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C

calculateFinalCost() - Method in class ruscz.game.gameOfProd.AStar.Node
 
calculateHeuristic(Node) - Method in class ruscz.game.gameOfProd.AStar.Node
 
camera - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
Camera - Class in ruscz.game.gameOfProd.Windows
This class handles movement of camera, resp movement of canvas
Camera(WindowOfFreeMove, WindowOfFreeMove.Canvas) - Constructor for class ruscz.game.gameOfProd.Windows.Camera
 
canPersonMove - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
canPersonMove() - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
canvas - Variable in class ruscz.game.gameOfProd.Map.MapManager
 
canvas - Variable in class ruscz.game.gameOfProd.Windows.Camera
 
canvas - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
canvas - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
Canvas() - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
 
Canvas() - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas
 
CANVAS_HEIGHT - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
CANVAS_HEIGHT - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
CANVAS_WIDTH - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
CANVAS_WIDTH - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
canvasSize - Variable in class ruscz.game.gameOfProd.Map.Map
 
Cell - Class in ruscz.game.gameOfProd.Cells
General class for Cell
Cell(int, int, int, Color) - Constructor for class ruscz.game.gameOfProd.Cells.Cell
 
CELL_SIZE - Static variable in class ruscz.game.gameOfProd.Game
 
CELL_SIZE - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
CELL_SIZE - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
CELL_SIZE - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
 
cellArray - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
cellMap - Variable in class ruscz.game.gameOfProd.Image.ImageCell
 
cellMap - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
cellSet - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
cellSet - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
 
CellSetConfig - Class in ruscz.game.gameOfProd.LevelEditor
This class displays cellMap configuration
CellSetConfig(LevelEditor, JScrollPane) - Constructor for class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
 
centerContent() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
Centers game window on screen
cleanUp() - Method in class ruscz.game.gameOfProd.Windows.WindowOfMenu
Cleans menu and empties it to pass the action listeners to WindowOfFreeMove
clearSave() - Method in class ruscz.game.gameOfProd.Save.LoadManager
Clears all save files
clip - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
 
clip - Variable in class ruscz.game.gameOfProd.Sounds.SoundManager
 
closedSet - Variable in class ruscz.game.gameOfProd.AStar.AStar
 
col - Variable in class ruscz.game.gameOfProd.AStar.Node
 
color - Variable in class ruscz.game.gameOfProd.Cells.Cell
 
commandList - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
CommandList - Class in ruscz.game.gameOfProd.BattleUI
JPanel with commands to game command line Used, but because of Text Parser doesn't have any of commands
CommandList(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.CommandList
 
console - Variable in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
 
consoleInput - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
ConsoleInput - Class in ruscz.game.gameOfProd.BattleUI
JPanel with command line Used, but because of Text Parser doesn't work
ConsoleInput(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.ConsoleInput
 
count - Variable in class ruscz.game.gameOfProd.Windows.Camera
 
createMap() - Method in class ruscz.game.gameOfProd.Map.MapManager
Sets person on a new map based on SPAWN cell
createNewMap(String, int, int) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
Creates new map and populates it's cell matrix and passes it on
CHAPTER - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
charNumber - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
 
checkBetterPath(Node, int) - Method in class ruscz.game.gameOfProd.AStar.Node
 
checkHealthOfEnemies() - Method in class ruscz.game.gameOfProd.Battle.Battle
Checks, if all enemies died
checkHealthOfHeroes() - Method in class ruscz.game.gameOfProd.Battle.Battle
Checks, if all heroes died
checkIfTurnOrderIsFull(LinkedList<BattlePerson>) - Method in class ruscz.game.gameOfProd.Battle.Battle
 
checkNode(Node, int, int, int) - Method in class ruscz.game.gameOfProd.AStar.AStar
 
ChestCell - Class in ruscz.game.gameOfProd.Cells
Special type of Interaction cell that holds an inventory
ChestCell(int, int, String, Dialog, Map, WindowOfFreeMove) - Constructor for class ruscz.game.gameOfProd.Cells.ChestCell
 
ChestCell(int, int, String, Dialog, Map, WindowOfFreeMove, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.ChestCell
 
chestCells - Variable in class ruscz.game.gameOfProd.Map.Map
 
chestInventory - Variable in class ruscz.game.gameOfProd.Cells.ChestCell
 
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