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All Classes All Packages
All Classes All Packages
I
- i - Variable in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
- iconLabel(String, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
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Creates new JLabel with image of the selected tile
- id - Variable in class ruscz.game.gameOfProd.Battle.Enemy
- id - Variable in class ruscz.game.gameOfProd.Cells.EventMoveToCell
- idExit - Variable in class ruscz.game.gameOfProd.Map.Map
- image - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
- image - Static variable in class ruscz.game.gameOfProd.Image.ImageCell
- image - Variable in class ruscz.game.gameOfProd.Image.ImageDialog
- image - Variable in class ruscz.game.gameOfProd.Image.ImageDoor
- image - Variable in class ruscz.game.gameOfProd.Image.ImagePerson
- image - Variable in class ruscz.game.gameOfProd.Inventory.Item
- image - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
- imageCell - Variable in class ruscz.game.gameOfProd.BattleUI.ItemsInventory
- imageCell - Variable in class ruscz.game.gameOfProd.Cells.Block
- imageCell - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
- imageCell - Variable in class ruscz.game.gameOfProd.Inventory.ItemPanel
- imageCell - Variable in class ruscz.game.gameOfProd.Map.Map
- ImageCell - Class in ruscz.game.gameOfProd.Image
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This class manages and holds tileset and all matrices of images to be pained
- ImageCell() - Constructor for class ruscz.game.gameOfProd.Image.ImageCell
- imageDialog - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
- imageDialog - Variable in class ruscz.game.gameOfProd.Dialog.DialogBar
- ImageDialog - Class in ruscz.game.gameOfProd.Image
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This class holds images to be painted in dialog
- ImageDialog(String) - Constructor for class ruscz.game.gameOfProd.Image.ImageDialog
- imageDoor - Variable in class ruscz.game.gameOfProd.Image.ImageCell
- ImageDoor - Class in ruscz.game.gameOfProd.Image
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This class images of doors to be painted
- ImageDoor(String, Rectangle[]) - Constructor for class ruscz.game.gameOfProd.Image.ImageDoor
- imageForeground - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
- imageItem(String) - Method in class ruscz.game.gameOfProd.Image.ImageCell
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Parses item image into array
- imageNpc - Variable in class ruscz.game.gameOfProd.Cells.Npc
- imageObjectset(String) - Method in class ruscz.game.gameOfProd.Image.ImageCell
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Parses (map-name)-objectset.txt file into a matrix
- imagePerson - Variable in class ruscz.game.gameOfProd.Cells.Person
- ImagePerson - Class in ruscz.game.gameOfProd.Image
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This class holds image of hero to be painted
- ImagePerson(String, Rectangle[]) - Constructor for class ruscz.game.gameOfProd.Image.ImagePerson
- images - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
- imagesOfDirection - Variable in class ruscz.game.gameOfProd.Image.ImagePerson
- imagesOfDoor - Variable in class ruscz.game.gameOfProd.Image.ImageDoor
- imagesOfItems - Variable in class ruscz.game.gameOfProd.Image.ImageCell
- imagesOfTiles - Variable in class ruscz.game.gameOfProd.Image.ImageCell
- imagesOfTiles - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- imagesOfTiles - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
- imagesOfTiles - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
- imageTileset(String[]) - Method in class ruscz.game.gameOfProd.Image.ImageCell
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Parses tileset image into a tileset (array)
- importButton(JLabel, JTextField, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
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Creates new button for importing value from Tileset Overview
- info - Variable in class ruscz.game.gameOfProd.LevelEditor.InfoManager
- info - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
- infoManager - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- InfoManager - Class in ruscz.game.gameOfProd.LevelEditor
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This class displays detailed info about selected cell
- InfoManager(LevelEditor) - Constructor for class ruscz.game.gameOfProd.LevelEditor.InfoManager
- initializeCellMap() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
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Populates cellMap with starting values
- initialNode - Variable in class ruscz.game.gameOfProd.AStar.AStar
- input - Variable in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
- inputTimer - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- InteractionCell - Class in ruscz.game.gameOfProd.Cells
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Cell that is interactible by Player
- InteractionCell(int, int, String, Dialog, Map, WindowOfFreeMove, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.InteractionCell
- interactionCells - Variable in class ruscz.game.gameOfProd.Map.Map
- inventory - Variable in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
- inventory - Static variable in class ruscz.game.gameOfProd.Inventory.InventoryManager
- InventoryManager - Class in ruscz.game.gameOfProd.Inventory
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Class for working with Inventory (fully static)
- InventoryManager() - Constructor for class ruscz.game.gameOfProd.Inventory.InventoryManager
