713 lines
24 KiB
HTML
713 lines
24 KiB
HTML
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<title>Npc</title>
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<meta name="dc.created" content="2020-06-11">
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var data = {"i0":10,"i1":10,"i2":10,"i3":10,"i4":10,"i5":10,"i6":10,"i7":10,"i8":10,"i9":10,"i10":10};
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<!-- ======== START OF CLASS DATA ======== -->
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<div class="subTitle"><span class="packageLabelInType">Package</span> <a href="package-summary.html">ruscz.game.gameOfProd.Cells</a></div>
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<h2 title="Class Npc" class="title">Class Npc</h2>
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</div>
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<div class="contentContainer">
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>
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<ul class="inheritance">
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<li><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Cell</a></li>
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<li>
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<ul class="inheritance">
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<li><a href="Person.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Person</a></li>
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<li>
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<ul class="inheritance">
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<li>ruscz.game.gameOfProd.Cells.Npc</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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<div class="description">
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<pre>public class <span class="typeNameLabel">Npc</span>
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extends <a href="Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></pre>
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<div class="block">Person-like cell that is controlled by application</div>
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</li>
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</ul>
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</div>
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<div class="summary">
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<!-- =========== FIELD SUMMARY =========== -->
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<h3>Field Summary</h3>
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<div class="memberSummary">
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<table>
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colSecond" scope="col">Field</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor">
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<td class="colFirst"><code>private java.lang.String</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#battle">battle</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#direction">direction</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#height">height</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private double</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#heightCoef">heightCoef</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private java.lang.String</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#imageNpc">imageNpc</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private <a href="../Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a></code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#mapManager">mapManager</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private java.lang.String</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#name">name</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#offsetX">offsetX</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#offsetY">offsetY</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private javax.swing.Timer</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#timer">timer</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>private int</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#width">width</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>private double</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#widthCoef">widthCoef</a></span></code></th>
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<td class="colLast"> </td>
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</tr>
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</tbody>
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</table>
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</div>
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</li>
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</ul>
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</section>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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</a>
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<h3>Constructor Summary</h3>
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<div class="memberSummary">
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<table>
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Constructor</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor">
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,java.lang.String,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Map.MapManager)">Npc</a></span>​(int x,
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int y,
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java.lang.String name,
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<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map,
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<a href="../Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a> mapManager)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor">
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Map.MapManager)">Npc</a></span>​(int x,
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int y,
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<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map,
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<a href="../Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a> mapManager)</code></th>
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<td class="colLast"> </td>
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</tr>
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</tbody>
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</table>
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</div>
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</li>
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</ul>
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</section>
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<!-- ========== METHOD SUMMARY =========== -->
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<h3>Method Summary</h3>
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<div class="memberSummary">
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<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
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<div id="memberSummary_tabpanel" role="tabpanel">
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<table aria-labelledby="t0">
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colSecond" scope="col">Method</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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<tbody>
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<tr class="altColor" id="i0">
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<td class="colFirst"><code>java.lang.String</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getName()">getName</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i1">
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<td class="colFirst"><code>javax.swing.Timer</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getTimer()">getTimer</a></span>()</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i2">
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<td class="colFirst"><code>private void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#loadNpc()">loadNpc</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Loads NPC's attributes from file</div>
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</td>
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</tr>
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<tr class="rowColor" id="i3">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#move(int,int)">move</a></span>​(int endX,
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int endY)</code></th>
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<td class="colLast">
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<div class="block">Finds closest path from current position to end and moves NPC accordingly</div>
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</td>
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</tr>
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<tr class="altColor" id="i4">
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<td class="colFirst"><code>private void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveDown()">moveDown</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Moves NPC down one cell</div>
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</td>
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</tr>
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<tr class="rowColor" id="i5">
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<td class="colFirst"><code>private void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveLeft()">moveLeft</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Moves NPC left one cell</div>
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</td>
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</tr>
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<tr class="altColor" id="i6">
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<td class="colFirst"><code>private void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveRight()">moveRight</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Moves NPC right one cell</div>
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</td>
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</tr>
