A B C D E F G H I J K L M N O P R S T U V W X Y
All Classes All Packages
All Classes All Packages
All Classes All Packages
G
- g - Variable in class ruscz.game.gameOfProd.AStar.Node
- g - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
- gainControl - Variable in class ruscz.game.gameOfProd.Sounds.MusicManager
- gainControl - Variable in class ruscz.game.gameOfProd.Sounds.SoundManager
- game - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- game - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- game - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
- game() - Method in class ruscz.game.gameOfProd.Game
- Game - Class in ruscz.game.gameOfProd
-
The main class of our application that holds JFrame which displays the whole game
- Game() - Constructor for class ruscz.game.gameOfProd.Game
- generateOverview() - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
-
Generates tileset from selected images and displays is as a matrix
- getActive() - Method in class ruscz.game.gameOfProd.Cells.TriggerCell
- getActiveTilesets() - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
- getActualMap() - Method in class ruscz.game.gameOfProd.Map.MapManager
- getAttack() - Method in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
- getBattle() - Method in class ruscz.game.gameOfProd.Game
- getBattle() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getBlocks() - Method in class ruscz.game.gameOfProd.Map.Map
- getCamera() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- getCameraBound() - Method in class ruscz.game.gameOfProd.Windows.Camera
- getCanvas() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getCanvasSize() - Method in class ruscz.game.gameOfProd.Map.Map
- getCellArray() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- getCellInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Saves all attributes from menu into text
- getCellMap() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- getCellSet() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
- getClosedSet() - Method in class ruscz.game.gameOfProd.AStar.AStar
- getCol() - Method in class ruscz.game.gameOfProd.AStar.Node
- getCommandList() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getConsole() - Method in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
- getConsoleInput() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getDiagonalCost() - Method in class ruscz.game.gameOfProd.AStar.AStar
- getDialog() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
- getDialogBack() - Static method in class ruscz.game.gameOfProd.Image.ImageDialog
- getDialogBar() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- getDirectionInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Saves direction info as text
- getDirectionMoveLast() - Method in class ruscz.game.gameOfProd.Cells.Person
- getDirectionOut() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
- getDirectionSight() - Method in class ruscz.game.gameOfProd.Cells.Person
- getDistance() - Method in class ruscz.game.gameOfProd.Cells.Person
- getDoorCells() - Method in class ruscz.game.gameOfProd.Map.Map
- getDoorInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Changes type of cell based on direction value
- getEditor() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- getEffectedCoords() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
- getEnemies() - Method in class ruscz.game.gameOfProd.Battle.Battle
- getEnemyDescription() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getEscape() - Method in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
- getExit() - Method in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
- getF() - Method in class ruscz.game.gameOfProd.AStar.Node
- getFieldInfo(String, boolean) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Saves field value
- getFieldIntegerInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Checks id field value is an integer and saves it
- getFinalNode() - Method in class ruscz.game.gameOfProd.AStar.AStar
- getForegroundPanel() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- getFreeMove() - Method in class ruscz.game.gameOfProd.Game
- getG() - Method in class ruscz.game.gameOfProd.AStar.Node
- getGame() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getGame() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- getH() - Method in class ruscz.game.gameOfProd.AStar.Node
- getHealed() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
-
Displays a line effect of getting healed
- getHealth() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
- getHeroes() - Method in class ruscz.game.gameOfProd.Battle.Battle
- getHitSound() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getHurt() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
-
Displays a flashing effect of getting hurt
- getHvCost() - Method in class ruscz.game.gameOfProd.AStar.AStar
- getCHAPTER() - Static method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- getChestCells() - Method in class ruscz.game.gameOfProd.Map.Map
- getId() - Method in class ruscz.game.gameOfProd.Battle.Enemy
- getId() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
- getIdExit() - Method in class ruscz.game.gameOfProd.Map.Map
- getImage() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
- getImage() - Method in class ruscz.game.gameOfProd.Image.ImageDialog
- getImage() - Method in class ruscz.game.gameOfProd.Inventory.Item
- getImageCell() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
- getImageCell() - Method in class ruscz.game.gameOfProd.Map.Map
- getImageDoor() - Method in class ruscz.game.gameOfProd.Image.ImageCell
- getImageFromCellMap(String) - Method in class ruscz.game.gameOfProd.Image.ImageCell
- getImagesOfDirection() - Method in class ruscz.game.gameOfProd.Image.ImagePerson
- getImagesOfDoor() - Method in class ruscz.game.gameOfProd.Image.ImageDoor
- getImagesOfItems() - Method in class ruscz.game.gameOfProd.Image.ImageCell
- getImagesOfTiles() - Method in class ruscz.game.gameOfProd.Image.ImageCell
- getImagesOfTiles() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- getImagesOfTiles() - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
- getInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.InfoManager
- getInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.TilesetOverview
- getInfoManager() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- getInitialNode() - Method in class ruscz.game.gameOfProd.AStar.AStar
- getInput() - Method in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
- getInteractionEventCells() - Method in class ruscz.game.gameOfProd.Map.Map
- getInventory() - Method in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
- getInventory() - Static method in class ruscz.game.gameOfProd.Inventory.InventoryManager
- getIsFirstMove() - Method in class ruscz.game.gameOfProd.Windows.Camera
- getIsMoving() - Method in class ruscz.game.gameOfProd.Cells.Person
- getItemAction() - Method in class ruscz.game.gameOfProd.Inventory.Item
- getItemsInventory() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getKilled(Battle) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
-
Displays grid effect of dying and removes person from battle
- getLevel() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
- getList() - Method in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
- getLoadManager() - Method in class ruscz.game.gameOfProd.Map.MapManager
- getLockedInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Saves if door is supposed to be locked
- getLoseCutscene() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getMap() - Method in class ruscz.game.gameOfProd.Cells.EventMoveToCell
- getMap() - Method in class ruscz.game.gameOfProd.Cells.Person
- getMap() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- getMapArray() - Method in class ruscz.game.gameOfProd.Map.Map
- getMapBackground() - Method in class ruscz.game.gameOfProd.Image.ImageCell
- getMapForeground() - Method in class ruscz.game.gameOfProd.Image.ImageCell
- getMapHeight() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- getMapLayers() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- getMapLayers() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
- getMapLinkedList() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- getMapManager() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- getMaps() - Method in class ruscz.game.gameOfProd.Map.MapManager
- getMapWidth() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- getMapWithSpawn() - Static method in class ruscz.game.gameOfProd.Map.Map
- getMaxHealth() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
- getMenuOfActions() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getMoveToCells() - Method in class ruscz.game.gameOfProd.Map.Map
- getMultiplicity() - Method in class ruscz.game.gameOfProd.Inventory.Item
- getMusicManager() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getMusicManager() - Method in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
- getName() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
- getName() - Method in class ruscz.game.gameOfProd.Cells.Npc
- getName() - Method in class ruscz.game.gameOfProd.Inventory.Item
- getName() - Method in class ruscz.game.gameOfProd.Map.Map
- getName() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getNpcs() - Method in class ruscz.game.gameOfProd.Map.Map
- getObjectSet() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
- getOpenList() - Method in class ruscz.game.gameOfProd.AStar.AStar
- getOverview() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- getPaint() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
- getParent() - Method in class ruscz.game.gameOfProd.AStar.Node
- getPath(Node) - Method in class ruscz.game.gameOfProd.AStar.AStar
- getPerson() - Method in class ruscz.game.gameOfProd.Map.Map
- getRow() - Method in class ruscz.game.gameOfProd.AStar.Node
- getSaveManager() - Method in class ruscz.game.gameOfProd.Map.MapManager
- getSearchArea() - Method in class ruscz.game.gameOfProd.AStar.AStar
- getShowItem() - Method in class ruscz.game.gameOfProd.Cells.ChestCell
- getSituationText() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getSize() - Method in class ruscz.game.gameOfProd.Cells.Cell
- getSound() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
- getSoundManager() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
- getSoundManager() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
- getSoundManager() - Method in class ruscz.game.gameOfProd.Map.Map
- getSoundMap() - Method in class ruscz.game.gameOfProd.Sounds.SoundManager
- getSpawnPoint() - Method in class ruscz.game.gameOfProd.Map.Map
- getStrength() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
- getSubmit() - Method in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
- getTileSet() - Method in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
- getTimer() - Method in class ruscz.game.gameOfProd.Battle.Battle
- getTimer() - Method in class ruscz.game.gameOfProd.Cells.Npc
- getTimerIsRunning() - Method in class ruscz.game.gameOfProd.Dialog.Dialog
- getTriggerCells() - Method in class ruscz.game.gameOfProd.Map.Map
- getTrueFalseInfo(String, String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Saves true/false value as text
- getUpperLowerInfo() - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Checks if a block is supposed to be half-block
- getValue(String) - Method in class ruscz.game.gameOfProd.Save.LoadManager
- getView() - Method in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
- getVisibleInfo(String) - Method in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
-
Changes type of cell based on visibility value
- getVolume() - Method in class ruscz.game.gameOfProd.Cells.DoorCell
- getWayWithCollision(int, int, int, int) - Method in class ruscz.game.gameOfProd.Scripts.PathFinder
-
Finds path with A* algorithm and translates it to directions using Direction enumeration
- getWinCutscene() - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
- getWindow() - Method in class ruscz.game.gameOfProd.Map.MapManager
- getX() - Method in class ruscz.game.gameOfProd.Cells.Cell
- getY() - Method in class ruscz.game.gameOfProd.Cells.Cell
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