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B

b - Variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove.Foreground
 
battle - Variable in class ruscz.game.gameOfProd.Cells.Npc
 
battle - Variable in class ruscz.game.gameOfProd.Game
 
battle - Variable in class ruscz.game.gameOfProd.Scripts.TextParser
 
battle - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
Battle - Class in ruscz.game.gameOfProd.Battle
Class for Battle with graphic implementation
Battle(LinkedList<Hero>, LinkedList<Enemy>, WindowOfBattle) - Constructor for class ruscz.game.gameOfProd.Battle.Battle
 
BattlePerson - Class in ruscz.game.gameOfProd.Battle
General class for all battle actors
BattlePerson(int, int, String, int) - Constructor for class ruscz.game.gameOfProd.Battle.BattlePerson
 
BattlePerson(int, int, String, int, String) - Constructor for class ruscz.game.gameOfProd.Battle.BattlePerson
 
block - Variable in class ruscz.game.gameOfProd.Map.Map
 
block() - Method in class ruscz.game.gameOfProd.Battle.BattlePerson
 
block() - Method in class ruscz.game.gameOfProd.Battle.Enemy
 
block() - Method in class ruscz.game.gameOfProd.Battle.Hero
 
Block - Class in ruscz.game.gameOfProd.Cells
Cell with collision to Player
Block(int, int, Map, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.Block
 
Block(int, int, Map, String, boolean) - Constructor for class ruscz.game.gameOfProd.Cells.Block
 
BLOCK - ruscz.game.gameOfProd.Cells.TypeOfCell
 
boundCamera() - Method in class ruscz.game.gameOfProd.Windows.Camera
Bounds camera back to player
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