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All Classes All Packages
L
- LEFT - ruscz.game.gameOfProd.Scripts.Direction
- level - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
- LevelEditor - Class in ruscz.game.gameOfProd.LevelEditor
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This class hold the JFrame that displays level editor It also holds references to all major classes used in level editor
- LevelEditor() - Constructor for class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- linkMaps(Map, WindowOfFreeMove) - Method in class ruscz.game.gameOfProd.Map.Map
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Parses MOVETO and DOORTO cells, which link different maps together
- list - Variable in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
- listFilesForFolder(File) - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
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Displays menu all possible images to be parsed into tileset
- loadCellMap(String[]) - Method in class ruscz.game.gameOfProd.Image.ImageCell
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Parses text into a hash map
- loadEvents() - Method in class ruscz.game.gameOfProd.Save.LoadManager
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Loads all events(triggers, chests and doors) from file and sets them corresponding attributes
- loadInventory() - Method in class ruscz.game.gameOfProd.Save.LoadManager
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Loads hero's inventory from file
- loadManager - Variable in class ruscz.game.gameOfProd.Map.MapManager
- LoadManager - Class in ruscz.game.gameOfProd.Save
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This class manages loading all saved data into current game
- LoadManager(MapManager) - Constructor for class ruscz.game.gameOfProd.Save.LoadManager
- loadMap(Map, String, String[], int, WindowOfFreeMove) - Static method in class ruscz.game.gameOfProd.Map.Map
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Parses line of text into corresponding cells with attributes and populates corresponding lists wit them
- loadMapFromFile(String, WindowOfFreeMove) - Static method in class ruscz.game.gameOfProd.Map.Map
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Creates map and prepares all fields, then passes map on loadMap
- loadMaps() - Method in class ruscz.game.gameOfProd.Save.LoadManager
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Loads maps in current chapter
- loadNewGame() - Method in class ruscz.game.gameOfProd.Save.LoadManager
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Loads new game
- loadNextChapter() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
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Loads next chapter of game
- loadNpc() - Method in class ruscz.game.gameOfProd.Cells.Npc
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Loads NPC's attributes from file
- loadNpcs() - Method in class ruscz.game.gameOfProd.Save.LoadManager
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Loads all NPCs
- loadPerson() - Method in class ruscz.game.gameOfProd.Save.LoadManager
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Loads hero's position from file
- loadSavedGame - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
- loadSavedGame() - Method in class ruscz.game.gameOfProd.Save.LoadManager
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Loads new game and aplicates current progress
- loadSoundMap(String) - Method in class ruscz.game.gameOfProd.Sounds.SoundManager
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Parses sound map for different entities (currently only for doors)
- loadTileset(String) - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
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Displays name of file with a designated checkbox
- LOG - Static variable in class ruscz.game.gameOfProd.Battle.Battle
- LOG - Static variable in class ruscz.game.gameOfProd.Cells.InteractionCell
- LOG - Static variable in class ruscz.game.gameOfProd.Image.ImageCell
- LOG - Static variable in class ruscz.game.gameOfProd.Image.ImageDialog
- LOG - Static variable in class ruscz.game.gameOfProd.Image.ImageDoor
- LOG - Static variable in class ruscz.game.gameOfProd.Image.ImagePerson
- LOG - Static variable in class ruscz.game.gameOfProd.Save.LoadManager
- loseCutscene - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
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