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L

LEFT - ruscz.game.gameOfProd.Scripts.Direction
 
level - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
 
LevelEditor - Class in ruscz.game.gameOfProd.LevelEditor
This class hold the JFrame that displays level editor It also holds references to all major classes used in level editor
LevelEditor() - Constructor for class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
linkMaps(Map, WindowOfFreeMove) - Method in class ruscz.game.gameOfProd.Map.Map
Parses MOVETO and DOORTO cells, which link different maps together
list - Variable in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
 
listFilesForFolder(File) - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
Displays menu all possible images to be parsed into tileset
loadCellMap(String[]) - Method in class ruscz.game.gameOfProd.Image.ImageCell
Parses text into a hash map
loadEvents() - Method in class ruscz.game.gameOfProd.Save.LoadManager
Loads all events(triggers, chests and doors) from file and sets them corresponding attributes
loadInventory() - Method in class ruscz.game.gameOfProd.Save.LoadManager
Loads hero's inventory from file
loadManager - Variable in class ruscz.game.gameOfProd.Map.MapManager
 
LoadManager - Class in ruscz.game.gameOfProd.Save
This class manages loading all saved data into current game
LoadManager(MapManager) - Constructor for class ruscz.game.gameOfProd.Save.LoadManager
 
loadMap(Map, String, String[], int, WindowOfFreeMove) - Static method in class ruscz.game.gameOfProd.Map.Map
Parses line of text into corresponding cells with attributes and populates corresponding lists wit them
loadMapFromFile(String, WindowOfFreeMove) - Static method in class ruscz.game.gameOfProd.Map.Map
Creates map and prepares all fields, then passes map on loadMap
loadMaps() - Method in class ruscz.game.gameOfProd.Save.LoadManager
Loads maps in current chapter
loadNewGame() - Method in class ruscz.game.gameOfProd.Save.LoadManager
Loads new game
loadNextChapter() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
Loads next chapter of game
loadNpc() - Method in class ruscz.game.gameOfProd.Cells.Npc
Loads NPC's attributes from file
loadNpcs() - Method in class ruscz.game.gameOfProd.Save.LoadManager
Loads all NPCs
loadPerson() - Method in class ruscz.game.gameOfProd.Save.LoadManager
Loads hero's position from file
loadSavedGame - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
 
loadSavedGame() - Method in class ruscz.game.gameOfProd.Save.LoadManager
Loads new game and aplicates current progress
loadSoundMap(String) - Method in class ruscz.game.gameOfProd.Sounds.SoundManager
Parses sound map for different entities (currently only for doors)
loadTileset(String) - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
Displays name of file with a designated checkbox
LOG - Static variable in class ruscz.game.gameOfProd.Battle.Battle
 
LOG - Static variable in class ruscz.game.gameOfProd.Cells.InteractionCell
 
LOG - Static variable in class ruscz.game.gameOfProd.Image.ImageCell
 
LOG - Static variable in class ruscz.game.gameOfProd.Image.ImageDialog
 
LOG - Static variable in class ruscz.game.gameOfProd.Image.ImageDoor
 
LOG - Static variable in class ruscz.game.gameOfProd.Image.ImagePerson
 
LOG - Static variable in class ruscz.game.gameOfProd.Save.LoadManager
 
loseCutscene - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
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