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A

a - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
 
action - Variable in class ruscz.game.gameOfProd.Scripts.TextParser
 
activeTilesets - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
 
actualMap - Variable in class ruscz.game.gameOfProd.Map.MapManager
 
addAdjacentLowerRow(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
addAdjacentMiddleRow(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
addAdjacentNodes(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
addAdjacentUpperRow(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
addDefence(int) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
addDefence(int) - Method in class ruscz.game.gameOfProd.Battle.Enemy
 
addDefence(int) - Method in class ruscz.game.gameOfProd.Battle.Hero
 
addImage(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
Adds image into list of images to be displayed and sets it as the current image
addInteractionEvent(DoorCell) - Method in class ruscz.game.gameOfProd.Map.Map
Updates map's cell matrix and adds cell to corresponding list
addInteractionEvent(ChestCell) - Method in class ruscz.game.gameOfProd.Map.Map
Updates map's cell matrix and adds cell to corresponding list
addInteractionEvent(InteractionCell) - Method in class ruscz.game.gameOfProd.Map.Map
Updates map's cell matrix and adds cell to corresponding list
addInteractionEvent(TriggerCell) - Method in class ruscz.game.gameOfProd.Map.Map
Updates map's cell matrix and adds cell to corresponding list
addItem(Item) - Static method in class ruscz.game.gameOfProd.Inventory.InventoryManager
Increase multiplicity of items, if exists in Inventory, or add to List
addMana(int) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
addMana(int) - Method in class ruscz.game.gameOfProd.Battle.Enemy
 
addMana(int) - Method in class ruscz.game.gameOfProd.Battle.Hero
 
addMoveToEvent(EventMoveToCell) - Method in class ruscz.game.gameOfProd.Map.Map
Updates map's cell matrix and adds cell to corresponding list
addNewDescription() - Method in class ruscz.game.gameOfProd.BattleUI.EnemyDescription
Add all Components to JPanel (Description of Person: name, level, health)
addStrength(int) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
addStrength(int) - Method in class ruscz.game.gameOfProd.Battle.Enemy
 
addStrength(int) - Method in class ruscz.game.gameOfProd.Battle.Hero
 
addToTurnOrder(BattlePerson) - Method in class ruscz.game.gameOfProd.Battle.Battle
 
animateMove(Graphics2D, int) - Method in class ruscz.game.gameOfProd.Cells.Person
Animates Players move throughout the map
AStar - Class in ruscz.game.gameOfProd.AStar
A Star Algorithm
AStar(int, int, Node, Node) - Constructor for class ruscz.game.gameOfProd.AStar.AStar
 
AStar(int, int, Node, Node, int, int) - Constructor for class ruscz.game.gameOfProd.AStar.AStar
 
attack - Variable in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
 
attack(BattlePerson) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
attack(BattlePerson) - Method in class ruscz.game.gameOfProd.Battle.Enemy
 
attack(BattlePerson) - Method in class ruscz.game.gameOfProd.Battle.Hero
 
attackByHero(Enemy) - Method in class ruscz.game.gameOfProd.Battle.Battle
Attack with animation and logic Do delay of 2 seconds
attackByMonster(Hero) - Method in class ruscz.game.gameOfProd.Battle.Battle
Attack with animation and logic Do delay of 2 seconds
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