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S

saveCellSet() - Method in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
Saves Physical layer (mapArray) into (map-name).txt file
saveDoor(String, int, int) - Method in class ruscz.game.gameOfProd.LevelEditor.InfoManager
Puts DOOR cell into correct places in map's cell matrix
saveEvents() - Method in class ruscz.game.gameOfProd.Save.SaveManager
Saves all TRIGGER, CHEST and DOOR cells with their position and activeness (+ other attributes)
saveGame() - Method in class ruscz.game.gameOfProd.Save.SaveManager
Saves game progress
saveInventory() - Method in class ruscz.game.gameOfProd.Save.SaveManager
Saves current hero's invemtory
saveManager - Variable in class ruscz.game.gameOfProd.Map.MapManager
 
SaveManager - Class in ruscz.game.gameOfProd.Save
This class manages saving current progress into text files
SaveManager(MapManager) - Constructor for class ruscz.game.gameOfProd.Save.SaveManager
 
saveMap() - Method in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
Saves map into files
saveObjectSet() - Method in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
Saves Object layer into (map-name)-objectset.txt file
savePerson() - Method in class ruscz.game.gameOfProd.Save.SaveManager
Saves current hero's position and direction
saveTileSet() - Method in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
Saves Tile layer (mapArray) into (map-name)-tileset.txt file
scanner - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
 
scanner - Static variable in class ruscz.game.gameOfProd.Map.Map
 
screenSize - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
 
scrollInfo - Variable in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
 
scrollInfo - Variable in class ruscz.game.gameOfProd.LevelEditor.InfoManager
 
scrollPane - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
 
searchArea - Variable in class ruscz.game.gameOfProd.AStar.AStar
 
selectButton(JButton, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
Creates new button for selecting a tile in Tileset Overview
set(int, int) - Method in class ruscz.game.gameOfProd.Cells.Cell
Set position of Cell
setActive(boolean) - Method in class ruscz.game.gameOfProd.Cells.ChestCell
 
setActive(boolean) - Method in class ruscz.game.gameOfProd.Cells.TriggerCell
 
setActiveTilesets(LinkedList<String>) - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
 
setAllImagesOfDirection(Rectangle[]) - Method in class ruscz.game.gameOfProd.Image.ImagePerson
Parses images of hero into an array
setAllImagesOfDoor(Rectangle[]) - Method in class ruscz.game.gameOfProd.Image.ImageDoor
Parses images of door into an array
setBlock(boolean) - Method in class ruscz.game.gameOfProd.AStar.Node
 
setBlock(int, int) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
setBlocks(int[][]) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
setCameraBound(boolean) - Method in class ruscz.game.gameOfProd.Windows.Camera
 
setCameraEnd(int, int) - Method in class ruscz.game.gameOfProd.Windows.Camera
 
setCameraFirstMove(boolean) - Method in class ruscz.game.gameOfProd.Windows.Camera
 
setCameraStart() - Method in class ruscz.game.gameOfProd.Windows.Camera
 
setCameraStopped(boolean) - Method in class ruscz.game.gameOfProd.Windows.Camera
 
setCameraTime(double) - Method in class ruscz.game.gameOfProd.Windows.Camera
 
setCanPersonMove(boolean) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
setCanvasSize(int[]) - Method in class ruscz.game.gameOfProd.Map.Map
 
setCanvasSize(int[]) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
setCellArray(String[][]) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
setCellIcon(JLabel, int, int) - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
Sets cell a corresponding icon from cellMap dictionary
setCellMap(HashMap<String, Integer>) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
setClosedSet(Set<Node>) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
setCol(int) - Method in class ruscz.game.gameOfProd.AStar.Node
 
setColor(Color) - Method in class ruscz.game.gameOfProd.Cells.Cell
 
setColorForeground(int, int, int, int) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
 
