A B C D E F G H I J K L M N O P R S T U V W X Y
All Classes All Packages
All Classes All Packages
All Classes All Packages
S
- saveCellSet() - Method in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
-
Saves Physical layer (mapArray) into (map-name).txt file
- saveDoor(String, int, int) - Method in class ruscz.game.gameOfProd.LevelEditor.InfoManager
-
Puts DOOR cell into correct places in map's cell matrix
- saveEvents() - Method in class ruscz.game.gameOfProd.Save.SaveManager
-
Saves all TRIGGER, CHEST and DOOR cells with their position and activeness (+ other attributes)
- saveGame() - Method in class ruscz.game.gameOfProd.Save.SaveManager
-
Saves game progress
- saveInventory() - Method in class ruscz.game.gameOfProd.Save.SaveManager
-
Saves current hero's invemtory
- saveManager - Variable in class ruscz.game.gameOfProd.Map.MapManager
- SaveManager - Class in ruscz.game.gameOfProd.Save
-
This class manages saving current progress into text files
- SaveManager(MapManager) - Constructor for class ruscz.game.gameOfProd.Save.SaveManager
- saveMap() - Method in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
-
Saves map into files
- saveObjectSet() - Method in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
-
Saves Object layer into (map-name)-objectset.txt file
- savePerson() - Method in class ruscz.game.gameOfProd.Save.SaveManager
-
Saves current hero's position and direction
- saveTileSet() - Method in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
-
Saves Tile layer (mapArray) into (map-name)-tileset.txt file
- scanner - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
- scanner - Static variable in class ruscz.game.gameOfProd.Map.Map
- screenSize - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
- scrollInfo - Variable in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
- scrollInfo - Variable in class ruscz.game.gameOfProd.LevelEditor.InfoManager
- scrollPane - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
- searchArea - Variable in class ruscz.game.gameOfProd.AStar.AStar
- selectButton(JButton, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
-
Creates new button for selecting a tile in Tileset Overview
- set(int, int) - Method in class ruscz.game.gameOfProd.Cells.Cell
-
Set position of Cell
- setActive(boolean) - Method in class ruscz.game.gameOfProd.Cells.ChestCell
- setActive(boolean) - Method in class ruscz.game.gameOfProd.Cells.TriggerCell
- setActiveTilesets(LinkedList<String>) - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
- setAllImagesOfDirection(Rectangle[]) - Method in class ruscz.game.gameOfProd.Image.ImagePerson
-
Parses images of hero into an array
- setAllImagesOfDoor(Rectangle[]) - Method in class ruscz.game.gameOfProd.Image.ImageDoor
-
Parses images of door into an array
- setBlock(boolean) - Method in class ruscz.game.gameOfProd.AStar.Node
- setBlock(int, int) - Method in class ruscz.game.gameOfProd.AStar.AStar
- setBlocks(int[][]) - Method in class ruscz.game.gameOfProd.AStar.AStar
- setCameraBound(boolean) - Method in class ruscz.game.gameOfProd.Windows.Camera
- setCameraEnd(int, int) - Method in class ruscz.game.gameOfProd.Windows.Camera
- setCameraFirstMove(boolean) - Method in class ruscz.game.gameOfProd.Windows.Camera
- setCameraStart() - Method in class ruscz.game.gameOfProd.Windows.Camera
- setCameraStopped(boolean) - Method in class ruscz.game.gameOfProd.Windows.Camera
- setCameraTime(double) - Method in class ruscz.game.gameOfProd.Windows.Camera
- setCanPersonMove(boolean) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- setCanvasSize(int[]) - Method in class ruscz.game.gameOfProd.Map.Map
- setCanvasSize(int[]) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- setCellArray(String[][]) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- setCellIcon(JLabel, int, int) - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
-
Sets cell a corresponding icon from cellMap dictionary
- setCellMap(HashMap<String, Integer>) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- setClosedSet(Set<Node>) - Method in class ruscz.game.gameOfProd.AStar.AStar
- setCol(int) - Method in class ruscz.game.gameOfProd.AStar.Node
- setColor(Color) - Method in class ruscz.game.gameOfProd.Cells.Cell
- setColorForeground(int, int, int, int) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
- setDelay(int) - Method in class ruscz.game.gameOfProd.Battle.Battle
- setDiagonalCost(int) - Method in class ruscz.game.gameOfProd.AStar.AStar
