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WALKING_SPEED - Variable in class ruscz.game.gameOfProd.Cells.Person
 
width - Variable in class ruscz.game.gameOfProd.Cells.Npc
 
width - Variable in class ruscz.game.gameOfProd.LevelEditor.LevelEditor
 
width - Variable in class ruscz.game.gameOfProd.LevelEditor.MapLayersManager
 
widthCoef - Variable in class ruscz.game.gameOfProd.Cells.Npc
 
winCutscene - Variable in class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
window - Variable in class ruscz.game.gameOfProd.Cells.EventMoveToCell
 
window - Variable in class ruscz.game.gameOfProd.Cells.InteractionCell
 
window - Variable in class ruscz.game.gameOfProd.Map.MapManager
 
window - Variable in class ruscz.game.gameOfProd.Save.LoadManager
 
window - Variable in class ruscz.game.gameOfProd.Windows.Camera
 
WINDOW_HEIGHT - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
WINDOW_WIDTH - Static variable in class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
windowOfBattle - Variable in class ruscz.game.gameOfProd.Battle.Battle
 
windowOfBattle - Variable in class ruscz.game.gameOfProd.BattleUI.EnemyDescription
 
windowOfBattle - Variable in class ruscz.game.gameOfProd.BattleUI.ItemsInventory
 
WindowOfBattle - Class in ruscz.game.gameOfProd.Windows
This class holds JPanel used for battle sequences It also holds references to all main classes used for battle
WindowOfBattle(Game) - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfBattle
 
WindowOfBattle.Canvas - Class in ruscz.game.gameOfProd.Windows
This class handles repainting of all battle elements and entities
WindowOfFreeMove - Class in ruscz.game.gameOfProd.Windows
This class holds JLayeredPane with the main part of our game - the maps It also holds references to all major classes
WindowOfFreeMove(Game) - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfFreeMove
 
WindowOfFreeMove.Canvas - Class in ruscz.game.gameOfProd.Windows
This class handles repainting of all game elements and entities
WindowOfFreeMove.Foreground - Class in ruscz.game.gameOfProd.Windows
This class handles displaying images or color on top of the whole game It is used in cut-scenes or for atmosphere
WindowOfMenu - Class in ruscz.game.gameOfProd.Windows
This class holds JPanel with menu of our game
WindowOfMenu(Game) - Constructor for class ruscz.game.gameOfProd.Windows.WindowOfMenu
 
writeToOutput(String) - Method in class ruscz.game.gameOfProd.Windows.WindowOfBattle
Displays text in situationText field
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