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W
- WALKING_SPEED - Variable in class ruscz.game.gameOfProd.Cells.Person
- width - Variable in class ruscz.game.gameOfProd.Cells.Npc
- width - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- width - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
- widthCoef - Variable in class ruscz.game.gameOfProd.Cells.Npc
- winCutscene - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- window - Variable in class ruscz.game.gameOfProd.Cells.EventMoveToCell
- window - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
- window - Variable in class ruscz.game.gameOfProd.Map.MapManager
- window - Variable in class ruscz.game.gameOfProd.Save.LoadManager
- window - Variable in class ruscz.game.gameOfProd.Windows.Camera
- WINDOW_HEIGHT - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- WINDOW_WIDTH - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- windowOfBattle - Variable in class ruscz.game.gameOfProd.Battle.Battle
- windowOfBattle - Variable in class ruscz.game.gameOfProd.BattleUI.EnemyDescription
- windowOfBattle - Variable in class ruscz.game.gameOfProd.BattleUI.ItemsInventory
- WindowOfBattle - Class in ruscz.game.gameOfProd.Windows
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This class holds JPanel used for battle sequences It also holds references to all main classes used for battle
- WindowOfBattle(Game) - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfBattle
- WindowOfBattle.Canvas - Class in ruscz.game.gameOfProd.Windows
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This class handles repainting of all battle elements and entities
- WindowOfFreeMove - Class in ruscz.game.gameOfProd.Windows
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This class holds JLayeredPane with the main part of our game - the maps It also holds references to all major classes
- WindowOfFreeMove(Game) - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- WindowOfFreeMove.Canvas - Class in ruscz.game.gameOfProd.Windows
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This class handles repainting of all game elements and entities
- WindowOfFreeMove.Foreground - Class in ruscz.game.gameOfProd.Windows
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This class handles displaying images or color on top of the whole game It is used in cut-scenes or for atmosphere
- WindowOfMenu - Class in ruscz.game.gameOfProd.Windows
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This class holds JPanel with menu of our game
- WindowOfMenu(Game) - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfMenu
- writeToOutput(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
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Displays text in situationText field
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