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R

r - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
 
radioButtons - Variable in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
 
randomEnemy() - Method in class ruscz.game.gameOfProd.Battle.Battle
Random enemy from list
randomHero() - Method in class ruscz.game.gameOfProd.Battle.Battle
Random hero from list
readDialogFile(String) - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
Reads event file and passes in on to readNextLine
readMapFile(int, int) - Method in class ruscz.game.gameOfProd.Image.ImageCell
Creates new matrices based on width and height values
readMapFile(String) - Method in class ruscz.game.gameOfProd.Image.ImageCell
Reads and parses (map-name)-tileset.txt file into matrices and arrays, separates values and passes them on for further parsing
readNextLine() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
 
readNextLine() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
Parses line of event text into set of commands
refreshItemsInField() - Method in class ruscz.game.gameOfProd.BattleUI.ItemsInventory
Refresh all Items by deleting all previous info and adding new (Description of Item: image, name, multiplicity and action of that) Have enabled or disabled button Use
removeItem(Item, int) - Static method in class ruscz.game.gameOfProd.Inventory.InventoryManager
Removes count of Item, if it possible
removePersonFromList(BattlePerson) - Method in class ruscz.game.gameOfProd.Battle.Battle
Remove person from one of the list, if died
REPAINT_DELAY - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
repaintCanvas() - Method in class ruscz.game.gameOfProd.Map.MapManager
 
repaintCanvas() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
Forces all panels to repaint
repaintCellSet() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
Creates new Physical layer from map cell matrix (mapArray)
repaintObjectset() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
Creates new Object layer from map foreground matrix
repaintSets() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
Repaints all layers
repaintTileset() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
Creates new Tile layer from map background matrix
resize(BufferedImage) - Method in class ruscz.game.gameOfProd.Image.ImagePerson
Resizes image to be properly displayed in game
resizeCanvas(int[]) - Method in class ruscz.game.gameOfProd.Map.MapManager
Sets canvas size based on current map
returnControlToPlayer() - Method in class ruscz.game.gameOfProd.Battle.Battle
Show all Menus and Enemy Description
returnFreeCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
Returns camera to the player
RIGHT - ruscz.game.gameOfProd.Scripts.Direction
 
row - Variable in class ruscz.game.gameOfProd.AStar.Node
 
runAway() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
runAway() - Method in class ruscz.game.gameOfProd.Battle.Enemy
 
runAway() - Method in class ruscz.game.gameOfProd.Battle.Hero
 
ruscz.game.gameOfProd - package ruscz.game.gameOfProd
 
ruscz.game.gameOfProd.AStar - package ruscz.game.gameOfProd.AStar
 
ruscz.game.gameOfProd.Battle - package ruscz.game.gameOfProd.Battle
 
ruscz.game.gameOfProd.BattleUI - package ruscz.game.gameOfProd.BattleUI
 
ruscz.game.gameOfProd.Cells - package ruscz.game.gameOfProd.Cells
 
ruscz.game.gameOfProd.Dialog - package ruscz.game.gameOfProd.Dialog
 
ruscz.game.gameOfProd.Image - package ruscz.game.gameOfProd.Image
 
ruscz.game.gameOfProd.Inventory - package ruscz.game.gameOfProd.Inventory
 
ruscz.game.gameOfProd.LevelEditor - package ruscz.game.gameOfProd.LevelEditor
 
ruscz.game.gameOfProd.Map - package ruscz.game.gameOfProd.Map
 
ruscz.game.gameOfProd.Save - package ruscz.game.gameOfProd.Save
 
ruscz.game.gameOfProd.Scripts - package ruscz.game.gameOfProd.Scripts
 
ruscz.game.gameOfProd.Sounds - package ruscz.game.gameOfProd.Sounds
 
ruscz.game.gameOfProd.Windows - package ruscz.game.gameOfProd.Windows
 
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