- isActive - Variable in class ruscz.game.gameOfProd.Cells.ChestCell
- isActive - Variable in class ruscz.game.gameOfProd.Cells.TriggerCell
- isActive() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
- isActiveChest(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
- isActiveTriggerBehindMoveTo() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
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Checks for active Trigger cells in the directionOut from Door
- isActiveTriggerCell(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
- isBlock - Variable in class ruscz.game.gameOfProd.AStar.Node
- isBlock() - Method in class ruscz.game.gameOfProd.AStar.Node
- isBlocking - Variable in class ruscz.game.gameOfProd.Battle.Hero
- isBound - Variable in class ruscz.game.gameOfProd.Windows.Camera
- isBusyCell(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
- isBusyCell(int, int, boolean) - Method in class ruscz.game.gameOfProd.Map.Map
- isCellMoveTo(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
- isClosedDoor(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
- isDoor(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
- isDoorInFront(int, int, int) - Method in class ruscz.game.gameOfProd.Cells.Person
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Checks if there is a Door cell in front of Player
- isEmpty(PriorityQueue<Node>) - Method in class ruscz.game.gameOfProd.AStar.AStar
- isEventInFront(int, int, int) - Method in class ruscz.game.gameOfProd.Cells.Person
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Checks if there is an Event cell in front of Player
- isFinalNode(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
- isFirstMove - Variable in class ruscz.game.gameOfProd.Windows.Camera
- isChest(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
- isChestInFront(int, int, int) - Method in class ruscz.game.gameOfProd.Cells.Person
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Checks if there is a Chest cell in front of Player
- isInBlock(int, int) - Method in class ruscz.game.gameOfProd.Cells.Block
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Checks if this Block in this position
- isInBlock(int, int, boolean) - Method in class ruscz.game.gameOfProd.Cells.Block
- isInEvent - Static variable in class ruscz.game.gameOfProd.Cells.Person
- isInEvent() - Static method in class ruscz.game.gameOfProd.Cells.Person
- isInInventory(Item) - Static method in class ruscz.game.gameOfProd.Inventory.InventoryManager
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Checks, if item in Inventory
- isInteractionCell(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
- isinView(int, int) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas
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Checks if a cell (referenced by X and Y) is being shown in window and has to be repainted
- isinView(Cell) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Canvas
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Checks if a cell is being shown in window and has to be repainted
- isLocked - Variable in class ruscz.game.gameOfProd.Cells.DoorCell
- isLocked() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
- isMoving - Variable in class ruscz.game.gameOfProd.Cells.Person
- isOpen - Variable in class ruscz.game.gameOfProd.Cells.DoorCell
- isOpen() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
- isPartial() - Method in class ruscz.game.gameOfProd.Cells.Block
- isReadyToPaint - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- isReadyToPaint - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- isReturning - Variable in class ruscz.game.gameOfProd.Windows.Camera
- isRunAwayPossible - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- isRunAwayPossible() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- isSaveEmpty() - Static method in class ruscz.game.gameOfProd.Save.LoadManager
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Checks if save files are empty (if there is no saved progress)
- isStopped - Variable in class ruscz.game.gameOfProd.Windows.Camera
- isTimerStopped() - Method in class ruscz.game.gameOfProd.Battle.Battle
- isTriggerCell(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
- item - Variable in class ruscz.game.gameOfProd.Inventory.ItemPanel
- item - Variable in class ruscz.game.gameOfProd.Scripts.TextParser
- Item - Class in ruscz.game.gameOfProd.Inventory
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Class, describing Item in Game
- Item(String, int, int, String) - Constructor for class ruscz.game.gameOfProd.Inventory.Item
- Item(String, int, String) - Constructor for class ruscz.game.gameOfProd.Inventory.Item
- itemAction - Variable in class ruscz.game.gameOfProd.Inventory.Item
- ItemAction - Enum in ruscz.game.gameOfProd.Inventory
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Enumerations for Item, describing what action provide
- ItemAction() - Constructor for enum ruscz.game.gameOfProd.Inventory.ItemAction
- ItemPanel - Class in ruscz.game.gameOfProd.Inventory
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Graphic representation of Item for Battle
- ItemPanel(ImageCell, int) - Constructor for class ruscz.game.gameOfProd.Inventory.ItemPanel
- items - Variable in class ruscz.game.gameOfProd.BattleUI.ItemsInventory
- itemsInventory - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- ItemsInventory - Class in ruscz.game.gameOfProd.BattleUI
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JPanel with Inventory
- ItemsInventory(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.ItemsInventory
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