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name - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
 
name - Variable in class ruscz.game.gameOfProd.Cells.Npc
 
name - Variable in class ruscz.game.gameOfProd.Image.ImageDialog
 
name - Variable in class ruscz.game.gameOfProd.Inventory.Item
 
name - Variable in class ruscz.game.gameOfProd.Map.Map
 
name - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
nameLabel(String, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
Creates new JLabel with name of cell type
nextMove - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
nextTurn() - Method in class ruscz.game.gameOfProd.Battle.Battle
Function, which decide who will attack next
Node - Class in ruscz.game.gameOfProd.AStar
Node Class
Node(int, int) - Constructor for class ruscz.game.gameOfProd.AStar.Node
 
Npc - Class in ruscz.game.gameOfProd.Cells
Person-like cell that is controlled by application
Npc(int, int, String, Map, MapManager) - Constructor for class ruscz.game.gameOfProd.Cells.Npc
 
Npc(int, int, Map, MapManager) - Constructor for class ruscz.game.gameOfProd.Cells.Npc
 
npcs - Variable in class ruscz.game.gameOfProd.Map.Map
 
numField(String, int) - Method in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
Creates text field for value input
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