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I

i - Variable in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
 
iconLabel(String, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
Creates new JLabel with image of the selected tile
id - Variable in class ruscz.game.gameOfProd.Battle.Enemy
 
id - Variable in class ruscz.game.gameOfProd.Cells.EventMoveToCell
 
idExit - Variable in class ruscz.game.gameOfProd.Map.Map
 
image - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
 
image - Static variable in class ruscz.game.gameOfProd.Image.ImageCell
 
image - Variable in class ruscz.game.gameOfProd.Image.ImageDialog
 
image - Variable in class ruscz.game.gameOfProd.Image.ImageDoor
 
image - Variable in class ruscz.game.gameOfProd.Image.ImagePerson
 
image - Variable in class ruscz.game.gameOfProd.Inventory.Item
 
image - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
 
imageCell - Variable in class ruscz.game.gameOfProd.BattleUI.ItemsInventory
 
imageCell - Variable in class ruscz.game.gameOfProd.Cells.Block
 
imageCell - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
 
imageCell - Variable in class ruscz.game.gameOfProd.Inventory.ItemPanel
 
imageCell - Variable in class ruscz.game.gameOfProd.Map.Map
 
ImageCell - Class in ruscz.game.gameOfProd.Image
This class manages and holds tileset and all matrices of images to be pained
ImageCell() - Constructor for class ruscz.game.gameOfProd.Image.ImageCell
 
imageDialog - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
 
imageDialog - Variable in class ruscz.game.gameOfProd.Dialog.DialogBar
 
ImageDialog - Class in ruscz.game.gameOfProd.Image
This class holds images to be painted in dialog
ImageDialog(String) - Constructor for class ruscz.game.gameOfProd.Image.ImageDialog
 
imageDoor - Variable in class ruscz.game.gameOfProd.Image.ImageCell
 
ImageDoor - Class in ruscz.game.gameOfProd.Image
This class images of doors to be painted
ImageDoor(String, Rectangle[]) - Constructor for class ruscz.game.gameOfProd.Image.ImageDoor
 
imageForeground - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
 
imageItem(String) - Method in class ruscz.game.gameOfProd.Image.ImageCell
Parses item image into array
imageNpc - Variable in class ruscz.game.gameOfProd.Cells.Npc
 
imageObjectset(String) - Method in class ruscz.game.gameOfProd.Image.ImageCell
Parses (map-name)-objectset.txt file into a matrix
imagePerson - Variable in class ruscz.game.gameOfProd.Cells.Person
 
ImagePerson - Class in ruscz.game.gameOfProd.Image
This class holds image of hero to be painted
ImagePerson(String, Rectangle[]) - Constructor for class ruscz.game.gameOfProd.Image.ImagePerson
 
images - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
 
imagesOfDirection - Variable in class ruscz.game.gameOfProd.Image.ImagePerson
 
imagesOfDoor - Variable in class ruscz.game.gameOfProd.Image.ImageDoor
 
imagesOfItems - Variable in class ruscz.game.gameOfProd.Image.ImageCell
 
imagesOfTiles - Variable in class ruscz.game.gameOfProd.Image.ImageCell
 
imagesOfTiles - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
imagesOfTiles - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
 
imagesOfTiles - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
 
imageTileset(String[]) - Method in class ruscz.game.gameOfProd.Image.ImageCell
Parses tileset image into a tileset (array)
importButton(JLabel, JTextField, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
Creates new button for importing value from Tileset Overview
info - Variable in class ruscz.game.gameOfProd.LevelEditor.InfoManager
 
info - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
 
infoManager - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
InfoManager - Class in ruscz.game.gameOfProd.LevelEditor
This class displays detailed info about selected cell
InfoManager(LevelEditor) - Constructor for class ruscz.game.gameOfProd.LevelEditor.InfoManager
 
initializeCellMap() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
Populates cellMap with starting values
initialNode - Variable in class ruscz.game.gameOfProd.AStar.AStar
 
input - Variable in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
 
inputTimer - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
InteractionCell - Class in ruscz.game.gameOfProd.Cells
Cell that is interactible by Player
InteractionCell(int, int, String, Dialog, Map, WindowOfFreeMove, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.InteractionCell
 
interactionCells - Variable in class ruscz.game.gameOfProd.Map.Map
 
inventory - Variable in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
 
inventory - Static variable in class ruscz.game.gameOfProd.Inventory.InventoryManager
 
