2020-06-11 17:49:34 +02:00

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var data = {"i0":10,"i1":10,"i2":10,"i3":10,"i4":10,"i5":10,"i6":10,"i7":10,"i8":10,"i9":9,"i10":10,"i11":10,"i12":10,"i13":10,"i14":10,"i15":10,"i16":10,"i17":9,"i18":10};
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">ruscz.game.gameOfProd.Cells</a></div>
<h2 title="Class Person" class="title">Class Person</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">ruscz.game.gameOfProd.Cells.Cell</a></li>
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<li>ruscz.game.gameOfProd.Cells.Person</li>
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<dd><code><a href="Npc.html" title="class in ruscz.game.gameOfProd.Cells">Npc</a></code></dd>
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<pre>public class <span class="typeNameLabel">Person</span>
extends <a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></pre>
<div class="block">Class managing Player</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Field</th>
<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#directionMove">directionMove</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#directionMoveLast">directionMoveLast</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#directionSight">directionSight</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#distanceOfAnimation">distanceOfAnimation</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>private <a href="../Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#imagePerson">imagePerson</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private static boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isInEvent">isInEvent</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isMoving">isMoving</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private <a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#map">map</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>private long</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#time">time</a></span></code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#WALKING_SPEED">WALKING_SPEED</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<th class="colFirst" scope="col">Constructor</th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(int,int,ruscz.game.gameOfProd.Map.Map)">Person</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map)</code></th>
<td class="colLast">&nbsp;</td>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(ruscz.game.gameOfProd.Map.Map)">Person</a></span>&#8203;(<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map)</code></th>
<td class="colLast">&nbsp;</td>
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<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t1" class="tableTab" onclick="show(1);">Static Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
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<tr class="altColor" id="i0">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#animateMove(java.awt.Graphics2D,int)">animateMove</a></span>&#8203;(java.awt.Graphics2D&nbsp;g,
int&nbsp;direction)</code></th>
<td class="colLast">
<div class="block">Animates Players move throughout the map</div>
</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDirectionMoveLast()">getDirectionMoveLast</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDirectionSight()">getDirectionSight</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDistance()">getDistance</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getIsMoving()">getIsMoving</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code><a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getMap()">getMap</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isDoorInFront(int,int,int)">isDoorInFront</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;directionSight)</code></th>
<td class="colLast">
<div class="block">Checks if there is a Door cell in front of Player</div>
</td>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isEventInFront(int,int,int)">isEventInFront</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;directionSight)</code></th>
<td class="colLast">
<div class="block">Checks if there is an Event cell in front of Player</div>
</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>private boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isChestInFront(int,int,int)">isChestInFront</a></span>&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;directionSight)</code></th>
<td class="colLast">
<div class="block">Checks if there is a Chest cell in front of Player</div>
</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code>static boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isInEvent()">isInEvent</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#move()">move</a></span>()</code></th>
<td class="colLast">
<div class="block">Checks for user input then checks if movement is possible then moves Player</div>
</td>
</tr>
<tr class="rowColor" id="i11">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#paint(java.awt.Graphics2D)">paint</a></span>&#8203;(java.awt.Graphics2D&nbsp;g)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i12">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDirectionMove(int)">setDirectionMove</a></span>&#8203;(int&nbsp;directionMove)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i13">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDirectionMoveLast(int)">setDirectionMoveLast</a></span>&#8203;(int&nbsp;directionMoveLast)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i14">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDirectionSight(int)">setDirectionSight</a></span>&#8203;(int&nbsp;directionSight)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i15">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setDistance(int)">setDistance</a></span>&#8203;(int&nbsp;distance)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i16">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setImagePerson(java.lang.String,java.awt.Rectangle%5B%5D)">setImagePerson</a></span>&#8203;(java.lang.String&nbsp;name,
java.awt.Rectangle[]&nbsp;rectangles)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i17">
<td class="colFirst"><code>static void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setInEvent(boolean)">setInEvent</a></span>&#8203;(boolean&nbsp;isInEvent)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i18">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setIsMoving(boolean)">setIsMoving</a></span>&#8203;(boolean&nbsp;isMoving)</code></th>
<td class="colLast">&nbsp;</td>
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<h3>Methods inherited from class&nbsp;ruscz.game.gameOfProd.Cells.<a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></h3>
<code><a href="Cell.html#equals(java.lang.Object)">equals</a>, <a href="Cell.html#getSize()">getSize</a>, <a href="Cell.html#getX()">getX</a>, <a href="Cell.html#getY()">getY</a>, <a href="Cell.html#set(int,int)">set</a>, <a href="Cell.html#setColor(java.awt.Color)">setColor</a></code></li>
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<h4>WALKING_SPEED</h4>
<pre>private final&nbsp;int WALKING_SPEED</pre>