setDelay(int) - Method in class ruscz.game.gameOfProd.Battle.Battle
 
setDiagonalCost(int) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
setDirection(int) - Method in class ruscz.game.gameOfProd.Cells.Npc
 
setDirectionInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Parses value and checks corresponding button
setDirectionMove(int) - Method in class ruscz.game.gameOfProd.Cells.Person
 
setDirectionMoveLast(int) - Method in class ruscz.game.gameOfProd.Cells.Person
 
setDirectionSight(int) - Method in class ruscz.game.gameOfProd.Cells.Person
 
setDistance(int) - Method in class ruscz.game.gameOfProd.Cells.Person
 
setDoorImage(JLabel, String[]) - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
Sets corresponding image to a door cell (and one cell above/lower)
setF(int) - Method in class ruscz.game.gameOfProd.AStar.Node
 
setFieldInfo(String, String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Fills a selected field with value
setFinalNode(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
setG(int) - Method in class ruscz.game.gameOfProd.AStar.Node
 
setH(int) - Method in class ruscz.game.gameOfProd.AStar.Node
 
setHealth(int) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
setHvCost(int) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
setCHAPTER(String) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
setIdExit(int) - Method in class ruscz.game.gameOfProd.Map.Map
 
setImage(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
 
setImageDialog(ImageDialog) - Method in class ruscz.game.gameOfProd.Dialog.Dialog
 
setImageDialog(ImageDialog) - Method in class ruscz.game.gameOfProd.Dialog.DialogBar
 
setImageEffect(String) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
setImageForeground(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
 
setImagePerson(String, Rectangle[]) - Method in class ruscz.game.gameOfProd.Cells.Person
 
setImagesOfTiles(LinkedList<BufferedImage>) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
setInEvent(boolean) - Static method in class ruscz.game.gameOfProd.Cells.Person
 
setInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Loads cell info into fields
setInitialNode(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
setIsMoving(boolean) - Method in class ruscz.game.gameOfProd.Cells.Person
 
setItemActionByName(String) - Method in class ruscz.game.gameOfProd.Inventory.Item
Choose enumeration by String you provide
setLocked(boolean) - Method in class ruscz.game.gameOfProd.Cells.DoorCell
 
setMap(Map) - Method in class ruscz.game.gameOfProd.Map.MapManager
Sets map as the one that is currently used, if that map is not present in map list, the map is added
setMapBackground(int[][]) - Method in class ruscz.game.gameOfProd.Image.ImageCell
 
setMapForeground(int[][]) - Method in class ruscz.game.gameOfProd.Image.ImageCell
 
setMapManager(Map) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
setMultiplicity(int) - Method in class ruscz.game.gameOfProd.Inventory.Item
 
setName(String) - Method in class ruscz.game.gameOfProd.Map.Map
 
setNextMove(int) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
setNodeData(Node, int) - Method in class ruscz.game.gameOfProd.AStar.Node
 
setNodes() - Method in class ruscz.game.gameOfProd.AStar.AStar
 
setNpcs(Npc) - Method in class ruscz.game.gameOfProd.Map.Map
 
setOpen(boolean) - Method in class ruscz.game.gameOfProd.Cells.DoorCell
 
setOpenList(PriorityQueue<Node>) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
setOverview(TilesetOverview) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
setParent(Node) - Method in class ruscz.game.gameOfProd.AStar.Node
 
setPersonByMoveToEvent() - Method in class ruscz.game.gameOfProd.Map.MapManager
Sets person on a new map based on MOVETO or DOORTO cell
setPlayerAttack(boolean) - Method in class ruscz.game.gameOfProd.Battle.Battle
Hide Menu and Enemy Description Set Attack of Player
setRow(int) - Method in class ruscz.game.gameOfProd.AStar.Node
 
setSearchArea(Node[][]) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
setSettingsToLogger(Logger, String) - Static method in class ruscz.game.gameOfProd.Scripts.Utils
 