InventoryManager - Class in ruscz.game.gameOfProd.Inventory
Class for working with Inventory (fully static)
InventoryManager() - Constructor for class ruscz.game.gameOfProd.Inventory.InventoryManager
 
isActive - Variable in class ruscz.game.gameOfProd.Cells.ChestCell
 
isActive - Variable in class ruscz.game.gameOfProd.Cells.TriggerCell
 
isActive() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
 
isActiveChest(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
 
isActiveTriggerBehindMoveTo() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
Checks for active Trigger cells in the directionOut from Door
isActiveTriggerCell(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
 
isBlock - Variable in class ruscz.game.gameOfProd.AStar.Node
 
isBlock() - Method in class ruscz.game.gameOfProd.AStar.Node
 
isBlocking - Variable in class ruscz.game.gameOfProd.Battle.Hero
 
isBound - Variable in class ruscz.game.gameOfProd.Windows.Camera
 
isBusyCell(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
 
isBusyCell(int, int, boolean) - Method in class ruscz.game.gameOfProd.Map.Map
 
isCellMoveTo(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
 
isClosedDoor(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
 
isDoor(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
 
isDoorInFront(int, int, int) - Method in class ruscz.game.gameOfProd.Cells.Person
Checks if there is a Door cell in front of Player
isEmpty(PriorityQueue<Node>) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
isEventInFront(int, int, int) - Method in class ruscz.game.gameOfProd.Cells.Person
Checks if there is an Event cell in front of Player
isFinalNode(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
isFirstMove - Variable in class ruscz.game.gameOfProd.Windows.Camera
 
isChest(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
 
isChestInFront(int, int, int) - Method in class ruscz.game.gameOfProd.Cells.Person
Checks if there is a Chest cell in front of Player
isInBlock(int, int) - Method in class ruscz.game.gameOfProd.Cells.Block
Checks if this Block in this position
isInBlock(int, int, boolean) - Method in class ruscz.game.gameOfProd.Cells.Block
 
isInEvent - Static variable in class ruscz.game.gameOfProd.Cells.Person
 
isInEvent() - Static method in class ruscz.game.gameOfProd.Cells.Person
 
isInInventory(Item) - Static method in class ruscz.game.gameOfProd.Inventory.InventoryManager
Checks, if item in Inventory
isInteractionCell(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
 
isinView(int, int) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas
Checks if a cell (referenced by X and Y) is being shown in window and has to be repainted
isinView(Cell) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas
Checks if a cell is being shown in window and has to be repainted
isLocked - Variable in class ruscz.game.gameOfProd.Cells.DoorCell
 
isLocked() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
 
isMoving - Variable in class ruscz.game.gameOfProd.Cells.Person
 
isOpen - Variable in class ruscz.game.gameOfProd.Cells.DoorCell
 
isOpen() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
 
isPartial() - Method in class ruscz.game.gameOfProd.Cells.Block
 
isReadyToPaint - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
isReadyToPaint - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
isReturning - Variable in class ruscz.game.gameOfProd.Windows.Camera
 
isRunAwayPossible - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
isRunAwayPossible() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
isSaveEmpty() - Static method in class ruscz.game.gameOfProd.Save.LoadManager
Checks if save files are empty (if there is no saved progress)
isStopped - Variable in class ruscz.game.gameOfProd.Windows.Camera
 
isTimerStopped() - Method in class ruscz.game.gameOfProd.Battle.Battle
 
isTriggerCell(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
 
item - Variable in class ruscz.game.gameOfProd.Inventory.ItemPanel
 
item - Variable in class ruscz.game.gameOfProd.Scripts.TextParser
 
Item - Class in ruscz.game.gameOfProd.Inventory
Class, describing Item in Game
Item(String, int, int, String) - Constructor for class ruscz.game.gameOfProd.Inventory.Item
 
Item(String, int, String) - Constructor for class ruscz.game.gameOfProd.Inventory.Item
 
itemAction - Variable in class ruscz.game.gameOfProd.Inventory.Item
 
ItemAction - Enum in ruscz.game.gameOfProd.Inventory
Enumerations for Item, describing what action provide
ItemAction() - Constructor for enum ruscz.game.gameOfProd.Inventory.ItemAction
 
ItemPanel - Class in ruscz.game.gameOfProd.Inventory
Graphic representation of Item for Battle
ItemPanel(ImageCell, int) - Constructor for class ruscz.game.gameOfProd.Inventory.ItemPanel
 
items - Variable in class ruscz.game.gameOfProd.BattleUI.ItemsInventory
 
itemsInventory - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
ItemsInventory - Class in ruscz.game.gameOfProd.BattleUI
JPanel with Inventory
ItemsInventory(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.ItemsInventory
 
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