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editor - Variable in class ruscz.game.gameOfProd.LevelEditor.CellSetConfig
 
editor - Variable in class ruscz.game.gameOfProd.LevelEditor.DetailedCellInfo
 
editor - Variable in class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
 
editor - Variable in class ruscz.game.gameOfProd.LevelEditor.InfoManager
 
editor - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
 
EditorSaveManager - Class in ruscz.game.gameOfProd.LevelEditor
This class manages saving map from level editor to files that can be used in game
EditorSaveManager(LevelEditor) - Constructor for class ruscz.game.gameOfProd.LevelEditor.EditorSaveManager
 
effectCoords(String) - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
Starts timer that is effecting person's coordinates - creates movement effects
effectedCoords - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
 
effectTimer - Variable in class ruscz.game.gameOfProd.Battle.BattlePerson
 
EMPTY - ruscz.game.gameOfProd.Cells.TypeOfCell
 
endBattle(boolean) - Method in class ruscz.game.gameOfProd.Battle.Battle
End battle and start cutscene of win or lose
endEvent() - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
Ends event and bounds camera
endEvent() - Method in class ruscz.game.gameOfProd.Cells.TriggerCell
 
endX - Variable in class ruscz.game.gameOfProd.Windows.Camera
 
endY - Variable in class ruscz.game.gameOfProd.Windows.Camera
 
enemies - Variable in class ruscz.game.gameOfProd.Battle.Battle
 
Enemy - Class in ruscz.game.gameOfProd.Battle
Enemy class for battle
Enemy(int, int, String, int, int) - Constructor for class ruscz.game.gameOfProd.Battle.Enemy
 
Enemy(int, int, String, int, int, String) - Constructor for class ruscz.game.gameOfProd.Battle.Enemy
 
enemyDescription - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
EnemyDescription - Class in ruscz.game.gameOfProd.BattleUI
JPanel with info about Enemies and Heroes
EnemyDescription(WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.BattleUI.EnemyDescription
 
equals(Object) - Method in class ruscz.game.gameOfProd.AStar.Node
 
equals(Object) - Method in class ruscz.game.gameOfProd.Cells.Block
 
equals(Object) - Method in class ruscz.game.gameOfProd.Cells.Cell
 
equals(Object) - Method in class ruscz.game.gameOfProd.Cells.InteractionCell
 
equals(Object) - Method in class ruscz.game.gameOfProd.Cells.TriggerCell
 
equals(Object) - Method in class ruscz.game.gameOfProd.Inventory.Item
 
errorMessage - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
escape - Variable in class ruscz.game.gameOfProd.BattleUI.MenuOfActions
 
EVENT - ruscz.game.gameOfProd.Cells.TypeOfCell
 
EventMoveToCell - Class in ruscz.game.gameOfProd.Cells
Cell that moves Player between maps
EventMoveToCell(int, int, int, int, Map, WindowOfFreeMove, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.EventMoveToCell
 
exit - Variable in class ruscz.game.gameOfProd.BattleUI.ConsoleInput
 
exitGame - Variable in class ruscz.game.gameOfProd.Windows.WindowOfMenu
 
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