setSound() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
Sets sound that is played on interaction
setSpawnPoint(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
 
setText(String) - Method in class ruscz.game.gameOfProd.Dialog.Dialog
 
setTimerStopped(boolean) - Method in class ruscz.game.gameOfProd.Battle.Battle
 
setTrueFalseInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Parses value and checks corresponding button
setTurnBelongTo(BattlePerson) - Method in class ruscz.game.gameOfProd.Battle.Battle
 
setUpperLowerInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Parses value and checks corresponding button
setVoice(String) - Method in class ruscz.game.gameOfProd.Dialog.Dialog
 
setVoiceover(boolean) - Method in class ruscz.game.gameOfProd.Dialog.Dialog
 
setVolumeToMaxVolume() - Method in class ruscz.game.gameOfProd.Sounds.MusicManager
 
setVolumeToNormalVolume() - Method in class ruscz.game.gameOfProd.Sounds.MusicManager
 
showByChar() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
Function, that add next symbol from text to DialogBar Stop timer of adding symbols, if full text is showed
showFastText() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
Showing block of text with fast changing of text (while, not Timer)
showItem - Variable in class ruscz.game.gameOfProd.Cells.ChestCell
 
showMenu - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
 
showText() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
Showing DialogBar with animation of adding symbol
situationText - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
SituationText - Class in ruscz.game.gameOfProd.BattleUI
JPanel with text, describing fight
SituationText(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.SituationText
 
size - Variable in class ruscz.game.gameOfProd.Cells.Cell
 
size - Variable in class ruscz.game.gameOfProd.Image.ImageDoor
 
skipShowText() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
Skip for animation of symbols
sleep(long) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
Pauses thread for a designated length of time
sound - Variable in class ruscz.game.gameOfProd.Cells.DoorCell
 
soundManager - Variable in class ruscz.game.gameOfProd.Battle.Battle
 
soundManager - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
 
soundManager - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
 
soundManager - Variable in class ruscz.game.gameOfProd.Map.Map
 
SoundManager - Class in ruscz.game.gameOfProd.Sounds
This class handles all sounds being played in the game
SoundManager() - Constructor for class ruscz.game.gameOfProd.Sounds.SoundManager
 
soundMap - Variable in class ruscz.game.gameOfProd.Sounds.SoundManager
 
SPAWNPOINT - ruscz.game.gameOfProd.Cells.TypeOfCell
 
start() - Method in class ruscz.game.gameOfProd.Windows.WindowOfMenu
Displays menu after initial 'Powered by CellEngine' image
start(boolean) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
Starts the game itself - loads all needed maps, starts a new game or loads saved game and starts timer for repainting
start(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
Starts battle sequence - parses actors and other assets
startBattle() - Method in class ruscz.game.gameOfProd.Battle.Battle
Start fight by showing menu and creating Timer of battle
startBattle(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
Starts new battle sequence
startEvent() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
 
startEvent() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
Starts regular event or cut-scene
startLevelEditor - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
 
startMapEditor() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
Displays level editor containing newly created map
startNewGame - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
 
startX - Variable in class ruscz.game.gameOfProd.Windows.Camera
 
startY - Variable in class ruscz.game.gameOfProd.Windows.Camera
 
stopEffectTimer() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
stopMusic() - Method in class ruscz.game.gameOfProd.Sounds.MusicManager
Stops playing music
stopNPCMove(int, int) - Method in class ruscz.game.gameOfProd.Cells.Npc
Stops NPC's movement and if battle name is not null and there is Player in front of NPC, is starts battle sequence
strength - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
 
STRENGTH - ruscz.game.gameOfProd.Inventory.ItemAction
 
style(JButton) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
Styles button
subimageHeight - Variable in class ruscz.game.gameOfProd.Image.ImagePerson
 
subimageWidth - Variable in class ruscz.game.gameOfProd.Image.ImagePerson
 
submit - Variable in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
 
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