera()">moveCamera</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Decides which type of camera movement to use</div>
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</td>
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</tr>
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<tr class="rowColor" id="i5">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveFreeCamera()">moveFreeCamera</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Moves camera from current position to a designated end point</div>
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</td>
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</tr>
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<tr class="altColor" id="i6">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#returnFreeCamera()">returnFreeCamera</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Returns camera to the player</div>
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</td>
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</tr>
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<tr class="rowColor" id="i7">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCameraBound(boolean)">setCameraBound</a></span>​(boolean bound)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i8">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCameraEnd(int,int)">setCameraEnd</a></span>​(int x,
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int y)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i9">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCameraFirstMove(boolean)">setCameraFirstMove</a></span>​(boolean move)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i10">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCameraStart()">setCameraStart</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i11">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCameraStopped(boolean)">setCameraStopped</a></span>​(boolean stopped)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i12">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCameraTime(double)">setCameraTime</a></span>​(double time)</code></th>
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<td class="colLast"> </td>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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</ul>
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</ul>
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</section>
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</div>
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<div class="details">
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<!-- ============ FIELD DETAIL =========== -->
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<h3>Field Detail</h3>
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<h4>window</h4>
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<pre>private final <a href="WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window</pre>
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</li>
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</ul>
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<a id="canvas">
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</a>
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<h4>canvas</h4>
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<pre>private final <a href="WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a> canvas</pre>
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</li>
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<h4>isBound</h4>
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<pre>private boolean isBound</pre>
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<h4>endX</h4>
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<pre>private int endX</pre>
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<h4>endY</h4>
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<pre>private int endY</pre>
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<a id="time">
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<h4>time</h4>
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<pre>private double time</pre>
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<h4>startX</h4>
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<pre>private int startX</pre>
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<pre>private int count</pre>
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<pre>private boolean isFirstMove</pre>
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<h3>Constructor Detail</h3>
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<a id="<init>(ruscz.game.gameOfProd.Windows.WindowOfFreeMove,ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas)">
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<pre>public Camera​(<a href="WindowOfFreeMove.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove</a> window,
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<a href="WindowOfFreeMove.Canvas.html" title="class in ruscz.game.gameOfProd.Windows">WindowOfFreeMove.Canvas</a> canvas)</pre>
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<pre class="methodSignature">public void moveBoundCamera()</pre>
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<div class="block">Moves camera so that hero is always in the center if possible</div>
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<pre class="methodSignature">public void moveFreeCamera()</pre>
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<div class="block">Moves camera from current position to a designated end point</div>
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<pre class="methodSignature">public void returnFreeCamera()</pre>
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<pre class="methodSignature">public void boundCamera()</pre>
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<pre class="methodSignature">public void setCameraEnd​(int x,
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<pre class="methodSignature">public void setCameraBound​(boolean bound)</pre>
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<pre class="methodSignature">public void setCameraStopped​(boolean stopped)</pre>
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<a id="setCameraFirstMove(boolean)">
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<pre class="methodSignature">public void setCameraFirstMove​(boolean move)</pre>
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<pre class="methodSignature">public boolean getIsFirstMove()</pre>
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</section>
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