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<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../constant-values.html#ruscz.game.gameOfProd.Cells.Person.WALKING_SPEED">Constant Field Values</a></dd>
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<h4>map</h4>
<pre>private final&nbsp;<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a> map</pre>
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<a id="imagePerson">
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<h4>imagePerson</h4>
<pre>private&nbsp;<a href="../Image/ImagePerson.html" title="class in ruscz.game.gameOfProd.Image">ImagePerson</a> imagePerson</pre>
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<h4>directionMove</h4>
<pre>private&nbsp;int directionMove</pre>
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<h4>directionSight</h4>
<pre>private&nbsp;int directionSight</pre>
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<h4>directionMoveLast</h4>
<pre>private&nbsp;int directionMoveLast</pre>
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<h4>isMoving</h4>
<pre>private&nbsp;boolean isMoving</pre>
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<h4>isInEvent</h4>
<pre>private static&nbsp;boolean isInEvent</pre>
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<h4>distanceOfAnimation</h4>
<pre>private&nbsp;int distanceOfAnimation</pre>
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<h4>time</h4>
<pre>private&nbsp;long time</pre>
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<h4>Person</h4>
<pre>public&nbsp;Person&#8203;(<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map)</pre>
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<h4>Person</h4>
<pre>public&nbsp;Person&#8203;(int&nbsp;x,
int&nbsp;y,
<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;map)</pre>
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<a id="getMap()">
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<h4>getMap</h4>
<pre class="methodSignature">public&nbsp;<a href="../Map/Map.html" title="class in ruscz.game.gameOfProd.Map">Map</a>&nbsp;getMap()</pre>
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<h4>setDirectionMoveLast</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setDirectionMoveLast&#8203;(int&nbsp;directionMoveLast)</pre>
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<h4>setDirectionSight</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setDirectionSight&#8203;(int&nbsp;directionSight)</pre>
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<h4>setDirectionMove</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setDirectionMove&#8203;(int&nbsp;directionMove)</pre>
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<h4>setImagePerson</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setImagePerson&#8203;(java.lang.String&nbsp;name,
java.awt.Rectangle[]&nbsp;rectangles)</pre>
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<h4>move</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;move()</pre>
<div class="block">Checks for user input then checks if movement is possible then moves Player</div>
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<a id="isEventInFront(int,int,int)">
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<h4>isEventInFront</h4>
<pre class="methodSignature">private&nbsp;boolean&nbsp;isEventInFront&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;directionSight)</pre>
<div class="block">Checks if there is an Event cell in front of Player</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - X position of Player</dd>
<dd><code>y</code> - Y position of Player</dd>
<dd><code>directionSight</code> - direction of sight of Player</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if there is an event in front of Player</dd>
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<a id="isDoorInFront(int,int,int)">
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<h4>isDoorInFront</h4>
<pre class="methodSignature">private&nbsp;boolean&nbsp;isDoorInFront&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;directionSight)</pre>
<div class="block">Checks if there is a Door cell in front of Player</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - X position of Player</dd>
<dd><code>y</code> - Y position of Player</dd>
<dd><code>directionSight</code> - direction of sight of Player</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if there is a door in front of Player</dd>
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<a id="isChestInFront(int,int,int)">
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<h4>isChestInFront</h4>
<pre class="methodSignature">private&nbsp;boolean&nbsp;isChestInFront&#8203;(int&nbsp;x,
int&nbsp;y,
int&nbsp;directionSight)</pre>
<div class="block">Checks if there is a Chest cell in front of Player</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - X position of Player</dd>
<dd><code>y</code> - Y position of Player</dd>
<dd><code>directionSight</code> - direction of sight of Player</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if there is a chest in front of Player</dd>
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<h4>paint</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;paint&#8203;(java.awt.Graphics2D&nbsp;g)</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="Cell.html#paint(java.awt.Graphics2D)">paint</a></code>&nbsp;in class&nbsp;<code><a href="Cell.html" title="class in ruscz.game.gameOfProd.Cells">Cell</a></code></dd>
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<h4>animateMove</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;animateMove&#8203;(java.awt.Graphics2D&nbsp;g,
int&nbsp;direction)</pre>
<div class="block">Animates Players move throughout the map</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>g</code> - graphics for painting</dd>
<dd><code>direction</code> - Player's movement direction</dd>
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<h4>getIsMoving</h4>
<pre class="methodSignature">public&nbsp;boolean&nbsp;getIsMoving()</pre>
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<h4>setIsMoving</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setIsMoving&#8203;(boolean&nbsp;isMoving)</pre>
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<h4>setDistance</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setDistance&#8203;(int&nbsp;distance)</pre>
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<h4>getDistance</h4>
<pre class="methodSignature">public&nbsp;int&nbsp;getDistance()</pre>
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<h4>getDirectionMoveLast</h4>
<pre class="methodSignature">public&nbsp;int&nbsp;getDirectionMoveLast()</pre>
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<h4>setInEvent</h4>
<pre class="methodSignature">public static&nbsp;void&nbsp;setInEvent&#8203;(boolean&nbsp;isInEvent)</pre>
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<h4>getDirectionSight</h4>
<pre class="methodSignature">public&nbsp;int&nbsp;getDirectionSight()</pre>
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<h4>isInEvent</h4>
<pre class="methodSignature">public static&nbsp;boolean&nbsp;isInEvent()</pre>
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