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B
- b - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
- battle - Variable in class ruscz.game.gameOfProd.Cells.Npc
- battle - Variable in class ruscz.game.gameOfProd.Game
- battle - Variable in class ruscz.game.gameOfProd.Scripts.TextParser
- battle - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- Battle - Class in ruscz.game.gameOfProd.Battle
-
Class for Battle with graphic implementation
- Battle(LinkedList<Hero>, LinkedList<Enemy>, WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.Battle.Battle
- BattlePerson - Class in ruscz.game.gameOfProd.Battle
-
General class for all battle actors
- BattlePerson(int, int, String, int) - Constructor for class ruscz.game.gameOfProd.Battle.BattlePerson
- BattlePerson(int, int, String, int, String) - Constructor for class ruscz.game.gameOfProd.Battle.BattlePerson
- block - Variable in class ruscz.game.gameOfProd.Map.Map
- block() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
- block() - Method in class ruscz.game.gameOfProd.Battle.Enemy
- block() - Method in class ruscz.game.gameOfProd.Battle.Hero
- Block - Class in ruscz.game.gameOfProd.Cells
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Cell with collision to Player
- Block(int, int, Map, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.Block
- Block(int, int, Map, String, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.Block
- BLOCK - ruscz.game.gameOfProd.Cells.TypeOfCell
- boundCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
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Bounds camera back to player
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