A B C D E F G H I J K L M N O P R S T U V W X Y
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T
- target - Variable in class ruscz.game.gameOfProd.Scripts.TextParser
- text - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
- textFields - Variable in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
- textLength - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
- TextParser - Class in ruscz.game.gameOfProd.Scripts
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This class parses text form player into a set of commands This class is currently not being used in our game, though it will be implemented at a later date
- TextParser() - Constructor for class ruscz.game.gameOfProd.Scripts.TextParser
- textTimer - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
- textToParse - Variable in class ruscz.game.gameOfProd.Scripts.TextParser
- tileSet - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- tileSet - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
- tilesetOffset - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
- TilesetOverview - Class in ruscz.game.gameOfProd.LevelEditor
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This class handles creating tileset from selected images and displaying them with corresponding numbers
- TilesetOverview() - Constructor for class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
- tilesetPanel - Variable in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
- tilify(BufferedImage, boolean) - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
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Converts regulat image (50x50px) to a half block (upper or lower)
- time - Variable in class ruscz.game.gameOfProd.Cells.Person
- time - Variable in class ruscz.game.gameOfProd.Windows.Camera
- timer - Variable in class ruscz.game.gameOfProd.Battle.Battle
- timer - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
- timer - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
- timer - Variable in class ruscz.game.gameOfProd.Cells.Npc
- timer - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
- timer - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle.Canvas
- timerIn - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
- timerIsRunning - Variable in class ruscz.game.gameOfProd.Dialog.Dialog
- timerOut - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
- timerStopped - Variable in class ruscz.game.gameOfProd.Battle.Battle
- toBufferedImage(Image) - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
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Converts image to buffered image
- toString() - Method in class ruscz.game.gameOfProd.AStar.Node
- toString() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
- TriggerCell - Class in ruscz.game.gameOfProd.Cells
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Special type of Interaction cell that is triggered on Player stepping onto it
- TriggerCell(int, int, String, Dialog, Map, WindowOfFreeMove) - Constructor for class ruscz.game.gameOfProd.Cells.TriggerCell
- TriggerCell(int, int, String, Dialog, Map, WindowOfFreeMove, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.TriggerCell
- triggerCells - Variable in class ruscz.game.gameOfProd.Map.Map
- trueFalseInfo(String, String, String, int) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
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Displays set of radio buttons for true/false selection
- turnBelongTo - Variable in class ruscz.game.gameOfProd.Battle.Battle
- turnOrder - Variable in class ruscz.game.gameOfProd.Battle.Battle
- TypeOfCell - Enum in ruscz.game.gameOfProd.Cells
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Enumeration of basic cell types
- TypeOfCell() - Constructor for enum ruscz.game.gameOfProd.Cells.TypeOfCell
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