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G

g - Variable in class ruscz.game.gameOfProd.AStar.Node
 
g - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
 
gainControl - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
 
gainControl - Variable in class ruscz.game.gameOfProd.Sounds.SoundManager
 
game - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
game - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
game - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
 
game() - Method in class ruscz.game.gameOfProd.Game
 
Game - Class in ruscz.game.gameOfProd
The main class of our application that holds JFrame which displays the whole game
Game() - Constructor for class ruscz.game.gameOfProd.Game
 
generateOverview() - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
Generates tileset from selected images and displays is as a matrix
getActive() - Method in class ruscz.game.gameOfProd.Cells.TriggerCell
 
getActiveTilesets() - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
 
getActualMap() - Method in class ruscz.game.gameOfProd.Map.MapManager
 
getAttack() - Method in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
 
getBattle() - Method in class ruscz.game.gameOfProd.Game
 
getBattle() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getBlocks() - Method in class ruscz.game.gameOfProd.Map.Map
 
getCamera() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
getCameraBound() - Method in class ruscz.game.gameOfProd.Windows.Camera
 
getCanvas() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getCanvasSize() - Method in class ruscz.game.gameOfProd.Map.Map
 
getCellArray() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
getCellInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Saves all attributes from menu into text
getCellMap() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
getCellSet() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
 
getClosedSet() - Method in class ruscz.game.gameOfProd.AStar.AStar
 
getCol() - Method in class ruscz.game.gameOfProd.AStar.Node
 
getCommandList() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getConsole() - Method in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
 
getConsoleInput() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getDiagonalCost() - Method in class ruscz.game.gameOfProd.AStar.AStar
 
getDialog() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
 
getDialogBack() - Static method in class ruscz.game.gameOfProd.Image.ImageDialog
 
getDialogBar() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
getDirectionInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Saves direction info as text
getDirectionMoveLast() - Method in class ruscz.game.gameOfProd.Cells.Person
 
getDirectionOut() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
 
getDirectionSight() - Method in class ruscz.game.gameOfProd.Cells.Person
 
getDistance() - Method in class ruscz.game.gameOfProd.Cells.Person
 
getDoorCells() - Method in class ruscz.game.gameOfProd.Map.Map
 
getDoorInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Changes type of cell based on direction value
getEditor() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
getEffectedCoords() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
getEnemies() - Method in class ruscz.game.gameOfProd.Battle.Battle
 
getEnemyDescription() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getEscape() - Method in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
 
getExit() - Method in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
 
getF() - Method in class ruscz.game.gameOfProd.AStar.Node
 
getFieldInfo(String, boolean) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Saves field value
getFieldIntegerInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Checks id field value is an integer and saves it
getFinalNode() - Method in class ruscz.game.gameOfProd.AStar.AStar
 
getForegroundPanel() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
getFreeMove() - Method in class ruscz.game.gameOfProd.Game
 
getG() - Method in class ruscz.game.gameOfProd.AStar.Node
 
getGame() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getGame() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
getH() - Method in class ruscz.game.gameOfProd.AStar.Node
 
getHealed() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
Displays a line effect of getting healed
getHealth() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
getHeroes() - Method in class ruscz.game.gameOfProd.Battle.Battle
 
getHitSound() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getHurt() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
Displays a flashing effect of getting hurt
getHvCost() - Method in class ruscz.game.gameOfProd.AStar.AStar
 
getCHAPTER() - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
getChestCells() - Method in class ruscz.game.gameOfProd.Map.Map
 
getId() - Method in class ruscz.game.gameOfProd.Battle.Enemy
 
getId() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
 
getIdExit() - Method in class ruscz.game.gameOfProd.Map.Map
 
getImage() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
getImage() - Method in class ruscz.game.gameOfProd.Image.ImageDialog
 
getImage() - Method in class ruscz.game.gameOfProd.Inventory.Item
 
getImageCell() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
 
getImageCell() - Method in class ruscz.game.gameOfProd.Map.Map
 
getImageDoor() - Method in class ruscz.game.gameOfProd.Image.ImageCell
 
getImageFromCellMap(String) - Method in class ruscz.game.gameOfProd.Image.ImageCell
 
getImagesOfDirection() - Method in class ruscz.game.gameOfProd.Image.ImagePerson
 
getImagesOfDoor() - Method in class ruscz.game.gameOfProd.Image.ImageDoor
 
getImagesOfItems() - Method in class ruscz.game.gameOfProd.Image.ImageCell
 
getImagesOfTiles() - Method in class ruscz.game.gameOfProd.Image.ImageCell
 
getImagesOfTiles() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
getImagesOfTiles() - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
 
getInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.InfoManager
 
getInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
 
getInfoManager() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
getInitialNode() - Method in class ruscz.game.gameOfProd.AStar.AStar
 
getInput() - Method in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
 
getInteractionEventCells() - Method in class ruscz.game.gameOfProd.Map.Map
 
getInventory() - Method in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
 
getInventory() - Static method in class ruscz.game.gameOfProd.Inventory.InventoryManager
 
getIsFirstMove() - Method in class ruscz.game.gameOfProd.Windows.Camera
 
getIsMoving() - Method in class ruscz.game.gameOfProd.Cells.Person
 
getItemAction() - Method in class ruscz.game.gameOfProd.Inventory.Item
 
getItemsInventory() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getKilled(Battle) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
Displays grid effect of dying and removes person from battle
getLevel() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
getList() - Method in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
 
getLoadManager() - Method in class ruscz.game.gameOfProd.Map.MapManager
 
getLockedInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Saves if door is supposed to be locked
getLoseCutscene() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getMap() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
 
getMap() - Method in class ruscz.game.gameOfProd.Cells.Person
 
getMap() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
getMapArray() - Method in class ruscz.game.gameOfProd.Map.Map
 
getMapBackground() - Method in class ruscz.game.gameOfProd.Image.ImageCell
 
getMapForeground() - Method in class ruscz.game.gameOfProd.Image.ImageCell
 
getMapHeight() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
getMapLayers() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
getMapLayers() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
 
getMapLinkedList() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
getMapManager() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
getMaps() - Method in class ruscz.game.gameOfProd.Map.MapManager
 
getMapWidth() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
getMapWithSpawn() - Static method in class ruscz.game.gameOfProd.Map.Map
 
getMaxHealth() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
getMenuOfActions() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getMoveToCells() - Method in class ruscz.game.gameOfProd.Map.Map
 
getMultiplicity() - Method in class ruscz.game.gameOfProd.Inventory.Item
 
getMusicManager() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getMusicManager() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
getName() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
getName() - Method in class ruscz.game.gameOfProd.Cells.Npc
 
getName() - Method in class ruscz.game.gameOfProd.Inventory.Item
 
getName() - Method in class ruscz.game.gameOfProd.Map.Map
 
getName() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getNpcs() - Method in class ruscz.game.gameOfProd.Map.Map
 
getObjectSet() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
 
getOpenList() - Method in class ruscz.game.gameOfProd.AStar.AStar
 
getOverview() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
getPaint() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
 
getParent() - Method in class ruscz.game.gameOfProd.AStar.Node
 
getPath(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
getPerson() - Method in class ruscz.game.gameOfProd.Map.Map
 
getRow() - Method in class ruscz.game.gameOfProd.AStar.Node
 
getSaveManager() - Method in class ruscz.game.gameOfProd.Map.MapManager
 
getSearchArea() - Method in class ruscz.game.gameOfProd.AStar.AStar
 
getShowItem() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
 
getSituationText() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getSize() - Method in class ruscz.game.gameOfProd.Cells.Cell
 
getSound() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
 
getSoundManager() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
 
getSoundManager() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
 
getSoundManager() - Method in class ruscz.game.gameOfProd.Map.Map
 
getSoundMap() - Method in class ruscz.game.gameOfProd.Sounds.SoundManager
 
getSpawnPoint() - Method in class ruscz.game.gameOfProd.Map.Map
 
getStrength() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
getSubmit() - Method in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
 
getTileSet() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
 
getTimer() - Method in class ruscz.game.gameOfProd.Battle.Battle
 
getTimer() - Method in class ruscz.game.gameOfProd.Cells.Npc
 
getTimerIsRunning() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
 
getTriggerCells() - Method in class ruscz.game.gameOfProd.Map.Map
 
getTrueFalseInfo(String, String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Saves true/false value as text
getUpperLowerInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Checks if a block is supposed to be half-block
getValue(String) - Method in class ruscz.game.gameOfProd.Save.LoadManager
 
getView() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
getVisibleInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
Changes type of cell based on visibility value
getVolume() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
 
getWayWithCollision(int, int, int, int) - Method in class ruscz.game.gameOfProd.Scripts.PathFinder
Finds path with A* algorithm and translates it to directions using Direction enumeration
getWinCutscene() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
getWindow() - Method in class ruscz.game.gameOfProd.Map.MapManager
 
getX() - Method in class ruscz.game.gameOfProd.Cells.Cell
 
getY() - Method in class ruscz.game.gameOfProd.Cells.Cell
 
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