- setDirection(int) - Method in class ruscz.game.gameOfProd.Cells.Npc
- setDirectionInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Parses value and checks corresponding button
- setDirectionMove(int) - Method in class ruscz.game.gameOfProd.Cells.Person
- setDirectionMoveLast(int) - Method in class ruscz.game.gameOfProd.Cells.Person
- setDirectionSight(int) - Method in class ruscz.game.gameOfProd.Cells.Person
- setDistance(int) - Method in class ruscz.game.gameOfProd.Cells.Person
- setDoorImage(JLabel, String[]) - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
-
Sets corresponding image to a door cell (and one cell above/lower)
- setF(int) - Method in class ruscz.game.gameOfProd.AStar.Node
- setFieldInfo(String, String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Fills a selected field with value
- setFinalNode(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
- setG(int) - Method in class ruscz.game.gameOfProd.AStar.Node
- setH(int) - Method in class ruscz.game.gameOfProd.AStar.Node
- setHealth(int) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
- setHvCost(int) - Method in class ruscz.game.gameOfProd.AStar.AStar
- setCHAPTER(String) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- setIdExit(int) - Method in class ruscz.game.gameOfProd.Map.Map
- setImage(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
- setImageDialog(ImageDialog) - Method in class ruscz.game.gameOfProd.Dialog.Dialog
- setImageDialog(ImageDialog) - Method in class ruscz.game.gameOfProd.Dialog.DialogBar
- setImageEffect(String) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
- setImageForeground(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
- setImagePerson(String, Rectangle[]) - Method in class ruscz.game.gameOfProd.Cells.Person
- setImagesOfTiles(LinkedList<BufferedImage>) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- setInEvent(boolean) - Static method in class ruscz.game.gameOfProd.Cells.Person
- setInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Loads cell info into fields
- setInitialNode(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
- setIsMoving(boolean) - Method in class ruscz.game.gameOfProd.Cells.Person
- setItemActionByName(String) - Method in class ruscz.game.gameOfProd.Inventory.Item
-
Choose enumeration by String you provide
- setLocked(boolean) - Method in class ruscz.game.gameOfProd.Cells.DoorCell
- setMap(Map) - Method in class ruscz.game.gameOfProd.Map.MapManager
-
Sets map as the one that is currently used, if that map is not present in map list, the map is added
- setMapBackground(int[][]) - Method in class ruscz.game.gameOfProd.Image.ImageCell
- setMapForeground(int[][]) - Method in class ruscz.game.gameOfProd.Image.ImageCell
- setMapManager(Map) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- setMultiplicity(int) - Method in class ruscz.game.gameOfProd.Inventory.Item
- setName(String) - Method in class ruscz.game.gameOfProd.Map.Map
- setNextMove(int) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- setNodeData(Node, int) - Method in class ruscz.game.gameOfProd.AStar.Node
- setNodes() - Method in class ruscz.game.gameOfProd.AStar.AStar
- setNpcs(Npc) - Method in class ruscz.game.gameOfProd.Map.Map
- setOpen(boolean) - Method in class ruscz.game.gameOfProd.Cells.DoorCell
- setOpenList(PriorityQueue<Node>) - Method in class ruscz.game.gameOfProd.AStar.AStar
- setOverview(TilesetOverview) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- setParent(Node) - Method in class ruscz.game.gameOfProd.AStar.Node
- setPersonByMoveToEvent() - Method in class ruscz.game.gameOfProd.Map.MapManager
-
Sets person on a new map based on MOVETO or DOORTO cell
- setPlayerAttack(boolean) - Method in class ruscz.game.gameOfProd.Battle.Battle
-
Hide Menu and Enemy Description Set Attack of Player
- setRow(int) - Method in class ruscz.game.gameOfProd.AStar.Node
- setSearchArea(Node[][]) - Method in class ruscz.game.gameOfProd.AStar.AStar
- setSettingsToLogger(Logger, String) - Static method in class ruscz.game.gameOfProd.Scripts.Utils
- setSound() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
-
Sets sound that is played on interaction
- setSpawnPoint(int, int) - Method in class ruscz.game.gameOfProd.Map.Map
- setText(String) - Method in class ruscz.game.gameOfProd.Dialog.Dialog
- setTimerStopped(boolean) - Method in class ruscz.game.gameOfProd.Battle.Battle
- setTrueFalseInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Parses value and checks corresponding button
- setTurnBelongTo(BattlePerson) - Method in class ruscz.game.gameOfProd.Battle.Battle
- setUpperLowerInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Parses value and checks corresponding button
- setVoice(String) - Method in class ruscz.game.gameOfProd.Dialog.Dialog
- setVoiceover(boolean) - Method in class ruscz.game.gameOfProd.Dialog.Dialog
- setVolumeToMaxVolume() - Method in class ruscz.game.gameOfProd.Sounds.MusicManager
- setVolumeToNormalVolume() - Method in class ruscz.game.gameOfProd.Sounds.MusicManager
- showByChar() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
-
Function, that add next symbol from text to DialogBar Stop timer of adding symbols, if full text is showed
- showFastText() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
-
Showing block of text with fast changing of text (while, not Timer)
- showItem - Variable in class ruscz.game.gameOfProd.Cells.ChestCell
- showMenu - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
- showText() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
-
Showing DialogBar with animation of adding symbol
- situationText - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- SituationText - Class in ruscz.game.gameOfProd.BattleUI
-
JPanel with text, describing fight
- SituationText(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.SituationText
- size - Variable in class ruscz.game.gameOfProd.Cells.Cell
- size - Variable in class ruscz.game.gameOfProd.Image.ImageDoor
- skipShowText() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
-
Skip for animation of symbols
- sleep(long) - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
-
Pauses thread for a designated length of time
- sound - Variable in class ruscz.game.gameOfProd.Cells.DoorCell
- soundManager - Variable in class ruscz.game.gameOfProd.Battle.Battle
- soundManager - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
- soundManager - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
- soundManager - Variable in class ruscz.game.gameOfProd.Map.Map
- SoundManager - Class in ruscz.game.gameOfProd.Sounds
-
This class handles all sounds being played in the game
- SoundManager() - Constructor for class ruscz.game.gameOfProd.Sounds.SoundManager
- soundMap - Variable in class ruscz.game.gameOfProd.Sounds.SoundManager
- SPAWNPOINT - ruscz.game.gameOfProd.Cells.TypeOfCell
- start() - Method in class ruscz.game.gameOfProd.Windows.WindowOfMenu
-
Displays menu after initial 'Powered by CellEngine' image
- start(boolean) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
-
Starts the game itself - loads all needed maps, starts a new game or loads saved game and starts timer for repainting
- start(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
-
Starts battle sequence - parses actors and other assets
- startBattle() - Method in class ruscz.game.gameOfProd.Battle.Battle
-
Start fight by showing menu and creating Timer of battle
- startBattle(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
-
Starts new battle sequence
- startEvent() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
- startEvent() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
-
Starts regular event or cut-scene
- startLevelEditor - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
- startMapEditor() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
-
Displays level editor containing newly created map
- startNewGame - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
- startX - Variable in class ruscz.game.gameOfProd.Windows.Camera
- startY - Variable in class ruscz.game.gameOfProd.Windows.Camera
- stopEffectTimer() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
- stopMusic() - Method in class ruscz.game.gameOfProd.Sounds.MusicManager
-
Stops playing music
- stopNPCMove(int, int) - Method in class ruscz.game.gameOfProd.Cells.Npc
-
Stops NPC's movement and if battle name is not null and there is Player in front of NPC, is starts battle sequence
- strength - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
- STRENGTH - ruscz.game.gameOfProd.Inventory.ItemAction
- style(JButton) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
-
Styles button
- subimageHeight - Variable in class ruscz.game.gameOfProd.Image.ImagePerson
- subimageWidth - Variable in class ruscz.game.gameOfProd.Image.ImagePerson
- submit - Variable in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
All Classes All Packages