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D
- DEFAULT_DIAGONAL_COST - Static variable in class ruscz.game.gameOfProd.AStar.AStar
- DEFAULT_HV_COST - Static variable in class ruscz.game.gameOfProd.AStar.AStar
- defence - Variable in class ruscz.game.gameOfProd.Battle.Hero
- DEFENCE - ruscz.game.gameOfProd.Inventory.ItemAction
- delay - Variable in class ruscz.game.gameOfProd.Battle.Battle
- delay - Variable in class ruscz.game.gameOfProd.Sounds.SoundManager
- deletePreviousDescription() - Method in class ruscz.game.gameOfProd.BattleUI.EnemyDescription
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Delete all Components from JPanel
- detailedCellInfo - Variable in class ruscz.game.gameOfProd.LevelEditor.InfoManager
- DetailedCellInfo - Class in ruscz.game.gameOfProd.LevelEditor
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This class holds and displays detailed cell info for Physical layer
- DetailedCellInfo(LevelEditor, int, int) - Constructor for class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
- diagonalCost - Variable in class ruscz.game.gameOfProd.AStar.AStar
- dialog - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
- Dialog - Class in ruscz.game.gameOfProd.Dialog
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Class for showing text on Dialog Bar
- Dialog(DialogBar) - Constructor for class ruscz.game.gameOfProd.Dialog.Dialog
- dialogBack - Static variable in class ruscz.game.gameOfProd.Image.ImageDialog
- dialogBar - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
- dialogBar - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- DialogBar - Class in ruscz.game.gameOfProd.Dialog
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Graphical interpretation for Dialog, used to show text
- DialogBar() - Constructor for class ruscz.game.gameOfProd.Dialog.DialogBar
- direction - Variable in class ruscz.game.gameOfProd.Cells.Npc
- Direction - Enum in ruscz.game.gameOfProd.Scripts
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Enumeration for different directions
- Direction() - Constructor for enum ruscz.game.gameOfProd.Scripts.Direction
- directionInfo(int) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
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Displays set of four radio buttons for direction selection
- directionMove - Variable in class ruscz.game.gameOfProd.Cells.Person
- directionMoveLast - Variable in class ruscz.game.gameOfProd.Cells.Person
- directionOut - Variable in class ruscz.game.gameOfProd.Cells.EventMoveToCell
- directionSight - Variable in class ruscz.game.gameOfProd.Cells.Person
- directionSightSwitch(int, int, int) - Method in class ruscz.game.gameOfProd.Map.Map
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Translates direction of sight into new coords
- directionVert - Variable in class ruscz.game.gameOfProd.Cells.DoorCell
- displayCellInfo(JLabel, int, int) - Method in class ruscz.game.gameOfProd.LevelEditor.InfoManager
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Displays info regarding 'physical' cells (from mapArray)
- displayCellSetConfig() - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
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Displays fields with values from cellMap
- displayDetailedCellInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
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Displays detailed info based on the type of cell provided
- displayError(String) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
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Displays message as an error in the error field
- displayInfo(JLabel, String, int, int) - Method in class ruscz.game.gameOfProd.LevelEditor.InfoManager
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Decides which type of info is needed for a selected cell
- displayMessage(String) - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
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Displays message as a normal text in the error field
- displayObjectAndTileInfo(JLabel, int, int, boolean) - Method in class ruscz.game.gameOfProd.LevelEditor.InfoManager
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Displays info regarding object cells and tile cells
- distanceOfAnimation - Variable in class ruscz.game.gameOfProd.Cells.Person
- dividerLabel(int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
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Creates new label that is used as a divider between different blocks of fields
- DoorCell - Class in ruscz.game.gameOfProd.Cells
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Special type of Interaction cell that can act as a Block or as Empty
- DoorCell(int, int, boolean, String, Dialog, Map, WindowOfFreeMove) - Constructor for class ruscz.game.gameOfProd.Cells.DoorCell
- DoorCell(int, int, boolean, Map, WindowOfFreeMove) - Constructor for class ruscz.game.gameOfProd.Cells.DoorCell
- doorCells - Variable in class ruscz.game.gameOfProd.Map.Map
- DOWN - ruscz.game.gameOfProd.Scripts.Direction
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