A B C D E F G H I J K L M N O P R S T U V W X Y
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N
- name - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
- name - Variable in class ruscz.game.gameOfProd.Cells.Npc
- name - Variable in class ruscz.game.gameOfProd.Image.ImageDialog
- name - Variable in class ruscz.game.gameOfProd.Inventory.Item
- name - Variable in class ruscz.game.gameOfProd.Map.Map
- name - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- nameLabel(String, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
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Creates new JLabel with name of cell type
- nextMove - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- nextTurn() - Method in class ruscz.game.gameOfProd.Battle.Battle
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Function, which decide who will attack next
- Node - Class in ruscz.game.gameOfProd.AStar
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Node Class
- Node(int, int) - Constructor for class ruscz.game.gameOfProd.AStar.Node
- Npc - Class in ruscz.game.gameOfProd.Cells
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Person-like cell that is controlled by application
- Npc(int, int, String, Map, MapManager) - Constructor for class ruscz.game.gameOfProd.Cells.Npc
- Npc(int, int, Map, MapManager) - Constructor for class ruscz.game.gameOfProd.Cells.Npc
- npcs - Variable in class ruscz.game.gameOfProd.Map.Map
- numField(String, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
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Creates text field for value input
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