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main(String[]) - Static method in class ruscz.game.gameOfProd.Game
 
mana - Variable in class ruscz.game.gameOfProd.Battle.Hero
 
MANA - ruscz.game.gameOfProd.Inventory.ItemAction
 
map - Variable in class ruscz.game.gameOfProd.Cells.EventMoveToCell
 
map - Variable in class ruscz.game.gameOfProd.Cells.Person
 
map - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
map - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
 
map - Variable in class ruscz.game.gameOfProd.Scripts.PathFinder
 
Map - Class in ruscz.game.gameOfProd.Map
This class hold all information about map that is loaded into application
Map(TypeOfCell[][]) - Constructor for class ruscz.game.gameOfProd.Map.Map
 
mapArray - Variable in class ruscz.game.gameOfProd.Map.Map
 
mapBackground - Variable in class ruscz.game.gameOfProd.Image.ImageCell
 
mapForeground - Variable in class ruscz.game.gameOfProd.Image.ImageCell
 
mapLayers - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
mapLayers - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
 
mapLayersManager - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
MapLayersManager - Class in ruscz.game.gameOfProd.LevelEditor
This class manages all map layers (object layer, physical layer, tile layer)
MapLayersManager(LevelEditor) - Constructor for class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
 
mapLinkedList - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
mapManager - Variable in class ruscz.game.gameOfProd.Cells.Npc
 
mapManager - Variable in class ruscz.game.gameOfProd.Save.LoadManager
 
mapManager - Variable in class ruscz.game.gameOfProd.Save.SaveManager
 
mapManager - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
MapManager - Class in ruscz.game.gameOfProd.Map
This class manages all currently loaded maps and transfers hero between maps
MapManager(LinkedList<Map>, WindowOfFreeMove.Canvas, WindowOfFreeMove) - Constructor for class ruscz.game.gameOfProd.Map.MapManager
 
maps - Variable in class ruscz.game.gameOfProd.Map.MapManager
 
mapWithSpawn - Static variable in class ruscz.game.gameOfProd.Map.Map
 
MAX_STEPS - Static variable in class ruscz.game.gameOfProd.Scripts.PathFinder
 
maxHealth - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
 
maxVolume - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
 
menu - Variable in class ruscz.game.gameOfProd.Game
 
menu - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
menuOfActions - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
MenuOfActions - Class in ruscz.game.gameOfProd.BattleUI
JPanel with menu of Action, that User can do
MenuOfActions(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.MenuOfActions
 
message - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
 
move() - Method in class ruscz.game.gameOfProd.Cells.Person
Checks for user input then checks if movement is possible then moves Player
move(int, int) - Method in class ruscz.game.gameOfProd.Cells.Npc
Finds closest path from current position to end and moves NPC accordingly
moveBoundCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
Moves camera so that hero is always in the center if possible
moveCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
Decides which type of camera movement to use
moveDown() - Method in class ruscz.game.gameOfProd.Cells.Npc
Moves NPC down one cell
moveFreeCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
Moves camera from current position to a designated end point
moveLeft() - Method in class ruscz.game.gameOfProd.Cells.Npc
Moves NPC left one cell
moveRight() - Method in class ruscz.game.gameOfProd.Cells.Npc
Moves NPC right one cell
MOVETO - ruscz.game.gameOfProd.Cells.TypeOfCell
 
moveToCells - Variable in class ruscz.game.gameOfProd.Map.Map
 
moveToMap() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
Moves player to map that is linked with this Moveto cell
moveUp() - Method in class ruscz.game.gameOfProd.Cells.Npc
Moves NPC up one cell
multiplicity - Variable in class ruscz.game.gameOfProd.Inventory.Item
 
musicManager - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
musicManager - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
musicManager - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
 
MusicManager - Class in ruscz.game.gameOfProd.Sounds
This class handles all music being played in the game
MusicManager(String, float) - Constructor for class ruscz.game.gameOfProd.Sounds.MusicManager
 
musicName - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
 
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