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<tr class="rowColor" id="i7">
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<td class="colFirst"><code>private void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#moveUp()">moveUp</a></span>()</code></th>
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<td class="colLast">
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<div class="block">Moves NPC up one cell</div>
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</td>
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</tr>
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<tr class="altColor" id="i8">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics2D)">paint</a></span>​(java.awt.Graphics2D g)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i9">
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<td class="colFirst"><code>void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDirection(int)">setDirection</a></span>​(int direction)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i10">
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<td class="colFirst"><code>private void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#stopNPCMove(int,int)">stopNPCMove</a></span>​(int endX,
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int endY)</code></th>
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<td class="colLast">
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<div class="block">Stops NPC's movement and if battle name is not null and there is Player in front of NPC, is starts battle sequence</div>
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</td>
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</tr>
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</tbody>
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</table>
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</a>
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<h3>Methods inherited from class ruscz.game.gameOfProd.Cells.<a href="Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></h3>
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<code><a href="Person.html#animateMove(java.awt.Graphics2D,int)">animateMove</a>, <a href="Person.html#getDirectionMoveLast()">getDirectionMoveLast</a>, <a href="Person.html#getDirectionSight()">getDirectionSight</a>, <a href="Person.html#getDistance()">getDistance</a>, <a href="Person.html#getIsMoving()">getIsMoving</a>, <a href="Person.html#getMap()">getMap</a>, <a href="Person.html#isInEvent()">isInEvent</a>, <a href="Person.html#move()">move</a>, <a href="Person.html#setDirectionMove(int)">setDirectionMove</a>, <a href="Person.html#setDirectionMoveLast(int)">setDirectionMoveLast</a>, <a href="Person.html#setDirectionSight(int)">setDirectionSight</a>, <a href="Person.html#setDistance(int)">setDistance</a>, <a href="Person.html#setImagePerson(java.lang.String,java.awt.Rectangle%5B%5D)">setImagePerson</a>, <a href="Person.html#setInEvent(boolean)">setInEvent</a>, <a href="Person.html#setIsMoving(boolean)">setIsMoving</a></code></li>
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</a>
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<h3>Methods inherited from class ruscz.game.gameOfProd.Cells.<a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></h3>
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<code><a href="Cell.html#equals(java.lang.Object)">equals</a>, <a href="Cell.html#getSize()">getSize</a>, <a href="Cell.html#getX()">getX</a>, <a href="Cell.html#getY()">getY</a>, <a href="Cell.html#set(int,int)">set</a>, <a href="Cell.html#setColor(java.awt.Color)">setColor</a></code></li>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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</ul>
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</ul>
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</section>
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<h3>Field Detail</h3>
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<h4>mapManager</h4>
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<pre>private final <a href="../Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a> mapManager</pre>
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<pre>private java.lang.String name</pre>
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<pre>private int direction</pre>
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<pre>private int width</pre>
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<pre>private int height</pre>
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<pre>private int offsetX</pre>
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<pre>private int offsetY</pre>
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<pre>private double widthCoef</pre>
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<pre>private double heightCoef</pre>
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<h4>imageNpc</h4>
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<pre>private java.lang.String imageNpc</pre>
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<h4>battle</h4>
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<pre>private java.lang.String battle</pre>
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<pre>private javax.swing.Timer timer</pre>
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<h3>Constructor Detail</h3>
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<a id="<init>(int,int,java.lang.String,ruscz.game.gameOfProd.Map.Map,ruscz.game.gameOfProd.Map.MapManager)">
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<h4>Npc</h4>
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<pre>public Npc​(int x,
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int y,
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java.lang.String name,
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<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map,
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<a href="../Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a> mapManager)</pre>
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<h4>Npc</h4>
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<pre>public Npc​(int x,
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int y,
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<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map,
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<a href="../Map/MapManager.html" title="class in ruscz.game.gameOfProd.Map">MapManager</a> mapManager)</pre>
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<h4>move</h4>
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<pre class="methodSignature">public void move​(int endX,
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int endY)</pre>
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<div class="block">Finds closest path from current position to end and moves NPC accordingly</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>endX</code> - ending X value</dd>
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<dd><code>endY</code> - ending Y value</dd>
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</dl>
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<a id="stopNPCMove(int,int)">
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<pre class="methodSignature">private void stopNPCMove​(int endX,
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int endY)</pre>
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<div class="block">Stops NPC's movement and if battle name is not null and there is Player in front of NPC, is starts battle sequence</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>endX</code> - ending X value</dd>
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<dd><code>endY</code> - ending Y value</dd>
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</dl>
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<a id="moveUp()">
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<h4>moveUp</h4>
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<pre class="methodSignature">private void moveUp()</pre>
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<div class="block">Moves NPC up one cell</div>
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<a id="moveDown()">
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<pre class="methodSignature">private void moveDown()</pre>
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<div class="block">Moves NPC down one cell</div>
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<pre class="methodSignature">private void moveLeft()</pre>
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<div class="block">Moves NPC left one cell</div>
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<pre class="methodSignature">private void moveRight()</pre>
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<div class="block">Moves NPC right one cell</div>
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<a id="loadNpc()">
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<pre class="methodSignature">private void loadNpc()</pre>
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<div class="block">Loads NPC's attributes from file</div>
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<pre class="methodSignature">public void paint​(java.awt.Graphics2D g)</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
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<dd><code><a href="Person.html#paint(java.awt.Graphics2D)">paint</a></code> in class <code><a href="Person.html" title="class in ruscz.game.gameOfProd.Cells">Person</a></code></dd>
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<a id="setDirection(int)">
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<h4>setDirection</h4>
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<pre class="methodSignature">public void setDirection​(int direction)</pre>
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<a id="getName()">
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<pre class="methodSignature">public java.lang.String getName()</pre>
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<h4>getTimer</h4>
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<pre class="methodSignature">public javax.swing.Timer getTimer()</pre>
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</ul>
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</section>
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