A B C D E F G H I J K L M N O P R S T U V W X Y
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M
- main(String[]) - Static method in class ruscz.game.gameOfProd.Game
- mana - Variable in class ruscz.game.gameOfProd.Battle.Hero
- MANA - ruscz.game.gameOfProd.Inventory.ItemAction
- map - Variable in class ruscz.game.gameOfProd.Cells.EventMoveToCell
- map - Variable in class ruscz.game.gameOfProd.Cells.Person
- map - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- map - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
- map - Variable in class ruscz.game.gameOfProd.Scripts.PathFinder
- Map - Class in ruscz.game.gameOfProd.Map
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This class hold all information about map that is loaded into application
- Map(TypeOfCell[][]) - Constructor for class ruscz.game.gameOfProd.Map.Map
- mapArray - Variable in class ruscz.game.gameOfProd.Map.Map
- mapBackground - Variable in class ruscz.game.gameOfProd.Image.ImageCell
- mapForeground - Variable in class ruscz.game.gameOfProd.Image.ImageCell
- mapLayers - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- mapLayers - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
- mapLayersManager - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- MapLayersManager - Class in ruscz.game.gameOfProd.LevelEditor
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This class manages all map layers (object layer, physical layer, tile layer)
- MapLayersManager(LevelEditor) - Constructor for class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
- mapLinkedList - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- mapManager - Variable in class ruscz.game.gameOfProd.Cells.Npc
- mapManager - Variable in class ruscz.game.gameOfProd.Save.LoadManager
- mapManager - Variable in class ruscz.game.gameOfProd.Save.SaveManager
- mapManager - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- MapManager - Class in ruscz.game.gameOfProd.Map
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This class manages all currently loaded maps and transfers hero between maps
- MapManager(LinkedList<Map>, WindowOfFreeMove.Canvas, WindowOfFreeMove) - Constructor for class ruscz.game.gameOfProd.Map.MapManager
- maps - Variable in class ruscz.game.gameOfProd.Map.MapManager
- mapWithSpawn - Static variable in class ruscz.game.gameOfProd.Map.Map
- MAX_STEPS - Static variable in class ruscz.game.gameOfProd.Scripts.PathFinder
- maxHealth - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
- maxVolume - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
- menu - Variable in class ruscz.game.gameOfProd.Game
- menu - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- menuOfActions - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- MenuOfActions - Class in ruscz.game.gameOfProd.BattleUI
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JPanel with menu of Action, that User can do
- MenuOfActions(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.MenuOfActions
- message - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
- move() - Method in class ruscz.game.gameOfProd.Cells.Person
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Checks for user input then checks if movement is possible then moves Player
- move(int, int) - Method in class ruscz.game.gameOfProd.Cells.Npc
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Finds closest path from current position to end and moves NPC accordingly
- moveBoundCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
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Moves camera so that hero is always in the center if possible
- moveCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
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Decides which type of camera movement to use
- moveDown() - Method in class ruscz.game.gameOfProd.Cells.Npc
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Moves NPC down one cell
- moveFreeCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
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Moves camera from current position to a designated end point
- moveLeft() - Method in class ruscz.game.gameOfProd.Cells.Npc
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Moves NPC left one cell
- moveRight() - Method in class ruscz.game.gameOfProd.Cells.Npc
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Moves NPC right one cell
- MOVETO - ruscz.game.gameOfProd.Cells.TypeOfCell
- moveToCells - Variable in class ruscz.game.gameOfProd.Map.Map
- moveToMap() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
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Moves player to map that is linked with this Moveto cell
- moveUp() - Method in class ruscz.game.gameOfProd.Cells.Npc
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Moves NPC up one cell
- multiplicity - Variable in class ruscz.game.gameOfProd.Inventory.Item
- musicManager - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- musicManager - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- musicManager - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
- MusicManager - Class in ruscz.game.gameOfProd.Sounds
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This class handles all music being played in the game
- MusicManager(String, float) - Constructor for class ruscz.game.gameOfProd.Sounds.MusicManager
- musicName - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
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