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C
- calculateFinalCost() - Method in class ruscz.game.gameOfProd.AStar.Node
- calculateHeuristic(Node) - Method in class ruscz.game.gameOfProd.AStar.Node
- camera - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- Camera - Class in ruscz.game.gameOfProd.Windows
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This class handles movement of camera, resp movement of canvas
- Camera(WindowOfFreeMove, WindowOfFreeMove.Canvas) - Constructor for class ruscz.game.gameOfProd.Windows.Camera
- canPersonMove - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- canPersonMove() - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- canvas - Variable in class ruscz.game.gameOfProd.Map.MapManager
- canvas - Variable in class ruscz.game.gameOfProd.Windows.Camera
- canvas - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- canvas - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- Canvas() - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
- Canvas() - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas
- CANVAS_HEIGHT - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- CANVAS_HEIGHT - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- CANVAS_WIDTH - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- CANVAS_WIDTH - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- canvasSize - Variable in class ruscz.game.gameOfProd.Map.Map
- Cell - Class in ruscz.game.gameOfProd.Cells
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General class for Cell
- Cell(int, int, int, Color) - Constructor for class ruscz.game.gameOfProd.Cells.Cell
- CELL_SIZE - Static variable in class ruscz.game.gameOfProd.Game
- CELL_SIZE - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- CELL_SIZE - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- CELL_SIZE - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
- cellArray - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- cellMap - Variable in class ruscz.game.gameOfProd.Image.ImageCell
- cellMap - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- cellSet - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- cellSet - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
- CellSetConfig - Class in ruscz.game.gameOfProd.LevelEditor
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This class displays cellMap configuration
- CellSetConfig(LevelEditor, JScrollPane) - Constructor for class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
- centerContent() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
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Centers game window on screen
- cleanUp() - Method in class ruscz.game.gameOfProd.Windows.WindowOfMenu
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Cleans menu and empties it to pass the action listeners to WindowOfFreeMove
- clearSave() - Method in class ruscz.game.gameOfProd.Save.LoadManager
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Clears all save files
- clip - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
- clip - Variable in class ruscz.game.gameOfProd.Sounds.SoundManager
- closedSet - Variable in class ruscz.game.gameOfProd.AStar.AStar
- col - Variable in class ruscz.game.gameOfProd.AStar.Node
- color - Variable in class ruscz.game.gameOfProd.Cells.Cell
- commandList - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- CommandList - Class in ruscz.game.gameOfProd.BattleUI
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JPanel with commands to game command line Used, but because of Text Parser doesn't have any of commands
- CommandList(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.CommandList
- console - Variable in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
- consoleInput - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- ConsoleInput - Class in ruscz.game.gameOfProd.BattleUI
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JPanel with command line Used, but because of Text Parser doesn't work
- ConsoleInput(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.ConsoleInput
- count - Variable in class ruscz.game.gameOfProd.Windows.Camera
- createMap() - Method in class ruscz.game.gameOfProd.Map.MapManager
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Sets person on a new map based on SPAWN cell
- createNewMap(String, int, int) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
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Creates new map and populates it's cell matrix and passes it on
- CHAPTER - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- charNumber - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
- checkBetterPath(Node, int) - Method in class ruscz.game.gameOfProd.AStar.Node
- checkHealthOfEnemies() - Method in class ruscz.game.gameOfProd.Battle.Battle
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Checks, if all enemies died
- checkHealthOfHeroes() - Method in class ruscz.game.gameOfProd.Battle.Battle
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Checks, if all heroes died
- checkIfTurnOrderIsFull(LinkedList<BattlePerson>) - Method in class ruscz.game.gameOfProd.Battle.Battle
- checkNode(Node, int, int, int) - Method in class ruscz.game.gameOfProd.AStar.AStar
- ChestCell - Class in ruscz.game.gameOfProd.Cells
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Special type of Interaction cell that holds an inventory
- ChestCell(int, int, String, Dialog, Map, WindowOfFreeMove) - Constructor for class ruscz.game.gameOfProd.Cells.ChestCell
- ChestCell(int, int, String, Dialog, Map, WindowOfFreeMove, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.ChestCell
- chestCells - Variable in class ruscz.game.gameOfProd.Map.Map
- chestInventory - Variable in class ruscz.game.gameOfProd.Cells.ChestCell
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